mirror of
https://github.com/2OOP/pism.git
synced 2026-02-04 10:54:51 +00:00
Added a method getWinner() to game interface.Controller now tells gameThreads how to deal with drawing UI and sending a move to server.
This commit is contained in:
@@ -41,9 +41,9 @@ public abstract class BitGameCanvas<T extends BitboardGame<T>> implements GameCa
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protected final Cell[] cells;
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protected final Cell[] cells;
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private Consumer<Integer> onCellCLicked;
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private Consumer<Long> onCellCLicked;
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public void setOnCellClicked(Consumer<Integer> onClick) {
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public void setOnCellClicked(Consumer<Long> onClick) {
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this.onCellCLicked = onClick;
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this.onCellCLicked = onClick;
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}
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}
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@@ -91,7 +91,7 @@ public abstract class BitGameCanvas<T extends BitboardGame<T>> implements GameCa
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if (cell.isInside(event.getX(), event.getY())) {
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if (cell.isInside(event.getX(), event.getY())) {
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event.consume();
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event.consume();
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this.onCellCLicked.accept(column + row * rowSize);
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this.onCellCLicked.accept(1L << (column + row * rowSize));
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}
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}
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});
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});
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@@ -1,5 +1,6 @@
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package org.toop.app.gameControllers;
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package org.toop.app.gameControllers;
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import javafx.application.Platform;
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import javafx.geometry.Pos;
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import javafx.geometry.Pos;
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import org.apache.logging.log4j.LogManager;
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import org.apache.logging.log4j.LogManager;
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import org.apache.logging.log4j.Logger;
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import org.apache.logging.log4j.Logger;
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@@ -7,6 +8,7 @@ import org.toop.app.canvas.GameCanvas;
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import org.toop.app.widget.WidgetContainer;
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import org.toop.app.widget.WidgetContainer;
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import org.toop.app.widget.view.GameView;
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import org.toop.app.widget.view.GameView;
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import org.toop.framework.eventbus.EventFlow;
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import org.toop.framework.eventbus.EventFlow;
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import org.toop.framework.eventbus.GlobalEventBus;
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import org.toop.framework.gameFramework.controller.GameController;
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import org.toop.framework.gameFramework.controller.GameController;
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import org.toop.framework.gameFramework.model.game.SupportsOnlinePlay;
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import org.toop.framework.gameFramework.model.game.SupportsOnlinePlay;
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import org.toop.framework.gameFramework.model.game.TurnBasedGame;
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import org.toop.framework.gameFramework.model.game.TurnBasedGame;
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@@ -23,8 +25,6 @@ import java.util.function.Consumer;
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public class GenericGameController<T extends TurnBasedGame<T>> implements GameController {
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public class GenericGameController<T extends TurnBasedGame<T>> implements GameController {
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protected final EventFlow eventFlow = new EventFlow();
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protected final EventFlow eventFlow = new EventFlow();
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protected final List<Consumer<?>> listeners = new ArrayList<>();
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// Logger for logging
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// Logger for logging
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protected final Logger logger = LogManager.getLogger(this.getClass());
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protected final Logger logger = LogManager.getLogger(this.getClass());
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@@ -44,13 +44,22 @@ public class GenericGameController<T extends TurnBasedGame<T>> implements GameCo
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this.canvas = canvas;
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this.canvas = canvas;
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this.game = game;
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this.game = game;
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this.gameThreadBehaviour = gameThreadBehaviour;
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this.gameThreadBehaviour = gameThreadBehaviour;
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this.gameThreadBehaviour.setController(this);
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// Tell thread how to send moves
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this.gameThreadBehaviour.setOnSendMove((id, m) -> GlobalEventBus.postAsync(new NetworkEvents.SendMove(id, (short)translateMove(m))));
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// Tell thread how to update UI
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this.gameThreadBehaviour.setOnUpdateUI(() -> Platform.runLater(() -> canvas.redraw(game.deepCopy())));
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// Change scene to game view
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gameView = new GameView(null, null, null, gameType);
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gameView = new GameView(null, null, null, gameType);
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gameView.add(Pos.CENTER, canvas.getCanvas());
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gameView.add(Pos.CENTER, canvas.getCanvas());
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WidgetContainer.getCurrentView().transitionNext(gameView, true);
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WidgetContainer.getCurrentView().transitionNext(gameView, true);
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addListeners();
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// Listen to updates
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eventFlow
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.listen(GUIEvents.GameEnded.class, this::onGameFinish, false)
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.listen(GUIEvents.PlayerAttemptedMove.class, event -> {if (getCurrentPlayer() instanceof LocalPlayer<T> lp){lp.setMove(event.move());}}, false);
