mirror of
https://github.com/2OOP/pism.git
synced 2026-02-04 19:04:49 +00:00
272 remake game framework interfaces to properly represent vmc (#278)
* Cleaned up a lot of old files and renamed/remade interfaces to better suit the framework * Broken commit * Fixed online play * Better file structure and closer to MVC
This commit is contained in:
@@ -3,9 +3,7 @@ package org.toop.app;
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public class GameInformation {
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public enum Type {
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TICTACTOE(2, 5),
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REVERSI(2, 10),
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CONNECT4(2, 7),
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BATTLESHIP(2, 5);
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REVERSI(2, 10);
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private final int playerCount;
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private final int maxDepth;
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@@ -2,9 +2,9 @@ package org.toop.app;
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import javafx.application.Platform;
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import javafx.geometry.Pos;
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import org.toop.app.game.Connect4Game;
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import org.toop.app.game.ReversiGame;
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import org.toop.app.game.TicTacToeGame;
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import org.toop.app.gameControllers.AbstractGameController;
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import org.toop.app.gameControllers.ReversiController;
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import org.toop.app.gameControllers.TicTacToeController;
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import org.toop.app.widget.Primitive;
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import org.toop.app.widget.WidgetContainer;
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import org.toop.app.widget.complex.LoadingWidget;
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@@ -13,9 +13,15 @@ import org.toop.app.widget.popup.ErrorPopup;
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import org.toop.app.widget.popup.SendChallengePopup;
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import org.toop.app.widget.view.ServerView;
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import org.toop.framework.eventbus.EventFlow;
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import org.toop.framework.gameFramework.model.player.Player;
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import org.toop.framework.networking.clients.TournamentNetworkingClient;
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import org.toop.framework.networking.events.NetworkEvents;
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import org.toop.framework.networking.types.NetworkingConnector;
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import org.toop.game.players.ArtificialPlayer;
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import org.toop.game.players.OnlinePlayer;
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import org.toop.game.games.reversi.ReversiAIR;
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import org.toop.game.games.reversi.ReversiR;
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import org.toop.game.games.tictactoe.TicTacToeAIR;
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import org.toop.local.AppContext;
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import java.util.List;
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@@ -26,6 +32,7 @@ import java.util.concurrent.TimeUnit;
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import java.util.concurrent.atomic.AtomicBoolean;
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public final class Server {
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// TODO: Keep track of listeners. Remove them on Server connection close so reference is deleted.
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private String user = "";
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private long clientId = -1;
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@@ -35,24 +42,27 @@ public final class Server {
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private ServerView primary;
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private boolean isPolling = true;
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private AbstractGameController<?> gameController;
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private final AtomicBoolean isSingleGame = new AtomicBoolean(false);
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private ScheduledExecutorService scheduler;
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private EventFlow eventFlow = new EventFlow();
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public static GameInformation.Type gameToType(String game) {
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if (game.equalsIgnoreCase("tic-tac-toe")) {
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return GameInformation.Type.TICTACTOE;
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} else if (game.equalsIgnoreCase("reversi")) {
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return GameInformation.Type.REVERSI;
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} else if (game.equalsIgnoreCase("connect4")) {
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return GameInformation.Type.CONNECT4;
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// } else if (game.equalsIgnoreCase("battleship")) {
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// return GameInformation.Type.BATTLESHIP;
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}
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return null;
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}
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// Server has to deal with ALL network related listen events. This "server" can then interact with the manager to make stuff happen.
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// This prevents data races where events get sent to the game manager but the manager isn't ready yet.
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public Server(String ip, String port, String user) {
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if (ip.split("\\.").length < 4) {
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new ErrorPopup("\"" + ip + "\" " + AppContext.getString("is-not-a-valid-ip-address"));
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@@ -136,9 +146,13 @@ public final class Server {
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)
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.postEvent();
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new EventFlow()
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.listen(NetworkEvents.ChallengeResponse.class, this::handleReceivedChallenge, false)
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.listen(NetworkEvents.GameMatchResponse.class, this::handleMatchResponse, false);
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eventFlow.listen(NetworkEvents.ChallengeResponse.class, this::handleReceivedChallenge, false)
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.listen(NetworkEvents.GameMatchResponse.class, this::handleMatchResponse, false)
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.listen(NetworkEvents.GameResultResponse.class, this::handleGameResult, false)
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.listen(NetworkEvents.GameMoveResponse.class, this::handleReceivedMove, false)
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.listen(NetworkEvents.YourTurnResponse.class, this::handleYourTurn, false);
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startPopulateScheduler();
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populateGameList();
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}
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private void sendChallenge(String opponent) {
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@@ -151,10 +165,16 @@ public final class Server {
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}
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private void handleMatchResponse(NetworkEvents.GameMatchResponse response) {
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if (!isPolling) return;
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// TODO: Redo all of this mess
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if (gameController != null) {
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gameController.stop();
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}
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gameController = null;
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//if (!isPolling) return;
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String gameType = extractQuotedValue(response.gameType());
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if (response.clientId() == clientId) {
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isPolling = false;
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onlinePlayers.clear();
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@@ -175,21 +195,56 @@ public final class Server {
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information.players[0].computerThinkTime = 1;
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information.players[1].name = response.opponent();
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Runnable onGameOverRunnable = isSingleGame.get()? null: this::gameOver;
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Player[] players = new Player[2];
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players[(myTurn + 1) % 2] = new OnlinePlayer<ReversiR>(response.opponent());
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switch (type){
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case TICTACTOE ->{
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players[myTurn] = new ArtificialPlayer<>(new TicTacToeAIR(), user);
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}
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case REVERSI ->{
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players[myTurn] = new ArtificialPlayer<>(new ReversiAIR(), user);
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}
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}
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switch (type) {
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case TICTACTOE ->
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new TicTacToeGame(information, myTurn, this::forfeitGame, this::exitGame, this::sendMessage, onGameOverRunnable);
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case TICTACTOE ->{
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gameController = new TicTacToeController(players, false);
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}
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case REVERSI ->
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new ReversiGame(information, myTurn, this::forfeitGame, this::exitGame, this::sendMessage, onGameOverRunnable);
