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depth + thinktime back to AIs, along with a a specific TicTacToeAIRSleep
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@@ -6,6 +6,7 @@ import org.toop.app.gameControllers.AbstractGameController;
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import org.toop.app.gameControllers.ReversiController;
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import org.toop.app.gameControllers.TicTacToeController;
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import org.toop.framework.gameFramework.model.player.Player;
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import org.toop.game.games.tictactoe.TicTacToeAIRSleep;
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import org.toop.game.players.ArtificialPlayer;
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import org.toop.game.players.LocalPlayer;
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import org.toop.app.widget.Primitive;
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@@ -52,12 +53,12 @@ public class LocalMultiplayerView extends ViewWidget {
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if (information.players[0].isHuman) {
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players[0] = new LocalPlayer<>(information.players[0].name);
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} else {
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players[0] = new ArtificialPlayer<>(new TicTacToeAIR(information.players[0].computerDifficulty), information.players[0].name);
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players[0] = new ArtificialPlayer<>(new TicTacToeAIRSleep(information.players[0].computerDifficulty, information.players[1].computerThinkTime), information.players[0].name);
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}
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if (information.players[1].isHuman) {
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players[1] = new LocalPlayer<>(information.players[1].name);
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} else {
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players[1] = new ArtificialPlayer<>(new TicTacToeAIR(information.players[1].computerDifficulty), information.players[1].name);
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players[1] = new ArtificialPlayer<>(new TicTacToeAIRSleep(information.players[1].computerDifficulty, information.players[1].computerThinkTime), information.players[1].name);
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}
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if (AppSettings.getSettings().getTutorialFlag() && AppSettings.getSettings().getFirstTTT()) {
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new ShowEnableTutorialWidget(
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