mirror of
https://github.com/2OOP/pism.git
synced 2026-02-04 02:44:50 +00:00
Timeout added
This commit is contained in:
@@ -211,7 +211,7 @@ public final class Server {
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Player[] players = new Player[2];
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players[userStartingTurn] = new ArtificialPlayer(new MCTSAI3(100), user);
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players[userStartingTurn] = new ArtificialPlayer(new MCTSAI3(200000), user);
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players[opponentStartingTurn] = new OnlinePlayer(response.opponent());
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switch (type) {
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@@ -1,31 +1,39 @@
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package org.toop.framework.game.gameThreads;
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import org.toop.framework.eventbus.EventFlow;
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import org.toop.framework.gameFramework.GameState;
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import org.toop.framework.gameFramework.model.game.PlayResult;
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import org.toop.framework.gameFramework.model.game.TurnBasedGame;
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import org.toop.framework.gameFramework.model.game.threadBehaviour.AbstractThreadBehaviour;
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import org.toop.framework.gameFramework.model.player.Player;
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import org.toop.framework.gameFramework.view.GUIEvents;
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import org.toop.framework.utils.ImmutablePair;
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import org.toop.framework.utils.Pair;
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import java.time.Duration;
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import java.util.concurrent.*;
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import java.util.function.Consumer;
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import static org.toop.framework.gameFramework.GameState.TURN_SKIPPED;
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import static org.toop.framework.gameFramework.GameState.WIN;
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public class ServerThreadBehaviour extends AbstractThreadBehaviour implements Runnable {
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private final Consumer<ImmutablePair<String, Integer>> onPlayerMove;
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private final Consumer<Pair<GameState, Integer>> onGameEnd;
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private final ExecutorService moveExecutor = Executors.newSingleThreadExecutor();
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private final Duration timeOut;
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/**
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* Creates a new base behaviour for the specified game.
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*
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* @param game the turn-based game to control
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*/
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public ServerThreadBehaviour(TurnBasedGame game, Consumer<ImmutablePair<String, Integer>> onPlayerMove, Consumer<Pair<GameState, Integer>> onGameEnd) {
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public ServerThreadBehaviour(
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TurnBasedGame game,
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Consumer<ImmutablePair<String,
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Integer>> onPlayerMove,
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Consumer<Pair<GameState, Integer>> onGameEnd,
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Duration timeOut
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) {
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this.onPlayerMove = onPlayerMove;
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this.onGameEnd = onGameEnd;
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this.timeOut = timeOut;
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super(game);
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}
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@@ -59,24 +67,43 @@ public class ServerThreadBehaviour extends AbstractThreadBehaviour implements Ru
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public void run() {
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while (isRunning.get()) {
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Player currentPlayer = game.getPlayer(game.getCurrentTurn());
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long move = currentPlayer.getMove(game.deepCopy());
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PlayResult result = game.play(move);
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Future<Long> move = moveExecutor.submit(() -> currentPlayer.getMove(game.deepCopy()));
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PlayResult result;
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try {
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long moveResult = move.get(timeOut.toMillis(), TimeUnit.MILLISECONDS);
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result = game.play(moveResult);
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GameState state = result.state();
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notifyPlayerMove(new ImmutablePair<>(currentPlayer.getName(), Long.numberOfTrailingZeros(move)));
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notifyPlayerMove(new ImmutablePair<>(currentPlayer.getName(), Long.numberOfTrailingZeros(moveResult)));
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switch (state) {
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case WIN, DRAW -> {
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isRunning.set(false);
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moveExecutor.shutdown();
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notifyGameEnd(new ImmutablePair<>(state, game.getWinner()));
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}
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case NORMAL, TURN_SKIPPED -> { /* continue normally */ }
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default -> {
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logger.error("Unexpected state {}", state);
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isRunning.set(false);
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moveExecutor.shutdown();
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throw new RuntimeException("Unknown state: " + state);
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}
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}
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} catch (InterruptedException | ExecutionException e) {
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isRunning.set(false);
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notifyGameEnd(new ImmutablePair<>(GameState.DRAW, 0));
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moveExecutor.shutdown();
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return;
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} catch (TimeoutException e) {