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case CONNECT4 ->
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new Connect4Game(information, myTurn, this::forfeitGame, this::exitGame, this::sendMessage, onGameOverRunnable);
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gameController = new ReversiController(players, false);
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default -> new ErrorPopup("Unsupported game type.");
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}
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if (gameController != null){
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gameController.start();
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}
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}
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}
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private void handleYourTurn(NetworkEvents.YourTurnResponse response) {
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if (gameController == null) {
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return;
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}
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gameController.onYourTurn(response);
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}
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private void handleGameResult(NetworkEvents.GameResultResponse response) {
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if (gameController == null) {
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return;
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}
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gameController.gameFinished(response);
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}
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private void handleReceivedMove(NetworkEvents.GameMoveResponse response) {
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if (gameController == null) {
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return;
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}
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gameController.onMoveReceived(response);
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}
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private void handleReceivedChallenge(NetworkEvents.ChallengeResponse response) {
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if (!isPolling) return;
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@@ -1,7 +1,7 @@
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package org.toop.app.canvas;
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import javafx.scene.paint.Color;
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import org.toop.framework.gameFramework.abstractClasses.TurnBasedGameR;
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import org.toop.framework.gameFramework.model.game.AbstractGame;
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import java.util.function.Consumer;
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@@ -11,7 +11,7 @@ public class Connect4Canvas extends GameCanvas {
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}
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@Override
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public void drawPlayerHover(int player, int move, TurnBasedGameR game) {
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public void drawPlayerHover(int player, int move, AbstractGame game) {
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}
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}
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@@ -1,7 +1,7 @@
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package org.toop.app.canvas;
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import org.toop.framework.gameFramework.abstractClasses.TurnBasedGameR;
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import org.toop.framework.gameFramework.model.game.AbstractGame;
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public interface DrawPlayerHover {
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void drawPlayerHover(int player, int move, TurnBasedGameR game);
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void drawPlayerHover(int player, int move, AbstractGame game);
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}
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@@ -8,11 +8,11 @@ import javafx.scene.input.MouseButton;
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import javafx.scene.paint.Color;
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import javafx.scene.text.Font;
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import javafx.util.Duration;
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import org.toop.framework.gameFramework.abstractClasses.TurnBasedGameR;
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import org.toop.framework.gameFramework.model.game.AbstractGame;
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import java.util.function.Consumer;
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public abstract class GameCanvas<T extends TurnBasedGameR> implements DrawPlayerMove, DrawPlayerHover {
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public abstract class GameCanvas<T extends AbstractGame> implements DrawPlayerMove, DrawPlayerHover {
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protected record Cell(float x, float y, float width, float height) {
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public boolean isInside(double x, double y) {
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return x >= this.x && x <= this.x + width &&
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@@ -1,9 +1,9 @@
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package org.toop.app.canvas;
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import javafx.scene.paint.Color;
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import org.toop.framework.gameFramework.abstractClasses.TurnBasedGameR;
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import org.toop.game.records.Move;
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import org.toop.game.reversi.ReversiR;
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import org.toop.framework.gameFramework.model.game.AbstractGame;
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import org.toop.game.Move;
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import org.toop.game.games.reversi.ReversiR;
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import java.util.concurrent.atomic.AtomicReference;
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import java.util.function.Consumer;
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@@ -90,7 +90,7 @@ public final class ReversiCanvas extends GameCanvas<ReversiR> {
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}
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@Override
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public void drawPlayerHover(int player, int move, TurnBasedGameR game) {
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public void drawPlayerHover(int player, int move, AbstractGame game) {
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}
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}
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@@ -1,8 +1,8 @@
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package org.toop.app.canvas;
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import javafx.scene.paint.Color;
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import org.toop.framework.gameFramework.abstractClasses.TurnBasedGameR;
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import org.toop.game.tictactoe.TicTacToeR;
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import org.toop.framework.gameFramework.model.game.AbstractGame;
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import org.toop.game.games.tictactoe.TicTacToeR;
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import java.util.function.Consumer;
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@@ -48,7 +48,7 @@ public final class TicTacToeCanvas extends GameCanvas<TicTacToeR> {
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}
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@Override
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public void drawPlayerHover(int player, int move, TurnBasedGameR game) {
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public void drawPlayerHover(int player, int move, AbstractGame game) {
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}
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}
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@@ -1,122 +0,0 @@
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package org.toop.app.game;
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import org.toop.app.GameInformation;
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import org.toop.app.widget.WidgetContainer;
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import org.toop.app.widget.view.GameView;
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import org.toop.framework.eventbus.EventFlow;
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import org.toop.framework.networking.events.NetworkEvents;
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import org.toop.game.Game;
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import org.toop.game.records.Move;
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import java.util.concurrent.BlockingQueue;
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import java.util.concurrent.LinkedBlockingQueue;
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import java.util.concurrent.atomic.AtomicBoolean;
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import java.util.function.Consumer;
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import java.util.function.Function;
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import java.util.function.Supplier;
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public abstract class BaseGameThread<TGame extends Game, TAI, TCanvas> {
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protected final GameInformation information;
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protected final int myTurn;
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protected final Runnable onGameOver;
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protected final BlockingQueue<Move> moveQueue;
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protected final TGame game;
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protected final TAI ai;
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protected final GameView primary;
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protected final TCanvas canvas;
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protected final AtomicBoolean isRunning = new AtomicBoolean(true);
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protected BaseGameThread(
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GameInformation information,
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int myTurn,
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Runnable onForfeit,
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Runnable onExit,
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Consumer<String> onMessage,
