Update GTBGT branch from dev branch (#263)

* started a basis for the tutorials, tic tac toe is almost done with some general stuff still to do.

* rest van de tutorials toegevoegd

* Removed views

* Merge conflict fix

* Removed unused import

---------

Co-authored-by: michiel301b <m.brands.3@st.hanze.nl>
Co-authored-by: ramollia <>
Co-authored-by: Bas Antonius de Jong <49651652+BAFGdeJong@users.noreply.github.com>
This commit is contained in:
Stef
2025-11-29 01:03:04 +01:00
committed by GitHub
parent 3376bc2682
commit 9134d7e343
61 changed files with 698 additions and 2033 deletions

View File

@@ -5,6 +5,7 @@
<w>clid</w> <w>clid</w>
<w>dcompile</w> <w>dcompile</w>
<w>errorprone</w> <w>errorprone</w>
<w>español</w>
<w>flushnl</w> <w>flushnl</w>
<w>gaaf</w> <w>gaaf</w>
<w>gamelist</w> <w>gamelist</w>

View File

@@ -36,4 +36,5 @@ public final class Main {
}).start(); }).start();
} }
} }

View File

@@ -22,6 +22,17 @@ public class GameInformation {
public int getMaxDepth() { public int getMaxDepth() {
return maxDepth; return maxDepth;
} }
public String getTypeToString() {
String name = this.name();
return switch (name) {
case "TICTACTOE" -> "TicTacToe";
case "REVERSI" -> "Reversi";
case "CONNECT4" -> "Connect4";
case "BATTLESHIP" -> "Battleship";
default -> name;
};
}
} }
public static class Player { public static class Player {

View File

@@ -48,16 +48,17 @@ public abstract class BaseGameThread<TGame extends Game, TAI, TCanvas> {
this.game = gameSupplier.get(); this.game = gameSupplier.get();
this.ai = aiSupplier.get(); this.ai = aiSupplier.get();
if (onForfeit == null || onExit == null) { String type = information.type.getTypeToString();
primary = new GameView(null, () -> { if (onForfeit == null || onExit == null) {
isRunning.set(false); primary = new GameView(null, () -> {
WidgetContainer.getCurrentView().transitionPrevious(); isRunning.set(false);
}, null); WidgetContainer.getCurrentView().transitionPrevious();
}, null, type);
} else { } else {
primary = new GameView(onForfeit, () -> { primary = new GameView(onForfeit, () -> {
isRunning.set(false); isRunning.set(false);
onExit.run(); onExit.run();
}, onMessage); }, onMessage, type);
} }
this.canvas = canvasFactory.apply(this::onCellClicked); this.canvas = canvasFactory.apply(this::onCellClicked);

