mirror of
https://github.com/2OOP/pism.git
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Merge remote-tracking branch 'origin/289-server' into Development
# Conflicts: # app/src/main/java/org/toop/app/Server.java # app/src/main/java/org/toop/app/gameControllers/GenericGameController.java # app/src/main/java/org/toop/app/widget/view/LocalMultiplayerView.java # framework/src/main/java/org/toop/framework/game/BitboardGame.java # framework/src/main/java/org/toop/framework/game/players/ArtificialPlayer.java # framework/src/main/java/org/toop/framework/game/players/LocalPlayer.java # framework/src/main/java/org/toop/framework/game/players/OnlinePlayer.java # framework/src/main/java/org/toop/framework/game/players/ai/MiniMaxAI.java # framework/src/main/java/org/toop/framework/game/players/ai/RandomAI.java # framework/src/main/java/org/toop/framework/gameFramework/model/game/TurnBasedGame.java # framework/src/main/java/org/toop/framework/gameFramework/model/player/AbstractPlayer.java # game/src/main/java/org/toop/game/players/MiniMaxAI.java # game/src/main/java/org/toop/game/players/RandomAI.java # game/src/main/java/org/toop/game/players/ai/MiniMaxAI.java # game/src/main/java/org/toop/game/players/ai/RandomAI.java
This commit is contained in:
@@ -0,0 +1,109 @@
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package org.toop.framework.game;
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import org.toop.framework.gameFramework.GameState;
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import org.toop.framework.gameFramework.model.game.PlayResult;
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import org.toop.framework.gameFramework.model.game.TurnBasedGame;
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import org.toop.framework.gameFramework.model.player.Player;
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import java.util.Arrays;
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// There is AI performance to be gained by getting rid of non-primitives and thus speeding up deepCopy
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public abstract class BitboardGame implements TurnBasedGame {
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private final int columnSize;
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private final int rowSize;
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protected PlayResult state;
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private Player[] players;
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// long is 64 bits. Every game has a limit of 64 cells maximum.
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private final long[] playerBitboard;
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private int currentTurn = 0;
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private final int playerCount;
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public BitboardGame(int columnSize, int rowSize, int playerCount) {
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this.columnSize = columnSize;
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this.rowSize = rowSize;
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this.playerCount = playerCount;
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this.state = new PlayResult(GameState.NORMAL, -1);
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this.playerBitboard = new long[playerCount];
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Arrays.fill(playerBitboard, 0L);
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}
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@Override
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public void init(Player[] players) {
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this.players = players;
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Arrays.fill(playerBitboard, 0L);
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}
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public BitboardGame(BitboardGame other) {
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this.columnSize = other.columnSize;
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this.rowSize = other.rowSize;
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this.playerCount = other.playerCount;
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this.state = other.state;
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this.playerBitboard = other.playerBitboard.clone();
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this.currentTurn = other.currentTurn;
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this.players = Arrays.stream(other.players)
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.map(Player::deepCopy)
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.toArray(Player[]::new);
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}
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public int getColumnSize() {
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return this.columnSize;
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}
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public int getRowSize() {
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return this.rowSize;
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}
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public long getPlayerBitboard(int player) {
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return this.playerBitboard[player];
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}
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public void setPlayerBitboard(int player, long bitboard) {
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this.playerBitboard[player] = bitboard;
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}
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public int getPlayerCount() {
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return playerBitboard.length;
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}
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public int getCurrentTurn() {
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return getCurrentPlayerIndex();
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}
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public Player getPlayer(int index) {return players[index];}
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public int getCurrentPlayerIndex() {
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return currentTurn % playerBitboard.length;
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}
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public int getNextPlayer() {
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return (currentTurn + 1) % playerBitboard.length;
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}
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public Player getCurrentPlayer(){
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return players[getCurrentPlayerIndex()];
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}
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@Override
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public PlayResult getState() {
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return state;
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}
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@Override
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public boolean isTerminal() {
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return state.state() == GameState.WIN || state.state() == GameState.DRAW;
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}
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@Override
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public long[] getBoard() {return this.playerBitboard;}
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public void nextTurn() {
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currentTurn++;
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}
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}
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@@ -0,0 +1,3 @@
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package org.toop.framework.game;
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// TODO: Remove this, only used in ReversiCanvas. Needs to not
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public record Move(int position, char value) {}
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@@ -0,0 +1,88 @@
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package org.toop.framework.game.gameThreads;
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import org.toop.framework.eventbus.EventFlow;
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import org.toop.framework.gameFramework.GameState;
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import org.toop.framework.gameFramework.model.game.PlayResult;
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import org.toop.framework.gameFramework.model.game.threadBehaviour.AbstractThreadBehaviour;
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import org.toop.framework.gameFramework.view.GUIEvents;
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import org.toop.framework.gameFramework.model.game.TurnBasedGame;
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import org.toop.framework.gameFramework.model.player.Player;
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import java.util.function.Consumer;
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/**
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* Handles local turn-based game logic at a fixed update rate.
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* <p>
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* Runs a separate thread that executes game turns at a fixed frequency (default 60 updates/sec),
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* applying player moves, updating the game state, and dispatching UI events.
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*/
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public class LocalFixedRateThreadBehaviour extends AbstractThreadBehaviour implements Runnable {
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/**
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* Creates a fixed-rate behaviour for a local turn-based game.
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*
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* @param game the game instance
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*/
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public LocalFixedRateThreadBehaviour(TurnBasedGame game) {
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super(game);
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}
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/** Starts the game loop thread if not already running. */
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@Override
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public void start() {
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if (isRunning.compareAndSet(false, true)) {
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new Thread(this).start();
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}
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}
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/** Stops the game loop after the current iteration. */
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@Override
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public void stop() {
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isRunning.set(false);
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}
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/**
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* Main loop running at a fixed rate.
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* <p>
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* Fetches the current player's move, applies it to the game,
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* updates the UI, and handles game-ending states.
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*/
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@Override
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public void run() {
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final int UPS = 1;
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final long UPDATE_INTERVAL = 1_000_000_000L / UPS;
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long nextUpdate = System.nanoTime();
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while (isRunning.get()) {
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long now = System.nanoTime();
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if (now >= nextUpdate) {
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nextUpdate += UPDATE_INTERVAL;
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Player currentPlayer = game.getPlayer(game.getCurrentTurn());
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long move = currentPlayer.getMove(game.deepCopy());
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PlayResult result = game.play(move);
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updateUI();
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GameState state = result.state();
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switch (state) {
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case WIN, DRAW -> {
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isRunning.set(false);
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new EventFlow().addPostEvent(GUIEvents.GameEnded.class, state == GameState.WIN, result.player()).postEvent();
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}
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case NORMAL, TURN_SKIPPED -> { /* continue */ }
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default -> {
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logger.error("Unexpected state {}", state);
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isRunning.set(false);
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throw new RuntimeException("Unknown state: " + state);
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}
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}
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} else {
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try {
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Thread.sleep(10);
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} catch (InterruptedException ignored) {}
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}
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}
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}
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}
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@@ -0,0 +1,76 @@
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package org.toop.framework.game.gameThreads;
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import org.toop.framework.eventbus.EventFlow;
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import org.toop.framework.gameFramework.model.game.threadBehaviour.AbstractThreadBehaviour;
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import org.toop.framework.gameFramework.view.GUIEvents;
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import org.toop.framework.gameFramework.model.game.PlayResult;
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import org.toop.framework.gameFramework.GameState;
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import org.toop.framework.gameFramework.model.game.TurnBasedGame;
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import org.toop.framework.gameFramework.model.player.Player;
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import java.util.function.Consumer;
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/**
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* Handles local turn-based game logic in its own thread.
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* <p>
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* Repeatedly gets the current player's move, applies it to the game,
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* updates the UI, and stops when the game ends or {@link #stop()} is called.
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*/
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public class LocalThreadBehaviour extends AbstractThreadBehaviour implements Runnable {
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/**
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* Creates a new behaviour for a local turn-based game.
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*
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* @param game the game instance
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*/
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public LocalThreadBehaviour(TurnBasedGame game) {
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super(game);
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}
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/** Starts the game loop in a new thread. */
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@Override
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public void start() {
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if (isRunning.compareAndSet(false, true)) {
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new Thread(this).start();
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}
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}
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/** Stops the game loop after the current iteration. */
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@Override
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public void stop() {
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isRunning.set(false);
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}
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/**
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* Main game loop: gets the current player's move, applies it,
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* updates the UI, and handles end-of-game states.
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*/
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@Override
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public void run() {
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while (isRunning.get()) {
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Player currentPlayer = game.getPlayer(game.getCurrentTurn());
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long move = currentPlayer.getMove(game.deepCopy());
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PlayResult result = game.play(move);
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updateUI();
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GameState state = result.state();
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switch (state) {
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case WIN, DRAW -> {
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isRunning.set(false);
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new EventFlow().addPostEvent(
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GUIEvents.GameEnded.class,
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state == GameState.WIN,
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result.player()
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).postEvent();
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}
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case NORMAL, TURN_SKIPPED -> { /* continue normally */ }
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default -> {
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logger.error("Unexpected state {}", state);
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isRunning.set(false);
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throw new RuntimeException("Unknown state: " + state);
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}
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}
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}
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}
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}
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@@ -0,0 +1,84 @@
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package org.toop.framework.game.gameThreads;
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import org.toop.framework.eventbus.EventFlow;
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import org.toop.framework.gameFramework.model.game.threadBehaviour.AbstractThreadBehaviour;
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import org.toop.framework.gameFramework.view.GUIEvents;
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import org.toop.framework.gameFramework.model.game.TurnBasedGame;
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import org.toop.framework.gameFramework.model.game.threadBehaviour.SupportsOnlinePlay;
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import org.toop.framework.gameFramework.model.player.Player;
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import org.toop.framework.game.players.OnlinePlayer;
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/**
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* Handles online multiplayer game logic.
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* <p>
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* Reacts to server events, sending moves and updating the game state
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* for the local player while receiving moves from other players.
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*/
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public class OnlineThreadBehaviour extends AbstractThreadBehaviour implements SupportsOnlinePlay {
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/**
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* Creates behaviour and sets the first local player
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* (non-online player) from the given array.
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*/
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public OnlineThreadBehaviour(TurnBasedGame game) {
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super(game);
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}
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/** Finds the first non-online player in the array. */
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private int getFirstNotOnlinePlayer(Player[] players) {
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for (int i = 0; i < players.length; i++) {
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if (!(players[i] instanceof OnlinePlayer)) {
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return i;
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}
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}
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throw new RuntimeException("All players are online players");
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}
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/** Starts processing network events for the local player. */
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@Override
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public void start() {
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isRunning.set(true);
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}
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/** Stops processing network events. */
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@Override
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public void stop() {
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isRunning.set(false);
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}
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/**
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* Called when the server notifies that it is the local player's turn.
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* Sends the generated move back to the server.
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*/
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@Override
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public void onYourTurn(long clientId) {
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if (!isRunning.get()) return;
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long move = game.getPlayer(game.getCurrentTurn()).getMove(game.deepCopy());
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sendMove(clientId, move);
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}
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/**
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* Handles a move received from the server for any player.
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* Updates the game state and triggers a UI refresh.
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*/
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public void onMoveReceived(long move) {
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if (!isRunning.get()) return;
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game.play(move);
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updateUI();
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}
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|
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/**
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* Handles the end of the game as notified by the server.
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* Updates the UI to show a win or draw result for the local player.
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*/
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public void gameFinished(String condition) {
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switch(condition.toUpperCase()){
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case "WIN", "LOSS" -> new EventFlow().addPostEvent(GUIEvents.GameEnded.class, true, game.getWinner()).postEvent();
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case "DRAW" -> new EventFlow().addPostEvent(GUIEvents.GameEnded.class, false, -1).postEvent();
|
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default -> {
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logger.error("Invalid condition");
|
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throw new RuntimeException("Unknown condition");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
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@@ -0,0 +1,39 @@
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package org.toop.framework.game.gameThreads;
|
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|
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import org.toop.framework.gameFramework.model.game.TurnBasedGame;
|
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|
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/**
|
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* Online thread behaviour that adds a fixed delay before processing
|
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* the local player's turn.
|
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* <p>
|
||||
* This is identical to {@link OnlineThreadBehaviour}, but inserts a
|
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* short sleep before delegating to the base implementation.
|
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*/
|
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public class OnlineWithSleepThreadBehaviour extends OnlineThreadBehaviour {
|
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|
||||
/**
|
||||
* Creates the behaviour and forwards the players to the base class.
|
||||
*
|
||||
* @param game the online-capable turn-based game
|
||||
*/
|
||||
public OnlineWithSleepThreadBehaviour(TurnBasedGame game) {
|
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super(game);
|
||||
}
|
||||
|
||||
/**
|
||||
* Waits briefly before handling the "your turn" event.
|
||||
*
|
||||
* @param event the network event indicating it's this client's turn
|
||||
*/
|
||||
@Override
|
||||
public void onYourTurn(long clientId) {
|
||||
|
||||
try {
|
||||
Thread.sleep(50);
|
||||
} catch (InterruptedException e) {
|
||||
e.printStackTrace();
|
||||
}
|
||||
|
||||
super.onYourTurn(clientId);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,82 @@
|
||||
package org.toop.framework.game.gameThreads;
|
||||
|
||||
import org.toop.framework.eventbus.EventFlow;
|
||||
import org.toop.framework.gameFramework.GameState;
|
||||
import org.toop.framework.gameFramework.model.game.PlayResult;
|
||||
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
|
||||
import org.toop.framework.gameFramework.model.game.threadBehaviour.AbstractThreadBehaviour;
|
||||
import org.toop.framework.gameFramework.model.player.Player;
|
||||
import org.toop.framework.gameFramework.view.GUIEvents;
|
||||
import org.toop.framework.utils.ImmutablePair;
|
||||
import org.toop.framework.utils.Pair;
|
||||
|
||||
import java.util.function.Consumer;
|
||||
|
||||
import static org.toop.framework.gameFramework.GameState.TURN_SKIPPED;
|
||||
import static org.toop.framework.gameFramework.GameState.WIN;
|
||||
|
||||
public class ServerThreadBehaviour extends AbstractThreadBehaviour implements Runnable {
|
||||
private final Consumer<ImmutablePair<String, Integer>> onPlayerMove;
|
||||
private final Consumer<Pair<GameState, Integer>> onGameEnd;
|
||||
/**
|
||||
* Creates a new base behaviour for the specified game.