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}
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}
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public void start(){
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public void start(){
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@@ -73,23 +82,16 @@ public class GenericGameController<T extends TurnBasedGame<T>> implements GameCo
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return game.getCurrentTurn();
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return game.getCurrentTurn();
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}
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}
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private void addListeners(){
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eventFlow
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.listen(GUIEvents.RefreshGameCanvas.class, this::onUpdateGameUI, false)
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.listen(GUIEvents.GameEnded.class, this::onGameFinish, false)
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.listen(GUIEvents.PlayerAttemptedMove.class, event -> {if (getCurrentPlayer() instanceof LocalPlayer<T> lp){lp.setMove(translateMove(event.move()));}}, false);
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}
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protected long translateMove(int move){
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protected long translateMove(int move){
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return 1L << move;
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return 1L << move;
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}
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}
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private void removeListeners(){
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protected int translateMove(long move){
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eventFlow.unsubscribeAll();
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return Long.numberOfTrailingZeros(move);
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}
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}
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private void onUpdateGameUI(GUIEvents.RefreshGameCanvas event){
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private void removeListeners(){
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this.updateUI();
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eventFlow.unsubscribeAll();
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}
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}
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private void onGameFinish(GUIEvents.GameEnded event){
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private void onGameFinish(GUIEvents.GameEnded event){
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@@ -3,10 +3,8 @@ package org.toop.app.gameControllers;
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import org.toop.app.canvas.TicTacToeBitCanvas;
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import org.toop.app.canvas.TicTacToeBitCanvas;
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import org.toop.framework.gameFramework.model.game.threadBehaviour.ThreadBehaviour;
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import org.toop.framework.gameFramework.model.game.threadBehaviour.ThreadBehaviour;
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import org.toop.framework.gameFramework.model.player.Player;
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import org.toop.framework.gameFramework.model.player.Player;
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import org.toop.game.gameThreads.LocalFixedRateThreadBehaviour;
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import org.toop.game.gameThreads.LocalThreadBehaviour;
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import org.toop.game.gameThreads.LocalThreadBehaviour;
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import org.toop.game.gameThreads.OnlineThreadBehaviour;
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import org.toop.game.gameThreads.OnlineThreadBehaviour;
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import org.toop.game.gameThreads.OnlineWithSleepThreadBehaviour;
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import org.toop.game.games.tictactoe.BitboardTicTacToe;
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import org.toop.game.games.tictactoe.BitboardTicTacToe;
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import org.toop.game.players.OnlinePlayer;
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import org.toop.game.players.OnlinePlayer;
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@@ -0,0 +1,6 @@
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package org.toop.framework.gameFramework;
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@FunctionalInterface
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public interface LongPairConsumer {
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void accept(long a, long b);
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}
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@@ -2,4 +2,6 @@ package org.toop.framework.gameFramework.model.game;
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public interface TurnBasedGame<T extends TurnBasedGame<T>> extends Playable, DeepCopyable<T>, PlayerProvider<T>, BoardProvider {
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public interface TurnBasedGame<T extends TurnBasedGame<T>> extends Playable, DeepCopyable<T>, PlayerProvider<T>, BoardProvider {
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int getCurrentTurn();
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int getCurrentTurn();
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int getPlayerCount();
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int getWinner();
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}
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}
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@@ -2,11 +2,13 @@ package org.toop.framework.gameFramework.model.game.threadBehaviour;
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import org.apache.logging.log4j.LogManager;
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import org.apache.logging.log4j.LogManager;
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import org.apache.logging.log4j.Logger;
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import org.apache.logging.log4j.Logger;
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import org.toop.framework.gameFramework.LongPairConsumer;
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import org.toop.framework.gameFramework.controller.GameController;
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import org.toop.framework.gameFramework.controller.GameController;
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import org.toop.framework.gameFramework.model.game.TurnBasedGame;
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import org.toop.framework.gameFramework.model.game.TurnBasedGame;
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import org.toop.framework.gameFramework.model.player.Player;
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import org.toop.framework.gameFramework.model.player.Player;
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import java.util.concurrent.atomic.AtomicBoolean;
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import java.util.concurrent.atomic.AtomicBoolean;
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import java.util.function.Consumer;
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/**
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/**
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* Base class for thread-based game behaviours.