View File

@@ -5,9 +5,8 @@ import javafx.scene.paint.Color;
import org.toop.app.App; import org.toop.app.App;
import org.toop.app.GameInformation; import org.toop.app.GameInformation;
import org.toop.app.canvas.Connect4Canvas; import org.toop.app.canvas.Connect4Canvas;
import org.toop.app.view.ViewStack; import org.toop.app.widget.view.GameView;
import org.toop.app.view.views.GameView; import org.toop.app.widget.WidgetContainer;
import org.toop.app.view.views.LocalMultiplayerView;
import org.toop.framework.eventbus.EventFlow; import org.toop.framework.eventbus.EventFlow;
import org.toop.framework.networking.events.NetworkEvents; import org.toop.framework.networking.events.NetworkEvents;
import org.toop.game.Connect4.Connect4; import org.toop.game.Connect4.Connect4;
@@ -32,7 +31,7 @@ public class Connect4Game {
private final int columnSize = 7; private final int columnSize = 7;
private final int rowSize = 6; private final int rowSize = 6;
private final GameView view; private final GameView primary;
private final Connect4Canvas canvas; private final Connect4Canvas canvas;
private final AtomicBoolean isRunning; private final AtomicBoolean isRunning;
@@ -50,15 +49,15 @@ public class Connect4Game {
isRunning = new AtomicBoolean(true); isRunning = new AtomicBoolean(true);
if (onForfeit == null || onExit == null) { if (onForfeit == null || onExit == null) {
view = new GameView(null, () -> { primary = new GameView(null, () -> {
isRunning.set(false); isRunning.set(false);
ViewStack.push(new LocalMultiplayerView(information)); WidgetContainer.getCurrentView().transitionPrevious();
}, null); }, null, "Connect4");
} else { } else {
view = new GameView(onForfeit, () -> { primary = new GameView(onForfeit, () -> {
isRunning.set(false); isRunning.set(false);
onExit.run(); onExit.run();
}, onMessage); }, onMessage, "Connect4");
} }
canvas = new Connect4Canvas(Color.GRAY, canvas = new Connect4Canvas(Color.GRAY,
@@ -83,8 +82,8 @@ public class Connect4Game {
} }
}); });
view.add(Pos.CENTER, canvas.getCanvas()); primary.add(Pos.CENTER, canvas.getCanvas());
ViewStack.push(view); WidgetContainer.getCurrentView().transitionNext(primary);
if (onForfeit == null || onExit == null) { if (onForfeit == null || onExit == null) {
new Thread(this::localGameThread).start(); new Thread(this::localGameThread).start();
@@ -92,8 +91,7 @@ public class Connect4Game {
} else { } else {
new EventFlow() new EventFlow()
.listen(NetworkEvents.GameMoveResponse.class, this::onMoveResponse) .listen(NetworkEvents.GameMoveResponse.class, this::onMoveResponse)
.listen(NetworkEvents.YourTurnResponse.class, this::onYourTurnResponse) .listen(NetworkEvents.YourTurnResponse.class, this::onYourTurnResponse);
.listen(NetworkEvents.ReceivedMessage.class, this::onReceivedMessage);
setGameLabels(myTurn == 0); setGameLabels(myTurn == 0);
} }
@@ -109,7 +107,7 @@ public class Connect4Game {
final String currentValue = currentTurn == 0? "RED" : "BLUE"; final String currentValue = currentTurn == 0? "RED" : "BLUE";
final int nextTurn = (currentTurn + 1) % information.type.getPlayerCount(); final int nextTurn = (currentTurn + 1) % information.type.getPlayerCount();
view.nextPlayer(information.players[currentTurn].isHuman, primary.nextPlayer(information.players[currentTurn].isHuman,
information.players[currentTurn].name, information.players[currentTurn].name,
currentValue, currentValue,
information.players[nextTurn].name); information.players[nextTurn].name);
@@ -159,9 +157,9 @@ public class Connect4Game {
*/ */
if (state != GameState.NORMAL) { if (state != GameState.NORMAL) {
if (state == GameState.WIN) { if (state == GameState.WIN) {
view.gameOver(true, information.players[currentTurn].name); primary.gameOver(true, information.players[currentTurn].name);
} else if (state == GameState.DRAW) { } else if (state == GameState.DRAW) {
view.gameOver(false, ""); primary.gameOver(false, "");
} }
isRunning.set(false); isRunning.set(false);
@@ -188,14 +186,14 @@ public class Connect4Game {
if (state != GameState.NORMAL) { if (state != GameState.NORMAL) {
if (state == GameState.WIN) { if (state == GameState.WIN) {
if (response.player().equalsIgnoreCase(information.players[0].name)) { if (response.player().equalsIgnoreCase(information.players[0].name)) {
view.gameOver(true, information.players[0].name); primary.gameOver(true, information.players[0].name);
gameOver(); gameOver();
} else { } else {
view.gameOver(false, information.players[1].name); primary.gameOver(false, information.players[1].name);
gameOver(); gameOver();
} }
} else if (state == GameState.DRAW) { } else if (state == GameState.DRAW) {
view.gameOver(false, ""); primary.gameOver(false, "");
gameOver(); gameOver();
} }
} }
@@ -243,14 +241,6 @@ public class Connect4Game {
.postEvent(); .postEvent();
} }
private void onReceivedMessage(NetworkEvents.ReceivedMessage msg) {
if (!isRunning.get()) {
return;
}
view.updateChat(msg.message());
}
private void updateCanvas() { private void updateCanvas() {
canvas.clearAll(); canvas.clearAll();
@@ -267,7 +257,7 @@ public class Connect4Game {
final int currentTurn = game.getCurrentTurn(); final int currentTurn = game.getCurrentTurn();
final String currentValue = currentTurn == 0? "RED" : "BLUE"; final String currentValue = currentTurn == 0? "RED" : "BLUE";
view.nextPlayer(isMe, primary.nextPlayer(isMe,
information.players[isMe? 0 : 1].name, information.players[isMe? 0 : 1].name,
currentValue, currentValue,
information.players[isMe? 1 : 0].name); information.players[isMe? 1 : 0].name);

View File

@@ -1,12 +1,11 @@
package org.toop.app.game; package org.toop.app.game;
import org.toop.app.canvas.GameCanvas; import org.toop.app.canvas.GameCanvas;
import org.toop.app.game.TurnBasedGameThread;
import org.toop.app.widget.view.GameView; import org.toop.app.widget.view.GameView;
public abstract class GameController implements UpdatesGameUI { public abstract class GameController implements UpdatesGameUI {
// Reference to primary view // Reference to primary view
protected final GameView primary = new GameView(null, null, null); protected final GameView primary;
// Reference to game canvas // Reference to game canvas
protected final GameCanvas canvas; protected final GameCanvas canvas;
@@ -14,8 +13,10 @@ public abstract class GameController implements UpdatesGameUI {
// Reference to gameThread // Reference to gameThread
protected TurnBasedGameThread gameThread; protected TurnBasedGameThread gameThread;
protected GameController(GameCanvas canvas) { // TODO: Change gameType to automatically happen with either dependency injection or something else.
protected GameController(GameCanvas canvas, String gameType) {
this.canvas = canvas; this.canvas = canvas;
primary = new GameView(null, null, null, gameType);
} }
protected void setThread(TurnBasedGameThread gameThread){ protected void setThread(TurnBasedGameThread gameThread){

