Added setup system. Spawns two balls which are rendered correctly.

This commit is contained in:
2025-12-24 10:31:04 +01:00
parent 0f81fcc905
commit 4ebff662ac

View File

@@ -1,7 +1,21 @@
use bevy::prelude::*;
use bevy::color::palettes::basic::RED;
use bevy::prelude::*; // Core Bevy types
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.add_systems(Startup, setup)
.run();
}
fn setup(mut commands: Commands, mut meshes: ResMut<Assets<Mesh>>, mut materials: ResMut<Assets<ColorMaterial>>) {
commands.spawn(Camera2d);
let shape =meshes.add(Circle::new(50.0));
commands.spawn((Mesh2d(shape.clone()), MeshMaterial2d(materials.add(Color::from(RED))), Transform::from_xyz(100.0, 0.0, 0.0)));
commands.spawn((Mesh2d(shape.clone()), MeshMaterial2d(materials.add(Color::from(RED))), Transform::from_xyz(0.0, 0.0, 0.0)));
}