Added a method getWinner() to game interface.Controller now tells gameThreads how to deal with drawing UI and sending a move to server.

This commit is contained in:
2025-12-05 12:16:03 +01:00
parent 38de4f2156
commit 64016bd3f0
13 changed files with 97 additions and 44 deletions

View File

@@ -41,9 +41,9 @@ public abstract class BitGameCanvas<T extends BitboardGame<T>> implements GameCa
protected final Cell[] cells; protected final Cell[] cells;
private Consumer<Integer> onCellCLicked; private Consumer<Long> onCellCLicked;
public void setOnCellClicked(Consumer<Integer> onClick) { public void setOnCellClicked(Consumer<Long> onClick) {
this.onCellCLicked = onClick; this.onCellCLicked = onClick;
} }
@@ -91,7 +91,7 @@ public abstract class BitGameCanvas<T extends BitboardGame<T>> implements GameCa
if (cell.isInside(event.getX(), event.getY())) { if (cell.isInside(event.getX(), event.getY())) {
event.consume(); event.consume();
this.onCellCLicked.accept(column + row * rowSize); this.onCellCLicked.accept(1L << (column + row * rowSize));
} }
}); });

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@@ -1,5 +1,6 @@
package org.toop.app.gameControllers; package org.toop.app.gameControllers;
import javafx.application.Platform;
import javafx.geometry.Pos; import javafx.geometry.Pos;
import org.apache.logging.log4j.LogManager; import org.apache.logging.log4j.LogManager;
import org.apache.logging.log4j.Logger; import org.apache.logging.log4j.Logger;
@@ -7,6 +8,7 @@ import org.toop.app.canvas.GameCanvas;
import org.toop.app.widget.WidgetContainer; import org.toop.app.widget.WidgetContainer;
import org.toop.app.widget.view.GameView; import org.toop.app.widget.view.GameView;
import org.toop.framework.eventbus.EventFlow; import org.toop.framework.eventbus.EventFlow;
import org.toop.framework.eventbus.GlobalEventBus;
import org.toop.framework.gameFramework.controller.GameController; import org.toop.framework.gameFramework.controller.GameController;
import org.toop.framework.gameFramework.model.game.SupportsOnlinePlay; import org.toop.framework.gameFramework.model.game.SupportsOnlinePlay;
import org.toop.framework.gameFramework.model.game.TurnBasedGame; import org.toop.framework.gameFramework.model.game.TurnBasedGame;
@@ -23,8 +25,6 @@ import java.util.function.Consumer;
public class GenericGameController<T extends TurnBasedGame<T>> implements GameController { public class GenericGameController<T extends TurnBasedGame<T>> implements GameController {
protected final EventFlow eventFlow = new EventFlow(); protected final EventFlow eventFlow = new EventFlow();
protected final List<Consumer<?>> listeners = new ArrayList<>();
// Logger for logging // Logger for logging
protected final Logger logger = LogManager.getLogger(this.getClass()); protected final Logger logger = LogManager.getLogger(this.getClass());
@@ -44,13 +44,22 @@ public class GenericGameController<T extends TurnBasedGame<T>> implements GameCo
this.canvas = canvas; this.canvas = canvas;
this.game = game; this.game = game;
this.gameThreadBehaviour = gameThreadBehaviour; this.gameThreadBehaviour = gameThreadBehaviour;
this.gameThreadBehaviour.setController(this);
// Tell thread how to send moves
this.gameThreadBehaviour.setOnSendMove((id, m) -> GlobalEventBus.postAsync(new NetworkEvents.SendMove(id, (short)translateMove(m))));
// Tell thread how to update UI
this.gameThreadBehaviour.setOnUpdateUI(() -> Platform.runLater(() -> canvas.redraw(game.deepCopy())));
// Change scene to game view
gameView = new GameView(null, null, null, gameType); gameView = new GameView(null, null, null, gameType);
gameView.add(Pos.CENTER, canvas.getCanvas()); gameView.add(Pos.CENTER, canvas.getCanvas());
WidgetContainer.getCurrentView().transitionNext(gameView, true); WidgetContainer.getCurrentView().transitionNext(gameView, true);
addListeners();
// Listen to updates
eventFlow
.listen(GUIEvents.GameEnded.class, this::onGameFinish, false)
.listen(GUIEvents.PlayerAttemptedMove.class, event -> {if (getCurrentPlayer() instanceof LocalPlayer<T> lp){lp.setMove(event.move());}}, false);
} }
public void start(){ public void start(){
@@ -73,23 +82,16 @@ public class GenericGameController<T extends TurnBasedGame<T>> implements GameCo
return game.getCurrentTurn(); return game.getCurrentTurn();
} }
private void addListeners(){
eventFlow
.listen(GUIEvents.RefreshGameCanvas.class, this::onUpdateGameUI, false)
.listen(GUIEvents.GameEnded.class, this::onGameFinish, false)
.listen(GUIEvents.PlayerAttemptedMove.class, event -> {if (getCurrentPlayer() instanceof LocalPlayer<T> lp){lp.setMove(translateMove(event.move()));}}, false);
}
protected long translateMove(int move){ protected long translateMove(int move){
return 1L << move; return 1L << move;
} }
private void removeListeners(){ protected int translateMove(long move){
eventFlow.unsubscribeAll(); return Long.numberOfTrailingZeros(move);
} }
private void onUpdateGameUI(GUIEvents.RefreshGameCanvas event){ private void removeListeners(){
this.updateUI(); eventFlow.unsubscribeAll();
} }
private void onGameFinish(GUIEvents.GameEnded event){ private void onGameFinish(GUIEvents.GameEnded event){

