* Server update with new dev changes (#305)

* merge widgets with development

* readd previous game thread code

* Revert "readd previous game thread code"

This reverts commit d24feef73e.

* Revert "Merge remote-tracking branch 'origin/Development' into Development"

This reverts commit 59d46cb73c, reversing
changes made to 38681c5db0.

* Revert "merge widgets with development"

This reverts commit 38681c5db0.

* Merge 292 into development (#293)

Applied template method pattern to abstract player

* Added documentation to player classes and improved method names (#295)

* mcts v1

* bitboard optimization

* bitboard fix & mcts v2 & mcts v3. v3 still in progress and v4 coming soon

* main

* Hotfix for stuff

* Logging and fixed user input getting stuck

* Fixed merge mistakes (#307)

* fast server connection

* Fixed bugs and oversights

* Renamed asset folder to resource, made resourceLoader more robust. Completed some TODO's, formatting

* AppSettings now also get loaded into the assetmanager

* start to reversi logic

* legal moves now get highlighted in red

* Moves flip dots. all tests pass. can play reversi local.

* Working state. Split AudioManager into 3 different branches for easier testing and srp

* Reworked to now use better defined generics and easier to use API. Added AudioResource to be used in changing volume

* Made all of the updated classes more generic for better flexibility in unittesting

* Added more flexible dependency injection to MusicManager for unittesting. Moved to event driven design for less complex code and lower runtime complexity.

* Split SoundEffectManager from AudioManager. (#171)

Clips no longer create a new clip instance each time they are played.  A singular clip is made for each resource and is opened/closed when loaded/unloaded. When a clip is played that is already playing it'll stop playback and start again. Clip volume handling isn't done very well.

* Unit tests for MusicManager.java

* Hotfix for loading clip volume issue (#174)

* Fixed AudioVolumemanager, all volumes calculations are now made in VolumeTypes enum

* Added ability to remove a manager from VolumeTypes

* Removed file no longer in use

* Fixed grammer and spelling mistakes

* Renamed VOLUME to MASTERVOLUME for better naming

* Minor changes in API design

* Renamed VolumeTypes to VolumeControl. Made it thread safe. Added docs to VolumeControl and co.
removed .updateAllVolumes() in favor of auto updating inside enum instead

* Added ErrorProne for potential bugs. Fixed potential bugs.

* Small fixes.

* Removed no more needed code.

* Finished todo's

* Moved restrictedAPI to future release

* Finished todo's

* Moved restrictedAPI to future release

* Changed pom to be correct.
Fixed SnowflakeGenerator not making unique ids.
Changed naming for event implementation.
Automated id getter for events.
Added Error-Prone to all modules.
Added parents to all modules.
Added processors module.

* SoundEffectManager now generic

* Removed ResourceManager from AudioManagers

* Added linelistener to SoundEffectAsset

* commit

* commit ofzo

* Tests for SoundEffectManager

* getLegalMoves logic seems fixed //todo write better tests

* Tests toegevoegd

* punk toegevoegd

* Added shuffling on user request

* Reworked NetworkingClientManager into SRP model.

* Forgot to remove

* Improved API for dependency injection

* Some better docs.

* gui refactor

* fixed merge conflicts

* Added exceptions. Added reconnect attempts and changeable address

* Fixed event bug

* add: reversi game

* add: server chat box

* visual update

* Refactor to make Events easier to work with.

* Quick fix for closing connection.

* Documentation

* Correct client creation and user polling

* begin van audio display

* Polling music event, fires every 1 second

* Updated test.

* Updated timings

* Nuke everything on close.

* Basis Audio Display toegevoegd + standaard CSS toegevoegd

Kan nu zien hoe lang de song duurt, hoe lang ie al bezig is met draaien en de titel (-.mp3)

* Clips now also return positional information

* Skip Button

* Skip Button

* Fixes for garbage code by Omar

* Tiny fix when natural skip

* Small event fix

* Faster event schedule for PlayingMusic event

* test fix

* added method for sorting the flipped pieces by distance to Move.position

* new reversi test (both players no legal moves)

* connect4 with minimax AI

* Toegevoegd:

-Play Button + CSS + Events
-Previous Button + CSS + Events
-Changed interface for AudioResource to include a pause button which works really well with mediaplayer, however now SoundEffectAsset has an unnessescary pause

* Made it so that it indicates with the play/pause button if its paused or played

* add simple flip animations and fixed(?) server somewhat

* fixed tests

* can start game from playerlist screen

* tourney ready

* spam minder

* fixed setgamelabels

* spam minder v2

* canvas changes

* moved score out of game

* can now go to last using previous and being at the first song

* mainview false for sendchallengeview

* moved score out of game

* kleine ui fix

* updated music ma,es

* started working on the widget system

* iets met timing verkeerd temporary fix

* Fixes for garbage code by Omar

* Added replace to reduce boiler plate code

* Manually fallback to the fallback locale when a ResourceBundle is missing a resource key. Fallsback to "MISSING RESOUREC" if it's not present in the fallback.

* Removed unused import and unused parameter

* cool onhover effect for reversi

* Made the GameState enum it's own file and fixed imports

* Removed unused import

* Turned abstract methods into an interface

* Moved the Move record into it's own file, seperated from Game

* Removed unused imports

* Renamed Interface Playtable to IPlayable

* Turned Abstract Method for AI into interface

* Refactored Game to follow encapsulation principle

* Removed unused imports

* Applied encapsulation principle to TurnBasedBame.java

* Privated methods that didn't have to be public

* Reversi: made method private

* Changed checkForEarlyDraw so it doesn't need a game as input.

* Fixed warning "Warning:(27, 12) Copy constructor does not copy field 'mostRecentlyFlippedPieces'", removed unused field

* Made connect4 public method private

* half done with the widget system

* added some comments and made some methods a bit more readable

* widget system almost complete

* Functional code, is now object orientated

* Removed no more needed comments

* started a basis for the tutorials, tic tac toe is almost done with some general stuff still to do.

* rest van de tutorials toegevoegd

* resizable true

* fixed turn skip bug
fixed end score bug
now only shows legal and highlight moves when human

* Squashed commit of the following:

commit a517f2f302baa89f8ef59946a31c7bb59c56770f
Author: Stef <stbuwalda@gmail.com>
Date:   Thu Nov 27 15:43:43 2025 +0100

    Make it so the game shows "Waiting on ... to make their move". Styling isn't done but it is easier to see who's turn it is. There is a lot of structuring to do in the previous code...

* merge widgets with development

* readd previous game thread code

* Revert "readd previous game thread code"

This reverts commit d24feef73e.

* Revert "Merge remote-tracking branch 'origin/Development' into Development"

This reverts commit 59d46cb73c, reversing
changes made to 38681c5db0.

* Revert "merge widgets with development"

This reverts commit 38681c5db0.

* Fixed compilation errors

* Changed the way turns are being stored in TurnBasedGame.

* Removed views

* Added function input for enabling/disabling localization p/text

* Fix eventbus problems (#265)

* Added unsubscribe to EventFlow. ListenerHandler now functional. GlobalEventbus now user listenerHandler

* getAllListeners

* Removed nulls

* Fixed stress tests

* Added docs, no more list creation when adding events to the bus.

* Fixed unsubscribe not working.

* Moved away from deprecated functions

* moved from wildcard to typed

* Moved away from deprecated function

* Debugs for EventBus and fixed unsubscribe all (#266)

* Added unsubscribe to EventFlow. ListenerHandler now functional. GlobalEventbus now user listenerHandler

* getAllListeners

* Removed nulls

* Fixed stress tests

* Added docs, no more list creation when adding events to the bus.

* Fixed unsubscribe not working.

