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Demo 6
* Server update with new dev changes (#305) * merge widgets with development * readd previous game thread code * Revert "readd previous game thread code" This reverts commitd24feef73e. * Revert "Merge remote-tracking branch 'origin/Development' into Development" This reverts commit59d46cb73c, reversing changes made to38681c5db0. * Revert "merge widgets with development" This reverts commit38681c5db0. * Merge 292 into development (#293) Applied template method pattern to abstract player * Added documentation to player classes and improved method names (#295) * mcts v1 * bitboard optimization * bitboard fix & mcts v2 & mcts v3. v3 still in progress and v4 coming soon * main * Hotfix for stuff * Logging and fixed user input getting stuck * Fixed merge mistakes (#307) * fast server connection * Fixed bugs and oversights * Renamed asset folder to resource, made resourceLoader more robust. Completed some TODO's, formatting * AppSettings now also get loaded into the assetmanager * start to reversi logic * legal moves now get highlighted in red * Moves flip dots. all tests pass. can play reversi local. * Working state. Split AudioManager into 3 different branches for easier testing and srp * Reworked to now use better defined generics and easier to use API. Added AudioResource to be used in changing volume * Made all of the updated classes more generic for better flexibility in unittesting * Added more flexible dependency injection to MusicManager for unittesting. Moved to event driven design for less complex code and lower runtime complexity. * Split SoundEffectManager from AudioManager. (#171) Clips no longer create a new clip instance each time they are played. A singular clip is made for each resource and is opened/closed when loaded/unloaded. When a clip is played that is already playing it'll stop playback and start again. Clip volume handling isn't done very well. * Unit tests for MusicManager.java * Hotfix for loading clip volume issue (#174) * Fixed AudioVolumemanager, all volumes calculations are now made in VolumeTypes enum * Added ability to remove a manager from VolumeTypes * Removed file no longer in use * Fixed grammer and spelling mistakes * Renamed VOLUME to MASTERVOLUME for better naming * Minor changes in API design * Renamed VolumeTypes to VolumeControl. Made it thread safe. Added docs to VolumeControl and co. removed .updateAllVolumes() in favor of auto updating inside enum instead * Added ErrorProne for potential bugs. Fixed potential bugs. * Small fixes. * Removed no more needed code. * Finished todo's * Moved restrictedAPI to future release * Finished todo's * Moved restrictedAPI to future release * Changed pom to be correct. Fixed SnowflakeGenerator not making unique ids. Changed naming for event implementation. Automated id getter for events. Added Error-Prone to all modules. Added parents to all modules. Added processors module. * SoundEffectManager now generic * Removed ResourceManager from AudioManagers * Added linelistener to SoundEffectAsset * commit * commit ofzo * Tests for SoundEffectManager * getLegalMoves logic seems fixed //todo write better tests * Tests toegevoegd * punk toegevoegd * Added shuffling on user request * Reworked NetworkingClientManager into SRP model. * Forgot to remove * Improved API for dependency injection * Some better docs. * gui refactor * fixed merge conflicts * Added exceptions. Added reconnect attempts and changeable address * Fixed event bug * add: reversi game * add: server chat box * visual update * Refactor to make Events easier to work with. * Quick fix for closing connection. * Documentation * Correct client creation and user polling * begin van audio display * Polling music event, fires every 1 second * Updated test. * Updated timings * Nuke everything on close. * Basis Audio Display toegevoegd + standaard CSS toegevoegd Kan nu zien hoe lang de song duurt, hoe lang ie al bezig is met draaien en de titel (-.mp3) * Clips now also return positional information * Skip Button * Skip Button * Fixes for garbage code by Omar * Tiny fix when natural skip * Small event fix * Faster event schedule for PlayingMusic event * test fix * added method for sorting the flipped pieces by distance to Move.position * new reversi test (both players no legal moves) * connect4 with minimax AI * Toegevoegd: -Play Button + CSS + Events -Previous Button + CSS + Events -Changed interface for AudioResource to include a pause button which works really well with mediaplayer, however now SoundEffectAsset has an unnessescary pause * Made it so that it indicates with the play/pause button if its paused or played * add simple flip animations and fixed(?) server somewhat * fixed tests * can start game from playerlist screen * tourney ready * spam minder * fixed setgamelabels * spam minder v2 * canvas changes * moved score out of game * can now go to last using previous and being at the first song * mainview false for sendchallengeview * moved score out of game * kleine ui fix * updated music ma,es * started working on the widget system * iets met timing verkeerd temporary fix * Fixes for garbage code by Omar * Added replace to reduce boiler plate code * Manually fallback to the fallback locale when a ResourceBundle is missing a resource key. Fallsback to "MISSING RESOUREC" if it's not present in the fallback. * Removed unused import and unused parameter * cool onhover effect for reversi * Made the GameState enum it's own file and fixed imports * Removed unused import * Turned abstract methods into an interface * Moved the Move record into it's own file, seperated from Game * Removed unused imports * Renamed Interface Playtable to IPlayable * Turned Abstract Method for AI into interface * Refactored Game to follow encapsulation principle * Removed unused imports * Applied encapsulation principle to TurnBasedBame.java * Privated methods that didn't have to be public * Reversi: made method private * Changed checkForEarlyDraw so it doesn't need a game as input. * Fixed warning "Warning:(27, 12) Copy constructor does not copy field 'mostRecentlyFlippedPieces'", removed unused field * Made connect4 public method private * half done with the widget system * added some comments and made some methods a bit more readable * widget system almost complete * Functional code, is now object orientated * Removed no more needed comments * started a basis for the tutorials, tic tac toe is almost done with some general stuff still to do. * rest van de tutorials toegevoegd * resizable true * fixed turn skip bug fixed end score bug now only shows legal and highlight moves when human * Squashed commit of the following: commit a517f2f302baa89f8ef59946a31c7bb59c56770f Author: Stef <stbuwalda@gmail.com> Date: Thu Nov 27 15:43:43 2025 +0100 Make it so the game shows "Waiting on ... to make their move". Styling isn't done but it is easier to see who's turn it is. There is a lot of structuring to do in the previous code... * merge widgets with development * readd previous game thread code * Revert "readd previous game thread code" This reverts commitd24feef73e. * Revert "Merge remote-tracking branch 'origin/Development' into Development" This reverts commit59d46cb73c, reversing changes made to38681c5db0. * Revert "merge widgets with development" This reverts commit38681c5db0. * Fixed compilation errors * Changed the way turns are being stored in TurnBasedGame. * Removed views * Added function input for enabling/disabling localization p/text * Fix eventbus problems (#265) * Added unsubscribe to EventFlow. ListenerHandler now functional. GlobalEventbus now user listenerHandler * getAllListeners * Removed nulls * Fixed stress tests * Added docs, no more list creation when adding events to the bus. * Fixed unsubscribe not working. * Moved away from deprecated functions * moved from wildcard to typed * Moved away from deprecated function * Debugs for EventBus and fixed unsubscribe all (#266) * Added unsubscribe to EventFlow. ListenerHandler now functional. GlobalEventbus now user listenerHandler * getAllListeners * Removed nulls * Fixed stress tests * Added docs, no more list creation when adding events to the bus. * Fixed unsubscribe not working. * Moved away from deprecated functions * moved from wildcard to typed * Moved away from deprecated function * Added debugging to GlobalEventBus * Fixed cleaning flow * Fixed unsubscribe all * Fixed unsubscribe all * Removed unused import * Fix music display not working (#267) * Added unsubscribe to EventFlow. ListenerHandler now functional. GlobalEventbus now user listenerHandler * getAllListeners * Removed nulls * Fixed stress tests * Added docs, no more list creation when adding events to the bus. * Fixed unsubscribe not working. * Moved away from deprecated functions * moved from wildcard to typed * Moved away from deprecated function * Added debugging to GlobalEventBus * Fixed cleaning flow * Fixed unsubscribe all * Fixed unsubscribe all * Removed unused import * Added LoadingWidget.java for server feedback * Replace deprecated with correct function * Removed loading widget from Server.java * Fixed old new EventFlow().listen() missing false as third param * Tutorials to Dev (#264) * Fixed garbage code * added a pop button * Tutorial images now use ImageAsset.java * Added button to continue and start game. Refactors * Refactored nextScreen runnable * Removed unused imports * Refactored switch statement * Added documentation * Removed space * Added translations * Added function input for enabling/disabling localization p/text --------- Co-authored-by: ramollia <> * Merge new framework into development (#269) * Created a somewhat generic TurnBasedGame thread. Temporary UI that only works for TicTacToe rn. Added a LocalPlayer with the intent to add more players * (RANDOM COMMIT) Hope it works * Changes by bas * Fixed dependency issues * Fixed major issue in game deepcopy * Merge conflict fix * Removed unused import * Update GTBGT branch from dev branch (#263) * started a basis for the tutorials, tic tac toe is almost done with some general stuff still to do. * rest van de tutorials toegevoegd * Removed views * Merge conflict fix * Removed unused import --------- Co-authored-by: michiel301b <m.brands.3@st.hanze.nl> Co-authored-by: ramollia <> Co-authored-by: Bas Antonius de Jong <49651652+BAFGdeJong@users.noreply.github.com> * Revert "Update GTBGT branch from dev branch (#263)" This reverts commit9134d7e343. * Fixed frontend not using GameController because of spaghetti code. * Removed unused imports * GameCanvas not implements a DrawPlayerMove that can be overridden for specific implementations * Created an event that will request the controller to refresh the UI. * ADDED DEPENDENCY. Renamed GameControllers to GameManagers, gameThread is not game controller. * Attempt at adding an online player. I think it doesn't work because of unsubscriben after success not working * Multiplayer is functional through OnlineThreadBehaviour. Empty slots are currently represented by -1 in the GUI. * Removed sout spam, added logger than I can't get to work. * Idek what these changes are * Te lang geen commit, sorry * Multiplayer seems to work pretty well now, hopefully I can add the other games soon. * Added unsubscribe to EventFlow. ListenerHandler now functional. GlobalEventbus now user