Everything is broken

This commit is contained in:
2025-12-04 19:43:03 +01:00
parent 7ea45586ae
commit 0993abeec7
13 changed files with 105 additions and 52 deletions

View File

@@ -2,9 +2,7 @@ package org.toop.app;
import javafx.application.Platform;
import javafx.geometry.Pos;
import org.toop.app.gameControllers.AbstractGameController;
import org.toop.app.gameControllers.ReversiController;
import org.toop.app.gameControllers.TicTacToeController;
import org.toop.app.gameControllers.*;
import org.toop.app.widget.Primitive;
import org.toop.app.widget.WidgetContainer;
import org.toop.app.widget.complex.LoadingWidget;
@@ -13,11 +11,15 @@ import org.toop.app.widget.popup.ErrorPopup;
import org.toop.app.widget.popup.SendChallengePopup;
import org.toop.app.widget.view.ServerView;
import org.toop.framework.eventbus.EventFlow;
import org.toop.framework.gameFramework.controller.GameController;
import org.toop.framework.gameFramework.model.player.Player;
import org.toop.framework.networking.clients.TournamentNetworkingClient;
import org.toop.framework.networking.events.NetworkEvents;
import org.toop.framework.networking.types.NetworkingConnector;
import org.toop.game.games.reversi.BitboardReversi;
import org.toop.game.games.tictactoe.BitboardTicTacToe;
import org.toop.game.players.ArtificialPlayer;
import org.toop.game.players.LocalPlayer;
import org.toop.game.players.OnlinePlayer;
import org.toop.game.games.reversi.ReversiAIR;
import org.toop.game.games.reversi.ReversiR;
@@ -42,7 +44,7 @@ public final class Server {
private ServerView primary;
private boolean isPolling = true;
private AbstractGameController<?> gameController;
private GameController gameController;
private final AtomicBoolean isSingleGame = new AtomicBoolean(false);
@@ -195,26 +197,31 @@ public final class Server {
information.players[0].computerThinkTime = 1;
information.players[1].name = response.opponent();
Player[] players = new Player[2];
players[(myTurn + 1) % 2] = new OnlinePlayer<ReversiR>(response.opponent());
switch (type){
/*switch (type){
case TICTACTOE ->{
players[myTurn] = new ArtificialPlayer<>(new TicTacToeAIR(), user);
}
case REVERSI ->{
players[myTurn] = new ArtificialPlayer<>(new ReversiAIR(), user);
}
}
}*/
switch (type) {
case TICTACTOE ->{
gameController = new TicTacToeController(players, false);
Player<BitboardTicTacToe>[] players = new Player[2];
players[(myTurn + 1) % 2] = new OnlinePlayer<>(response.opponent());
players[myTurn] = new ArtificialPlayer<>(new TicTacToeAIR(), user);
gameController = new TicTacToeBitController(players);
}
case REVERSI ->
gameController = new ReversiController(players, false);
case REVERSI -> {
Player<BitboardReversi>[] players = new Player[2];
players[(myTurn + 1) % 2] = new OnlinePlayer<>(response.opponent());
players[myTurn] = new ArtificialPlayer<>(new ReversiAIR(), user);
gameController = new ReversiBitController(players);}
default -> new ErrorPopup("Unsupported game type.");
}
if (gameController != null){

View File

@@ -0,0 +1,26 @@
package org.toop.app.gameControllers;
import org.toop.app.canvas.GameCanvas;
import org.toop.app.canvas.ReversiBitCanvas;
import org.toop.framework.gameFramework.model.game.SupportsOnlinePlay;
import org.toop.framework.gameFramework.model.game.threadBehaviour.ThreadBehaviour;
import org.toop.framework.gameFramework.model.player.Player;
import org.toop.game.gameThreads.LocalThreadBehaviour;
import org.toop.game.gameThreads.OnlineThreadBehaviour;
import org.toop.game.gameThreads.OnlineWithSleepThreadBehaviour;
import org.toop.game.games.reversi.BitboardReversi;
import org.toop.game.games.tictactoe.BitboardTicTacToe;
import org.toop.game.players.OnlinePlayer;
public class ReversiBitController extends GenericGameController<BitboardReversi> {
public ReversiBitController(Player<BitboardReversi>[] players) {
BitboardReversi game = new BitboardReversi(players);
ThreadBehaviour thread = new LocalThreadBehaviour<>(game);
for (Player<BitboardReversi> player : players) {
if (player instanceof OnlinePlayer<BitboardReversi>){
thread = new OnlineWithSleepThreadBehaviour<>(game);
}
}
super(new ReversiBitCanvas(), game, thread, "Reversi");
}
}