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Runnable onGameOver,
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Supplier<TGame> gameSupplier,
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Supplier<TAI> aiSupplier,
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Function<Consumer<Integer>, TCanvas> canvasFactory) {
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this.information = information;
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this.myTurn = myTurn;
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this.onGameOver = onGameOver;
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this.moveQueue = new LinkedBlockingQueue<>();
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this.game = gameSupplier.get();
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this.ai = aiSupplier.get();
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String type = information.type.getTypeToString();
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if (onForfeit == null || onExit == null) {
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primary = new GameView(null, () -> {
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isRunning.set(false);
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WidgetContainer.getCurrentView().transitionPrevious();
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}, null, type);
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} else {
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primary = new GameView(onForfeit, () -> {
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isRunning.set(false);
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onExit.run();
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}, onMessage, type);
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}
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this.canvas = canvasFactory.apply(this::onCellClicked);
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addCanvasToPrimary();
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WidgetContainer.getCurrentView().transitionNext(primary);
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if (onForfeit == null || onExit == null)
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new Thread(this::localGameThread).start();
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else
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new EventFlow()
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.listen(NetworkEvents.GameMoveResponse.class, this::onMoveResponse, false)
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.listen(NetworkEvents.YourTurnResponse.class, this::onYourTurnResponse, false);
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setGameLabels(myTurn == 0);
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}
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private void onCellClicked(int cell) {
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if (!isRunning.get()) return;
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final int currentTurn = getCurrentTurn();
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if (!information.players[currentTurn].isHuman) return;
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final char value = getSymbolForTurn(currentTurn);
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try {
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moveQueue.put(new Move(cell, value));
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} catch (InterruptedException _) {}
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}
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protected void gameOver() {
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if (onGameOver != null) {
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isRunning.set(false);
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onGameOver.run();
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}
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}
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protected void setGameLabels(boolean isMe) {
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final int currentTurn = getCurrentTurn();
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final String turnName = getNameForTurn(currentTurn);
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primary.nextPlayer(
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isMe,
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information.players[isMe ? 0 : 1].name,
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turnName,
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information.players[isMe ? 1 : 0].name
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);
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}
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protected abstract void addCanvasToPrimary();
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protected abstract int getCurrentTurn();
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protected abstract char getSymbolForTurn(int turn);
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protected abstract String getNameForTurn(int turn);
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protected abstract void onMoveResponse(NetworkEvents.GameMoveResponse response);
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protected abstract void onYourTurnResponse(NetworkEvents.YourTurnResponse response);
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protected abstract void localGameThread();
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}
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@@ -1,265 +0,0 @@
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package org.toop.app.game;
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import javafx.geometry.Pos;
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import javafx.scene.paint.Color;
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import org.toop.app.App;
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import org.toop.app.GameInformation;
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import org.toop.app.canvas.Connect4Canvas;
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import org.toop.app.widget.view.GameView;
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import org.toop.app.widget.WidgetContainer;
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import org.toop.framework.eventbus.EventFlow;
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import org.toop.framework.networking.events.NetworkEvents;
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import org.toop.game.Connect4.Connect4;
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import org.toop.game.Connect4.Connect4AI;
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import org.toop.framework.gameFramework.GameState;
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import org.toop.game.records.Move;
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import java.util.concurrent.BlockingQueue;
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import java.util.concurrent.LinkedBlockingQueue;
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import java.util.concurrent.atomic.AtomicBoolean;
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import java.util.function.Consumer;
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public class Connect4Game {
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private final GameInformation information;
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private final int myTurn;
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private Runnable onGameOver;
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private final BlockingQueue<Move> moveQueue;
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private final Connect4 game;
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private final Connect4AI ai;
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private final int columnSize = 7;
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private final int rowSize = 6;
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private final GameView primary;
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private final Connect4Canvas canvas;
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private final AtomicBoolean isRunning;
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public Connect4Game(GameInformation information, int myTurn, Runnable onForfeit, Runnable onExit, Consumer<String> onMessage, Runnable onGameOver) {
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this.information = information;
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this.myTurn = myTurn;
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this.onGameOver = onGameOver;
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moveQueue = new LinkedBlockingQueue<Move>();
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game = new Connect4();
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ai = new Connect4AI();
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isRunning = new AtomicBoolean(true);
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if (onForfeit == null || onExit == null) {
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primary = new GameView(null, () -> {
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isRunning.set(false);
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WidgetContainer.getCurrentView().transitionPrevious();
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}, null, "Connect4");
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} else {
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primary = new GameView(onForfeit, () -> {
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isRunning.set(false);
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onExit.run();
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}, onMessage, "Connect4");
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}
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canvas = new Connect4Canvas(Color.GRAY,
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(App.getHeight() / 4) * 3, (App.getHeight() / 4) * 3,
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(cell) -> {
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if (onForfeit == null || onExit == null) {
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if (information.players[game.getCurrentTurn()].isHuman) {
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final char value = game.getCurrentTurn() == 0? 'X' : 'O';
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try {
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moveQueue.put(new Move(cell%columnSize, value));
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} catch (InterruptedException _) {}
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}
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} else {
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if (information.players[0].isHuman) {
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final char value = myTurn == 0? 'X' : 'O';
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try {
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moveQueue.put(new Move(cell%columnSize, value));
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} catch (InterruptedException _) {}
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
primary.add(Pos.CENTER, canvas.getCanvas());