listenerHandler * getAllListeners * Removed nulls * Inbetween commit of adding Reversi. This is a lot of spaghetti. * Fixed stress tests * Fixed typo in NetworkingGameClientHandler that prevented losses from being received * Missed 2nd typo. Fixed * Added docs, no more list creation when adding events to the bus. * Fixed unsubscribe not working. * Moved away from deprecated functions * moved from wildcard to typed * Moved away from deprecated function * Added debugging to GlobalEventBus * Fixed cleaning flow * Fixed unsubscribe all * Fixed unsubscribe all * Removed unused import * Works now with updated EventFlow(). Unsubscribing works. ReversiAIR has an issue where a forced move returns -1 and local play back button doesn't work properly. To be fixed * Fixed ReversiR issue that caused skip turn desync * Fixed color mismatch with server and online main player is now correct. * Added a bunch of java doc and small changes * Small changes * Added a new Thread Behaviour to test framework. * Fixed human error I made in TicTacToeR logic... * Fixed broken event and wrong player being presented as winner. * Idk changes * Fixed PR conflicts --------- Co-authored-by: michiel301b <m.brands.3@st.hanze.nl> Co-authored-by: Bas Antonius de Jong <49651652+BAFGdeJong@users.noreply.github.com> * added back button sounds because SOMEONE fucked it up..... * 231 connecting to server feedback (#275) * Added unsubscribe to EventFlow. ListenerHandler now functional. GlobalEventbus now user listenerHandler * getAllListeners * Removed nulls * Fixed stress tests * Added docs, no more list creation when adding events to the bus. * Fixed unsubscribe not working. * Moved away from deprecated functions * moved from wildcard to typed * Moved away from deprecated function * Added debugging to GlobalEventBus * Fixed cleaning flow * Fixed unsubscribe all * Fixed unsubscribe all * Removed unused import * Added LoadingWidget.java for server feedback * Imports * fixed loadingwidget * Workable LoadingWidget and trying to connect to server * Removed output * Small bug temp fix --------- Co-authored-by: ramollia <> * Double loading call fix, LoadingWidget docs * Main menu loader (#277) * LoadingWidget main menu * fixed garbage code * Fixed garbage code 2 * LoadWidget fix, added loading to starting the game. Removed unnecessary console output --------- Co-authored-by: ramollia <> * Fixed systems starting, before assets being loaded (I am retarded) * Added infinite boolean, fixed loading behaviour at startup * 272 remake game framework interfaces to properly represent vmc (#278) * Cleaned up a lot of old files and renamed/remade interfaces to better suit the framework * Broken commit * Fixed online play * Better file structure and closer to MVC * Best fix for white screen at start * Making threads verbose regarding exceptions * Loading circle, better loading colors. * Event bus now testable, improved UI (#284) * turn updates * smalle fixes aan turn updates * better human/ai selector with bot selection and depth on TicTacToeAIR * depth + thinktime back to AIs, along with a a specific TicTacToeAIRSleep * fixed overlapping back and disconnect buttons * Changed to debug instead of info * changed the transitionNextCustom to be easier to use * added getAllWidgets to WidgetContainer * Correct back view * added replacePrevious in ViewWidget * added removeIndexFromPreviousChain * fixed incorrect index counting * Fixt wrong view order * Removed todo * Challenge popups "Fixed" * Popups now remove themselves * localize the ChallengePopup text * made the game text a header instead * fixed getAllWidgets * Escape popup * fixed redundant container * Escape remove popup * Working escape menu * Added find functionality * Tutorials moved to escape menu * Escape can't be opened in mainview now * Can now test the event bus, created testable interfaces * Logging errors * Made events and handlers more generic * Suppress * Managers now have changeable eventbus * Tutorials fixed * Removed import * Single threaded eventbus * Fixed wrong eventbus * Removed get * Removed old code * Renaming * Optimization * Removed useless comment * Removed unnecessary imports * Rename * Renaming, refactor and type safety * Rename * Removed import --------- Co-authored-by: michiel301b <m.brands.3@st.hanze.nl> Co-authored-by: ramollia <> * initSystems now uses latch instead of timer. Moved single threads to Executor * Safety * Deleted unnecessary imports * Code cleanup * changed "fullscreen exit key combination" from esc to F11 * shitty fix for player selector spacing issue * shitty fix for player selector spacing issue v2 * fixed reversi colors being switched, causing multiple issues * Merge bitboards into development (#285) * added new classes for the games that use bitboards instead. also combined game with turnbasedgame * (DOES NOT COMPILE) In-between commit * turn updates * smalle fixes aan turn updates * Bitboard implemented with scuffed TicTacToe translation done by game. This should be done by the view. * Almost done with implementing bitboards. Reversi is broken and artifical players don't work yet. * better human/ai selector with bot selection and depth on TicTacToeAIR * fixed getLegalMoves * depth + thinktime back to AIs, along with a a specific TicTacToeAIRSleep * fixed overlapping back and disconnect buttons * Changed to debug instead of info * changed the transitionNextCustom to be easier to use * added getAllWidgets to WidgetContainer * Correct back view * added replacePrevious in ViewWidget * added removeIndexFromPreviousChain * fixed incorrect index counting * Fixt wrong view order * fixed? getLegalMoves * Everything is broken * Removed todo * fixed getLegalMoves & getFlips * Challenge popups "Fixed" * Fixed local and online play for both games * Popups now remove themselves * Removed souts for debugging * localize the ChallengePopup text * made the game text a header instead * made more classes deepClonable. * fixed getAllWidgets * Added comment * Escape popup * fixed redundant container * Made all network events async again * Escape remove popup * Working escape menu * Removed old AI and old files. Added a new generic random AI. game no longer deals with translation. * Drawing of board on canvas is now done from bitboards rather than translating. * Added a method getWinner() to game interface.Controller now tells gameThreads how to deal with drawing UI and sending a move to server. * Added find functionality * Added a ChatGPT generated MiniMaxAI based on the old MiniMaxAI but with alpha-beta pruning and heuristics for Reversi * Removed System-Outs to clean up console * Update BitGameCanvas.java * Merge fixes * Removed unused imports --------- Co-authored-by: ramollia <> Co-authored-by: michiel301b <m.brands.3@st.hanze.nl> Co-authored-by: lieght <49651652+BAFGdeJong@users.noreply.github.com> * Better limits to generic acceptance * Will fix tests etc later * Merge 292 into development (#293) Applied template method pattern to abstract player * Added documentation to player classes and improved method names (#295) * Init server code * Moves * Testing code * Removed Generics, pray nothing breaks. * Code cleanup * Tests and better instantiation * Init challenges * Working challenges * Fixed bugs, easy to use host button * Fixed tic tac toe naming * Fixes * Removed Generics, pray nothing breaks. * Added ability to take ServerPlayer from user * Added pairs * Using pairs now in server.java * Removed space in naming * Werkt nog niet * Fixed hasArgs * Closable server * Making moves works. Game notifies when game has ended. * Partial server refactor * Refactor done, added ability to subscribe * Working subscription, button only subs to reversi right now * Small improvements to usability, auto disconnect when server closes connection * Missed a boolean * Quick fix so more than one game can be played in succession * Removed user from subscription if in a game * UI fixes after game end * TableWidget * mcts v1 * Moved subscriptions to store * bitboard optimization * Collapsed interfaces from model portion * Fixed runtime error I forgot to fix. * Collapsed interfaces in Controller section * Collapsed interfaces in View section * Code readability * bitboard fix & mcts v2 & mcts v3. v3 still in progress and v4 coming soon * main * 289 server demo ready (#306) * Server update with new dev changes (#305) * merge widgets with development * readd previous game thread code * Revert "readd previous game thread code" This reverts commitd24feef73e. * Revert "Merge remote-tracking branch 'origin/Development' into Development" This reverts commit59d46cb73c, reversing changes made to38681c5db0. * Revert "merge widgets with development" This reverts commit38681c5db0. * Merge 292 into development (#293) Applied template method pattern to abstract player * Added documentation to player classes and improved method names (#295) * mcts v1 * bitboard optimization * bitboard fix & mcts v2 & mcts v3. v3 still in progress and v4 coming soon * main * Hotfix for stuff * Logging and fixed user input getting stuck * Fixed merge mistakes * Revert "Merge remote-tracking branch 'refs/remotes/origin/main' into Development" This reverts commite2132b549d, reversing changes made to9aefcb9b7b. --------- Co-authored-by: ramollia <@> Co-authored-by: Ticho Hidding <tichohidding@gmail.com> Co-authored-by: Stef <48526421+StefBuwalda@users.noreply.github.com> Co-authored-by: Stef <stbuwalda@gmail.com> Co-authored-by: michiel <m.brands.3@st.hanze.nl> Co-authored-by: ramollia <> Co-authored-by: tichohidding <58555714+tichohidding@users.noreply.github.com>
This commit is contained in:
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GitHub
parent
8146be16ed
commit
429e5bc90b
@@ -4,6 +4,50 @@ import org.toop.app.App;
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public final class Main {
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static void main(String[] args) {
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App.run(args);
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App.run(args);
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// testMCTS(10);
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}
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// Voor onderzoek
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// private static void testMCTS(int games) {
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// var random = new ArtificialPlayer<>(new RandomAI<BitboardReversi>(), "Random AI");
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// var v1 = new ArtificialPlayer<>(new MCTSAI<BitboardTicTacToe>(10), "MCTS V1 AI");
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// var v2 = new ArtificialPlayer<>(new MCTSAI2<BitboardTicTacToe>(10), "MCTS V2 AI");
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// var v2_2 = new ArtificialPlayer<>(new MCTSAI2<BitboardTicTacToe>(100), "MCTS V2_2 AI");
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// var v3 = new ArtificialPlayer<>(new MCTSAI3<BitboardTicTacToe>(10), "MCTS V3 AI");
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// testAI(games, new Player[]{ v1, v2 });
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// // testAI(games, new Player[]{ v1, v3 });
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// // testAI(games, new Player[]{ random, v3 });
