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changed the way multithreading worked
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@@ -3,9 +3,7 @@ package org.toop.framework.game.games.reversi;
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import org.toop.framework.game.BitboardGame;
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import org.toop.framework.gameFramework.GameState;
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import org.toop.framework.gameFramework.model.game.PlayResult;
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import org.toop.framework.gameFramework.model.game.TurnBasedGame;
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import org.toop.framework.gameFramework.model.player.Player;
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import org.toop.framework.game.BitboardGame;
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public class BitboardReversi extends BitboardGame {
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