fix: conflicts

This commit is contained in:
ramollia
2025-09-17 11:00:58 +02:00
12 changed files with 361 additions and 236 deletions

View File

@@ -1,16 +0,0 @@
#nl.hanze.newgameserver.GlobalSettings
#Mon Sep 15 21:02:16 CEST 2025
challenges=true
chat=true
debugTournament=false
gameserver.homepagetext=Welcome to the web interface of the game server.
gameserver.port=7789
gameserver.tournament.timebetweengames=5
gameserver.turntimelimit=10
gameserver.welcomemessage=New Game Server [Aplha version]\n(C) Copyright 2023 Hanzehogeschool Groningen
jsonwebtokensecret=SuperGeheimeJWTSecretKeyOmTokensteCreaten
logging.file.name=./gameserver.log
passwordhash=$2a$10$Yze2Ddu931DdzLQ3J08qGexwsp7dK2cJHFuA8YrZWS2RNyM5IkEeS
server.port=8081
shuffleWhiteBlack=true
subscribe=true

View File

@@ -21,49 +21,21 @@ public class Main {
public static void main(String[] args) throws ExecutionException, InterruptedException, IOException {
// TcpServer server = new TcpServer(5001);
// Thread serverThread = new Thread(server);
// serverThread.start();
initSystems();
GlobalEventBus.post(new Events.ServerEvents.StartServer("5001"));
CompletableFuture<String> serverIdFuture = new CompletableFuture<>();
GlobalEventBus.post(new Events.ServerEvents.StartServerRequest("5001", "tictactoe", serverIdFuture));
String serverId = serverIdFuture.get();
CompletableFuture<String> future = new CompletableFuture<>();
GlobalEventBus.post(new Events.ServerEvents.StartConnectionRequest("127.0.0.1", "5001", future));
String serverId = future.get();
CompletableFuture<String> connectionIdFuture = new CompletableFuture<>();
GlobalEventBus.post(new Events.ServerEvents.StartConnectionRequest("127.0.0.1", "5001", connectionIdFuture));
String connectionId = connectionIdFuture.get();
// for (int i = 0; i < 1; i++) {
// Thread thread = new Thread(() -> {
//// logger.info("Server ID: {}", serverId);
// GlobalEventBus.post(new Events.ServerEvents.Command(serverId, "HELP", "TEST"));
// });
// thread.start();
// }
CompletableFuture<String> ticTacToeGame = new CompletableFuture<>();
GlobalEventBus.post(new Events.ServerEvents.CreateTicTacToeGameRequest(serverId, "John", "Pim", ticTacToeGame));
String ticTacToeGameId = ticTacToeGame.get();
GlobalEventBus.post(new Events.ServerEvents.Command(serverId, "HELP", "TEST"));
GlobalEventBus.post(new Events.ServerEvents.ForceCloseAllConnections());
GlobalEventBus.post(new Events.ServerEvents.ForceCloseAllServers());
//
// CompletableFuture<String> future2 = new CompletableFuture<>();
// GlobalEventBus.post(new Events.ServerEvents.StartConnectionRequest("127.0.0.1", "5001", future2));
// String serverId2 = future.get();
// logger.info("Server ID: {}", serverId2);
// GlobalEventBus.post(new Events.ServerEvents.Command(serverId2, "HELP", "TEST2"));
// GlobalEventBus.post(new Events.ServerEvents.StartConnection("127.0.0.1", "5001"));
// Server.startNew("127.0.0.1", "5001");
// Testsss.start(""); // Used for testing server.
// Window.start("");
// CompletableFuture<String> future6 = new CompletableFuture<>();
// GlobalEventBus.post(new Events.ServerEvents.RequestsAllConnections(future6));
// String serverConnections = future6.get();
// logger.info("Running connections: {}", serverConnections);
GlobalEventBus.post(new Events.ServerEvents.RunTicTacToeGame(serverId, ticTacToeGameId));
ConsoleGui console = new ConsoleGui();
GameBase.State state = GameBase.State.INVALID;

