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Merge remote-tracking branch 'origin/289-server' into 289-server
# Conflicts: # app/src/main/java/org/toop/app/canvas/ReversiBitCanvas.java # app/src/main/java/org/toop/app/canvas/TicTacToeBitCanvas.java # framework/src/main/java/org/toop/framework/game/games/reversi/BitboardReversi.java # framework/src/main/java/org/toop/framework/game/games/tictactoe/BitboardTicTacToe.java
This commit is contained in:
@@ -0,0 +1,85 @@
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package org.toop.framework.game;
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import org.toop.framework.gameFramework.model.game.TurnBasedGame;
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import org.toop.framework.gameFramework.model.player.Player;
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import java.util.Arrays;
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// There is AI performance to be gained by getting rid of non-primitives and thus speeding up deepCopy
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public abstract class BitboardGame implements TurnBasedGame {
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private final int columnSize;
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private final int rowSize;
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private Player[] players;
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// long is 64 bits. Every game has a limit of 64 cells maximum.
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private final long[] playerBitboard;
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private int currentTurn = 0;
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public BitboardGame(int columnSize, int rowSize, int playerCount, Player[] players) {
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this.columnSize = columnSize;
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this.rowSize = rowSize;
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this.players = players;
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this.playerBitboard = new long[playerCount];
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Arrays.fill(playerBitboard, 0L);
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}
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public BitboardGame(BitboardGame other) {
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this.columnSize = other.columnSize;
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this.rowSize = other.rowSize;
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this.playerBitboard = other.playerBitboard.clone();
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this.currentTurn = other.currentTurn;
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this.players = Arrays.stream(other.players)
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.map(Player::deepCopy)
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.toArray(Player[]::new);
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}
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public int getColumnSize() {
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return this.columnSize;
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}
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public int getRowSize() {
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return this.rowSize;
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}
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public long getPlayerBitboard(int player) {
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return this.playerBitboard[player];
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}
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public void setPlayerBitboard(int player, long bitboard) {
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this.playerBitboard[player] = bitboard;
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}
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public int getPlayerCount() {
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return playerBitboard.length;
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}
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public int getCurrentTurn() {
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return getCurrentPlayerIndex();
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}
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public Player getPlayer(int index) {return players[index];}
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public int getCurrentPlayerIndex() {
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return currentTurn % playerBitboard.length;
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}
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public int getNextPlayer() {
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return (currentTurn + 1) % playerBitboard.length;
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}
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public Player getCurrentPlayer(){
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return players[getCurrentPlayerIndex()];
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}
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@Override
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public long[] getBoard() {return this.playerBitboard;}
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public void nextTurn() {
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currentTurn++;
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}
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}
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@@ -0,0 +1,3 @@
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package org.toop.framework.game;
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// TODO: Remove this, only used in ReversiCanvas. Needs to not
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public record Move(int position, char value) {}
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@@ -0,0 +1,88 @@
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package org.toop.framework.game.gameThreads;
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import org.toop.framework.eventbus.EventFlow;
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import org.toop.framework.gameFramework.GameState;
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import org.toop.framework.gameFramework.model.game.PlayResult;
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import org.toop.framework.gameFramework.model.game.threadBehaviour.AbstractThreadBehaviour;
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import org.toop.framework.gameFramework.view.GUIEvents;
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import org.toop.framework.gameFramework.model.game.TurnBasedGame;
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import org.toop.framework.gameFramework.model.player.Player;
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import java.util.function.Consumer;
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/**
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* Handles local turn-based game logic at a fixed update rate.
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* <p>
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* Runs a separate thread that executes game turns at a fixed frequency (default 60 updates/sec),
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* applying player moves, updating the game state, and dispatching UI events.
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*/
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public class LocalFixedRateThreadBehaviour extends AbstractThreadBehaviour implements Runnable {
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/**
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* Creates a fixed-rate behaviour for a local turn-based game.
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*
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* @param game the game instance
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*/
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public LocalFixedRateThreadBehaviour(TurnBasedGame game) {
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super(game);
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}
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/** Starts the game loop thread if not already running. */
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@Override
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public void start() {
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if (isRunning.compareAndSet(false, true)) {
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new Thread(this).start();
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}
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}
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/** Stops the game loop after the current iteration. */
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@Override
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public void stop() {
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isRunning.set(false);
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}
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/**
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* Main loop running at a fixed rate.
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* <p>
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* Fetches the current player's move, applies it to the game,
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* updates the UI, and handles game-ending states.
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*/
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@Override
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public void run() {
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final int UPS = 1;
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final long UPDATE_INTERVAL = 1_000_000_000L / UPS;
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long nextUpdate = System.nanoTime();
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while (isRunning.get()) {
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long now = System.nanoTime();
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if (now >= nextUpdate) {
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nextUpdate += UPDATE_INTERVAL;
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Player currentPlayer = game.getPlayer(game.getCurrentTurn());
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long move = currentPlayer.getMove(game.deepCopy());
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PlayResult result = game.play(move);
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updateUI();
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GameState state = result.state();
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switch (state) {
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case WIN, DRAW -> {
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isRunning.set(false);
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new EventFlow().addPostEvent(GUIEvents.GameEnded.class, state == GameState.WIN, result.player()).postEvent();
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}
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case NORMAL, TURN_SKIPPED -> { /* continue */ }
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default -> {
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logger.error("Unexpected state {}", state);
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isRunning.set(false);
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throw new RuntimeException("Unknown state: " + state);
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}
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}
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} else {
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try {
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Thread.sleep(10);
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} catch (InterruptedException ignored) {}
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}
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}
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}
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}
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@@ -0,0 +1,76 @@
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package org.toop.framework.game.gameThreads;
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import org.toop.framework.eventbus.EventFlow;
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import org.toop.framework.gameFramework.model.game.threadBehaviour.AbstractThreadBehaviour;
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import org.toop.framework.gameFramework.view.GUIEvents;
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import org.toop.framework.gameFramework.model.game.PlayResult;
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import org.toop.framework.gameFramework.GameState;
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import org.toop.framework.gameFramework.model.game.TurnBasedGame;
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import org.toop.framework.gameFramework.model.player.Player;
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import java.util.function.Consumer;
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/**
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* Handles local turn-based game logic in its own thread.
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* <p>
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* Repeatedly gets the current player's move, applies it to the game,
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* updates the UI, and stops when the game ends or {@link #stop()} is called.
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*/
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public class LocalThreadBehaviour extends AbstractThreadBehaviour implements Runnable {
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/**
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* Creates a new behaviour for a local turn-based game.
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*
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* @param game the game instance
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*/
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public LocalThreadBehaviour(TurnBasedGame game) {
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super(game);
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}
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/** Starts the game loop in a new thread. */
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@Override
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public void start() {
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if (isRunning.compareAndSet(false, true)) {
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new Thread(this).start();
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}
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}
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/** Stops the game loop after the current iteration. */
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@Override
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public void stop() {
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isRunning.set(false);
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}
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/**
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* Main game loop: gets the current player's move, applies it,
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* updates the UI, and handles end-of-game states.