* Moved away from deprecated functions

* moved from wildcard to typed

* Moved away from deprecated function

* Added debugging to GlobalEventBus

* Fixed cleaning flow

* Fixed unsubscribe all

* Fixed unsubscribe all

* Removed unused import

* Fix music display not working (#267)

* Added unsubscribe to EventFlow. ListenerHandler now functional. GlobalEventbus now user listenerHandler

* getAllListeners

* Removed nulls

* Fixed stress tests

* Added docs, no more list creation when adding events to the bus.

* Fixed unsubscribe not working.

* Moved away from deprecated functions

* moved from wildcard to typed

* Moved away from deprecated function

* Added debugging to GlobalEventBus

* Fixed cleaning flow

* Fixed unsubscribe all

* Fixed unsubscribe all

* Removed unused import

* Added LoadingWidget.java for server feedback

* Replace deprecated with correct function

* Removed loading widget from Server.java

* Fixed old new EventFlow().listen() missing false as third param

* Tutorials to Dev (#264)

* Fixed garbage code

* added a pop button

* Tutorial images now use ImageAsset.java

* Added button to continue and start game. Refactors

* Refactored nextScreen runnable

* Removed unused imports

* Refactored switch statement

* Added documentation

* Removed space

* Added translations

* Added function input for enabling/disabling localization p/text

---------

Co-authored-by: ramollia <>

* Merge new framework into development (#269)

* Created a somewhat generic TurnBasedGame thread. Temporary UI that only works for TicTacToe rn. Added a LocalPlayer with the intent to add more players

* (RANDOM COMMIT) Hope it works

* Changes by bas

* Fixed dependency issues

* Fixed major issue in game deepcopy

* Merge conflict fix

* Removed unused import

* Update GTBGT branch from dev branch (#263)

* started a basis for the tutorials, tic tac toe is almost done with some general stuff still to do.

* rest van de tutorials toegevoegd

* Removed views

* Merge conflict fix

* Removed unused import

---------

Co-authored-by: michiel301b <m.brands.3@st.hanze.nl>
Co-authored-by: ramollia <>
Co-authored-by: Bas Antonius de Jong <49651652+BAFGdeJong@users.noreply.github.com>

* Revert "Update GTBGT branch from dev branch (#263)"

This reverts commit 9134d7e343.

* Fixed frontend not using GameController because of spaghetti code.

* Removed unused imports

* GameCanvas not implements a DrawPlayerMove that can be overridden for specific implementations

* Created an event that will request the controller to refresh the UI.

* ADDED DEPENDENCY. Renamed GameControllers to GameManagers, gameThread is not game controller.

* Attempt at adding an online player. I think it doesn't work because of unsubscriben after success not working

* Multiplayer is functional through OnlineThreadBehaviour. Empty slots are currently represented by -1 in the GUI.

* Removed sout spam, added logger than I can't get to work.

* Idek what these changes are

* Te lang geen commit, sorry

* Multiplayer seems to work pretty well now, hopefully I can add the other games soon.

* Added unsubscribe to EventFlow. ListenerHandler now functional. GlobalEventbus now user listenerHandler

* getAllListeners

* Removed nulls

* Inbetween commit of adding Reversi. This is a lot of spaghetti.

* Fixed stress tests

* Fixed typo in NetworkingGameClientHandler that prevented losses from being received

* Missed 2nd typo. Fixed

* Added docs, no more list creation when adding events to the bus.

* Fixed unsubscribe not working.

* Moved away from deprecated functions

* moved from wildcard to typed

* Moved away from deprecated function

* Added debugging to GlobalEventBus

* Fixed cleaning flow

* Fixed unsubscribe all

* Fixed unsubscribe all

* Removed unused import

* Works now with updated EventFlow(). Unsubscribing works. ReversiAIR has an issue where a forced move returns -1 and local play back button doesn't work properly. To be fixed

* Fixed ReversiR issue that caused skip turn desync

* Fixed color mismatch with server and online main player is now correct.

* Added a bunch of java doc and small changes

* Small changes

* Added a new Thread Behaviour to test framework.

* Fixed human error I made in TicTacToeR logic...

* Fixed broken event and wrong player being presented as winner.

* Idk changes

* Fixed PR conflicts

---------

Co-authored-by: michiel301b <m.brands.3@st.hanze.nl>
Co-authored-by: Bas Antonius de Jong <49651652+BAFGdeJong@users.noreply.github.com>

* added back button sounds because SOMEONE fucked it up.....

* 231 connecting to server feedback (#275)

* Added unsubscribe to EventFlow. ListenerHandler now functional. GlobalEventbus now user listenerHandler

* getAllListeners

* Removed nulls

* Fixed stress tests

* Added docs, no more list creation when adding events to the bus.

* Fixed unsubscribe not working.

* Moved away from deprecated functions

* moved from wildcard to typed

* Moved away from deprecated function

* Added debugging to GlobalEventBus

* Fixed cleaning flow

* Fixed unsubscribe all

* Fixed unsubscribe all

* Removed unused import

* Added LoadingWidget.java for server feedback

* Imports

* fixed loadingwidget

* Workable LoadingWidget and trying to connect to server

* Removed output

* Small bug temp fix

---------

Co-authored-by: ramollia <>

* Double loading call fix, LoadingWidget docs

* Main menu loader (#277)

* LoadingWidget main menu

* fixed garbage code

* Fixed garbage code 2

* LoadWidget fix, added loading to starting the game. Removed unnecessary console output

---------

Co-authored-by: ramollia <>

* Fixed systems starting, before assets being loaded (I am retarded)

* Added infinite boolean, fixed loading behaviour at startup

* 272 remake game framework interfaces to properly represent vmc (#278)

* Cleaned up a lot of old files and renamed/remade interfaces to better suit the framework

* Broken commit

* Fixed online play

* Better file structure and closer to MVC

* Best fix for white screen at start

* Making threads verbose regarding exceptions

* Loading circle, better loading colors.

* Event bus now testable, improved UI (#284)

* turn updates

* smalle fixes aan turn updates

* better human/ai selector with bot selection and depth on TicTacToeAIR

* depth + thinktime back to AIs, along with a a specific TicTacToeAIRSleep

* fixed overlapping back and disconnect buttons

* Changed to debug instead of info

* changed the transitionNextCustom to be easier to use

* added getAllWidgets to WidgetContainer

* Correct back view

* added replacePrevious in ViewWidget

* added removeIndexFromPreviousChain

* fixed incorrect index counting

* Fixt wrong view order

* Removed todo

* Challenge popups "Fixed"

* Popups now remove themselves

* localize the ChallengePopup text

* made the game text a header instead

* fixed getAllWidgets

* Escape popup

* fixed redundant container

* Escape remove popup

* Working escape menu

* Added find functionality

* Tutorials moved to escape menu

* Escape can't be opened in mainview now

* Can now test the event bus, created testable interfaces

* Logging errors

* Made events and handlers more generic

* Suppress

* Managers now have changeable eventbus

* Tutorials fixed

* Removed import

* Single threaded eventbus

* Fixed wrong eventbus

* Removed get

* Removed old code

* Renaming

* Optimization

* Removed useless comment

* Removed unnecessary imports

* Rename

* Renaming, refactor and type safety

* Rename

* Removed import

---------

Co-authored-by: michiel301b <m.brands.3@st.hanze.nl>
Co-authored-by: ramollia <>

* initSystems now uses latch instead of timer. Moved single threads to Executor

* Safety

* Deleted unnecessary imports

* Code cleanup

* changed "fullscreen exit key combination" from esc to F11

* shitty fix for player selector spacing issue

* shitty fix for player selector spacing issue v2

* fixed reversi colors being switched, causing multiple issues

* Merge bitboards into development (#285)

* added new classes for the games that use bitboards instead. also combined game with turnbasedgame

* (DOES NOT COMPILE) In-between commit

* turn updates

* smalle fixes aan turn updates

* Bitboard implemented with scuffed TicTacToe translation done by game. This should be done by the view.