View File

@@ -3,10 +3,8 @@ package org.toop.app.gameControllers;
import org.toop.app.canvas.TicTacToeBitCanvas; import org.toop.app.canvas.TicTacToeBitCanvas;
import org.toop.framework.gameFramework.model.game.threadBehaviour.ThreadBehaviour; import org.toop.framework.gameFramework.model.game.threadBehaviour.ThreadBehaviour;
import org.toop.framework.gameFramework.model.player.Player; import org.toop.framework.gameFramework.model.player.Player;
import org.toop.game.gameThreads.LocalFixedRateThreadBehaviour;
import org.toop.game.gameThreads.LocalThreadBehaviour; import org.toop.game.gameThreads.LocalThreadBehaviour;
import org.toop.game.gameThreads.OnlineThreadBehaviour; import org.toop.game.gameThreads.OnlineThreadBehaviour;
import org.toop.game.gameThreads.OnlineWithSleepThreadBehaviour;
import org.toop.game.games.tictactoe.BitboardTicTacToe; import org.toop.game.games.tictactoe.BitboardTicTacToe;
import org.toop.game.players.OnlinePlayer; import org.toop.game.players.OnlinePlayer;

View File

@@ -0,0 +1,6 @@
package org.toop.framework.gameFramework;
@FunctionalInterface
public interface LongPairConsumer {
void accept(long a, long b);
}

View File

@@ -2,4 +2,6 @@ package org.toop.framework.gameFramework.model.game;
public interface TurnBasedGame<T extends TurnBasedGame<T>> extends Playable, DeepCopyable<T>, PlayerProvider<T>, BoardProvider { public interface TurnBasedGame<T extends TurnBasedGame<T>> extends Playable, DeepCopyable<T>, PlayerProvider<T>, BoardProvider {
int getCurrentTurn(); int getCurrentTurn();
int getPlayerCount();
int getWinner();
} }