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*/
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@Override
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public void run() {
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while (isRunning.get()) {
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Player currentPlayer = game.getPlayer(game.getCurrentTurn());
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long move = currentPlayer.getMove(game.deepCopy());
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PlayResult result = game.play(move);
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updateUI();
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GameState state = result.state();
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switch (state) {
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case WIN, DRAW -> {
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isRunning.set(false);
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new EventFlow().addPostEvent(
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GUIEvents.GameEnded.class,
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state == GameState.WIN,
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result.player()
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).postEvent();
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}
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case NORMAL, TURN_SKIPPED -> { /* continue normally */ }
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default -> {
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logger.error("Unexpected state {}", state);
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isRunning.set(false);
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throw new RuntimeException("Unknown state: " + state);
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}
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}
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}
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}
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}
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@@ -0,0 +1,84 @@
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package org.toop.framework.game.gameThreads;
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import org.toop.framework.eventbus.EventFlow;
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import org.toop.framework.gameFramework.model.game.threadBehaviour.AbstractThreadBehaviour;
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import org.toop.framework.gameFramework.view.GUIEvents;
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import org.toop.framework.gameFramework.model.game.TurnBasedGame;
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import org.toop.framework.gameFramework.model.game.SupportsOnlinePlay;
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import org.toop.framework.gameFramework.model.player.Player;
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import org.toop.framework.game.players.OnlinePlayer;
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/**
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* Handles online multiplayer game logic.
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* <p>
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* Reacts to server events, sending moves and updating the game state
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* for the local player while receiving moves from other players.
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*/
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public class OnlineThreadBehaviour extends AbstractThreadBehaviour implements SupportsOnlinePlay {
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/**
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* Creates behaviour and sets the first local player
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* (non-online player) from the given array.
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*/
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public OnlineThreadBehaviour(TurnBasedGame game) {
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super(game);
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}
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/** Finds the first non-online player in the array. */
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private int getFirstNotOnlinePlayer(Player[] players) {
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for (int i = 0; i < players.length; i++) {
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if (!(players[i] instanceof OnlinePlayer)) {
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return i;
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}
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}
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throw new RuntimeException("All players are online players");
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}
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/** Starts processing network events for the local player. */
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@Override
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public void start() {
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isRunning.set(true);
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}
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/** Stops processing network events. */
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@Override
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public void stop() {
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isRunning.set(false);
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}
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/**
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* Called when the server notifies that it is the local player's turn.
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* Sends the generated move back to the server.
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*/
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@Override
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public void onYourTurn(long clientId) {
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if (!isRunning.get()) return;
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long move = game.getPlayer(game.getCurrentTurn()).getMove(game.deepCopy());
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sendMove(clientId, move);
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}
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/**
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* Handles a move received from the server for any player.
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* Updates the game state and triggers a UI refresh.
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*/
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public void onMoveReceived(long move) {
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if (!isRunning.get()) return;
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game.play(move);
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updateUI();
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}
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/**
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* Handles the end of the game as notified by the server.
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* Updates the UI to show a win or draw result for the local player.
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*/
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public void gameFinished(String condition) {
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switch(condition.toUpperCase()){
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case "WIN", "LOSS" -> new EventFlow().addPostEvent(GUIEvents.GameEnded.class, true, game.getWinner()).postEvent();
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case "DRAW" -> new EventFlow().addPostEvent(GUIEvents.GameEnded.class, false, -1).postEvent();
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default -> {
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logger.error("Invalid condition");
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throw new RuntimeException("Unknown condition");
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}
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}
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}
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}
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@@ -0,0 +1,39 @@
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package org.toop.framework.game.gameThreads;
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import org.toop.framework.gameFramework.model.game.TurnBasedGame;
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/**
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* Online thread behaviour that adds a fixed delay before processing
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* the local player's turn.
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* <p>
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* This is identical to {@link OnlineThreadBehaviour}, but inserts a
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* short sleep before delegating to the base implementation.
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*/
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public class OnlineWithSleepThreadBehaviour extends OnlineThreadBehaviour {
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/**
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* Creates the behaviour and forwards the players to the base class.
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*
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* @param game the online-capable turn-based game
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*/
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public OnlineWithSleepThreadBehaviour(TurnBasedGame game) {
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super(game);
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}
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/**
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* Waits briefly before handling the "your turn" event.
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*
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* @param event the network event indicating it's this client's turn
|
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*/
|
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@Override
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public void onYourTurn(long clientId) {
|
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|
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try {
