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@@ -76,96 +76,185 @@ public class Events implements IEvents {
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public static class ServerEvents {
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/**
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* BLOCKING
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* Requests all active connections. The result is returned via the provided CompletableFuture.
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*
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* @param future List of all connections in string form.
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*/
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public record RequestsAllConnections(CompletableFuture<String> future) {}
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/**
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* BLOCKING
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* Requests all active servers. The result is returned via the provided CompletableFuture.
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*
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* @param future List of all servers in string form.
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*/
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public record RequestsAllServers(CompletableFuture<String> future) {}
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/**
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* Forces closing all active connections immediately.
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*/
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public record ForceCloseAllConnections() {}
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/**
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* Forces closing all active servers immediately.
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*/
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public record ForceCloseAllServers() {}
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/**
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* Requests starting a server with a specific port and game type.
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*
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* @param port The port to open the server.
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* @param gameType Either "tictactoe" or ...
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*/
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public record StartServer(String port, String gameType) {}
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/**
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* BLOCKING
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* Requests starting a server with a specific port and game type, and returns a CompletableFuture
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* that completes when the server has started.
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*
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* @param port The port to open the server.
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* @param gameType Either "tictactoe" or ...
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* @param future The uuid of the server.
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*/
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public record StartServerRequest(String port, String gameType, CompletableFuture<String> future) {}
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/**
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* Represents a server that has successfully started.
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*
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* @param uuid The unique identifier of the server.
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* @param port The port the server is listening on.
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*/
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public record ServerStarted(String uuid, String port) {}
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/**
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* BLOCKING
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* Requests creation of a TicTacToe game on a specific server.
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*
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* @param serverUuid The unique identifier of the server where the game will be created.
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* @param playerA The name of the first player.
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* @param playerB The name of the second player.
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* @param future The game UUID when the game is created.
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*/
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public record CreateTicTacToeGameRequest(String serverUuid, String playerA, String playerB, CompletableFuture<String> future) {}
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/**
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* Requests running a TicTacToe game on a specific server.
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*
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* @param serverUuid The unique identifier of the server.
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* @param gameUuid The UUID of the game to run.
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*/
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public record RunTicTacToeGame(String serverUuid, String gameUuid) {}
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/**
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* Requests ending a TicTacToe game on a specific server.
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*
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* @param serverUuid The UUID of the server the game is running on.
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* @param gameUuid The UUID of the game to end.
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*/
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public record EndTicTacToeGame(String serverUuid, String gameUuid) {}
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/**
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*
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* Triggers starting a server connection.
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*
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* @param ip
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* @param port
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* @param ip The IP address of the server to connect to.
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* @param port The port of the server to connect to.
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*/
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public record StartConnection(String ip, String port) {}
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/**
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* Triggers starting a server connection, returns a future.
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* WARNING: This is a blocking operation.
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* BLOCKING
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* Triggers starting a server connection and returns a future.
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*
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* @param ip
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* @param port
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* @param future
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* @param ip The IP address of the server to connect to.
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* @param port The port of the server to connect to.
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* @param future Returns the UUID of the connection, when connection is established.
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*/
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public record StartConnectionRequest(String ip, String port, CompletableFuture<String> future) {}
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// public record StartGameConnectionRequest(String ip, String port, CompletableFuture<String> future) {}
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/**
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* Triggers when a connection to a server is established.
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* BLOCKING
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* Triggers starting a server connection and returns a future.
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*
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* @param connectionId
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* @param ip
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* @param port
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* @param ip The IP address of the server to connect to.
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* @param port The port of the server to connect to.
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* @param future The CompletableFuture that will complete when the connection is established.
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*/
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public record ConnectionEstablished(Object connectionId, String ip, String port) {}
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/**
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* Triggers sending a command to a server.
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*
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* @param connectionId The UUID of the connection to send the command on.
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* @param args The command arguments.