|
||||
*
|
||||
* @param game the turn-based game to control
|
||||
*/
|
||||
public ServerThreadBehaviour(TurnBasedGame game, Consumer<ImmutablePair<String, Integer>> onPlayerMove, Consumer<Pair<GameState, Integer>> onGameEnd) {
|
||||
this.onPlayerMove = onPlayerMove;
|
||||
this.onGameEnd = onGameEnd;
|
||||
super(game);
|
||||
}
|
||||
|
||||
private void notifyPlayerMove(ImmutablePair<String, Integer> pair) {
|
||||
if (onPlayerMove != null) {
|
||||
onPlayerMove.accept(pair);
|
||||
}
|
||||
}
|
||||
|
||||
private void notifyGameEnd(ImmutablePair<GameState, Integer> pair) {
|
||||
if (onGameEnd != null) {
|
||||
onGameEnd.accept(pair);
|
||||
}
|
||||
}
|
||||
|
||||
/** Starts the game loop in a new thread. */
|
||||
@Override
|
||||
public void start() {
|
||||
if (isRunning.compareAndSet(false, true)) {
|
||||
new Thread(this).start();
|
||||
}
|
||||
}
|
||||
|
||||
/** Stops the game loop after the current iteration. */
|
||||
@Override
|
||||
public void stop() {
|
||||
isRunning.set(false);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void run() {
|
||||
while (isRunning.get()) {
|
||||
Player currentPlayer = game.getPlayer(game.getCurrentTurn());
|
||||
long move = currentPlayer.getMove(game.deepCopy());
|
||||
PlayResult result = game.play(move);
|
||||
|
||||
GameState state = result.state();
|
||||
notifyPlayerMove(new ImmutablePair<>(currentPlayer.getName(), Long.numberOfTrailingZeros(move)));
|
||||
|
||||
switch (state) {
|
||||
case WIN, DRAW -> {
|
||||
isRunning.set(false);
|
||||
notifyGameEnd(new ImmutablePair<>(state, game.getWinner()));
|
||||
}
|
||||
case NORMAL, TURN_SKIPPED -> { /* continue normally */ }
|
||||
default -> {
|
||||
logger.error("Unexpected state {}", state);
|
||||
isRunning.set(false);
|
||||
throw new RuntimeException("Unknown state: " + state);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,328 @@
|
||||
package org.toop.framework.game.games.reversi;
|
||||
|
||||
import org.toop.framework.game.BitboardGame;
|
||||
import org.toop.framework.gameFramework.GameState;
|
||||
import org.toop.framework.gameFramework.model.game.PlayResult;
|
||||
import org.toop.framework.gameFramework.model.player.Player;
|
||||
import org.toop.framework.game.BitboardGame;
|
||||
|
||||
public class BitboardReversi extends BitboardGame {
|
||||
|
||||
public record Score(int black, int white) {}
|
||||
|
||||
private final long notAFile = 0xfefefefefefefefeL;
|
||||
private final long notHFile = 0x7f7f7f7f7f7f7f7fL;
|
||||
|
||||
public BitboardReversi() {
|
||||
super(8, 8, 2);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void init(Player[] players) {
|
||||
super.init(players);
|
||||
// Black (player 0)
|
||||
setPlayerBitboard(0, (1L << (3 + 4 * 8)) | (1L << (4 + 3 * 8)));
|
||||
|
||||
// White (player 1)
|
||||
setPlayerBitboard(1, (1L << (3 + 3 * 8)) | (1L << (4 + 4 * 8)));
|
||||
}
|
||||
|
||||
public BitboardReversi(BitboardReversi other) {
|
||||
super(other);
|
||||
}
|
||||
|
||||
public long getLegalMoves() {
|
||||
long legalMoves = 0L;
|
||||
|
||||
final long player = getPlayerBitboard(getCurrentPlayerIndex());
|
||||
final long opponent = getPlayerBitboard(getNextPlayer());
|
||||
|
||||
final long empty = ~(player | opponent);
|
||||
|
||||
long mask;
|
||||
long direction;
|
||||
|
||||
// north
|
||||
mask = opponent;
|
||||
direction = (player << 8) & mask;
|
||||
|
||||
direction |= (direction << 8) & mask;
|
||||
direction |= (direction << 8) & mask;
|
||||
direction |= (direction << 8) & mask;
|
||||
direction |= (direction << 8) & mask;
|
||||
direction |= (direction << 8) & mask;
|
||||
legalMoves |= (direction << 8) & empty;
|
||||
|
||||
// south
|
||||
mask = opponent;
|
||||
direction = (player >>> 8) & mask;
|
||||
|
||||
direction |= (direction >>> 8) & mask;
|
||||
direction |= (direction >>> 8) & mask;
|
||||
direction |= (direction >>> 8) & mask;
|
||||
direction |= (direction >>> 8) & mask;
|
||||
direction |= (direction >>> 8) & mask;
|
||||
legalMoves |= (direction >>> 8) & empty;
|
||||
|
||||
// east
|
||||
mask = opponent & notAFile;
|
||||
direction = (player << 1) & mask;
|
||||
|
||||
direction |= (direction << 1) & mask;
|
||||
direction |= (direction << 1) & mask;
|
||||
direction |= (direction << 1) & mask;
|
||||
direction |= (direction << 1) & mask;
|
||||
direction |= (direction << 1) & mask;
|
||||
legalMoves |= (direction << 1) & empty & notAFile;
|
||||
|
||||
// west
|
||||
mask = opponent & notHFile;
|
||||
direction = (player >>> 1) & mask;
|
||||
|
||||
direction |= (direction >>> 1) & mask;
|
||||
direction |= (direction >>> 1) & mask;
|
||||
direction |= (direction >>> 1) & mask;
|
||||
direction |= (direction >>> 1) & mask;
|
||||
direction |= (direction >>> 1) & mask;
|
||||
legalMoves |= (direction >>> 1) & empty & notHFile;
|
||||
|
||||
// north-east
|
||||
mask = opponent & notAFile;
|
||||
direction = (player << 9) & mask;
|
||||
|
||||
direction |= (direction << 9) & mask;
|
||||
direction |= (direction << 9) & mask;
|
||||
direction |= (direction << 9) & mask;
|
||||
direction |= (direction << 9) & mask;
|
||||
direction |= (direction << 9) & mask;
|
||||
legalMoves |= (direction << 9) & empty & notAFile;
|
||||
|
||||
// north-west
|
||||
mask = opponent & notHFile;
|
||||
direction = (player << 7) & mask;
|
||||
|
||||
direction |= (direction << 7) & mask;
|
||||
direction |= (direction << 7) & mask;
|
||||
direction |= (direction << 7) & mask;
|
||||
direction |= (direction << 7) & mask;
|
||||
direction |= (direction << 7) & mask;
|
||||
legalMoves |= (direction << 7) & empty & notHFile;
|
||||
|
||||
// south-east
|
||||
mask = opponent & notAFile;
|
||||
direction = (player >>> 7) & mask;
|
||||
|
||||
direction |= (direction >>> 7) & mask;
|
||||
direction |= (direction >>> 7) & mask;
|
||||
direction |= (direction >>> 7) & mask;
|
||||
direction |= (direction >>> 7) & mask;
|
||||
direction |= (direction >>> 7) & mask;
|
||||
legalMoves |= (direction >>> 7) & empty & notAFile;
|
||||
|
||||
// south-west
|
||||
mask = opponent & notHFile;
|
||||
direction = (player >>> 9) & mask;
|
||||
|
||||
direction |= (direction >>> 9) & mask;
|
||||
direction |= (direction >>> 9) & mask;
|
||||
direction |= (direction >>> 9) & mask;
|
||||
direction |= (direction >>> 9) & mask;
|
||||
direction |= (direction >>> 9) & mask;
|
||||
legalMoves |= (direction >>> 9) & empty & notHFile;
|
||||
|
||||
return legalMoves;
|
||||
}
|
||||
|
||||
public long getFlips(long move) {
|
||||
long flips = 0L;
|
||||
|
||||
final long player = getPlayerBitboard(getCurrentPlayerIndex());
|
||||
final long opponent = getPlayerBitboard(getNextPlayer());
|
||||
|
||||
long mask;
|
||||
long direction;
|
||||
|
||||
// north
|
||||
mask = opponent;
|
||||
direction = (move << 8) & mask;
|
||||
|
||||
direction |= (direction << 8) & mask;
|
||||
direction |= (direction << 8) & mask;
|
||||
direction |= (direction << 8) & mask;
|
||||
direction |= (direction << 8) & mask;
|
||||
direction |= (direction << 8) & mask;
|
||||
|
||||
if (((direction << 8) & player) != 0) {
|
||||
flips |= direction;
|
||||
}
|
||||
|
||||
// south
|
||||
mask = opponent;
|
||||
direction = (move >>> 8) & mask;
|
||||
|
||||
direction |= (direction >>> 8) & mask;
|
||||
direction |= (direction >>> 8) & mask;
|
||||
direction |= (direction >>> 8) & mask;
|
||||
direction |= (direction >>> 8) & mask;
|
||||
direction |= (direction >>> 8) & mask;
|
||||
|
||||
if (((direction >>> 8) & player) != 0) {
|
||||
flips |= direction;
|
||||
}
|
||||
|
||||
// east
|
||||
mask = opponent & notAFile;
|
||||
direction = (move << 1) & mask;
|
||||
|
||||
direction |= (direction << 1) & mask;
|
||||
direction |= (direction << 1) & mask;
|
||||
direction |= (direction << 1) & mask;
|
||||
direction |= (direction << 1) & mask;
|
||||
direction |= (direction << 1) & mask;
|
||||
|
||||
if (((direction << 1) & player & notAFile) != 0) {
|
||||
flips |= direction;
|
||||
}
|
||||
|
||||
// west
|
||||
mask = opponent & notHFile;
|
||||
direction = (move >>> 1) & mask;
|
||||
|
||||
direction |= (direction >>> 1) & mask;
|
||||
direction |= (direction >>> 1) & mask;
|
||||
direction |= (direction >>> 1) & mask;
|
||||
direction |= (direction >>> 1) & mask;
|
||||
direction |= (direction >>> 1) & mask;
|
||||
|
||||
if (((direction >>> 1) & player & notHFile) != 0) {
|
||||
flips |= direction;
|
||||
}
|
||||
|
||||
// north-east
|
||||
mask = opponent & notAFile;
|
||||
direction = (move << 9) & mask;
|
||||
|
||||
direction |= (direction << 9) & mask;
|
||||
direction |= (direction << 9) & mask;
|
||||
direction |= (direction << 9) & mask;
|
||||
direction |= (direction << 9) & mask;
|
||||
direction |= (direction << 9) & mask;
|
||||
|
||||
if (((direction << 9) & player & notAFile) != 0) {
|
||||
flips |= direction;
|
||||
}
|
||||
|
||||
// north-west
|
||||
mask = opponent & notHFile;
|
||||
direction = (move << 7) & mask;
|
||||
|
||||
direction |= (direction << 7) & mask;
|
||||
direction |= (direction << 7) & mask;
|
||||
direction |= (direction << 7) & mask;
|
||||
direction |= (direction << 7) & mask;
|
||||
direction |= (direction << 7) & mask;
|
||||
|
||||
if (((direction << 7) & player & notHFile) != 0) {
|
||||
flips |= direction;
|
||||
}
|
||||
|
||||
// south-east
|
||||
mask = opponent & notAFile;
|
||||
direction = (move >>> 7) & mask;
|
||||
|
||||
direction |= (direction >>> 7) & mask;
|
||||
direction |= (direction >>> 7) & mask;
|
||||
direction |= (direction >>> 7) & mask;
|
||||
direction |= (direction >>> 7) & mask;
|
||||
direction |= (direction >>> 7) & mask;
|
||||
|
||||
if (((direction >>> 7) & player & notAFile) != 0) {
|
||||
flips |= direction;
|
||||
}
|
||||
|
||||
// south-west
|
||||
mask = opponent & notHFile;
|
||||
direction = (move >>> 9) & mask;
|
||||
|
||||
direction |= (direction >>> 9) & mask;
|
||||
direction |= (direction >>> 9) & mask;
|
||||
direction |= (direction >>> 9) & mask;
|
||||
direction |= (direction >>> 9) & mask;
|
||||
direction |= (direction >>> 9) & mask;
|
||||
|
||||
if (((direction >>> 9) & player & notHFile) != 0) {
|
||||
flips |= direction;
|
||||
}
|
||||
|
||||
return flips;
|
||||
}
|
||||
|
||||
@Override
|
||||
public BitboardReversi deepCopy() {return new BitboardReversi(this);}
|
||||
|
||||
public PlayResult play(long move) {
|
||||
final long flips = getFlips(move);
|
||||
|
||||
long player = getPlayerBitboard(getCurrentPlayerIndex());
|
||||
long opponent = getPlayerBitboard(getNextPlayer());
|
||||
|
||||
player |= move | flips;
|
||||
opponent &= ~flips;
|
||||
|
||||
setPlayerBitboard(getCurrentPlayerIndex(), player);
|
||||
setPlayerBitboard(getNextPlayer(), opponent);
|
||||
|
||||
nextTurn();
|
||||
|
||||
final long nextLegalMoves = getLegalMoves();
|
||||
|
||||
if (nextLegalMoves == 0) {
|
||||
nextTurn();
|
||||
|
||||
final long skippedLegalMoves = getLegalMoves();
|
||||
|
||||
if (skippedLegalMoves == 0) {
|
||||
int winner = getWinner();
|
||||
|
||||
if (winner == -1) {
|
||||
state = new PlayResult(GameState.DRAW, -1);
|
||||
return state;
|
||||
}
|
||||
|
||||
state = new PlayResult(GameState.WIN, winner);
|
||||
return state;
|
||||
}
|
||||
|
||||
state = new PlayResult(GameState.TURN_SKIPPED, getCurrentPlayerIndex());
|
||||
return state;
|
||||
}
|
||||
|
||||
state = new PlayResult(GameState.NORMAL, getCurrentPlayerIndex());
|
||||
return state;
|
||||
}
|
||||
|
||||
public Score getScore() {
|
||||
return new Score(
|
||||
Long.bitCount(getPlayerBitboard(0)),
|
||||
Long.bitCount(getPlayerBitboard(1))
|
||||
);