View File

@@ -84,12 +84,18 @@ public class Events implements IEvents {
public record ForceCloseAllServers() {}
public record StartServer(String port) {}
public record StartServer(String port, String gameType) {}
public record StartServerRequest(String port, CompletableFuture<String> future) {}
public record StartServerRequest(String port, String gameType, CompletableFuture<String> future) {}
public record ServerStarted(String uuid, String port) {}
public record CreateTicTacToeGameRequest(String serverUuid, String playerA, String playerB, CompletableFuture<String> future) {}
public record RunTicTacToeGame(String serverUuid, String gameUuid) {}
public record EndTicTacToeGame(String serverUuid, String gameUuid) {}
/**
*
* Triggers starting a server connection.
@@ -109,6 +115,8 @@ public class Events implements IEvents {
*/
public record StartConnectionRequest(String ip, String port, CompletableFuture<String> future) {}
// public record StartGameConnectionRequest(String ip, String port, CompletableFuture<String> future) {}
/**
* Triggers when a connection to a server is established.
*

View File

@@ -12,10 +12,10 @@ public abstract class GameBase {
public static char EMPTY = '-';
protected int size;
protected char[] grid;
public char[] grid;
protected Player[] players;
protected int currentPlayer;
public int currentPlayer;
public GameBase(int size, Player player1, Player player2) {
this.size = size;
@@ -43,18 +43,4 @@ public abstract class GameBase {
public Player getCurrentPlayer() { return players[currentPlayer]; }
public abstract State play(int index);
/**
* For AI use only. Does not validate.
*/
public void setGridAt(int index, char move) {
grid[index] = move;
}
/**
* For AI use only. Does not validate.
*/
public void setCurrentPlayer(int player) {
currentPlayer = player;
}
}

View File

@@ -18,7 +18,7 @@ public class MinMaxTicTacToe {
int bestMove = 10; // set bestmove to something impossible
// simulate all possible moves on the field
for (int i = 0; i < game.getGrid().length; i++) {
for (int i = 0; i < game.grid.length; i++) {
if (game.validateMove(i)) { // check if the move is legal here
TicTacToe copyGame = game.copyBoard(); // make a copy of the game
GameBase.State result = copyGame.play(i); // play a move on the copy board
@@ -58,7 +58,7 @@ public class MinMaxTicTacToe {
else {
boolean empty = false;
for (char cell : game.getGrid()) { // else, look at draw conditions. we check per cell if it's empty or not
for (char cell : game.grid) { // else, look at draw conditions. we check per cell if it's empty or not
if (cell == ' ') {
empty = true; // if a thing is empty, set to true
break; // break the loop
@@ -71,7 +71,7 @@ public class MinMaxTicTacToe {
if (maximizing) { // it's the maximizing players turn, the AI
int bestVal = -100; // set the value to lowest as possible
for (int i = 0; i < game.getGrid().length; i++) { // loop through the grid
for (int i = 0; i < game.grid.length; i++) { // loop through the grid
if (game.validateMove(i)) {
TicTacToe copyGame = game.copyBoard();
copyGame.play(i); // play the move on a copy board
@@ -84,7 +84,7 @@ public class MinMaxTicTacToe {
else { // it's the minimizing players turn, the player
int bestVal = 100; // set the value to the highest possible
for (int i = 0; i < game.getGrid().length; i++) { // loop through the grid
for (int i = 0; i < game.grid.length; i++) { // loop through the grid
if (game.validateMove(i)) {
TicTacToe copyGame = game.copyBoard();
copyGame.play(i); // play the move on a copy board

