merge commit

This commit is contained in:
Ticho Hidding
2025-12-08 14:55:32 +01:00
parent ca7f9e8ecf
commit 03dc6130e2
12 changed files with 120 additions and 753 deletions

View File

@@ -1,12 +1,9 @@
package org.toop; package org.toop;
import org.toop.app.App; import org.toop.app.App;
import org.toop.framework.machinelearning.NeuralNetwork;
public final class Main { public final class Main {
static void main(String[] args) { static void main(String[] args) {
App.run(args); App.run(args);
NeuralNetwork nn = new NeuralNetwork();
nn.init();
} }
} }

View File

@@ -15,6 +15,7 @@ import org.toop.framework.audio.*;
import org.toop.framework.audio.events.AudioEvents; import org.toop.framework.audio.events.AudioEvents;
import org.toop.framework.eventbus.EventFlow; import org.toop.framework.eventbus.EventFlow;
import org.toop.framework.eventbus.GlobalEventBus; import org.toop.framework.eventbus.GlobalEventBus;
import org.toop.game.machinelearning.NeuralNetwork;
import org.toop.framework.networking.NetworkingClientEventListener; import org.toop.framework.networking.NetworkingClientEventListener;
import org.toop.framework.networking.NetworkingClientManager; import org.toop.framework.networking.NetworkingClientManager;
import org.toop.framework.resource.ResourceLoader; import org.toop.framework.resource.ResourceLoader;
@@ -138,6 +139,12 @@ public final class App extends Application {
stage.show(); stage.show();
//startML();
}
private void startML() {
NeuralNetwork nn = new NeuralNetwork();
nn.init();
} }
private void setKeybinds(StackPane root) { private void setKeybinds(StackPane root) {