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// // testAI(games, new Player[]{ v2, v3 });
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// testAI(games, new Player[]{ v2, v3 });
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// // testAI(games, new Player[]{ v3, v2 });
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// }
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// private static void testAI(int games, Player<BitboardReversi>[] ais) {
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// int wins = 0;
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// int ties = 0;
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// for (int i = 0; i < games; i++) {
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// final BitboardReversi match = new BitboardReversi(ais);
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// while (!match.isTerminal()) {
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// final int currentAI = match.getCurrentTurn();
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// final long move = ais[currentAI].getMove(match);
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// match.play(move);
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// }
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// if (match.getWinner() < 0) {
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// ties++;
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// continue;
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// }
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// wins += match.getWinner() == 0? 1 : 0;
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// }
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// System.out.printf("Out of %d games, %s won %d -- tied %d -- lost %d, games against %s\n", games, ais[0].getName(), wins, ties, games - wins - ties, ais[1].getName());
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// System.out.printf("Average win rate was: %.2f\n\n", wins / (float)games);
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// }
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}
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@@ -1,10 +1,14 @@
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package org.toop.app;
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import javafx.application.Application;
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import javafx.application.Platform;
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import javafx.geometry.Pos;
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import javafx.scene.Scene;
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import javafx.scene.input.KeyCode;
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import javafx.scene.input.KeyCodeCombination;
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import javafx.scene.input.KeyEvent;
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import javafx.scene.layout.StackPane;
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import javafx.stage.Stage;
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import org.toop.app.widget.Primitive;
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import org.toop.app.widget.WidgetContainer;
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import org.toop.app.widget.complex.LoadingWidget;
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@@ -16,8 +20,8 @@ import org.toop.framework.audio.*;
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import org.toop.framework.audio.events.AudioEvents;
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import org.toop.framework.eventbus.EventFlow;
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import org.toop.framework.eventbus.GlobalEventBus;
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import org.toop.framework.networking.NetworkingClientEventListener;
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import org.toop.framework.networking.NetworkingClientManager;
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import org.toop.framework.networking.connection.NetworkingClientEventListener;
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import org.toop.framework.networking.connection.NetworkingClientManager;
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import org.toop.framework.resource.ResourceLoader;
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import org.toop.framework.resource.ResourceManager;
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import org.toop.framework.resource.events.AssetLoaderEvents;
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@@ -27,12 +31,6 @@ import org.toop.framework.resource.resources.SoundEffectAsset;
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import org.toop.local.AppContext;
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import org.toop.local.AppSettings;
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import javafx.application.Application;
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import javafx.geometry.Pos;
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import javafx.scene.Scene;
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import javafx.scene.layout.StackPane;
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import javafx.stage.Stage;
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import java.util.Objects;
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import java.util.concurrent.CountDownLatch;
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import java.util.concurrent.ExecutorService;
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@@ -86,7 +84,7 @@ public final class App extends Application {
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AppSettings.applySettings();
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setKeybinds(root);
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setKeybinds(root);
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LoadingWidget loading = new LoadingWidget(Primitive.text(
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"Loading...", false), 0, 0, Integer.MAX_VALUE, false, false // Just set a high default
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@@ -94,7 +92,7 @@ public final class App extends Application {
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WidgetContainer.setCurrentView(loading);
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setOnLoadingSuccess(loading);
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setOnLoadingSuccess(loading);
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EventFlow loadingFlow = new EventFlow();
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@@ -137,13 +135,12 @@ public final class App extends Application {
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}
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stage.show();
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}
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}
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private void setKeybinds(StackPane root) {
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root.addEventHandler(KeyEvent.KEY_PRESSED,event -> {
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if (event.getCode() == KeyCode.ESCAPE) {
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escapePopup();
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escapePopup();
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}
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});
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stage.setFullScreenExitKeyCombination(
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@@ -11,17 +11,15 @@ import org.toop.app.widget.popup.ErrorPopup;
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import org.toop.app.widget.popup.SendChallengePopup;
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import org.toop.app.widget.view.ServerView;
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import org.toop.framework.eventbus.EventFlow;
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import org.toop.framework.game.players.OnlinePlayer;
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import org.toop.framework.gameFramework.controller.GameController;
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import org.toop.framework.eventbus.GlobalEventBus;
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import org.toop.framework.gameFramework.model.player.Player;
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import org.toop.framework.networking.clients.TournamentNetworkingClient;
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import org.toop.framework.networking.events.NetworkEvents;
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import org.toop.framework.networking.types.NetworkingConnector;
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import org.toop.game.games.reversi.BitboardReversi;
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import org.toop.game.games.tictactoe.BitboardTicTacToe;
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import org.toop.game.players.ArtificialPlayer;
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import org.toop.game.players.OnlinePlayer;
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import org.toop.game.players.RandomAI;
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import org.toop.framework.networking.connection.clients.TournamentNetworkingClient;
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import org.toop.framework.networking.connection.events.NetworkEvents;
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import org.toop.framework.networking.connection.types.NetworkingConnector;
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import org.toop.framework.networking.server.gateway.NettyGatewayServer;
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import org.toop.framework.game.players.LocalPlayer;
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import org.toop.local.AppContext;
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import java.util.List;
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@@ -32,7 +30,8 @@ import java.util.concurrent.TimeUnit;
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import java.util.concurrent.atomic.AtomicBoolean;
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public final class Server {
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// TODO: Keep track of listeners. Remove them on Server connection close so reference is deleted.
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private NettyGatewayServer nettyGatewayServer;
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private String user = "";
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private long clientId = -1;
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@@ -60,10 +59,13 @@ public final class Server {
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return null;
|
||||
}
|
||||
|
||||
public Server(String ip, String port, String user) {
|
||||
this(ip, port, user, null);
|
||||
}
|
||||
|
||||
// Server has to deal with ALL network related listen events. This "server" can then interact with the manager to make stuff happen.
|
||||
// This prevents data races where events get sent to the game manager but the manager isn't ready yet.
