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Moves
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@@ -1,86 +0,0 @@
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package org.toop.game;
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import org.toop.framework.gameFramework.model.game.TurnBasedGame;
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import org.toop.framework.gameFramework.model.player.Player;
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import java.util.Arrays;
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import java.util.concurrent.atomic.AtomicInteger;
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// There is AI performance to be gained by getting rid of non-primitives and thus speeding up deepCopy
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public abstract class BitboardGame<T extends BitboardGame<T>> implements TurnBasedGame<T> {
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private final int columnSize;
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private final int rowSize;
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private Player<T>[] players;
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// long is 64 bits. Every game has a limit of 64 cells maximum.
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private final long[] playerBitboard;
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private int currentTurn = 0;
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public BitboardGame(int columnSize, int rowSize, int playerCount, Player<T>[] players) {
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this.columnSize = columnSize;
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this.rowSize = rowSize;
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this.players = players;
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this.playerBitboard = new long[playerCount];
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Arrays.fill(playerBitboard, 0L);
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}
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public BitboardGame(BitboardGame<T> other) {
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this.columnSize = other.columnSize;
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this.rowSize = other.rowSize;
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this.playerBitboard = other.playerBitboard.clone();
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this.currentTurn = other.currentTurn;
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this.players = Arrays.stream(other.players)
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.map(Player<T>::deepCopy)
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.toArray(Player[]::new);
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}
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public int getColumnSize() {
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return this.columnSize;
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}
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public int getRowSize() {
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return this.rowSize;
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}
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public long getPlayerBitboard(int player) {
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return this.playerBitboard[player];
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}
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public void setPlayerBitboard(int player, long bitboard) {
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this.playerBitboard[player] = bitboard;
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}
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public int getPlayerCount() {
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return playerBitboard.length;
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}
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public int getCurrentTurn() {
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return getCurrentPlayerIndex();
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}
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public Player<T> getPlayer(int index) {return players[index];}
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public int getCurrentPlayerIndex() {
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return currentTurn % playerBitboard.length;
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}
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public int getNextPlayer() {
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return (currentTurn + 1) % playerBitboard.length;
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}
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public Player<T> getCurrentPlayer(){
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return players[getCurrentPlayerIndex()];
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}
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@Override
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public long[] getBoard() {return this.playerBitboard;}
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public void nextTurn() {
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currentTurn++;
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}
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}
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@@ -1,170 +0,0 @@
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package org.toop.game.games.reversi;
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import org.toop.framework.gameFramework.GameState;
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import org.toop.framework.gameFramework.model.game.PlayResult;
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import org.toop.framework.gameFramework.model.player.Player;
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import org.toop.game.BitboardGame;
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public class BitboardReversi extends BitboardGame<BitboardReversi> {
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public record Score(int black, int white) {}
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private final long notAFile = 0xfefefefefefefefeL;
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private final long notHFile = 0x7f7f7f7f7f7f7f7fL;
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public BitboardReversi(Player<BitboardReversi>[] players) {
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super(8, 8, 2, players);
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// Black (player 0)
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setPlayerBitboard(0, (1L << (3 + 4 * 8)) | (1L << (4 + 3 * 8)));
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// White (player 1)
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setPlayerBitboard(1, (1L << (3 + 3 * 8)) | (1L << (4 + 4 * 8)));
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}
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public BitboardReversi(BitboardReversi other) {
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super(other);
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}
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public long getLegalMoves() {
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final long player = getPlayerBitboard(getCurrentPlayerIndex());
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final long opponent = getPlayerBitboard(getNextPlayer());
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long legalMoves = 0L;
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// north & south
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legalMoves |= computeMoves(player, opponent, 8, -1L);
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legalMoves |= computeMoves(player, opponent, -8, -1L);
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// east & west
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legalMoves |= computeMoves(player, opponent, 1, notAFile);
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legalMoves |= computeMoves(player, opponent, -1, notHFile);
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// north-east & north-west & south-east & south-west
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legalMoves |= computeMoves(player, opponent, 9, notAFile);
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legalMoves |= computeMoves(player, opponent, 7, notHFile);
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legalMoves |= computeMoves(player, opponent, -7, notAFile);
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legalMoves |= computeMoves(player, opponent, -9, notHFile);
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return legalMoves;
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}
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public long getFlips(long move) {
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final long player = getPlayerBitboard(getCurrentPlayerIndex());