|
||||
WidgetContainer.getCurrentView().transitionNext(primary);
|
||||
|
||||
if (onForfeit == null || onExit == null) {
|
||||
new Thread(this::localGameThread).start();
|
||||
setGameLabels(information.players[0].isHuman);
|
||||
} else {
|
||||
new EventFlow()
|
||||
.listen(NetworkEvents.GameMoveResponse.class, this::onMoveResponse, false)
|
||||
.listen(NetworkEvents.YourTurnResponse.class, this::onYourTurnResponse, false);
|
||||
|
||||
setGameLabels(myTurn == 0);
|
||||
}
|
||||
updateCanvas();
|
||||
}
|
||||
|
||||
public Connect4Game(GameInformation information) {
|
||||
this(information, 0, null, null, null, null);
|
||||
}
|
||||
private void localGameThread() {
|
||||
while (isRunning.get()) {
|
||||
final int currentTurn = game.getCurrentTurn();
|
||||
final String currentValue = currentTurn == 0? "RED" : "BLUE";
|
||||
final int nextTurn = (currentTurn + 1) % information.type.getPlayerCount();
|
||||
|
||||
primary.nextPlayer(information.players[currentTurn].isHuman,
|
||||
information.players[currentTurn].name,
|
||||
currentValue,
|
||||
information.players[nextTurn].name);
|
||||
|
||||
Move move = null;
|
||||
|
||||
if (information.players[currentTurn].isHuman) {
|
||||
try {
|
||||
final Move wants = moveQueue.take();
|
||||
final Move[] legalMoves = game.getLegalMoves();
|
||||
|
||||
for (final Move legalMove : legalMoves) {
|
||||
if (legalMove.position() == wants.position() &&
|
||||
legalMove.value() == wants.value()) {
|
||||
move = wants;
|
||||
break;
|
||||
}
|
||||
}
|
||||
} catch (InterruptedException _) {}
|
||||
} else {
|
||||
final long start = System.currentTimeMillis();
|
||||
|
||||
move = ai.findBestMove(game, information.players[currentTurn].computerDifficulty);
|
||||
|
||||
if (information.players[currentTurn].computerThinkTime > 0) {
|
||||
final long elapsedTime = System.currentTimeMillis() - start;
|
||||
final long sleepTime = Math.abs(information.players[currentTurn].computerThinkTime * 1000L - elapsedTime);
|
||||
|
||||
try {
|
||||
Thread.sleep((long)(sleepTime * Math.random()));
|
||||
} catch (InterruptedException _) {}
|
||||
}
|
||||
}
|
||||
|
||||
if (move == null) {
|
||||
continue;
|
||||
}
|
||||
|
||||
final GameState state = game.play(move);
|
||||
updateCanvas();
|
||||
/*
|
||||
if (move.value() == 'X') {
|
||||
canvas.drawX(Color.INDIANRED, move.position());
|
||||
} else if (move.value() == 'O') {
|
||||
canvas.drawO(Color.ROYALBLUE, move.position());
|
||||
}
|
||||
*/
|
||||
if (state != GameState.NORMAL) {
|
||||
if (state == GameState.WIN) {
|
||||
primary.gameOver(true, information.players[currentTurn].name);
|
||||
} else if (state == GameState.DRAW) {
|
||||
primary.gameOver(false, "");
|
||||
}
|
||||
|
||||
isRunning.set(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void onMoveResponse(NetworkEvents.GameMoveResponse response) {
|
||||
if (!isRunning.get()) {
|
||||
return;
|
||||
}
|
||||
|
||||
char playerChar;
|
||||
|
||||
if (response.player().equalsIgnoreCase(information.players[0].name)) {
|
||||
playerChar = myTurn == 0? 'X' : 'O';
|
||||
} else {
|
||||
playerChar = myTurn == 0? 'O' : 'X';
|
||||
}
|
||||
|
||||
final Move move = new Move(Integer.parseInt(response.move()), playerChar);
|
||||
final GameState state = game.play(move);
|
||||
|
||||
if (state != GameState.NORMAL) {
|
||||
if (state == GameState.WIN) {
|
||||
if (response.player().equalsIgnoreCase(information.players[0].name)) {
|
||||
primary.gameOver(true, information.players[0].name);
|
||||
gameOver();
|
||||
} else {
|
||||
primary.gameOver(false, information.players[1].name);
|
||||
gameOver();
|
||||
}
|
||||
} else if (state == GameState.DRAW) {
|
||||
primary.gameOver(false, "");
|
||||
gameOver();
|
||||
}
|
||||
}
|
||||
|
||||
if (move.value() == 'X') {
|
||||
canvas.drawDot(Color.INDIANRED, move.position());
|
||||
} else if (move.value() == 'O') {
|
||||
canvas.drawDot(Color.ROYALBLUE, move.position());
|
||||
}
|
||||
|
||||
updateCanvas();
|
||||
setGameLabels(game.getCurrentTurn() == myTurn);
|
||||
}
|
||||
|
||||
private void gameOver() {
|
||||
if (onGameOver == null){
|
||||
return;
|
||||
}
|
||||
isRunning.set(false);
|
||||
onGameOver.run();
|
||||
}
|
||||
|
||||
private void onYourTurnResponse(NetworkEvents.YourTurnResponse response) {
|
||||
|
||||
if (!isRunning.get()) {
|
||||
return;
|
||||
}
|
||||
|
||||
moveQueue.clear();
|
||||
|
||||
int position = -1;
|
||||
|
||||
if (information.players[0].isHuman) {
|
||||
try {
|
||||
position = moveQueue.take().position();
|
||||
} catch (InterruptedException _) {}
|
||||
} else {
|
||||
final Move move = ai.findBestMove(game, information.players[0].computerDifficulty);
|
||||
|
||||
assert move != null;
|
||||
position = move.position();
|
||||
}
|
||||
|
||||
new EventFlow().addPostEvent(new NetworkEvents.SendMove(response.clientId(), (short)position))
|
||||
.postEvent();
|
||||
}
|
||||
|
||||
private void updateCanvas() {
|
||||
canvas.clearAll();
|
||||
|
||||
for (int i = 0; i < game.getBoard().length; i++) {
|
||||
if (game.getBoard()[i] == 'X') {
|
||||
canvas.drawDot(Color.RED, i);
|
||||
} else if (game.getBoard()[i] == 'O') {
|
||||
canvas.drawDot(Color.BLUE, i);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void setGameLabels(boolean isMe) {
|
||||
final int currentTurn = game.getCurrentTurn();
|
||||
final String currentValue = currentTurn == 0? "RED" : "BLUE";
|
||||
|
||||
primary.nextPlayer(isMe,
|
||||
information.players[isMe? 0 : 1].name,
|
||||
currentValue,
|
||||
information.players[isMe? 1 : 0].name);
|
||||
}
|
||||
}
|
||||
@@ -1,333 +0,0 @@
|
||||
package org.toop.app.game;
|
||||
|
||||
import javafx.animation.SequentialTransition;
|
||||
import org.toop.app.App;
|
||||
import org.toop.app.GameInformation;
|
||||
import org.toop.app.canvas.ReversiCanvas;
|
||||
import org.toop.app.widget.WidgetContainer;
|
||||
import org.toop.app.widget.view.GameView;
|
||||
import org.toop.framework.eventbus.EventFlow;
|
||||
import org.toop.framework.networking.events.NetworkEvents;
|
||||
import org.toop.framework.gameFramework.GameState;
|
||||
import org.toop.game.records.Move;
|
||||
import org.toop.game.reversi.Reversi;
|
||||
import org.toop.game.reversi.ReversiAI;
|
||||
|
||||
import javafx.geometry.Pos;
|
||||
import javafx.scene.paint.Color;
|
||||
|
||||
import java.awt.*;
|
||||
import java.util.concurrent.BlockingQueue;
|
||||
import java.util.concurrent.LinkedBlockingQueue;
|
||||
import java.util.concurrent.atomic.AtomicBoolean;
|
||||
import java.util.function.Consumer;
|
||||
|
||||
public final class ReversiGame {
|
||||
private final GameInformation information;
|
||||
|
||||
private final int myTurn;
|
||||
private final Runnable onGameOver;
|
||||
private final BlockingQueue<Move> moveQueue;
|
||||
|
||||
private final Reversi game;
|
||||
private final ReversiAI ai;
|
||||
|
||||
private final GameView primary;
|
||||
private final ReversiCanvas canvas;
|
||||
|
||||
private final AtomicBoolean isRunning;
|
||||
private final AtomicBoolean isPaused;
|
||||
|
||||
public ReversiGame(GameInformation information, int myTurn, Runnable onForfeit, Runnable onExit, Consumer<String> onMessage, Runnable onGameOver) {
|
||||
this.information = information;
|
||||
|
||||
this.myTurn = myTurn;
|
||||
this.onGameOver = onGameOver;
|
||||
moveQueue = new LinkedBlockingQueue<>();
|
||||
|
||||
game = new Reversi();
|
||||
ai = new ReversiAI();
|
||||
|
||||
isRunning = new AtomicBoolean(true);
|
||||
isPaused = new AtomicBoolean(false);
|
||||
|
||||
if (onForfeit == null || onExit == null) {
|
||||
primary = new GameView(null, () -> {
|
||||
isRunning.set(false);
|
||||
WidgetContainer.getCurrentView().transitionPrevious();
|
||||
}, null, "Reversi");
|
||||
} else {
|
||||
primary = new GameView(onForfeit, () -> {
|
||||
isRunning.set(false);
|
||||
onExit.run();
|
||||
}, onMessage, "Reversi");
|
||||
}
|
||||
|
||||
canvas = new ReversiCanvas(Color.BLACK,
|
||||
(App.getHeight() / 4) * 3, (App.getHeight() / 4) * 3,
|
||||
(cell) -> {
|
||||
if (onForfeit == null || onExit == null) {
|
||||
if (information.players[game.getCurrentTurn()].isHuman) {
|
||||
final char value = game.getCurrentTurn() == 0? 'B' : 'W';
|
||||
|
||||
try {
|
||||
moveQueue.put(new Move(cell, value));
|
||||
} catch (InterruptedException _) {}
|
||||
}
|
||||
} else {
|
||||
if (information.players[0].isHuman) {
|
||||
final char value = myTurn == 0? 'B' : 'W';
|
||||
|
||||
try {
|
||||
moveQueue.put(new Move(cell, value));
|
||||
} catch (InterruptedException _) {}
|
||||
}
|
||||
}
|
||||
},this::highlightCells);
|
||||
|
||||
|
||||
|
||||
primary.add(Pos.CENTER, canvas.getCanvas());
|
||||
WidgetContainer.getCurrentView().transitionNext(primary);
|
||||
|
||||
if (onForfeit == null || onExit == null) {
|
||||
new Thread(this::localGameThread).start();
|
||||
setGameLabels(information.players[0].isHuman);
|
||||
} else {
|
||||
new EventFlow()
|
||||
.listen(NetworkEvents.GameMoveResponse.class, this::onMoveResponse, false)
|
||||
.listen(NetworkEvents.YourTurnResponse.class, this::onYourTurnResponse, false);
|
||||
|
||||
setGameLabels(myTurn == 0);
|
||||
}
|
||||
|
||||
updateCanvas(false);
|
||||
}
|
||||
|
||||
public ReversiGame(GameInformation information) {
|
||||
this(information, 0, null, null, null,null);
|
||||
}
|
||||
|
||||
private void localGameThread() {
|
||||
while (isRunning.get()) {
|
||||
if (isPaused.get()) {
|
||||
try {
|
||||
Thread.sleep(200);
|
||||
} catch (InterruptedException _) {}
|
||||
|
||||
continue;
|
||||
}
|
||||
|
||||
final int currentTurn = game.getCurrentTurn();
|
||||
final String currentValue = currentTurn == 0? "BLACK" : "WHITE";
|
||||
final int nextTurn = (currentTurn + 1) % information.type.getPlayerCount();
|
||||
|
||||
primary.nextPlayer(information.players[currentTurn].isHuman,
|
||||
information.players[currentTurn].name,
|
||||
currentValue,
|
||||
information.players[nextTurn].name);
|
||||
|
||||
Move move = null;
|
||||
|
||||
if (information.players[currentTurn].isHuman) {
|
||||
try {
|
||||
final Move wants = moveQueue.take();
|
||||
final Move[] legalMoves = game.getLegalMoves();
|
||||
|
||||
for (final Move legalMove : legalMoves) {
|
||||
if (legalMove.position() == wants.position() &&
|
||||
legalMove.value() == wants.value()) {
|
||||
move = wants;
|
||||
break;
|
||||
}
|
||||
}
|
||||
} catch (InterruptedException _) {}
|
||||
} else {
|
||||
final long start = System.currentTimeMillis();
|
||||
|
||||
move = ai.findBestMove(game, information.players[currentTurn].computerDifficulty);
|
||||
|
||||
if (information.players[currentTurn].computerThinkTime > 0) {
|
||||
final long elapsedTime = System.currentTimeMillis() - start;
|
||||
final long sleepTime = information.players[currentTurn].computerThinkTime * 1000L - elapsedTime;
|
||||
|
||||
try {
|
||||
Thread.sleep((long) (sleepTime * Math.random()));
|
||||
} catch (InterruptedException _) {}
|
||||
}
|
||||
}
|
||||
|
||||
if (move == null) {
|
||||
continue;
|
||||
}
|
||||
|
||||
canvas.setCurrentlyHighlightedMovesNull();
|
||||
final GameState state = game.play(move);
|
||||
updateCanvas(true);
|
||||
|
||||
if (state != GameState.NORMAL) {
|
||||
if (state == GameState.TURN_SKIPPED){
|
||||
continue;
|
||||
}
|
||||
int winningPLayerNumber = getPlayerNumberWithHighestScore();
|
||||
if (state == GameState.WIN && winningPLayerNumber > -1) {
|
||||
primary.gameOver(true, information.players[winningPLayerNumber].name);
|
||||