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isRunning.set(false);
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notifyGameEnd(new ImmutablePair<>(GameState.WIN, 1+game.getWinner()%2));
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moveExecutor.shutdown();
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return;
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}
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}
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}
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}
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@@ -29,13 +29,8 @@ public class ServerPlayer extends AbstractPlayer {
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@Override
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public long determineMove(TurnBasedGame game) {
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lastMove = new CompletableFuture<>();
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System.out.println("Sending yourturn");
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client.send("SVR GAME YOURTURN {TURNMESSAGE: \"<bericht voor deze beurt>\"}\n");
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try {
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return lastMove.get();
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} catch (InterruptedException | ExecutionException e) {
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e.printStackTrace();
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return 0;
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}
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client.send("SVR GAME YOURTURN {TURNMESSAGE: \"<bericht voor deze beurt>\"}");
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return lastMove.join();
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}
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}
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@@ -5,7 +5,7 @@ import org.toop.framework.gameFramework.GameState;
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import org.toop.framework.gameFramework.model.game.TurnBasedGame;
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import org.toop.framework.networking.server.client.NettyClient;
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import java.util.ArrayList;
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import java.time.Duration;
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import java.util.Arrays;
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import java.util.concurrent.CompletableFuture;
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@@ -19,12 +19,13 @@ public class OnlineTurnBasedGame implements OnlineGame<TurnBasedGame> {
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private final CompletableFuture<Integer> resultFuture;
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public OnlineTurnBasedGame(NettyClient[] admins, TurnBasedGame game, CompletableFuture<Integer> resultFuture, NettyClient... clients) {
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public OnlineTurnBasedGame(NettyClient[] admins, TurnBasedGame game, CompletableFuture<Integer> resultFuture, Duration timeOut, NettyClient... clients) {
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this.game = game;
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this.gameThread = new ServerThreadBehaviour(
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game,
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(pair) -> notifyMoveMade(pair.getLeft(), pair.getRight()),
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(pair) -> notifyGameEnd(pair.getLeft(), pair.getRight())
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(pair) -> notifyGameEnd(pair.getLeft(), pair.getRight()),
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timeOut
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);
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this.resultFuture = resultFuture;
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this.clients = clients;
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@@ -42,17 +43,15 @@ public class OnlineTurnBasedGame implements OnlineGame<TurnBasedGame> {
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private void notifyGameEnd(GameState state, int winner) {
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if (state == GameState.DRAW) {
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Arrays.stream(admins).forEach(a -> a.send(
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String.format("SVR GAME END")
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));
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Arrays.stream(admins).forEach(a -> a.send("SVR GAME END"));
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for (NettyClient client : clients) {
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client.send(String.format("SVR GAME DRAW {PLAYERONESCORE: \"<score speler1>\", PLAYERTWOSCORE: \"<score speler2>\", COMMENT: \"<comment>\"}"));
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client.send("SVR GAME DRAW {PLAYERONESCORE: \"<score speler1>\", PLAYERTWOSCORE: \"<score speler2>\", COMMENT: \"<comment>\"}");
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}
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} else {
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Arrays.stream(admins).forEach(a -> a.send("SVR GAME END"));
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clients[winner].send(String.format("SVR GAME WIN {PLAYERONESCORE: \"<score speler1>\", PLAYERTWOSCORE: \"<score speler2>\", COMMENT: \"<comment>\"}"));
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clients[(winner+1)%2].send(String.format("SVR GAME LOSS {PLAYERONESCORE: \"<score speler1>\", PLAYERTWOSCORE: \"<score speler2>\", COMMENT: \"<comment>\"}"));
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clients[winner].send("SVR GAME WIN {PLAYERONESCORE: \"<score speler1>\", PLAYERTWOSCORE: \"<score speler2>\", COMMENT: \"<comment>\"}");
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clients[(winner+1)%2].send("SVR GAME LOSS {PLAYERONESCORE: \"<score speler1>\", PLAYERTWOSCORE: \"<score speler2>\", COMMENT: \"<comment>\"}");
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}
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// Remove game from clients
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@@ -145,6 +145,7 @@ public class Server implements GameServer<TurnBasedGame, NettyClient, Long> {
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getAdmins().toArray(NettyClient[]::new),
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gameTypesStore.create(gameType),
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gameResult,
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turnTime,
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clients
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);
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@@ -166,6 +167,7 @@ public class Server implements GameServer<TurnBasedGame, NettyClient, Long> {
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clients[0].name(),
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gameType,
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clients[0].name()));
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game.start();
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return grfReturn;
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} catch (Exception e) {
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