View File

@@ -1,334 +0,0 @@
package org.toop.app.game;
import javafx.animation.SequentialTransition;
import org.toop.app.App;
import org.toop.app.GameInformation;
import org.toop.app.canvas.ReversiCanvas;
import org.toop.app.widget.WidgetContainer;
import org.toop.app.widget.view.GameView;
import org.toop.framework.eventbus.EventFlow;
import org.toop.framework.networking.events.NetworkEvents;
import org.toop.game.enumerators.GameState;
import org.toop.game.records.Move;
import org.toop.game.reversi.Reversi;
import org.toop.game.reversi.ReversiAI;
import javafx.geometry.Pos;
import javafx.scene.paint.Color;
import org.toop.game.reversi.ReversiAIML;
import java.awt.*;
import java.util.concurrent.BlockingQueue;
import java.util.concurrent.LinkedBlockingQueue;
import java.util.concurrent.atomic.AtomicBoolean;
import java.util.function.Consumer;
public final class ReversiGame {
private final GameInformation information;
private final int myTurn;
private final Runnable onGameOver;
private final BlockingQueue<Move> moveQueue;
private final Reversi game;
private final ReversiAIML ai;
private final GameView primary;
private final ReversiCanvas canvas;
private final AtomicBoolean isRunning;
private final AtomicBoolean isPaused;
public ReversiGame(GameInformation information, int myTurn, Runnable onForfeit, Runnable onExit, Consumer<String> onMessage, Runnable onGameOver) {
this.information = information;
this.myTurn = myTurn;
this.onGameOver = onGameOver;
moveQueue = new LinkedBlockingQueue<>();
game = new Reversi();
ai = new ReversiAIML();
isRunning = new AtomicBoolean(true);
isPaused = new AtomicBoolean(false);
if (onForfeit == null || onExit == null) {
primary = new GameView(null, () -> {
isRunning.set(false);
WidgetContainer.getCurrentView().transitionPrevious();
}, null, "Reversi");
} else {
primary = new GameView(onForfeit, () -> {
isRunning.set(false);
onExit.run();
}, onMessage, "Reversi");
}
canvas = new ReversiCanvas(Color.BLACK,
(App.getHeight() / 4) * 3, (App.getHeight() / 4) * 3,
(cell) -> {
if (onForfeit == null || onExit == null) {
if (information.players[game.getCurrentTurn()].isHuman) {
final char value = game.getCurrentTurn() == 0? 'B' : 'W';
try {
moveQueue.put(new Move(cell, value));
} catch (InterruptedException _) {}
}
} else {
if (information.players[0].isHuman) {
final char value = myTurn == 0? 'B' : 'W';
try {
moveQueue.put(new Move(cell, value));
} catch (InterruptedException _) {}
}
}
},this::highlightCells);
primary.add(Pos.CENTER, canvas.getCanvas());
WidgetContainer.getCurrentView().transitionNext(primary);
if (onForfeit == null || onExit == null) {
new Thread(this::localGameThread).start();
setGameLabels(information.players[0].isHuman);
} else {
new EventFlow()
.listen(NetworkEvents.GameMoveResponse.class, this::onMoveResponse)
.listen(NetworkEvents.YourTurnResponse.class, this::onYourTurnResponse);
setGameLabels(myTurn == 0);
}
updateCanvas(false);
}
public ReversiGame(GameInformation information) {
this(information, 0, null, null, null,null);
}
private void localGameThread() {
while (isRunning.get()) {
if (isPaused.get()) {
try {
Thread.sleep(200);
} catch (InterruptedException _) {}
continue;
}
final int currentTurn = game.getCurrentTurn();
final String currentValue = currentTurn == 0? "BLACK" : "WHITE";
final int nextTurn = (currentTurn + 1) % information.type.getPlayerCount();
primary.nextPlayer(information.players[currentTurn].isHuman,
information.players[currentTurn].name,
currentValue,
information.players[nextTurn].name);
Move move = null;
if (information.players[currentTurn].isHuman) {
try {
final Move wants = moveQueue.take();
final Move[] legalMoves = game.getLegalMoves();
for (final Move legalMove : legalMoves) {
if (legalMove.position() == wants.position() &&
legalMove.value() == wants.value()) {
move = wants;
break;
}
}
} catch (InterruptedException _) {}
} else {
final long start = System.currentTimeMillis();
move = ai.findBestMove(game, information.players[currentTurn].computerDifficulty);
if (information.players[currentTurn].computerThinkTime > 0) {
final long elapsedTime = System.currentTimeMillis() - start;
final long sleepTime = information.players[currentTurn].computerThinkTime * 1000L - elapsedTime;
try {
Thread.sleep((long) (sleepTime * Math.random()));
} catch (InterruptedException _) {}
}
}
if (move == null) {
continue;
}
canvas.setCurrentlyHighlightedMovesNull();
final GameState state = game.play(move);
updateCanvas(true);
if (state != GameState.NORMAL) {
if (state == GameState.TURN_SKIPPED){
continue;
}
int winningPLayerNumber = getPlayerNumberWithHighestScore();
if (state == GameState.WIN && winningPLayerNumber > -1) {
primary.gameOver(true, information.players[winningPLayerNumber].name);
} else if (state == GameState.DRAW || winningPLayerNumber == -1) {
primary.gameOver(false, "");
}
isRunning.set(false);
}
}
}
private int getPlayerNumberWithHighestScore(){
Reversi.Score score = game.getScore();
if (score.player1Score() > score.player2Score()) return 0;
if (score.player1Score() < score.player2Score()) return 1;
return -1;
}
private void onMoveResponse(NetworkEvents.GameMoveResponse response) {
if (!isRunning.get()) {
return;
}
char playerChar;
if (response.player().equalsIgnoreCase(information.players[0].name)) {
playerChar = myTurn == 0? 'B' : 'W';
} else {
playerChar = myTurn == 0? 'W' : 'B';
}
final Move move = new Move(Integer.parseInt(response.move()), playerChar);
final GameState state = game.play(move);
if (state != GameState.NORMAL) {
if (state == GameState.WIN) {
if (response.player().equalsIgnoreCase(information.players[0].name)) {
primary.gameOver(true, information.players[0].name);
gameOver();
} else {
primary.gameOver(false, information.players[1].name);
gameOver();
}
} else if (state == GameState.DRAW) {
primary.gameOver(false, "");
game.play(move);
}
}
updateCanvas(false);
setGameLabels(game.getCurrentTurn() == myTurn);
}
private void gameOver() {
if (onGameOver == null){
return;
}
isRunning.set(false);
onGameOver.run();
}
private void onYourTurnResponse(NetworkEvents.YourTurnResponse response) {
if (!isRunning.get()) {
return;
}
moveQueue.clear();
int position = -1;
if (information.players[0].isHuman) {
try {
position = moveQueue.take().position();
} catch (InterruptedException _) {}
} else {
final Move move = ai.findBestMove(game, information.players[0].computerDifficulty);
assert move != null;
position = move.position();
}
new EventFlow().addPostEvent(new NetworkEvents.SendMove(response.clientId(), (short) position))
.postEvent();
}
private void updateCanvas(boolean animate) {
// Todo: this is very inefficient. still very fast but if the grid is bigger it might cause issues. improve.
canvas.clearAll();
for (int i = 0; i < game.getBoard().length; i++) {
if (game.getBoard()[i] == 'B') {
canvas.drawDot(Color.BLACK, i);
} else if (game.getBoard()[i] == 'W') {
canvas.drawDot(Color.WHITE, i);
}
}
final Move[] flipped = game.getMostRecentlyFlippedPieces();
final SequentialTransition animation = new SequentialTransition();
isPaused.set(true);
final Color fromColor = game.getCurrentPlayer() == 'W'? Color.WHITE : Color.BLACK;
final Color toColor = game.getCurrentPlayer() == 'W'? Color.BLACK : Color.WHITE;
if (animate && flipped != null) {
for (final Move flip : flipped) {
canvas.clear(flip.position());
canvas.drawDot(fromColor, flip.position());
animation.getChildren().addFirst(canvas.flipDot(fromColor, toColor, flip.position()));
}
}
animation.setOnFinished(_ -> {
isPaused.set(false);
if (information.players[game.getCurrentTurn()].isHuman) {
final Move[] legalMoves = game.getLegalMoves();
for (final Move legalMove : legalMoves) {
canvas.drawLegalPosition(legalMove.position(), game.getCurrentPlayer());
}
}
});
animation.play();
}
private void setGameLabels(boolean isMe) {
final int currentTurn = game.getCurrentTurn();
final String currentValue = currentTurn == 0? "BLACK" : "WHITE";
primary.nextPlayer(isMe,
information.players[isMe? 0 : 1].name,
currentValue,
information.players[isMe? 1 : 0].name);
}
private void highlightCells(int cellEntered) {
if (information.players[game.getCurrentTurn()].isHuman) {
Move[] legalMoves = game.getLegalMoves();
boolean isLegalMove = false;
for (Move move : legalMoves) {
if (move.position() == cellEntered){
isLegalMove = true;
break;
}
}
if (cellEntered >= 0){
Move[] moves = null;
if (isLegalMove) {
moves = game.getFlipsForPotentialMove(
new Point(cellEntered%game.getColumnSize(),cellEntered/game.getRowSize()),
game.getCurrentPlayer(), game.getCurrentPlayer() == 'B'?'W':'B',game.makeBoardAGrid());
}
canvas.drawHighlightDots(moves);
}
}
}
}