View File

@@ -1,15 +1,48 @@
package org.toop.game.tictactoe;
import org.toop.game.*;
import org.toop.server.backend.tictactoe.*;
public class TicTacToe extends GameBase {
private int movesLeft;
import java.util.concurrent.BlockingQueue;
import java.util.concurrent.LinkedBlockingQueue;
public class TicTacToe extends GameBase implements Runnable {
public Thread gameThread;
public BlockingQueue<ParsedCommand> commandQueue = new LinkedBlockingQueue<>();
public BlockingQueue<String> sendQueue = new LinkedBlockingQueue<>();
public int movesLeft;
public TicTacToe(String player1, String player2) {
super(3, new Player(player1, 'X'), new Player(player2, 'O'));
movesLeft = size * size;
}
public void addCommandToQueue(ParsedCommand command) {
commandQueue.add(command);
}
@Override
public void run() {
this.gameThread = new Thread(this::gameThread);
this.gameThread.start();
}
private void gameThread() {
while (true) {
// String command = getNewestCommand();
// command = this.parseCommand(command).toString();
// if (command == null) { continue; }
if (commandQueue.poll() == null) {
continue;
}
// TODO: Game use the commandQueue to get the commands.
}
}
@Override
public State play(int index) {
if (!validateMove(index)) {

View File

@@ -5,9 +5,11 @@ import org.toop.eventbus.GlobalEventBus;
import org.apache.logging.log4j.LogManager;
import org.apache.logging.log4j.Logger;
import org.toop.server.backend.tictactoe.TicTacToeServer;
import java.util.ArrayList;
import java.util.Map;
import java.util.Objects;
import java.util.UUID;
import java.util.concurrent.ConcurrentHashMap;
@@ -29,12 +31,23 @@ public class ServerManager {
GlobalEventBus.subscribeAndRegister(Events.ServerEvents.StartServerRequest.class, this::handleStartServerRequest);
GlobalEventBus.subscribeAndRegister(Events.ServerEvents.StartServer.class, this::handleStartServer);
GlobalEventBus.subscribeAndRegister(Events.ServerEvents.ForceCloseAllServers.class, _ -> shutdownAll());
GlobalEventBus.subscribeAndRegister(Events.ServerEvents.CreateTicTacToeGameRequest.class, this::handleStartTicTacToeGameOnAServer);
GlobalEventBus.subscribeAndRegister(Events.ServerEvents.RunTicTacToeGame.class, this::handleRunTicTacToeGameOnAServer);
GlobalEventBus.subscribeAndRegister(Events.ServerEvents.EndTicTacToeGame.class, this::handleEndTicTacToeGameOnAServer);
}
private String startServer(String port) {
private String startServer(String port, String gameType) {
String serverId = UUID.randomUUID().toString();
gameType = gameType.toLowerCase();
try {
TcpServer server = new TcpServer(Integer.parseInt(port));
TcpServer server = null;
if (Objects.equals(gameType, "tictactoe")) {
server = new TicTacToeServer(Integer.parseInt(port));
}
else {
logger.error("Manager could not create a TcpServer for {}", gameType);
return null;
}
this.servers.put(serverId, server);
new Thread(server, "Server-" + serverId).start();
logger.info("Connected to server {} at {}", serverId, port);
@@ -46,16 +59,41 @@ public class ServerManager {
}
private void handleStartServerRequest(Events.ServerEvents.StartServerRequest request) {
request.future().complete(this.startServer(request.port())); // TODO: Maybe post StartServer event.
request.future().complete(this.startServer(request.port(), request.gameType())); // TODO: Maybe post StartServer event.
}
private void handleStartServer(Events.ServerEvents.StartServer event) {
GlobalEventBus.post(new Events.ServerEvents.ServerStarted(
this.startServer(event.port()),
this.startServer(event.port(), event.gameType()),
event.port()
));
}
private void handleStartTicTacToeGameOnAServer(Events.ServerEvents.CreateTicTacToeGameRequest event) {
TicTacToeServer serverThing = (TicTacToeServer) this.servers.get(event.serverUuid());
String gameId = null;
if (serverThing != null) {
try {
gameId = serverThing.newGame(event.playerA(), event.playerB());
logger.info("Created game on server: {}", event.serverUuid());
}
catch (Exception e) { // TODO: Error handling
logger.error("Could not create game on server: {}", event.serverUuid());
}
} else { logger.warn("Could not find server: {}", event.serverUuid()); }
event.future().complete(gameId);
}
private void handleRunTicTacToeGameOnAServer(Events.ServerEvents.RunTicTacToeGame event) {
TicTacToeServer gameServer = (TicTacToeServer) this.servers.get(event.serverUuid());
gameServer.runGame(event.gameUuid());
}
private void handleEndTicTacToeGameOnAServer(Events.ServerEvents.EndTicTacToeGame event) {
TicTacToeServer gameServer = (TicTacToeServer) this.servers.get(event.serverUuid());
gameServer.endGame(event.gameUuid());
}
private void getAllServers(Events.ServerEvents.RequestsAllServers request) {
ArrayList<TcpServer> a = new ArrayList<>(this.servers.values());
request.future().complete(a.toString());