|
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Thread.sleep(50);
|
||||
} catch (InterruptedException e) {
|
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e.printStackTrace();
|
||||
}
|
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|
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super.onYourTurn(clientId);
|
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}
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}
|
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@@ -0,0 +1,170 @@
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package org.toop.game.games.reversi;
|
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|
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import org.toop.framework.gameFramework.GameState;
|
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import org.toop.framework.gameFramework.model.game.PlayResult;
|
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import org.toop.framework.gameFramework.model.player.Player;
|
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import org.toop.game.BitboardGame;
|
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|
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public class BitboardReversi extends BitboardGame {
|
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|
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public record Score(int black, int white) {}
|
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|
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private final long notAFile = 0xfefefefefefefefeL;
|
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private final long notHFile = 0x7f7f7f7f7f7f7f7fL;
|
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|
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public BitboardReversi(Player[] players) {
|
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super(8, 8, 2, players);
|
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|
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// Black (player 0)
|
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setPlayerBitboard(0, (1L << (3 + 4 * 8)) | (1L << (4 + 3 * 8)));
|
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|
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// White (player 1)
|
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setPlayerBitboard(1, (1L << (3 + 3 * 8)) | (1L << (4 + 4 * 8)));
|
||||
}
|
||||
|
||||
public BitboardReversi(BitboardReversi other) {
|
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super(other);
|
||||
}
|
||||
|
||||
public long getLegalMoves() {
|
||||
final long player = getPlayerBitboard(getCurrentPlayerIndex());
|
||||
final long opponent = getPlayerBitboard(getNextPlayer());
|
||||
|
||||
long legalMoves = 0L;
|
||||
|
||||
// north & south
|
||||
legalMoves |= computeMoves(player, opponent, 8, -1L);
|
||||
legalMoves |= computeMoves(player, opponent, -8, -1L);
|
||||
|
||||
// east & west
|
||||
legalMoves |= computeMoves(player, opponent, 1, notAFile);
|
||||
legalMoves |= computeMoves(player, opponent, -1, notHFile);
|
||||
|
||||
// north-east & north-west & south-east & south-west
|
||||
legalMoves |= computeMoves(player, opponent, 9, notAFile);
|
||||
legalMoves |= computeMoves(player, opponent, 7, notHFile);
|
||||
legalMoves |= computeMoves(player, opponent, -7, notAFile);
|
||||
legalMoves |= computeMoves(player, opponent, -9, notHFile);
|
||||
|
||||
return legalMoves;
|
||||
}
|
||||
|
||||
public long getFlips(long move) {
|
||||
final long player = getPlayerBitboard(getCurrentPlayerIndex());
|
||||
final long opponent = getPlayerBitboard(getNextPlayer());
|
||||
|
||||
long flips = 0L;
|
||||
|
||||
// north & south
|
||||
flips |= computeFlips(move, player, opponent, 8, -1L);
|
||||
flips |= computeFlips(move, player, opponent, -8, -1L);
|
||||
|
||||
// east & west
|
||||
flips |= computeFlips(move, player, opponent, 1, notAFile);
|
||||
flips |= computeFlips(move, player, opponent, -1, notHFile);
|
||||
|
||||
// north-east & north-west & south-east & south-west
|
||||
flips |= computeFlips(move, player, opponent, 9, notAFile);
|
||||
flips |= computeFlips(move, player, opponent, 7, notHFile);
|
||||
flips |= computeFlips(move, player, opponent, -7, notAFile);
|
||||
flips |= computeFlips(move, player, opponent, -9, notHFile);
|
||||
|
||||
return flips;
|
||||
}
|
||||
|
||||
@Override
|
||||
public BitboardReversi deepCopy() {return new BitboardReversi(this);}
|
||||
|
||||
public PlayResult play(long move) {
|
||||
final long flips = getFlips(move);
|
||||
|
||||
long player = getPlayerBitboard(getCurrentPlayerIndex());
|
||||
long opponent = getPlayerBitboard(getNextPlayer());
|
||||
|
||||
player |= move | flips;
|
||||
opponent &= ~flips;
|
||||
|
||||
setPlayerBitboard(getCurrentPlayerIndex(), player);
|
||||
setPlayerBitboard(getNextPlayer(), opponent);
|
||||
|
||||
nextTurn();
|
||||
|
||||
final long nextLegalMoves = getLegalMoves();
|
||||
|
||||
if (nextLegalMoves == 0) {
|
||||
nextTurn();
|
||||
|
||||
final long skippedLegalMoves = getLegalMoves();
|
||||
|
||||
if (skippedLegalMoves == 0) {
|
||||
int winner = getWinner();
|
||||
|
||||
if (winner == -1) {
|
||||
return new PlayResult(GameState.DRAW, -1);
|
||||
}
|
||||
|
||||
return new PlayResult(GameState.WIN, winner);
|
||||
}
|
||||
|
||||
return new PlayResult(GameState.TURN_SKIPPED, getCurrentPlayerIndex());
|
||||
}
|
||||
|
||||
return new PlayResult(GameState.NORMAL, getCurrentPlayerIndex());
|
||||
}
|
||||
|
||||
public Score getScore() {
|
||||
return new Score(
|
||||
Long.bitCount(getPlayerBitboard(0)),
|
||||
Long.bitCount(getPlayerBitboard(1))
|
||||
);
|
||||
}
|
||||
|
||||
public int getWinner(){
|
||||
final long black = getPlayerBitboard(0);
|
||||
final long white = getPlayerBitboard(1);
|
||||
|
||||
final int blackCount = Long.bitCount(black);
|
||||
final int whiteCount = Long.bitCount(white);
|
||||
|
||||
if (blackCount == whiteCount){
|
||||
return -1;
|
||||
}
|
||||
else if (blackCount > whiteCount){
|
||||
return 0;
|
||||
}
|
||||
else{
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
|
||||
private long computeMoves(long player, long opponent, int shift, long mask) {
|
||||
long moves = shift(player, shift, mask) & opponent;
|
||||
long captured = moves;
|
||||
|
||||
while (moves != 0) {
|
||||
moves = shift(moves, shift, mask) & opponent;
|
||||
captured |= moves;
|
||||
}
|
||||
|
||||
long landing = shift(captured, shift, mask);
|
||||
return landing & ~(player | opponent);
|
||||
}
|
||||
|
||||
private long computeFlips(long move, long player, long opponent, int shift, long mask) {
|
||||
long flips = 0L;
|
||||
long pos = move;
|
||||
|
||||
while (true) {
|
||||
pos = shift(pos, shift, mask);
|
||||
if (pos == 0) return 0L;
|
||||
|
||||
if ((pos & opponent) != 0) flips |= pos;
|
||||
else if ((pos & player) != 0) return flips;
|
||||
else return 0L;
|
||||
}
|
||||
}
|
||||
|
||||
private long shift(long bit, int shift, long mask) {
|
||||
return shift > 0 ? (bit << shift) & mask : (bit >>> -shift) & mask;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,103 @@
|
||||
package org.toop.game.games.tictactoe;
|
||||
|
||||
import org.toop.framework.gameFramework.GameState;
|
||||
import org.toop.framework.gameFramework.model.game.PlayResult;
|
||||
import org.toop.framework.gameFramework.model.player.Player;
|
||||
import org.toop.game.BitboardGame;
|
||||
|
||||
public class BitboardTicTacToe extends BitboardGame {
|
||||
private final long[] winningLines = {
|
||||
0b111000000L, // top row
|
||||
0b000111000L, // middle row
|
||||
0b000000111L, // bottom row
|
||||
0b100100100L, // left column
|
||||
0b010010010L, // middle column
|
||||
0b001001001L, // right column
|
||||
0b100010001L, // diagonal
|
||||
0b001010100L // anti-diagonal
|
||||
};
|
||||
|
||||
public BitboardTicTacToe(Player[] players) {
|
||||
super(3, 3, 2, players);
|
||||
}
|
||||
public BitboardTicTacToe(BitboardTicTacToe other) {
|
||||
super(other);
|
||||
}
|
||||
|
||||
public long getLegalMoves() {
|
||||
final long xBitboard = getPlayerBitboard(0);
|
||||
final long oBitboard = getPlayerBitboard(1);
|
||||
|
||||
final long taken = (xBitboard | oBitboard);
|
||||
return (~taken) & 0x1ffL;
|
||||
}
|
||||
|
||||
public int getWinner(){
|
||||
return getCurrentPlayerIndex();
|
||||
}
|
||||
|
||||
public PlayResult play(long move) {
|
||||
// Player loses if move is invalid
|
||||
if ((move & getLegalMoves()) == 0 || Long.bitCount(move) != 1){
|
||||
return new PlayResult(GameState.WIN, getNextPlayer());
|
||||
}
|
||||
|
||||
// Move is legal, make move
|
||||
long playerBitboard = getPlayerBitboard(getCurrentPlayerIndex());
|
||||
playerBitboard |= move;
|
||||
|
||||
setPlayerBitboard(getCurrentPlayerIndex(), playerBitboard);
|
||||
|
||||
// Check if current player won
|
||||
if (checkWin(playerBitboard)) {
|
||||
return new PlayResult(GameState.WIN, getCurrentPlayerIndex());
|
||||
}
|
||||
|
||||
// Proceed to next turn
|
||||
nextTurn();
|
||||
|
||||
|
||||
// Check for early draw
|
||||
if (getLegalMoves() == 0L || checkEarlyDraw()) {
|
||||
return new PlayResult(GameState.DRAW, -1);
|
||||
}
|
||||
|
||||
// Nothing weird happened, continue on as normal
|
||||
return new PlayResult(GameState.NORMAL, -1);
|
||||
}
|
||||
|
||||
private boolean checkWin(long board) {
|
||||
for (final long line : winningLines) {
|
||||
if ((board & line) == line) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private boolean checkEarlyDraw() {
|
||||
final long xBitboard = getPlayerBitboard(0);
|
||||
final long oBitboard = getPlayerBitboard(1);
|
||||
|
||||
final long taken = (xBitboard | oBitboard);
|
||||
final long empty = (~taken) & 0x1FFL;
|
||||
|
||||
for (final long line : winningLines) {
|
||||
if (((line & xBitboard) != 0 && (line & oBitboard) != 0)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if ((line & empty) != 0) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public BitboardTicTacToe deepCopy() {
|
||||
return new BitboardTicTacToe(this);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,55 @@
|
||||
package org.toop.framework.game.players;
|
||||
|
||||
import org.toop.framework.gameFramework.model.player.*;
|
||||
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
|
||||
|
||||
/**
|
||||
* Represents a player controlled by an AI in a game.
|
||||
* <p>
|
||||
* This player uses an {@link AbstractAI} instance to determine its moves. The generic
|
||||
* parameter {@code T} specifies the type of {@link GameR} the AI can handle.
|
||||
* </p>
|
||||
*
|
||||
* @param <T> the specific type of game this AI player can play
|
||||
*/
|
||||
public class ArtificialPlayer extends AbstractPlayer {
|
||||
|
||||
/** The AI instance used to calculate moves. */
|
||||
private final AI ai;
|
||||
|
||||
/**
|
||||
* Constructs a new ArtificialPlayer using the specified AI.