View File

@@ -152,12 +152,6 @@
<version>1.0.0-M2.1</version> <version>1.0.0-M2.1</version>
<scope>compile</scope> <scope>compile</scope>
</dependency> </dependency>
<dependency>
<groupId>org.toop</groupId>
<artifactId>game</artifactId>
<version>0.1</version>
<scope>compile</scope>
</dependency>
</dependencies> </dependencies>
<build> <build>

View File

@@ -1,18 +1,17 @@
package org.toop.game.reversi; package org.toop.game.games.reversi;
import org.deeplearning4j.nn.multilayer.MultiLayerNetwork; import org.deeplearning4j.nn.multilayer.MultiLayerNetwork;
import org.deeplearning4j.util.ModelSerializer; import org.deeplearning4j.util.ModelSerializer;
import org.nd4j.linalg.api.ndarray.INDArray; import org.nd4j.linalg.api.ndarray.INDArray;
import org.nd4j.linalg.factory.Nd4j; import org.nd4j.linalg.factory.Nd4j;
import org.toop.game.AI; import org.toop.framework.gameFramework.model.player.AbstractAI;
import org.toop.game.records.Move;
import java.io.IOException; import java.io.IOException;
import java.io.InputStream; import java.io.InputStream;
import static java.lang.Math.random; import static java.lang.Math.random;
public class ReversiAIML extends AI<Reversi>{ public class ReversiAIML extends AbstractAI<ReversiR> {
MultiLayerNetwork model; MultiLayerNetwork model;
@@ -24,35 +23,35 @@ public class ReversiAIML extends AI<Reversi>{
} catch (IOException e) {} } catch (IOException e) {}
} }
public Move findBestMove(Reversi reversi, int depth){ private int pickLegalMove(INDArray prediction, ReversiR reversi) {
int[] input = reversi.getBoardInt();
INDArray boardInput = Nd4j.create(new int[][] { input });
INDArray prediction = model.output(boardInput);
int move = pickLegalMove(prediction,reversi);
return new Move(move, reversi.getCurrentPlayer());
}
private int pickLegalMove(INDArray prediction, Reversi reversi) {
double[] logits = prediction.toDoubleVector(); double[] logits = prediction.toDoubleVector();
Move[] legalMoves = reversi.getLegalMoves(); int[] legalMoves = reversi.getLegalMoves();
if (legalMoves.length == 0) return -1; if (legalMoves.length == 0) return -1;
int bestMove = legalMoves[0].position(); int bestMove = legalMoves[0];
double bestVal = logits[bestMove]; double bestVal = logits[bestMove];
if (random() < 0.01){ if (random() < 0.01){
return legalMoves[(int)(random()*legalMoves.length-.5)].position(); return legalMoves[(int)(random()*legalMoves.length-.5)];
} }
for (Move move : legalMoves) { for (int move : legalMoves) {
int pos = move.position(); if (logits[move] > bestVal) {
if (logits[pos] > bestVal) { bestMove = move;
bestMove = pos; bestVal = logits[move];
bestVal = logits[pos];
} }
} }
return bestMove; return bestMove;
} }
@Override
public int getMove(ReversiR game) {
int[] input = game.getBoard();
INDArray boardInput = Nd4j.create(new int[][] { input });
INDArray prediction = model.output(boardInput);
int move = pickLegalMove(prediction,game);
return move;
}
} }