|
||||
public Server(String ip, String port, String user) {
|
||||
public Server(String ip, String port, String user, NettyGatewayServer nettyGatewayServer) {
|
||||
if (ip.split("\\.").length < 4) {
|
||||
new ErrorPopup("\"" + ip + "\" " + AppContext.getString("is-not-a-valid-ip-address"));
|
||||
return;
|
||||
@@ -83,6 +85,8 @@ public final class Server {
|
||||
return;
|
||||
}
|
||||
|
||||
this.nettyGatewayServer = nettyGatewayServer;
|
||||
|
||||
final int reconnectAttempts = 10;
|
||||
|
||||
LoadingWidget loading = new LoadingWidget(
|
||||
@@ -113,7 +117,7 @@ public final class Server {
|
||||
return;
|
||||
}
|
||||
|
||||
primary = new ServerView(user, this::sendChallenge);
|
||||
primary = new ServerView(user, this::sendChallenge, clientId);
|
||||
WidgetContainer.getCurrentView().transitionNextCustom(primary, "disconnect", this::disconnect);
|
||||
|
||||
a.unsubscribe("connecting");
|
||||
@@ -154,7 +158,8 @@ public final class Server {
|
||||
.listen(NetworkEvents.GameMatchResponse.class, this::handleMatchResponse, false, "match-response")
|
||||
.listen(NetworkEvents.GameResultResponse.class, this::handleGameResult, false, "game-result")
|
||||
.listen(NetworkEvents.GameMoveResponse.class, this::handleReceivedMove, false, "game-move")
|
||||
.listen(NetworkEvents.YourTurnResponse.class, this::handleYourTurn, false, "your-turn");
|
||||
.listen(NetworkEvents.YourTurnResponse.class, this::handleYourTurn, false, "your-turn")
|
||||
.listen(NetworkEvents.ClosedConnection.class, this::closedConnection, false, "closed-connection");
|
||||
|
||||
connectFlow = a;
|
||||
}
|
||||
@@ -178,7 +183,7 @@ public final class Server {
|
||||
|
||||
gameController = null;
|
||||
|
||||
//if (!isPolling) return;
|
||||
// if (!isPolling) return;
|
||||
|
||||
String gameType = extractQuotedValue(response.gameType());
|
||||
if (response.clientId() == clientId) {
|
||||
@@ -191,45 +196,29 @@ public final class Server {
|
||||
return;
|
||||
}
|
||||
|
||||
final int myTurn = response.playerToMove().equalsIgnoreCase(response.opponent()) ? 1 : 0;
|
||||
final String startingPlayer = response.playerToMove();
|
||||
final int userStartingTurn = startingPlayer.equalsIgnoreCase(user) ? 0 : 1;
|
||||
final int opponentStartingTurn = 1 - userStartingTurn;
|
||||
|
||||
final GameInformation information = new GameInformation(type);
|
||||
//information.players[0] = playerInformation;
|
||||
information.players[0].name = user;
|
||||
information.players[0].isHuman = false;
|
||||
information.players[0].computerDifficulty = 5;
|
||||
information.players[0].computerThinkTime = 1;
|
||||
information.players[1].name = response.opponent();
|
||||
|
||||
/*switch (type){
|
||||
case TICTACTOE ->{
|
||||
players[myTurn] = new ArtificialPlayer<>(new TicTacToeAIR(9), user);
|
||||
}
|
||||
case REVERSI ->{
|
||||
players[myTurn] = new ArtificialPlayer<>(new ReversiAIR(), user);
|
||||
}
|
||||
}*/
|
||||
|
||||
information.players[userStartingTurn].name = user;
|
||||
information.players[opponentStartingTurn].name = response.opponent();
|
||||
|
||||
Player[] players = new Player[2];
|
||||
players[userStartingTurn] = new LocalPlayer(user);
|
||||
players[opponentStartingTurn] = new OnlinePlayer(response.opponent());
|
||||
|
||||
switch (type) {
|
||||
case TICTACTOE ->{
|
||||
Player<BitboardTicTacToe>[] players = new Player[2];
|
||||
players[(myTurn + 1) % 2] = new OnlinePlayer<>(response.opponent());
|
||||
players[myTurn] = new ArtificialPlayer<>(new RandomAI<BitboardTicTacToe>(), user);
|
||||
gameController = new TicTacToeBitController(players);
|
||||
}
|
||||
case REVERSI -> {
|
||||
Player<BitboardReversi>[] players = new Player[2];
|
||||
players[(myTurn + 1) % 2] = new OnlinePlayer<>(response.opponent());
|
||||
players[myTurn] = new ArtificialPlayer<>(new RandomAI<BitboardReversi>(), user);
|
||||
gameController = new ReversiBitController(players);}
|
||||
case TICTACTOE -> gameController = new TicTacToeBitController(players);
|
||||
case REVERSI -> gameController = new ReversiBitController(players);
|
||||
default -> new ErrorPopup("Unsupported game type.");
|
||||
|
||||
}
|
||||
|
||||
if (gameController != null){
|
||||
if (gameController != null) {
|
||||
primary.reEnableButton(); // Re enable subscribe button
|
||||
gameController.start();
|
||||
isPolling = true; // Fixes server getting stuck
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -263,7 +252,7 @@ public final class Server {
|
||||
String gameType = extractQuotedValue(response.gameType());
|
||||
final String finalGameType = gameType;
|
||||
var a = new ChallengePopup(challengerName, gameType, (playerInformation) -> {
|
||||
final int challengeId = Integer.parseInt(response.challengeId().replaceAll("\\D", ""));
|
||||
final long challengeId = Long.parseLong(response.challengeId().replaceAll("\\D", ""));
|
||||
new EventFlow().addPostEvent(new NetworkEvents.SendAcceptChallenge(clientId, challengeId)).postEvent();
|
||||
isSingleGame.set(true);
|
||||
});
|
||||
@@ -281,9 +270,27 @@ public final class Server {
|
||||
stopScheduler();
|
||||
connectFlow.unsubscribeAll();
|
||||
|
||||
if (nettyGatewayServer != null) {
|
||||
nettyGatewayServer.stop();
|
||||
}
|
||||
|
||||
WidgetContainer.getCurrentView().transitionPrevious();
|
||||
}
|
||||
|
||||
private void closedConnection(NetworkEvents.ClosedConnection e) {
|
||||
new EventFlow().addPostEvent(new NetworkEvents.CloseClient(clientId)).postEvent();
|
||||
isPolling = false;
|
||||
stopScheduler();
|
||||
connectFlow.unsubscribeAll();
|
||||
|
||||
if (nettyGatewayServer != null) {
|
||||
nettyGatewayServer.stop();
|
||||
}
|
||||
|
||||
WidgetContainer.getCurrentView().transitionPrevious();
|
||||
WidgetContainer.add(Pos.CENTER, new ErrorPopup("Server closed connection."));
|
||||
}
|
||||
|
||||
private void forfeitGame() {
|
||||
new EventFlow().addPostEvent(new NetworkEvents.SendForfeit(clientId)).postEvent();
|
||||
}
|
||||
@@ -330,7 +337,9 @@ public final class Server {
|
||||
|
||||
private void gamesListFromServerHandler(NetworkEvents.GamelistResponse event) {
|
||||
gameList.clear();
|
||||
gameList.addAll(List.of(event.gamelist()));
|
||||
var gl = List.of(event.gamelist());
|
||||
gameList.addAll(gl);
|
||||
primary.updateGameList(gl);
|
||||
}
|
||||
|
||||
public void populateGameList() {
|
||||
|
||||
@@ -14,7 +14,7 @@ import org.toop.framework.gameFramework.view.GUIEvents;
|
||||
|
||||
import java.util.function.Consumer;
|
||||
|
||||
public abstract class BitGameCanvas<T extends TurnBasedGame<T>> implements GameCanvas<T> {
|
||||
public abstract class BitGameCanvas implements GameCanvas {
|
||||
protected record Cell(float x, float y, float width, float height) {
|
||||
public boolean isInside(double x, double y) {
|
||||
return x >= this.x && x <= this.x + width &&
|
||||
@@ -78,6 +78,7 @@ public abstract class BitGameCanvas<T extends TurnBasedGame<T>> implements GameC
|
||||
}
|
||||
|
||||
canvas.setOnMouseClicked(event -> {
|
||||
|
||||
if (event.getButton() != MouseButton.PRIMARY) {
|
||||
return;
|
||||
}
|
||||
@@ -93,9 +94,6 @@ public abstract class BitGameCanvas<T extends TurnBasedGame<T>> implements GameC
|
||||
}
|
||||
});
|
||||
|
||||
|
||||
|
||||
|
||||
render();
|
||||
}
|
||||
|
||||
|
||||
@@ -3,6 +3,7 @@ package org.toop.app.canvas;
|
||||
import javafx.scene.canvas.Canvas;
|
||||
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
|
||||
|
||||
public interface GameCanvas<T extends TurnBasedGame<T>> extends GameDrawer<T>{
|
||||
public interface GameCanvas {
|
||||
Canvas getCanvas();
|
||||
void redraw(TurnBasedGame gameCopy);
|
||||
}
|
||||
|
||||
@@ -1,7 +0,0 @@
|
||||
package org.toop.app.canvas;
|
||||
|
||||
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
|
||||
|
||||
public interface GameDrawer<T extends TurnBasedGame<T>> {
|
||||
void redraw(T gameCopy);
|
||||
}
|
||||
@@ -2,12 +2,9 @@ package org.toop.app.canvas;
|
||||
|
||||
import javafx.scene.paint.Color;
|
||||
import org.toop.app.App;
|
||||
import org.toop.game.games.reversi.BitboardReversi;
|
||||
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
|
||||
|
