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Alpha DrawCondition update (#89)
* drawConditions gemaakt en geimplementeerd * drawConditions gemaakt en geimplementeerd, werkt wanneer je het lokaal draait * better draw conditions in a shorter amount of lines * commit for ticho * working draw conditions (maybe?) * moved a little bit * removed a little bit --------- Co-authored-by: michiel <m.brands.3@st.hanze.nl>
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2
.idea/misc.xml
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2
.idea/misc.xml
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@@ -13,7 +13,7 @@
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</list>
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</list>
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</option>
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</option>
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</component>
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</component>
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<component name="ProjectRootManager" version="2" languageLevel="JDK_X" default="true" project-jdk-name="openjdk-25" project-jdk-type="JavaSDK">
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<component name="ProjectRootManager" version="2" languageLevel="JDK_24" project-jdk-name="openjdk-25" project-jdk-type="JavaSDK">
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<output url="file://$PROJECT_DIR$/out" />
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<output url="file://$PROJECT_DIR$/out" />
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</component>
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</component>
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</project>
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</project>
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@@ -6,79 +6,103 @@ import org.toop.game.Player;
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import java.util.ArrayList;
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import java.util.ArrayList;
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public final class TicTacToe extends Game {
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public final class TicTacToe extends Game {
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private int movesLeft;
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private int movesLeft;
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public TicTacToe(String player1, String player2) {
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public TicTacToe(String player1, String player2) {
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super(3, 3, new Player(player1, 'X'), new Player(player2, 'O'));
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super(3, 3, new Player(player1, 'X'), new Player(player2, 'O'));
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movesLeft = board.length;
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movesLeft = board.length;
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}
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}
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public TicTacToe(TicTacToe other) {
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public TicTacToe(TicTacToe other) {
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super(other);
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super(other);
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movesLeft = other.movesLeft;
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movesLeft = other.movesLeft;
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}
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}
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@Override
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@Override
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public Move[] getLegalMoves() {
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public Move[] getLegalMoves() {
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final ArrayList<Move> legalMoves = new ArrayList<>();
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final ArrayList<Move> legalMoves = new ArrayList<>();
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for (int i = 0; i < board.length; i++) {
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for (int i = 0; i < board.length; i++) {
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if (board[i] == EMPTY) {
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if (board[i] == EMPTY) {
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legalMoves.add(new Move(i, getCurrentPlayer().values()[0]));
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legalMoves.add(new Move(i, getCurrentPlayer().values()[0]));
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}
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}
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}
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}
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return legalMoves.toArray(new Move[0]);
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return legalMoves.toArray(new Move[0]);
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}
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}
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@Override
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@Override
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public State play(Move move) {
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public State play(Move move) {
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assert move != null;
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assert move != null;
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assert move.position() >= 0 && move.position() < board.length;
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assert move.position() >= 0 && move.position() < board.length;
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assert move.value() == getCurrentPlayer().values()[0];
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assert move.value() == getCurrentPlayer().values()[0];
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board[move.position()] = move.value();
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board[move.position()] = move.value();
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movesLeft--;
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movesLeft--;
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if (checkForWin()) {
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if (checkForWin()) {
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return State.WIN;
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return State.WIN;
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}
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}
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if (movesLeft <= 0) {
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nextPlayer();
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return State.DRAW;
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}
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nextPlayer();
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if (movesLeft <= 2) {
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return State.NORMAL;
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if (checkDraw(new TicTacToe(this))) {
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}
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return State.DRAW;
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}
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}
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return State.NORMAL;
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}
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private boolean checkForWin() {
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private boolean checkForWin() {
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// Horizontal
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// Horizontal
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for (int i = 0; i < 3; i++) {
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for (int i = 0; i < 3; i++) {
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final int index = i * 3;
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final int index = i * 3;
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if (board[index] != EMPTY
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if (board[index] != EMPTY
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&& board[index] == board[index + 1]
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&& board[index] == board[index + 1]
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&& board[index] == board[index + 2]) {
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&& board[index] == board[index + 2]) {
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return true;
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return true;
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}
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}
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}
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}
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// Vertical
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// Vertical
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for (int i = 0; i < 3; i++) {
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for (int i = 0; i < 3; i++) {
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if (board[i] != EMPTY
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if (board[i] != EMPTY
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&& board[i] == board[i + 3]
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&& board[i] == board[i + 3]
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&& board[i] == board[i + 6]) {
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&& board[i] == board[i + 6]) {
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return true;
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return true;
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}
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}
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}
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}
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// B-Slash
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// B-Slash
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if (board[0] != EMPTY && board[0] == board[4] && board[0] == board[8]) {
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if (board[0] != EMPTY && board[0] == board[4] && board[0] == board[8]) {
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return true;
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return true;
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}
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}
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// F-Slash
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// F-Slash
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return board[2] != EMPTY && board[2] == board[4] && board[2] == board[6];
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return board[2] != EMPTY && board[2] == board[4] && board[2] == board[6];
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}
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}
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public boolean checkDraw(TicTacToe game) {
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if (game.checkForWin()) {
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return false;
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}
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if (game.movesLeft == 0) {
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return true;
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}
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// try every move on a legal copy
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for (Move move : game.getLegalMoves()) {
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TicTacToe copy = new TicTacToe(game);
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State result = copy.play(move);
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if (result == State.WIN) {
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return false;
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}
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if (!checkDraw(copy)) {
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return false;
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}
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}
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return true;
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}
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}
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}
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