* Almost done with implementing bitboards. Reversi is broken and artifical players don't work yet.

* better human/ai selector with bot selection and depth on TicTacToeAIR

* fixed getLegalMoves

* depth + thinktime back to AIs, along with a a specific TicTacToeAIRSleep

* fixed overlapping back and disconnect buttons

* Changed to debug instead of info

* changed the transitionNextCustom to be easier to use

* added getAllWidgets to WidgetContainer

* Correct back view

* added replacePrevious in ViewWidget

* added removeIndexFromPreviousChain

* fixed incorrect index counting

* Fixt wrong view order

* fixed? getLegalMoves

* Everything is broken

* Removed todo

* fixed getLegalMoves & getFlips

* Challenge popups "Fixed"

* Fixed local and online play for both games

* Popups now remove themselves

* Removed souts for debugging

* localize the ChallengePopup text

* made the game text a header instead

* made more classes deepClonable.

* fixed getAllWidgets

* Added comment

* Escape popup

* fixed redundant container

* Made all network events async again

* Escape remove popup

* Working escape menu

* Removed old AI and old files. Added a new generic random AI. game no longer deals with translation.

* Drawing of board on canvas is now done from bitboards rather than translating.

* Added a method getWinner() to game interface.Controller now tells gameThreads how to deal with drawing UI and sending a move to server.

* Added find functionality

* Added a ChatGPT generated MiniMaxAI based on the old MiniMaxAI but with alpha-beta pruning and heuristics for Reversi

* Removed System-Outs to clean up console

* Update BitGameCanvas.java

* Merge fixes

* Removed unused imports

---------

Co-authored-by: ramollia <>
Co-authored-by: michiel301b <m.brands.3@st.hanze.nl>
Co-authored-by: lieght <49651652+BAFGdeJong@users.noreply.github.com>

* Better limits to generic acceptance

* Will fix tests etc later

* Merge 292 into development (#293)

Applied template method pattern to abstract player

* Added documentation to player classes and improved method names (#295)

* Init server code

* Moves

* Testing code

* Removed Generics, pray nothing breaks.

* Code cleanup

* Tests and better instantiation

* Init challenges

* Working challenges

* Fixed bugs, easy to use host button

* Fixed tic tac toe naming

* Fixes

* Removed Generics, pray nothing breaks.

* Added ability to take ServerPlayer from user

* Added pairs

* Using pairs now in server.java

* Removed space in naming

* Werkt nog niet

* Fixed hasArgs

* Closable server

* Making moves works. Game notifies when game has ended.

* Partial server refactor

* Refactor done, added ability to subscribe

* Working subscription, button only subs to reversi right now

* Small improvements to usability, auto disconnect when server closes connection

* Missed a boolean

* Quick fix so more than one game can be played in succession

* Removed user from subscription if in a game

* UI fixes after game end

* TableWidget

* mcts v1

* Moved subscriptions to store

* bitboard optimization

* Collapsed interfaces from model portion

* Fixed runtime error I forgot to fix.

* Collapsed interfaces in Controller section

* Collapsed interfaces in View section

* Code readability

* bitboard fix & mcts v2 & mcts v3. v3 still in progress and v4 coming soon

* main

* 289 server demo ready (#306)

* Server update with new dev changes (#305)

* merge widgets with development

* readd previous game thread code

* Revert "readd previous game thread code"

This reverts commit d24feef73e.

* Revert "Merge remote-tracking branch 'origin/Development' into Development"

This reverts commit 59d46cb73c, reversing
changes made to 38681c5db0.

* Revert "merge widgets with development"

This reverts commit 38681c5db0.

* Merge 292 into development (#293)

Applied template method pattern to abstract player

* Added documentation to player classes and improved method names (#295)

* mcts v1

* bitboard optimization

* bitboard fix & mcts v2 & mcts v3. v3 still in progress and v4 coming soon

* main

* Hotfix for stuff

* Logging and fixed user input getting stuck

* Fixed merge mistakes

* Revert "Merge remote-tracking branch 'refs/remotes/origin/main' into Development"

This reverts commit e2132b549d, reversing
changes made to 9aefcb9b7b.

---------

Co-authored-by: ramollia <@>
Co-authored-by: Ticho Hidding <tichohidding@gmail.com>
Co-authored-by: Stef <48526421+StefBuwalda@users.noreply.github.com>
Co-authored-by: Stef <stbuwalda@gmail.com>
Co-authored-by: michiel <m.brands.3@st.hanze.nl>
Co-authored-by: ramollia <>
Co-authored-by: tichohidding <58555714+tichohidding@users.noreply.github.com>
This commit is contained in:
Bas Antonius de Jong
2026-01-09 19:30:49 +01:00
committed by GitHub
parent 8146be16ed
commit 429e5bc90b
114 changed files with 3173 additions and 671 deletions

View File

@@ -4,6 +4,50 @@ import org.toop.app.App;
public final class Main {
static void main(String[] args) {
App.run(args);
App.run(args);
// testMCTS(10);
}
// Voor onderzoek
// private static void testMCTS(int games) {
// var random = new ArtificialPlayer<>(new RandomAI<BitboardReversi>(), "Random AI");
// var v1 = new ArtificialPlayer<>(new MCTSAI<BitboardTicTacToe>(10), "MCTS V1 AI");
// var v2 = new ArtificialPlayer<>(new MCTSAI2<BitboardTicTacToe>(10), "MCTS V2 AI");
// var v2_2 = new ArtificialPlayer<>(new MCTSAI2<BitboardTicTacToe>(100), "MCTS V2_2 AI");
// var v3 = new ArtificialPlayer<>(new MCTSAI3<BitboardTicTacToe>(10), "MCTS V3 AI");
// testAI(games, new Player[]{ v1, v2 });
// // testAI(games, new Player[]{ v1, v3 });
// // testAI(games, new Player[]{ random, v3 });
// // testAI(games, new Player[]{ v2, v3 });
// testAI(games, new Player[]{ v2, v3 });
// // testAI(games, new Player[]{ v3, v2 });
// }
// private static void testAI(int games, Player<BitboardReversi>[] ais) {
// int wins = 0;
// int ties = 0;
// for (int i = 0; i < games; i++) {
// final BitboardReversi match = new BitboardReversi(ais);
// while (!match.isTerminal()) {
// final int currentAI = match.getCurrentTurn();
// final long move = ais[currentAI].getMove(match);
// match.play(move);
// }
// if (match.getWinner() < 0) {
// ties++;
// continue;
// }
// wins += match.getWinner() == 0? 1 : 0;
// }
// System.out.printf("Out of %d games, %s won %d -- tied %d -- lost %d, games against %s\n", games, ais[0].getName(), wins, ties, games - wins - ties, ais[1].getName());
// System.out.printf("Average win rate was: %.2f\n\n", wins / (float)games);
// }
}