|
||||
*
|
||||
* @param ai the AI instance that determines moves for this player
|
||||
*/
|
||||
public ArtificialPlayer(AI ai, String name) {
|
||||
super(name);
|
||||
this.ai = ai;
|
||||
}
|
||||
|
||||
public ArtificialPlayer(ArtificialPlayer other) {
|
||||
super(other);
|
||||
this.ai = other.ai.deepCopy();
|
||||
}
|
||||
|
||||
/**
|
||||
* Determines the next move for this player using its AI.
|
||||
* <p>
|
||||
* This method overrides {@link AbstractPlayer#getMove(GameR)}. Because the AI is
|
||||
* typed to {@code T}, a runtime cast is required. It is the caller's
|
||||
* responsibility to ensure that {@code gameCopy} is of type {@code T}.
|
||||
* </p>
|
||||
*
|
||||
* @param gameCopy a copy of the current game state
|
||||
* @return the integer representing the chosen move
|
||||
* @throws ClassCastException if {@code gameCopy} is not of type {@code T}
|
||||
*/
|
||||
public long getMove(TurnBasedGame gameCopy) {
|
||||
return ai.getMove(gameCopy);
|
||||
}
|
||||
|
||||
@Override
|
||||
public ArtificialPlayer deepCopy() {
|
||||
return new ArtificialPlayer(this);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,85 @@
|
||||
package org.toop.framework.game.players;
|
||||
|
||||
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
|
||||
import org.toop.framework.gameFramework.model.player.AbstractPlayer;
|
||||
|
||||
import java.util.concurrent.CompletableFuture;
|
||||
import java.util.concurrent.ExecutionException;
|
||||
|
||||
public class LocalPlayer extends AbstractPlayer {
|
||||
// Future can be used with event system, IF unsubscribeAfterSuccess works...
|
||||
// private CompletableFuture<Integer> LastMove = new CompletableFuture<>();
|
||||
|
||||
private CompletableFuture<Long> LastMove;
|
||||
|
||||
public LocalPlayer(String name) {
|
||||
super(name);
|
||||
}
|
||||
|
||||
public LocalPlayer(LocalPlayer other) {
|
||||
super(other);
|
||||
}
|
||||
|
||||
@Override
|
||||
public long getMove(TurnBasedGame gameCopy) {
|
||||
return getValidMove(gameCopy);
|
||||
}
|
||||
|
||||
public void setMove(long move) {
|
||||
LastMove.complete(move);
|
||||
}
|
||||
|
||||
// TODO: helper function, would like to replace to get rid of this method
|
||||
public static boolean contains(int[] array, int value){
|
||||
for (int i : array) if (i == value) return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
private long getMove2(TurnBasedGame gameCopy) {
|
||||
LastMove = new CompletableFuture<>();
|
||||
long move = 0;
|
||||
try {
|
||||
move = LastMove.get();
|
||||
System.out.println(Long.toBinaryString(move));
|
||||
} catch (InterruptedException | ExecutionException e) {
|
||||
// TODO: Add proper logging.
|
||||
e.printStackTrace();
|
||||
}
|
||||
return move;
|
||||
}
|
||||
|
||||
protected long getValidMove(TurnBasedGame gameCopy){
|
||||
// Get this player's valid moves
|
||||
long validMoves = gameCopy.getLegalMoves();
|
||||
// Make sure provided move is valid
|
||||
// TODO: Limit amount of retries?
|
||||
// TODO: Stop copying game so many times
|
||||
long move = getMove2(gameCopy.deepCopy());
|
||||
while ((validMoves & move) == 0) {
|
||||
System.out.println("Not a valid move, try again");
|
||||
move = getMove2(gameCopy.deepCopy());
|
||||
}
|
||||
return move;
|
||||
}
|
||||
|
||||
@Override
|
||||
public LocalPlayer deepCopy() {
|
||||
return new LocalPlayer(this.getName());
|
||||
}
|
||||
|
||||
/*public void register() {
|
||||
// Listening to PlayerAttemptedMove
|
||||
new EventFlow().listen(GUIEvents.PlayerAttemptedMove.class, event -> {
|
||||
if (!LastMove.isDone()) {
|
||||
LastMove.complete(event.move()); // complete the future
|
||||
}
|
||||
}, true); // auto-unsubscribe
|
||||
}
|
||||
|
||||
// This blocks until the next move arrives
|
||||
public int take() throws ExecutionException, InterruptedException {
|
||||
int move = LastMove.get(); // blocking
|
||||
LastMove = new CompletableFuture<>(); // reset for next move
|
||||
return move;
|
||||
}*/
|
||||
}
|
||||
@@ -0,0 +1,165 @@
|
||||
package org.toop.framework.game.players;
|
||||
|
||||
import org.toop.framework.gameFramework.GameState;
|
||||
import org.toop.framework.gameFramework.model.game.PlayResult;
|
||||
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
|
||||
import org.toop.framework.gameFramework.model.player.AbstractAI;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
import java.util.Random;
|
||||
|
||||
public class MiniMaxAI extends AbstractAI {
|
||||
|
||||
private final int maxDepth;
|
||||
private final Random random = new Random();
|
||||
|
||||
public MiniMaxAI(int depth) {
|
||||
this.maxDepth = depth;
|
||||
}
|
||||
|
||||
public MiniMaxAI(MiniMaxAI other) {
|
||||
this.maxDepth = other.maxDepth;
|
||||
}
|
||||
|
||||
@Override
|
||||
public MiniMaxAI deepCopy() {
|
||||
return new MiniMaxAI(this);
|
||||
}
|
||||
|
||||
@Override
|
||||
public long getMove(TurnBasedGame game) {
|
||||
long legalMoves = game.getLegalMoves();
|
||||
if (legalMoves == 0) return 0;
|
||||
|
||||
List<Long> bestMoves = new ArrayList<>();
|
||||
int bestScore = Integer.MIN_VALUE;
|
||||
int aiPlayer = game.getCurrentTurn();
|
||||
|
||||
long movesLoop = legalMoves;
|
||||
while (movesLoop != 0) {
|
||||
long move = 1L << Long.numberOfTrailingZeros(movesLoop);
|
||||
TurnBasedGame copy = game.deepCopy();
|
||||
PlayResult result = copy.play(move);
|
||||
|
||||
int score;
|
||||
switch (result.state()) {
|
||||
case WIN -> score = (result.player() == aiPlayer ? maxDepth : -maxDepth);
|
||||
case DRAW -> score = 0;
|
||||
default -> score = getMoveScore(copy, maxDepth - 1, false, aiPlayer, Integer.MIN_VALUE, Integer.MAX_VALUE);
|
||||
}
|
||||
|
||||
if (score > bestScore) {
|
||||
bestScore = score;
|
||||
bestMoves.clear();
|
||||
bestMoves.add(move);
|
||||
} else if (score == bestScore) {
|
||||
bestMoves.add(move);
|
||||
}
|
||||
|
||||
movesLoop &= movesLoop - 1;
|
||||
}
|
||||
|
||||
long chosenMove = bestMoves.get(random.nextInt(bestMoves.size()));
|
||||
return chosenMove;
|
||||
}
|
||||
|
||||
/**
|
||||
* Recursive minimax with alpha-beta pruning and heuristic evaluation.
