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main
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@@ -13,49 +13,50 @@ import org.toop.game.players.ai.RandomAI;
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public final class Main {
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static void main(String[] args) {
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// App.run(args);
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testMCTS(10);
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App.run(args);
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// testMCTS(10);
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}
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private static void testMCTS(int games) {
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var random = new ArtificialPlayer<>(new RandomAI<BitboardReversi>(), "Random AI");
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var v1 = new ArtificialPlayer<>(new MCTSAI<BitboardTicTacToe>(10), "MCTS V1 AI");
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var v2 = new ArtificialPlayer<>(new MCTSAI2<BitboardTicTacToe>(10), "MCTS V2 AI");
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var v2_2 = new ArtificialPlayer<>(new MCTSAI2<BitboardTicTacToe>(100), "MCTS V2_2 AI");
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var v3 = new ArtificialPlayer<>(new MCTSAI3<BitboardTicTacToe>(10), "MCTS V3 AI");
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// Voor onderzoek
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// private static void testMCTS(int games) {
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// var random = new ArtificialPlayer<>(new RandomAI<BitboardReversi>(), "Random AI");
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// var v1 = new ArtificialPlayer<>(new MCTSAI<BitboardTicTacToe>(10), "MCTS V1 AI");
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// var v2 = new ArtificialPlayer<>(new MCTSAI2<BitboardTicTacToe>(10), "MCTS V2 AI");
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// var v2_2 = new ArtificialPlayer<>(new MCTSAI2<BitboardTicTacToe>(100), "MCTS V2_2 AI");
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// var v3 = new ArtificialPlayer<>(new MCTSAI3<BitboardTicTacToe>(10), "MCTS V3 AI");
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testAI(games, new Player[]{ v1, v2 });
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// testAI(games, new Player[]{ v1, v3 });
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// testAI(games, new Player[]{ v1, v2 });
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// // testAI(games, new Player[]{ v1, v3 });
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// testAI(games, new Player[]{ random, v3 });
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// // testAI(games, new Player[]{ random, v3 });
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// // testAI(games, new Player[]{ v2, v3 });
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// testAI(games, new Player[]{ v2, v3 });
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testAI(games, new Player[]{ v2, v3 });
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// testAI(games, new Player[]{ v3, v2 });
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}
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private static void testAI(int games, Player<BitboardReversi>[] ais) {
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int wins = 0;
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int ties = 0;
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for (int i = 0; i < games; i++) {
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final BitboardReversi match = new BitboardReversi(ais);
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while (!match.isTerminal()) {
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final int currentAI = match.getCurrentTurn();
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final long move = ais[currentAI].getMove(match);
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match.play(move);
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}
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if (match.getWinner() < 0) {
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ties++;
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continue;
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}
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wins += match.getWinner() == 0? 1 : 0;
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}
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System.out.printf("Out of %d games, %s won %d -- tied %d -- lost %d, games against %s\n", games, ais[0].getName(), wins, ties, games - wins - ties, ais[1].getName());
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System.out.printf("Average win rate was: %.2f\n\n", wins / (float)games);
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}
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// // testAI(games, new Player[]{ v3, v2 });
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// }
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// private static void testAI(int games, Player<BitboardReversi>[] ais) {
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// int wins = 0;
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// int ties = 0;
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// for (int i = 0; i < games; i++) {
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// final BitboardReversi match = new BitboardReversi(ais);
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// while (!match.isTerminal()) {
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// final int currentAI = match.getCurrentTurn();
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// final long move = ais[currentAI].getMove(match);
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// match.play(move);
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// }
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// if (match.getWinner() < 0) {
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// ties++;
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// continue;
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// }
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// wins += match.getWinner() == 0? 1 : 0;
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// }
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// System.out.printf("Out of %d games, %s won %d -- tied %d -- lost %d, games against %s\n", games, ais[0].getName(), wins, ties, games - wins - ties, ais[1].getName());
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// System.out.printf("Average win rate was: %.2f\n\n", wins / (float)games);
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// }
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}
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