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https://github.com/2OOP/pism.git
synced 2026-02-04 19:04:49 +00:00
Created a somewhat generic TurnBasedGame thread. Temporary UI that only works for TicTacToe rn. Added a LocalPlayer with the intent to add more players
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24
app/src/main/java/org/toop/app/game/LocalPlayer.java
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24
app/src/main/java/org/toop/app/game/LocalPlayer.java
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package org.toop.app.game;
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import java.util.concurrent.BlockingQueue;
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import java.util.concurrent.LinkedBlockingQueue;
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public class LocalPlayer extends Player{
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private BlockingQueue<Integer> queue = new LinkedBlockingQueue<Integer>();
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public LocalPlayer() {}
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@Override
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public int getMove() {
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try {
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return queue.take();
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}catch (InterruptedException e){
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return -1;
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}
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}
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public void enqueueMove(int move) {
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System.out.println(move);
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queue.offer(move);
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}
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}
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8
app/src/main/java/org/toop/app/game/MoveBehaviour.java
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8
app/src/main/java/org/toop/app/game/MoveBehaviour.java
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package org.toop.app.game;
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import org.toop.game.records.Move;
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public interface MoveBehaviour
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{
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int getMove();
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}
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6
app/src/main/java/org/toop/app/game/Player.java
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6
app/src/main/java/org/toop/app/game/Player.java
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package org.toop.app.game;
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import org.toop.game.records.Move;
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public abstract class Player implements MoveBehaviour{
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}
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92
app/src/main/java/org/toop/app/game/TurnBasedGameThread.java
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92
app/src/main/java/org/toop/app/game/TurnBasedGameThread.java
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package org.toop.app.game;
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import javafx.geometry.Pos;
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import javafx.scene.paint.Color;
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import org.toop.app.App;
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import org.toop.app.canvas.GameCanvas;
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import org.toop.app.canvas.TicTacToeCanvas;
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import org.toop.app.widget.WidgetContainer;
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import org.toop.app.widget.view.GameView;
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import org.toop.game.TurnBasedGameR;
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import org.toop.game.enumerators.GameState;
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import org.toop.game.records.Move;
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import org.toop.game.tictactoe.TicTacToe;
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import java.util.Arrays;
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import java.util.concurrent.atomic.AtomicBoolean;
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public class TurnBasedGameThread implements Runnable {
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private final Player[] players; // List of players, can't be changed.
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private final TurnBasedGameR game; // Reference to game instance
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private final AtomicBoolean isRunning = new AtomicBoolean();
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// TODO: Seperate this from game Thread
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private final GameView primary = new GameView(null, null, null);
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private final TicTacToeCanvas canvas;
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public TurnBasedGameThread(Player[] players, TurnBasedGameR game) {
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// Make sure player list matches expected size
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if (players.length != game.getPlayerCount()){
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throw new IllegalArgumentException("players and game's players must have same length");
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}
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this.players = players;
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this.game = game;
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Thread thread = new Thread(this::run);
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thread.start();
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// UI SHIZ TO MOVE
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canvas = new TicTacToeCanvas(Color.GRAY,
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(App.getHeight() / 4) * 3, (App.getHeight() / 4) * 3,(c) -> {if (players[game.getCurrentTurn()] instanceof LocalPlayer lp) {lp.enqueueMove(c);}});
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primary.add(Pos.CENTER, canvas.getCanvas());
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WidgetContainer.getCurrentView().transitionNext(primary);
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}
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// Move to UI shiz
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private void drawMove(int move) {
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if (game.getCurrentTurn() == 1) canvas.drawX(Color.RED, move);
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else canvas.drawO(Color.BLUE, move);
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}
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public void run() {
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isRunning.set(true);
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// Game logic loop
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while(isRunning.get()) {
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// Get current player
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Player currentPlayer = players[game.getCurrentTurn()];
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// Get this player's valid moves
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Integer[] validMoves = game.getLegalMoves();
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// Get player's move, reask if Move is invalid
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// TODO: Limit amount of retries?
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int move = currentPlayer.getMove();
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while (!Arrays.asList(validMoves).contains(move)) {
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System.out.println("Invalid move");;
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move = currentPlayer.getMove();
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}
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// Make move
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GameState state = game.play(move);
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drawMove(move);
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if (state != GameState.NORMAL) {
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if (state == GameState.WIN) {
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// Someone won
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} else if (state == GameState.DRAW) {
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// THere was a draw
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}
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isRunning.set(false);
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}
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}
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}
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private void updateUI(){
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}
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}
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@@ -1,13 +1,14 @@
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package org.toop.app.widget.view;
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import org.toop.app.GameInformation;
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import org.toop.app.game.Connect4Game;
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import org.toop.app.game.ReversiGame;
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import org.toop.app.game.TicTacToeGameThread;
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import org.toop.app.game.*;
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import org.toop.app.widget.Primitive;
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import org.toop.app.widget.complex.PlayerInfoWidget;
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import org.toop.app.widget.complex.ViewWidget;
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import org.toop.app.widget.popup.ErrorPopup;
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import org.toop.game.tictactoe.TicTacToe;
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import org.toop.game.tictactoe.TicTacToeAI;
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import org.toop.game.tictactoe.TicTacToeR;
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import org.toop.local.AppContext;
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import javafx.geometry.Pos;
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@@ -32,7 +33,7 @@ public class LocalMultiplayerView extends ViewWidget {
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}
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switch (information.type) {
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case TICTACTOE -> new TicTacToeGameThread(information);
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case TICTACTOE -> new TurnBasedGameThread(new Player[]{new LocalPlayer(), new LocalPlayer()}, new TicTacToeR());
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case REVERSI -> new ReversiGame(information);
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case CONNECT4 -> new Connect4Game(information);
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// case BATTLESHIP -> new BattleshipGame(information);
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