|
||||
*
|
||||
* @param game Current game state
|
||||
* @param depth Remaining depth
|
||||
* @param maximizing True if AI is maximizing, false if opponent
|
||||
* @param aiPlayer AI's player index
|
||||
* @param alpha Alpha value
|
||||
* @param beta Beta value
|
||||
* @return score of the position
|
||||
*/
|
||||
private int getMoveScore(TurnBasedGame game, int depth, boolean maximizing, int aiPlayer, int alpha, int beta) {
|
||||
long legalMoves = game.getLegalMoves();
|
||||
|
||||
// Terminal state
|
||||
PlayResult lastResult = null;
|
||||
if (legalMoves == 0) {
|
||||
lastResult = new PlayResult(GameState.DRAW, -1);
|
||||
}
|
||||
|
||||
// If the game is over or depth limit reached, evaluate
|
||||
if (depth <= 0 || legalMoves == 0) {
|
||||
if (lastResult != null) return 0;
|
||||
return evaluateBoard(game, aiPlayer);
|
||||
}
|
||||
|
||||
int bestScore = maximizing ? Integer.MIN_VALUE : Integer.MAX_VALUE;
|
||||
long movesLoop = legalMoves;
|
||||
|
||||
while (movesLoop != 0) {
|
||||
long move = 1L << Long.numberOfTrailingZeros(movesLoop);
|
||||
TurnBasedGame copy = game.deepCopy();
|
||||
PlayResult result = copy.play(move);
|
||||
|
||||
int score;
|
||||
switch (result.state()) {
|
||||
case WIN -> score = (result.player() == aiPlayer ? depth : -depth);
|
||||
case DRAW -> score = 0;
|
||||
default -> score = getMoveScore(copy, depth - 1, !maximizing, aiPlayer, alpha, beta);
|
||||
}
|
||||
|
||||
if (maximizing) {
|
||||
bestScore = Math.max(bestScore, score);
|
||||
alpha = Math.max(alpha, bestScore);
|
||||
} else {
|
||||
bestScore = Math.min(bestScore, score);
|
||||
beta = Math.min(beta, bestScore);
|
||||
}
|
||||
|
||||
// Alpha-beta pruning
|
||||
if (beta <= alpha) break;
|
||||
|
||||
movesLoop &= movesLoop - 1;
|
||||
}
|
||||
|
||||
return bestScore;
|
||||
}
|
||||
|
||||
/**
|
||||
* Simple heuristic evaluation for Reversi-like games.
|
||||
* Positive = good for AI, Negative = good for opponent.
|
||||
*
|
||||
* @param game Game state
|
||||
* @param aiPlayer AI's player index
|
||||
* @return heuristic score
|
||||
*/
|
||||
private int evaluateBoard(TurnBasedGame game, int aiPlayer) {
|
||||
long[] board = game.getBoard();
|
||||
int aiCount = 0;
|
||||
int opponentCount = 0;
|
||||
|
||||
// Count pieces for AI vs opponent
|
||||
for (int i = 0; i < board.length; i++) {
|
||||
long bits = board[i];
|
||||
for (int j = 0; j < 64; j++) {
|
||||
if ((bits & (1L << j)) != 0) {
|
||||
// Assume player 0 occupies even indices, player 1 occupies odd
|
||||
if ((i * 64 + j) % game.getPlayerCount() == aiPlayer) aiCount++;
|
||||
else opponentCount++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Mobility (number of legal moves)
|
||||
int mobility = Long.bitCount(game.getLegalMoves());
|
||||
|
||||
// Corner control (top-left, top-right, bottom-left, bottom-right)
|
||||
int corners = 0;
|
||||
long[] cornerMasks = {1L << 0, 1L << 7, 1L << 56, 1L << 63};
|
||||
for (long mask : cornerMasks) {
|
||||
for (long b : board) {
|
||||
if ((b & mask) != 0) corners += 1;
|
||||
}
|
||||
}
|
||||
|
||||
// Weighted sum
|
||||
return (aiCount - opponentCount) + 2 * mobility + 5 * corners;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,36 @@
|
||||
package org.toop.framework.game.players;
|
||||
|
||||
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
|
||||
import org.toop.framework.gameFramework.model.player.AbstractPlayer;
|
||||
import org.toop.framework.gameFramework.model.player.Player;
|
||||
|
||||
/**
|
||||
* Represents a player controlled remotely or over a network.
|
||||
* <p>
|
||||
* This class extends {@link AbstractPlayer} and can be used to implement game logic
|
||||
* where moves are provided by an external source (e.g., another user or a server).
|
||||
* Currently, this class is a placeholder and does not implement move logic.
|
||||
* </p>
|
||||
*/
|
||||
public class OnlinePlayer extends AbstractPlayer {
|
||||
|
||||
/**
|
||||
* Constructs a new OnlinePlayer.
|
||||
* <p>
|
||||
* Currently, no additional initialization is performed. Subclasses or
|
||||
* future implementations should provide mechanisms to receive moves from
|
||||
* an external source.
|
||||
*/
|
||||
public OnlinePlayer(String name) {
|
||||
super(name);
|
||||
}
|
||||
|
||||
public OnlinePlayer(OnlinePlayer other) {
|
||||
super(other);
|
||||
}
|
||||
|
||||
@Override
|
||||
public Player deepCopy() {
|
||||
return new OnlinePlayer(this);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,38 @@
|
||||
package org.toop.framework.game.players;
|
||||
|
||||
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
|
||||
import org.toop.framework.gameFramework.model.player.AbstractAI;
|
||||
|
||||
import java.util.Random;
|
||||
|
||||
|
||||
public class RandomAI extends AbstractAI {
|
||||
|
||||
public RandomAI() {
|
||||
super();
|
||||
}
|
||||
|
||||
@Override
|
||||
public RandomAI deepCopy() {
|
||||
return new RandomAI();
|
||||
}
|
||||
|
||||
@Override
|
||||
public long getMove(TurnBasedGame game) {
|
||||
long legalMoves = game.getLegalMoves();
|
||||
int move = new Random().nextInt(Long.bitCount(legalMoves));
|
||||
return nthBitIndex(legalMoves, move);
|
||||
}
|
||||
|
||||
public static long nthBitIndex(long bb, int n) {
|
||||
while (bb != 0) {
|
||||
int tz = Long.numberOfTrailingZeros(bb);
|
||||
if (n == 0) {
|
||||
return 1L << tz;
|
||||
}
|
||||
bb &= bb - 1; // clear the least significant 1
|
||||
n--;
|
||||
}
|
||||
return 0L; // not enough 1s
|
||||
}
|
||||
}
|
||||
@@ -1,8 +1,7 @@
|
||||
package org.toop.framework.gameFramework.controller;
|
||||
|
||||
import org.toop.framework.gameFramework.model.game.SupportsOnlinePlay;
|
||||
import org.toop.framework.gameFramework.model.game.threadBehaviour.Controllable;
|
||||
import org.toop.framework.networking.events.NetworkEvents;
|
||||
import org.toop.framework.networking.connection.events.NetworkEvents;
|
||||
|
||||
public interface GameController extends Controllable, UpdatesGameUI {
|
||||
/** Called when it is this player's turn to make a move. */
|
||||
|
||||
@@ -1,7 +1,5 @@
|
||||
package org.toop.framework.gameFramework.model.game;
|
||||
|
||||
import org.toop.framework.networking.events.NetworkEvents;
|
||||
|
||||
/**
|
||||
* Interface for games that support online multiplayer play.