|
||||
}
|
||||
|
||||
public int getWinner(){
|
||||
final long black = getPlayerBitboard(0);
|
||||
final long white = getPlayerBitboard(1);
|
||||
|
||||
final int blackCount = Long.bitCount(black);
|
||||
final int whiteCount = Long.bitCount(white);
|
||||
|
||||
if (blackCount == whiteCount){
|
||||
return -1;
|
||||
}
|
||||
else if (blackCount > whiteCount){
|
||||
return 0;
|
||||
}
|
||||
else{
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,113 @@
|
||||
package org.toop.framework.game.games.tictactoe;
|
||||
|
||||
import org.toop.framework.gameFramework.GameState;
|
||||
import org.toop.framework.gameFramework.model.game.PlayResult;
|
||||
import org.toop.framework.gameFramework.model.player.Player;
|
||||
import org.toop.framework.game.BitboardGame;
|
||||
|
||||
public class BitboardTicTacToe extends BitboardGame {
|
||||
private final long[] winningLines = {
|
||||
0b111000000L, // top row
|
||||
0b000111000L, // middle row
|
||||
0b000000111L, // bottom row
|
||||
0b100100100L, // left column
|
||||
0b010010010L, // middle column
|
||||
0b001001001L, // right column
|
||||
0b100010001L, // diagonal
|
||||
0b001010100L // anti-diagonal
|
||||
};
|
||||
|
||||
public BitboardTicTacToe() {
|
||||
super(3, 3, 2);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void init(Player[] players) {
|
||||
super.init(players);
|
||||
}
|
||||
|
||||
public BitboardTicTacToe(BitboardTicTacToe other) {
|
||||
super(other);
|
||||
}
|
||||
|
||||
public long getLegalMoves() {
|
||||
final long xBitboard = getPlayerBitboard(0);
|
||||
final long oBitboard = getPlayerBitboard(1);
|
||||
|
||||
final long taken = (xBitboard | oBitboard);
|
||||
return (~taken) & 0x1ffL;
|
||||
}
|
||||
|
||||
public int getWinner(){
|
||||
return getCurrentPlayerIndex();
|
||||
}
|
||||
|
||||
public PlayResult play(long move) {
|
||||
// Player loses if move is invalid
|
||||
if ((move & getLegalMoves()) == 0 || Long.bitCount(move) != 1){
|
||||
state = new PlayResult(GameState.WIN, getNextPlayer());
|
||||
return state;
|
||||
}
|
||||
|
||||
// Move is legal, make move
|
||||
long playerBitboard = getPlayerBitboard(getCurrentPlayerIndex());
|
||||
playerBitboard |= move;
|
||||
|
||||
setPlayerBitboard(getCurrentPlayerIndex(), playerBitboard);
|
||||
|
||||
// Check if current player won
|
||||
if (checkWin(playerBitboard)) {
|
||||
state = new PlayResult(GameState.WIN, getCurrentPlayerIndex());
|
||||
return state;
|
||||
}
|
||||
|
||||
// Proceed to next turn
|
||||
nextTurn();
|
||||
|
||||
|
||||
// Check for early draw
|
||||
if (getLegalMoves() == 0L || checkEarlyDraw()) {
|
||||
state = new PlayResult(GameState.DRAW, -1);
|
||||
return state;
|
||||
}
|
||||
|
||||
// Nothing weird happened, continue on as normal
|
||||
state = new PlayResult(GameState.NORMAL, -1);
|
||||
return state;
|
||||
}
|
||||
|
||||
private boolean checkWin(long board) {
|
||||
for (final long line : winningLines) {
|
||||
if ((board & line) == line) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private boolean checkEarlyDraw() {
|
||||
final long xBitboard = getPlayerBitboard(0);
|
||||
final long oBitboard = getPlayerBitboard(1);
|
||||
|
||||
final long taken = (xBitboard | oBitboard);
|
||||
final long empty = (~taken) & 0x1FFL;
|
||||
|
||||
for (final long line : winningLines) {
|
||||
if (((line & xBitboard) != 0 && (line & oBitboard) != 0)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if ((line & empty) != 0) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public BitboardTicTacToe deepCopy() {
|
||||
return new BitboardTicTacToe(this);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,60 @@
|
||||
package org.toop.framework.game.players;
|
||||
|
||||
import org.toop.framework.gameFramework.model.player.*;
|
||||
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
|
||||
|
||||
/**
|
||||
* Represents a player controlled by an AI in a game.
|
||||
* <p>
|
||||
* This player uses an {@link AbstractAI} instance to determine its moves. The generic
|
||||
* parameter {@code T} specifies the type of {@link GameR} the AI can handle.
|
||||
* </p>
|
||||
*
|
||||
* @param <T> the specific type of game this AI player can play
|
||||
*/
|
||||
public class ArtificialPlayer extends AbstractPlayer {
|
||||
|
||||
/** The AI instance used to calculate moves. */
|
||||
private final AI ai;
|
||||
|
||||
/**
|
||||
* Constructs a new ArtificialPlayer using the specified AI.
|
||||
*
|
||||
* @param ai the AI instance that determines moves for this player
|
||||
*/
|
||||
public ArtificialPlayer(AI ai, String name) {
|
||||
super(name);
|
||||
this.ai = ai;
|
||||
}
|
||||
|
||||
public ArtificialPlayer(ArtificialPlayer other) {
|
||||
super(other);
|
||||
this.ai = other.ai.deepCopy();
|
||||
}
|
||||
|
||||
/**
|
||||
* Determines the next move for this player using its AI.
|
||||
* <p>
|
||||
* This method overrides {@link AbstractPlayer#getMove(GameR)}. Because the AI is
|
||||
* typed to {@code T}, a runtime cast is required. It is the caller's
|
||||
* responsibility to ensure that {@code gameCopy} is of type {@code T}.
|
||||
* </p>
|
||||
*
|
||||
* @param gameCopy a copy of the current game state
|
||||
* @return the integer representing the chosen move
|
||||
* @throws ClassCastException if {@code gameCopy} is not of type {@code T}
|
||||
*/
|
||||
protected long determineMove(TurnBasedGame gameCopy) {
|
||||
return ai.getMove(gameCopy);
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a deep copy of this AI player.
|
||||
*
|
||||
* @return a copy of this player
|
||||
*/
|
||||
@Override
|
||||
public ArtificialPlayer deepCopy() {
|
||||
return new ArtificialPlayer(this);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,103 @@
|
||||
package org.toop.game.players;
|
||||
|
||||
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
|
||||
import org.toop.framework.gameFramework.model.player.AbstractPlayer;
|
||||
|
||||
import java.util.concurrent.CompletableFuture;
|
||||
import java.util.concurrent.ExecutionException;
|
||||
|
||||
/**
|
||||
* Represents a local player who provides moves manually.
|
||||
*
|
||||
* @param <T> the type of turn-based game
|
||||
*/
|
||||
public class LocalPlayer extends AbstractPlayer {
|
||||
|
||||
private CompletableFuture<Long> LastMove = new CompletableFuture<>();
|
||||
|
||||
/**
|
||||
* Creates a new local player with the given name.
|
||||
*
|
||||
* @param name the player's name
|
||||
*/
|
||||
public LocalPlayer(String name) {
|
||||
super(name);
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a copy of another local player.
|
||||
*
|
||||
* @param other the player to copy
|
||||
*/
|
||||
public LocalPlayer(LocalPlayer other) {
|
||||
super(other);
|
||||
this.LastMove = other.LastMove;
|
||||
}
|
||||
|
||||
/**
|
||||
* Waits for and returns the player's next legal move.
|
||||
*
|
||||
* @param gameCopy a copy of the current game
|
||||
* @return the chosen move
|
||||
*/
|
||||
@Override
|
||||
protected long determineMove(TurnBasedGame gameCopy) {
|
||||
long legalMoves = gameCopy.getLegalMoves();
|
||||
long move;
|
||||
|
||||
do {
|
||||
move = getLastMove();
|
||||
} while ((legalMoves & move) == 0);
|
||||
|
||||
return move;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the player's last move.
|
||||
*
|
||||
* @param move the move to set
|
||||
*/
|
||||
public void setLastMove(long move) {
|
||||
LastMove.complete(move);
|
||||
}
|
||||
|
||||
/**
|
||||
* Waits for the next move from the player.
|
||||
*
|
||||
* @return the chosen move or 0 if interrupted
|
||||
*/
|
||||
private long getLastMove() {
|
||||
LastMove = new CompletableFuture<>(); // Reset the future
|
||||
try {
|
||||
return LastMove.get();
|
||||
} catch (ExecutionException | InterruptedException e) {
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a deep copy of this local player.
|
||||
*
|
||||
* @return a copy of this player
|
||||
*/
|
||||
@Override
|
||||
public LocalPlayer deepCopy() {
|
||||
return new LocalPlayer(this);
|
||||
}
|
||||
|
||||
/*public void register() {
|
||||
// Listening to PlayerAttemptedMove
|
||||
new EventFlow().listen(GUIEvents.PlayerAttemptedMove.class, event -> {
|
||||
if (!LastMove.isDone()) {
|
||||
LastMove.complete(event.move()); // complete the future
|
||||
}
|
||||
}, true); // auto-unsubscribe
|
||||
}
|
||||
|
||||
// This blocks until the next move arrives
|
||||
public int take() throws ExecutionException, InterruptedException {
|
||||
int move = LastMove.get(); // blocking
|
||||
LastMove = new CompletableFuture<>(); // reset for next move
|
||||
return move;
|
||||
}*/
|
||||
}
|
||||
@@ -0,0 +1,51 @@
|
||||
package org.toop.framework.game.players;
|
||||
|
||||
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
|
||||
import org.toop.framework.gameFramework.model.player.AbstractPlayer;
|
||||
import org.toop.framework.gameFramework.model.player.Player;
|
||||
|
||||
/**
|
||||
* Represents a player that participates online.
|
||||
*
|
||||
* @param <T> the type of turn-based game
|
||||
*/
|
||||
public class OnlinePlayer extends AbstractPlayer {
|
||||
|
||||
/**
|
||||
* Creates a new online player with the given name.
|
||||
*
|
||||
* @param name the name of the player
|
||||
*/
|
||||
public OnlinePlayer(String name) {
|
||||
super(name);
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a copy of another online player.
|
||||
*
|
||||
* @param other the player to copy
|
||||
*/
|
||||
public OnlinePlayer(OnlinePlayer other) {
|
||||
super(other);
|
||||
}
|
||||
|
||||
/**
|
||||
* {@inheritDoc}
|
||||
* <p>
|
||||
* This method is not supported for online players.
|
||||
*
|
||||
* @throws UnsupportedOperationException always
|
||||
*/
|
||||
@Override
|
||||
protected long determineMove(TurnBasedGame gameCopy) {
|
||||
throw new UnsupportedOperationException("An online player does not support determining move");
|
||||
}
|
||||
|
||||
/**
|
||||
* {@inheritDoc}
|
||||
*/
|
||||
@Override
|
||||
public Player deepCopy() {
|
||||
return new OnlinePlayer(this);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,41 @@
|
||||
package org.toop.framework.game.players;
|
||||
|
||||
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
|
||||
import org.toop.framework.gameFramework.model.player.AbstractPlayer;
|
||||
import org.toop.framework.gameFramework.model.player.Player;
|
||||
import org.toop.framework.networking.server.client.NettyClient;
|
||||
|
||||
import java.util.concurrent.CompletableFuture;
|
||||
import java.util.concurrent.ExecutionException;
|
||||
|
||||
public class ServerPlayer extends AbstractPlayer {
|
||||
private NettyClient client;
|
||||
private CompletableFuture<Long> lastMove;
|
||||
|
||||
public ServerPlayer(NettyClient client) {
|
||||
super(client.name());
|
||||
this.client = client;
|
||||
}
|
||||
|
||||
public void setMove(long move) {
|
||||
lastMove.complete(move);
|
||||
}
|
||||
|
||||
@Override
|
||||
public Player deepCopy() {
|
||||
return null;
|
||||
}
|
||||
|
||||
@Override
|
||||
public long determineMove(TurnBasedGame game) {
|
||||
lastMove = new CompletableFuture<>();
|
||||
System.out.println("Sending yourturn");
|
||||
client.send("SVR GAME YOURTURN {TURNMESSAGE: \"<bericht voor deze beurt>\"}\n");
|
||||
try {
|
||||
return lastMove.get();
|
||||
} catch (InterruptedException | ExecutionException e) {
|
||||
e.printStackTrace();
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -4,13 +4,13 @@ package org.toop.framework.gameFramework;
|
||||
* Represents the current state of a turn-based game.
