diff --git a/app/src/main.rs b/app/src/main.rs index 70ddcaa..c9decde 100644 --- a/app/src/main.rs +++ b/app/src/main.rs @@ -1,34 +1,49 @@ -use bevy::color::palettes::basic::RED; -use bevy::log; use bevy::prelude::*; // Core Bevy types const GRAVITY: f32 = -20.0; +const CAMERA_SPEED: f32 = 5.0; // units per second fn main() { App::new() .add_plugins(DefaultPlugins) .add_systems(Startup, setup) .add_systems(Update, (apply_gravity, velocity_timestep).chain()) + .add_systems(Update, move_camera) .run(); } -fn setup(mut commands: Commands, mut meshes: ResMut>, mut materials: ResMut>) { - - commands.spawn(Camera2d); - - let shape =meshes.add(Circle::new(50.0)); - - commands.spawn((Mesh2d(shape.clone()), MeshMaterial2d(materials.add(Color::from(RED))), Transform::from_xyz(100.0, 0.0, 0.0), Velocity(vec3( - 0.0, - 100.0, - 0.0 - )))); - - commands.spawn((Mesh2d(shape.clone()), MeshMaterial2d(materials.add(Color::from(RED))), Transform::from_xyz(300.0, 0.0, 0.0), Velocity(vec3( - 0.0, - 50.0, - 0.0 - ))));} +/// set up a simple 3D scene +fn setup( + mut commands: Commands, + mut meshes: ResMut>, + mut materials: ResMut>, +) { + // circular base + commands.spawn(( + Mesh3d(meshes.add(Circle::new(4.0))), + MeshMaterial3d(materials.add(Color::WHITE)), + Transform::from_rotation(Quat::from_rotation_x(-std::f32::consts::FRAC_PI_2)), + )); + // cube + commands.spawn(( + Mesh3d(meshes.add(Cuboid::new(1.0, 1.0, 1.0))), + MeshMaterial3d(materials.add(Color::srgb_u8(124, 144, 255))), + Transform::from_xyz(0.0, 0.5, 0.0), + )); + // light + commands.spawn(( + PointLight { + shadows_enabled: true, + ..default() + }, + Transform::from_xyz(4.0, 8.0, 4.0), + )); + // camera + commands.spawn(( + Camera3d::default(), + Transform::from_xyz(-2.5, 4.5, 9.0).looking_at(Vec3::ZERO, Vec3::Y), + )); +} #[derive(Component)] struct Velocity(Vec3); @@ -43,4 +58,26 @@ fn apply_gravity(time: Res