} else if (state == GameState.DRAW || winningPLayerNumber == -1) {
|
||||
primary.gameOver(false, "");
|
||||
}
|
||||
|
||||
isRunning.set(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private int getPlayerNumberWithHighestScore(){
|
||||
Reversi.Score score = game.getScore();
|
||||
if (score.player1Score() > score.player2Score()) return 0;
|
||||
if (score.player1Score() < score.player2Score()) return 1;
|
||||
return -1;
|
||||
}
|
||||
|
||||
private void onMoveResponse(NetworkEvents.GameMoveResponse response) {
|
||||
if (!isRunning.get()) {
|
||||
return;
|
||||
}
|
||||
|
||||
char playerChar;
|
||||
|
||||
if (response.player().equalsIgnoreCase(information.players[0].name)) {
|
||||
playerChar = myTurn == 0? 'B' : 'W';
|
||||
} else {
|
||||
playerChar = myTurn == 0? 'W' : 'B';
|
||||
}
|
||||
|
||||
final Move move = new Move(Integer.parseInt(response.move()), playerChar);
|
||||
final GameState state = game.play(move);
|
||||
|
||||
if (state != GameState.NORMAL) {
|
||||
if (state == GameState.WIN) {
|
||||
if (response.player().equalsIgnoreCase(information.players[0].name)) {
|
||||
primary.gameOver(true, information.players[0].name);
|
||||
gameOver();
|
||||
} else {
|
||||
primary.gameOver(false, information.players[1].name);
|
||||
gameOver();
|
||||
}
|
||||
} else if (state == GameState.DRAW) {
|
||||
primary.gameOver(false, "");
|
||||
game.play(move);
|
||||
}
|
||||
}
|
||||
|
||||
updateCanvas(false);
|
||||
setGameLabels(game.getCurrentTurn() == myTurn);
|
||||
}
|
||||
|
||||
private void gameOver() {
|
||||
if (onGameOver == null){
|
||||
return;
|
||||
}
|
||||
isRunning.set(false);
|
||||
onGameOver.run();
|
||||
}
|
||||
|
||||
private void onYourTurnResponse(NetworkEvents.YourTurnResponse response) {
|
||||
if (!isRunning.get()) {
|
||||
return;
|
||||
}
|
||||
|
||||
moveQueue.clear();
|
||||
|
||||
int position = -1;
|
||||
|
||||
if (information.players[0].isHuman) {
|
||||
try {
|
||||
position = moveQueue.take().position();
|
||||
} catch (InterruptedException _) {}
|
||||
} else {
|
||||
final Move move = ai.findBestMove(game, information.players[0].computerDifficulty);
|
||||
|
||||
assert move != null;
|
||||
position = move.position();
|
||||
}
|
||||
|
||||
new EventFlow().addPostEvent(new NetworkEvents.SendMove(response.clientId(), (short) position))
|
||||
.postEvent();
|
||||
}
|
||||
|
||||
private void updateCanvas(boolean animate) {
|
||||
// Todo: this is very inefficient. still very fast but if the grid is bigger it might cause issues. improve.
|
||||
canvas.clearAll();
|
||||
|
||||
for (int i = 0; i < game.getBoard().length; i++) {
|
||||
if (game.getBoard()[i] == 'B') {
|
||||
canvas.drawDot(Color.BLACK, i);
|
||||
} else if (game.getBoard()[i] == 'W') {
|
||||
canvas.drawDot(Color.WHITE, i);
|
||||
}
|
||||
}
|
||||
|
||||
final Move[] flipped = game.getMostRecentlyFlippedPieces();
|
||||
|
||||
final SequentialTransition animation = new SequentialTransition();
|
||||
isPaused.set(true);
|
||||
|
||||
final Color fromColor = game.getCurrentPlayer() == 'W'? Color.WHITE : Color.BLACK;
|
||||
final Color toColor = game.getCurrentPlayer() == 'W'? Color.BLACK : Color.WHITE;
|
||||
|
||||
if (animate && flipped != null) {
|
||||
for (final Move flip : flipped) {
|
||||
canvas.clear(flip.position());
|
||||
canvas.drawDot(fromColor, flip.position());
|
||||
animation.getChildren().addFirst(canvas.flipDot(fromColor, toColor, flip.position()));
|
||||
}
|
||||
}
|
||||
|
||||
animation.setOnFinished(_ -> {
|
||||
isPaused.set(false);
|
||||
|
||||
if (information.players[game.getCurrentTurn()].isHuman) {
|
||||
final Move[] legalMoves = game.getLegalMoves();
|
||||
|
||||
for (final Move legalMove : legalMoves) {
|
||||
canvas.drawLegalPosition(legalMove.position(), game.getCurrentPlayer());
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
animation.play();
|
||||
}
|
||||
|
||||
private void setGameLabels(boolean isMe) {
|
||||
final int currentTurn = game.getCurrentTurn();
|
||||
final String currentValue = currentTurn == 0? "BLACK" : "WHITE";
|
||||
|
||||
primary.nextPlayer(isMe,
|
||||
information.players[isMe? 0 : 1].name,
|
||||
currentValue,
|
||||
information.players[isMe? 1 : 0].name);
|
||||
}
|
||||
|
||||
private void highlightCells(int cellEntered) {
|
||||
if (information.players[game.getCurrentTurn()].isHuman) {
|
||||
Move[] legalMoves = game.getLegalMoves();
|
||||
boolean isLegalMove = false;
|
||||
for (Move move : legalMoves) {
|
||||
if (move.position() == cellEntered){
|
||||
isLegalMove = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (cellEntered >= 0){
|
||||
Move[] moves = null;
|
||||
if (isLegalMove) {
|
||||
moves = game.getFlipsForPotentialMove(
|
||||
new Point(cellEntered%game.getColumnSize(),cellEntered/game.getRowSize()),
|
||||
game.getCurrentPlayer());
|
||||
}
|
||||
canvas.drawHighlightDots(moves);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,250 +0,0 @@
|
||||
package org.toop.app.game;
|
||||
|
||||
import org.toop.app.App;
|
||||
import org.toop.app.GameInformation;
|
||||
import org.toop.app.canvas.TicTacToeCanvas;
|
||||
import org.toop.app.widget.WidgetContainer;
|
||||
import org.toop.app.widget.view.GameView;
|
||||
import org.toop.framework.eventbus.EventFlow;
|
||||
import org.toop.framework.networking.events.NetworkEvents;
|
||||
import org.toop.framework.gameFramework.GameState;
|
||||
import org.toop.game.records.Move;
|
||||
import org.toop.game.tictactoe.TicTacToe;
|
||||
import org.toop.game.tictactoe.TicTacToeAI;
|
||||
|
||||
import javafx.geometry.Pos;
|
||||
import javafx.scene.paint.Color;
|
||||
|
||||
import java.util.concurrent.BlockingQueue;
|
||||
import java.util.concurrent.LinkedBlockingQueue;
|
||||
import java.util.concurrent.atomic.AtomicBoolean;
|
||||
import java.util.function.Consumer;
|
||||
|
||||
public final class TicTacToeGame {
|
||||
private final GameInformation information;
|
||||
|
||||
private final int myTurn;
|
||||
private final Runnable onGameOver;
|
||||
private final BlockingQueue<Move> moveQueue;
|
||||
|
||||
private final TicTacToe game;
|
||||
private final TicTacToeAI ai;
|
||||
|
||||
private final GameView primary;
|
||||
private final TicTacToeCanvas canvas;
|
||||
|
||||
private final AtomicBoolean isRunning;
|
||||
|
||||
public TicTacToeGame(GameInformation information, int myTurn, Runnable onForfeit, Runnable onExit, Consumer<String> onMessage, Runnable onGameOver) {
|
||||
this.information = information;
|
||||
|
||||
this.myTurn = myTurn;
|
||||
this.onGameOver = onGameOver;
|
||||
moveQueue = new LinkedBlockingQueue<Move>();
|
||||
|
||||
game = new TicTacToe();
|
||||
ai = new TicTacToeAI();
|
||||
|
||||
isRunning = new AtomicBoolean(true);
|
||||
|
||||
if (onForfeit == null || onExit == null) {
|
||||
primary = new GameView(null, () -> {
|
||||
isRunning.set(false);
|
||||
WidgetContainer.getCurrentView().transitionPrevious();
|
||||
}, null, "TicTacToe");
|
||||
} else {
|
||||
primary = new GameView(onForfeit, () -> {
|
||||
isRunning.set(false);
|
||||
onExit.run();
|
||||
}, onMessage, "TicTacToe");
|
||||
}
|
||||
|
||||
canvas = new TicTacToeCanvas(Color.GRAY,
|
||||
(App.getHeight() / 4) * 3, (App.getHeight() / 4) * 3,
|
||||
(cell) -> {
|
||||
if (onForfeit == null || onExit == null) {
|
||||
if (information.players[game.getCurrentTurn()].isHuman) {
|
||||
final char value = game.getCurrentTurn() == 0? 'X' : 'O';
|
||||
|
||||
try {
|
||||
moveQueue.put(new Move(cell, value));
|
||||
} catch (InterruptedException _) {}
|
||||
}
|
||||
} else {
|
||||
if (information.players[0].isHuman) {
|
||||
final char value = myTurn == 0? 'X' : 'O';
|
||||
|
||||
try {
|
||||
moveQueue.put(new Move(cell, value));
|
||||
} catch (InterruptedException _) {}
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
primary.add(Pos.CENTER, canvas.getCanvas());
|
||||
WidgetContainer.getCurrentView().transitionNext(primary);
|
||||
|
||||
if (onForfeit == null || onExit == null) {
|
||||
new Thread(this::localGameThread).start();
|
||||
} else {
|
||||
new EventFlow()
|
||||
.listen(NetworkEvents.GameMoveResponse.class, this::onMoveResponse, false)
|
||||
.listen(NetworkEvents.YourTurnResponse.class, this::onYourTurnResponse, false);
|
||||
|
||||
setGameLabels(myTurn == 0);
|
||||
}
|
||||
}
|
||||
|
||||
public TicTacToeGame(GameInformation information) {
|
||||
this(information, 0, null, null, null, null);
|
||||
}
|
||||
|
||||
private void localGameThread() {
|
||||
while (isRunning.get()) {
|
||||
final int currentTurn = game.getCurrentTurn();
|
||||
final String currentValue = currentTurn == 0? "X" : "O";
|
||||
final int nextTurn = (currentTurn + 1) % information.type.getPlayerCount();
|
||||
|
||||
primary.nextPlayer(information.players[currentTurn].isHuman,
|
||||
information.players[currentTurn].name,
|
||||
currentValue,
|
||||
information.players[nextTurn].name);
|
||||
|
||||
Move move = null;
|
||||
|
||||
if (information.players[currentTurn].isHuman) {
|
||||
try {
|
||||
final Move wants = moveQueue.take();
|
||||
final Move[] legalMoves = game.getLegalMoves();
|
||||
|
||||
for (final Move legalMove : legalMoves) {
|
||||
if (legalMove.position() == wants.position() &&
|
||||
legalMove.value() == wants.value()) {
|
||||
move = wants;
|
||||
break;
|
||||
}
|
||||
}
|
||||
} catch (InterruptedException _) {}
|
||||
} else {
|
||||
final long start = System.currentTimeMillis();
|
||||
|
||||
move = ai.findBestMove(game, information.players[currentTurn].computerDifficulty);
|
||||
|
||||
if (information.players[currentTurn].computerThinkTime > 0) {
|
||||
final long elapsedTime = System.currentTimeMillis() - start;
|
||||
final long sleepTime = information.players[currentTurn].computerThinkTime * 1000L - elapsedTime;
|
||||
|
||||
try {
|
||||
Thread.sleep((long)(sleepTime * Math.random()));
|
||||
} catch (InterruptedException _) {}
|
||||
}
|
||||
}
|
||||
|
||||
if (move == null) {
|
||||
continue;
|
||||
}
|
||||
|
||||
final GameState state = game.play(move);
|
||||
|
||||
if (move.value() == 'X') {
|
||||
//canvas.drawPlayer('X', Color.INDIANRED, move.position());
|
||||
} else if (move.value() == 'O') {
|
||||
//canvas.drawPlayer('O', Color.ROYALBLUE, move.position());
|
||||
}
|
||||
|
||||
if (state != GameState.NORMAL) {
|
||||
if (state == GameState.WIN) {
|
||||
primary.gameOver(true, information.players[currentTurn].name);
|
||||
} else if (state == GameState.DRAW) {
|
||||
primary.gameOver(false, "");
|
||||
}
|
||||
|
||||
isRunning.set(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void onMoveResponse(NetworkEvents.GameMoveResponse response) {
|
||||
if (!isRunning.get()) {
|
||||
return;
|
||||
}
|
||||
|
||||
char playerChar;
|
||||
|
||||
if (response.player().equalsIgnoreCase(information.players[0].name)) {
|
||||
playerChar = myTurn == 0? 'X' : 'O';
|
||||
} else {
|
||||
playerChar = myTurn == 0? 'O' : 'X';
|
||||
}
|
||||
|
||||
final Move move = new Move(Integer.parseInt(response.move()), playerChar);
|
||||
final GameState state = game.play(move);
|
||||
|
||||
if (state != GameState.NORMAL) {
|
||||
if (state == GameState.WIN) {
|
||||
if (response.player().equalsIgnoreCase(information.players[0].name)) {
|
||||
primary.gameOver(true, information.players[0].name);
|
||||
gameOver();
|
||||
} else {
|
||||
primary.gameOver(false, information.players[1].name);
|
||||
gameOver();
|
||||
}
|
||||
} else if (state == GameState.DRAW) {
|
||||
if(game.getLegalMoves().length == 0) { //only return draw in online multiplayer if the game is actually over.