||||
import java.util.Arrays;
|
||||
import java.util.function.Consumer;
|
||||
|
||||
public class ReversiBitCanvas extends BitGameCanvas<BitboardReversi> {
|
||||
public class ReversiBitCanvas extends BitGameCanvas {
|
||||
public ReversiBitCanvas() {
|
||||
super(Color.GRAY, new Color(0f, 0.4f, 0.2f, 1f), (App.getHeight() / 4) * 3, (App.getHeight() / 4) * 3, 8, 8, 5, true);
|
||||
canvas.setOnMouseMoved(event -> {
|
||||
@@ -33,7 +30,7 @@ public class ReversiBitCanvas extends BitGameCanvas<BitboardReversi> {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void redraw(BitboardReversi gameCopy) {
|
||||
public void redraw(TurnBasedGame gameCopy) {
|
||||
clearAll();
|
||||
long[] board = gameCopy.getBoard();
|
||||
loopOverBoard(board[0], (i) -> drawDot(Color.WHITE, i));
|
||||
|
||||
@@ -2,12 +2,9 @@ package org.toop.app.canvas;
|
||||
|
||||
import javafx.scene.paint.Color;
|
||||
import org.toop.app.App;
|
||||
import org.toop.game.games.tictactoe.BitboardTicTacToe;
|
||||
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
|
||||
|
||||
import java.util.Arrays;
|
||||
import java.util.function.Consumer;
|
||||
|
||||
public class TicTacToeBitCanvas extends BitGameCanvas<BitboardTicTacToe>{
|
||||
public class TicTacToeBitCanvas extends BitGameCanvas{
|
||||
public TicTacToeBitCanvas() {
|
||||
super(
|
||||
Color.GRAY,
|
||||
@@ -22,7 +19,7 @@ public class TicTacToeBitCanvas extends BitGameCanvas<BitboardTicTacToe>{
|
||||
}
|
||||
|
||||
@Override
|
||||
public void redraw(BitboardTicTacToe gameCopy) {
|
||||
public void redraw(TurnBasedGame gameCopy) {
|
||||
clearAll();
|
||||
drawMoves(gameCopy.getBoard());
|
||||
}
|
||||
|
||||
@@ -10,15 +10,15 @@ import org.toop.app.widget.view.GameView;
|
||||
import org.toop.framework.eventbus.EventFlow;
|
||||
import org.toop.framework.eventbus.GlobalEventBus;
|
||||
import org.toop.framework.gameFramework.controller.GameController;
|
||||
import org.toop.framework.gameFramework.model.game.SupportsOnlinePlay;
|
||||
import org.toop.framework.gameFramework.model.game.threadBehaviour.SupportsOnlinePlay;
|
||||
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
|
||||
import org.toop.framework.gameFramework.model.game.threadBehaviour.ThreadBehaviour;
|
||||
import org.toop.framework.gameFramework.model.player.Player;
|
||||
import org.toop.framework.gameFramework.view.GUIEvents;
|
||||
import org.toop.framework.networking.events.NetworkEvents;
|
||||
import org.toop.game.players.LocalPlayer;
|
||||
import org.toop.framework.networking.connection.events.NetworkEvents;
|
||||
import org.toop.framework.game.players.LocalPlayer;
|
||||
|
||||
public class GenericGameController<T extends TurnBasedGame<T>> implements GameController {
|
||||
public class GenericGameController implements GameController {
|
||||
protected final EventFlow eventFlow = new EventFlow();
|
||||
|
||||
// Logger for logging
|
||||
@@ -28,21 +28,23 @@ public class GenericGameController<T extends TurnBasedGame<T>> implements GameCo
|
||||
protected final GameView gameView;
|
||||
|
||||
// Reference to game canvas
|
||||
protected final GameCanvas<T> canvas;
|
||||
protected final GameCanvas canvas;
|
||||
|
||||
protected final TurnBasedGame<T> game; // Reference to game instance
|
||||
protected final TurnBasedGame game; // Reference to game instance
|
||||
private final ThreadBehaviour gameThreadBehaviour;
|
||||
|
||||
// TODO: Change gameType to automatically happen with either dependency injection or something else.
|
||||
public GenericGameController(GameCanvas<T> canvas, T game, ThreadBehaviour gameThreadBehaviour, String gameType) {
|
||||
logger.info("Creating: " + this.getClass());
|
||||
public GenericGameController(GameCanvas canvas, TurnBasedGame game, ThreadBehaviour gameThreadBehaviour, String gameType) {
|
||||
logger.info("Creating: {}", this.getClass());
|
||||
|
||||
this.canvas = canvas;
|
||||
this.game = game;
|
||||
this.gameThreadBehaviour = gameThreadBehaviour;
|
||||
|
||||
// Tell thread how to send moves
|
||||
this.gameThreadBehaviour.setOnSendMove((id, m) -> GlobalEventBus.get().post(new NetworkEvents.SendMove(id, (short)translateMove(m))));
|
||||
this.gameThreadBehaviour.setOnSendMove(
|
||||
(id, m) -> GlobalEventBus.get().post(new NetworkEvents.SendMove(id, (short)translateMove(m)))
|
||||
);
|
||||
|
||||
// Tell thread how to update UI
|
||||
this.gameThreadBehaviour.setOnUpdateUI(() -> Platform.runLater(this::updateUI));
|
||||
@@ -53,24 +55,40 @@ public class GenericGameController<T extends TurnBasedGame<T>> implements GameCo
|
||||
WidgetContainer.getCurrentView().transitionNext(gameView, true);
|
||||
|
||||
// Listen to updates
|
||||
logger.info("Game controller started listening");
|
||||
eventFlow
|
||||
.listen(GUIEvents.GameEnded.class, this::onGameFinish, false)
|
||||
.listen(GUIEvents.PlayerAttemptedMove.class, event -> {if (getCurrentPlayer() instanceof LocalPlayer<T> lp){lp.setMove(event.move());}}, false);
|
||||
.listen(GUIEvents.PlayerAttemptedMove.class, event -> {
|
||||
logger.info("User attempting move {}", event.move());
|
||||
logger.info("Current player's turn {}", getCurrentPlayer().getName());
|
||||
logger.info("First player {}", game.getPlayer(0).getName());
|
||||
logger.info("Username {}", getCurrentPlayer().getName());
|
||||
logger.info("User is class {}, {}", getCurrentPlayer().getClass(), getCurrentPlayer() instanceof LocalPlayer);
|
||||
if (getCurrentPlayer() instanceof LocalPlayer lp) {
|
||||
try {
|
||||
lp.setLastMove(event.move());
|
||||
} catch (Exception e) {
|
||||
IO.println(e);
|
||||
}
|
||||
}
|
||||
}, false);
|
||||
}
|
||||
|
||||
public void start(){
|
||||
logger.info("Starting GameManager");
|
||||
updateUI();
|
||||
gameThreadBehaviour.start();
|
||||
logger.info("GameManager started");
|
||||
}
|
||||
|
||||
public void stop(){
|
||||
logger.info("Stopping GameManager");
|
||||
removeListeners();
|
||||
gameThreadBehaviour.stop();
|
||||
logger.info("GameManager stopped");
|
||||
}
|
||||
|
||||
public Player<T> getCurrentPlayer(){
|
||||
public Player getCurrentPlayer(){
|
||||
return game.getPlayer(getCurrentPlayerIndex());
|
||||
}
|
||||
|
||||
@@ -91,14 +109,14 @@ public class GenericGameController<T extends TurnBasedGame<T>> implements GameCo
|
||||
}
|
||||
|
||||
private void onGameFinish(GUIEvents.GameEnded event){
|
||||
logger.info("Game Finished");
|
||||
logger.info("OnlineTurnBasedGame Finished");
|
||||
String name = event.winner() == -1 ? null : getPlayer(event.winner()).getName();
|
||||
gameView.gameOver(event.winOrTie(), name);
|
||||
stop();
|
||||
}
|
||||
|
||||
public Player<T> getPlayer(int player){
|
||||
if (player < 0 || player >= 2){ // TODO: Make game turn player count
|
||||
public Player getPlayer(int player){
|
||||
if (player < 0 || player > game.getPlayerCount()-1){ // TODO: Make game turn player count
|
||||
logger.error("Invalid player index");
|
||||
throw new IllegalArgumentException("player out of range");
|
||||
}
|
||||
|
||||
@@ -3,20 +3,21 @@ package org.toop.app.gameControllers;
|
||||
import org.toop.app.canvas.ReversiBitCanvas;
|
||||
import org.toop.framework.gameFramework.model.game.threadBehaviour.ThreadBehaviour;
|
||||
import org.toop.framework.gameFramework.model.player.Player;
|
||||
import org.toop.game.gameThreads.LocalThreadBehaviour;
|
||||
import org.toop.game.gameThreads.OnlineThreadBehaviour;
|
||||
import org.toop.game.games.reversi.BitboardReversi;
|
||||
import org.toop.game.players.OnlinePlayer;
|
||||
import org.toop.framework.game.gameThreads.LocalThreadBehaviour;
|
||||
import org.toop.framework.game.gameThreads.OnlineThreadBehaviour;
|
||||
import org.toop.framework.game.games.reversi.BitboardReversi;
|
||||
import org.toop.framework.game.players.OnlinePlayer;
|
||||
|
||||
import java.util.Arrays;
|
||||
|
||||
public class ReversiBitController extends GenericGameController {
|
||||
public ReversiBitController(Player[] players) {
|
||||
BitboardReversi game = new BitboardReversi();
|
||||
game.init(players);
|
||||
|
||||
ThreadBehaviour thread = Arrays.stream(players).anyMatch(e -> e instanceof OnlinePlayer) ?