|
||||
* <p>
|
||||
|
||||
@@ -1,13 +1,13 @@
|
||||
package org.toop.framework.networking;
|
||||
package org.toop.framework.networking.connection;
|
||||
|
||||
import org.apache.logging.log4j.LogManager;
|
||||
import org.apache.logging.log4j.Logger;
|
||||
import org.toop.framework.SnowflakeGenerator;
|
||||
import org.toop.framework.eventbus.EventFlow;
|
||||
import org.toop.framework.eventbus.bus.EventBus;
|
||||
import org.toop.framework.networking.events.NetworkEvents;
|
||||
import org.toop.framework.networking.exceptions.ClientNotFoundException;
|
||||
import org.toop.framework.networking.interfaces.NetworkingClientManager;
|
||||
import org.toop.framework.networking.connection.events.NetworkEvents;
|
||||
import org.toop.framework.networking.connection.exceptions.ClientNotFoundException;
|
||||
import org.toop.framework.networking.connection.interfaces.NetworkingClientManager;
|
||||
|
||||
public class NetworkingClientEventListener {
|
||||
private static final Logger logger = LogManager.getLogger(NetworkingClientEventListener.class);
|
||||
@@ -1,4 +1,4 @@
|
||||
package org.toop.framework.networking;
|
||||
package org.toop.framework.networking.connection;
|
||||
|
||||
import java.util.*;
|
||||
import java.util.concurrent.ConcurrentHashMap;
|
||||
@@ -10,13 +10,13 @@ import org.apache.logging.log4j.LogManager;
|
||||
import org.apache.logging.log4j.Logger;
|
||||
import org.toop.framework.eventbus.EventFlow;
|
||||
import org.toop.framework.eventbus.bus.EventBus;
|
||||
import org.toop.framework.networking.events.NetworkEvents;
|
||||
import org.toop.framework.networking.exceptions.ClientNotFoundException;
|
||||
import org.toop.framework.networking.exceptions.CouldNotConnectException;
|
||||
import org.toop.framework.networking.interfaces.NetworkingClient;
|
||||
import org.toop.framework.networking.types.NetworkingConnector;
|
||||
import org.toop.framework.networking.connection.events.NetworkEvents;
|
||||
import org.toop.framework.networking.connection.exceptions.ClientNotFoundException;
|
||||
import org.toop.framework.networking.connection.exceptions.CouldNotConnectException;
|
||||
import org.toop.framework.networking.connection.interfaces.NetworkingClient;
|
||||
import org.toop.framework.networking.connection.types.NetworkingConnector;
|
||||
|
||||
public class NetworkingClientManager implements org.toop.framework.networking.interfaces.NetworkingClientManager {
|
||||
public class NetworkingClientManager implements org.toop.framework.networking.connection.interfaces.NetworkingClientManager {
|
||||
private static final Logger logger = LogManager.getLogger(NetworkingClientManager.class);
|
||||
|
||||
private final EventBus eventBus;
|
||||
@@ -1,4 +1,4 @@
|
||||
package org.toop.framework.networking.clients;
|
||||
package org.toop.framework.networking.connection.clients;
|
||||
|
||||
import io.netty.bootstrap.Bootstrap;
|
||||
import io.netty.channel.*;
|
||||
@@ -12,9 +12,9 @@ import io.netty.util.CharsetUtil;
|
||||
import org.apache.logging.log4j.LogManager;
|
||||
import org.apache.logging.log4j.Logger;
|
||||
import org.toop.framework.eventbus.bus.EventBus;
|
||||
import org.toop.framework.networking.exceptions.CouldNotConnectException;
|
||||
import org.toop.framework.networking.handlers.NetworkingGameClientHandler;
|
||||
import org.toop.framework.networking.interfaces.NetworkingClient;
|
||||
import org.toop.framework.networking.connection.exceptions.CouldNotConnectException;
|
||||
import org.toop.framework.networking.connection.handlers.NetworkingGameClientHandler;
|
||||
import org.toop.framework.networking.connection.interfaces.NetworkingClient;
|
||||
|
||||
import java.net.InetSocketAddress;
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
package org.toop.framework.networking.events;
|
||||
package org.toop.framework.networking.connection.events;
|
||||
|
||||
import java.util.*;
|
||||
import java.util.concurrent.CompletableFuture;
|
||||
@@ -6,8 +6,8 @@ import java.util.concurrent.CompletableFuture;
|
||||
import org.toop.annotations.AutoResponseResult;
|
||||
import org.toop.framework.eventbus.GlobalEventBus;
|
||||
import org.toop.framework.eventbus.events.*;
|
||||
import org.toop.framework.networking.interfaces.NetworkingClient;
|
||||
import org.toop.framework.networking.types.NetworkingConnector;
|
||||
import org.toop.framework.networking.connection.interfaces.NetworkingClient;
|
||||
import org.toop.framework.networking.connection.types.NetworkingConnector;
|
||||
|
||||
/**
|
||||
* Defines all event types related to the networking subsystem.
|
||||
@@ -1,4 +1,4 @@
|
||||
package org.toop.framework.networking.exceptions;
|
||||
package org.toop.framework.networking.connection.exceptions;
|
||||
|
||||
/**
|
||||
* Thrown when an operation is attempted on a networking client
|
||||
@@ -1,4 +1,4 @@
|
||||
package org.toop.framework.networking.exceptions;
|
||||
package org.toop.framework.networking.connection.exceptions;
|
||||
|
||||
public class CouldNotConnectException extends RuntimeException {
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
package org.toop.framework.networking.exceptions;
|
||||
package org.toop.framework.networking.connection.exceptions;
|
||||
|
||||
public class NetworkingInitializationException extends RuntimeException {
|
||||
public NetworkingInitializationException(String message, Throwable cause) {
|
||||
@@ -1,4 +1,4 @@
|
||||
package org.toop.framework.networking.handlers;
|
||||
package org.toop.framework.networking.connection.handlers;
|
||||
|
||||
import io.netty.channel.ChannelHandlerContext;
|
||||
import io.netty.channel.ChannelInboundHandlerAdapter;
|
||||
@@ -9,7 +9,7 @@ import java.util.regex.Pattern;
|
||||
import org.apache.logging.log4j.LogManager;
|
||||
import org.apache.logging.log4j.Logger;
|
||||
import org.toop.framework.eventbus.bus.EventBus;
|
||||
import org.toop.framework.networking.events.NetworkEvents;
|
||||
import org.toop.framework.networking.connection.events.NetworkEvents;
|
||||
|
||||
public class NetworkingGameClientHandler extends ChannelInboundHandlerAdapter {
|
||||
private static final Logger logger = LogManager.getLogger(NetworkingGameClientHandler.class);
|
||||
@@ -1,6 +1,6 @@
|
||||
package org.toop.framework.networking.interfaces;
|
||||
package org.toop.framework.networking.connection.interfaces;
|
||||
|
||||
import org.toop.framework.networking.exceptions.CouldNotConnectException;
|
||||
import org.toop.framework.networking.connection.exceptions.CouldNotConnectException;
|
||||
|
||||
import java.net.InetSocketAddress;
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
package org.toop.framework.networking.interfaces;
|
||||
package org.toop.framework.networking.connection.interfaces;
|
||||
|
||||
import org.toop.framework.networking.exceptions.ClientNotFoundException;
|
||||
import org.toop.framework.networking.exceptions.CouldNotConnectException;
