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https://github.com/2OOP/pism.git
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made more classes deepClonable.
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@@ -1,5 +1,5 @@
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package org.toop.framework.gameFramework.model.game;
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public interface DeepCopyable<T extends TurnBasedGame<T>> {
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public interface DeepCopyable<T> {
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T deepCopy();
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}
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@@ -0,0 +1,7 @@
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package org.toop.framework.gameFramework.model.player;
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import org.toop.framework.gameFramework.model.game.DeepCopyable;
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import org.toop.framework.gameFramework.model.game.TurnBasedGame;
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public interface AI<T extends TurnBasedGame<T>> extends MoveProvider<T>, DeepCopyable<AI<T>> {
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}
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@@ -12,6 +12,6 @@ import org.toop.framework.gameFramework.model.game.TurnBasedGame;
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*
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* @param <T> the specific type of game this AI can play, extending {@link GameR}
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*/
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public abstract class AbstractAI<T extends TurnBasedGame<T>> implements MoveProvider<T> {
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public abstract class AbstractAI<T extends TurnBasedGame<T>> implements AI<T> {
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// Concrete AI implementations should override findBestMove(T game, int depth)
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}
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@@ -16,15 +16,17 @@ import org.toop.framework.gameFramework.model.game.TurnBasedGame;
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* </p>
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*/
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public abstract class AbstractPlayer<T extends TurnBasedGame<T>> implements Player<T> {
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private int playerIndex = -1;
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private Logger logger = LogManager.getLogger(this.getClass());
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private final Logger logger = LogManager.getLogger(this.getClass());
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private final String name;
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protected AbstractPlayer(String name) {
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this.name = name;
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}
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protected AbstractPlayer(AbstractPlayer<T> other) {
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this.name = other.name;
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}
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/**
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* Determines the next move based on the provided game state.
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* <p>
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@@ -2,6 +2,6 @@ package org.toop.framework.gameFramework.model.player;
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import org.toop.framework.gameFramework.model.game.TurnBasedGame;
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public interface MoveProvider<T extends TurnBasedGame> {
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public interface MoveProvider<T extends TurnBasedGame<T>> {
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int getMove(T game);
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}
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@@ -1,6 +1,7 @@
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package org.toop.framework.gameFramework.model.player;
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import org.toop.framework.gameFramework.model.game.DeepCopyable;
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import org.toop.framework.gameFramework.model.game.TurnBasedGame;
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public interface Player<T extends TurnBasedGame<T>> extends NameProvider, MoveProvider<T> {
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public interface Player<T extends TurnBasedGame<T>> extends NameProvider, MoveProvider<T>, DeepCopyable<Player<T>> {
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}
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