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https://github.com/2OOP/pism.git
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Removed System-Outs to clean up console
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@@ -49,7 +49,7 @@ public class GenericGameController<T extends TurnBasedGame<T>> implements GameCo
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this.gameThreadBehaviour.setOnSendMove((id, m) -> GlobalEventBus.postAsync(new NetworkEvents.SendMove(id, (short)translateMove(m))));
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// Tell thread how to update UI
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this.gameThreadBehaviour.setOnUpdateUI(() -> Platform.runLater(() -> canvas.redraw(game.deepCopy())));
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this.gameThreadBehaviour.setOnUpdateUI(() -> Platform.runLater(this::updateUI));
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// Change scene to game view
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gameView = new GameView(null, null, null, gameType);
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@@ -139,8 +139,6 @@ public class GenericGameController<T extends TurnBasedGame<T>> implements GameCo
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@Override
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public void updateUI() {
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System.out.println("DRAWING GAME");
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// Drawing game
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canvas.redraw(game.deepCopy());
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}
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}
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@@ -60,12 +60,12 @@ public class LocalMultiplayerView extends ViewWidget {
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if (information.players[0].isHuman) {
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players[0] = new LocalPlayer<>(information.players[0].name);
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} else {
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players[0] = new ArtificialPlayer<>(new MiniMaxAI<BitboardTicTacToe>(9), information.players[0].name);
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players[0] = new ArtificialPlayer<>(new RandomAI<BitboardTicTacToe>(), "Random AI");
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}
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if (information.players[1].isHuman) {
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players[1] = new LocalPlayer<>(information.players[1].name);
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} else {
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players[1] = new ArtificialPlayer<>(new RandomAI<BitboardTicTacToe>(), information.players[1].name);
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players[1] = new ArtificialPlayer<>(new MiniMaxAI<BitboardTicTacToe>(9), "MiniMax AI");
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}
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if (AppSettings.getSettings().getTutorialFlag() && AppSettings.getSettings().getFirstTTT()) {
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new ShowEnableTutorialWidget(
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@@ -61,7 +61,6 @@ public class MiniMaxAI<T extends TurnBasedGame<T>> extends AbstractAI<T> {
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}
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long chosenMove = bestMoves.get(random.nextInt(bestMoves.size()));
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System.out.println("[DEBUG] Selected move: " + Long.toBinaryString(chosenMove) + " | score: " + bestScore);
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return chosenMove;
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}
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@@ -19,11 +19,8 @@ public class RandomAI<T extends TurnBasedGame<T>> extends AbstractAI<T> {
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@Override
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public long getMove(T game) {
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System.out.println("Getting move?");
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long legalMoves = game.getLegalMoves();
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int move = new Random().nextInt(Long.bitCount(legalMoves));
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System.out.println("Legal moves: " + Long.toBinaryString(legalMoves));
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System.out.println("Playing: " + Long.toBinaryString(nthBitIndex(legalMoves, move)));
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return nthBitIndex(legalMoves, move);
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}
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