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shitty fix for player selector spacing issue
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@@ -69,8 +69,8 @@ public final class App extends Application {
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scene.getRoot();
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stage.setMinWidth(1080);
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stage.setMinHeight(720);
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stage.setMinWidth(1200);
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stage.setMinHeight(800);
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stage.setOnCloseRequest(event -> {
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event.consume();
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quit();
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@@ -23,7 +23,12 @@ public class PlayerInfoWidget {
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}
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private ToggleWidget buildToggle() {
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return new ToggleWidget(
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if(container != null) {
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container.setMinHeight(container.getHeight());
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container.setPrefHeight(container.getHeight());
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container.setMaxHeight(container.getHeight());
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}
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return new ToggleWidget(
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"computer", "player",
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information.isHuman,
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isHuman -> {
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@@ -37,7 +42,14 @@ public class PlayerInfoWidget {
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}
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private Node buildContent() {
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if (information.isHuman) {
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var spacer = Primitive.vbox(
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makeAIButton(0, 0, "zwartepiet"),
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makeAIButton(0, 0, "sinterklaas"),
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makeAIButton(0, 0, "santa")
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); //todo make a better solution
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spacer.setVisible(false);
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var nameInput = new LabeledInputWidget(
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"name",
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"enter-your-name",
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@@ -45,7 +57,7 @@ public class PlayerInfoWidget {
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newName -> information.name = newName
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);
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return nameInput.getNode();
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return Primitive.vbox(spacer,nameInput.getNode());
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} else {
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var AIBox = Primitive.vbox(
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makeAIButton(0, 1, "zwartepiet"),
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