View File

@@ -1,10 +1,14 @@
package org.toop.app;
import javafx.application.Application;
import javafx.application.Platform;
import javafx.geometry.Pos;
import javafx.scene.Scene;
import javafx.scene.input.KeyCode;
import javafx.scene.input.KeyCodeCombination;
import javafx.scene.input.KeyEvent;
import javafx.scene.layout.StackPane;
import javafx.stage.Stage;
import org.toop.app.widget.Primitive;
import org.toop.app.widget.WidgetContainer;
import org.toop.app.widget.complex.LoadingWidget;
@@ -16,8 +20,8 @@ import org.toop.framework.audio.*;
import org.toop.framework.audio.events.AudioEvents;
import org.toop.framework.eventbus.EventFlow;
import org.toop.framework.eventbus.GlobalEventBus;
import org.toop.framework.networking.NetworkingClientEventListener;
import org.toop.framework.networking.NetworkingClientManager;
import org.toop.framework.networking.connection.NetworkingClientEventListener;
import org.toop.framework.networking.connection.NetworkingClientManager;
import org.toop.framework.resource.ResourceLoader;
import org.toop.framework.resource.ResourceManager;
import org.toop.framework.resource.events.AssetLoaderEvents;
@@ -27,12 +31,6 @@ import org.toop.framework.resource.resources.SoundEffectAsset;
import org.toop.local.AppContext;
import org.toop.local.AppSettings;
import javafx.application.Application;
import javafx.geometry.Pos;
import javafx.scene.Scene;
import javafx.scene.layout.StackPane;
import javafx.stage.Stage;
import java.util.Objects;
import java.util.concurrent.CountDownLatch;
import java.util.concurrent.ExecutorService;
@@ -86,7 +84,7 @@ public final class App extends Application {
AppSettings.applySettings();
setKeybinds(root);
setKeybinds(root);
LoadingWidget loading = new LoadingWidget(Primitive.text(
"Loading...", false), 0, 0, Integer.MAX_VALUE, false, false // Just set a high default
@@ -94,7 +92,7 @@ public final class App extends Application {
WidgetContainer.setCurrentView(loading);
setOnLoadingSuccess(loading);
setOnLoadingSuccess(loading);
EventFlow loadingFlow = new EventFlow();
@@ -137,13 +135,12 @@ public final class App extends Application {
}
stage.show();
}
}
private void setKeybinds(StackPane root) {
root.addEventHandler(KeyEvent.KEY_PRESSED,event -> {
if (event.getCode() == KeyCode.ESCAPE) {
escapePopup();
escapePopup();
}
});
stage.setFullScreenExitKeyCombination(

View File

@@ -11,17 +11,15 @@ import org.toop.app.widget.popup.ErrorPopup;
import org.toop.app.widget.popup.SendChallengePopup;
import org.toop.app.widget.view.ServerView;
import org.toop.framework.eventbus.EventFlow;
import org.toop.framework.game.players.OnlinePlayer;
import org.toop.framework.gameFramework.controller.GameController;
import org.toop.framework.eventbus.GlobalEventBus;
import org.toop.framework.gameFramework.model.player.Player;
import org.toop.framework.networking.clients.TournamentNetworkingClient;
import org.toop.framework.networking.events.NetworkEvents;
import org.toop.framework.networking.types.NetworkingConnector;
import org.toop.game.games.reversi.BitboardReversi;
import org.toop.game.games.tictactoe.BitboardTicTacToe;
import org.toop.game.players.ArtificialPlayer;
import org.toop.game.players.OnlinePlayer;
import org.toop.game.players.RandomAI;
import org.toop.framework.networking.connection.clients.TournamentNetworkingClient;
import org.toop.framework.networking.connection.events.NetworkEvents;
import org.toop.framework.networking.connection.types.NetworkingConnector;
import org.toop.framework.networking.server.gateway.NettyGatewayServer;
import org.toop.framework.game.players.LocalPlayer;
import org.toop.local.AppContext;
import java.util.List;
@@ -32,7 +30,8 @@ import java.util.concurrent.TimeUnit;
import java.util.concurrent.atomic.AtomicBoolean;
public final class Server {
// TODO: Keep track of listeners. Remove them on Server connection close so reference is deleted.
private NettyGatewayServer nettyGatewayServer;
private String user = "";
private long clientId = -1;
@@ -60,10 +59,13 @@ public final class Server {
return null;
}
public Server(String ip, String port, String user) {
this(ip, port, user, null);
}
// Server has to deal with ALL network related listen events. This "server" can then interact with the manager to make stuff happen.
// This prevents data races where events get sent to the game manager but the manager isn't ready yet.
public Server(String ip, String port, String user) {
public Server(String ip, String port, String user, NettyGatewayServer nettyGatewayServer) {
if (ip.split("\\.").length < 4) {
new ErrorPopup("\"" + ip + "\" " + AppContext.getString("is-not-a-valid-ip-address"));
return;
@@ -83,6 +85,8 @@ public final class Server {
return;
}
this.nettyGatewayServer = nettyGatewayServer;
final int reconnectAttempts = 10;
LoadingWidget loading = new LoadingWidget(
@@ -113,7 +117,7 @@ public final class Server {
return;
}
primary = new ServerView(user, this::sendChallenge);
primary = new ServerView(user, this::sendChallenge, clientId);
WidgetContainer.getCurrentView().transitionNextCustom(primary, "disconnect", this::disconnect);
a.unsubscribe("connecting");
@@ -154,7 +158,8 @@ public final class Server {
.listen(NetworkEvents.GameMatchResponse.class, this::handleMatchResponse, false, "match-response")
.listen(NetworkEvents.GameResultResponse.class, this::handleGameResult, false, "game-result")
.listen(NetworkEvents.GameMoveResponse.class, this::handleReceivedMove, false, "game-move")
.listen(NetworkEvents.YourTurnResponse.class, this::handleYourTurn, false, "your-turn");
.listen(NetworkEvents.YourTurnResponse.class, this::handleYourTurn, false, "your-turn")
.listen(NetworkEvents.ClosedConnection.class, this::closedConnection, false, "closed-connection");
connectFlow = a;
}
@@ -178,7 +183,7 @@ public final class Server {
gameController = null;
//if (!isPolling) return;
// if (!isPolling) return;
String gameType = extractQuotedValue(response.gameType());
if (response.clientId() == clientId) {
@@ -191,45 +196,29 @@ public final class Server {
return;
}
final int myTurn = response.playerToMove().equalsIgnoreCase(response.opponent()) ? 1 : 0;
final String startingPlayer = response.playerToMove();
final int userStartingTurn = startingPlayer.equalsIgnoreCase(user) ? 0 : 1;
final int opponentStartingTurn = 1 - userStartingTurn;
final GameInformation information = new GameInformation(type);
//information.players[0] = playerInformation;
information.players[0].name = user;
information.players[0].isHuman = false;
information.players[0].computerDifficulty = 5;
information.players[0].computerThinkTime = 1;
information.players[1].name = response.opponent();
/*switch (type){
case TICTACTOE ->{
players[myTurn] = new ArtificialPlayer<>(new TicTacToeAIR(9), user);
}
case REVERSI ->{
players[myTurn] = new ArtificialPlayer<>(new ReversiAIR(), user);
}
}*/
information.players[userStartingTurn].name = user;
information.players[opponentStartingTurn].name = response.opponent();
Player[] players = new Player[2];
players[userStartingTurn] = new LocalPlayer(user);
players[opponentStartingTurn] = new OnlinePlayer(response.opponent());
switch (type) {
case TICTACTOE ->{
Player<BitboardTicTacToe>[] players = new Player[2];
players[(myTurn + 1) % 2] = new OnlinePlayer<>(response.opponent());
players[myTurn] = new ArtificialPlayer<>(new RandomAI<BitboardTicTacToe>(), user);
gameController = new TicTacToeBitController(players);
}
case REVERSI -> {
Player<BitboardReversi>[] players = new Player[2];
players[(myTurn + 1) % 2] = new OnlinePlayer<>(response.opponent());
players[myTurn] = new ArtificialPlayer<>(new RandomAI<BitboardReversi>(), user);
gameController = new ReversiBitController(players);}
case TICTACTOE -> gameController = new TicTacToeBitController(players);
case REVERSI -> gameController = new ReversiBitController(players);
default -> new ErrorPopup("Unsupported game type.");
}
if (gameController != null){
if (gameController != null) {
primary.reEnableButton(); // Re enable subscribe button
gameController.start();
isPolling = true; // Fixes server getting stuck
}
}
}
@@ -263,7 +252,7 @@ public final class Server {
String gameType = extractQuotedValue(response.gameType());
final String finalGameType = gameType;
var a = new ChallengePopup(challengerName, gameType, (playerInformation) -> {
final int challengeId = Integer.parseInt(response.challengeId().replaceAll("\\D", ""));
final long challengeId = Long.parseLong(response.challengeId().replaceAll("\\D", ""));
new EventFlow().addPostEvent(new NetworkEvents.SendAcceptChallenge(clientId, challengeId)).postEvent();
isSingleGame.set(true);
});
@@ -281,9 +270,27 @@ public final class Server {
stopScheduler();
connectFlow.unsubscribeAll();
if (nettyGatewayServer != null) {
nettyGatewayServer.stop();
}
WidgetContainer.getCurrentView().transitionPrevious();
}
private void closedConnection(NetworkEvents.ClosedConnection e) {
new EventFlow().addPostEvent(new NetworkEvents.CloseClient(clientId)).postEvent();
isPolling = false;
stopScheduler();
connectFlow.unsubscribeAll();
if (nettyGatewayServer != null) {
nettyGatewayServer.stop();
}
WidgetContainer.getCurrentView().transitionPrevious();
WidgetContainer.add(Pos.CENTER, new ErrorPopup("Server closed connection."));
}
private void forfeitGame() {
new EventFlow().addPostEvent(new NetworkEvents.SendForfeit(clientId)).postEvent();
}
@@ -330,7 +337,9 @@ public final class Server {
private void gamesListFromServerHandler(NetworkEvents.GamelistResponse event) {
gameList.clear();
gameList.addAll(List.of(event.gamelist()));
var gl = List.of(event.gamelist());
gameList.addAll(gl);
primary.updateGameList(gl);
}
public void populateGameList() {