View File

@@ -2,23 +2,26 @@ package org.toop.server.backend;
import org.apache.logging.log4j.LogManager;
import org.apache.logging.log4j.Logger;
import org.toop.server.backend.tictactoe.ParsedCommand;
import java.io.*;
import java.net.*;
import java.sql.Time;
import java.util.HashMap;
import java.util.Map;
import java.util.concurrent.*;
import static java.lang.Thread.sleep;
public class TcpServer implements Runnable {
protected static final Logger logger = LogManager.getLogger(TcpServer.class);
private final ExecutorService executor = Executors.newFixedThreadPool(2);
private final BlockingQueue<String> receivedQueue = new LinkedBlockingQueue<>();
private final BlockingQueue<String> sendQueue = new LinkedBlockingQueue<>();
private final int WAIT_TIME = 500; // MS
private final int RETRY_ATTEMPTS = 3;
public final BlockingQueue<String> receivedQueue = new LinkedBlockingQueue<>();
public final BlockingQueue<ParsedCommand> commandQueue = new LinkedBlockingQueue<>();
public final BlockingQueue<String> sendQueue = new LinkedBlockingQueue<>();
public final Map<Socket, String> knownPlayers = new HashMap<>();
public final Map<String, String> playersGames = new HashMap<>();
public final int WAIT_TIME = 500; // MS
public final int RETRY_ATTEMPTS = 3;
protected int port;
protected ServerSocket serverSocket = null;
@@ -49,17 +52,37 @@ public class TcpServer implements Runnable {
}
}
protected String getNewestCommand() {
try { return receivedQueue.poll(this.WAIT_TIME, TimeUnit.MILLISECONDS); }
public void runGame() {}
public void endGame() {}
public void newGame() {}
protected String sendServerMessage() {
try { return sendQueue.poll(this.WAIT_TIME, TimeUnit.MILLISECONDS); }
catch (InterruptedException e) {
logger.error("Interrupted", e);
return null;
}
}
protected void sendMessage(String message) throws InterruptedException {
sendQueue.put(message);
protected ParsedCommand getNewestCommand() {
try {
String rec = receivedQueue.poll(this.WAIT_TIME, TimeUnit.MILLISECONDS);
if (rec != null) {
return new ParsedCommand(rec);
}
}
catch (InterruptedException e) {
logger.error("Interrupted", e);
return null;
}
return null;
}
//
// protected void sendMessage(String message) throws InterruptedException {
// sendQueue.put(message);
// }
protected void startWorkers(Socket clientSocket) {
running = true;
@@ -95,11 +118,6 @@ public class TcpServer implements Runnable {
new Thread(() -> {
for (int i = 0; i < this.RETRY_ATTEMPTS; i++) {
if (this.receivedQueue.offer(finalMessage)) break;
try {
sleep(this.WAIT_TIME);
} catch (InterruptedException e) {
throw new RuntimeException(e);
}
}
}).start();
}

