Fixed major issue in game deepcopy

This commit is contained in:
2025-11-29 00:39:53 +01:00
parent a11ba71417
commit 3376bc2682
11 changed files with 123 additions and 102 deletions

View File

@@ -0,0 +1,24 @@
package org.toop.app.game;
import org.toop.app.canvas.GameCanvas;
import org.toop.app.game.TurnBasedGameThread;
import org.toop.app.widget.view.GameView;
public abstract class GameController implements UpdatesGameUI {
// Reference to primary view
protected final GameView primary = new GameView(null, null, null);
// Reference to game canvas
protected final GameCanvas canvas;
// Reference to gameThread
protected TurnBasedGameThread gameThread;
protected GameController(GameCanvas canvas) {
this.canvas = canvas;
}
protected void setThread(TurnBasedGameThread gameThread){
this.gameThread = gameThread;
}
}

View File

@@ -0,0 +1,47 @@
package org.toop.app.game;
import javafx.geometry.Pos;
import javafx.scene.paint.Color;
import org.toop.app.App;
import org.toop.app.canvas.TicTacToeCanvas;
import org.toop.app.game.Players.LocalPlayer;
import org.toop.app.game.Players.Player;
import org.toop.app.widget.WidgetContainer;
import org.toop.game.tictactoe.TicTacToeR;
public class TicTacToeController extends GameController {
public TicTacToeController(Player[] players) {
TicTacToeR ticTacToeR = new TicTacToeR();
super(new TicTacToeCanvas(Color.GRAY,
(App.getHeight() / 4) * 3, (App.getHeight() / 4) * 3,(c) -> {if (players[ticTacToeR.getCurrentTurn()] instanceof LocalPlayer lp) {lp.enqueueMove(c);}}));
// TODO: Deal with this thread better. Can't give it to super because of "this" refence.
setThread(new TurnBasedGameThread(players, ticTacToeR, this));
initUI();
}
@Override
public void updateUI() {
canvas.clearAll();
drawMoves();
}
private void initUI(){
primary.add(Pos.CENTER, canvas.getCanvas());
WidgetContainer.getCurrentView().transitionNext(primary);
}
private void drawMoves(){
int[] board = gameThread.getBoard();
// Draw each move
for (int i = 0; i < board.length; i++){
switch(board[i]){
case 0 -> canvas.drawChar('X', Color.RED, i);
case 1 -> canvas.drawChar('O', Color.BLUE, i);
default -> {}
}
}
}
}

View File

@@ -1,97 +1,75 @@
package org.toop.app.game;
import javafx.geometry.Pos;
import javafx.scene.paint.Color;
import org.toop.app.App;
import org.toop.app.canvas.GameCanvas;
import org.toop.app.canvas.TicTacToeCanvas;
import org.toop.app.game.Players.LocalPlayer;
import org.toop.app.game.Players.Player;
import org.toop.app.widget.WidgetContainer;
import org.toop.app.widget.view.GameView;
import org.toop.game.PlayResult;
import org.toop.game.TurnBasedGameR;
import org.toop.game.enumerators.GameState;
import java.util.Arrays;
import java.util.concurrent.atomic.AtomicBoolean;
public class TurnBasedGameThread implements Runnable {
private final Player[] players; // List of players, can't be changed.
private final TurnBasedGameR game; // Reference to game instance
private final AtomicBoolean isRunning = new AtomicBoolean();
//private final GameController controller;
protected final GameView primary = new GameView(null, null, null);
protected final GameCanvas canvas;
public TurnBasedGameThread(Player[] players, TurnBasedGameR game) {
// Set reference to controller
//this.controller = controller;
private final AtomicBoolean isRunning = new AtomicBoolean(true);
private final GameController controller;
public TurnBasedGameThread(Player[] players, TurnBasedGameR game, GameController controller) {
// Make sure player list matches expected size
if (players.length != game.getPlayerCount()){
throw new IllegalArgumentException("players and game's players must have same length");
}
// Set vars
this.controller = controller;
this.players = players;
this.game = game;
// Create and run thread
Thread thread = new Thread(this::run);
thread.start();
}
// UI SHIZ TO MOVE
canvas = new TicTacToeCanvas(Color.GRAY,
(App.getHeight() / 4) * 3, (App.getHeight() / 4) * 3,(c) -> {if (players[game.getCurrentTurn()] instanceof LocalPlayer lp) {lp.enqueueMove(c);}});
primary.add(Pos.CENTER, canvas.getCanvas());
WidgetContainer.getCurrentView().transitionNext(primary);
public int[] getBoard(){
return game.getBoard();
}
public Player[] getPlayers() {
return players;
}
// Move to UI shiz
private void drawMove(int move) {
if (game.getCurrentTurn() == 1){
canvas.drawChar('X', Color.RED, move);
}
else{
canvas.drawChar('O', Color.RED, move);
}
}
public void run() {
isRunning.set(true);
// Game logic loop
while(isRunning.get()) {
// Get current player
Player currentPlayer = players[game.getCurrentTurn()];
System.out.println(game.getCurrentTurn() + "'s turn");
// Get this player's valid moves
int[] validMoves = game.getLegalMoves();
// Get player's move, reask if Move is invalid
// Make sure provided move is valid
// TODO: Limit amount of retries?
int move = currentPlayer.getMove(game.clone());
while (!contains(validMoves, move)) {
move = currentPlayer.getMove(game.clone());
}
// Make move
System.out.println(Arrays.toString(game.getBoard()));
GameState state = game.play(move);
drawMove(move);
// Make move
PlayResult result = game.play(move);
// Tell controller to update UI
controller.updateUI();
GameState state = result.state();
if (state != GameState.NORMAL) {
if (state == GameState.WIN) {
// Someone won
// Win, do something
System.out.println(result.winner() + " WON");
} else if (state == GameState.DRAW) {
// THere was a draw
// Draw, do something
System.out.println("DRAW");
}
System.out.println(state);
isRunning.set(false);
}
}

View File

@@ -0,0 +1,5 @@
package org.toop.app.game;
public interface UpdatesGameUI {
void updateUI();
}

View File

@@ -36,7 +36,7 @@ public class LocalMultiplayerView extends ViewWidget {
}
switch (information.type) {
case TICTACTOE -> new TurnBasedGameThread(new Player[]{new LocalPlayer(), new ArtificialPlayer<>(new TicTacToeAIR())}, new TicTacToeR());
case TICTACTOE -> new TicTacToeController(new Player[]{new LocalPlayer(), new ArtificialPlayer<>(new TicTacToeAIR())});
case REVERSI -> new ReversiGame(information);
case CONNECT4 -> new Connect4Game(information);
// case BATTLESHIP -> new BattleshipGame(information);