View File

@@ -14,7 +14,7 @@ import org.toop.framework.gameFramework.view.GUIEvents;
import java.util.function.Consumer;
public abstract class BitGameCanvas<T extends TurnBasedGame<T>> implements GameCanvas<T> {
public abstract class BitGameCanvas implements GameCanvas {
protected record Cell(float x, float y, float width, float height) {
public boolean isInside(double x, double y) {
return x >= this.x && x <= this.x + width &&
@@ -78,6 +78,7 @@ public abstract class BitGameCanvas<T extends TurnBasedGame<T>> implements GameC
}
canvas.setOnMouseClicked(event -> {
if (event.getButton() != MouseButton.PRIMARY) {
return;
}
@@ -93,9 +94,6 @@ public abstract class BitGameCanvas<T extends TurnBasedGame<T>> implements GameC
}
});
render();
}

View File

@@ -3,6 +3,7 @@ package org.toop.app.canvas;
import javafx.scene.canvas.Canvas;
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
public interface GameCanvas<T extends TurnBasedGame<T>> extends GameDrawer<T>{
public interface GameCanvas {
Canvas getCanvas();
void redraw(TurnBasedGame gameCopy);
}

View File

@@ -1,7 +0,0 @@
package org.toop.app.canvas;
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
public interface GameDrawer<T extends TurnBasedGame<T>> {
void redraw(T gameCopy);
}

View File

@@ -2,12 +2,9 @@ package org.toop.app.canvas;
import javafx.scene.paint.Color;
import org.toop.app.App;
import org.toop.game.games.reversi.BitboardReversi;
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
import java.util.Arrays;
import java.util.function.Consumer;
public class ReversiBitCanvas extends BitGameCanvas<BitboardReversi> {
public class ReversiBitCanvas extends BitGameCanvas {
public ReversiBitCanvas() {
super(Color.GRAY, new Color(0f, 0.4f, 0.2f, 1f), (App.getHeight() / 4) * 3, (App.getHeight() / 4) * 3, 8, 8, 5, true);
canvas.setOnMouseMoved(event -> {
@@ -33,7 +30,7 @@ public class ReversiBitCanvas extends BitGameCanvas<BitboardReversi> {
}
@Override
public void redraw(BitboardReversi gameCopy) {
public void redraw(TurnBasedGame gameCopy) {
clearAll();
long[] board = gameCopy.getBoard();
loopOverBoard(board[0], (i) -> drawDot(Color.WHITE, i));

View File

@@ -2,12 +2,9 @@ package org.toop.app.canvas;
import javafx.scene.paint.Color;
import org.toop.app.App;
import org.toop.game.games.tictactoe.BitboardTicTacToe;
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
import java.util.Arrays;
import java.util.function.Consumer;
public class TicTacToeBitCanvas extends BitGameCanvas<BitboardTicTacToe>{
public class TicTacToeBitCanvas extends BitGameCanvas{
public TicTacToeBitCanvas() {
super(
Color.GRAY,
@@ -22,7 +19,7 @@ public class TicTacToeBitCanvas extends BitGameCanvas<BitboardTicTacToe>{
}
@Override
public void redraw(BitboardTicTacToe gameCopy) {
public void redraw(TurnBasedGame gameCopy) {
clearAll();
drawMoves(gameCopy.getBoard());
}

View File

@@ -10,15 +10,15 @@ import org.toop.app.widget.view.GameView;
import org.toop.framework.eventbus.EventFlow;
import org.toop.framework.eventbus.GlobalEventBus;
import org.toop.framework.gameFramework.controller.GameController;
import org.toop.framework.gameFramework.model.game.SupportsOnlinePlay;
import org.toop.framework.gameFramework.model.game.threadBehaviour.SupportsOnlinePlay;
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
import org.toop.framework.gameFramework.model.game.threadBehaviour.ThreadBehaviour;
import org.toop.framework.gameFramework.model.player.Player;
import org.toop.framework.gameFramework.view.GUIEvents;
import org.toop.framework.networking.events.NetworkEvents;
import org.toop.game.players.LocalPlayer;
import org.toop.framework.networking.connection.events.NetworkEvents;
import org.toop.framework.game.players.LocalPlayer;
public class GenericGameController<T extends TurnBasedGame<T>> implements GameController {
public class GenericGameController implements GameController {
protected final EventFlow eventFlow = new EventFlow();
// Logger for logging
@@ -28,21 +28,23 @@ public class GenericGameController<T extends TurnBasedGame<T>> implements GameCo
protected final GameView gameView;
// Reference to game canvas
protected final GameCanvas<T> canvas;
protected final GameCanvas canvas;
protected final TurnBasedGame<T> game; // Reference to game instance
protected final TurnBasedGame game; // Reference to game instance
private final ThreadBehaviour gameThreadBehaviour;
// TODO: Change gameType to automatically happen with either dependency injection or something else.
public GenericGameController(GameCanvas<T> canvas, T game, ThreadBehaviour gameThreadBehaviour, String gameType) {
logger.info("Creating: " + this.getClass());
public GenericGameController(GameCanvas canvas, TurnBasedGame game, ThreadBehaviour gameThreadBehaviour, String gameType) {
logger.info("Creating: {}", this.getClass());
this.canvas = canvas;
this.game = game;
this.gameThreadBehaviour = gameThreadBehaviour;
// Tell thread how to send moves
this.gameThreadBehaviour.setOnSendMove((id, m) -> GlobalEventBus.get().post(new NetworkEvents.SendMove(id, (short)translateMove(m))));
this.gameThreadBehaviour.setOnSendMove(
(id, m) -> GlobalEventBus.get().post(new NetworkEvents.SendMove(id, (short)translateMove(m)))
);
// Tell thread how to update UI
this.gameThreadBehaviour.setOnUpdateUI(() -> Platform.runLater(this::updateUI));
@@ -53,24 +55,40 @@ public class GenericGameController<T extends TurnBasedGame<T>> implements GameCo
WidgetContainer.getCurrentView().transitionNext(gameView, true);
// Listen to updates
logger.info("Game controller started listening");
eventFlow
.listen(GUIEvents.GameEnded.class, this::onGameFinish, false)
.listen(GUIEvents.PlayerAttemptedMove.class, event -> {if (getCurrentPlayer() instanceof LocalPlayer<T> lp){lp.setMove(event.move());}}, false);
.listen(GUIEvents.PlayerAttemptedMove.class, event -> {
logger.info("User attempting move {}", event.move());
logger.info("Current player's turn {}", getCurrentPlayer().getName());
logger.info("First player {}", game.getPlayer(0).getName());
logger.info("Username {}", getCurrentPlayer().getName());
logger.info("User is class {}, {}", getCurrentPlayer().getClass(), getCurrentPlayer() instanceof LocalPlayer);
if (getCurrentPlayer() instanceof LocalPlayer lp) {
try {
lp.setLastMove(event.move());
} catch (Exception e) {
IO.println(e);
}
}
}, false);
}
public void start(){
logger.info("Starting GameManager");
updateUI();
gameThreadBehaviour.start();
logger.info("GameManager started");
}
public void stop(){
logger.info("Stopping GameManager");
removeListeners();
gameThreadBehaviour.stop();
logger.info("GameManager stopped");
}
public Player<T> getCurrentPlayer(){
public Player getCurrentPlayer(){
return game.getPlayer(getCurrentPlayerIndex());
}
@@ -91,14 +109,14 @@ public class GenericGameController<T extends TurnBasedGame<T>> implements GameCo
}
private void onGameFinish(GUIEvents.GameEnded event){
logger.info("Game Finished");
logger.info("OnlineTurnBasedGame Finished");
String name = event.winner() == -1 ? null : getPlayer(event.winner()).getName();
gameView.gameOver(event.winOrTie(), name);
stop();
}
public Player<T> getPlayer(int player){
if (player < 0 || player >= 2){ // TODO: Make game turn player count
public Player getPlayer(int player){
if (player < 0 || player > game.getPlayerCount()-1){ // TODO: Make game turn player count
logger.error("Invalid player index");
throw new IllegalArgumentException("player out of range");
}

