Added velocity component to cube
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@@ -1,7 +1,7 @@
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use bevy::prelude::*; // Core Bevy types
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use bevy::prelude::*; // Core Bevy types
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const GRAVITY: f32 = -20.0;
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const GRAVITY: f32 = -0.981;
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const CAMERA_SPEED: f32 = 5.0; // units per second
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const CAMERA_SPEED: f32 = 20.0; // units per second
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fn main() {
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fn main() {
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App::new()
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App::new()
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@@ -29,6 +29,7 @@ fn setup(
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Mesh3d(meshes.add(Cuboid::new(1.0, 1.0, 1.0))),
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Mesh3d(meshes.add(Cuboid::new(1.0, 1.0, 1.0))),
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MeshMaterial3d(materials.add(Color::srgb_u8(124, 144, 255))),
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MeshMaterial3d(materials.add(Color::srgb_u8(124, 144, 255))),
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Transform::from_xyz(0.0, 0.5, 0.0),
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Transform::from_xyz(0.0, 0.5, 0.0),
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Velocity(vec3(0.0, 2.0, 0.0)),
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));
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));
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// light
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// light
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commands.spawn((
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commands.spawn((
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