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https://github.com/2OOP/pism.git
synced 2026-02-04 19:04:49 +00:00
Added a method getWinner() to game interface.Controller now tells gameThreads how to deal with drawing UI and sending a move to server.
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@@ -8,6 +8,8 @@ import org.toop.framework.gameFramework.view.GUIEvents;
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import org.toop.framework.gameFramework.model.game.TurnBasedGame;
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import org.toop.framework.gameFramework.model.player.Player;
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import java.util.function.Consumer;
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/**
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* Handles local turn-based game logic at a fixed update rate.
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* <p>
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@@ -22,7 +24,7 @@ public class LocalFixedRateThreadBehaviour<T extends TurnBasedGame<T>> extends A
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*
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* @param game the game instance
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*/
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public LocalFixedRateThreadBehaviour(T game) {
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public LocalFixedRateThreadBehaviour(T game, Consumer<Long> onSendMove) {
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super(game);
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}
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@@ -60,7 +62,8 @@ public class LocalFixedRateThreadBehaviour<T extends TurnBasedGame<T>> extends A
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Player<T> currentPlayer = game.getPlayer(game.getCurrentTurn());
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long move = currentPlayer.getMove(game.deepCopy());
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PlayResult result = game.play(move);
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new EventFlow().addPostEvent(GUIEvents.RefreshGameCanvas.class).postEvent();
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updateUI();
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GameState state = result.state();
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switch (state) {
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@@ -8,6 +8,8 @@ import org.toop.framework.gameFramework.GameState;
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import org.toop.framework.gameFramework.model.game.TurnBasedGame;
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import org.toop.framework.gameFramework.model.player.Player;
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import java.util.function.Consumer;
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/**
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* Handles local turn-based game logic in its own thread.
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* <p>
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@@ -49,7 +51,8 @@ public class LocalThreadBehaviour<T extends TurnBasedGame<T>> extends AbstractTh
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Player<T> currentPlayer = game.getPlayer(game.getCurrentTurn());
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long move = currentPlayer.getMove(game.deepCopy());
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PlayResult result = game.play(move);
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controller.updateUI();
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updateUI();
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GameState state = result.state();
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switch (state) {
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@@ -53,7 +53,7 @@ public class OnlineThreadBehaviour<T extends TurnBasedGame<T>> extends AbstractT
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public void onYourTurn(long clientId) {
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if (!isRunning.get()) return;
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long move = game.getPlayer(game.getCurrentTurn()).getMove(game.deepCopy());
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controller.sendMove(clientId, move);
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sendMove(clientId, move);
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}
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/**
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@@ -63,7 +63,8 @@ public class OnlineThreadBehaviour<T extends TurnBasedGame<T>> extends AbstractT
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public void onMoveReceived(long move) {
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if (!isRunning.get()) return;
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game.play(move);
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new EventFlow().addPostEvent(GUIEvents.RefreshGameCanvas.class).postEvent();
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updateUI();
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}
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/**
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@@ -72,9 +73,8 @@ public class OnlineThreadBehaviour<T extends TurnBasedGame<T>> extends AbstractT
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*/
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public void gameFinished(String condition) {
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switch(condition.toUpperCase()){
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case "WIN" -> new EventFlow().addPostEvent(GUIEvents.GameEnded.class, true, game.getCurrentTurn()).postEvent();
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case "WIN", "LOSS" -> new EventFlow().addPostEvent(GUIEvents.GameEnded.class, true, game.getWinner()).postEvent();
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case "DRAW" -> new EventFlow().addPostEvent(GUIEvents.GameEnded.class, false, -1).postEvent();
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case "LOSS" -> new EventFlow().addPostEvent(GUIEvents.GameEnded.class, true, (game.getCurrentTurn() + 1)%2).postEvent();
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default -> {
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logger.error("Invalid condition");
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throw new RuntimeException("Unknown condition");
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@@ -97,17 +97,13 @@ public class BitboardReversi extends BitboardGame<BitboardReversi> {
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final long skippedLegalMoves = getLegalMoves();
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if (skippedLegalMoves == 0) {
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final long black = getPlayerBitboard(0);
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final long white = getPlayerBitboard(1);
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int winner = getWinner();
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final int blackCount = Long.bitCount(black);
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final int whiteCount = Long.bitCount(white);
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if (blackCount == whiteCount) {
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if (winner == -1) {
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return new PlayResult(GameState.DRAW, -1);
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}
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return new PlayResult(GameState.WIN, blackCount > whiteCount ? 0 : 1);
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return new PlayResult(GameState.WIN, winner);
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}
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return new PlayResult(GameState.TURN_SKIPPED, getCurrentPlayerIndex());
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@@ -123,6 +119,24 @@ public class BitboardReversi extends BitboardGame<BitboardReversi> {
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);
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}
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public int getWinner(){
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final long black = getPlayerBitboard(0);
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final long white = getPlayerBitboard(1);
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final int blackCount = Long.bitCount(black);
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final int whiteCount = Long.bitCount(white);
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if (blackCount == whiteCount){
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return -1;
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}
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else if (blackCount > whiteCount){
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return 0;
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}
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else{
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return 1;
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}
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}
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private long computeMoves(long player, long opponent, int shift, long mask) {
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long moves = shift(player, shift, mask) & opponent;
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long captured = moves;
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@@ -32,6 +32,10 @@ public class BitboardTicTacToe extends BitboardGame<BitboardTicTacToe> {
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return (~taken) & 0x1ffL;
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}
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public int getWinner(){
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return getCurrentPlayerIndex();
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}
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public PlayResult play(long move) {
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// Player loses if move is invalid
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if ((move & getLegalMoves()) == 0 || Long.bitCount(move) != 1){
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