|
||||
new OnlineThreadBehaviour(game) : new LocalThreadBehaviour(game);
|
||||
|
||||
public class ReversiBitController extends GenericGameController<BitboardReversi> {
|
||||
public ReversiBitController(Player<BitboardReversi>[] players) {
|
||||
BitboardReversi game = new BitboardReversi(players);
|
||||
ThreadBehaviour thread = new LocalThreadBehaviour<>(game);
|
||||
for (Player<BitboardReversi> player : players) {
|
||||
if (player instanceof OnlinePlayer<BitboardReversi>){
|
||||
thread = new OnlineThreadBehaviour<>(game);
|
||||
}
|
||||
}
|
||||
super(new ReversiBitCanvas(), game, thread, "Reversi");
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3,21 +3,21 @@ package org.toop.app.gameControllers;
|
||||
import org.toop.app.canvas.TicTacToeBitCanvas;
|
||||
import org.toop.framework.gameFramework.model.game.threadBehaviour.ThreadBehaviour;
|
||||
import org.toop.framework.gameFramework.model.player.Player;
|
||||
import org.toop.game.gameThreads.LocalFixedRateThreadBehaviour;
|
||||
import org.toop.game.gameThreads.LocalThreadBehaviour;
|
||||
import org.toop.game.gameThreads.OnlineThreadBehaviour;
|
||||
import org.toop.game.games.tictactoe.BitboardTicTacToe;
|
||||
import org.toop.game.players.OnlinePlayer;
|
||||
import org.toop.framework.game.gameThreads.LocalThreadBehaviour;
|
||||
import org.toop.framework.game.gameThreads.OnlineThreadBehaviour;
|
||||
import org.toop.framework.game.games.tictactoe.BitboardTicTacToe;
|
||||
import org.toop.framework.game.players.OnlinePlayer;
|
||||
|
||||
public class TicTacToeBitController extends GenericGameController<BitboardTicTacToe> {
|
||||
public TicTacToeBitController(Player<BitboardTicTacToe>[] players) {
|
||||
BitboardTicTacToe game = new BitboardTicTacToe(players);
|
||||
ThreadBehaviour thread = new LocalThreadBehaviour<>(game);
|
||||
for (Player<BitboardTicTacToe> player : players) {
|
||||
if (player instanceof OnlinePlayer<BitboardTicTacToe>){
|
||||
thread = new OnlineThreadBehaviour<>(game);
|
||||
}
|
||||
}
|
||||
super(new TicTacToeBitCanvas(), game, thread , "TicTacToe");
|
||||
import java.util.Arrays;
|
||||
|
||||
public class TicTacToeBitController extends GenericGameController {
|
||||
public TicTacToeBitController(Player[] players) {
|
||||
BitboardTicTacToe game = new BitboardTicTacToe();
|
||||
game.init(players);
|
||||
|
||||
ThreadBehaviour thread = Arrays.stream(players).anyMatch(e -> e instanceof OnlinePlayer) ?
|
||||
new OnlineThreadBehaviour(game) : new LocalThreadBehaviour(game);
|
||||
|
||||
super(new TicTacToeBitCanvas(), game, thread, "TicTacToe");
|
||||
}
|
||||
}
|
||||
|
||||
@@ -64,7 +64,7 @@ public final class Primitive {
|
||||
return imageView;
|
||||
}
|
||||
|
||||
public static Button button(String key, Runnable onAction, boolean localize) {
|
||||
public static Button button(String key, Runnable onAction, boolean localize, boolean disableOnClick) {
|
||||
var button = new Button();
|
||||
button.getStyleClass().add("button");
|
||||
|
||||
@@ -75,6 +75,7 @@ public final class Primitive {
|
||||
|
||||
if (onAction != null) {
|
||||
button.setOnAction(_ -> {
|
||||
if (disableOnClick) button.setDisable(true);
|
||||
onAction.run();
|
||||
playButtonSound();
|
||||
});
|
||||
@@ -83,8 +84,8 @@ public final class Primitive {
|
||||
return button;
|
||||
}
|
||||
|
||||
public static Button button(String key, Runnable onAction) {
|
||||
return button(key, onAction, true);
|
||||
public static Button button(String key, Runnable onAction, boolean disableOnClick) {
|
||||
return button(key, onAction, true, disableOnClick);
|
||||
}
|
||||
|
||||
public static TextField input(String promptKey, String text, Consumer<String> onValueChanged, boolean localize) {
|
||||
|
||||
@@ -26,7 +26,7 @@ public class ConfirmWidget implements Widget {
|
||||
|
||||
public void addButton(String key, Runnable onClick) {
|
||||
Platform.runLater(() -> {
|
||||
var button = Primitive.button(key, onClick);
|
||||
var button = Primitive.button(key, onClick, false);
|
||||
buttonsContainer.getChildren().add(button);
|
||||
});
|
||||
}
|
||||
|
||||
@@ -91,7 +91,7 @@ public class PlayerInfoWidget {
|
||||
information.computerDifficulty = depth;
|
||||
information.computerThinkTime = thinktime;
|
||||
this.playerName.setText(getName(name));
|
||||
});
|
||||
}, false);
|
||||
}
|
||||
|
||||
private String getName(String name) {
|
||||
|
||||
@@ -0,0 +1,61 @@
|
||||
package org.toop.app.widget.complex;
|
||||
|
||||
import javafx.collections.FXCollections;
|
||||
import javafx.collections.ObservableList;
|
||||
import javafx.geometry.Pos;
|
||||
import javafx.scene.control.TableColumn;
|
||||
import javafx.scene.control.TableView;
|
||||
import javafx.scene.control.cell.PropertyValueFactory;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
public class TableWidget<DATATYPE> extends PopupWidget {
|
||||
private ObservableList<DATATYPE> serverList = FXCollections.observableArrayList();
|
||||
private TableView<DATATYPE> table = new TableView<>();
|
||||
|
||||
|
||||
public TableWidget(String... columns) {
|
||||
var cols = new ArrayList<TableColumn<DATATYPE, String>>();
|
||||
|
||||
for (String column : columns) {
|
||||
TableColumn<DATATYPE, String> col = new TableColumn<>(column.toUpperCase());
|
||||
col.setCellValueFactory(new PropertyValueFactory<>(column));
|
||||
cols.add(col);
|
||||
}
|
||||
|
||||
table.getColumns().addAll(cols);
|
||||
update();
|
||||
onColumnClicked();
|
||||
|
||||
add(Pos.CENTER, table);
|
||||
}
|
||||
|
||||
public void add(DATATYPE serverFound) {
|
||||
serverList.add(serverFound);
|
||||
update();
|
||||
}
|
||||
|
||||
public void add(List<DATATYPE> serverFound) {
|
||||
serverList.addAll(serverFound);
|
||||
}
|
||||
|
||||
public void remove(DATATYPE serverFound) {
|
||||
serverList.remove(serverFound);
|
||||
update();
|
||||
}
|
||||
|
||||
public void onColumnClicked() {
|
||||
table.setOnMouseClicked(event -> {
|
||||
DATATYPE selected = table.getSelectionModel().getSelectedItem();
|
||||
if (selected == null) return;
|
||||
IO.println(selected.toString());
|
||||
});
|
||||
}
|
||||
|
||||
private void update() {
|
||||
table.setItems(serverList);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
@@ -32,7 +32,7 @@ public abstract class ViewWidget extends StackWidget {
|
||||
|
||||
var backButton = Primitive.button("back", () -> {
|
||||
view.transitionPrevious();
|
||||
});
|
||||
}, false);
|
||||
|
||||
view.add(Pos.BOTTOM_LEFT, Primitive.vbox(backButton));
|
||||
}
|
||||
@@ -45,7 +45,7 @@ public abstract class ViewWidget extends StackWidget {
|
||||
var customButton = Primitive.button(key, () -> {
|
||||
runnable.run();
|
||||
view.transitionPrevious();
|
||||
});
|
||||
}, false);
|
||||
|
||||
view.add(Pos.BOTTOM_LEFT, Primitive.vbox(customButton));
|
||||
}
|
||||
@@ -97,7 +97,7 @@ public abstract class ViewWidget extends StackWidget {
|
||||
|
||||
var backButton = Primitive.button("back", () -> {
|
||||
view.transitionPrevious();
|
||||
});
|
||||
}, false);
|
||||
|
||||
view.add(Pos.BOTTOM_LEFT, Primitive.vbox(backButton));
|
||||
}
|
||||
|
||||
@@ -37,8 +37,8 @@ public final class ChallengePopup extends PopupWidget {
|
||||
var acceptButton = Primitive.button("accept", () -> {
|
||||
onAccept.accept(playerInformation);
|
||||
this.hide();
|
||||
});
|
||||
var denyButton = Primitive.button("deny", () -> hide());
|
||||