|
||||
*/
|
||||
public enum GameState {
|
||||
/** Game is ongoing and no special condition applies. */
|
||||
/** OnlineTurnBasedGame is ongoing and no special condition applies. */
|
||||
NORMAL,
|
||||
|
||||
/** Game ended in a draw. */
|
||||
/** OnlineTurnBasedGame ended in a draw. */
|
||||
DRAW,
|
||||
|
||||
/** Game ended with a win for a player. */
|
||||
/** OnlineTurnBasedGame ended with a win for a player. */
|
||||
WIN,
|
||||
|
||||
/** Next player's turn was skipped. */
|
||||
|
||||
@@ -1,10 +1,8 @@
|
||||
package org.toop.framework.gameFramework.controller;
|
||||
|
||||
import org.toop.framework.gameFramework.model.game.SupportsOnlinePlay;
|
||||
import org.toop.framework.gameFramework.model.game.threadBehaviour.Controllable;
|
||||
import org.toop.framework.networking.events.NetworkEvents;
|
||||
import org.toop.framework.networking.connection.events.NetworkEvents;
|
||||
|
||||
public interface GameController extends Controllable, UpdatesGameUI {
|
||||
public interface GameController {
|
||||
/** Called when it is this player's turn to make a move. */
|
||||
void onYourTurn(NetworkEvents.YourTurnResponse event);
|
||||
|
||||
@@ -14,5 +12,12 @@ public interface GameController extends Controllable, UpdatesGameUI {
|
||||
/** Called when the game has finished, with the final result. */
|
||||
void gameFinished(NetworkEvents.GameResultResponse event);
|
||||
|
||||
void start();
|
||||
|
||||
void stop();
|
||||
|
||||
/** Called to refresh or update the game UI. */
|
||||
void updateUI();
|
||||
|
||||
void sendMove(long clientId, long move);
|
||||
}
|
||||
|
||||
@@ -1,10 +0,0 @@
|
||||
package org.toop.framework.gameFramework.controller;
|
||||
|
||||
/**
|
||||
* Interface for classes that can trigger a UI update.
|
||||
*/
|
||||
public interface UpdatesGameUI {
|
||||
|
||||
/** Called to refresh or update the game UI. */
|
||||
void updateUI();
|
||||
}
|
||||
@@ -1,5 +0,0 @@
|
||||
package org.toop.framework.gameFramework.model.game;
|
||||
|
||||
public interface BoardProvider {
|
||||
long[] getBoard();
|
||||
}
|
||||
@@ -1,24 +0,0 @@
|
||||
package org.toop.framework.gameFramework.model.game;
|
||||
|
||||
import org.toop.framework.gameFramework.GameState;
|
||||
|
||||
/**
|
||||
* Interface for turn-based games that can be played and queried for legal moves.
|
||||
*/
|
||||
public interface Playable {
|
||||
|
||||
/**
|
||||
* Returns the moves that are currently valid in the game.
|
||||
*
|
||||
* @return an array of integers representing legal moves
|
||||
*/
|
||||
long getLegalMoves();
|
||||
|
||||
/**
|
||||
* Plays the given move and returns the resulting game state.
|
||||
*
|
||||
* @param move the move to apply
|
||||
* @return the {@link GameState} and additional info after the move
|
||||
*/
|
||||
PlayResult play(long move);
|
||||
}
|
||||
@@ -1,7 +0,0 @@
|
||||
package org.toop.framework.gameFramework.model.game;
|
||||
|
||||
import org.toop.framework.gameFramework.model.player.Player;
|
||||
|
||||
public interface PlayerProvider<T extends TurnBasedGame<T>> {
|
||||
Player<T> getPlayer(int index);
|
||||
}
|
||||
@@ -1,10 +1,16 @@
|
||||
package org.toop.framework.gameFramework.model.game;
|
||||
|
||||
public interface TurnBasedGame<T extends TurnBasedGame<T>> extends Playable, DeepCopyable<T>, PlayerProvider<T>, BoardProvider {
|
||||
import org.toop.framework.gameFramework.model.player.Player;
|
||||
|
||||
public interface TurnBasedGame extends DeepCopyable<TurnBasedGame> {
|
||||
void init(Player[] players);
|
||||
long[] getBoard();
|
||||
int getCurrentTurn();
|
||||
int getPlayerCount();
|
||||
Player getPlayer(int index);
|
||||
int getWinner();
|
||||
|
||||
long getLegalMoves();
|
||||
PlayResult play(long move);
|
||||
PlayResult getState();
|
||||
boolean isTerminal();
|
||||
}
|
||||
|
||||
@@ -3,7 +3,6 @@ package org.toop.framework.gameFramework.model.game.threadBehaviour;
|
||||
import org.apache.logging.log4j.LogManager;
|
||||
import org.apache.logging.log4j.Logger;
|
||||
import org.toop.framework.gameFramework.LongPairConsumer;
|
||||
import org.toop.framework.gameFramework.controller.GameController;
|
||||
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
|
||||
|
||||
import java.util.concurrent.atomic.AtomicBoolean;
|
||||
@@ -16,14 +15,14 @@ import java.util.function.Consumer;
|
||||
* a running flag, a game reference, and a logger.
|
||||
* Subclasses implement the actual game-loop logic.
|
||||
*/
|
||||
public abstract class AbstractThreadBehaviour<T extends TurnBasedGame<T>> implements ThreadBehaviour {
|
||||
public abstract class AbstractThreadBehaviour implements ThreadBehaviour {
|
||||
private LongPairConsumer onSendMove;
|
||||
private Runnable onUpdateUI;
|
||||
/** Indicates whether the game loop or event processing is active. */
|
||||
protected final AtomicBoolean isRunning = new AtomicBoolean();
|
||||
|
||||
/** The game instance controlled by this behaviour. */
|
||||
protected final T game;
|
||||
protected final TurnBasedGame game;
|
||||
|
||||
/** Logger for the subclass to report errors or debug info. */
|
||||
protected final Logger logger = LogManager.getLogger(this.getClass());
|
||||
@@ -33,7 +32,7 @@ public abstract class AbstractThreadBehaviour<T extends TurnBasedGame<T>> implem
|
||||
*
|
||||
* @param game the turn-based game to control
|
||||
*/
|
||||
public AbstractThreadBehaviour(T game) {
|
||||
public AbstractThreadBehaviour(TurnBasedGame game) {
|
||||
this.game = game;
|
||||
}
|
||||
|
||||
|
||||
@@ -1,7 +0,0 @@
|
||||
package org.toop.framework.gameFramework.model.game.threadBehaviour;
|
||||
|
||||
public interface Controllable {
|
||||
void start();
|
||||
|
||||
void stop();
|
||||
}
|
||||
@@ -1,6 +1,4 @@
|
||||
package org.toop.framework.gameFramework.model.game;
|
||||
|
||||
import org.toop.framework.networking.events.NetworkEvents;
|
||||
package org.toop.framework.gameFramework.model.game.threadBehaviour;
|
||||
|
||||
/**
|
||||
* Interface for games that support online multiplayer play.
|
||||
@@ -11,8 +11,11 @@ import java.util.function.Consumer;
|
||||
* <p>
|
||||
* Defines how a game's execution is started, stopped, and which player is active.
|
||||
*/
|
||||
public interface ThreadBehaviour extends Controllable {
|
||||
public interface ThreadBehaviour {
|
||||
void setOnUpdateUI(Runnable onUpdateUI);
|
||||
void setOnSendMove(LongPairConsumer onSendMove);
|
||||
void start();
|
||||
void stop();
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -3,5 +3,6 @@ package org.toop.framework.gameFramework.model.player;
|
||||
import org.toop.framework.gameFramework.model.game.DeepCopyable;
|
||||
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
|
||||
|
||||
public interface AI<T extends TurnBasedGame<T>> extends MoveProvider<T>, DeepCopyable<AI<T>> {
|
||||
public interface AI extends DeepCopyable<AI> {
|
||||
long getMove(TurnBasedGame game);
|
||||
}
|
||||
|
||||
@@ -12,6 +12,6 @@ import org.toop.framework.gameFramework.model.game.TurnBasedGame;
|
||||
*
|
||||
* @param <T> the specific type of game this AI can play, extending {@link GameR}
|
||||
*/
|
||||
public abstract class AbstractAI<T extends TurnBasedGame<T>> implements AI<T> {
|
||||
public abstract class AbstractAI implements AI {
|
||||
// Concrete AI implementations should override findBestMove(T game, int depth)
|
||||
}
|
||||
|
||||
@@ -5,43 +5,42 @@ import org.apache.logging.log4j.Logger;
|
||||
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
|
||||
|
||||
/**
|
||||
* Base class for players in a turn-based game.
|
||||
*
|
||||
* @param <T> the game type
|
||||
* Abstract class representing a player in a game.
|
||||
* <p>
|
||||
* Players are entities that can make moves based on the current state of a game.
|
||||
* player types, such as human players or AI players.
|
||||
* </p>
|
||||
* <p>
|
||||
* Subclasses should override the {@link #getMove(GameR)} method to provide
|
||||
* specific move logic.
|
||||
* </p>
|
||||
*/
|
||||
public abstract class AbstractPlayer<T extends TurnBasedGame<T>> implements Player<T> {
|
||||
public abstract class AbstractPlayer implements Player {
|
||||
private final Logger logger = LogManager.getLogger(this.getClass());
|
||||
|
||||
private final String name;
|
||||
|
||||
/**
|
||||
* Creates a new player with the given name.
|
||||
*
|
||||
* @param name the player name
|
||||
*/
|
||||
protected AbstractPlayer(String name) {
|
||||
System.out.println("Player " + name + " has been created");
|
||||
this.name = name;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a copy of another player.
|
||||
*
|
||||
* @param other the player to copy
|
||||
*/
|
||||
protected AbstractPlayer(AbstractPlayer<T> other) {
|
||||
protected AbstractPlayer(AbstractPlayer other) {
|
||||
this.name = other.name;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the player's move for the given game state.
|
||||
* A deep copy is provided so the player cannot modify the real state.
|
||||
* Determines the next move based on the provided game state.
|
||||
* <p>
|
||||
* This method uses the Template Method Pattern: it defines the fixed
|
||||
* algorithm and delegates the variable part to {@link #determineMove(T)}.
|
||||
* The default implementation throws an {@link UnsupportedOperationException},
|
||||
* indicating that concrete subclasses must override this method to provide
|
||||
* actual move logic.
|
||||
* </p>
|
||||
*
|
||||
* @param game the current game
|
||||
* @return the chosen move
|
||||
* @param gameCopy a snapshot of the current game state
|
||||
* @return an integer representing the chosen move
|
||||
* @throws UnsupportedOperationException if the method is not overridden
|
||||
*/
|
||||
public final long getMove(T game) {
|
||||
public final long getMove(TurnBasedGame game) {
|
||||
return determineMove(game.deepCopy());
|
||||
}
|
||||
|
||||
@@ -55,7 +54,7 @@ public abstract class AbstractPlayer<T extends TurnBasedGame<T>> implements Play
|
||||
* @param gameCopy a deep copy of the game
|
||||
* @return the chosen move
|
||||
*/
|
||||
protected abstract long determineMove(T gameCopy);
|
||||
protected abstract long determineMove(TurnBasedGame gameCopy);
|
||||
|
||||
|
||||
/**
|
||||
|
||||
@@ -1,7 +0,0 @@
|
||||
package org.toop.framework.gameFramework.model.player;
|
||||
|
||||
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
|
||||
|
||||
public interface MoveProvider<T extends TurnBasedGame<T>> {
|
||||
long getMove(T game);
|
||||
}
|
||||
@@ -1,5 +0,0 @@
|
||||
package org.toop.framework.gameFramework.model.player;
|
||||
|
||||
public interface NameProvider {
|
||||
String getName();
|
||||
}
|
||||
@@ -3,5 +3,7 @@ package org.toop.framework.gameFramework.model.player;
|
||||
import org.toop.framework.gameFramework.model.game.DeepCopyable;
|
||||
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
|
||||
|
||||
public interface Player<T extends TurnBasedGame<T>> extends NameProvider, MoveProvider<T>, DeepCopyable<Player<T>> {
|
||||
public interface Player extends DeepCopyable<Player> {
|
||||
String getName();
|
||||
long getMove(TurnBasedGame game);
|
||||
}
|
||||
|
||||
@@ -1,13 +1,13 @@
|
||||
package org.toop.framework.networking;
|
||||
package org.toop.framework.networking.connection;
|
||||
|
||||
import org.apache.logging.log4j.LogManager;
|
||||
import org.apache.logging.log4j.Logger;
|
||||
import org.toop.framework.SnowflakeGenerator;
|
||||
import org.toop.framework.eventbus.EventFlow;
|
||||
import org.toop.framework.eventbus.bus.EventBus;
|
||||
import org.toop.framework.networking.events.NetworkEvents;
|
||||
import org.toop.framework.networking.exceptions.ClientNotFoundException;
|
||||
import org.toop.framework.networking.interfaces.NetworkingClientManager;
|
||||
import org.toop.framework.networking.connection.events.NetworkEvents;
|
||||
import org.toop.framework.networking.connection.exceptions.ClientNotFoundException;
|
||||
import org.toop.framework.networking.connection.interfaces.NetworkingClientManager;
|
||||
|
||||
public class NetworkingClientEventListener {
|
||||
private static final Logger logger = LogManager.getLogger(NetworkingClientEventListener.class);
|
||||
@@ -1,4 +1,4 @@
|
||||
package org.toop.framework.networking;
|
||||
package org.toop.framework.networking.connection;
|
||||
|
||||
import java.util.*;
|
||||
import java.util.concurrent.ConcurrentHashMap;
|
||||
@@ -10,13 +10,13 @@ import org.apache.logging.log4j.LogManager;
|
||||
import org.apache.logging.log4j.Logger;
|
||||
import org.toop.framework.eventbus.EventFlow;
|
||||
import org.toop.framework.eventbus.bus.EventBus;
|
||||
import org.toop.framework.networking.events.NetworkEvents;
|
||||
import org.toop.framework.networking.exceptions.ClientNotFoundException;
|
||||
import org.toop.framework.networking.exceptions.CouldNotConnectException;
|
||||
import org.toop.framework.networking.interfaces.NetworkingClient;
|
||||
import org.toop.framework.networking.types.NetworkingConnector;
|
||||
import org.toop.framework.networking.connection.events.NetworkEvents;
|
||||
import org.toop.framework.networking.connection.exceptions.ClientNotFoundException;
|
||||
import org.toop.framework.networking.connection.exceptions.CouldNotConnectException;
|
||||
import org.toop.framework.networking.connection.interfaces.NetworkingClient;
|
||||
import org.toop.framework.networking.connection.types.NetworkingConnector;
|
||||
|
||||
public class NetworkingClientManager implements org.toop.framework.networking.interfaces.NetworkingClientManager {
|
||||
public class NetworkingClientManager implements org.toop.framework.networking.connection.interfaces.NetworkingClientManager {
|
||||
private static final Logger logger = LogManager.getLogger(NetworkingClientManager.class);
|
||||
|
||||
private final EventBus eventBus;
|
||||
@@ -1,4 +1,4 @@
|
||||
package org.toop.framework.networking.clients;
|
||||
package org.toop.framework.networking.connection.clients;
|
||||
|
||||
import io.netty.bootstrap.Bootstrap;
|
||||
import io.netty.channel.*;
|
||||
@@ -12,9 +12,10 @@ import io.netty.util.CharsetUtil;
|
||||
import org.apache.logging.log4j.LogManager;
|
||||
import org.apache.logging.log4j.Logger;
|
||||
import org.toop.framework.eventbus.bus.EventBus;
|
||||
import org.toop.framework.networking.exceptions.CouldNotConnectException;
|
||||
import org.toop.framework.networking.handlers.NetworkingGameClientHandler;
|
||||
import org.toop.framework.networking.interfaces.NetworkingClient;
|
||||
import org.toop.framework.networking.connection.events.NetworkEvents;
|
||||
import org.toop.framework.networking.connection.exceptions.CouldNotConnectException;
|
||||
import org.toop.framework.networking.connection.handlers.NetworkingGameClientHandler;
|
||||
import org.toop.framework.networking.connection.interfaces.NetworkingClient;
|
||||
|
||||
import java.net.InetSocketAddress;
|
||||
|
||||
@@ -23,6 +24,7 @@ public class TournamentNetworkingClient implements NetworkingClient {
|
||||
|
||||
private final EventBus eventBus;
|
||||
private Channel channel;
|
||||
private long clientId;
|
||||
|
||||
public TournamentNetworkingClient(EventBus eventBus) {
|
||||
this.eventBus = eventBus;
|
||||
@@ -35,6 +37,7 @@ public class TournamentNetworkingClient implements NetworkingClient {
|
||||
|
||||
@Override
|
||||
public void connect(long clientId, String host, int port) throws CouldNotConnectException {
|
||||
this.clientId = clientId;
|
||||
try {
|
||||
Bootstrap bootstrap = new Bootstrap();
|
||||
EventLoopGroup workerGroup = new MultiThreadIoEventLoopGroup(NioIoHandler.newFactory());
|
||||
@@ -75,6 +78,7 @@ public class TournamentNetworkingClient implements NetworkingClient {
|
||||
logger.info("Connection {} sent message: '{}' ", this.channel.remoteAddress(), literalMsg);
|
||||
} else {
|
||||
logger.warn("Cannot send message: '{}', connection inactive. ", literalMsg);
|
||||
eventBus.post(new NetworkEvents.ClosedConnection(clientId));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
package org.toop.framework.networking.events;
|
||||
package org.toop.framework.networking.connection.events;
|
||||
|
||||
import java.util.*;
|
||||
import java.util.concurrent.CompletableFuture;
|
||||
@@ -6,8 +6,8 @@ import java.util.concurrent.CompletableFuture;
|
||||
import org.toop.annotations.AutoResponseResult;
|
||||
import org.toop.framework.eventbus.GlobalEventBus;
|
||||
import org.toop.framework.eventbus.events.*;
|
||||
import org.toop.framework.networking.interfaces.NetworkingClient;
|
||||
import org.toop.framework.networking.types.NetworkingConnector;
|
||||
import org.toop.framework.networking.connection.interfaces.NetworkingClient;
|
||||
import org.toop.framework.networking.connection.types.NetworkingConnector;
|
||||
|
||||
/**
|
||||
* Defines all event types related to the networking subsystem.
