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https://github.com/2OOP/pism.git
synced 2026-02-04 10:54:51 +00:00
Fixed local and online play for both games
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@@ -1,15 +1,12 @@
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package org.toop.app.gameControllers;
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import org.toop.app.canvas.GameCanvas;
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import org.toop.app.canvas.ReversiBitCanvas;
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import org.toop.framework.gameFramework.model.game.SupportsOnlinePlay;
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import org.toop.framework.gameFramework.model.game.threadBehaviour.ThreadBehaviour;
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import org.toop.framework.gameFramework.model.player.Player;
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import org.toop.game.gameThreads.LocalFixedRateThreadBehaviour;
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import org.toop.game.gameThreads.LocalThreadBehaviour;
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import org.toop.game.gameThreads.OnlineThreadBehaviour;
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import org.toop.game.gameThreads.OnlineWithSleepThreadBehaviour;
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import org.toop.game.games.reversi.BitboardReversi;
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import org.toop.game.games.tictactoe.BitboardTicTacToe;
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import org.toop.game.players.OnlinePlayer;
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public class ReversiBitController extends GenericGameController<BitboardReversi> {
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@@ -18,7 +15,7 @@ public class ReversiBitController extends GenericGameController<BitboardReversi>
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ThreadBehaviour thread = new LocalThreadBehaviour<>(game);
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for (Player<BitboardReversi> player : players) {
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if (player instanceof OnlinePlayer<BitboardReversi>){
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thread = new OnlineWithSleepThreadBehaviour<>(game);
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thread = new OnlineThreadBehaviour<>(game);
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}
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}
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super(new ReversiBitCanvas(), game, thread, "Reversi");
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@@ -1,10 +1,9 @@
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package org.toop.app.gameControllers;
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import org.toop.app.canvas.GameCanvas;
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import org.toop.app.canvas.TicTacToeBitCanvas;
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import org.toop.framework.gameFramework.model.game.SupportsOnlinePlay;
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import org.toop.framework.gameFramework.model.game.threadBehaviour.ThreadBehaviour;
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import org.toop.framework.gameFramework.model.player.Player;
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import org.toop.game.gameThreads.LocalFixedRateThreadBehaviour;
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import org.toop.game.gameThreads.LocalThreadBehaviour;
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import org.toop.game.gameThreads.OnlineThreadBehaviour;
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import org.toop.game.gameThreads.OnlineWithSleepThreadBehaviour;
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@@ -17,7 +16,7 @@ public class TicTacToeBitController extends GenericGameController<BitboardTicTac
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ThreadBehaviour thread = new LocalThreadBehaviour<>(game);
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for (Player<BitboardTicTacToe> player : players) {
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if (player instanceof OnlinePlayer<BitboardTicTacToe>){
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thread = new OnlineWithSleepThreadBehaviour<>(game);
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thread = new OnlineThreadBehaviour<>(game);
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}
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}
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super(new TicTacToeBitCanvas(), game, thread , "TicTacToe");
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@@ -5,6 +5,8 @@ import org.toop.app.GameInformation;
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import org.toop.app.canvas.ReversiBitCanvas;
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import org.toop.app.canvas.TicTacToeBitCanvas;
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import org.toop.app.gameControllers.GenericGameController;
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import org.toop.app.gameControllers.ReversiBitController;
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import org.toop.app.gameControllers.TicTacToeBitController;
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import org.toop.framework.gameFramework.controller.GameController;
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import org.toop.framework.gameFramework.model.player.Player;
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import org.toop.game.gameThreads.LocalThreadBehaviour;
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@@ -70,20 +72,17 @@ public class LocalMultiplayerView extends ViewWidget {
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if (AppSettings.getSettings().getTutorialFlag() && AppSettings.getSettings().getFirstTTT()) {
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new ShowEnableTutorialWidget(
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() -> new TicTacToeTutorialWidget(() -> {
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BitboardTicTacToe game = new BitboardTicTacToe(players); // TODO: ThreadBehaviour might need to be created by game idk
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gameController = new GenericGameController<BitboardTicTacToe>(new TicTacToeBitCanvas(), game, new LocalThreadBehaviour<BitboardTicTacToe>(game), "TicTacToe");
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gameController = new TicTacToeBitController(players);
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gameController.start();
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}),
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() -> Platform.runLater(() -> {
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BitboardTicTacToe game = new BitboardTicTacToe(players); // TODO: ThreadBehaviour might need to be created by game idk
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gameController = new GenericGameController<BitboardTicTacToe>(new TicTacToeBitCanvas(), game, new LocalThreadBehaviour<BitboardTicTacToe>(game), "TicTacToe");
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gameController = new TicTacToeBitController(players);
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gameController.start();
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}),
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() -> AppSettings.getSettings().setFirstTTT(false)
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);
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} else {
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BitboardTicTacToe game = new BitboardTicTacToe(players); // TODO: ThreadBehaviour might need to be created by game idk
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gameController = new GenericGameController<BitboardTicTacToe>(new TicTacToeBitCanvas(), game, new LocalThreadBehaviour<BitboardTicTacToe>(game), "TicTacToe");
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gameController = new TicTacToeBitController(players);
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gameController.start();
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}
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break;
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@@ -101,20 +100,17 @@ public class LocalMultiplayerView extends ViewWidget {
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if (AppSettings.getSettings().getTutorialFlag() && AppSettings.getSettings().getFirstReversi()) {
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new ShowEnableTutorialWidget(
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() -> new ReversiTutorialWidget(() -> {
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BitboardReversi game = new BitboardReversi(players);
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gameController = new GenericGameController<>(new ReversiBitCanvas(), game, new LocalThreadBehaviour<>(game), "Reversi");
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gameController = new ReversiBitController(players);
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gameController.start();
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}),
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() -> Platform.runLater(() -> {
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BitboardReversi game = new BitboardReversi(players);
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gameController = new GenericGameController<>(new ReversiBitCanvas(), game, new LocalThreadBehaviour<>(game), "Reversi");
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gameController = new ReversiBitController(players);
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gameController.start();
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}),
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() -> AppSettings.getSettings().setFirstReversi(false)
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);
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} else {
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BitboardReversi game = new BitboardReversi(players);
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gameController = new GenericGameController<>(new ReversiBitCanvas(), game, new LocalThreadBehaviour<>(game), "Reversi");
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gameController = new ReversiBitController(players);
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gameController.start();
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}
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break;
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