}, false);
|
||||
var denyButton = Primitive.button("deny", () -> hide(), false);
|
||||
|
||||
var leftSection = Primitive.vbox(
|
||||
challengeText,
|
||||
|
||||
@@ -18,13 +18,13 @@ public class EscapePopup extends PopupWidget {
|
||||
ViewWidget currentView = WidgetContainer.getCurrentView();
|
||||
ArrayList<Node> nodes = new ArrayList<>();
|
||||
|
||||
nodes.add(Primitive.button("Continue", this::hide, false)); // TODO, localize
|
||||
nodes.add(Primitive.button("Continue", this::hide, false, false)); // TODO, localize
|
||||
|
||||
if (!(currentView.getClass().isAssignableFrom(OptionsView.class))) {
|
||||
var opt = Primitive.button("options", () -> {
|
||||
hide();
|
||||
WidgetContainer.getCurrentView().transitionNext(new OptionsView());
|
||||
});
|
||||
}, false);
|
||||
nodes.add(opt);
|
||||
}
|
||||
|
||||
@@ -33,14 +33,14 @@ public class EscapePopup extends PopupWidget {
|
||||
if (tut != null) {
|
||||
nodes.add(Primitive.button("tutorialstring", () -> {
|
||||
WidgetContainer.getCurrentView().add(Pos.CENTER, tut);
|
||||
}));
|
||||
}, false));
|
||||
}
|
||||
}
|
||||
|
||||
nodes.add(Primitive.button("quit", () -> {
|
||||
hide();
|
||||
WidgetContainer.add(Pos.CENTER, new QuitPopup());
|
||||
}));
|
||||
}, false));
|
||||
|
||||
add(Pos.CENTER, Primitive.vbox(nodes.toArray(new Node[0])));
|
||||
|
||||
|
||||
@@ -62,9 +62,9 @@ public final class SendChallengePopup extends PopupWidget {
|
||||
var sendButton = Primitive.button(
|
||||
"send",
|
||||
() -> { onSend.accept(playerInformation, gameChoice.getValue()); this.hide(); }
|
||||
);
|
||||
, false);
|
||||
|
||||
var cancelButton = Primitive.button("cancel", () -> hide());
|
||||
var cancelButton = Primitive.button("cancel", () -> hide(), false);
|
||||
|
||||
var leftSection = Primitive.vbox(
|
||||
challengeText,
|
||||
|
||||
@@ -47,8 +47,8 @@ public class BaseTutorialWidget extends PopupWidget implements Updatable {
|
||||
this.pages = pages;
|
||||
this.nextScreen = nextScreen;
|
||||
|
||||
previousButton = Primitive.button("goback", () -> { update(false); this.hide(); });
|
||||
nextButton = Primitive.button(">", () -> update(true));
|
||||
previousButton = Primitive.button("goback", () -> { update(false); this.hide(); }, false);
|
||||
nextButton = Primitive.button(">", () -> update(true), false);
|
||||
|
||||
var w = Primitive.hbox(
|
||||
previousButton,
|
||||
|
||||
@@ -10,9 +10,9 @@ public class ShowEnableTutorialWidget extends PopupWidget {
|
||||
|
||||
public ShowEnableTutorialWidget(Runnable tutorial, Runnable nextScreen, Runnable appSettingsSetter) {
|
||||
var a = Primitive.hbox(
|
||||
Primitive.button("ok", () -> { appSettingsSetter.run(); tutorial.run(); this.hide(); }),
|
||||
Primitive.button("no", () -> { appSettingsSetter.run(); nextScreen.run(); this.hide(); }),
|
||||
Primitive.button("never", () -> { AppSettings.getSettings().setTutorialFlag(false); nextScreen.run(); this.hide(); })
|
||||
Primitive.button("ok", () -> { appSettingsSetter.run(); tutorial.run(); this.hide(); }, false),
|
||||
Primitive.button("no", () -> { appSettingsSetter.run(); nextScreen.run(); this.hide(); }, false),
|
||||
Primitive.button("never", () -> { AppSettings.getSettings().setTutorialFlag(false); nextScreen.run(); this.hide(); }, false)
|
||||
);
|
||||
|
||||
var txt = Primitive.text("tutorial");
|
||||
|
||||
@@ -40,7 +40,7 @@ public final class GameView extends ViewWidget {
|
||||
player2Icon = new Circle();
|
||||
|
||||
if (onForfeit != null) {
|
||||
forfeitButton = Primitive.button("forfeit", () -> onForfeit.run());
|
||||
forfeitButton = Primitive.button("forfeit", () -> onForfeit.run(), false);
|
||||
} else {
|
||||
forfeitButton = null;
|
||||
}
|
||||
@@ -48,7 +48,7 @@ public final class GameView extends ViewWidget {
|
||||
exitButton = Primitive.button("exit", () -> {
|
||||
onExit.run();
|
||||
transitionPrevious();
|
||||
});
|
||||
}, false);
|
||||
|
||||
if (onMessage != null) {
|
||||
chatInput = Primitive.input("enter-your-message", "", null);
|
||||
|
||||
@@ -2,24 +2,21 @@ package org.toop.app.widget.view;
|
||||
|
||||
import javafx.application.Platform;
|
||||
import org.toop.app.GameInformation;
|
||||
import org.toop.app.canvas.ReversiBitCanvas;
|
||||
import org.toop.app.canvas.TicTacToeBitCanvas;
|
||||
import org.toop.app.gameControllers.GenericGameController;
|
||||
import org.toop.app.gameControllers.ReversiBitController;
|
||||
import org.toop.app.gameControllers.TicTacToeBitController;
|
||||
import org.toop.framework.gameFramework.controller.GameController;
|
||||
import org.toop.framework.gameFramework.model.player.Player;
|
||||
import org.toop.game.games.reversi.BitboardReversi;
|
||||
import org.toop.game.games.tictactoe.BitboardTicTacToe;
|
||||
import org.toop.game.players.ArtificialPlayer;
|
||||
import org.toop.game.players.LocalPlayer;
|
||||
import org.toop.framework.game.players.ArtificialPlayer;
|
||||
import org.toop.app.widget.Primitive;
|
||||
import org.toop.app.widget.complex.PlayerInfoWidget;
|
||||
import org.toop.app.widget.complex.ViewWidget;
|
||||
import org.toop.app.widget.popup.ErrorPopup;
|
||||
import org.toop.app.widget.tutorial.*;
|
||||
import org.toop.game.players.MiniMaxAI;
|
||||
import org.toop.game.players.RandomAI;
|
||||
import org.toop.framework.game.players.LocalPlayer;
|
||||
import org.toop.game.players.ai.MCTSAI;
|
||||
import org.toop.game.players.ai.MCTSAI2;
|
||||
import org.toop.game.players.ai.MCTSAI3;
|
||||
import org.toop.game.players.ai.MiniMaxAI;
|
||||
import org.toop.local.AppContext;
|
||||
|
||||
import javafx.geometry.Pos;
|
||||
@@ -27,9 +24,6 @@ import javafx.scene.control.ScrollPane;
|
||||
import javafx.scene.layout.VBox;
|
||||
import org.toop.local.AppSettings;
|
||||
|
||||
import java.util.Arrays;
|
||||
import java.util.Random;
|
||||
|
||||
public class LocalMultiplayerView extends ViewWidget {
|
||||
private final GameInformation information;
|
||||
|
||||
@@ -58,14 +52,14 @@ public class LocalMultiplayerView extends ViewWidget {
|
||||
switch (information.type) {
|
||||
case TICTACTOE:
|
||||
if (information.players[0].isHuman) {
|
||||
players[0] = new LocalPlayer<>(information.players[0].name);
|
||||
players[0] = new LocalPlayer(information.players[0].name);
|
||||
} else {
|
||||
players[0] = new ArtificialPlayer<>(new RandomAI<BitboardTicTacToe>(), "Random AI");
|
||||
players[0] = new ArtificialPlayer(new MCTSAI(100), "MCTS AI");
|
||||
}
|
||||
if (information.players[1].isHuman) {
|
||||
players[1] = new LocalPlayer<>(information.players[1].name);
|
||||
players[1] = new LocalPlayer(information.players[1].name);
|
||||
} else {
|
||||
players[1] = new ArtificialPlayer<>(new MiniMaxAI<BitboardTicTacToe>(9), "MiniMax AI");
|
||||
players[1] = new ArtificialPlayer(new MiniMaxAI(9), "MiniMax AI");
|
||||
}
|
||||
if (AppSettings.getSettings().getTutorialFlag() && AppSettings.getSettings().getFirstTTT()) {
|
||||
new ShowEnableTutorialWidget(
|
||||
@@ -86,14 +80,15 @@ public class LocalMultiplayerView extends ViewWidget {
|
||||
break;
|
||||
case REVERSI:
|
||||
if (information.players[0].isHuman) {
|
||||
players[0] = new LocalPlayer<>(information.players[0].name);
|
||||
players[0] = new LocalPlayer(information.players[0].name);
|
||||
} else {
|
||||
players[0] = new ArtificialPlayer<>(new RandomAI<BitboardReversi>(), "Random AI");
|
||||
