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Created a somewhat generic TurnBasedGame thread. Temporary UI that only works for TicTacToe rn. Added a LocalPlayer with the intent to add more players
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41
game/src/main/java/org/toop/game/GameR.java
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41
game/src/main/java/org/toop/game/GameR.java
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package org.toop.game;
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import org.toop.game.interfaces.IPlayable;
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import org.toop.game.interfaces.IPlayableR;
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import org.toop.game.records.Move;
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import java.util.Arrays;
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public abstract class GameR implements IPlayableR {
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public static final Integer EMPTY = null; // Constant
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private final int rowSize;
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private final int columnSize;
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private final Integer[] board;
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protected GameR(int rowSize, int columnSize) {
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assert rowSize > 0 && columnSize > 0;
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this.rowSize = rowSize;
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this.columnSize = columnSize;
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board = new Integer[rowSize * columnSize];
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Arrays.fill(board, EMPTY);
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}
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protected GameR(GameR other) {
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rowSize = other.rowSize;
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columnSize = other.columnSize;
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board = Arrays.copyOf(other.board, other.board.length);
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}
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public int getRowSize() {return this.rowSize;}
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public int getColumnSize() {return this.columnSize;}
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public Integer[] getBoard() {return this.board;}
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protected void setBoard(int position, int player){this.board[position] = player;}
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}
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31
game/src/main/java/org/toop/game/TurnBasedGameR.java
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31
game/src/main/java/org/toop/game/TurnBasedGameR.java
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package org.toop.game;
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public abstract class TurnBasedGameR extends GameR {
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private final int playerCount; // How many players are playing
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private int turn = 0; // What turn it is in the game
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protected TurnBasedGameR(int rowSize, int columnSize, int playerCount) {
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super(rowSize, columnSize);
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this.playerCount = playerCount;
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}
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protected TurnBasedGameR(TurnBasedGameR other) {
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super(other);
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playerCount = other.playerCount;
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turn = other.turn;
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}
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public int getPlayerCount(){return this.playerCount;}
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protected void nextTurn() {
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turn += 1;
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}
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public int getCurrentTurn() {
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return turn % playerCount;
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}
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protected void setBoard(int position) {
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super.setBoard(position, getCurrentTurn());
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}
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}
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@@ -0,0 +1,9 @@
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package org.toop.game.interfaces;
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import org.toop.game.enumerators.GameState;
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import org.toop.game.records.Move;
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public interface IPlayableR {
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Integer[] getLegalMoves();
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GameState play(int move);
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}
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103
game/src/main/java/org/toop/game/tictactoe/TicTacToeR.java
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103
game/src/main/java/org/toop/game/tictactoe/TicTacToeR.java
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package org.toop.game.tictactoe;
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import org.toop.game.TurnBasedGame;
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import org.toop.game.TurnBasedGameR;
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import org.toop.game.enumerators.GameState;
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import org.toop.game.records.Move;
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import java.util.ArrayList;
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import java.util.Objects;
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public final class TicTacToeR extends TurnBasedGameR {
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private int movesLeft;
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public TicTacToeR() {
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super(3, 3, 2);
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movesLeft = this.getBoard().length;
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}
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public TicTacToeR(TicTacToeR other) {
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super(other);
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movesLeft = other.movesLeft;
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}
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@Override
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public Integer[] getLegalMoves() {
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final ArrayList<Integer> legalMoves = new ArrayList<Integer>();
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final char currentValue = getCurrentValue();
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for (int i = 0; i < this.getBoard().length; i++) {
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if (Objects.equals(this.getBoard()[i], EMPTY)) {
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legalMoves.add(i);
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}
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}
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return legalMoves.toArray(new Integer[0]);
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}
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@Override
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public GameState play(int move) {
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assert move >= 0 && move < this.getBoard().length;
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// TODO: Make sure this move is allowed, maybe on the board side?
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this.setBoard(move);
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movesLeft--;
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nextTurn();
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if (checkForWin()) {
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return GameState.WIN;
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}
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if (movesLeft <= 2) {
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if (movesLeft <= 0 || checkForEarlyDraw()) {
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return GameState.DRAW;
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}
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}
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return GameState.NORMAL;
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}
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private boolean checkForWin() {
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// Horizontal
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for (int i = 0; i < 3; i++) {
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final int index = i * 3;
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if (!Objects.equals(this.getBoard()[index], EMPTY)
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&& Objects.equals(this.getBoard()[index], this.getBoard()[index + 1])
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&& Objects.equals(this.getBoard()[index], this.getBoard()[index + 2])) {
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return true;
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}
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}
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// Vertical
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for (int i = 0; i < 3; i++) {
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if (!Objects.equals(this.getBoard()[i], EMPTY) && Objects.equals(this.getBoard()[i], this.getBoard()[i + 3]) && Objects.equals(this.getBoard()[i], this.getBoard()[i + 6])) {
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return true;
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}
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}
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// B-Slash
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if (!Objects.equals(this.getBoard()[0], EMPTY) && Objects.equals(this.getBoard()[0], this.getBoard()[4]) && Objects.equals(this.getBoard()[0], this.getBoard()[8])) {
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return true;
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}
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// F-Slash
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return !Objects.equals(this.getBoard()[2], EMPTY) && Objects.equals(this.getBoard()[2], this.getBoard()[4]) && Objects.equals(this.getBoard()[2], this.getBoard()[6]);
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}
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private boolean checkForEarlyDraw() {
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for (final int move : this.getLegalMoves()) {
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final TicTacToeR copy = new TicTacToeR(this);
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if (copy.play(move) == GameState.WIN || !copy.checkForEarlyDraw()) {
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return false;
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}
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}
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return true;
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}
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private char getCurrentValue() {
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return this.getCurrentTurn() == 0 ? 'X' : 'O';
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}
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}
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