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@@ -1,83 +1,81 @@
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package org.toop.game.tictactoe;
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import org.toop.game.Game;
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import java.util.Set;
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import org.junit.jupiter.api.BeforeEach;
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import org.junit.jupiter.api.Test;
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import static org.junit.jupiter.api.Assertions.*;
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import java.util.Set;
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import org.junit.jupiter.api.BeforeEach;
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import org.junit.jupiter.api.Test;
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import org.toop.game.Game;
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class TicTacToeAITest {
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private TicTacToe game;
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private TicTacToeAI ai;
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private TicTacToe game;
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private TicTacToeAI ai;
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@BeforeEach
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void setup() {
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game = new TicTacToe();
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ai = new TicTacToeAI();
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}
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@BeforeEach
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void setup() {
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game = new TicTacToe();
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ai = new TicTacToeAI();
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}
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@Test
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void testBestMove_returnWinningMoveWithDepth1() {
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// X X -
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// O O -
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// - - -
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game.play(new Game.Move(0, 'X'));
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game.play(new Game.Move(3, 'O'));
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game.play(new Game.Move(1, 'X'));
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game.play(new Game.Move(4, 'O'));
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@Test
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void testBestMove_returnWinningMoveWithDepth1() {
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// X X -
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// O O -
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// - - -
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game.play(new Game.Move(0, 'X'));
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game.play(new Game.Move(3, 'O'));
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game.play(new Game.Move(1, 'X'));
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game.play(new Game.Move(4, 'O'));
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final Game.Move move = ai.findBestMove(game, 1);
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final Game.Move move = ai.findBestMove(game, 1);
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assertNotNull(move);
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assertEquals('X', move.value());
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assertEquals(2, move.position());
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}
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assertNotNull(move);
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assertEquals('X', move.value());
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assertEquals(2, move.position());
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}
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@Test
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void testBestMove_blockOpponentWinDepth1() {
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// - - -
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// O - -
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// X X -
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game.play(new Game.Move(6, 'X'));
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game.play(new Game.Move(3, 'O'));
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game.play(new Game.Move(7, 'X'));
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@Test
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void testBestMove_blockOpponentWinDepth1() {
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// - - -
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// O - -
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// X X -
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game.play(new Game.Move(6, 'X'));
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game.play(new Game.Move(3, 'O'));
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game.play(new Game.Move(7, 'X'));
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final Game.Move move = ai.findBestMove(game, 1);
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final Game.Move move = ai.findBestMove(game, 1);
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assertNotNull(move);
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assertEquals('O', move.value());
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assertEquals(8, move.position());
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}
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assertNotNull(move);
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assertEquals('O', move.value());
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assertEquals(8, move.position());
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}
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@Test
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void testBestMove_preferCornerOnEmpty() {
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final Game.Move move = ai.findBestMove(game, 0);
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@Test
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void testBestMove_preferCornerOnEmpty() {
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final Game.Move move = ai.findBestMove(game, 0);
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assertNotNull(move);
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assertEquals('X', move.value());
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assertTrue(Set.of(0, 2, 6, 8).contains(move.position()));
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}
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assertNotNull(move);
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assertEquals('X', move.value());
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assertTrue(Set.of(0, 2, 6, 8).contains(move.position()));
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}
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@Test
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void testBestMove_findBestMoveDraw() {
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// O X -
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// - O X
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// X O X
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game.play(new Game.Move(1, 'X'));
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game.play(new Game.Move(0, 'O'));
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game.play(new Game.Move(5, 'X'));
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game.play(new Game.Move(4, 'O'));
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game.play(new Game.Move(6, 'X'));
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game.play(new Game.Move(7, 'O'));
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game.play(new Game.Move(8, 'X'));
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@Test
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void testBestMove_findBestMoveDraw() {
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// O X -
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// - O X
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// X O X
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game.play(new Game.Move(1, 'X'));
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game.play(new Game.Move(0, 'O'));
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game.play(new Game.Move(5, 'X'));
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game.play(new Game.Move(4, 'O'));
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game.play(new Game.Move(6, 'X'));
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game.play(new Game.Move(7, 'O'));
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game.play(new Game.Move(8, 'X'));
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final Game.Move move = ai.findBestMove(game, game.getLegalMoves().length);
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final Game.Move move = ai.findBestMove(game, game.getLegalMoves().length);
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assertNotNull(move);
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assertEquals('O', move.value());
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assertEquals(2, move.position());
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}
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}
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assertNotNull(move);
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assertEquals('O', move.value());
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assertEquals(2, move.position());
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}
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}
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