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final long opponent = getPlayerBitboard(getNextPlayer());
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long flips = 0L;
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// north & south
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flips |= computeFlips(move, player, opponent, 8, -1L);
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flips |= computeFlips(move, player, opponent, -8, -1L);
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// east & west
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flips |= computeFlips(move, player, opponent, 1, notAFile);
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flips |= computeFlips(move, player, opponent, -1, notHFile);
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// north-east & north-west & south-east & south-west
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flips |= computeFlips(move, player, opponent, 9, notAFile);
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flips |= computeFlips(move, player, opponent, 7, notHFile);
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flips |= computeFlips(move, player, opponent, -7, notAFile);
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flips |= computeFlips(move, player, opponent, -9, notHFile);
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return flips;
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}
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@Override
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public BitboardReversi deepCopy() {return new BitboardReversi(this);}
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public PlayResult play(long move) {
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final long flips = getFlips(move);
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long player = getPlayerBitboard(getCurrentPlayerIndex());
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long opponent = getPlayerBitboard(getNextPlayer());
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player |= move | flips;
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opponent &= ~flips;
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setPlayerBitboard(getCurrentPlayerIndex(), player);
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setPlayerBitboard(getNextPlayer(), opponent);
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nextTurn();
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final long nextLegalMoves = getLegalMoves();
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if (nextLegalMoves == 0) {
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nextTurn();
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final long skippedLegalMoves = getLegalMoves();
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if (skippedLegalMoves == 0) {
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int winner = getWinner();
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if (winner == -1) {
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return new PlayResult(GameState.DRAW, -1);
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}
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return new PlayResult(GameState.WIN, winner);
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}
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return new PlayResult(GameState.TURN_SKIPPED, getCurrentPlayerIndex());
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}
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return new PlayResult(GameState.NORMAL, getCurrentPlayerIndex());
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}
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public Score getScore() {
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return new Score(
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Long.bitCount(getPlayerBitboard(0)),
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Long.bitCount(getPlayerBitboard(1))
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);
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}
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public int getWinner(){
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final long black = getPlayerBitboard(0);
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final long white = getPlayerBitboard(1);
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final int blackCount = Long.bitCount(black);
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final int whiteCount = Long.bitCount(white);
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if (blackCount == whiteCount){
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return -1;
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}
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else if (blackCount > whiteCount){
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return 0;
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}
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else{
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return 1;
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}
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}
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private long computeMoves(long player, long opponent, int shift, long mask) {
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long moves = shift(player, shift, mask) & opponent;
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long captured = moves;
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while (moves != 0) {
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moves = shift(moves, shift, mask) & opponent;
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captured |= moves;
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}
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long landing = shift(captured, shift, mask);
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return landing & ~(player | opponent);
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}
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private long computeFlips(long move, long player, long opponent, int shift, long mask) {
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long flips = 0L;
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long pos = move;
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while (true) {
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pos = shift(pos, shift, mask);
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if (pos == 0) return 0L;
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if ((pos & opponent) != 0) flips |= pos;
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else if ((pos & player) != 0) return flips;
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else return 0L;
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}
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}
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private long shift(long bit, int shift, long mask) {
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return shift > 0 ? (bit << shift) & mask : (bit >>> -shift) & mask;
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}
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}
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@@ -1,103 +0,0 @@
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package org.toop.game.games.tictactoe;
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import org.toop.framework.gameFramework.GameState;
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import org.toop.framework.gameFramework.model.game.PlayResult;
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import org.toop.framework.gameFramework.model.player.Player;
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import org.toop.game.BitboardGame;
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public class BitboardTicTacToe extends BitboardGame<BitboardTicTacToe> {
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private final long[] winningLines = {
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0b111000000L, // top row
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0b000111000L, // middle row
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0b000000111L, // bottom row
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0b100100100L, // left column
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0b010010010L, // middle column
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0b001001001L, // right column
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0b100010001L, // diagonal
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0b001010100L // anti-diagonal
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};
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public BitboardTicTacToe(Player<BitboardTicTacToe>[] players) {
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super(3, 3, 2, players);
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}