// players[0] = new ArtificialPlayer(new RandomAI<BitboardReversi>(), "Random AI");
|
||||
players[0] = new ArtificialPlayer(new MCTSAI3(50), "MCTS V3 AI");
|
||||
}
|
||||
if (information.players[1].isHuman) {
|
||||
players[1] = new LocalPlayer<>(information.players[1].name);
|
||||
players[1] = new LocalPlayer(information.players[1].name);
|
||||
} else {
|
||||
players[1] = new ArtificialPlayer<>(new MiniMaxAI<BitboardReversi>(6), "MiniMax");
|
||||
players[1] = new ArtificialPlayer(new MCTSAI2(50), "MCTS V2 AI");
|
||||
}
|
||||
if (AppSettings.getSettings().getTutorialFlag() && AppSettings.getSettings().getFirstReversi()) {
|
||||
new ShowEnableTutorialWidget(
|
||||
@@ -113,7 +108,7 @@ public class LocalMultiplayerView extends ViewWidget {
|
||||
}
|
||||
break;
|
||||
}
|
||||
});
|
||||
}, false);
|
||||
|
||||
var playerSection = setupPlayerSections();
|
||||
|
||||
|
||||
@@ -10,11 +10,11 @@ public class LocalView extends ViewWidget {
|
||||
public LocalView() {
|
||||
var ticTacToeButton = Primitive.button("tic-tac-toe", () -> {
|
||||
transitionNext(new LocalMultiplayerView(GameInformation.Type.TICTACTOE));
|
||||
});
|
||||
}, false);
|
||||
|
||||
var reversiButton = Primitive.button("reversi", () -> {
|
||||
transitionNext(new LocalMultiplayerView(GameInformation.Type.REVERSI));
|
||||
});
|
||||
}, false);
|
||||
|
||||
add(Pos.CENTER, Primitive.vbox(
|
||||
ticTacToeButton,
|
||||
|
||||
@@ -9,24 +9,24 @@ public class MainView extends ViewWidget {
|
||||
public MainView() {
|
||||
var localButton = Primitive.button("local", () -> {
|
||||
transitionNext(new LocalView());
|
||||
});
|
||||
}, false);
|
||||
|
||||
var onlineButton = Primitive.button("online", () -> {
|
||||
transitionNext(new OnlineView());
|
||||
});
|
||||
}, false);
|
||||
|
||||
var creditsButton = Primitive.button("credits", () -> {
|
||||
transitionNext(new CreditsView());
|
||||
});
|
||||
}, false);
|
||||
|
||||
var optionsButton = Primitive.button("options", () -> {
|
||||
transitionNext(new OptionsView());
|
||||
});
|
||||
}, false);
|
||||
|
||||
var quitButton = Primitive.button("quit", () -> {
|
||||
var a = new QuitPopup();
|
||||
a.show(Pos.CENTER);
|
||||
});
|
||||
}, false);
|
||||
|
||||
add(Pos.CENTER, Primitive.vbox(
|
||||
localButton,
|
||||
|
||||
@@ -6,6 +6,14 @@ import org.toop.app.widget.complex.LabeledInputWidget;
|
||||
import org.toop.app.widget.complex.ViewWidget;
|
||||
|
||||
import javafx.geometry.Pos;
|
||||
import org.toop.framework.game.games.reversi.BitboardReversi;
|
||||
import org.toop.framework.game.games.tictactoe.BitboardTicTacToe;
|
||||
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
|
||||
import org.toop.framework.networking.server.gateway.NettyGatewayServer;
|
||||
import org.toop.framework.networking.server.stores.TurnBasedGameTypeStore;
|
||||
|
||||
import java.time.Duration;
|
||||
import java.util.concurrent.ConcurrentHashMap;
|
||||
|
||||
public class OnlineView extends ViewWidget {
|
||||
public OnlineView() {
|
||||
@@ -21,7 +29,31 @@ public class OnlineView extends ViewWidget {
|
||||
serverPortInput.getValue(),
|
||||
playerNameInput.getValue()
|
||||
);
|
||||
});
|
||||
}, false);
|
||||
|
||||
var localHostButton = Primitive.button("host!", () -> {
|
||||
|
||||
var tps = new TurnBasedGameTypeStore();
|
||||
tps.register("tic-tac-toe", BitboardTicTacToe::new);
|
||||
tps.register("reversi", BitboardReversi::new);
|
||||
|
||||
var a = new NettyGatewayServer(6666, tps, Duration.ofSeconds(10));
|
||||
|
||||
new Thread(() -> {
|
||||
try {
|
||||
a.start();
|
||||
} catch (InterruptedException e) {
|
||||
throw new RuntimeException(e);
|
||||
}
|
||||
}).start();
|
||||
|
||||
new Server(
|
||||
"127.0.0.1",
|
||||
"6666",
|
||||
"host",
|
||||
a
|
||||
);
|
||||
}, false, false);
|
||||
|
||||
add(Pos.CENTER, Primitive.vbox(
|
||||
serverInformationHeader,
|
||||
@@ -32,7 +64,9 @@ public class OnlineView extends ViewWidget {
|
||||
playerNameInput.getNode(),
|
||||
Primitive.separator(),
|
||||
|
||||
connectButton
|
||||
connectButton,
|
||||
Primitive.separator(),
|
||||
localHostButton
|
||||
));
|
||||
}
|
||||
}
|
||||
@@ -1,26 +1,37 @@
|
||||
package org.toop.app.widget.view;
|
||||
|
||||
import javafx.collections.FXCollections;
|
||||
import javafx.css.converter.StringConverter;
|
||||
import javafx.scene.control.ComboBox;
|
||||
import org.toop.app.widget.Primitive;
|
||||
import org.toop.app.widget.complex.ViewWidget;
|
||||
|
||||
import java.util.List;
|
||||
import java.util.Locale;
|
||||
import java.util.function.Consumer;
|
||||
|
||||
import javafx.application.Platform;
|
||||
import javafx.geometry.Pos;
|
||||
import javafx.scene.control.Button;
|
||||
import javafx.scene.control.ListView;
|
||||
import org.toop.framework.eventbus.EventFlow;
|
||||
import org.toop.framework.networking.connection.events.NetworkEvents;
|
||||
|
||||
public final class ServerView extends ViewWidget {
|
||||
private final String user;
|
||||
private final Consumer<String> onPlayerClicked;
|
||||
private final long clientId;
|
||||
|
||||
private final ComboBox<String> gameList;
|
||||
private final ListView<Button> listView;
|
||||
private Button subscribeButton;
|
||||
|
||||
public ServerView(String user, Consumer<String> onPlayerClicked) {
|
||||
public ServerView(String user, Consumer<String> onPlayerClicked, long clientId) {
|
||||
this.user = user;
|
||||
this.onPlayerClicked = onPlayerClicked;
|
||||
this.clientId = clientId;
|
||||
|
||||
this.gameList = new ComboBox<>();
|
||||
this.listView = new ListView<>();
|
||||
|
||||
setupLayout();
|
||||
@@ -29,17 +40,26 @@ public final class ServerView extends ViewWidget {
|
||||
private void setupLayout() {
|
||||
var playerHeader = Primitive.header(user, false);
|
||||
|
||||
subscribeButton = Primitive.button(
|
||||
"subscribe",
|
||||
() -> new EventFlow().addPostEvent(new NetworkEvents.SendSubscribe(clientId, gameList.getValue())).postEvent(),
|
||||
false,
|
||||
true
|
||||
); // TODO localize
|
||||
|
||||
var subscribe = Primitive.hbox(gameList, subscribeButton);
|
||||
|
||||
var playerListSection = Primitive.vbox(
|
||||
playerHeader,
|
||||
Primitive.separator(),
|
||||
subscribe,
|
||||
listView
|
||||
);
|
||||
|
||||
add(Pos.CENTER, playerListSection);
|
||||
|
||||
var disconnectButton = Primitive.button("disconnect", () -> {
|
||||
transitionPrevious();
|
||||
});
|
||||
var disconnectButton = Primitive.button(
|
||||
"disconnect", () -> transitionPrevious(), false);
|
||||
|
||||
add(Pos.BOTTOM_LEFT, Primitive.vbox(disconnectButton));
|
||||
}
|
||||
@@ -49,9 +69,21 @@ public final class ServerView extends ViewWidget {
|
||||
listView.getItems().clear();
|
||||
|
||||
for (String player : players) {
|
||||
var playerButton = Primitive.button(player, () -> onPlayerClicked.accept(player), false);
|
||||
var playerButton = Primitive.button(player, () -> onPlayerClicked.accept(player), false, false);
|
||||
listView.getItems().add(playerButton);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
public void updateGameList(List<String> games) {
|
||||
Platform.runLater(() -> {
|
||||
gameList.getItems().clear();
|
||||
gameList.setItems(FXCollections.observableArrayList(games));
|
||||
gameList.getSelectionModel().select(0);
|
||||
});
|
||||
}
|
||||
|
||||
public void reEnableButton() {
|
||||
subscribeButton.setDisable(false);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user