View File

@@ -23,7 +23,7 @@ public class ReversiController extends AbstractGameController<ReversiR> {
new ReversiCanvas(Color.GRAY, (App.getHeight() / 4) * 3, (App.getHeight() / 4) * 3,(c) -> {new EventFlow().addPostEvent(GUIEvents.PlayerAttemptedMove.class, c).postEvent();}, (c) -> {new EventFlow().addPostEvent(GUIEvents.PlayerMoveHovered.class, c).postEvent();}),
players,
ReversiR,
local ? new LocalFixedRateThreadBehaviour<>(ReversiR, players) : new OnlineThreadBehaviour<>(ReversiR, players), // TODO: Player order matters here, this won't work atm
local ? new LocalFixedRateThreadBehaviour<>(ReversiR, players) : new OnlineThreadBehaviour<>(ReversiR), // TODO: Player order matters here, this won't work atm
"Reversi");
eventFlow.listen(GUIEvents.PlayerAttemptedMove.class, event -> {if (getCurrentPlayer() instanceof LocalPlayer lp){lp.setMove(event.move());}}, false);
eventFlow.listen(GUIEvents.PlayerMoveHovered.class, this::onHoverMove, false);

View File

@@ -0,0 +1,25 @@
package org.toop.app.gameControllers;
import org.toop.app.canvas.GameCanvas;
import org.toop.app.canvas.TicTacToeBitCanvas;
import org.toop.framework.gameFramework.model.game.SupportsOnlinePlay;
import org.toop.framework.gameFramework.model.game.threadBehaviour.ThreadBehaviour;
import org.toop.framework.gameFramework.model.player.Player;
import org.toop.game.gameThreads.LocalThreadBehaviour;
import org.toop.game.gameThreads.OnlineThreadBehaviour;
import org.toop.game.gameThreads.OnlineWithSleepThreadBehaviour;
import org.toop.game.games.tictactoe.BitboardTicTacToe;
import org.toop.game.players.OnlinePlayer;
public class TicTacToeBitController extends GenericGameController<BitboardTicTacToe> {
public TicTacToeBitController(Player<BitboardTicTacToe>[] players) {
BitboardTicTacToe game = new BitboardTicTacToe(players);
ThreadBehaviour thread = new LocalThreadBehaviour<>(game);
for (Player<BitboardTicTacToe> player : players) {
if (player instanceof OnlinePlayer<BitboardTicTacToe>){
thread = new OnlineWithSleepThreadBehaviour<>(game);
}
}
super(new TicTacToeBitCanvas(), game, thread , "TicTacToe");
}
}

View File

@@ -22,7 +22,7 @@ public class TicTacToeController extends AbstractGameController<BitboardTicTacTo
new TicTacToeCanvas(Color.GRAY, (App.getHeight() / 4) * 3, (App.getHeight() / 4) * 3,(c) -> {new EventFlow().addPostEvent(GUIEvents.PlayerAttemptedMove.class, c).postEvent();}),
players,
BitboardTicTacToe,
local ? new LocalThreadBehaviour(BitboardTicTacToe) : new OnlineThreadBehaviour<>(BitboardTicTacToe, players), // TODO: Player order matters here, this won't work atm
local ? new LocalThreadBehaviour(BitboardTicTacToe) : new OnlineThreadBehaviour<>(BitboardTicTacToe), // TODO: Player order matters here, this won't work atm
"TicTacToe");
initUI();