View File

@@ -2,11 +2,13 @@ package org.toop.framework.gameFramework.model.game.threadBehaviour;
import org.apache.logging.log4j.LogManager; import org.apache.logging.log4j.LogManager;
import org.apache.logging.log4j.Logger; import org.apache.logging.log4j.Logger;
import org.toop.framework.gameFramework.LongPairConsumer;
import org.toop.framework.gameFramework.controller.GameController; import org.toop.framework.gameFramework.controller.GameController;
import org.toop.framework.gameFramework.model.game.TurnBasedGame; import org.toop.framework.gameFramework.model.game.TurnBasedGame;
import org.toop.framework.gameFramework.model.player.Player; import org.toop.framework.gameFramework.model.player.Player;
import java.util.concurrent.atomic.AtomicBoolean; import java.util.concurrent.atomic.AtomicBoolean;
import java.util.function.Consumer;
/** /**
* Base class for thread-based game behaviours. * Base class for thread-based game behaviours.
@@ -16,7 +18,8 @@ import java.util.concurrent.atomic.AtomicBoolean;
* Subclasses implement the actual game-loop logic. * Subclasses implement the actual game-loop logic.
*/ */
public abstract class AbstractThreadBehaviour<T extends TurnBasedGame<T>> implements ThreadBehaviour { public abstract class AbstractThreadBehaviour<T extends TurnBasedGame<T>> implements ThreadBehaviour {
protected GameController controller; private LongPairConsumer onSendMove;
private Runnable onUpdateUI;
/** Indicates whether the game loop or event processing is active. */ /** Indicates whether the game loop or event processing is active. */
protected final AtomicBoolean isRunning = new AtomicBoolean(); protected final AtomicBoolean isRunning = new AtomicBoolean();
@@ -35,8 +38,25 @@ public abstract class AbstractThreadBehaviour<T extends TurnBasedGame<T>> implem
this.game = game; this.game = game;
} }
protected void updateUI(){
if (onUpdateUI != null) {
onUpdateUI.run();
}
}
protected void sendMove(long clientId, long move){
if (onSendMove != null) {
onSendMove.accept(clientId, move);
}
}
@Override @Override
public void setController(GameController controller) { public void setOnUpdateUI(Runnable onUpdateUI) {
this.controller = controller; this.onUpdateUI = onUpdateUI;
}
@Override
public void setOnSendMove(LongPairConsumer onSendMove) {
this.onSendMove = onSendMove;
} }
} }

View File

@@ -1,15 +1,20 @@
package org.toop.framework.gameFramework.model.game.threadBehaviour; package org.toop.framework.gameFramework.model.game.threadBehaviour;
import org.toop.framework.gameFramework.LongPairConsumer;
import org.toop.framework.gameFramework.controller.GameController; import org.toop.framework.gameFramework.controller.GameController;
import org.toop.framework.gameFramework.model.game.TurnBasedGame; import org.toop.framework.gameFramework.model.game.TurnBasedGame;
import org.toop.framework.gameFramework.model.player.AbstractPlayer; import org.toop.framework.gameFramework.model.player.AbstractPlayer;
import org.toop.framework.gameFramework.model.player.Player; import org.toop.framework.gameFramework.model.player.Player;
import java.util.function.Consumer;
/** /**
* Strategy interface for controlling game thread behavior. * Strategy interface for controlling game thread behavior.
* <p> * <p>
* Defines how a game's execution is started, stopped, and which player is active. * Defines how a game's execution is started, stopped, and which player is active.
*/ */
public interface ThreadBehaviour extends Controllable { public interface ThreadBehaviour extends Controllable {
void setController(GameController controller); void setOnUpdateUI(Runnable onUpdateUI);
void setOnSendMove(LongPairConsumer onSendMove);
} }