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@@ -1,28 +1,33 @@
package org.toop.game.reversi; package org.toop.game.games.reversi;
import org.toop.game.AI; import org.toop.framework.gameFramework.model.player.AbstractAI;
import org.toop.game.records.Move;
import java.util.Arrays; import java.awt.*;
public class ReversiAISimple extends AI<Reversi> { public class ReversiAISimple extends AbstractAI<ReversiR> {
private int getNumberOfOptions(ReversiR game, int move){
ReversiR copy = game.deepCopy();
copy.play(move);
return copy.getLegalMoves().length;
}
private int getScore(ReversiR game, int move){
return game.getFlipsForPotentialMove(new Point(move%game.getColumnSize(),move/game.getRowSize()),game.getCurrentTurn()).length;
}
@Override @Override
public Move findBestMove(Reversi game, int depth) { public int getMove(ReversiR game) {
//IO.println("****START FIND BEST MOVE****");
Move[] moves = game.getLegalMoves(); int[] moves = game.getLegalMoves();
int bestMove;
//game.printBoard(); int bestMoveScore = moves[0];
//IO.println("Legal moves: " + Arrays.toString(moves)); int bestMoveOptions = moves[0];
Move bestMove;
Move bestMoveScore = moves[0];
Move bestMoveOptions = moves[0];
int bestScore = -1; int bestScore = -1;
int bestOptions = -1; int bestOptions = -1;
for (Move move : moves){ for (int move : moves){
int numOpt = getNumberOfOptions(game, move); int numOpt = getNumberOfOptions(game, move);
if (numOpt > bestOptions) { if (numOpt > bestOptions) {
bestOptions = numOpt; bestOptions = numOpt;
@@ -50,14 +55,4 @@ public class ReversiAISimple extends AI<Reversi> {
} }
return bestMove; return bestMove;
} }
private int getNumberOfOptions(Reversi game, Move move){
Reversi copy = new Reversi(game);
copy.play(move);
return copy.getLegalMoves().length;
}
private int getScore(Reversi game, Move move){
return game.getFlipsForPotentialMove(move).length;
}
} }

View File

@@ -254,7 +254,24 @@ public final class ReversiR extends AbstractGame<ReversiR> {
}); });
return Arrays.stream(moves).mapToInt(Integer::intValue).toArray(); return Arrays.stream(moves).mapToInt(Integer::intValue).toArray();
} }
public int[] getMostRecentlyFlippedPieces() { public int[] getMostRecentlyFlippedPieces() {
return mostRecentlyFlippedPieces; return mostRecentlyFlippedPieces;
} }
public Score getScore() {
int[] board = getBoard();
int p1 = 0;
int p2 = 0;
for (int i = 0; i < this.getColumnSize() * this.getRowSize(); i++) {
if (board[i] == 1) {
p1 += 1;
}
if (board[i] == 2) {
p2 += 1;
}
}
return new Score(p1, p2);
}
} }

