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Machine learning for reversi.
performance improvements for reversi.getlegalmoves
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@@ -2,6 +2,7 @@ package org.toop;
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import org.toop.app.App;
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import org.toop.framework.audio.*;
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import org.toop.framework.machinelearning.NeuralNetwork;
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import org.toop.framework.networking.NetworkingClientEventListener;
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import org.toop.framework.networking.NetworkingClientManager;
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import org.toop.framework.resource.ResourceLoader;
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@@ -35,6 +36,10 @@ public final class Main {
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).initListeners("medium-button-click.wav");
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}).start();
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//NeuralNetwork nn = new NeuralNetwork();
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//nn.init();
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}
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}
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@@ -15,6 +15,7 @@ import org.toop.game.reversi.ReversiAI;
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import javafx.geometry.Pos;
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import javafx.scene.paint.Color;
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import org.toop.game.reversi.ReversiAIML;
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import java.awt.*;
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import java.util.concurrent.BlockingQueue;
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@@ -30,7 +31,7 @@ public final class ReversiGame {
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private final BlockingQueue<Move> moveQueue;
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private final Reversi game;
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private final ReversiAI ai;
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private final ReversiAIML ai;
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private final GameView primary;
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private final ReversiCanvas canvas;
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@@ -46,7 +47,7 @@ public final class ReversiGame {
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moveQueue = new LinkedBlockingQueue<>();
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game = new Reversi();
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ai = new ReversiAI();
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ai = new ReversiAIML();
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isRunning = new AtomicBoolean(true);
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isPaused = new AtomicBoolean(false);
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@@ -324,7 +325,7 @@ public final class ReversiGame {
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if (isLegalMove) {
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moves = game.getFlipsForPotentialMove(
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new Point(cellEntered%game.getColumnSize(),cellEntered/game.getRowSize()),
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game.getCurrentPlayer());
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game.getCurrentPlayer(), game.getCurrentPlayer() == 'B'?'W':'B',game.makeBoardAGrid());
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}
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canvas.drawHighlightDots(moves);
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}
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