View File

@@ -10,10 +10,6 @@ import org.toop.framework.eventbus.events.GenericEvent;
* player actions, and game completion. * player actions, and game completion.
*/ */
public class GUIEvents extends EventsBase { public class GUIEvents extends EventsBase {
/** Event to refresh or redraw the game canvas. */
public record RefreshGameCanvas() implements GenericEvent {}
/** /**
* Event indicating the game has ended. * Event indicating the game has ended.
* *
@@ -23,8 +19,8 @@ public class GUIEvents extends EventsBase {
public record GameEnded(boolean winOrTie, int winner) implements GenericEvent {} public record GameEnded(boolean winOrTie, int winner) implements GenericEvent {}
/** Event indicating a player has attempted a move. */ /** Event indicating a player has attempted a move. */
public record PlayerAttemptedMove(int move) implements GenericEvent {} public record PlayerAttemptedMove(long move) implements GenericEvent {}
/** Event indicating a player is hovering over a move (for UI feedback). */ /** Event indicating a player is hovering over a move (for UI feedback). */
public record PlayerMoveHovered(int move) implements GenericEvent {} public record PlayerMoveHovered(long move) implements GenericEvent {}
} }

View File

@@ -8,6 +8,8 @@ import org.toop.framework.gameFramework.view.GUIEvents;
import org.toop.framework.gameFramework.model.game.TurnBasedGame; import org.toop.framework.gameFramework.model.game.TurnBasedGame;
import org.toop.framework.gameFramework.model.player.Player; import org.toop.framework.gameFramework.model.player.Player;
import java.util.function.Consumer;
/** /**
* Handles local turn-based game logic at a fixed update rate. * Handles local turn-based game logic at a fixed update rate.
* <p> * <p>
@@ -22,7 +24,7 @@ public class LocalFixedRateThreadBehaviour<T extends TurnBasedGame<T>> extends A
* *
* @param game the game instance * @param game the game instance
*/ */
public LocalFixedRateThreadBehaviour(T game) { public LocalFixedRateThreadBehaviour(T game, Consumer<Long> onSendMove) {
super(game); super(game);
} }
@@ -60,7 +62,8 @@ public class LocalFixedRateThreadBehaviour<T extends TurnBasedGame<T>> extends A
Player<T> currentPlayer = game.getPlayer(game.getCurrentTurn()); Player<T> currentPlayer = game.getPlayer(game.getCurrentTurn());
long move = currentPlayer.getMove(game.deepCopy()); long move = currentPlayer.getMove(game.deepCopy());
PlayResult result = game.play(move); PlayResult result = game.play(move);
new EventFlow().addPostEvent(GUIEvents.RefreshGameCanvas.class).postEvent();
updateUI();
GameState state = result.state(); GameState state = result.state();
switch (state) { switch (state) {

View File

@@ -8,6 +8,8 @@ import org.toop.framework.gameFramework.GameState;
import org.toop.framework.gameFramework.model.game.TurnBasedGame; import org.toop.framework.gameFramework.model.game.TurnBasedGame;
import org.toop.framework.gameFramework.model.player.Player; import org.toop.framework.gameFramework.model.player.Player;
import java.util.function.Consumer;
/** /**
* Handles local turn-based game logic in its own thread. * Handles local turn-based game logic in its own thread.
* <p> * <p>
@@ -49,7 +51,8 @@ public class LocalThreadBehaviour<T extends TurnBasedGame<T>> extends AbstractTh
Player<T> currentPlayer = game.getPlayer(game.getCurrentTurn()); Player<T> currentPlayer = game.getPlayer(game.getCurrentTurn());
long move = currentPlayer.getMove(game.deepCopy()); long move = currentPlayer.getMove(game.deepCopy());
PlayResult result = game.play(move); PlayResult result = game.play(move);
controller.updateUI();
updateUI();
GameState state = result.state(); GameState state = result.state();
switch (state) { switch (state) {