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*/
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public record SendCommand(String connectionId, String... args) { }
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/**
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* WIP
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* Triggers when a command is sent to a server.
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*
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* @param command The TicTacToeServer instance that executed the command.
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* @param args The command arguments.
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* @param result The result returned from executing the command.
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*/
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public record OnCommand(TicTacToeServer command, String[] args, String result) {}
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/**
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* Triggers when the server client receives a message.
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*
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* @param ConnectionUuid The UUID of the connection that received the message.
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* @param message The message received.
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*/
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public record ReceivedMessage(String ConnectionUuid, String message) {}
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/**
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* Triggers on changing the server ip.
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* Triggers on changing the server IP.
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*
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* @param ip The new IP address.
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*/
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public record OnChangingServerIp(String ip) {}
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/**
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* Triggers on changing the server port.
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*
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* @param port The new port.
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*/
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public record OnChangingServerPort(String port) {}
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/**
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* Triggers reconnecting to previous address.
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* Triggers reconnecting to a previous address.
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*
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* @param connectionId The identifier of the connection being reconnected.
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*/
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public record Reconnect(Object connectionId) {}
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/**
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* Triggers changing connection to a new address.
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*
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* @param connectionId The identifier of the connection being changed.
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* @param ip The new IP address.
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* @param port The new port.
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*/
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public record ChangeConnection(Object connectionId, String ip, String port) {}
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/**
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* Triggers when the server couldn't connect to the desired address.
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*
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* @param connectionId The identifier of the connection that failed.
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*/
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public record CouldNotConnect(Object connectionId) {}
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/**
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* WIP
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* Triggers when a connection closes.
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*
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*/
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public record ClosedConnection() {}
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}
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@@ -34,6 +34,7 @@ public class TicTacToe extends GameBase implements Runnable {
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*/
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public TicTacToe(String player1, String player2, String gameId) {
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super(3, new Player(player1, 'X'), new Player(player2, 'O'));
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this.gameId = gameId;
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movesLeft = size * size;
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}
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@@ -59,7 +60,7 @@ public class TicTacToe extends GameBase implements Runnable {
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// if (command == null) { continue; }
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try {
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ParsedCommand cmd = this.commandQueue.take();
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logger.info("Game {}, took command: {}", this.gameId, cmd.originalCommand); // TODO: Fix null gameid
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logger.info("Game {}, took command: {}", this.gameId, cmd.originalCommand);
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this.addSendToQueue("OK");
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} catch (InterruptedException e) {
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logger.error("Game {} has crashed.", this.gameId);
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@@ -114,7 +114,7 @@ public class TicTacToeServer extends TcpServer {
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try {
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while (isRunning()) {
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String msg = game.sendQueue.take(); // blocks until a message is added to the queue
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logger.info("Adding: {} to the send queue", msg);
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logger.info("Games: {}, Adding: {} to the send queue", game.gameId, msg);
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this.sendQueue.put(msg); // push to network layer
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}
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} catch (InterruptedException e) {
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@@ -108,7 +108,7 @@ public final class ServerConnection implements Runnable {
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while (running) {
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String received = tcpClient.readLine(); // blocks
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if (received != null) {
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logger.info("Received: '{}'", received);
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logger.info("Connection: {} received: '{}'", this.uuid, received);
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GlobalEventBus.post(new Events.ServerEvents.ReceivedMessage(this.uuid, received));
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} else {
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break;
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@@ -2,7 +2,7 @@
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<Configuration status="debug" name="AppConfig">
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<Appenders>
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<Console name="Console" target="SYSTEM_OUT">
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<PatternLayout pattern="%d{yyyy-MM-dd HH:mm:ss} [%t] %-5level %logger{36} - %msg%n"/>
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<PatternLayout pattern="%d{yyyy-MM-dd HH:mm:ss.SSS} [%17.17t] %-5level %logger{36} - %msg%n"/>
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</Console>
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</Appenders>
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<Loggers>
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