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@@ -1,4 +1,4 @@
package org.toop.framework.machinelearning; package org.toop.game.machinelearning;
import org.deeplearning4j.nn.conf.MultiLayerConfiguration; import org.deeplearning4j.nn.conf.MultiLayerConfiguration;
import org.deeplearning4j.nn.conf.NeuralNetConfiguration; import org.deeplearning4j.nn.conf.NeuralNetConfiguration;
@@ -13,13 +13,14 @@ import org.nd4j.linalg.dataset.DataSet;
import org.nd4j.linalg.factory.Nd4j; import org.nd4j.linalg.factory.Nd4j;
import org.nd4j.linalg.learning.config.Adam; import org.nd4j.linalg.learning.config.Adam;
import org.nd4j.linalg.lossfunctions.LossFunctions; import org.nd4j.linalg.lossfunctions.LossFunctions;
import org.toop.game.AI; import org.toop.framework.gameFramework.GameState;
import org.toop.game.enumerators.GameState; import org.toop.framework.gameFramework.model.game.PlayResult;
import org.toop.game.records.Move; import org.toop.framework.gameFramework.model.player.AbstractAI;
import org.toop.game.reversi.Reversi; import org.toop.framework.gameFramework.model.player.Player;
import org.toop.game.reversi.ReversiAI; import org.toop.game.games.reversi.ReversiAIR;
import org.toop.game.reversi.ReversiAIML; import org.toop.game.games.reversi.ReversiR;
import org.toop.game.reversi.ReversiAISimple; import org.toop.game.games.reversi.ReversiAIML;
import org.toop.game.games.reversi.ReversiAISimple;
import java.io.File; import java.io.File;
import java.io.IOException; import java.io.IOException;
@@ -33,11 +34,10 @@ public class NeuralNetwork {
private MultiLayerConfiguration conf; private MultiLayerConfiguration conf;
private MultiLayerNetwork model; private MultiLayerNetwork model;
private AI<Reversi> opponentAI; private AbstractAI<ReversiR> opponentAI;
private ReversiAI reversiAI = new ReversiAI(); private AbstractAI<ReversiR> opponentRand = new ReversiAIR();
private AI<Reversi> opponentRand = new ReversiAI(); private AbstractAI<ReversiR> opponentSimple = new ReversiAISimple();
private AI<Reversi> opponentSimple = new ReversiAISimple(); private AbstractAI<ReversiR> opponentAIML = new ReversiAIML();
private AI<Reversi> opponentAIML = new ReversiAIML();
public NeuralNetwork() {} public NeuralNetwork() {}
@@ -89,27 +89,27 @@ public class NeuralNetwork {
} }
public void trainingLoop(){ public void trainingLoop(){
int totalGames = 50000; int totalGames = 5000;
double epsilon = 0.05; double epsilon = 0.05;
long start = System.nanoTime(); long start = System.nanoTime();
for (int game = 0; game<totalGames; game++){ for (int game = 0; game<totalGames; game++){
char modelPlayer = random()<0.5?'B':'W'; char modelPlayer = random()<0.5?'B':'W';
Reversi reversi = new Reversi(); ReversiR reversi = new ReversiR(new Player[2]);
opponentAI = getOpponentAI(); opponentAI = getOpponentAI();
List<StateAction> gameHistory = new ArrayList<>(); List<StateAction> gameHistory = new ArrayList<>();
GameState state = GameState.NORMAL; PlayResult state = new PlayResult(GameState.NORMAL,reversi.getCurrentTurn());
double reward = 0; double reward = 0;
while (state != GameState.DRAW && state != GameState.WIN){ while (state.state() != GameState.DRAW && state.state() != GameState.WIN){
char curr = reversi.getCurrentPlayer(); int curr = reversi.getCurrentTurn();
Move move; int move;
if (curr == modelPlayer) { if (curr == modelPlayer) {
int[] input = reversi.getBoardInt(); int[] input = reversi.getBoard();
if (Math.random() < epsilon) { if (Math.random() < epsilon) {
Move[] moves = reversi.getLegalMoves(); int[] moves = reversi.getLegalMoves();
move = moves[(int) (Math.random() * moves.length - .5f)]; move = moves[(int) (Math.random() * moves.length - .5f)];
} else { } else {
INDArray boardInput = Nd4j.create(new int[][]{input}); INDArray boardInput = Nd4j.create(new int[][]{input});
@@ -117,16 +117,16 @@ public class NeuralNetwork {
int location = pickLegalMove(prediction, reversi); int location = pickLegalMove(prediction, reversi);
gameHistory.add(new StateAction(input, location)); gameHistory.add(new StateAction(input, location));
move = new Move(location, reversi.getCurrentPlayer()); move = location;
} }
}else{ }else{
move = opponentAI.findBestMove(reversi,5); move = opponentAI.getMove(reversi);
} }
state = reversi.play(move); state = reversi.play(move);
} }
//IO.println(model.params()); //IO.println(model.params());
Reversi.Score score = reversi.getScore(); ReversiR.Score score = reversi.getScore();
int scoreDif = abs(score.player1Score() - score.player2Score()); int scoreDif = abs(score.player1Score() - score.player2Score());
if (score.player1Score() > score.player2Score()){ if (score.player1Score() > score.player2Score()){
reward = 1 + ((scoreDif / 64.0) * 0.5); reward = 1 + ((scoreDif / 64.0) * 0.5);
@@ -155,29 +155,26 @@ public class NeuralNetwork {
IO.println((end-start)); IO.println((end-start));
} }
private boolean isInCorner(Move move){
return move.position() == 0 || move.position() == 7 || move.position() == 56 || move.position() == 63;
}
private int pickLegalMove(INDArray prediction, Reversi reversi){ private int pickLegalMove(INDArray prediction, ReversiR reversi){
double[] probs = prediction.toDoubleVector(); double[] probs = prediction.toDoubleVector();
Move[] legalMoves = reversi.getLegalMoves(); int[] legalMoves = reversi.getLegalMoves();
if (legalMoves.length == 0) return -1; if (legalMoves.length == 0) return -1;
int bestMove = legalMoves[0].position(); int bestMove = legalMoves[0];
double bestVal = probs[bestMove]; double bestVal = probs[bestMove];
for (Move move : legalMoves){ for (int move : legalMoves){
if (probs[move.position()] > bestVal){ if (probs[move] > bestVal){
bestMove = move.position(); bestMove = move;
bestVal = probs[bestMove]; bestVal = probs[bestMove];
} }
} }
return bestMove; return bestMove;
} }
private AI<Reversi> getOpponentAI(){ private AbstractAI<ReversiR> getOpponentAI(){
return switch ((int) (Math.random() * 4)) { return switch ((int) (Math.random() * 4)) {
case 0 -> opponentRand; case 0 -> opponentRand;
case 1 -> opponentSimple; case 1 -> opponentSimple;