|
||||
@@ -102,7 +102,7 @@ public class NetworkEvents extends EventsBase {
|
||||
implements GenericEvent {}
|
||||
|
||||
/** Requests to accept an existing challenge. */
|
||||
public record SendAcceptChallenge(long clientId, int challengeId)
|
||||
public record SendAcceptChallenge(long clientId, long challengeId)
|
||||
implements GenericEvent {}
|
||||
|
||||
/** Requests to forfeit the current game. */
|
||||
@@ -1,4 +1,4 @@
|
||||
package org.toop.framework.networking.exceptions;
|
||||
package org.toop.framework.networking.connection.exceptions;
|
||||
|
||||
/**
|
||||
* Thrown when an operation is attempted on a networking client
|
||||
@@ -1,4 +1,4 @@
|
||||
package org.toop.framework.networking.exceptions;
|
||||
package org.toop.framework.networking.connection.exceptions;
|
||||
|
||||
public class CouldNotConnectException extends RuntimeException {
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
package org.toop.framework.networking.exceptions;
|
||||
package org.toop.framework.networking.connection.exceptions;
|
||||
|
||||
public class NetworkingInitializationException extends RuntimeException {
|
||||
public NetworkingInitializationException(String message, Throwable cause) {
|
||||
@@ -1,4 +1,4 @@
|
||||
package org.toop.framework.networking.handlers;
|
||||
package org.toop.framework.networking.connection.handlers;
|
||||
|
||||
import io.netty.channel.ChannelHandlerContext;
|
||||
import io.netty.channel.ChannelInboundHandlerAdapter;
|
||||
@@ -9,7 +9,7 @@ import java.util.regex.Pattern;
|
||||
import org.apache.logging.log4j.LogManager;
|
||||
import org.apache.logging.log4j.Logger;
|
||||
import org.toop.framework.eventbus.bus.EventBus;
|
||||
import org.toop.framework.networking.events.NetworkEvents;
|
||||
import org.toop.framework.networking.connection.events.NetworkEvents;
|
||||
|
||||
public class NetworkingGameClientHandler extends ChannelInboundHandlerAdapter {
|
||||
private static final Logger logger = LogManager.getLogger(NetworkingGameClientHandler.class);
|
||||
@@ -1,6 +1,6 @@
|
||||
package org.toop.framework.networking.interfaces;
|
||||
package org.toop.framework.networking.connection.interfaces;
|
||||
|
||||
import org.toop.framework.networking.exceptions.CouldNotConnectException;
|
||||
import org.toop.framework.networking.connection.exceptions.CouldNotConnectException;
|
||||
|
||||
import java.net.InetSocketAddress;
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
package org.toop.framework.networking.interfaces;
|
||||
package org.toop.framework.networking.connection.interfaces;
|
||||
|
||||
import org.toop.framework.networking.exceptions.ClientNotFoundException;
|
||||
import org.toop.framework.networking.exceptions.CouldNotConnectException;
|
||||
import org.toop.framework.networking.types.NetworkingConnector;
|
||||
import org.toop.framework.networking.connection.exceptions.ClientNotFoundException;
|
||||
import org.toop.framework.networking.connection.exceptions.CouldNotConnectException;
|
||||
import org.toop.framework.networking.connection.types.NetworkingConnector;
|
||||
|
||||
public interface NetworkingClientManager {
|
||||
void startClient(
|
||||
@@ -1,4 +1,4 @@
|
||||
package org.toop.framework.networking.types;
|
||||
package org.toop.framework.networking.connection.types;
|
||||
|
||||
import java.util.concurrent.TimeUnit;
|
||||
|
||||
@@ -1,3 +1,3 @@
|
||||
package org.toop.framework.networking.types;
|
||||
package org.toop.framework.networking.connection.types;
|
||||
|
||||
public record ServerCommand(long clientId, String command) {}
|
||||
@@ -0,0 +1,3 @@
|
||||
package org.toop.framework.networking.connection.types;
|
||||
|
||||
public record ServerMessage(String message) {}
|
||||
@@ -0,0 +1,22 @@
|
||||
package org.toop.framework.networking.server;
|
||||
|
||||
import java.util.List;
|
||||
|
||||
public interface GameServer<GAMETYPE, CLIENT, CHALLENGEIDTYPE> {
|
||||
void startGame(String gameType, CLIENT... clients);
|
||||
|
||||
void addClient(CLIENT client);
|
||||
void removeClient(CLIENT client);
|
||||
|
||||
void challengeClient(String fromClientName, String toClientName, String gameTypeKey);
|
||||
void acceptChallenge(CHALLENGEIDTYPE challengeId);
|
||||
|
||||
void subscribeClient(String clientName, String gameTypeKey);
|
||||
void unsubscribeClient(String clientName);
|
||||
|
||||
List<String> gameTypes();
|
||||
List<OnlineGame<GAMETYPE>> ongoingGames();
|
||||
|
||||
List<CLIENT> onlineUsers();
|
||||
void shutdown();
|
||||
}
|
||||
@@ -0,0 +1,10 @@
|
||||
package org.toop.framework.networking.server;
|
||||
|
||||
import org.toop.framework.networking.server.client.NettyClient;
|
||||
|
||||
public interface OnlineGame<T> {
|
||||
long id();
|
||||
T game();
|
||||
NettyClient[] users();
|
||||
void start();
|
||||
}
|
||||
@@ -0,0 +1,67 @@
|
||||
package org.toop.framework.networking.server;
|
||||
|
||||
import org.toop.framework.game.gameThreads.ServerThreadBehaviour;
|
||||
import org.toop.framework.gameFramework.GameState;
|
||||
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
|
||||
import org.toop.framework.networking.server.client.NettyClient;
|
||||
|
||||
public class OnlineTurnBasedGame implements OnlineGame<TurnBasedGame> {
|
||||
|
||||
private long id;
|
||||
private NettyClient[] clients;
|
||||
private TurnBasedGame game;
|
||||
private ServerThreadBehaviour gameThread;
|
||||
|
||||
public OnlineTurnBasedGame(TurnBasedGame game, NettyClient... clients) {
|
||||
this.game = game;
|
||||
this.gameThread = new ServerThreadBehaviour(
|
||||
game,
|
||||
(pair) -> notifyMoveMade(pair.getLeft(), pair.getRight()),
|
||||
(pair) -> notifyGameEnd(pair.getLeft(), pair.getRight())
|
||||
);
|
||||
this.clients = clients;
|
||||
}
|
||||
|
||||
private void notifyMoveMade(String speler, int move){
|
||||
for (NettyClient client : clients) {
|
||||
client.send(String.format("SVR GAME MOVE {PLAYER: \"%s\", MOVE: \"%s\", DETAILS: \"<reactie spel op zet>\"}\n", speler, move));
|
||||
}
|
||||
}
|
||||
|
||||
private void notifyGameEnd(GameState state, int winner){
|
||||
if (state == GameState.DRAW){
|
||||
for (NettyClient client : clients) {
|
||||
client.send(String.format("SVR GAME DRAW {PLAYERONESCORE: \"<score speler1>\", PLAYERTWOSCORE: \"<score speler2>\", COMMENT: \"<comment>\"}\n"));
|
||||
}
|
||||
}
|
||||
else{
|
||||
clients[winner].send(String.format("SVR GAME WIN {PLAYERONESCORE: \"<score speler1>\", PLAYERTWOSCORE: \"<score speler2>\", COMMENT: \"<comment>\"}\n"));
|
||||
clients[(winner + 1)%2].send(String.format("SVR GAME LOSS {PLAYERONESCORE: \"<score speler1>\", PLAYERTWOSCORE: \"<score speler2>\", COMMENT: \"<comment>\"}\n"));
|
||||
}
|
||||
|
||||
// Remove game fromt clients
|
||||
for(NettyClient client : clients) {
|
||||
client.clearGame();
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public long id() {
|
||||
return id;
|
||||
}
|
||||
|
||||
@Override
|
||||
public org.toop.framework.gameFramework.model.game.TurnBasedGame game() {
|
||||
return game;
|
||||
}
|
||||
|
||||
@Override
|
||||
public NettyClient[] users() {
|
||||
return clients;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void start(){
|
||||
this.gameThread.start();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,263 @@
|
||||
package org.toop.framework.networking.server;
|
||||
|
||||
import org.toop.framework.game.players.ServerPlayer;
|
||||
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
|
||||
import org.toop.framework.networking.server.challenges.gamechallenge.GameChallenge;
|
||||
import org.toop.framework.networking.server.challenges.gamechallenge.GameChallengeTimer;
|
||||
import org.toop.framework.networking.server.client.NettyClient;
|
||||
import org.toop.framework.networking.server.stores.ClientStore;
|
||||
import org.toop.framework.networking.server.stores.SubscriptionStore;
|
||||
import org.toop.framework.networking.server.stores.TurnBasedGameStore;
|
||||
import org.toop.framework.networking.server.stores.TurnBasedGameTypeStore;
|
||||
import org.toop.framework.utils.ImmutablePair;
|
||||
|
||||
import java.util.*;
|
||||
import java.util.concurrent.*;
|
||||
import java.time.Duration;
|
||||
|
||||
public class Server implements GameServer<TurnBasedGame, NettyClient, Long> {
|
||||
|
||||
final private TurnBasedGameTypeStore gameTypesStore;
|
||||
final private ClientStore<Long, NettyClient> clientStore;
|
||||
final private List<GameChallenge> gameChallenges = new CopyOnWriteArrayList<>();
|
||||
final private TurnBasedGameStore gameStore;
|
||||
|
||||
final private SubscriptionStore subscriptionStore;
|
||||
|
||||
final private Duration challengeDuration;
|
||||
final private ScheduledExecutorService scheduler = Executors.newSingleThreadScheduledExecutor();
|
||||
|
||||
public Server(
|
||||
Duration challengeDuration,
|
||||
TurnBasedGameTypeStore turnBasedGameTypeStore,
|
||||
ClientStore<Long, NettyClient> clientStore,
|
||||
TurnBasedGameStore gameStore,
|
||||
SubscriptionStore subStore
|
||||
|
||||
) {
|
||||
this.gameTypesStore = turnBasedGameTypeStore;
|
||||
this.challengeDuration = challengeDuration;
|
||||
this.clientStore = clientStore;
|
||||
this.gameStore = gameStore;
|
||||
this.subscriptionStore = subStore;
|
||||
|
||||
scheduler.schedule(this::serverTask, 0, TimeUnit.MILLISECONDS);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void addClient(NettyClient client) {
|
||||
clientStore.add(client);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void removeClient(NettyClient client) {
|
||||
clientStore.remove(client.id());
|
||||
}
|
||||
|
||||
@Override
|
||||
public List<String> gameTypes() {
|
||||
return new ArrayList<>(gameTypesStore.all().keySet());
|
||||
}
|
||||
|
||||
@Override
|
||||
public List<OnlineGame<TurnBasedGame>> ongoingGames() {
|
||||
return gameStore.all().stream().toList();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void challengeClient(String fromUser, String toUser, String gameType) {
|
||||
|
||||
NettyClient from = getUser(fromUser);
|
||||
if (from == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (!gameTypesStore.all().containsKey(gameType)) {
|
||||
from.send("ERR gametype not found \n");
|
||||
return;
|
||||
}
|
||||
|
||||
NettyClient to = getUser(toUser);
|
||||
if (to == null) {
|
||||
from.send("ERR user not found \n");
|
||||
return;
|
||||
}
|
||||
|
||||
var ch = new GameChallenge(from, to, gameType, new GameChallengeTimer(challengeDuration));
|
||||
|
||||
to.send(
|
||||
"SVR GAME CHALLENGE {CHALLENGER: \"%s\", CHALLENGENUMBER: \"%s\", GAMETYPE: \"%s\"} \n"
|
||||
.formatted(from.name(), ch.id(), gameType)
|
||||
);
|
||||
|
||||