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* Base class for thread-based game behaviours.
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@@ -16,7 +18,8 @@ import java.util.concurrent.atomic.AtomicBoolean;
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* Subclasses implement the actual game-loop logic.
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* Subclasses implement the actual game-loop logic.
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*/
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*/
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public abstract class AbstractThreadBehaviour<T extends TurnBasedGame<T>> implements ThreadBehaviour {
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public abstract class AbstractThreadBehaviour<T extends TurnBasedGame<T>> implements ThreadBehaviour {
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protected GameController controller;
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private LongPairConsumer onSendMove;
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private Runnable onUpdateUI;
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/** Indicates whether the game loop or event processing is active. */
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/** Indicates whether the game loop or event processing is active. */
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protected final AtomicBoolean isRunning = new AtomicBoolean();
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protected final AtomicBoolean isRunning = new AtomicBoolean();
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@@ -35,8 +38,25 @@ public abstract class AbstractThreadBehaviour<T extends TurnBasedGame<T>> implem
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this.game = game;
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this.game = game;
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}
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}
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protected void updateUI(){
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if (onUpdateUI != null) {
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onUpdateUI.run();
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}
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}
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protected void sendMove(long clientId, long move){
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if (onSendMove != null) {
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onSendMove.accept(clientId, move);
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}
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}
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@Override
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@Override
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public void setController(GameController controller) {
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public void setOnUpdateUI(Runnable onUpdateUI) {
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this.controller = controller;
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this.onUpdateUI = onUpdateUI;
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}
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@Override
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public void setOnSendMove(LongPairConsumer onSendMove) {
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this.onSendMove = onSendMove;
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}
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}
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}
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}
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@@ -1,15 +1,20 @@
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package org.toop.framework.gameFramework.model.game.threadBehaviour;
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package org.toop.framework.gameFramework.model.game.threadBehaviour;
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import org.toop.framework.gameFramework.LongPairConsumer;
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import org.toop.framework.gameFramework.controller.GameController;
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import org.toop.framework.gameFramework.controller.GameController;
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import org.toop.framework.gameFramework.model.game.TurnBasedGame;
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import org.toop.framework.gameFramework.model.game.TurnBasedGame;
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import org.toop.framework.gameFramework.model.player.AbstractPlayer;
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import org.toop.framework.gameFramework.model.player.AbstractPlayer;
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import org.toop.framework.gameFramework.model.player.Player;
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import org.toop.framework.gameFramework.model.player.Player;
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import java.util.function.Consumer;
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/**
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/**
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* Strategy interface for controlling game thread behavior.
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* Strategy interface for controlling game thread behavior.
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* <p>
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* <p>
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* Defines how a game's execution is started, stopped, and which player is active.
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* Defines how a game's execution is started, stopped, and which player is active.
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*/
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*/
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public interface ThreadBehaviour extends Controllable {
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public interface ThreadBehaviour extends Controllable {
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void setController(GameController controller);
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void setOnUpdateUI(Runnable onUpdateUI);
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void setOnSendMove(LongPairConsumer onSendMove);
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}
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}
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@@ -10,10 +10,6 @@ import org.toop.framework.eventbus.events.GenericEvent;
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* player actions, and game completion.
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* player actions, and game completion.
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*/
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*/
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public class GUIEvents extends EventsBase {
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public class GUIEvents extends EventsBase {
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/** Event to refresh or redraw the game canvas. */
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public record RefreshGameCanvas() implements GenericEvent {}
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/**
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/**
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* Event indicating the game has ended.
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* Event indicating the game has ended.