|
||||
primary.gameOver(false, "");
|
||||
gameOver();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (move.value() == 'X') {
|
||||
//canvas.drawPlayer('X', Color.RED, move.position());
|
||||
} else if (move.value() == 'O') {
|
||||
//canvas.drawPlayer('O', Color.BLUE, move.position());
|
||||
}
|
||||
|
||||
setGameLabels(game.getCurrentTurn() == myTurn);
|
||||
}
|
||||
|
||||
private void gameOver() {
|
||||
if (onGameOver == null){
|
||||
return;
|
||||
}
|
||||
isRunning.set(false);
|
||||
onGameOver.run();
|
||||
}
|
||||
|
||||
private void onYourTurnResponse(NetworkEvents.YourTurnResponse response) {
|
||||
if (!isRunning.get()) {
|
||||
return;
|
||||
}
|
||||
|
||||
moveQueue.clear();
|
||||
|
||||
int position = -1;
|
||||
|
||||
if (information.players[0].isHuman) {
|
||||
try {
|
||||
position = moveQueue.take().position();
|
||||
} catch (InterruptedException _) {}
|
||||
} else {
|
||||
final Move move;
|
||||
move = ai.findBestMove(game, information.players[0].computerDifficulty);
|
||||
assert move != null;
|
||||
position = move.position();
|
||||
}
|
||||
|
||||
new EventFlow().addPostEvent(new NetworkEvents.SendMove(response.clientId(), (short)position))
|
||||
.postEvent();
|
||||
}
|
||||
|
||||
private void setGameLabels(boolean isMe) {
|
||||
final int currentTurn = game.getCurrentTurn();
|
||||
final String currentValue = currentTurn == 0? "X" : "O";
|
||||
|
||||
primary.nextPlayer(isMe,
|
||||
information.players[isMe? 0 : 1].name,
|
||||
currentValue,
|
||||
information.players[isMe? 1 : 0].name);
|
||||
}
|
||||
}
|
||||
@@ -1,176 +0,0 @@
|
||||
package org.toop.app.game;
|
||||
|
||||
import org.toop.app.App;
|
||||
import org.toop.app.GameInformation;
|
||||
import org.toop.app.canvas.TicTacToeCanvas;
|
||||
import org.toop.framework.eventbus.EventFlow;
|
||||
import org.toop.framework.networking.events.NetworkEvents;
|
||||
import org.toop.framework.gameFramework.GameState;
|
||||
import org.toop.game.records.Move;
|
||||
import org.toop.game.tictactoe.TicTacToe;
|
||||
import org.toop.game.tictactoe.TicTacToeAI;
|
||||
import java.util.function.Consumer;
|
||||
import javafx.geometry.Pos;
|
||||
import javafx.scene.paint.Color;
|
||||
|
||||
public final class TicTacToeGameThread extends BaseGameThread<TicTacToe, TicTacToeAI, TicTacToeCanvas> {
|
||||
public TicTacToeGameThread(GameInformation info, int myTurn, Runnable onForfeit, Runnable onExit, Consumer<String> onMessage, Runnable onGameOver) {
|
||||
super(info, myTurn, onForfeit, onExit, onMessage, onGameOver,
|
||||
TicTacToe::new,
|
||||
TicTacToeAI::new,
|
||||
clickHandler -> new TicTacToeCanvas(Color.GRAY, (App.getHeight() / 4) * 3, (App.getHeight() / 4) * 3, clickHandler)
|
||||
);
|
||||
}
|
||||
|
||||
public TicTacToeGameThread(GameInformation info) {
|
||||
this(info, 0, null, null, null, null);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void addCanvasToPrimary() {
|
||||
primary.add(Pos.CENTER, canvas.getCanvas());
|
||||
}
|
||||
|
||||
@Override
|
||||
protected int getCurrentTurn() {
|
||||
return game.getCurrentTurn();
|
||||
}
|
||||
|
||||
@Override
|
||||
protected char getSymbolForTurn(int turn) {
|
||||
return turn == 0 ? 'X' : 'O';
|
||||
}
|
||||
|
||||
@Override
|
||||
protected String getNameForTurn(int turn) {
|
||||
return turn == 0 ? "X" : "O";
|
||||
}
|
||||
|
||||
private void drawMove(Move move) {
|
||||
//if (move.value() == 'X') canvas.drawPlayer('X', Color.RED, move.position());
|
||||
//else canvas.drawPlayer('O', Color.BLUE, move.position());
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void onMoveResponse(NetworkEvents.GameMoveResponse response) {
|
||||
if (!isRunning.get()) {
|
||||
return;
|
||||
}
|
||||
|
||||
char playerChar;
|
||||
|
||||
if (response.player().equalsIgnoreCase(information.players[0].name)) {
|
||||
playerChar = myTurn == 0? 'X' : 'O';
|
||||
} else {
|
||||
playerChar = myTurn == 0? 'O' : 'X';
|
||||
}
|
||||
|
||||
final Move move = new Move(Integer.parseInt(response.move()), playerChar);
|
||||
final GameState state = game.play(move);
|
||||
|
||||
if (state != GameState.NORMAL) {
|
||||
if (state == GameState.WIN) {
|
||||
if (response.player().equalsIgnoreCase(information.players[0].name)) {
|
||||
primary.gameOver(true, information.players[0].name);
|
||||
gameOver();
|
||||
} else {
|
||||
primary.gameOver(false, information.players[1].name);
|
||||
gameOver();
|
||||
}
|
||||
} else if (state == GameState.DRAW) {
|
||||
if (game.getLegalMoves().length == 0) {
|
||||
primary.gameOver(false, "");
|
||||
gameOver();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
drawMove(move);
|
||||
setGameLabels(game.getCurrentTurn() == myTurn);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void onYourTurnResponse(NetworkEvents.YourTurnResponse response) {
|
||||
if (!isRunning.get()) {
|
||||
return;
|
||||
}
|
||||
|
||||
moveQueue.clear();
|
||||
|
||||
int position = -1;
|
||||
|
||||
if (information.players[0].isHuman) {
|
||||
try {
|
||||
position = moveQueue.take().position();
|
||||
} catch (InterruptedException _) {}
|
||||
} else {
|
||||
final Move move;
|
||||
if (information.players[1].name.equalsIgnoreCase("pism")) {
|
||||
move = ai.findWorstMove(game,9);
|
||||
}else{
|
||||
move = ai.findBestMove(game, information.players[0].computerDifficulty);
|
||||
}
|
||||
|
||||
assert move != null;
|
||||
position = move.position();
|
||||
}
|
||||
|
||||
new EventFlow().addPostEvent(new NetworkEvents.SendMove(response.clientId(), (short)position))
|
||||
.postEvent();
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void localGameThread() {
|
||||
while (isRunning.get()) {
|
||||
final int currentTurn = game.getCurrentTurn();
|
||||
setGameLabels(currentTurn == myTurn);
|
||||
|
||||
Move move = null;
|
||||
|
||||
if (information.players[currentTurn].isHuman) {
|
||||
try {
|
||||
final Move wants = moveQueue.take();
|
||||
final Move[] legalMoves = game.getLegalMoves();
|
||||
|
||||
for (final Move legalMove : legalMoves) {
|
||||
if (legalMove.position() == wants.position() &&
|
||||
legalMove.value() == wants.value()) {
|
||||
move = wants;
|
||||
break;
|
||||
}
|
||||
}
|
||||
} catch (InterruptedException _) {}
|
||||
} else {
|
||||
final long start = System.currentTimeMillis();
|
||||
|
||||
move = ai.findBestMove(game, information.players[currentTurn].computerDifficulty);
|
||||
|
||||
if (information.players[currentTurn].computerThinkTime > 0) {
|
||||
final long elapsedTime = System.currentTimeMillis() - start;
|
||||
final long sleepTime = information.players[currentTurn].computerThinkTime * 1000L - elapsedTime;
|
||||
|
||||
try {
|
||||
Thread.sleep((long)(sleepTime * Math.random()));
|
||||
} catch (InterruptedException _) {}
|
||||
}
|
||||
}
|
||||
|
||||
if (move == null) {
|
||||
continue;
|
||||
}
|
||||
|
||||
final GameState state = game.play(move);
|
||||
drawMove(move);
|
||||
|
||||
if (state != GameState.NORMAL) {
|
||||
if (state == GameState.WIN) {
|
||||
primary.gameOver(information.players[currentTurn].isHuman, information.players[currentTurn].name);
|
||||
} else if (state == GameState.DRAW) {
|
||||
primary.gameOver(false, "");
|
||||
}
|
||||
|
||||
isRunning.set(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,24 +1,24 @@
|
||||
package org.toop.app.game.gameControllers;
|
||||
package org.toop.app.gameControllers;
|
||||
|
||||
import org.apache.logging.log4j.LogManager;
|
||||
import org.apache.logging.log4j.Logger;
|
||||
import org.toop.framework.gameFramework.interfaces.UpdatesGameUI;
|
||||
import org.toop.framework.gameFramework.GUIEvents;
|
||||
import org.toop.framework.gameFramework.controller.UpdatesGameUI;
|
||||
import org.toop.framework.gameFramework.view.GUIEvents;
|
||||
import org.toop.app.canvas.GameCanvas;
|
||||
import org.toop.framework.networking.events.NetworkEvents;
|
||||
import org.toop.game.GameThreadBehaviour.GameThreadStrategy;
|
||||
import org.toop.framework.gameFramework.model.game.threadBehaviour.ThreadBehaviour;
|
||||
import org.toop.app.widget.view.GameView;
|
||||
import org.toop.framework.eventbus.EventFlow;
|
||||
import org.toop.game.GameThreadBehaviour.OnlineThreadBehaviour;
|
||||
import org.toop.framework.gameFramework.abstractClasses.TurnBasedGameR;
|
||||
import org.toop.framework.gameFramework.interfaces.SupportsOnlinePlay;
|
||||
import org.toop.game.players.AbstractPlayer;
|
||||
import org.toop.game.gameThreads.OnlineThreadBehaviour;
|
||||
import org.toop.framework.gameFramework.model.game.AbstractGame;
|
||||
import org.toop.framework.gameFramework.model.game.SupportsOnlinePlay;
|
||||
import org.toop.framework.gameFramework.model.player.Player;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
import java.util.function.Consumer;
|
||||
|
||||
public abstract class AbstractGameController<T extends TurnBasedGameR> implements UpdatesGameUI, GameThreadStrategy, SupportsOnlinePlay {
|
||||
public abstract class AbstractGameController<T extends AbstractGame<T>> implements UpdatesGameUI, ThreadBehaviour<T> {
|
||||
protected final EventFlow eventFlow = new EventFlow();
|
||||
|
||||
protected final List<Consumer<?>> listeners = new ArrayList<>();
|
||||
@@ -32,13 +32,13 @@ public abstract class AbstractGameController<T extends TurnBasedGameR> implement
|
||||
// Reference to game canvas
|
||||
protected final GameCanvas<T> canvas;
|
||||
|
||||
private final AbstractPlayer[] players; // List of players, can't be changed.
|
||||
private final Player<T>[] players; // List of players, can't be changed.