if (!isValidChallenge(ch)) {
|
||||
warnUserExpiredChallenge(from, ch.id());
|
||||
ch.forceExpire();
|
||||
return;
|
||||
}
|
||||
|
||||
gameChallenges.addLast(ch);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void acceptChallenge(Long challengeId) {
|
||||
for (var challenge : gameChallenges) {
|
||||
if (challenge.id() == challengeId) {
|
||||
startGame(challenge.acceptChallenge(), challenge.getUsers());
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void subscribeClient(String clientName, String gameTypeKey) {
|
||||
|
||||
if (!gameTypesStore.all().containsKey(gameTypeKey)) {
|
||||
return;
|
||||
}
|
||||
|
||||
subscriptionStore.add(new ImmutablePair<>(gameTypeKey, clientName));
|
||||
}
|
||||
|
||||
@Override
|
||||
public void unsubscribeClient(String clientName) {
|
||||
subscriptionStore.remove(clientName);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void startGame(String gameType, NettyClient... clients) {
|
||||
if (!gameTypesStore.all().containsKey(gameType)) return;
|
||||
|
||||
try {
|
||||
ServerPlayer[] players = new ServerPlayer[clients.length];
|
||||
var game = new OnlineTurnBasedGame(gameTypesStore.create(gameType), clients);
|
||||
|
||||
for (int i = 0; i < clients.length; i++) {
|
||||
players[i] = new ServerPlayer(clients[i]);
|
||||
clients[i].setGame(new ImmutablePair<>(game, players[i]));
|
||||
}
|
||||
|
||||
game.game().init(players);
|
||||
gameStore.add(game);
|
||||
|
||||
clients[0].send(String.format("SVR GAME MATCH {PLAYERTOMOVE: \"%s\", GAMETYPE: \"%s\", OPPONENT: \"%s\"}\n",
|
||||
clients[0].name(),
|
||||
gameType,
|
||||
clients[1].name()));
|
||||
clients[1].send(String.format("SVR GAME MATCH {PLAYERTOMOVE: \"%s\", GAMETYPE: \"%s\", OPPONENT: \"%s\"}\n",
|
||||
clients[0].name(),
|
||||
gameType,
|
||||
clients[0].name()));
|
||||
game.start();
|
||||
} catch (Exception e) {
|
||||
IO.println("ERROR: Failed to start OnlineTurnBasedGame");
|
||||
e.printStackTrace();
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public List<NettyClient> onlineUsers() {
|
||||
return clientStore.all().stream().toList();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void shutdown() {
|
||||
scheduler.shutdown();
|
||||
gameChallenges.clear();
|
||||
}
|
||||
|
||||
private void serverTask() {
|
||||
checkChallenges();
|
||||
checkSubscriptions();
|
||||
scheduler.schedule(this::serverTask, 500, TimeUnit.MILLISECONDS);
|
||||
}
|
||||
|
||||
private void checkChallenges() {
|
||||
for (int i = gameChallenges.size() - 1; i >= 0; i--) {
|
||||
var challenge = gameChallenges.get(i);
|
||||
|
||||
if (isValidChallenge(challenge)) continue;
|
||||
|
||||
if (challenge.isExpired()) {
|
||||
if (!challenge.isChallengeAccepted()) Arrays.stream(challenge.getUsers())
|
||||
.forEach(user -> warnUserExpiredChallenge(user, challenge.id()));
|
||||
|
||||
gameChallenges.remove(i);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void checkSubscriptions() {
|
||||
if (subscriptionStore.allKeys().isEmpty()) return;
|
||||
|
||||
Random ran = new Random();
|
||||
|
||||
for (String key : subscriptionStore.allKeys()) {
|
||||
List<String> userNames = (List<String>) subscriptionStore.allValues(key);
|
||||
if (userNames.size() < 2) continue;
|
||||
|
||||
while (userNames.size() > 1) {
|
||||
int left = ran.nextInt(userNames.size());
|
||||
int right;
|
||||
do {
|
||||
right = ran.nextInt(userNames.size());
|
||||
} while (left == right);
|
||||
|
||||
String userLeft = userNames.get(left);
|
||||
String userRight = userNames.get(right);
|
||||
|
||||
// Remove user if he is in a game
|
||||
boolean userInGame = false;
|
||||
|
||||
if (getUser(userLeft).game() != null) {
|
||||
userNames.remove(userLeft);
|
||||
userInGame = true;
|
||||
} else if (getUser(userRight).game() != null) {
|
||||
userNames.remove(userRight);
|
||||
userInGame = true;
|
||||
}
|
||||
|
||||
if (userInGame) { continue; }
|
||||
//
|
||||
|
||||
int first = Math.max(left, right);
|
||||
int second = Math.min(left, right);
|
||||
|
||||
userNames.remove(first);
|
||||
userNames.remove(second);
|
||||
|
||||
startGame(key, getUser(userLeft), getUser(userRight));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private NettyClient getUser(String username) {
|
||||
return clientStore.all().stream().filter(e -> e.name().equalsIgnoreCase(username)).findFirst().orElse(null);
|
||||
}
|
||||
|
||||
private NettyClient getUser(long id) {
|
||||
return clientStore.get(id);
|
||||
}
|
||||
|
||||
private void warnUserExpiredChallenge(NettyClient client, long challengeId) {
|
||||
client.send("SVR GAME CHALLENGE CANCELLED {CHALLENGENUMBER: \"" + challengeId + "\"}" + "\n");
|
||||
}
|
||||
|
||||
private boolean isValidChallenge(GameChallenge gameChallenge) { // TODO move to challenge class
|
||||
for (var user : gameChallenge.getUsers()) {
|
||||
if (clientStore.get(user.id()) == null) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (user.game() != null) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (gameChallenge.isExpired()) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,49 @@
|
||||
package org.toop.framework.networking.server.challenges.gamechallenge;
|
||||
|
||||
import org.toop.framework.SnowflakeGenerator;
|
||||
import org.toop.framework.networking.server.client.NettyClient;
|
||||
import org.toop.framework.utils.SimpleTimer;
|
||||
|
||||
public class GameChallenge {
|
||||
private final long id = SnowflakeGenerator.nextId(); // I don't need this, but the tournament server uses it...
|
||||
|
||||
private final NettyClient from;
|
||||
private final NettyClient to;
|
||||
private final String gameType;
|
||||
private final SimpleTimer timer;
|
||||
|
||||
private boolean isChallengeAccepted = false;
|
||||
|
||||
public GameChallenge(NettyClient from, NettyClient to, String gameType, SimpleTimer timer) {
|
||||
this.from = from;
|
||||
this.to = to;
|
||||
this.gameType = gameType;
|
||||
this.timer = timer;
|
||||
}
|
||||
|
||||
public long id() {
|
||||
return id;
|
||||
}
|
||||
|
||||
public NettyClient[] getUsers() {
|
||||
return new NettyClient[]{from, to};
|
||||
}
|
||||
|
||||
public void forceExpire() {
|
||||
timer.forceExpire();
|
||||
}
|
||||
|
||||
public String acceptChallenge() {
|
||||
isChallengeAccepted = true;
|
||||
timer.forceExpire();
|
||||
return gameType;
|
||||
}
|
||||
|
||||
public boolean isChallengeAccepted() {
|
||||
return isChallengeAccepted;
|
||||
}
|
||||
|
||||
public boolean isExpired() {
|
||||
return timer.isExpired();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,35 @@
|
||||
package org.toop.framework.networking.server.challenges.gamechallenge;
|
||||
|
||||
import org.toop.framework.utils.SimpleTimer;
|
||||
|
||||
import java.time.Instant;
|
||||
import java.time.Duration;
|
||||
|
||||
public class GameChallengeTimer implements SimpleTimer {
|
||||
|
||||
private final Instant createdAt;
|
||||
private final Duration timeout;
|
||||
|
||||
private boolean isExpired = false;
|
||||
|
||||
public GameChallengeTimer(Duration duration) {
|
||||
this.createdAt = Instant.now();
|
||||
this.timeout = duration;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void forceExpire() {
|
||||
this.isExpired = true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isExpired() {
|
||||
if (this.isExpired) return true;
|
||||
return Instant.now().isAfter(createdAt.plus(timeout));
|
||||
}
|
||||
|
||||
@Override
|
||||
public long secondsRemaining() {
|
||||
return Duration.between(Instant.now(), createdAt.plus(timeout)).toSeconds();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,19 @@
|
||||
package org.toop.framework.networking.server.client;
|
||||
|
||||
import org.toop.framework.networking.server.OnlineTurnBasedGame;
|
||||
import org.toop.framework.utils.Pair;
|
||||
|
||||
public interface Client<G, P> {
|
||||
long id();
|
||||
|
||||
String name();
|
||||
void setName(String name);
|
||||
|
||||
OnlineTurnBasedGame game();
|
||||
P player();
|
||||
|
||||
void setGame(Pair<G, P> gamePair);
|
||||
void clearGame();
|
||||
|
||||
void send(String message);
|
||||
}
|
||||
@@ -0,0 +1,66 @@
|
||||
package org.toop.framework.networking.server.client;
|
||||
|
||||
import io.netty.channel.ChannelHandlerContext;
|
||||
import org.toop.framework.game.players.ServerPlayer;
|
||||
import org.toop.framework.networking.server.OnlineTurnBasedGame;
|
||||
import org.toop.framework.utils.Pair;
|
||||
|
||||
public class NettyClient implements Client<OnlineTurnBasedGame, ServerPlayer> {
|
||||
final private long id;
|
||||
private ChannelHandlerContext ctx;
|
||||
private String name;
|
||||
private Pair<OnlineTurnBasedGame, ServerPlayer> gamePair;
|
||||
|
||||
public NettyClient(long userId, String name) {
|
||||
this.id = userId;
|
||||
this.name = name;
|
||||
}
|
||||
|
||||
@Override
|
||||
public long id() {
|
||||
return id;
|
||||
}
|
||||
|
||||
@Override
|
||||
public String name() {
|
||||
return name;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setGame(Pair<OnlineTurnBasedGame, ServerPlayer> gamePair) {
|
||||
this.gamePair = gamePair;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void clearGame() {
|
||||
this.gamePair = null;
|
||||
}
|
||||
|
||||
@Override
|
||||
public OnlineTurnBasedGame game() {
|
||||
if (this.gamePair == null) {
|
||||
return null;
|
||||
}
|
||||
return this.gamePair.getLeft();
|
||||
}
|
||||
|
||||
@Override
|
||||
public ServerPlayer player() {
|
||||
return this.gamePair.getRight();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setName(String name) {
|
||||
this.name = name;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void send(String message) {
|
||||
IO.println(message);
|
||||
ctx.channel().writeAndFlush(message + "\r\n");
|
||||
}
|
||||
|
||||
public void setCtx(ChannelHandlerContext ctx) {
|
||||
this.ctx = ctx;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,7 @@
|
||||
package org.toop.framework.networking.server.connectionHandler;
|
||||
|
||||
import org.toop.framework.networking.server.client.Client;
|
||||
|
||||
public interface ClientSession<G, P> {
|
||||
Client<G, P> client();
|
||||
}
|
||||
@@ -0,0 +1,64 @@
|
||||
package org.toop.framework.networking.server.connectionHandler;
|
||||
|
||||
import io.netty.channel.ChannelHandlerContext;
|
||||
import io.netty.channel.SimpleChannelInboundHandler;
|
||||
import org.toop.framework.game.players.ServerPlayer;
|
||||
import org.toop.framework.networking.server.OnlineTurnBasedGame;
|
||||
import org.toop.framework.networking.server.client.NettyClient;
|
||||
import org.toop.framework.networking.server.handlers.Handler;
|
||||
import org.toop.framework.networking.server.parsing.ParsedMessage;