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*
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*
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@@ -23,8 +19,8 @@ public class GUIEvents extends EventsBase {
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public record GameEnded(boolean winOrTie, int winner) implements GenericEvent {}
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public record GameEnded(boolean winOrTie, int winner) implements GenericEvent {}
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/** Event indicating a player has attempted a move. */
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/** Event indicating a player has attempted a move. */
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public record PlayerAttemptedMove(int move) implements GenericEvent {}
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public record PlayerAttemptedMove(long move) implements GenericEvent {}
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/** Event indicating a player is hovering over a move (for UI feedback). */
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/** Event indicating a player is hovering over a move (for UI feedback). */
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public record PlayerMoveHovered(int move) implements GenericEvent {}
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public record PlayerMoveHovered(long move) implements GenericEvent {}
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}
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}
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@@ -8,6 +8,8 @@ import org.toop.framework.gameFramework.view.GUIEvents;
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import org.toop.framework.gameFramework.model.game.TurnBasedGame;
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import org.toop.framework.gameFramework.model.game.TurnBasedGame;
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import org.toop.framework.gameFramework.model.player.Player;
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import org.toop.framework.gameFramework.model.player.Player;
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import java.util.function.Consumer;
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/**
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/**
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* Handles local turn-based game logic at a fixed update rate.
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* Handles local turn-based game logic at a fixed update rate.
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* <p>
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* <p>
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@@ -22,7 +24,7 @@ public class LocalFixedRateThreadBehaviour<T extends TurnBasedGame<T>> extends A
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*
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*
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* @param game the game instance
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* @param game the game instance
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*/
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*/
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public LocalFixedRateThreadBehaviour(T game) {
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public LocalFixedRateThreadBehaviour(T game, Consumer<Long> onSendMove) {
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super(game);
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super(game);
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}
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}
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@@ -60,7 +62,8 @@ public class LocalFixedRateThreadBehaviour<T extends TurnBasedGame<T>> extends A
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Player<T> currentPlayer = game.getPlayer(game.getCurrentTurn());
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Player<T> currentPlayer = game.getPlayer(game.getCurrentTurn());
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long move = currentPlayer.getMove(game.deepCopy());
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long move = currentPlayer.getMove(game.deepCopy());
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PlayResult result = game.play(move);
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PlayResult result = game.play(move);
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new EventFlow().addPostEvent(GUIEvents.RefreshGameCanvas.class).postEvent();
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updateUI();
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GameState state = result.state();
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GameState state = result.state();
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switch (state) {
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switch (state) {
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@@ -8,6 +8,8 @@ import org.toop.framework.gameFramework.GameState;
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import org.toop.framework.gameFramework.model.game.TurnBasedGame;
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import org.toop.framework.gameFramework.model.game.TurnBasedGame;
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import org.toop.framework.gameFramework.model.player.Player;
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import org.toop.framework.gameFramework.model.player.Player;
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import java.util.function.Consumer;
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/**
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/**
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* Handles local turn-based game logic in its own thread.
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* Handles local turn-based game logic in its own thread.
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* <p>
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* <p>
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@@ -49,7 +51,8 @@ public class LocalThreadBehaviour<T extends TurnBasedGame<T>> extends AbstractTh
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Player<T> currentPlayer = game.getPlayer(game.getCurrentTurn());
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Player<T> currentPlayer = game.getPlayer(game.getCurrentTurn());
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long move = currentPlayer.getMove(game.deepCopy());
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long move = currentPlayer.getMove(game.deepCopy());
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PlayResult result = game.play(move);
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PlayResult result = game.play(move);
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controller.updateUI();
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updateUI();
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GameState state = result.state();