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@@ -1,27 +0,0 @@
package org.toop.server.backend;
import org.toop.eventbus.Events;
import org.toop.eventbus.GlobalEventBus;
public class Testsss extends Thread {
public Testsss() {}
// public void run() {
// while (true) {
// try {
// sleep(100);
// GlobalEventBus.post(new Events.ServerEvents.command("HELP", "TEST"));
// sleep(1000);
// GlobalEventBus.post(new Events.ServerEvents.ChangeConnection("127.0.0.1", "5001"));
// } catch (InterruptedException e) {
// throw new RuntimeException(e);
// }
// }
// }
public static void start(String keepEmpty) {
new Testsss().start();
}
}

View File

@@ -0,0 +1,144 @@
package org.toop.server.backend.tictactoe;
import java.util.ArrayList;
public class ParsedCommand {
public TicTacToeServerCommand command;
public ArrayList<Object> arguments;
public boolean isValidCommand;
public boolean isServerCommand;
public TicTacToeServerMessage returnMessage;
public String errorMessage;
public String originalCommand;
public ParsedCommand(String receivedCommand) {
if (receivedCommand.isEmpty()) {
this.command = null;
this.arguments = null;
this.isValidCommand = false;
this.isServerCommand = true;
this.returnMessage = TicTacToeServerMessage.ERR;
this.errorMessage = "The received command is empty";
this.originalCommand = receivedCommand;
return;
}
String[] segments = receivedCommand.split(" ");
if (segments[0].isEmpty()) {
this.command = null;
this.arguments = null;
this.isValidCommand = false;
this.isServerCommand = true;
this.returnMessage = TicTacToeServerMessage.ERR;
this.errorMessage = "The received command is empty or couldn't be split";
this.originalCommand = receivedCommand;
return;
}
TicTacToeServerCommand commandEnum = TicTacToeServerCommand.getCommand(segments[0]);
switch (commandEnum) {
case MOVE -> {
if (segments.length == 2 && !segments[1].isEmpty()) {
this.command = commandEnum;
this.arguments = new ArrayList<>(1);
this.arguments.add(segments[1]);
this.returnMessage = TicTacToeServerMessage.OK;
this.isValidCommand = true;
this.isServerCommand = false;
this.errorMessage = null;
this.originalCommand = receivedCommand;
return;
}
}
case MESSAGE -> {
if (segments.length == 3 && !segments[2].isEmpty()) {
this.command = commandEnum;
this.arguments = new ArrayList<>(2);
this.arguments.add(segments[2]);
this.returnMessage = TicTacToeServerMessage.OK;
this.isValidCommand = true;
this.isServerCommand = true;
this.errorMessage = null;
this.originalCommand = receivedCommand;
return;
}
}
case CHALLENGE -> {
if (!segments[1].isEmpty() && segments[1].equals("accept") &&
!segments[2].isEmpty()) {
this.command = commandEnum;
this.arguments = new ArrayList<>(2);
this.arguments.add(segments[1]);
this.arguments.add(segments[2]); // TODO: Needs to be a number.
this.returnMessage = TicTacToeServerMessage.OK;
this.isValidCommand = true;
this.isServerCommand = true;
this.errorMessage = null;
this.originalCommand = receivedCommand;
return;
} else {
this.command = commandEnum;
this.arguments = null;
this.returnMessage = TicTacToeServerMessage.ERR;
this.isValidCommand = false;
this.isServerCommand = true;
this.errorMessage = "The challenge was not parsable";
this.originalCommand = receivedCommand;
return;
}
}
case LOGIN -> { // TODO: Challenge needs to accept different game types later.
if (!segments[1].isEmpty()) {
this.command = commandEnum;
this.arguments = new ArrayList<>(1);
this.arguments.add(segments[1]);
this.returnMessage = TicTacToeServerMessage.OK;
this.isValidCommand = true;
this.isServerCommand = true;
this.errorMessage = null;
this.originalCommand = receivedCommand;
return;
} else {
this.command = commandEnum;
this.arguments = null;
this.returnMessage = TicTacToeServerMessage.ERR;
this.isValidCommand = false;
this.isServerCommand = true;
this.errorMessage = "The received name is empty or couldn't be understood";
this.originalCommand = receivedCommand;
return;
}
}
// case GET -> { // TODO: Get needs to accept different game types later. And get the players
//
// }
case BYE, DISCONNECT, LOGOUT, QUIT, EXIT, FORFEIT, SUBSCRIBE -> {
this.command = commandEnum;
this.arguments = null;
this.returnMessage = TicTacToeServerMessage.OK;
this.isValidCommand = true;
this.isServerCommand = true;
this.errorMessage = null;
this.originalCommand = receivedCommand;
return;
}
case null, default -> {
this.command = null;
this.arguments = null;
this.returnMessage = TicTacToeServerMessage.ERR;
this.isValidCommand = false;
this.isServerCommand = true;
this.errorMessage = segments[0] + " is not a supported command";
this.originalCommand = receivedCommand;
return;
}
}
}
//
// public ParsedCommand parseCommand(String command) {
// return null;
// }
}