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public BitboardTicTacToe(BitboardTicTacToe other) {
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super(other);
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}
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public long getLegalMoves() {
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final long xBitboard = getPlayerBitboard(0);
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final long oBitboard = getPlayerBitboard(1);
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final long taken = (xBitboard | oBitboard);
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return (~taken) & 0x1ffL;
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}
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public int getWinner(){
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return getCurrentPlayerIndex();
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}
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public PlayResult play(long move) {
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// Player loses if move is invalid
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if ((move & getLegalMoves()) == 0 || Long.bitCount(move) != 1){
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return new PlayResult(GameState.WIN, getNextPlayer());
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}
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// Move is legal, make move
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long playerBitboard = getPlayerBitboard(getCurrentPlayerIndex());
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playerBitboard |= move;
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setPlayerBitboard(getCurrentPlayerIndex(), playerBitboard);
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// Check if current player won
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if (checkWin(playerBitboard)) {
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return new PlayResult(GameState.WIN, getCurrentPlayerIndex());
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}
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// Proceed to next turn
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nextTurn();
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// Check for early draw
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if (getLegalMoves() == 0L || checkEarlyDraw()) {
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return new PlayResult(GameState.DRAW, -1);
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}
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// Nothing weird happened, continue on as normal
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return new PlayResult(GameState.NORMAL, -1);
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}
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private boolean checkWin(long board) {
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for (final long line : winningLines) {
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if ((board & line) == line) {
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return true;
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}
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}
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return false;
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}
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private boolean checkEarlyDraw() {
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final long xBitboard = getPlayerBitboard(0);
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final long oBitboard = getPlayerBitboard(1);
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final long taken = (xBitboard | oBitboard);
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final long empty = (~taken) & 0x1FFL;
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for (final long line : winningLines) {
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if (((line & xBitboard) != 0 && (line & oBitboard) != 0)) {
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continue;
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}
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if ((line & empty) != 0) {
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return false;
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}
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}
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return true;
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}
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@Override
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public BitboardTicTacToe deepCopy() {
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return new BitboardTicTacToe(this);
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}
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}
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@@ -1,55 +0,0 @@
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package org.toop.game.players;
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import org.toop.framework.gameFramework.model.player.*;
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import org.toop.framework.gameFramework.model.game.TurnBasedGame;
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/**
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* Represents a player controlled by an AI in a game.
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* <p>
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* This player uses an {@link AbstractAI} instance to determine its moves. The generic
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* parameter {@code T} specifies the type of {@link GameR} the AI can handle.
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* </p>
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*
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* @param <T> the specific type of game this AI player can play
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*/
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public class ArtificialPlayer<T extends TurnBasedGame<T>> extends AbstractPlayer<T> {
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/** The AI instance used to calculate moves. */
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private final AI<T> ai;
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/**
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* Constructs a new ArtificialPlayer using the specified AI.
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*
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* @param ai the AI instance that determines moves for this player
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*/
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public ArtificialPlayer(AI<T> ai, String name) {
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super(name);
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this.ai = ai;
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}
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public ArtificialPlayer(ArtificialPlayer<T> other) {
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super(other);
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this.ai = other.ai.deepCopy();
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}
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/**
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* Determines the next move for this player using its AI.
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* <p>
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* This method overrides {@link AbstractPlayer#getMove(GameR)}. Because the AI is
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* typed to {@code T}, a runtime cast is required. It is the caller's
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* responsibility to ensure that {@code gameCopy} is of type {@code T}.
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* </p>
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*
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* @param gameCopy a copy of the current game state
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* @return the integer representing the chosen move
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* @throws ClassCastException if {@code gameCopy} is not of type {@code T}
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*/
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public long getMove(T gameCopy) {
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return ai.getMove(gameCopy);
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}
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@Override
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public ArtificialPlayer<T> deepCopy() {
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return new ArtificialPlayer<T>(this);
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}
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}
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