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GameState state = result.state();
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switch (state) {
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switch (state) {
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@@ -53,7 +53,7 @@ public class OnlineThreadBehaviour<T extends TurnBasedGame<T>> extends AbstractT
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public void onYourTurn(long clientId) {
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public void onYourTurn(long clientId) {
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if (!isRunning.get()) return;
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if (!isRunning.get()) return;
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long move = game.getPlayer(game.getCurrentTurn()).getMove(game.deepCopy());
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long move = game.getPlayer(game.getCurrentTurn()).getMove(game.deepCopy());
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controller.sendMove(clientId, move);
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sendMove(clientId, move);
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}
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}
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/**
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/**
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@@ -63,7 +63,8 @@ public class OnlineThreadBehaviour<T extends TurnBasedGame<T>> extends AbstractT
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public void onMoveReceived(long move) {
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public void onMoveReceived(long move) {
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if (!isRunning.get()) return;
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if (!isRunning.get()) return;
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game.play(move);
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game.play(move);
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new EventFlow().addPostEvent(GUIEvents.RefreshGameCanvas.class).postEvent();
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updateUI();
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}
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}
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/**
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/**
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@@ -72,9 +73,8 @@ public class OnlineThreadBehaviour<T extends TurnBasedGame<T>> extends AbstractT
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*/
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*/
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public void gameFinished(String condition) {
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public void gameFinished(String condition) {
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switch(condition.toUpperCase()){
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switch(condition.toUpperCase()){
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case "WIN" -> new EventFlow().addPostEvent(GUIEvents.GameEnded.class, true, game.getCurrentTurn()).postEvent();
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case "WIN", "LOSS" -> new EventFlow().addPostEvent(GUIEvents.GameEnded.class, true, game.getWinner()).postEvent();
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case "DRAW" -> new EventFlow().addPostEvent(GUIEvents.GameEnded.class, false, -1).postEvent();
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case "DRAW" -> new EventFlow().addPostEvent(GUIEvents.GameEnded.class, false, -1).postEvent();
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case "LOSS" -> new EventFlow().addPostEvent(GUIEvents.GameEnded.class, true, (game.getCurrentTurn() + 1)%2).postEvent();
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default -> {
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default -> {
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logger.error("Invalid condition");
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logger.error("Invalid condition");
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throw new RuntimeException("Unknown condition");
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throw new RuntimeException("Unknown condition");
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@@ -97,17 +97,13 @@ public class BitboardReversi extends BitboardGame<BitboardReversi> {
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final long skippedLegalMoves = getLegalMoves();
|
final long skippedLegalMoves = getLegalMoves();
|
||||||
|
|
||||||
if (skippedLegalMoves == 0) {
|
if (skippedLegalMoves == 0) {
|
||||||
final long black = getPlayerBitboard(0);
|
int winner = getWinner();
|
||||||
final long white = getPlayerBitboard(1);
|
|
||||||
|
|
||||||
final int blackCount = Long.bitCount(black);
|
if (winner == -1) {
|
||||||
final int whiteCount = Long.bitCount(white);
|
|
||||||
|
|
||||||
if (blackCount == whiteCount) {
|
|
||||||
return new PlayResult(GameState.DRAW, -1);
|
return new PlayResult(GameState.DRAW, -1);
|
||||||
}
|
}
|
||||||
|
|
||||||
return new PlayResult(GameState.WIN, blackCount > whiteCount ? 0 : 1);
|
return new PlayResult(GameState.WIN, winner);
|
||||||
}
|
}
|
||||||
|
|
||||||
return new PlayResult(GameState.TURN_SKIPPED, getCurrentPlayerIndex());
|
return new PlayResult(GameState.TURN_SKIPPED, getCurrentPlayerIndex());
|
||||||
@@ -123,6 +119,24 @@ public class BitboardReversi extends BitboardGame<BitboardReversi> {
|
|||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public int getWinner(){
|
||||||
|
final long black = getPlayerBitboard(0);
|
||||||
|
final long white = getPlayerBitboard(1);
|
||||||
|
|
||||||
|
final int blackCount = Long.bitCount(black);
|
||||||
|
final int whiteCount = Long.bitCount(white);
|
||||||
|
|
||||||
|
if (blackCount == whiteCount){
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
else if (blackCount > whiteCount){
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
else{
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
private long computeMoves(long player, long opponent, int shift, long mask) {
|
private long computeMoves(long player, long opponent, int shift, long mask) {
|
||||||
long moves = shift(player, shift, mask) & opponent;
|
long moves = shift(player, shift, mask) & opponent;
|
||||||
long captured = moves;
|
long captured = moves;
|
||||||
|
|||||||
@@ -32,6 +32,10 @@ public class BitboardTicTacToe extends BitboardGame<BitboardTicTacToe> {
|
|||||||
return (~taken) & 0x1ffL;
|
return (~taken) & 0x1ffL;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public int getWinner(){
|
||||||
|
return getCurrentPlayerIndex();
|
||||||
|
}
|
||||||
|
|
||||||
public PlayResult play(long move) {
|
public PlayResult play(long move) {
|
||||||
// Player loses if move is invalid
|
// Player loses if move is invalid
|
||||||
if ((move & getLegalMoves()) == 0 || Long.bitCount(move) != 1){
|
if ((move & getLegalMoves()) == 0 || Long.bitCount(move) != 1){
|
||||||
|
|||||||
Reference in New Issue
Block a user