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translated: connection type
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@@ -114,7 +114,7 @@ public final class MultiplayerLayer extends Layer {
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final var versusText = NodeBuilder.text("VS");
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final var connectionTypeText = NodeBuilder.text("Connection type (translate)");
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final var connectionTypeText = NodeBuilder.text(AppContext.getString("connectionType") + ":");
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final var connectionTypeToggle = NodeBuilder.toggle(AppContext.getString("local"), AppContext.getString("server"), !isConnectionLocal, (server) -> {
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isConnectionLocal = !server;
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reload();
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@@ -5,6 +5,7 @@ import org.toop.app.GameInformation;
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import org.toop.app.canvas.TicTacToeCanvas;
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import org.toop.app.layer.Container;
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import org.toop.app.layer.Layer;
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import org.toop.app.layer.NodeBuilder;
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import org.toop.app.layer.containers.VerticalContainer;
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import org.toop.app.layer.layers.MainLayer;
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import org.toop.framework.eventbus.EventFlow;
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@@ -37,7 +38,7 @@ public final class TicTacToeLayer extends Layer {
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private String player2Name = "";
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public TicTacToeLayer(GameInformation information) {
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super("game.css");
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super("bg-primary");
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canvas = new TicTacToeCanvas(Color.WHITE, (App.getHeight() / 100) * 75, (App.getHeight() / 100) * 75, (cell) -> {
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try {
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@@ -93,11 +94,13 @@ public final class TicTacToeLayer extends Layer {
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}
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}
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final Container controlContainer = new VerticalContainer(5);
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controlContainer.addButton(AppContext.getString("back"), () -> {
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final var backButton = NodeBuilder.button(AppContext.getString("back"), () -> {
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App.activate(new MainLayer());
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});
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final Container controlContainer = new VerticalContainer(5);
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controlContainer.addNodes(backButton);
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addContainer(controlContainer, Pos.BOTTOM_LEFT, 2, -2, 0, 0);
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addGameCanvas(canvas, Pos.CENTER, 0, 0);
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}
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