View File

@@ -1,22 +1,26 @@
package org.toop.server.backend.tictactoe;
import org.apache.logging.log4j.LogManager;
import org.apache.logging.log4j.Logger;
import org.toop.game.tictactoe.*;
import org.toop.server.backend.TcpServer;
import java.io.IOException;
import java.io.ObjectStreamException;
import java.net.Socket;
import java.util.ArrayList;
import java.util.List;
import java.util.Objects;
import java.util.*;
import java.util.concurrent.ConcurrentHashMap;
import java.util.concurrent.TimeUnit;
public class TicTacToeServer extends TcpServer {
private TicTacToe game;
protected static final Logger logger = LogManager.getLogger(TicTacToeServer.class);
/**
* Map of gameId -> Game instances
*/
private final Map<String, TicTacToe> games = new ConcurrentHashMap<>();
public TicTacToeServer(int port, String playerA, String playerB) throws IOException {
public TicTacToeServer(int port) throws IOException {
super(port);
this.game = new TicTacToe(playerA, playerB);
}
@Override
@@ -29,109 +33,75 @@ public class TicTacToeServer extends TcpServer {
logger.info("Connected to client: {}", clientSocket.getInetAddress());
new Thread(() -> this.startWorkers(clientSocket)).start();
new Thread(() -> this.gameThread()).start();
new Thread(this::gameManagerThread).start();
}
} catch (IOException e) {
e.printStackTrace();
}
}
private static class ParsedCommand {
public TicTacToeServerCommand command;
public ArrayList<Object> arguments;
public boolean isValidCommand;
public TicTacToeServerMessage returnMessage;
public String errorMessage;
public String originalCommand;
ParsedCommand(String receivedCommand) {
if (receivedCommand.isEmpty()) {
this.command = null;
this.arguments = null;
this.isValidCommand = false;
this.returnMessage = TicTacToeServerMessage.ERR;
this.errorMessage = "The received command is empty";
this.originalCommand = receivedCommand;
return;
}
String[] segments = receivedCommand.split(" ");
if (segments[0].isEmpty()) {
this.command = null;
this.arguments = null;
this.isValidCommand = false;
this.returnMessage = TicTacToeServerMessage.ERR;
this.errorMessage = "The received command is empty or couldn't be split";
this.originalCommand = receivedCommand;
return;
};
TicTacToeServerCommand commandEnum = TicTacToeServerCommand.getCommand(segments[0]);
switch (commandEnum) {
case MOVE -> {
if (segments.length == 2 && !segments[1].isEmpty()) {
this.command = commandEnum;
this.arguments = new ArrayList<Object>(1);
this.arguments.add(segments[1]);
this.returnMessage = TicTacToeServerMessage.OK;
this.isValidCommand = true;
this.errorMessage = null;
this.originalCommand = receivedCommand;
return;
@Override
protected ParsedCommand getNewestCommand() {
try {
String rec = receivedQueue.poll(this.WAIT_TIME, TimeUnit.MILLISECONDS);
if (rec != null) {
return new ParsedCommand(rec);
}
}
case FORFEIT -> {
this.command = commandEnum;
this.arguments = null;
this.returnMessage = TicTacToeServerMessage.OK;
this.isValidCommand = true;
this.errorMessage = null;
this.originalCommand = receivedCommand;
return;
