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https://github.com/2OOP/pism.git
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start to reversi logic
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@@ -9,6 +9,8 @@ public abstract class Game {
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public record Move(int position, char value) {}
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public record Score(int player1Score, int player2Score) {}
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public static final char EMPTY = (char)0;
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public final int rowSize;
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@@ -1,19 +0,0 @@
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package org.toop.game.othello;
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import org.toop.game.TurnBasedGame;
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public final class Othello extends TurnBasedGame {
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Othello() {
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super(8, 8, 2);
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}
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@Override
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public Move[] getLegalMoves() {
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return new Move[0];
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}
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@Override
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public State play(Move move) {
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return null;
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}
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}
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@@ -1,11 +0,0 @@
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package org.toop.game.othello;
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import org.toop.game.AI;
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import org.toop.game.Game;
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public final class OthelloAI extends AI<Othello> {
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@Override
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public Game.Move findBestMove(Othello game, int depth) {
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return null;
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}
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}
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74
game/src/main/java/org/toop/game/reversi/Reversi.java
Normal file
74
game/src/main/java/org/toop/game/reversi/Reversi.java
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@@ -0,0 +1,74 @@
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package org.toop.game.reversi;
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import org.toop.game.Game;
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import org.toop.game.TurnBasedGame;
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import org.toop.game.tictactoe.TicTacToe;
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public final class Reversi extends TurnBasedGame {
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private int movesTaken;
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public static final char FIRST_MOVE = 'B';
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public Reversi() {
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super(8, 8, 2);
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addStartPieces();
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}
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public Reversi(Reversi other) {
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super(other);
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this.movesTaken = other.movesTaken;
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}
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private void addStartPieces() {
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board[27] = 'W';
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board[28] = 'B';
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board[35] = 'B';
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board[36] = 'W';
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}
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@Override
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public Move[] getLegalMoves() {
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char[][] boardGrid = makeBoardAGrid();
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if(currentTurn == 1){
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}
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return new Move[0];
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}
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public char[][] makeBoardAGrid() {
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char[][] boardGrid = new char[8][8];
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for (int i = 0; i < 64; i++) {
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boardGrid[i / 8][i % 8] = board[i];
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}
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return boardGrid;
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}
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@Override
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public State play(Move move) {
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return null;
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}
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public char getCurrentPlayer() {
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if (currentTurn == 0){
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return 'B';
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}
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else {
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return 'W';
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}
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}
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public Game.Score getScore(){
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int player1Score = 0, player2Score = 0;
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for (int count = 0; count < 63; count++) {
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if (board[count] == 'W') {
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player1Score += 1;
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}
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if (board[count] == 'B') {
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player2Score += 1;
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}
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}
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return new Game.Score(player1Score, player2Score);
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}
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}
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11
game/src/main/java/org/toop/game/reversi/ReversiAI.java
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11
game/src/main/java/org/toop/game/reversi/ReversiAI.java
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@@ -0,0 +1,11 @@
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package org.toop.game.reversi;
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import org.toop.game.AI;
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import org.toop.game.Game;
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public final class ReversiAI extends AI<Reversi> {
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@Override
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public Game.Move findBestMove(Reversi game, int depth) {
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return null;
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}
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}
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79
game/src/test/java/org/toop/game/tictactoe/ReversiTest.java
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79
game/src/test/java/org/toop/game/tictactoe/ReversiTest.java
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@@ -0,0 +1,79 @@
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package org.toop.game.tictactoe;
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import org.toop.game.Game;
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import java.util.Set;
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import org.junit.jupiter.api.BeforeEach;
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import org.junit.jupiter.api.Test;
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import org.toop.game.reversi.Reversi;
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import org.toop.game.reversi.ReversiAI;
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import static org.junit.jupiter.api.Assertions.*;
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class ReversiTest {
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private Reversi game;
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private ReversiAI ai;
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@BeforeEach
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void setup() {
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game = new Reversi();
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ai = new ReversiAI();
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}
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@Test
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void testCorrectStartPiecesPlaced() {
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assertNotNull(game);
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assertEquals('W',game.board[27]);
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assertEquals('B',game.board[28]);
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assertEquals('B',game.board[35]);
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assertEquals('W',game.board[36]);
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}
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@Test
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void testGetLegalMovesAtStart() {
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Game.Move[] moves = game.getLegalMoves();
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assertNotNull(moves);
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assertTrue(moves.length > 0);
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assertEquals(new Game.Move(19,'B'),moves[0]);
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assertEquals(new Game.Move(26,'B'),moves[0]);
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assertEquals(new Game.Move(37,'B'),moves[0]);
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assertEquals(new Game.Move(44,'B'),moves[0]);
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}
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@Test
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void testMakeValidMoveFlipsPieces() {
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game.play(new Game.Move(19, 'B'));
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assertEquals('B', game.board[19]);
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assertEquals('B', game.board[27], "Piece should have flipped to B");
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}
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@Test
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void testMakeInvalidMoveDoesNothing() {
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char[] before = game.board.clone();
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game.play(new Game.Move(0, 'B'));
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assertArrayEquals(before, game.board, "Board should not change on invalid move");
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}
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@Test
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void testTurnSwitchesAfterValidMove() {
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char current = game.getCurrentPlayer();
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game.play(game.getLegalMoves()[0]);
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assertNotEquals(current, game.getCurrentPlayer(), "Player turn should switch after a valid move");
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}
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@Test
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void testCountScoreCorrectly() {
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Game.Score score = game.getScore();
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assertEquals(2, score.player1Score()); // Black
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assertEquals(2, score.player2Score()); // White
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}
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@Test
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void testAISelectsLegalMove() {
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Game.Move move = ai.findBestMove(game,4);
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assertNotNull(move);
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assertTrue(containsMove(game.getLegalMoves(),move), "AI should always choose a legal move");
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}
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private boolean containsMove(Game.Move[] moves, Game.Move move) {
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for (Game.Move m : moves) {
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if (m.equals(move)) return true;
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}
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return false;
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}
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}
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