|
||||
protected final T game; // Reference to game instance
|
||||
private final GameThreadStrategy gameThreadBehaviour;
|
||||
private final ThreadBehaviour<T> gameThreadBehaviour;
|
||||
|
||||
// TODO: Change gameType to automatically happen with either dependency injection or something else.
|
||||
// TODO: Make visualisation of moves a behaviour.
|
||||
protected AbstractGameController(GameCanvas<T> canvas, AbstractPlayer[] players, T game, GameThreadStrategy gameThreadBehaviour, String gameType) {
|
||||
protected AbstractGameController(GameCanvas<T> canvas, Player<T>[] players, T game, ThreadBehaviour<T> gameThreadBehaviour, String gameType) {
|
||||
logger.info("Creating AbstractGameController");
|
||||
// Make sure player list matches expected size
|
||||
if (players.length != game.getPlayerCount()){
|
||||
@@ -51,11 +51,6 @@ public abstract class AbstractGameController<T extends TurnBasedGameR> implement
|
||||
this.game = game;
|
||||
this.gameThreadBehaviour = gameThreadBehaviour;
|
||||
|
||||
// Let players know who they are
|
||||
for(int i = 0; i < players.length; i++){
|
||||
players[i].setPlayerIndex(i);
|
||||
}
|
||||
|
||||
primary = new GameView(null, null, null, gameType);
|
||||
addListeners();
|
||||
}
|
||||
@@ -71,12 +66,12 @@ public abstract class AbstractGameController<T extends TurnBasedGameR> implement
|
||||
gameThreadBehaviour.stop();
|
||||
}
|
||||
|
||||
public AbstractPlayer getCurrentPlayer(){
|
||||
return gameThreadBehaviour.getCurrentPlayer();
|
||||
public Player<T> getCurrentPlayer(){
|
||||
return game.getPlayer(getCurrentPlayerIndex());
|
||||
};
|
||||
|
||||
public int getCurrentPlayerIndex(){
|
||||
return getCurrentPlayer().getPlayerIndex();
|
||||
return game.getCurrentTurn();
|
||||
}
|
||||
|
||||
private void addListeners(){
|
||||
@@ -100,7 +95,7 @@ public abstract class AbstractGameController<T extends TurnBasedGameR> implement
|
||||
stop();
|
||||
}
|
||||
|
||||
public AbstractPlayer getPlayer(int player){
|
||||
public Player<T> getPlayer(int player){
|
||||
if (player < 0 || player >= players.length){
|
||||
logger.error("Invalid player index");
|
||||
throw new IllegalArgumentException("player out of range");
|
||||
@@ -112,24 +107,21 @@ public abstract class AbstractGameController<T extends TurnBasedGameR> implement
|
||||
return this.gameThreadBehaviour instanceof SupportsOnlinePlay;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void yourTurn(NetworkEvents.YourTurnResponse event){
|
||||
public void onYourTurn(NetworkEvents.YourTurnResponse event){
|
||||
if (isOnline()){
|
||||
((OnlineThreadBehaviour) this.gameThreadBehaviour).yourTurn(event);
|
||||
((OnlineThreadBehaviour<T>) this.gameThreadBehaviour).onYourTurn(event);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void moveReceived(NetworkEvents.GameMoveResponse event){
|
||||
public void onMoveReceived(NetworkEvents.GameMoveResponse event){
|
||||
if (isOnline()){
|
||||
((OnlineThreadBehaviour) this.gameThreadBehaviour).moveReceived(event);
|
||||
((OnlineThreadBehaviour<T>) this.gameThreadBehaviour).onMoveReceived(event);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void gameFinished(NetworkEvents.GameResultResponse event){
|
||||
if (isOnline()){
|
||||
((OnlineThreadBehaviour) this.gameThreadBehaviour).gameFinished(event);
|
||||
((OnlineThreadBehaviour<T>) this.gameThreadBehaviour).gameFinished(event);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,4 +1,4 @@
|
||||
package org.toop.app.game.gameControllers;
|
||||
package org.toop.app.gameControllers;
|
||||
|
||||
import javafx.animation.SequentialTransition;
|
||||
import javafx.geometry.Pos;
|
||||
@@ -7,23 +7,23 @@ import org.toop.app.App;
|
||||
import org.toop.app.canvas.ReversiCanvas;
|
||||
import org.toop.app.widget.WidgetContainer;
|
||||
import org.toop.framework.eventbus.EventFlow;
|
||||
import org.toop.framework.gameFramework.abstractClasses.GameR;
|
||||
import org.toop.framework.gameFramework.GUIEvents;
|
||||
import org.toop.game.GameThreadBehaviour.LocalFixedRateThreadBehaviour;
|
||||
import org.toop.game.GameThreadBehaviour.OnlineThreadBehaviour;
|
||||
import org.toop.game.players.AbstractPlayer;
|
||||
import org.toop.framework.gameFramework.model.game.AbstractGame;
|
||||
import org.toop.framework.gameFramework.view.GUIEvents;
|
||||
import org.toop.game.gameThreads.LocalFixedRateThreadBehaviour;
|
||||
import org.toop.game.gameThreads.OnlineThreadBehaviour;
|
||||
import org.toop.game.players.LocalPlayer;
|
||||
import org.toop.game.reversi.ReversiR;
|
||||
import org.toop.framework.gameFramework.model.player.Player;
|
||||
import org.toop.game.games.reversi.ReversiR;
|
||||
|
||||
public class ReversiController extends AbstractGameController<ReversiR> {
|
||||
// TODO: Refactor GUI update methods to follow designed system
|
||||
public ReversiController(AbstractPlayer[] players, boolean local) {
|
||||
ReversiR ReversiR = new ReversiR();
|
||||
public ReversiController(Player<ReversiR>[] players, boolean local) {
|
||||
ReversiR ReversiR = new ReversiR(players);
|
||||
super(
|
||||
new ReversiCanvas(Color.GRAY, (App.getHeight() / 4) * 3, (App.getHeight() / 4) * 3,(c) -> {new EventFlow().addPostEvent(GUIEvents.PlayerAttemptedMove.class, c).postEvent();}, (c) -> {new EventFlow().addPostEvent(GUIEvents.PlayerMoveHovered.class, c).postEvent();}),
|
||||
players,
|
||||
ReversiR,
|
||||
local ? new LocalFixedRateThreadBehaviour(ReversiR, players) : new OnlineThreadBehaviour(ReversiR, players), // TODO: Player order matters here, this won't work atm
|
||||
local ? new LocalFixedRateThreadBehaviour<>(ReversiR, players) : new OnlineThreadBehaviour<>(ReversiR, players), // TODO: Player order matters here, this won't work atm
|
||||
"Reversi");
|
||||
eventFlow.listen(GUIEvents.PlayerAttemptedMove.class, event -> {if (getCurrentPlayer() instanceof LocalPlayer lp){lp.setMove(event.move());}}, false);
|
||||
eventFlow.listen(GUIEvents.PlayerMoveHovered.class, this::onHoverMove, false);
|
||||
@@ -56,7 +56,7 @@ public class ReversiController extends AbstractGameController<ReversiR> {
|
||||
//}*/
|
||||
}
|
||||
|
||||
public ReversiController(AbstractPlayer[] players) {
|
||||
public ReversiController(Player<ReversiR>[] players) {
|
||||
this(players, true);
|
||||
}
|
||||
|
||||
@@ -130,7 +130,7 @@ public class ReversiController extends AbstractGameController<ReversiR> {
|
||||
// Draw each square
|
||||
for (int i = 0; i < board.length; i++){
|
||||
// If square isn't empty, draw player move
|
||||
if (board[i] != GameR.EMPTY){
|
||||
if (board[i] != AbstractGame.EMPTY){
|
||||
canvas.drawPlayerMove(board[i], i);
|
||||
}
|
||||
}
|
||||
@@ -1,28 +1,28 @@
|
||||
package org.toop.app.game.gameControllers;
|
||||
package org.toop.app.gameControllers;
|
||||
|
||||
import javafx.geometry.Pos;
|
||||
import javafx.scene.paint.Color;
|
||||
import org.toop.app.App;
|
||||
import org.toop.app.canvas.TicTacToeCanvas;
|
||||
import org.toop.framework.eventbus.EventFlow;
|
||||
import org.toop.framework.gameFramework.GUIEvents;
|
||||
import org.toop.framework.gameFramework.abstractClasses.GameR;
|
||||
import org.toop.game.GameThreadBehaviour.LocalThreadBehaviour;
|
||||
import org.toop.game.GameThreadBehaviour.OnlineThreadBehaviour;
|
||||
import org.toop.framework.gameFramework.model.player.Player;
|
||||
import org.toop.framework.gameFramework.view.GUIEvents;
|
||||
import org.toop.framework.gameFramework.model.game.AbstractGame;
|
||||
import org.toop.game.gameThreads.LocalThreadBehaviour;
|
||||
import org.toop.game.gameThreads.OnlineThreadBehaviour;
|
||||
import org.toop.game.players.LocalPlayer;
|
||||
import org.toop.game.players.AbstractPlayer;
|
||||
import org.toop.app.widget.WidgetContainer;
|
||||
import org.toop.game.tictactoe.TicTacToeR;
|
||||
import org.toop.game.games.tictactoe.TicTacToeR;