View File

@@ -1,4 +1,4 @@
package org.toop.framework.machinelearning; package org.toop.game.machinelearning;
public class StateAction { public class StateAction {
int[] state; int[] state;

View File

@@ -1,301 +0,0 @@
package org.toop.game.reversi;
import org.toop.game.TurnBasedGame;
import org.toop.game.enumerators.GameState;
import org.toop.game.records.Move;
import java.awt.*;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.HashSet;
import java.util.Set;
public final class Reversi extends TurnBasedGame {
private int movesTaken;
private Set<Point> filledCells = new HashSet<>();
private Move[] mostRecentlyFlippedPieces;
private char[][] cachedBoard;
public record Score(int player1Score, int player2Score) {}
public Reversi() {
super(8, 8, 2);
addStartPieces();
}
public Reversi(Reversi other) {
super(other);
this.movesTaken = other.movesTaken;
this.filledCells = other.filledCells;
this.mostRecentlyFlippedPieces = other.mostRecentlyFlippedPieces;
}
private void addStartPieces() {
this.setBoard(new Move(27, 'W'));
this.setBoard(new Move(28, 'B'));
this.setBoard(new Move(35, 'B'));
this.setBoard(new Move(36, 'W'));
updateFilledCellsSet();
cachedBoard = makeBoardAGrid();
}
private void updateFilledCellsSet() {
for (int i = 0; i < 64; i++) {
if (this.getBoard()[i] == 'W' || this.getBoard()[i] == 'B') {
filledCells.add(new Point(i % this.getColumnSize(), i / this.getRowSize()));
}
}
}
@Override
public Move[] getLegalMoves() {
final ArrayList<Move> legalMoves = new ArrayList<>();
char[][] boardGrid = cachedBoard;
char currentPlayer = (this.getCurrentTurn()==0) ? 'B' : 'W';
char opponent = (currentPlayer=='W') ? 'B' : 'W';
Set<Point> adjCell = getAdjacentCells(boardGrid, opponent);
for (Point point : adjCell){
Move[] moves = getFlipsForPotentialMove(point, currentPlayer, opponent, boardGrid);
int score = moves.length;
if (score > 0){
legalMoves.add(new Move(point.x + point.y * this.getRowSize(), currentPlayer));
}
}
return legalMoves.toArray(new Move[0]);
}
private Set<Point> getAdjacentCells(char[][] boardGrid, char opponent) {
Set<Point> possibleCells = new HashSet<>();
for (Point point : filledCells) { //for every filled cell
if (boardGrid[point.x][point.y] == opponent) {
for (int deltaColumn = -1; deltaColumn <= 1; deltaColumn++) { //check adjacent cells
for (int deltaRow = -1; deltaRow <= 1; deltaRow++) { //orthogonally and diagonally
int newX = point.x + deltaColumn, newY = point.y + deltaRow;
if (deltaColumn == 0 && deltaRow == 0 //continue if out of bounds
|| !isOnBoard(newX, newY)) {
continue;
}
if (boardGrid[newY][newX] == EMPTY) { //check if the cell is empty
possibleCells.add(new Point(newX, newY)); //and then add it to the set of possible moves
}
}
}
}
}
return possibleCells;
}
public Move[] getFlipsForPotentialMove(Point point, char currentPlayer, char opponent, char[][] boardGrid) {
final ArrayList<Move> movesToFlip = new ArrayList<>();
for (int deltaColumn = -1; deltaColumn <= 1; deltaColumn++) { //for all directions
for (int deltaRow = -1; deltaRow <= 1; deltaRow++) {
if (deltaColumn == 0 && deltaRow == 0){
continue;
}
Move[] moves = getFlipsInDirection(point, boardGrid, currentPlayer, opponent, deltaColumn, deltaRow);
if (moves != null) { //getFlipsInDirection
movesToFlip.addAll(Arrays.asList(moves));
}
}
}
return movesToFlip.toArray(new Move[0]);
}
public Move[] getFlipsForPotentialMove(Move move) {
char curr = getCurrentPlayer();
char opp = getOpponent(curr);
Point point = new Point(move.position() % this.getRowSize(), move.position() / this.getColumnSize());
return getFlipsForPotentialMove(point, curr, opp, cachedBoard);
}
private Move[] getFlipsInDirection(Point point, char[][] boardGrid, char currentPlayer, char opponent, int dirX, int dirY) {
final ArrayList<Move> movesToFlip = new ArrayList<>();
int x = point.x + dirX;
int y = point.y + dirY;
if (!isOnBoard(x, y) || boardGrid[y][x] != opponent) { //there must first be an opponents tile
return null;
}
while (isOnBoard(x, y) && boardGrid[y][x] == opponent) { //count the opponents tiles in this direction
movesToFlip.add(new Move(x+y*this.getRowSize(), currentPlayer));
x += dirX;
y += dirY;
}