View File

@@ -53,7 +53,7 @@ public class OnlineThreadBehaviour<T extends TurnBasedGame<T>> extends AbstractT
public void onYourTurn(long clientId) { public void onYourTurn(long clientId) {
if (!isRunning.get()) return; if (!isRunning.get()) return;
long move = game.getPlayer(game.getCurrentTurn()).getMove(game.deepCopy()); long move = game.getPlayer(game.getCurrentTurn()).getMove(game.deepCopy());
controller.sendMove(clientId, move); sendMove(clientId, move);
} }
/** /**
@@ -63,7 +63,8 @@ public class OnlineThreadBehaviour<T extends TurnBasedGame<T>> extends AbstractT
public void onMoveReceived(long move) { public void onMoveReceived(long move) {
if (!isRunning.get()) return; if (!isRunning.get()) return;
game.play(move); game.play(move);
new EventFlow().addPostEvent(GUIEvents.RefreshGameCanvas.class).postEvent();
updateUI();
} }
/** /**
@@ -72,9 +73,8 @@ public class OnlineThreadBehaviour<T extends TurnBasedGame<T>> extends AbstractT
*/ */
public void gameFinished(String condition) { public void gameFinished(String condition) {
switch(condition.toUpperCase()){ switch(condition.toUpperCase()){
case "WIN" -> new EventFlow().addPostEvent(GUIEvents.GameEnded.class, true, game.getCurrentTurn()).postEvent(); case "WIN", "LOSS" -> new EventFlow().addPostEvent(GUIEvents.GameEnded.class, true, game.getWinner()).postEvent();
case "DRAW" -> new EventFlow().addPostEvent(GUIEvents.GameEnded.class, false, -1).postEvent(); case "DRAW" -> new EventFlow().addPostEvent(GUIEvents.GameEnded.class, false, -1).postEvent();
case "LOSS" -> new EventFlow().addPostEvent(GUIEvents.GameEnded.class, true, (game.getCurrentTurn() + 1)%2).postEvent();
default -> { default -> {
logger.error("Invalid condition"); logger.error("Invalid condition");
throw new RuntimeException("Unknown condition"); throw new RuntimeException("Unknown condition");

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@@ -97,17 +97,13 @@ public class BitboardReversi extends BitboardGame<BitboardReversi> {
final long skippedLegalMoves = getLegalMoves(); final long skippedLegalMoves = getLegalMoves();
if (skippedLegalMoves == 0) { if (skippedLegalMoves == 0) {
final long black = getPlayerBitboard(0); int winner = getWinner();
final long white = getPlayerBitboard(1);
final int blackCount = Long.bitCount(black); if (winner == -1) {
final int whiteCount = Long.bitCount(white);
if (blackCount == whiteCount) {
return new PlayResult(GameState.DRAW, -1); return new PlayResult(GameState.DRAW, -1);
} }
return new PlayResult(GameState.WIN, blackCount > whiteCount ? 0 : 1); return new PlayResult(GameState.WIN, winner);
} }
return new PlayResult(GameState.TURN_SKIPPED, getCurrentPlayerIndex()); return new PlayResult(GameState.TURN_SKIPPED, getCurrentPlayerIndex());
@@ -123,6 +119,24 @@ public class BitboardReversi extends BitboardGame<BitboardReversi> {
); );
} }
public int getWinner(){
final long black = getPlayerBitboard(0);
final long white = getPlayerBitboard(1);
final int blackCount = Long.bitCount(black);
final int whiteCount = Long.bitCount(white);
if (blackCount == whiteCount){
return -1;
}
else if (blackCount > whiteCount){
return 0;
}
else{
return 1;
}
}
private long computeMoves(long player, long opponent, int shift, long mask) { private long computeMoves(long player, long opponent, int shift, long mask) {
long moves = shift(player, shift, mask) & opponent; long moves = shift(player, shift, mask) & opponent;
long captured = moves; long captured = moves;

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@@ -32,6 +32,10 @@ public class BitboardTicTacToe extends BitboardGame<BitboardTicTacToe> {
return (~taken) & 0x1ffL; return (~taken) & 0x1ffL;
} }
public int getWinner(){
return getCurrentPlayerIndex();
}
public PlayResult play(long move) { public PlayResult play(long move) {
// Player loses if move is invalid // Player loses if move is invalid
if ((move & getLegalMoves()) == 0 || Long.bitCount(move) != 1){ if ((move & getLegalMoves()) == 0 || Long.bitCount(move) != 1){