View File

@@ -3,20 +3,21 @@ package org.toop.app.gameControllers;
import org.toop.app.canvas.ReversiBitCanvas;
import org.toop.framework.gameFramework.model.game.threadBehaviour.ThreadBehaviour;
import org.toop.framework.gameFramework.model.player.Player;
import org.toop.game.gameThreads.LocalThreadBehaviour;
import org.toop.game.gameThreads.OnlineThreadBehaviour;
import org.toop.game.games.reversi.BitboardReversi;
import org.toop.game.players.OnlinePlayer;
import org.toop.framework.game.gameThreads.LocalThreadBehaviour;
import org.toop.framework.game.gameThreads.OnlineThreadBehaviour;
import org.toop.framework.game.games.reversi.BitboardReversi;
import org.toop.framework.game.players.OnlinePlayer;
import java.util.Arrays;
public class ReversiBitController extends GenericGameController {
public ReversiBitController(Player[] players) {
BitboardReversi game = new BitboardReversi();
game.init(players);
ThreadBehaviour thread = Arrays.stream(players).anyMatch(e -> e instanceof OnlinePlayer) ?
new OnlineThreadBehaviour(game) : new LocalThreadBehaviour(game);
public class ReversiBitController extends GenericGameController<BitboardReversi> {
public ReversiBitController(Player<BitboardReversi>[] players) {
BitboardReversi game = new BitboardReversi(players);
ThreadBehaviour thread = new LocalThreadBehaviour<>(game);
for (Player<BitboardReversi> player : players) {
if (player instanceof OnlinePlayer<BitboardReversi>){
thread = new OnlineThreadBehaviour<>(game);
}
}
super(new ReversiBitCanvas(), game, thread, "Reversi");
}
}

View File

@@ -3,21 +3,21 @@ package org.toop.app.gameControllers;
import org.toop.app.canvas.TicTacToeBitCanvas;
import org.toop.framework.gameFramework.model.game.threadBehaviour.ThreadBehaviour;
import org.toop.framework.gameFramework.model.player.Player;
import org.toop.game.gameThreads.LocalFixedRateThreadBehaviour;
import org.toop.game.gameThreads.LocalThreadBehaviour;
import org.toop.game.gameThreads.OnlineThreadBehaviour;
import org.toop.game.games.tictactoe.BitboardTicTacToe;
import org.toop.game.players.OnlinePlayer;
import org.toop.framework.game.gameThreads.LocalThreadBehaviour;
import org.toop.framework.game.gameThreads.OnlineThreadBehaviour;
import org.toop.framework.game.games.tictactoe.BitboardTicTacToe;
import org.toop.framework.game.players.OnlinePlayer;
public class TicTacToeBitController extends GenericGameController<BitboardTicTacToe> {
public TicTacToeBitController(Player<BitboardTicTacToe>[] players) {
BitboardTicTacToe game = new BitboardTicTacToe(players);
ThreadBehaviour thread = new LocalThreadBehaviour<>(game);
for (Player<BitboardTicTacToe> player : players) {
if (player instanceof OnlinePlayer<BitboardTicTacToe>){
thread = new OnlineThreadBehaviour<>(game);
}
}
super(new TicTacToeBitCanvas(), game, thread , "TicTacToe");
import java.util.Arrays;
public class TicTacToeBitController extends GenericGameController {
public TicTacToeBitController(Player[] players) {
BitboardTicTacToe game = new BitboardTicTacToe();
game.init(players);
ThreadBehaviour thread = Arrays.stream(players).anyMatch(e -> e instanceof OnlinePlayer) ?
new OnlineThreadBehaviour(game) : new LocalThreadBehaviour(game);
super(new TicTacToeBitCanvas(), game, thread, "TicTacToe");
}
}

View File

@@ -64,7 +64,7 @@ public final class Primitive {
return imageView;
}
public static Button button(String key, Runnable onAction, boolean localize) {
public static Button button(String key, Runnable onAction, boolean localize, boolean disableOnClick) {
var button = new Button();
button.getStyleClass().add("button");
@@ -75,6 +75,7 @@ public final class Primitive {
if (onAction != null) {
button.setOnAction(_ -> {
if (disableOnClick) button.setDisable(true);
onAction.run();
playButtonSound();
});
@@ -83,8 +84,8 @@ public final class Primitive {
return button;
}
public static Button button(String key, Runnable onAction) {
return button(key, onAction, true);
public static Button button(String key, Runnable onAction, boolean disableOnClick) {
return button(key, onAction, true, disableOnClick);
}
public static TextField input(String promptKey, String text, Consumer<String> onValueChanged, boolean localize) {

View File

@@ -26,7 +26,7 @@ public class ConfirmWidget implements Widget {
public void addButton(String key, Runnable onClick) {
Platform.runLater(() -> {
var button = Primitive.button(key, onClick);
var button = Primitive.button(key, onClick, false);
buttonsContainer.getChildren().add(button);
});
}

View File

@@ -91,7 +91,7 @@ public class PlayerInfoWidget {
information.computerDifficulty = depth;
information.computerThinkTime = thinktime;
this.playerName.setText(getName(name));
});
}, false);
}
private String getName(String name) {

