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Fixed no game found bug
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@@ -24,19 +24,22 @@ public class Main {
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initSystems();
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GlobalEventBus.post(new Events.ServerEvents.StartServer("5001", "tictactoe"));
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CompletableFuture<String> serverIdFuture = new CompletableFuture<>();
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GlobalEventBus.post(new Events.ServerEvents.StartServerRequest("5001", "tictactoe", serverIdFuture));
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String serverId = serverIdFuture.get();
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CompletableFuture<String> future = new CompletableFuture<>();
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GlobalEventBus.post(new Events.ServerEvents.StartConnectionRequest("127.0.0.1", "5001", future));
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String serverId = future.get();
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CompletableFuture<String> connectionIdFuture = new CompletableFuture<>();
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GlobalEventBus.post(new Events.ServerEvents.StartConnectionRequest("127.0.0.1", "5001", connectionIdFuture));
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String connectionId = connectionIdFuture.get();
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CompletableFuture<String> future2 = new CompletableFuture<>();
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GlobalEventBus.post(new Events.ServerEvents.CreateTicTacToeGame(serverId, "John", "Pim", future2));
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String gameId = future.get();
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CompletableFuture<String> ticTacToeGame = new CompletableFuture<>();
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GlobalEventBus.post(new Events.ServerEvents.CreateTicTacToeGameRequest(serverId, "John", "Pim", ticTacToeGame));
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String ticTacToeGameId = ticTacToeGame.get();
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GlobalEventBus.post(new Events.ServerEvents.RunTicTacToeGame(serverId, gameId));
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GlobalEventBus.post(new Events.ServerEvents.Command(serverId, "MOVE", "0"));
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GlobalEventBus.post(new Events.ServerEvents.EndTicTacToeGame(serverId, gameId));
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GlobalEventBus.post(new Events.ServerEvents.RunTicTacToeGame(serverId, ticTacToeGameId));
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GlobalEventBus.post(new Events.ServerEvents.Command(connectionId, "MOVE", "0"));
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GlobalEventBus.post(new Events.ServerEvents.EndTicTacToeGame(serverId, ticTacToeGameId));
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// for (int i = 0; i < 1; i++) {
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// Thread thread = new Thread(() -> {
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