if (isOnBoard(x, y) && boardGrid[y][x] == currentPlayer) {
return movesToFlip.toArray(new Move[0]); //only return the count if last tile is ours
}
return null;
}
private boolean isOnBoard(int x, int y) {
return x >= 0 && x < this.getColumnSize() && y >= 0 && y < this.getRowSize();
}
public char[][] makeBoardAGrid() {
char[][] boardGrid = new char[this.getRowSize()][this.getColumnSize()];
for (int i = 0; i < 64; i++) {
boardGrid[i / this.getRowSize()][i % this.getColumnSize()] = this.getBoard()[i]; //boardGrid[y -> row] [x -> column]
}
return boardGrid;
}
@Override
public GameState play(Move move) {
if (cachedBoard == null) {
cachedBoard = makeBoardAGrid();
}
Move[] legalMoves = getLegalMoves();
boolean moveIsLegal = false;
for (Move legalMove : legalMoves) { //check if the move is legal
if (move.equals(legalMove)) {
moveIsLegal = true;
break;
}
}
if (!moveIsLegal) {
return null;
}
Move[] moves = sortMovesFromCenter(getFlipsForPotentialMove(new Point(move.position()%this.getColumnSize(),move.position()/this.getRowSize()), move.value(),move.value() == 'B'? 'W': 'B',makeBoardAGrid()),move);
mostRecentlyFlippedPieces = moves;
this.setBoard(move); //place the move on the board
for (Move m : moves) {
this.setBoard(m); //flip the correct pieces on the board
}
filledCells.add(new Point(move.position() % this.getRowSize(), move.position() / this.getColumnSize()));
cachedBoard = makeBoardAGrid();
nextTurn();
if (getLegalMoves().length == 0) { //skip the players turn when there are no legal moves
skipMyTurn();
if (getLegalMoves().length > 0) {
return GameState.TURN_SKIPPED;
}
else { //end the game when neither player has a legal move
Score score = getScore();
if (score.player1Score() == score.player2Score()) {
return GameState.DRAW;
}
else {
return GameState.WIN;
}
}
}
return GameState.NORMAL;
}
private void skipMyTurn(){
//IO.println("TURN " + getCurrentPlayer() + " SKIPPED");
//TODO: notify user that a turn has been skipped
nextTurn();
}
public char getCurrentPlayer() {
if (this.getCurrentTurn() == 0){
return 'B';
}
else {
return 'W';
}
}
private char getOpponent(char currentPlayer){
if (currentPlayer == 'B') {
return 'W';
}
else {
return 'B';
}
}
public Score getScore(){
int player1Score = 0, player2Score = 0;
for (int count = 0; count < this.getRowSize() * this.getColumnSize(); count++) {
if (this.getBoard()[count] == 'B') {
player1Score += 1;
}
if (this.getBoard()[count] == 'W') {
player2Score += 1;
}
}
return new Score(player1Score, player2Score);
}
public boolean isGameOver(){
Move[] legalMovesW = getLegalMoves();
nextTurn();
Move[] legalMovesB = getLegalMoves();
nextTurn();
if (legalMovesW.length + legalMovesB.length == 0) {
return true;
}
return false;
}
public int getWinner(){
if (!isGameOver()) {
return 0;
}
Score score = getScore();
if (score.player1Score() > score.player2Score()) {
return 1;
}
else if (score.player1Score() < score.player2Score()) {
return 2;
}
return 0;
}
private Move[] sortMovesFromCenter(Move[] moves, Move center) { //sorts the pieces to be flipped for animation purposes
int centerX = center.position()%this.getColumnSize();
int centerY = center.position()/this.getRowSize();
Arrays.sort(moves, (a, b) -> {
int dxA = a.position()%this.getColumnSize() - centerX;
int dyA = a.position()/this.getRowSize() - centerY;
int dxB = b.position()%this.getColumnSize() - centerX;
int dyB = b.position()/this.getRowSize() - centerY;
int distA = dxA * dxA + dyA * dyA;
int distB = dxB * dxB + dyB * dyB;
return Integer.compare(distA, distB);
});
return moves;
}
public Move[] getMostRecentlyFlippedPieces() {
return mostRecentlyFlippedPieces;
}
public int[] getBoardInt(){
char[] input = getBoard();
int[] result = new int[input.length];
for (int i = 0; i < input.length; i++) {
switch (input[i]) {
case 'W':
result[i] = -1;
break;
case 'B':
result[i] = 1;
break;
case ' ':
default:
result[i] = 0;
break;
}
}
return result;
}
public Point moveToPoint(Move move){
return new Point(move.position()%this.getColumnSize(),move.position()/this.getRowSize());
}
public void printBoard(){
for (int row = 0; row < this.getRowSize(); row++) {
IO.println(Arrays.toString(cachedBoard[row]));
}
}
}