|
||||
import org.toop.framework.networking.server.Server;
|
||||
import org.toop.framework.networking.server.client.Client;
|
||||
import org.toop.framework.networking.server.parsing.Parser;
|
||||
|
||||
import java.util.Arrays;
|
||||
|
||||
public class NettyClientSession extends SimpleChannelInboundHandler<String> implements ClientSession<OnlineTurnBasedGame, ServerPlayer> {
|
||||
|
||||
private final NettyClient client;
|
||||
private final Server server;
|
||||
private final Handler<ParsedMessage> handler;
|
||||
|
||||
public NettyClientSession(NettyClient client, Server server, Handler<ParsedMessage> handler) {
|
||||
this.client = client;
|
||||
this.server = server;
|
||||
this.handler = handler;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Client<OnlineTurnBasedGame, ServerPlayer> client() {
|
||||
return client;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void channelActive(ChannelHandlerContext ctx) {
|
||||
ctx.writeAndFlush("Welcome " + client.id() + " please login" + "\n");
|
||||
|
||||
client.setCtx(ctx);
|
||||
server.addClient(client); // TODO set correct name on login
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void channelRead0(ChannelHandlerContext ctx, String msg) {
|
||||
|
||||
IO.println(msg);
|
||||
|
||||
ParsedMessage p = Parser.parse(msg);
|
||||
if (p == null) return;
|
||||
|
||||
IO.println(p.command() + " " + Arrays.toString(p.args()));
|
||||
|
||||
handler.handle(p);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void exceptionCaught(ChannelHandlerContext ctx, Throwable cause) {
|
||||
cause.printStackTrace();
|
||||
ctx.close();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void channelInactive(ChannelHandlerContext ctx) {
|
||||
server.removeClient(client);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,7 @@
|
||||
package org.toop.framework.networking.server.gateway;
|
||||
|
||||
public interface GatewayServer {
|
||||
void start() throws Exception;
|
||||
void stop();
|
||||
int port();
|
||||
}
|
||||
@@ -0,0 +1,111 @@
|
||||
package org.toop.framework.networking.server.gateway;
|
||||
|
||||
import io.netty.bootstrap.ServerBootstrap;
|
||||
import io.netty.channel.*;
|
||||
import io.netty.channel.nio.NioEventLoopGroup;
|
||||
import io.netty.channel.nio.NioIoHandler;
|
||||
import io.netty.channel.socket.nio.NioServerSocketChannel;
|
||||
import io.netty.channel.socket.nio.NioSocketChannel;
|
||||
import io.netty.handler.codec.LineBasedFrameDecoder;
|
||||
import io.netty.handler.codec.string.StringDecoder;
|
||||
import io.netty.handler.codec.string.StringEncoder;
|
||||
import io.netty.handler.logging.LogLevel;
|
||||
import io.netty.handler.logging.LoggingHandler;
|
||||
import org.toop.framework.SnowflakeGenerator;
|
||||
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
|
||||
import org.toop.framework.networking.server.client.NettyClient;
|
||||
import org.toop.framework.networking.server.connectionHandler.NettyClientSession;
|
||||
import org.toop.framework.networking.server.Server;
|
||||
import org.toop.framework.networking.server.handlers.MessageHandler;
|
||||
import org.toop.framework.networking.server.stores.MapSubscriptionStore;
|
||||
import org.toop.framework.networking.server.stores.NettyClientStore;
|
||||
import org.toop.framework.networking.server.stores.TurnBasedGameStore;
|
||||
import org.toop.framework.networking.server.stores.TurnBasedGameTypeStore;
|
||||
|
||||
import java.time.Duration;
|
||||
import java.util.concurrent.ConcurrentHashMap;
|
||||
import java.util.concurrent.CopyOnWriteArrayList;
|
||||
|
||||
public class NettyGatewayServer implements GatewayServer {
|
||||
private final int port;
|
||||
private final Server gs;
|
||||
|
||||
ChannelFuture future;
|
||||
EventLoopGroup bossGroup;
|
||||
EventLoopGroup workerGroup;
|
||||
|
||||
public NettyGatewayServer(
|
||||
int port,
|
||||
TurnBasedGameTypeStore turnBasedGameTypeStore,
|
||||
Duration challengeDuration
|
||||
) {
|
||||
this.port = port;
|
||||
this.gs = new Server(
|
||||
challengeDuration,
|
||||
turnBasedGameTypeStore,
|
||||
new NettyClientStore(new ConcurrentHashMap<>()),
|
||||
new TurnBasedGameStore(new CopyOnWriteArrayList<>()),
|
||||
new MapSubscriptionStore(new ConcurrentHashMap<>())
|
||||
);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void start() throws InterruptedException {
|
||||
|
||||
bossGroup = new NioEventLoopGroup(1);
|
||||
workerGroup = new MultiThreadIoEventLoopGroup(NioIoHandler.newFactory());
|
||||
|
||||
try {
|
||||
ServerBootstrap bootstrap = new ServerBootstrap();
|
||||
bootstrap.group(workerGroup);
|
||||
bootstrap.channel(NioServerSocketChannel.class);
|
||||
bootstrap.option(ChannelOption.SO_BACKLOG, 128);
|
||||
bootstrap.childOption(ChannelOption.SO_KEEPALIVE, true);
|
||||
bootstrap.handler(new LoggingHandler(LogLevel.INFO));
|
||||
bootstrap.childHandler(
|
||||
new ChannelInitializer<NioSocketChannel>() {
|
||||
@Override
|
||||
protected void initChannel(NioSocketChannel ch) {
|
||||
|
||||
ChannelPipeline pipeline = ch.pipeline();
|
||||
|
||||
pipeline.addLast(new LineBasedFrameDecoder(8192));
|
||||
pipeline.addLast(new StringDecoder());
|
||||
pipeline.addLast(new StringEncoder());
|
||||
|
||||
long userid = SnowflakeGenerator.nextId();
|
||||
NettyClient client = new NettyClient(userid, ""+userid);
|
||||
pipeline.addLast(new NettyClientSession(client, gs, new MessageHandler(gs, client)));
|
||||
}
|
||||
}
|
||||
);
|
||||
|
||||
future = bootstrap.bind(port).sync();
|
||||
|
||||
future.channel().closeFuture().sync();
|
||||
} finally {
|
||||
bossGroup.shutdownGracefully();
|
||||
workerGroup.shutdownGracefully();
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void stop() {
|
||||
if (future == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
future.channel().close();
|
||||
bossGroup.shutdownGracefully();
|
||||
workerGroup.shutdownGracefully();
|
||||
|
||||
future = null;
|
||||
bossGroup = null;
|
||||
workerGroup = null;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int port() {
|
||||
return port;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,5 @@
|
||||
package org.toop.framework.networking.server.handlers;
|
||||
|
||||
public interface Handler<T> {
|
||||
void handle(T message);
|
||||
}
|
||||
@@ -0,0 +1,110 @@
|
||||
package org.toop.framework.networking.server.handlers;
|
||||
|
||||
import org.toop.framework.game.players.ServerPlayer;
|
||||
import org.toop.framework.networking.server.OnlineTurnBasedGame;
|
||||
import org.toop.framework.networking.server.Server;
|
||||
import org.toop.framework.networking.server.client.Client;
|
||||
import org.toop.framework.networking.server.parsing.ParsedMessage;
|
||||
import org.toop.framework.utils.Utils;
|
||||
|
||||
public class MessageHandler implements Handler<ParsedMessage> {
|
||||
|
||||
private final Server server;
|
||||
private final Client<OnlineTurnBasedGame, ServerPlayer> client;
|
||||
|
||||
public MessageHandler(Server server, Client<OnlineTurnBasedGame, ServerPlayer> client) {
|
||||
this.server = server;
|
||||
this.client = client;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void handle(ParsedMessage message) {
|
||||
switch (message.command()) {
|
||||
case "ping" -> client.send("PONG");
|
||||
case "login" -> handleLogin(message, client);
|
||||
case "get" -> handleGet(message, client);
|
||||
case "subscribe" -> handleSubscribe(message, client);
|
||||
case "move" -> handleMove(message, client);
|
||||
case "challenge" -> handleChallenge(message, client);
|
||||
case "message" -> handleMessage(message, client);
|
||||
case "help" -> handleHelp(message, client);
|
||||
default -> client.send("ERROR Unknown command");
|
||||
}
|
||||
}
|
||||
|
||||
// DO NOT INVERT
|
||||
private boolean hasArgs(String... args) {
|
||||
if (args.length < 1) {
|
||||
client.send("ERR not enough arguments");
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
private void handleLogin(ParsedMessage p, Client<OnlineTurnBasedGame, ServerPlayer> client) {
|
||||
if (!hasArgs(p.args())) return;
|
||||
|
||||
client.setName(p.args()[0]);
|
||||
}
|
||||
|
||||
private void handleSubscribe(ParsedMessage p, Client<OnlineTurnBasedGame, ServerPlayer> client) {
|
||||
if (!hasArgs(p.args())) return;
|
||||
|
||||
server.subscribeClient(client.name(), p.args()[0]);
|
||||
}
|
||||
|
||||
private void handleHelp(ParsedMessage p, Client<OnlineTurnBasedGame, ServerPlayer> client) {
|
||||
// TODO
|
||||
}
|
||||
|
||||
private void handleMessage(ParsedMessage p, Client<OnlineTurnBasedGame, ServerPlayer> client) {
|
||||
// TODO
|
||||
}
|
||||
|
||||
private void handleGet(ParsedMessage p, Client<OnlineTurnBasedGame, ServerPlayer> client) {
|
||||
if (!hasArgs(p.args())) return;
|
||||
|
||||
switch (p.args()[0]) {
|
||||
case "playerlist" -> {
|
||||
var names = server.onlineUsers().stream().map(Client::name).iterator();
|
||||
client.send("SVR PLAYERLIST " + Utils.returnQuotedString(names));
|
||||
}
|
||||
case "gamelist" -> {
|
||||
var names = server.gameTypes().stream().iterator();
|
||||
client.send("SVR GAMELIST " + Utils.returnQuotedString(names));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void handleChallenge(ParsedMessage p, Client<OnlineTurnBasedGame, ServerPlayer> client) {
|
||||
if (!hasArgs(p.args())) return;
|
||||
if (p.args().length < 2) return;
|
||||
|
||||
if (p.args()[0].equalsIgnoreCase("accept")) {
|
||||
try {
|
||||
long id = Long.parseLong(p.args()[1]);
|
||||
|
||||
if (id <= 0) {
|
||||
client.send("ERR id must be a positive number");
|
||||
return;
|
||||
}
|
||||
|
||||
server.acceptChallenge(id);
|
||||
|
||||
} catch (NumberFormatException e) {
|
||||
client.send("ERR id is not a valid number or too big");
|
||||
return;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
server.challengeClient(client.name(), p.args()[0], p.args()[1]);
|
||||
}
|
||||
|
||||
private void handleMove(ParsedMessage p, Client<OnlineTurnBasedGame, ServerPlayer> client) {
|
||||
if(!hasArgs(p.args())) return;
|
||||
|
||||
// TODO check if not number
|
||||
client.player().setMove(1L << Integer.parseInt(p.args()[0]));
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,4 @@
|
||||
package org.toop.framework.networking.server.parsing;
|
||||
|
||||
public record ParsedMessage(String command, String... args) {}
|
||||
|
||||
@@ -0,0 +1,24 @@
|
||||
package org.toop.framework.networking.server.parsing;
|
||||
|
||||
import java.util.LinkedList;
|
||||
import java.util.List;
|
||||
|
||||
public class Parser {
|
||||
public static ParsedMessage parse(String msg) {
|
||||
// TODO, what if empty string.