View File

@@ -0,0 +1,61 @@
package org.toop.app.widget.complex;
import javafx.collections.FXCollections;
import javafx.collections.ObservableList;
import javafx.geometry.Pos;
import javafx.scene.control.TableColumn;
import javafx.scene.control.TableView;
import javafx.scene.control.cell.PropertyValueFactory;
import java.util.ArrayList;
import java.util.List;
public class TableWidget<DATATYPE> extends PopupWidget {
private ObservableList<DATATYPE> serverList = FXCollections.observableArrayList();
private TableView<DATATYPE> table = new TableView<>();
public TableWidget(String... columns) {
var cols = new ArrayList<TableColumn<DATATYPE, String>>();
for (String column : columns) {
TableColumn<DATATYPE, String> col = new TableColumn<>(column.toUpperCase());
col.setCellValueFactory(new PropertyValueFactory<>(column));
cols.add(col);
}
table.getColumns().addAll(cols);
update();
onColumnClicked();
add(Pos.CENTER, table);
}
public void add(DATATYPE serverFound) {
serverList.add(serverFound);
update();
}
public void add(List<DATATYPE> serverFound) {
serverList.addAll(serverFound);
}
public void remove(DATATYPE serverFound) {
serverList.remove(serverFound);
update();
}
public void onColumnClicked() {
table.setOnMouseClicked(event -> {
DATATYPE selected = table.getSelectionModel().getSelectedItem();
if (selected == null) return;
IO.println(selected.toString());
});
}
private void update() {
table.setItems(serverList);
}
}

View File

@@ -32,7 +32,7 @@ public abstract class ViewWidget extends StackWidget {
var backButton = Primitive.button("back", () -> {
view.transitionPrevious();
});
}, false);
view.add(Pos.BOTTOM_LEFT, Primitive.vbox(backButton));
}
@@ -45,7 +45,7 @@ public abstract class ViewWidget extends StackWidget {
var customButton = Primitive.button(key, () -> {
runnable.run();
view.transitionPrevious();
});
}, false);
view.add(Pos.BOTTOM_LEFT, Primitive.vbox(customButton));
}
@@ -97,7 +97,7 @@ public abstract class ViewWidget extends StackWidget {
var backButton = Primitive.button("back", () -> {
view.transitionPrevious();
});
}, false);
view.add(Pos.BOTTOM_LEFT, Primitive.vbox(backButton));
}

View File

@@ -37,8 +37,8 @@ public final class ChallengePopup extends PopupWidget {
var acceptButton = Primitive.button("accept", () -> {
onAccept.accept(playerInformation);
this.hide();
});
var denyButton = Primitive.button("deny", () -> hide());
}, false);
var denyButton = Primitive.button("deny", () -> hide(), false);
var leftSection = Primitive.vbox(
challengeText,

View File

@@ -18,13 +18,13 @@ public class EscapePopup extends PopupWidget {
ViewWidget currentView = WidgetContainer.getCurrentView();
ArrayList<Node> nodes = new ArrayList<>();
nodes.add(Primitive.button("Continue", this::hide, false)); // TODO, localize
nodes.add(Primitive.button("Continue", this::hide, false, false)); // TODO, localize
if (!(currentView.getClass().isAssignableFrom(OptionsView.class))) {
var opt = Primitive.button("options", () -> {
hide();
WidgetContainer.getCurrentView().transitionNext(new OptionsView());
});
}, false);
nodes.add(opt);
}
@@ -33,14 +33,14 @@ public class EscapePopup extends PopupWidget {
if (tut != null) {
nodes.add(Primitive.button("tutorialstring", () -> {
WidgetContainer.getCurrentView().add(Pos.CENTER, tut);
}));
}, false));
}
}
nodes.add(Primitive.button("quit", () -> {
hide();
WidgetContainer.add(Pos.CENTER, new QuitPopup());
}));
}, false));
add(Pos.CENTER, Primitive.vbox(nodes.toArray(new Node[0])));

View File

@@ -62,9 +62,9 @@ public final class SendChallengePopup extends PopupWidget {
var sendButton = Primitive.button(
"send",
() -> { onSend.accept(playerInformation, gameChoice.getValue()); this.hide(); }
);
, false);
var cancelButton = Primitive.button("cancel", () -> hide());
var cancelButton = Primitive.button("cancel", () -> hide(), false);
var leftSection = Primitive.vbox(
challengeText,

View File

@@ -47,8 +47,8 @@ public class BaseTutorialWidget extends PopupWidget implements Updatable {
this.pages = pages;
this.nextScreen = nextScreen;
previousButton = Primitive.button("goback", () -> { update(false); this.hide(); });
nextButton = Primitive.button(">", () -> update(true));
previousButton = Primitive.button("goback", () -> { update(false); this.hide(); }, false);
nextButton = Primitive.button(">", () -> update(true), false);
var w = Primitive.hbox(
previousButton,

View File

@@ -10,9 +10,9 @@ public class ShowEnableTutorialWidget extends PopupWidget {
public ShowEnableTutorialWidget(Runnable tutorial, Runnable nextScreen, Runnable appSettingsSetter) {
var a = Primitive.hbox(
Primitive.button("ok", () -> { appSettingsSetter.run(); tutorial.run(); this.hide(); }),
Primitive.button("no", () -> { appSettingsSetter.run(); nextScreen.run(); this.hide(); }),
Primitive.button("never", () -> { AppSettings.getSettings().setTutorialFlag(false); nextScreen.run(); this.hide(); })
Primitive.button("ok", () -> { appSettingsSetter.run(); tutorial.run(); this.hide(); }, false),
Primitive.button("no", () -> { appSettingsSetter.run(); nextScreen.run(); this.hide(); }, false),
Primitive.button("never", () -> { AppSettings.getSettings().setTutorialFlag(false); nextScreen.run(); this.hide(); }, false)
);
var txt = Primitive.text("tutorial");

View File

@@ -40,7 +40,7 @@ public final class GameView extends ViewWidget {
player2Icon = new Circle();
if (onForfeit != null) {
forfeitButton = Primitive.button("forfeit", () -> onForfeit.run());
forfeitButton = Primitive.button("forfeit", () -> onForfeit.run(), false);
} else {
forfeitButton = null;
}
@@ -48,7 +48,7 @@ public final class GameView extends ViewWidget {
exitButton = Primitive.button("exit", () -> {
onExit.run();
transitionPrevious();
});
}, false);
if (onMessage != null) {
chatInput = Primitive.input("enter-your-message", "", null);

