Removed System-Outs to clean up console

This commit is contained in:
2025-12-05 14:18:47 +01:00
parent 237f708a54
commit 449387c8ed
4 changed files with 3 additions and 9 deletions

View File

@@ -49,7 +49,7 @@ public class GenericGameController<T extends TurnBasedGame<T>> implements GameCo
this.gameThreadBehaviour.setOnSendMove((id, m) -> GlobalEventBus.postAsync(new NetworkEvents.SendMove(id, (short)translateMove(m))));
// Tell thread how to update UI
this.gameThreadBehaviour.setOnUpdateUI(() -> Platform.runLater(() -> canvas.redraw(game.deepCopy())));
this.gameThreadBehaviour.setOnUpdateUI(() -> Platform.runLater(this::updateUI));
// Change scene to game view
gameView = new GameView(null, null, null, gameType);
@@ -139,8 +139,6 @@ public class GenericGameController<T extends TurnBasedGame<T>> implements GameCo
@Override
public void updateUI() {
System.out.println("DRAWING GAME");
// Drawing game
canvas.redraw(game.deepCopy());
}
}

View File

@@ -60,12 +60,12 @@ public class LocalMultiplayerView extends ViewWidget {
if (information.players[0].isHuman) {
players[0] = new LocalPlayer<>(information.players[0].name);
} else {
players[0] = new ArtificialPlayer<>(new MiniMaxAI<BitboardTicTacToe>(9), information.players[0].name);
players[0] = new ArtificialPlayer<>(new RandomAI<BitboardTicTacToe>(), "Random AI");
}
if (information.players[1].isHuman) {
players[1] = new LocalPlayer<>(information.players[1].name);
} else {
players[1] = new ArtificialPlayer<>(new RandomAI<BitboardTicTacToe>(), information.players[1].name);
players[1] = new ArtificialPlayer<>(new MiniMaxAI<BitboardTicTacToe>(9), "MiniMax AI");
}
if (AppSettings.getSettings().getTutorialFlag() && AppSettings.getSettings().getFirstTTT()) {
new ShowEnableTutorialWidget(

View File

@@ -61,7 +61,6 @@ public class MiniMaxAI<T extends TurnBasedGame<T>> extends AbstractAI<T> {
}
long chosenMove = bestMoves.get(random.nextInt(bestMoves.size()));
System.out.println("[DEBUG] Selected move: " + Long.toBinaryString(chosenMove) + " | score: " + bestScore);
return chosenMove;
}

View File

@@ -19,11 +19,8 @@ public class RandomAI<T extends TurnBasedGame<T>> extends AbstractAI<T> {
@Override
public long getMove(T game) {
System.out.println("Getting move?");
long legalMoves = game.getLegalMoves();
int move = new Random().nextInt(Long.bitCount(legalMoves));
System.out.println("Legal moves: " + Long.toBinaryString(legalMoves));
System.out.println("Playing: " + Long.toBinaryString(nthBitIndex(legalMoves, move)));
return nthBitIndex(legalMoves, move);
}