|
||||
|
||||
public class TicTacToeController extends AbstractGameController<TicTacToeR> {
|
||||
|
||||
public TicTacToeController(AbstractPlayer[] players, boolean local) {
|
||||
TicTacToeR ticTacToeR = new TicTacToeR();
|
||||
public TicTacToeController(Player<TicTacToeR>[] players, boolean local) {
|
||||
TicTacToeR ticTacToeR = new TicTacToeR(players);
|
||||
super(
|
||||
new TicTacToeCanvas(Color.GRAY, (App.getHeight() / 4) * 3, (App.getHeight() / 4) * 3,(c) -> {new EventFlow().addPostEvent(GUIEvents.PlayerAttemptedMove.class, c).postEvent();}),
|
||||
players,
|
||||
ticTacToeR,
|
||||
local ? new LocalThreadBehaviour(ticTacToeR, players) : new OnlineThreadBehaviour(ticTacToeR, players), // TODO: Player order matters here, this won't work atm
|
||||
local ? new LocalThreadBehaviour(ticTacToeR, players) : new OnlineThreadBehaviour<>(ticTacToeR, players), // TODO: Player order matters here, this won't work atm
|
||||
"TicTacToe");
|
||||
|
||||
initUI();
|
||||
@@ -31,7 +31,7 @@ public class TicTacToeController extends AbstractGameController<TicTacToeR> {
|
||||
//new EventFlow().listen(GUIEvents.PlayerAttemptedMove.class, event -> {if (getCurrentPlayer() instanceof LocalPlayer lp){lp.setMove(event.move());}});
|
||||
}
|
||||
|
||||
public TicTacToeController(AbstractPlayer[] players) {
|
||||
public TicTacToeController(Player<TicTacToeR>[] players) {
|
||||
this(players, true);
|
||||
}
|
||||
|
||||
@@ -55,7 +55,7 @@ public class TicTacToeController extends AbstractGameController<TicTacToeR> {
|
||||
// Draw each square
|
||||
for (int i = 0; i < board.length; i++){
|
||||
// If square isn't empty, draw player move
|
||||
if (board[i] != GameR.EMPTY){
|
||||
if (board[i] != AbstractGame.EMPTY){
|
||||
canvas.drawPlayerMove(board[i], i);
|
||||
}
|
||||
}
|
||||
@@ -2,22 +2,18 @@ package org.toop.app.widget.view;
|
||||
|
||||
import javafx.application.Platform;
|
||||
import org.toop.app.GameInformation;
|
||||
import org.toop.app.game.*;
|
||||
import org.toop.app.game.gameControllers.AbstractGameController;
|
||||
import org.toop.app.game.gameControllers.ReversiController;
|
||||
import org.toop.app.game.gameControllers.TicTacToeController;
|
||||
import org.toop.app.gameControllers.AbstractGameController;
|
||||
import org.toop.app.gameControllers.ReversiController;
|
||||
import org.toop.app.gameControllers.TicTacToeController;
|
||||
import org.toop.framework.gameFramework.model.player.Player;
|
||||
import org.toop.game.players.ArtificialPlayer;
|
||||
import org.toop.game.players.LocalPlayer;
|
||||
import org.toop.game.players.AbstractPlayer;
|
||||
import org.toop.app.game.gameControllers.ReversiController;
|
||||
import org.toop.app.game.gameControllers.TicTacToeController;
|
||||
import org.toop.app.widget.Primitive;
|
||||
import org.toop.app.widget.WidgetContainer;
|
||||
import org.toop.app.widget.complex.PlayerInfoWidget;
|
||||
import org.toop.app.widget.complex.ViewWidget;
|
||||
import org.toop.app.widget.popup.ErrorPopup;
|
||||
import org.toop.game.reversi.ReversiAIR;
|
||||
import org.toop.game.tictactoe.TicTacToeAIR;
|
||||
import org.toop.game.games.reversi.ReversiAIR;
|
||||
import org.toop.game.games.tictactoe.TicTacToeAIR;
|
||||
import org.toop.app.widget.tutorial.*;
|
||||
import org.toop.local.AppContext;
|
||||
|
||||
@@ -29,7 +25,7 @@ import org.toop.local.AppSettings;
|
||||
public class LocalMultiplayerView extends ViewWidget {
|
||||
private final GameInformation information;
|
||||
|
||||
private AbstractGameController gameController;
|
||||
private AbstractGameController<?> gameController;
|
||||
|
||||
public LocalMultiplayerView(GameInformation.Type type) {
|
||||
this(new GameInformation(type));
|
||||
@@ -49,46 +45,46 @@ public class LocalMultiplayerView extends ViewWidget {
|
||||
}
|
||||
|
||||
// TODO: Fix this temporary ass way of setting the players (Only works for TicTacToe)
|
||||
AbstractPlayer[] players = new AbstractPlayer[2];
|
||||
Player[] players = new Player[2];
|
||||
|
||||
switch (information.type) {
|
||||
case TICTACTOE:
|
||||
if (information.players[0].isHuman){
|
||||
players[0] = new LocalPlayer(information.players[0].name);
|
||||
}
|
||||
else {
|
||||
if (information.players[0].isHuman) {
|
||||
players[0] = new LocalPlayer<>(information.players[0].name);
|
||||
} else {
|
||||
players[0] = new ArtificialPlayer<>(new TicTacToeAIR(), information.players[0].name);
|
||||
}
|
||||
if (information.players[1].isHuman){
|
||||
players[1] = new LocalPlayer(information.players[1].name);
|
||||
}
|
||||
else {
|
||||
if (information.players[1].isHuman) {
|
||||
players[1] = new LocalPlayer<>(information.players[1].name);
|
||||
} else {
|
||||
players[1] = new ArtificialPlayer<>(new TicTacToeAIR(), information.players[1].name);
|
||||
}
|
||||
if (AppSettings.getSettings().getTutorialFlag() && AppSettings.getSettings().getFirstTTT()) {
|
||||
new ShowEnableTutorialWidget(
|
||||
() -> new TicTacToeTutorialWidget(() -> {gameController = new TicTacToeController(players);
|
||||
gameController.start();}),
|
||||
() -> Platform.runLater(() -> {gameController = new TicTacToeController(players);
|
||||
gameController.start();}),
|
||||
new ShowEnableTutorialWidget(
|
||||
() -> new TicTacToeTutorialWidget(() -> {
|
||||
gameController = new TicTacToeController(players);
|
||||
gameController.start();
|
||||
}),
|
||||
() -> Platform.runLater(() -> {
|
||||
gameController = new TicTacToeController(players);
|
||||
gameController.start();
|
||||
}),
|
||||
() -> AppSettings.getSettings().setFirstTTT(false)
|
||||
);
|
||||
);
|
||||
} else {
|
||||
gameController = new TicTacToeController(players);
|
||||
gameController.start();
|
||||
}
|
||||
break;
|
||||
case REVERSI:
|
||||
if (information.players[0].isHuman){
|
||||
players[0] = new LocalPlayer(information.players[0].name);
|
||||
}
|
||||
else {
|
||||
if (information.players[0].isHuman) {
|
||||
players[0] = new LocalPlayer<>(information.players[0].name);
|
||||
} else {
|
||||
players[0] = new ArtificialPlayer<>(new ReversiAIR(), information.players[0].name);
|
||||
}
|
||||
if (information.players[1].isHuman){
|
||||
players[1] = new LocalPlayer(information.players[1].name);
|
||||
}
|
||||
else {
|
||||
if (information.players[1].isHuman) {
|
||||
players[1] = new LocalPlayer<>(information.players[1].name);
|
||||
} else {
|
||||
players[1] = new ArtificialPlayer<>(new ReversiAIR(), information.players[1].name);
|
||||
}
|
||||
if (AppSettings.getSettings().getTutorialFlag() && AppSettings.getSettings().getFirstReversi()) {
|
||||
@@ -108,19 +104,7 @@ public class LocalMultiplayerView extends ViewWidget {
|
||||
gameController.start();
|
||||
}
|
||||
break;
|
||||
case CONNECT4:
|
||||
if (AppSettings.getSettings().getTutorialFlag() && AppSettings.getSettings().getFirstConnect4()) {
|
||||
new ShowEnableTutorialWidget(
|
||||
() -> new Connect4TutorialWidget(() -> new Connect4Game(information)),
|
||||
() -> Platform.runLater(() -> new Connect4Game(information)),
|
||||
() -> AppSettings.getSettings().setFirstConnect4(false)
|
||||
);
|
||||
} else {
|
||||
new Connect4Game(information);
|
||||
}
|
||||
break;
|
||||
}
|
||||
// case BATTLESHIP -> new BattleshipGame(information);
|
||||
});
|
||||
|
||||
var playerSection = setupPlayerSections();
|
||||
|
||||
@@ -16,14 +16,9 @@ public class LocalView extends ViewWidget {
|
||||
transitionNext(new LocalMultiplayerView(GameInformation.Type.REVERSI));
|
||||
});
|
||||
|
||||
var connect4Button = Primitive.button("connect4", () -> {
|
||||
transitionNext(new LocalMultiplayerView(GameInformation.Type.CONNECT4));
|
||||
});
|
||||
|
||||
add(Pos.CENTER, Primitive.vbox(
|
||||
ticTacToeButton,
|
||||
reversiButton,
|
||||
connect4Button
|
||||
reversiButton
|
||||
));
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user