View File

@@ -2,24 +2,21 @@ package org.toop.app.widget.view;
import javafx.application.Platform;
import org.toop.app.GameInformation;
import org.toop.app.canvas.ReversiBitCanvas;
import org.toop.app.canvas.TicTacToeBitCanvas;
import org.toop.app.gameControllers.GenericGameController;
import org.toop.app.gameControllers.ReversiBitController;
import org.toop.app.gameControllers.TicTacToeBitController;
import org.toop.framework.gameFramework.controller.GameController;
import org.toop.framework.gameFramework.model.player.Player;
import org.toop.game.games.reversi.BitboardReversi;
import org.toop.game.games.tictactoe.BitboardTicTacToe;
import org.toop.game.players.ArtificialPlayer;
import org.toop.game.players.LocalPlayer;
import org.toop.framework.game.players.ArtificialPlayer;
import org.toop.app.widget.Primitive;
import org.toop.app.widget.complex.PlayerInfoWidget;
import org.toop.app.widget.complex.ViewWidget;
import org.toop.app.widget.popup.ErrorPopup;
import org.toop.app.widget.tutorial.*;
import org.toop.game.players.MiniMaxAI;
import org.toop.game.players.RandomAI;
import org.toop.framework.game.players.LocalPlayer;
import org.toop.game.players.ai.MCTSAI;
import org.toop.game.players.ai.MCTSAI2;
import org.toop.game.players.ai.MCTSAI3;
import org.toop.game.players.ai.MiniMaxAI;
import org.toop.local.AppContext;
import javafx.geometry.Pos;
@@ -27,9 +24,6 @@ import javafx.scene.control.ScrollPane;
import javafx.scene.layout.VBox;
import org.toop.local.AppSettings;
import java.util.Arrays;
import java.util.Random;
public class LocalMultiplayerView extends ViewWidget {
private final GameInformation information;
@@ -58,14 +52,14 @@ public class LocalMultiplayerView extends ViewWidget {
switch (information.type) {
case TICTACTOE:
if (information.players[0].isHuman) {
players[0] = new LocalPlayer<>(information.players[0].name);
players[0] = new LocalPlayer(information.players[0].name);
} else {
players[0] = new ArtificialPlayer<>(new RandomAI<BitboardTicTacToe>(), "Random AI");
players[0] = new ArtificialPlayer(new MCTSAI(100), "MCTS AI");
}
if (information.players[1].isHuman) {
players[1] = new LocalPlayer<>(information.players[1].name);
players[1] = new LocalPlayer(information.players[1].name);
} else {
players[1] = new ArtificialPlayer<>(new MiniMaxAI<BitboardTicTacToe>(9), "MiniMax AI");
players[1] = new ArtificialPlayer(new MiniMaxAI(9), "MiniMax AI");
}
if (AppSettings.getSettings().getTutorialFlag() && AppSettings.getSettings().getFirstTTT()) {
new ShowEnableTutorialWidget(
@@ -86,14 +80,15 @@ public class LocalMultiplayerView extends ViewWidget {
break;
case REVERSI:
if (information.players[0].isHuman) {
players[0] = new LocalPlayer<>(information.players[0].name);
players[0] = new LocalPlayer(information.players[0].name);
} else {
players[0] = new ArtificialPlayer<>(new RandomAI<BitboardReversi>(), "Random AI");
// players[0] = new ArtificialPlayer(new RandomAI<BitboardReversi>(), "Random AI");
players[0] = new ArtificialPlayer(new MCTSAI3(50), "MCTS V3 AI");
}
if (information.players[1].isHuman) {
players[1] = new LocalPlayer<>(information.players[1].name);
players[1] = new LocalPlayer(information.players[1].name);
} else {
players[1] = new ArtificialPlayer<>(new MiniMaxAI<BitboardReversi>(6), "MiniMax");
players[1] = new ArtificialPlayer(new MCTSAI2(50), "MCTS V2 AI");
}
if (AppSettings.getSettings().getTutorialFlag() && AppSettings.getSettings().getFirstReversi()) {
new ShowEnableTutorialWidget(
@@ -113,7 +108,7 @@ public class LocalMultiplayerView extends ViewWidget {
}
break;
}
});
}, false);
var playerSection = setupPlayerSections();

View File

@@ -10,11 +10,11 @@ public class LocalView extends ViewWidget {
public LocalView() {
var ticTacToeButton = Primitive.button("tic-tac-toe", () -> {
transitionNext(new LocalMultiplayerView(GameInformation.Type.TICTACTOE));
});
}, false);
var reversiButton = Primitive.button("reversi", () -> {
transitionNext(new LocalMultiplayerView(GameInformation.Type.REVERSI));
});
}, false);
add(Pos.CENTER, Primitive.vbox(
ticTacToeButton,

View File

@@ -9,24 +9,24 @@ public class MainView extends ViewWidget {
public MainView() {
var localButton = Primitive.button("local", () -> {
transitionNext(new LocalView());
});
}, false);
var onlineButton = Primitive.button("online", () -> {
transitionNext(new OnlineView());
});
}, false);
var creditsButton = Primitive.button("credits", () -> {
transitionNext(new CreditsView());
});
}, false);
var optionsButton = Primitive.button("options", () -> {
transitionNext(new OptionsView());
});
}, false);
var quitButton = Primitive.button("quit", () -> {
var a = new QuitPopup();
a.show(Pos.CENTER);
});
}, false);
add(Pos.CENTER, Primitive.vbox(
localButton,

View File

@@ -6,6 +6,14 @@ import org.toop.app.widget.complex.LabeledInputWidget;
import org.toop.app.widget.complex.ViewWidget;
import javafx.geometry.Pos;
import org.toop.framework.game.games.reversi.BitboardReversi;
import org.toop.framework.game.games.tictactoe.BitboardTicTacToe;
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
import org.toop.framework.networking.server.gateway.NettyGatewayServer;
import org.toop.framework.networking.server.stores.TurnBasedGameTypeStore;
import java.time.Duration;
import java.util.concurrent.ConcurrentHashMap;
public class OnlineView extends ViewWidget {
public OnlineView() {
@@ -21,7 +29,31 @@ public class OnlineView extends ViewWidget {
serverPortInput.getValue(),
playerNameInput.getValue()
);
});
}, false);
var localHostButton = Primitive.button("host!", () -> {
var tps = new TurnBasedGameTypeStore();
tps.register("tic-tac-toe", BitboardTicTacToe::new);
tps.register("reversi", BitboardReversi::new);
var a = new NettyGatewayServer(6666, tps, Duration.ofSeconds(10));
new Thread(() -> {
try {
a.start();
} catch (InterruptedException e) {
throw new RuntimeException(e);
}
}).start();
new Server(
"127.0.0.1",
"6666",
"host",
a
);
}, false, false);
add(Pos.CENTER, Primitive.vbox(
serverInformationHeader,
@@ -32,7 +64,9 @@ public class OnlineView extends ViewWidget {
playerNameInput.getNode(),
Primitive.separator(),
connectButton
connectButton,
Primitive.separator(),
localHostButton
));
}
}

View File

@@ -1,26 +1,37 @@
package org.toop.app.widget.view;
import javafx.collections.FXCollections;
import javafx.css.converter.StringConverter;
import javafx.scene.control.ComboBox;
import org.toop.app.widget.Primitive;
import org.toop.app.widget.complex.ViewWidget;
import java.util.List;
import java.util.Locale;
import java.util.function.Consumer;
import javafx.application.Platform;
import javafx.geometry.Pos;
import javafx.scene.control.Button;
import javafx.scene.control.ListView;
import org.toop.framework.eventbus.EventFlow;
import org.toop.framework.networking.connection.events.NetworkEvents;
public final class ServerView extends ViewWidget {
private final String user;
private final Consumer<String> onPlayerClicked;
private final long clientId;
private final ComboBox<String> gameList;
private final ListView<Button> listView;
private Button subscribeButton;
public ServerView(String user, Consumer<String> onPlayerClicked) {
public ServerView(String user, Consumer<String> onPlayerClicked, long clientId) {
this.user = user;
this.onPlayerClicked = onPlayerClicked;
this.clientId = clientId;
this.gameList = new ComboBox<>();
this.listView = new ListView<>();
setupLayout();
@@ -29,17 +40,26 @@ public final class ServerView extends ViewWidget {
private void setupLayout() {
var playerHeader = Primitive.header(user, false);
subscribeButton = Primitive.button(
"subscribe",
() -> new EventFlow().addPostEvent(new NetworkEvents.SendSubscribe(clientId, gameList.getValue())).postEvent(),
false,
true
); // TODO localize
var subscribe = Primitive.hbox(gameList, subscribeButton);
var playerListSection = Primitive.vbox(
playerHeader,
Primitive.separator(),
subscribe,
listView
);
add(Pos.CENTER, playerListSection);
var disconnectButton = Primitive.button("disconnect", () -> {
transitionPrevious();
});
var disconnectButton = Primitive.button(
"disconnect", () -> transitionPrevious(), false);
add(Pos.BOTTOM_LEFT, Primitive.vbox(disconnectButton));
}
@@ -49,9 +69,21 @@ public final class ServerView extends ViewWidget {
listView.getItems().clear();
for (String player : players) {
var playerButton = Primitive.button(player, () -> onPlayerClicked.accept(player), false);
var playerButton = Primitive.button(player, () -> onPlayerClicked.accept(player), false, false);
listView.getItems().add(playerButton);
}
});
}
public void updateGameList(List<String> games) {
Platform.runLater(() -> {
gameList.getItems().clear();
gameList.setItems(FXCollections.observableArrayList(games));
gameList.getSelectionModel().select(0);
});
}
public void reEnableButton() {
subscribeButton.setDisable(false);
}
}