|
||||
import org.toop.framework.networking.types.NetworkingConnector;
|
||||
import org.toop.framework.networking.connection.exceptions.ClientNotFoundException;
|
||||
import org.toop.framework.networking.connection.exceptions.CouldNotConnectException;
|
||||
import org.toop.framework.networking.connection.types.NetworkingConnector;
|
||||
|
||||
public interface NetworkingClientManager {
|
||||
void startClient(
|
||||
@@ -1,4 +1,4 @@
|
||||
package org.toop.framework.networking.types;
|
||||
package org.toop.framework.networking.connection.types;
|
||||
|
||||
import java.util.concurrent.TimeUnit;
|
||||
|
||||
@@ -1,3 +1,3 @@
|
||||
package org.toop.framework.networking.types;
|
||||
package org.toop.framework.networking.connection.types;
|
||||
|
||||
public record ServerCommand(long clientId, String command) {}
|
||||
@@ -0,0 +1,3 @@
|
||||
package org.toop.framework.networking.connection.types;
|
||||
|
||||
public record ServerMessage(String message) {}
|
||||
@@ -0,0 +1,30 @@
|
||||
package org.toop.framework.networking.server;
|
||||
|
||||
import org.toop.framework.game.BitboardGame;
|
||||
|
||||
public class Game implements OnlineGame {
|
||||
|
||||
private long id;
|
||||
private User[] users;
|
||||
private GameDefinition<BitboardGame<?>> game;
|
||||
|
||||
public Game(GameDefinition game, User... users) {
|
||||
this.game = game;
|
||||
this.users = users;
|
||||
}
|
||||
|
||||
@Override
|
||||
public long id() {
|
||||
return id;
|
||||
}
|
||||
|
||||
@Override
|
||||
public GameDefinition game() {
|
||||
return game;
|
||||
}
|
||||
|
||||
@Override
|
||||
public User[] users() {
|
||||
return users;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,26 @@
|
||||
package org.toop.framework.networking.server;
|
||||
|
||||
import java.lang.reflect.InvocationTargetException;
|
||||
|
||||
public class GameDefinition<T> {
|
||||
private final String name;
|
||||
private final Class<T> game;
|
||||
|
||||
public GameDefinition(String name, Class<T> game) {
|
||||
this.name = name;
|
||||
this.game = game;
|
||||
}
|
||||
|
||||
public String name() {
|
||||
return name;
|
||||
}
|
||||
|
||||
public T create(String... users) {
|
||||
try {
|
||||
return game.getDeclaredConstructor().newInstance(users);
|
||||
} catch (InstantiationException | IllegalAccessException | InvocationTargetException | NoSuchMethodException e) {
|
||||
throw new RuntimeException(e);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,8 @@
|
||||
package org.toop.framework.networking.server;
|
||||
|
||||
public interface GameServer {
|
||||
// List<?> gameTypes();
|
||||
// List<?> ongoingGames();
|
||||
// void startGame(String gameType, User... users);
|
||||
// String[] onlineUsers();
|
||||
}
|
||||
@@ -0,0 +1,68 @@
|
||||
package org.toop.framework.networking.server;
|
||||
|
||||
import io.netty.bootstrap.ServerBootstrap;
|
||||
import io.netty.channel.*;
|
||||
import io.netty.channel.nio.NioEventLoopGroup;
|
||||
import io.netty.channel.nio.NioIoHandler;
|
||||
import io.netty.channel.socket.nio.NioServerSocketChannel;
|
||||
import io.netty.channel.socket.nio.NioSocketChannel;
|
||||
import io.netty.handler.codec.LineBasedFrameDecoder;
|
||||
import io.netty.handler.codec.string.StringDecoder;
|
||||
import io.netty.handler.codec.string.StringEncoder;
|
||||
import io.netty.handler.logging.LogLevel;
|
||||
import io.netty.handler.logging.LoggingHandler;
|
||||
import org.toop.framework.SnowflakeGenerator;
|
||||
import org.toop.framework.game.BitboardGame;
|
||||
|
||||
import java.util.Map;
|
||||
|
||||
public class MasterServer {
|
||||
private final int port;
|
||||
public final Server gs;
|
||||
|
||||
public MasterServer(int port, Map<String, GameDefinition<BitboardGame<?>>> gameTypes) {
|
||||
this.port = port;
|
||||
this.gs = new Server(gameTypes);
|
||||
}
|
||||
|
||||
public void start() throws InterruptedException {
|
||||
|
||||
EventLoopGroup bossGroup = new NioEventLoopGroup(1);
|
||||
EventLoopGroup workerGroup = new MultiThreadIoEventLoopGroup(NioIoHandler.newFactory());
|
||||
|
||||
try {
|
||||
|
||||
ServerBootstrap bootstrap = new ServerBootstrap();
|
||||
bootstrap.group(workerGroup);
|
||||
bootstrap.channel(NioServerSocketChannel.class);
|
||||
bootstrap.option(ChannelOption.SO_BACKLOG, 128);
|
||||
bootstrap.childOption(ChannelOption.SO_KEEPALIVE, true);
|
||||
bootstrap.handler(new LoggingHandler(LogLevel.INFO));
|
||||
bootstrap.childHandler(
|
||||
new ChannelInitializer<NioSocketChannel>() {
|
||||
@Override
|
||||
protected void initChannel(NioSocketChannel ch) {
|
||||
|
||||
ChannelPipeline pipeline = ch.pipeline();
|
||||
|
||||
pipeline.addLast(new LineBasedFrameDecoder(8192));
|
||||
pipeline.addLast(new StringDecoder());
|
||||
pipeline.addLast(new StringEncoder());
|
||||
|
||||
long userid = SnowflakeGenerator.nextId();
|
||||
User user = new User(userid, ""+userid);
|
||||
pipeline.addLast(new ServerHandler(user, gs));
|
||||
}
|
||||
}
|
||||
);
|
||||
|
||||
ChannelFuture future = bootstrap.bind(port).sync();
|
||||
System.out.println("MasterServer listening on port " + port);
|
||||
|
||||
future.channel().closeFuture().sync();
|
||||
} finally {
|
||||
bossGroup.shutdownGracefully();
|
||||
workerGroup.shutdownGracefully();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,7 @@
|
||||
package org.toop.framework.networking.server;
|
||||
|
||||
public interface MessageStore {
|
||||
void add(String message);
|
||||
String get();
|
||||
void reset();
|
||||
}
|
||||
@@ -0,0 +1,7 @@
|
||||
package org.toop.framework.networking.server;
|
||||
|
||||
public interface OnlineGame {
|
||||
long id();
|
||||
GameDefinition game();
|
||||
User[] users();
|
||||
}
|
||||
@@ -0,0 +1,4 @@
|
||||
package org.toop.framework.networking.server;
|
||||
|
||||
public record ParsedMessage(String command, String... args) {}
|
||||
|
||||
@@ -0,0 +1,4 @@
|
||||
package org.toop.framework.networking.server;
|
||||
|
||||
public class Parser {
|
||||
}
|
||||
@@ -0,0 +1,4 @@
|
||||
package org.toop.framework.networking.server;
|
||||
|
||||
public interface ServableGame {
|
||||
}
|
||||
@@ -0,0 +1,51 @@
|
||||
package org.toop.framework.networking.server;
|
||||
|
||||
import org.toop.framework.game.BitboardGame;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
import java.util.concurrent.ConcurrentHashMap;
|
||||
|
||||
public class Server implements GameServer {
|
||||
|
||||
final private Map<String, GameDefinition<BitboardGame<?>>> gameTypes;
|
||||
public List<OnlineGame> games = new ArrayList<>();
|
||||
final private Map<Long, ServerUser> users = new ConcurrentHashMap<>();
|
||||
|
||||
public Server(Map<String, GameDefinition<BitboardGame<?>>> gameTypes) {
|
||||
this.gameTypes = gameTypes;
|
||||
}
|
||||
|
||||
public void addUser(ServerUser user) {
|
||||
users.putIfAbsent(user.id(), user);
|
||||
}
|
||||
|
||||
public void removeUser(ServerUser user) {