View File

@@ -1,15 +0,0 @@
package org.toop.game.reversi;
import org.toop.game.AI;
import org.toop.game.records.Move;
public final class ReversiAI extends AI<Reversi> {
@Override
public Move findBestMove(Reversi game, int depth) {
Move[] moves = game.getLegalMoves();
int inty = (int)(Math.random() * moves.length-.5f);
if (moves.length == 0) return null;
return moves[inty];
}
}

View File

@@ -1,31 +1,40 @@
/*//todo fix this mess
package org.toop.game.tictactoe; package org.toop.game.tictactoe;
import java.util.*; import java.util.*;
import org.junit.jupiter.api.BeforeEach; import org.junit.jupiter.api.BeforeEach;
import org.junit.jupiter.api.Test; import org.junit.jupiter.api.Test;
import org.toop.framework.gameFramework.model.player.AbstractAI;
import org.toop.framework.gameFramework.model.player.Player;
import org.toop.game.AI; import org.toop.game.AI;
import org.toop.game.enumerators.GameState; import org.toop.game.enumerators.GameState;
import org.toop.game.games.reversi.ReversiAIR;
import org.toop.game.games.reversi.ReversiR;
import org.toop.game.records.Move; import org.toop.game.records.Move;
import org.toop.game.reversi.Reversi; import org.toop.game.reversi.Reversi;
import org.toop.game.reversi.ReversiAI; import org.toop.game.reversi.ReversiAI;
import org.toop.game.reversi.ReversiAIML; import org.toop.game.games.reversi.ReversiAIML;
import org.toop.game.reversi.ReversiAISimple; import org.toop.game.games.reversi.ReversiAISimple;
import static org.junit.jupiter.api.Assertions.*; import static org.junit.jupiter.api.Assertions.*;
class ReversiTest { class ReversiTest {
private Reversi game; private ReversiR game;
private ReversiAI ai; private ReversiAIR ai;
private ReversiAIML aiml; private ReversiAIML aiml;
private ReversiAISimple aiSimple; private ReversiAISimple aiSimple;
private AI<Reversi> player1; private AbstractAI<ReversiR> player1;
private AI<Reversi> player2; private AbstractAI<ReversiR> player2;
private Player[] players = new Player[2];
@BeforeEach @BeforeEach
void setup() { void setup() {
game = new Reversi(); game = new ReversiR(players);
ai = new ReversiAI(); ai = new ReversiAIR();
aiml = new ReversiAIML(); aiml = new ReversiAIML();
aiSimple = new ReversiAISimple(); aiSimple = new ReversiAISimple();
@@ -231,7 +240,7 @@ class ReversiTest {
int draws = 0; int draws = 0;
List<Integer> moves = new ArrayList<>(); List<Integer> moves = new ArrayList<>();
for (int i = 0; i < totalGames; i++) { for (int i = 0; i < totalGames; i++) {
game = new Reversi(); game = new ReversiR();
while (!game.isGameOver()) { while (!game.isGameOver()) {
char curr = game.getCurrentPlayer(); char curr = game.getCurrentPlayer();
Move move; Move move;
@@ -259,3 +268,5 @@ class ReversiTest {
IO.println("p1 winrate: " + p1wins + "/" + totalGames + " = " + (double) p1wins / totalGames + "\np2wins: " + p2wins + " draws: " + draws); IO.println("p1 winrate: " + p1wins + "/" + totalGames + " = " + (double) p1wins / totalGames + "\np2wins: " + p2wins + " draws: " + draws);
} }
} }
*/