catch (InterruptedException e) {
logger.error("Interrupted", e);
return null;
}
case MESSAGE -> {
if (segments.length == 3 && !segments[2].isEmpty()) {
this.command = commandEnum;
this.arguments = new ArrayList<Object>(2);
this.arguments.add(segments[2]);
this.returnMessage = TicTacToeServerMessage.OK;
this.isValidCommand = true;
this.errorMessage = null;
this.originalCommand = receivedCommand;
return;
}
}
case BYE, DISCONNECT, LOGOUT, QUIT, EXIT -> {
this.command = commandEnum;
this.arguments = null;
this.returnMessage = TicTacToeServerMessage.OK;
this.isValidCommand = true;
this.errorMessage = null;
this.originalCommand = receivedCommand;
return;
}
}
this.command = command;
this.arguments = arguments;
}
}
private ParsedCommand parseCommand(String command) {
return null;
}
private void gameThread() {
while (true) {
String command = getNewestCommand();
command = this.parseCommand(command).toString();
if (command == null) { continue; }
// TODO: Game
public void gameManagerThread() {
while (true) { // TODO: Very heavy on thread
try {
synchronized (this) {
wait(250);
} // Fixes current thread is not owner.
} catch (InterruptedException e) {
logger.error("Interrupted", e);
}
ParsedCommand command = getNewestCommand();
if (command != null && !command.isServerCommand) {
TicTacToe testGame = games.values().iterator().next(); // TODO: Is to get first for testing, must be done a different way later.
testGame.addCommandToQueue(command);
logger.info("Added command to the game queue: {}", command);
return;
}
}
}
public String newGame(String playerA, String playerB) {
logger.info("Creating a new game: {} vs {}", playerA, playerB);
String gameId = UUID.randomUUID().toString();
TicTacToe game = new TicTacToe(playerA, playerB);
this.games.put(gameId, game);
// this.knownPlayers.put(sockA, playerA); // TODO: For remembering players and validation.
// this.knownPlayers.put(sockB, playerB);
// this.playersGames.put(playerA, gameId);
// this.playersGames.put(playerB, gameId);
logger.info("Created a new game: {}. {} vs {}", gameId, playerA, playerB);
return gameId;
}
public void runGame(String gameId) {
TicTacToe game = this.games.get(gameId);
game.run();
logger.info("Running game: {}, players: {}", gameId, game.getPlayers());
}
public void endGame(String gameId) {
TicTacToe game = this.games.get(gameId);
this.games.remove(gameId);
// this.knownPlayers.put(sockA, playerA); // TODO: Remove players when game is done.
// this.knownPlayers.put(sockB, playerB);
// this.playersGames.put(playerA, gameId);
// this.playersGames.put(playerB, gameId);
logger.info("Ended game: {}", gameId);
// TODO: Multithreading, close game in a graceful matter, etc.
}
}

View File

@@ -12,11 +12,10 @@
// // Fill the board
// for (int i = 0; i < board.length(); i++) {
// char c = board.charAt(i);
// game.play(i);
// game.setGridAt(i, c);
// if (c != ' ') game.decrementMovesLeft();
// game.grid[i] = c;
// if (c != ' ') game.movesLeft--;
// }
// game.setCurrentPlayer(currentPlayer);
// game.currentPlayer = currentPlayer;
// return game;
// }
//