|
||||
users.remove(user.id());
|
||||
}
|
||||
|
||||
public String[] gameTypes() {
|
||||
return gameTypes.keySet().toArray(new String[0]);
|
||||
}
|
||||
|
||||
// public List<OnlineGame<BitboardGame<?>>> ongoingGames() {
|
||||
// return List.of();
|
||||
// }
|
||||
|
||||
public void startGame(String gameType, User... users) {
|
||||
if (!gameTypes.containsKey(gameType)) return;
|
||||
|
||||
try {
|
||||
var game = new Game(gameTypes.get(gameType).create(), users);
|
||||
games.addLast(new Game(game, users));
|
||||
} catch (Exception e) {
|
||||
throw new RuntimeException(e);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public String[] onlineUsers() {
|
||||
return users.values().stream().map(ServerUser::name).toArray(String[]::new);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,117 @@
|
||||
package org.toop.framework.networking.server;
|
||||
|
||||
import io.netty.channel.ChannelHandlerContext;
|
||||
import io.netty.channel.SimpleChannelInboundHandler;
|
||||
|
||||
import java.util.Arrays;
|
||||
import java.util.LinkedList;
|
||||
import java.util.List;
|
||||
|
||||
public class ServerHandler extends SimpleChannelInboundHandler<String> {
|
||||
|
||||
private final User user;
|
||||
private final Server server;
|
||||
|
||||
public ServerHandler(User user, Server server) {
|
||||
this.user = user;
|
||||
this.server = server;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void channelActive(ChannelHandlerContext ctx) {
|
||||
ctx.writeAndFlush("WELCOME " + user.id() + "\n");
|
||||
|
||||
user.setCtx(ctx);
|
||||
server.addUser(user); // TODO set correct name on login
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void channelRead0(ChannelHandlerContext ctx, String msg) {
|
||||
ParsedMessage p = parse(msg);
|
||||
if (p == null) return;
|
||||
|
||||
IO.println(p.command() + " " + Arrays.toString(p.args()));
|
||||
|
||||
switch (p.command()) {
|
||||
case "ping" -> ctx.writeAndFlush("PONG\n");
|
||||
case "login" -> handleLogin(p);
|
||||
case "get" -> handleGet(p);
|
||||
case "subscribe" -> handleSubscribe(p);
|
||||
case "move" -> handleMove(p);
|
||||
case "challenge" -> handleChallenge(p);
|
||||
case "message" -> handleMessage(p);
|
||||
case "help" -> handleHelp(p);
|
||||
default -> ctx.writeAndFlush("ERROR Unknown command\n");
|
||||
}
|
||||
}
|
||||
|
||||
private boolean allowedArgs(String... args) {
|
||||
if (args.length < 1) return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
private void handleLogin(ParsedMessage p) {
|
||||
|
||||
if (!allowedArgs(p.args())) return;
|
||||
|
||||
user.setName(p.args()[0]);
|
||||
}
|
||||
|
||||
private void handleGet(ParsedMessage p) {
|
||||
if (!allowedArgs(p.args())) return;
|
||||
|
||||
switch (p.args()[0]) {
|
||||
case "playerlist" -> user.ctx().writeAndFlush(Arrays.toString(server.onlineUsers()));
|
||||
case "gamelist" -> user.ctx().writeAndFlush(Arrays.toString(server.gameTypes()));
|
||||
}
|
||||
}
|
||||
|
||||
private void handleSubscribe(ParsedMessage p) {
|
||||
// TODO
|
||||
}
|
||||
|
||||
private void handleHelp(ParsedMessage p) {
|
||||
// TODO
|
||||
}
|
||||
|
||||
private void handleMessage(ParsedMessage p) {
|
||||
// TODO
|
||||
}
|
||||
|
||||
private void handleChallenge(ParsedMessage p) {
|
||||
// TODO
|
||||
}
|
||||
|
||||
private void handleMove(ParsedMessage p) {
|
||||
// TODO
|
||||
}
|
||||
|
||||
private ParsedMessage parse(String msg) {
|
||||
// TODO, what if empty string.
|
||||
|
||||
if (msg.isEmpty()) return null;
|
||||
|
||||
msg = msg.trim().toLowerCase();
|
||||
|
||||
List<String> parts = new LinkedList<>(List.of(msg.split(" ")));
|
||||
|
||||
if (parts.size() > 1) {
|
||||
String command = parts.removeFirst();
|
||||
return new ParsedMessage(command, parts.toArray(String[]::new));
|
||||
}
|
||||
else {
|
||||
return new ParsedMessage(msg);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void exceptionCaught(ChannelHandlerContext ctx, Throwable cause) {
|
||||
cause.printStackTrace();
|
||||
ctx.close();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void channelInactive(ChannelHandlerContext ctx) {
|
||||
server.removeUser(user);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,27 @@
|
||||
package org.toop.framework.networking.server;
|
||||
|
||||
import java.util.Queue;
|
||||
|
||||
public class ServerMessageStore implements MessageStore {
|
||||
|
||||
Queue<String> messageQueue;
|
||||
|
||||
public ServerMessageStore(Queue<String> messageQueue) {
|
||||
this.messageQueue = messageQueue;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void add(String message) {
|
||||
messageQueue.offer(message);
|
||||
}
|
||||
|
||||
@Override
|
||||
public String get() {
|
||||
return messageQueue.poll();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void reset() {
|
||||
messageQueue.clear();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,9 @@
|
||||
package org.toop.framework.networking.server;
|
||||
|
||||
import java.net.InetSocketAddress;
|
||||
|
||||
public interface ServerUser {
|
||||
long id();
|
||||
String name();
|
||||
void setName(String name);
|
||||
}
|
||||
@@ -0,0 +1,40 @@
|
||||
package org.toop.framework.networking.server;
|
||||
|
||||
import io.netty.channel.ChannelHandlerContext;
|
||||
|
||||
import java.net.InetSocketAddress;
|
||||
|
||||
public class User implements ServerUser {
|
||||
final private long id;
|
||||
private String name;
|
||||
private ChannelHandlerContext connectionContext;
|
||||
|
||||
public User(long userId, String name) {
|
||||
this.id = userId;
|
||||
this.name = name;
|
||||
}
|
||||
|
||||
@Override
|
||||
public long id() {
|
||||
return id;
|
||||
}
|
||||
|
||||
@Override
|
||||
public String name() {
|
||||
return name;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setName(String name) {
|
||||
this.name = name;
|
||||
}
|
||||
|
||||
public ChannelHandlerContext ctx() {
|
||||
return connectionContext;
|
||||
}
|
||||
|
||||
public void setCtx(ChannelHandlerContext ctx) {
|
||||
this.connectionContext = ctx;
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,3 +0,0 @@
|
||||
package org.toop.framework.networking.types;
|
||||
|
||||
public record ServerMessage(String message) {}
|
||||
@@ -9,7 +9,7 @@
|
||||
//import org.mockito.*;
|
||||
//import org.toop.framework.SnowflakeGenerator;
|
||||
//import org.toop.framework.eventbus.EventFlow;
|
||||
//import org.toop.framework.networking.events.NetworkEvents;
|
||||
//import org.toop.framework.networking.connection.events.NetworkEvents;
|
||||
//
|
||||
//class NetworkingClientManagerTest {
|
||||
//
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
//package org.toop.framework.networking.events;
|
||||
//package org.toop.framework.networking.connection.events;
|
||||
//
|
||||
//import static org.junit.jupiter.api.Assertions.*;
|
||||
//
|
||||
Reference in New Issue
Block a user