|
||||
|
||||
if (msg.isEmpty()) return null;
|
||||
|
||||
msg = msg.trim().toLowerCase();
|
||||
|
||||
List<String> parts = new LinkedList<>(List.of(msg.split(" ")));
|
||||
|
||||
if (parts.size() > 1) {
|
||||
String command = parts.removeFirst();
|
||||
return new ParsedMessage(command, parts.toArray(String[]::new));
|
||||
}
|
||||
else {
|
||||
return new ParsedMessage(msg);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,7 @@
|
||||
package org.toop.framework.networking.server.stores;
|
||||
|
||||
import org.toop.framework.game.players.ServerPlayer;
|
||||
import org.toop.framework.networking.server.OnlineTurnBasedGame;
|
||||
import org.toop.framework.networking.server.client.Client;
|
||||
|
||||
public interface ClientStore<ID, T extends Client<OnlineTurnBasedGame, ServerPlayer>> extends Store<ID, T> {}
|
||||
@@ -0,0 +1,3 @@
|
||||
package org.toop.framework.networking.server.stores;
|
||||
|
||||
public interface GameStore<T, K> extends Store<T, K> {}
|
||||
@@ -0,0 +1,71 @@
|
||||
package org.toop.framework.networking.server.stores;
|
||||
|
||||
import org.toop.framework.utils.ImmutablePair;
|
||||
|
||||
import java.util.*;
|
||||
|
||||
public class MapSubscriptionStore implements SubscriptionStore {
|
||||
|
||||
final private Map<String, List<String>> subscriptions;
|
||||
|
||||
public MapSubscriptionStore(Map<String, List<String>> initMap) {
|
||||
this.subscriptions = initMap;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void add(ImmutablePair<String, String> adding) {
|
||||
subscriptions.forEach((_, clientNames) -> clientNames.remove(adding.getRight()));
|
||||
subscriptions.computeIfAbsent(
|
||||
adding.getLeft(),
|
||||
_ -> new ArrayList<>())
|
||||
.add(adding.getRight());
|
||||
}
|
||||
|
||||
@Override
|
||||
public void remove(String remover) {
|
||||
subscriptions.forEach((_, clientNames) -> clientNames.remove(remover));
|
||||
}
|
||||
|
||||
// TODO move server internal code to here
|
||||
@Override
|
||||
public ImmutablePair<String, String> get(String getter) {
|
||||
String foundKey = null;
|
||||
String foundName = null;
|
||||
|
||||
for (var key : subscriptions.keySet()) {
|
||||
var a = subscriptions.get(key).stream().filter(e -> e.equals(getter)).toList();
|
||||
if (!a.isEmpty()) {
|
||||
foundKey = key;
|
||||
foundName = a.getFirst();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return new ImmutablePair<>(foundKey, foundName);
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public Collection<ImmutablePair<String, String>> all() {
|
||||
List<ImmutablePair<String, String>> a = new ArrayList<>();
|
||||
|
||||
for (var key : subscriptions.keySet()) {
|
||||
for (var sub : subscriptions.get(key)) {
|
||||
a.addLast(new ImmutablePair<>(key, sub));
|
||||
}
|
||||
}
|
||||
|
||||
return a;
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public Collection<String> allKeys() {
|
||||
return subscriptions.keySet();
|
||||
}
|
||||
|
||||
@Override
|
||||
public Collection<String> allValues(String key) {
|
||||
return subscriptions.get(key);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,34 @@
|
||||
package org.toop.framework.networking.server.stores;
|
||||
|
||||
import org.toop.framework.networking.server.client.NettyClient;
|
||||
|
||||
import java.util.Collection;
|
||||
import java.util.Map;
|
||||
|
||||
public class NettyClientStore implements ClientStore<Long, NettyClient> {
|
||||
final private Map<Long, NettyClient> users;
|
||||
|
||||
public NettyClientStore(Map<Long, NettyClient> usersMap) {
|
||||
this.users = usersMap;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void add(NettyClient adding) {
|
||||
users.putIfAbsent(adding.id(), adding);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void remove(Long remover) {
|
||||
users.remove(remover);
|
||||
}
|
||||
|
||||
@Override
|
||||
public NettyClient get(Long getter) {
|
||||
return users.get(getter);
|
||||
}
|
||||
|
||||
@Override
|
||||
public Collection<NettyClient> all() {
|
||||
return users.values();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,10 @@
|
||||
package org.toop.framework.networking.server.stores;
|
||||
|
||||
import java.util.Collection;
|
||||
|
||||
public interface Store<IDENTIFIER, STORED> {
|
||||
void add(STORED adding);
|
||||
void remove(IDENTIFIER remover);
|
||||
STORED get(IDENTIFIER getter);
|
||||
Collection<STORED> all();
|
||||
}
|
||||
@@ -0,0 +1,10 @@
|
||||
package org.toop.framework.networking.server.stores;
|
||||
|
||||
import org.toop.framework.utils.ImmutablePair;
|
||||
|
||||
import java.util.Collection;
|
||||
|
||||
public interface SubscriptionStore extends Store<String, ImmutablePair<String, String>> {
|
||||
Collection<String> allKeys();
|
||||
Collection<String> allValues(String key);
|
||||
}
|
||||
@@ -0,0 +1,36 @@
|
||||
package org.toop.framework.networking.server.stores;
|
||||
|
||||
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
|
||||
import org.toop.framework.networking.server.OnlineGame;
|
||||
|
||||
import java.util.Collection;
|
||||
import java.util.List;
|
||||
|
||||
public class TurnBasedGameStore implements GameStore<OnlineGame<TurnBasedGame>, OnlineGame<TurnBasedGame>> {
|
||||
|
||||
private List<OnlineGame<TurnBasedGame>> gameList;
|
||||
|
||||
public TurnBasedGameStore(List<OnlineGame<TurnBasedGame>> initGameList) {
|
||||
this.gameList = initGameList;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void add(OnlineGame<TurnBasedGame> adding) {
|
||||
gameList.addLast(adding);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void remove(OnlineGame<TurnBasedGame> remover) {
|
||||
gameList.remove(remover);
|
||||
}
|
||||
|
||||
@Override
|
||||
public OnlineGame<TurnBasedGame> get(OnlineGame<TurnBasedGame> getter) {
|
||||
return gameList.stream().filter(game->game.equals(getter)).findFirst().orElse(null);
|
||||
}
|
||||
|
||||
@Override
|
||||
public Collection<OnlineGame<TurnBasedGame>> all() {
|
||||
return gameList;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,32 @@
|
||||
package org.toop.framework.networking.server.stores;
|
||||
|
||||
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
|
||||
|
||||
import java.util.Map;
|
||||
import java.util.concurrent.ConcurrentHashMap;
|
||||
import java.util.function.Supplier;
|
||||
|
||||
public class TurnBasedGameTypeStore {
|
||||
|
||||
private final Map<String, Supplier<? extends TurnBasedGame>> gameFactories = new ConcurrentHashMap<>();
|
||||
|
||||
public TurnBasedGameTypeStore() {}
|
||||
|
||||
public void register(String key, Supplier<? extends TurnBasedGame> factory) {
|
||||
gameFactories.put(key, factory);
|
||||
}
|
||||
|
||||
public void unregister(String key) {
|
||||
gameFactories.remove(key);
|
||||
}
|
||||
|
||||
public TurnBasedGame create(String key) {
|
||||
Supplier<? extends TurnBasedGame> factory = gameFactories.get(key);
|
||||
if (factory == null) throw new IllegalArgumentException("Unknown game type: " + key);
|
||||
return factory.get();
|
||||
}
|
||||
|
||||
public Map<String, Supplier<? extends TurnBasedGame>> all() {
|
||||
return Map.copyOf(gameFactories);
|
||||
}
|
||||
}
|
||||
@@ -1,3 +0,0 @@
|
||||
package org.toop.framework.networking.types;
|
||||
|
||||
public record ServerMessage(String message) {}
|
||||
@@ -0,0 +1,21 @@
|
||||
package org.toop.framework.utils;
|
||||
|
||||
public class ImmutablePair<T, K> implements Pair<T,K> {
|
||||
final T left;
|
||||
final K right;
|
||||
|
||||
public ImmutablePair(T left, K right) {
|
||||
this.left = left;
|
||||
this.right = right;
|
||||
}
|
||||
|
||||
@Override
|
||||
public T getLeft() {
|
||||
return left;
|
||||
}
|
||||
|
||||
@Override
|
||||
public K getRight() {
|
||||
return right;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,29 @@
|
||||
package org.toop.framework.utils;
|
||||
|
||||
public class MutablePair<T, K> implements Pair<T,K> {
|
||||
T left;
|
||||
K right;
|
||||
|
||||
public MutablePair(T left, K right) {
|
||||
this.left = left;
|
||||
this.right = right;
|
||||
}
|
||||
|
||||
@Override
|
||||
public T getLeft() {
|
||||
return left;
|
||||
}
|
||||
|
||||
public void setLeft(T left) {
|
||||
this.left = left;
|
||||
}
|
||||
|
||||
@Override
|
||||
public K getRight() {
|
||||
return right;
|
||||
}
|
||||
|
||||
public void setRight(K right) {
|
||||
this.right = right;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,6 @@
|
||||
package org.toop.framework.utils;
|
||||
|
||||
public interface Pair<T, K> {
|
||||
T getLeft();
|
||||
K getRight();
|
||||
}
|
||||
@@ -0,0 +1,7 @@
|
||||
package org.toop.framework.utils;
|
||||
|
||||
public interface SimpleTimer {
|
||||
void forceExpire();
|
||||
boolean isExpired();
|
||||
long secondsRemaining();
|
||||
}
|
||||
11
framework/src/main/java/org/toop/framework/utils/Utils.java
Normal file
11
framework/src/main/java/org/toop/framework/utils/Utils.java
Normal file
@@ -0,0 +1,11 @@
|
||||
package org.toop.framework.utils;
|
||||
|
||||
import org.apache.maven.surefire.shared.utils.StringUtils;
|
||||
|
||||
import java.util.Iterator;
|
||||
|
||||
public class Utils {
|
||||
public static String returnQuotedString(Iterator<String> strings) { // TODO more places this could be useful
|
||||
return "\"" + StringUtils.join(strings, "\",\"") + "\"";
|
||||
}
|
||||
}
|
||||
@@ -9,7 +9,7 @@
|
||||
//import org.mockito.*;
|
||||
//import org.toop.framework.SnowflakeGenerator;
|
||||
//import org.toop.framework.eventbus.EventFlow;
|
||||
//import org.toop.framework.networking.events.NetworkEvents;
|
||||
//import org.toop.framework.networking.connection.events.NetworkEvents;
|
||||
//
|
||||
//class NetworkingClientManagerTest {
|
||||
//
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
//package org.toop.framework.networking.events;
|
||||
//package org.toop.framework.networking.connection.events;
|
||||
//
|
||||
//import static org.junit.jupiter.api.Assertions.*;
|
||||
//
|
||||
@@ -0,0 +1,167 @@
|
||||
//package org.toop.framework.networking.server;
|
||||
//
|
||||
//import org.junit.jupiter.api.Assertions;
|
||||
//import org.junit.jupiter.api.BeforeEach;
|
||||
//import org.junit.jupiter.api.Test;
|
||||
//import org.toop.framework.gameFramework.model.game.PlayResult;
|
||||
//import org.toop.framework.gameFramework.model.game.OnlineTurnBasedGame;
|
||||
//import org.toop.framework.gameFramework.model.player.Player;
|
||||
//
|
||||
//import java.time.Duration;
|
||||
//import java.util.Arrays;
|
||||
//import java.util.concurrent.ConcurrentHashMap;
|
||||
//
|
||||
//public class ServerTest {
|
||||
//
|
||||
// static class TurnBasedGameMock implements OnlineTurnBasedGame {
|
||||
// private Player[] players;
|
||||
//
|
||||
// public TurnBasedGameMock() {}
|
||||
//
|
||||
// @Override
|
||||
// public void init(Player[] players) {
|
||||
// this.players = players;
|
||||
// }
|
||||
//
|
||||
// @Override
|
||||
// public int getCurrentTurn() {
|
||||
// return 0;
|
||||
// }
|
||||
//
|
||||
// @Override
|
||||
// public int getPlayerCount() {
|
||||
// return 0;
|
||||
// }
|
||||
//
|
||||
// @Override
|
||||
// public int getWinner() {
|
||||
// return 0;
|
||||
// }
|
||||
//
|
||||
// @Override
|
||||
// public long[] getBoard() {
|
||||
// return new long[0];
|
||||
// }
|
||||
//
|
||||
// @Override
|
||||
// public OnlineTurnBasedGame deepCopy() {
|
||||
// return null;
|
||||
// }
|
||||
//
|
||||
// @Override
|
||||
// public long getLegalMoves() {
|
||||
// return 0;
|
||||
// }
|
||||
//
|
||||
// @Override
|
||||
// public PlayResult play(long move) {
|
||||
// return null;
|
||||
// }
|
||||
//
|
||||
// @Override
|
||||
// public Player getPlayer(int index) {
|
||||
// return null;
|
||||
// }
|
||||
//
|
||||
// }
|
||||
//
|
||||
// static class TestUser implements Client {
|
||||
//
|
||||
// final private long id;
|
||||
//
|
||||
// private String name;
|
||||
//
|
||||
// public TestUser(long id, String name) {
|
||||
// this.id = id;
|
||||
// this.name = name;
|
||||
// }
|
||||
//
|
||||
// @Override
|
||||
// public long id() {
|
||||
// return id;
|
||||
// }
|
||||
//
|
||||
// @Override
|
||||
// public String name() {
|
||||
// return name;
|
||||
// }
|
||||
//
|
||||
// @Override
|
||||
// public OnlineTurnBasedGame[] games() {
|
||||
// return new OnlineTurnBasedGame[0];
|
||||
// }
|
||||
//
|
||||
// @Override
|
||||
// public void addGame(OnlineTurnBasedGame game) {
|
||||
//
|
||||
// }
|
||||
//
|
||||
// @Override
|
||||
// public void removeGame(OnlineTurnBasedGame game) {
|
||||
//
|
||||
// }
|
||||
//
|
||||
// @Override
|
||||
// public void setName(String name) {
|
||||
// this.name = name;
|
||||
// }
|
||||
//
|
||||
// @Override
|
||||
// public void sendMessage(String message) {
|
||||
//
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// private Server server;
|
||||
// private Duration waitTime = Duration.ofSeconds(2);
|
||||
//
|
||||
// @BeforeEach
|
||||
// void setup() {
|
||||
//
|
||||
// var games = new ConcurrentHashMap<String, Class<? extends OnlineTurnBasedGame>>();
|
||||
// games.put("tictactoe", TurnBasedGameMock.class);
|
||||
// games.put("reversi", TurnBasedGameMock.class);
|
||||
//
|
||||
// server = new Server(games, waitTime);
|
||||
// }
|
||||
//
|
||||
// @Test
|
||||
// void testGameTypes() {
|
||||
// String[] expected = {"tictactoe", "reversi"};
|
||||
// String[] actual = server.gameTypes();
|
||||
//
|
||||
// Arrays.sort(expected);
|
||||
// Arrays.sort(actual);
|
||||
//
|
||||
// Assertions.assertArrayEquals(expected, actual);
|
||||
// }
|
||||
//
|
||||
// @Test
|
||||
// void testChallenge() {
|
||||
// server.addUser(new TestUser(1, "test1"));
|
||||
// server.addUser(new TestUser(2, "test2"));
|
||||
// server.challengeUser("test1", "test2", "tictactoe");
|
||||
//
|
||||
// IO.println(server.gameChallenges());
|
||||
//
|
||||
// Assertions.assertEquals(1, server.gameChallenges().size());
|
||||
//
|
||||
// try {
|
||||
// Thread.sleep(waitTime.plusMillis(100));
|
||||
// } catch (InterruptedException e) {
|
||||
// throw new RuntimeException(e);
|
||||
// }
|
||||
//
|
||||
// Assertions.assertEquals(0, server.gameChallenges().size());
|
||||
// }
|
||||
//
|
||||
// @Test
|
||||
// void testStartGame() {
|
||||
// server.startGame("tictactoe", new NettyClient(0, "A"), new NettyClient(1, "B"));
|
||||
// Assertions.assertEquals(1, server.ongoingGames().size());
|
||||
// server.startGame("reversi", new NettyClient(0, "A"), new NettyClient(1, "B"));
|
||||
// Assertions.assertEquals(2, server.ongoingGames().size());
|
||||
// }
|
||||
//
|
||||
//
|
||||
//}
|
||||
@@ -0,0 +1,17 @@
|
||||
$client = New-Object System.Net.Sockets.TcpClient("localhost", 6666)
|
||||
$stream = $client.GetStream()
|
||||
$writer = New-Object System.IO.StreamWriter($stream)
|
||||
$reader = New-Object System.IO.StreamReader($stream)
|
||||
|
||||
$client2 = New-Object System.Net.Sockets.TcpClient("localhost", 6666)
|
||||
$stream2 = $client2.GetStream()
|
||||
$writer2 = New-Object System.IO.StreamWriter($stream2)
|
||||
$reader2 = New-Object System.IO.StreamReader($stream2)
|
||||
|
||||
$writer.WriteLine("login john")
|
||||
$writer.Flush()
|
||||
$reader.ReadLine()
|
||||
|
||||
$writer2.WriteLine("login hendrik")
|
||||
$writer2.Flush()
|
||||
$reader2.ReadLine()
|
||||
Reference in New Issue
Block a user