Added a method getWinner() to game interface.Controller now tells gameThreads how to deal with drawing UI and sending a move to server.

This commit is contained in:
2025-12-05 12:16:03 +01:00
parent 38de4f2156
commit 64016bd3f0
13 changed files with 97 additions and 44 deletions

View File

@@ -41,9 +41,9 @@ public abstract class BitGameCanvas<T extends BitboardGame<T>> implements GameCa
protected final Cell[] cells;
private Consumer<Integer> onCellCLicked;
private Consumer<Long> onCellCLicked;
public void setOnCellClicked(Consumer<Integer> onClick) {
public void setOnCellClicked(Consumer<Long> onClick) {
this.onCellCLicked = onClick;
}
@@ -91,7 +91,7 @@ public abstract class BitGameCanvas<T extends BitboardGame<T>> implements GameCa
if (cell.isInside(event.getX(), event.getY())) {
event.consume();
this.onCellCLicked.accept(column + row * rowSize);
this.onCellCLicked.accept(1L << (column + row * rowSize));
}
});

View File

@@ -1,5 +1,6 @@
package org.toop.app.gameControllers;
import javafx.application.Platform;
import javafx.geometry.Pos;
import org.apache.logging.log4j.LogManager;
import org.apache.logging.log4j.Logger;
@@ -7,6 +8,7 @@ import org.toop.app.canvas.GameCanvas;
import org.toop.app.widget.WidgetContainer;
import org.toop.app.widget.view.GameView;
import org.toop.framework.eventbus.EventFlow;
import org.toop.framework.eventbus.GlobalEventBus;
import org.toop.framework.gameFramework.controller.GameController;
import org.toop.framework.gameFramework.model.game.SupportsOnlinePlay;
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
@@ -23,8 +25,6 @@ import java.util.function.Consumer;
public class GenericGameController<T extends TurnBasedGame<T>> implements GameController {
protected final EventFlow eventFlow = new EventFlow();
protected final List<Consumer<?>> listeners = new ArrayList<>();
// Logger for logging
protected final Logger logger = LogManager.getLogger(this.getClass());
@@ -44,13 +44,22 @@ public class GenericGameController<T extends TurnBasedGame<T>> implements GameCo
this.canvas = canvas;
this.game = game;
this.gameThreadBehaviour = gameThreadBehaviour;
this.gameThreadBehaviour.setController(this);
// Tell thread how to send moves
this.gameThreadBehaviour.setOnSendMove((id, m) -> GlobalEventBus.postAsync(new NetworkEvents.SendMove(id, (short)translateMove(m))));
// Tell thread how to update UI
this.gameThreadBehaviour.setOnUpdateUI(() -> Platform.runLater(() -> canvas.redraw(game.deepCopy())));
// Change scene to game view
gameView = new GameView(null, null, null, gameType);
gameView.add(Pos.CENTER, canvas.getCanvas());
WidgetContainer.getCurrentView().transitionNext(gameView, true);
addListeners();
// Listen to updates
eventFlow
.listen(GUIEvents.GameEnded.class, this::onGameFinish, false)
.listen(GUIEvents.PlayerAttemptedMove.class, event -> {if (getCurrentPlayer() instanceof LocalPlayer<T> lp){lp.setMove(event.move());}}, false);
}
public void start(){
@@ -73,23 +82,16 @@ public class GenericGameController<T extends TurnBasedGame<T>> implements GameCo
return game.getCurrentTurn();
}
private void addListeners(){
eventFlow
.listen(GUIEvents.RefreshGameCanvas.class, this::onUpdateGameUI, false)
.listen(GUIEvents.GameEnded.class, this::onGameFinish, false)
.listen(GUIEvents.PlayerAttemptedMove.class, event -> {if (getCurrentPlayer() instanceof LocalPlayer<T> lp){lp.setMove(translateMove(event.move()));}}, false);
}
protected long translateMove(int move){
return 1L << move;
}
private void removeListeners(){
eventFlow.unsubscribeAll();
protected int translateMove(long move){
return Long.numberOfTrailingZeros(move);
}
private void onUpdateGameUI(GUIEvents.RefreshGameCanvas event){
this.updateUI();
private void removeListeners(){
eventFlow.unsubscribeAll();
}
private void onGameFinish(GUIEvents.GameEnded event){

View File

@@ -3,10 +3,8 @@ package org.toop.app.gameControllers;
import org.toop.app.canvas.TicTacToeBitCanvas;
import org.toop.framework.gameFramework.model.game.threadBehaviour.ThreadBehaviour;
import org.toop.framework.gameFramework.model.player.Player;
import org.toop.game.gameThreads.LocalFixedRateThreadBehaviour;
import org.toop.game.gameThreads.LocalThreadBehaviour;
import org.toop.game.gameThreads.OnlineThreadBehaviour;
import org.toop.game.gameThreads.OnlineWithSleepThreadBehaviour;
import org.toop.game.games.tictactoe.BitboardTicTacToe;
import org.toop.game.players.OnlinePlayer;