diff --git a/app/src/main/java/org/toop/app/game/BaseGameThread.java b/app/src/main/java/org/toop/app/game/BaseGameThread.java index f9178da..a375a8e 100644 --- a/app/src/main/java/org/toop/app/game/BaseGameThread.java +++ b/app/src/main/java/org/toop/app/game/BaseGameThread.java @@ -6,6 +6,7 @@ import org.toop.app.widget.view.GameView; import org.toop.framework.eventbus.EventFlow; import org.toop.framework.networking.events.NetworkEvents; import org.toop.game.Game; +import org.toop.game.records.Move; import java.util.concurrent.BlockingQueue; import java.util.concurrent.LinkedBlockingQueue; @@ -18,7 +19,7 @@ public abstract class BaseGameThread { protected final GameInformation information; protected final int myTurn; protected final Runnable onGameOver; - protected final BlockingQueue moveQueue; + protected final BlockingQueue moveQueue; protected final TGame game; protected final TAI ai; @@ -84,7 +85,7 @@ public abstract class BaseGameThread { final char value = getSymbolForTurn(currentTurn); try { - moveQueue.put(new Game.Move(cell, value)); + moveQueue.put(new Move(cell, value)); } catch (InterruptedException _) {} } diff --git a/app/src/main/java/org/toop/app/game/ReversiGame.java b/app/src/main/java/org/toop/app/game/ReversiGame.java index b70e6ab..75df36f 100644 --- a/app/src/main/java/org/toop/app/game/ReversiGame.java +++ b/app/src/main/java/org/toop/app/game/ReversiGame.java @@ -27,7 +27,7 @@ public final class ReversiGame { private final int myTurn; private final Runnable onGameOver; - private final BlockingQueue moveQueue; + private final BlockingQueue moveQueue; private final Reversi game; private final ReversiAI ai; @@ -213,7 +213,7 @@ public final class ReversiGame { primary.gameOver(false, information.players[1].name); gameOver(); } - } else if (state == Game.State.DRAW) { + } else if (state == GameState.DRAW) { primary.gameOver(false, ""); game.play(move); } @@ -289,7 +289,7 @@ public final class ReversiGame { if (information.players[game.getCurrentTurn()].isHuman) { final Move[] legalMoves = game.getLegalMoves(); - for (final Game.Move legalMove : legalMoves) { + for (final Move legalMove : legalMoves) { canvas.drawLegalPosition(legalMove.position(), game.getCurrentPlayer()); } } diff --git a/app/src/main/java/org/toop/app/game/TicTacToeGame.java b/app/src/main/java/org/toop/app/game/TicTacToeGame.java index 427d09f..f808446 100644 --- a/app/src/main/java/org/toop/app/game/TicTacToeGame.java +++ b/app/src/main/java/org/toop/app/game/TicTacToeGame.java @@ -25,7 +25,7 @@ public final class TicTacToeGame { private final int myTurn; private final Runnable onGameOver; - private final BlockingQueue moveQueue; + private final BlockingQueue moveQueue; private final TicTacToe game; private final TicTacToeAI ai; @@ -152,10 +152,10 @@ public final class TicTacToeGame { canvas.drawO(Color.ROYALBLUE, move.position()); } - if (state != Game.State.NORMAL) { - if (state == Game.State.WIN) { + if (state != GameState.NORMAL) { + if (state == GameState.WIN) { primary.gameOver(true, information.players[currentTurn].name); - } else if (state == Game.State.DRAW) { + } else if (state == GameState.DRAW) { primary.gameOver(false, ""); } diff --git a/app/src/main/java/org/toop/app/game/TicTacToeGameThread.java b/app/src/main/java/org/toop/app/game/TicTacToeGameThread.java index a71bf07..262f3e1 100644 --- a/app/src/main/java/org/toop/app/game/TicTacToeGameThread.java +++ b/app/src/main/java/org/toop/app/game/TicTacToeGameThread.java @@ -5,7 +5,8 @@ import org.toop.app.GameInformation; import org.toop.app.canvas.TicTacToeCanvas; import org.toop.framework.eventbus.EventFlow; import org.toop.framework.networking.events.NetworkEvents; -import org.toop.game.Game; +import org.toop.game.enumerators.GameState; +import org.toop.game.records.Move; import org.toop.game.tictactoe.TicTacToe; import org.toop.game.tictactoe.TicTacToeAI; @@ -47,7 +48,7 @@ public final class TicTacToeGameThread extends BaseGameThread= 2; - this.turns = turns; + this.playerCount = playerCount; } protected TurnBasedGame(TurnBasedGame other) { super(other); - turns = other.turns; - currentTurn = other.currentTurn; + playerCount = other.playerCount; + turn = other.turn; } protected void nextTurn() { - currentTurn = (currentTurn + 1) % turns; + turn += 1; } public int getCurrentTurn() { - return currentTurn; + return turn % playerCount; } }