View File

@@ -55,12 +55,12 @@ public final class ReversiGame {
primary = new GameView(null, () -> { primary = new GameView(null, () -> {
isRunning.set(false); isRunning.set(false);
WidgetContainer.getCurrentView().transitionPrevious(); WidgetContainer.getCurrentView().transitionPrevious();
}, null); }, null, "Reversi");
} else { } else {
primary = new GameView(onForfeit, () -> { primary = new GameView(onForfeit, () -> {
isRunning.set(false); isRunning.set(false);
onExit.run(); onExit.run();
}, onMessage); }, onMessage, "Reversi");
} }
canvas = new ReversiCanvas(Color.BLACK, canvas = new ReversiCanvas(Color.BLACK,

View File

@@ -14,7 +14,7 @@ public class TicTacToeController extends GameController {
public TicTacToeController(Player[] players) { public TicTacToeController(Player[] players) {
TicTacToeR ticTacToeR = new TicTacToeR(); TicTacToeR ticTacToeR = new TicTacToeR();
super(new TicTacToeCanvas(Color.GRAY, super(new TicTacToeCanvas(Color.GRAY,
(App.getHeight() / 4) * 3, (App.getHeight() / 4) * 3,(c) -> {if (players[ticTacToeR.getCurrentTurn()] instanceof LocalPlayer lp) {lp.enqueueMove(c);}})); (App.getHeight() / 4) * 3, (App.getHeight() / 4) * 3,(c) -> {if (players[ticTacToeR.getCurrentTurn()] instanceof LocalPlayer lp) {lp.enqueueMove(c);}}), "TicTacToe");
// TODO: Deal with this thread better. Can't give it to super because of "this" refence. // TODO: Deal with this thread better. Can't give it to super because of "this" refence.
setThread(new TurnBasedGameThread(players, ticTacToeR, this)); setThread(new TurnBasedGameThread(players, ticTacToeR, this));

View File

@@ -51,12 +51,12 @@ public final class TicTacToeGame {
primary = new GameView(null, () -> { primary = new GameView(null, () -> {
isRunning.set(false); isRunning.set(false);
WidgetContainer.getCurrentView().transitionPrevious(); WidgetContainer.getCurrentView().transitionPrevious();
}, null); }, null, "TicTacToe");
} else { } else {
primary = new GameView(onForfeit, () -> { primary = new GameView(onForfeit, () -> {
isRunning.set(false); isRunning.set(false);
onExit.run(); onExit.run();
}, onMessage); }, onMessage, "TicTacToe");
} }
canvas = new TicTacToeCanvas(Color.GRAY, canvas = new TicTacToeCanvas(Color.GRAY,

View File

@@ -9,9 +9,7 @@ import org.toop.game.enumerators.GameState;
import org.toop.game.records.Move; import org.toop.game.records.Move;
import org.toop.game.tictactoe.TicTacToe; import org.toop.game.tictactoe.TicTacToe;
import org.toop.game.tictactoe.TicTacToeAI; import org.toop.game.tictactoe.TicTacToeAI;
import java.util.function.Consumer; import java.util.function.Consumer;
import javafx.geometry.Pos; import javafx.geometry.Pos;
import javafx.scene.paint.Color; import javafx.scene.paint.Color;
@@ -25,8 +23,8 @@ public final class TicTacToeGameThread extends BaseGameThread<TicTacToe, TicTacT
} }
public TicTacToeGameThread(GameInformation info) { public TicTacToeGameThread(GameInformation info) {
this(info, 0, null, null, null, null); this(info, 0, null, null, null, null);
} }
@Override @Override
protected void addCanvasToPrimary() { protected void addCanvasToPrimary() {

View File

@@ -1,400 +0,0 @@
package org.toop.app.view;
import org.toop.framework.audio.events.AudioEvents;
import org.toop.framework.eventbus.EventFlow;
import javafx.geometry.Pos;
import javafx.scene.Node;
import javafx.scene.control.Button;
import javafx.scene.control.ComboBox;
import javafx.scene.control.ScrollPane;
import javafx.scene.control.Separator;
import javafx.scene.control.Slider;
import javafx.scene.control.TextField;
import javafx.scene.layout.HBox;
import javafx.scene.layout.Region;
import javafx.scene.layout.StackPane;
import javafx.scene.layout.VBox;
import javafx.scene.text.Text;
import java.util.HashMap;
import java.util.Map;
public abstract class View {
private final boolean mainView;
private final StackPane view;
private final Map<String, Node> nodeMap;
protected View(boolean mainView, String cssClass) {
this.mainView = mainView;
view = new StackPane();
view.getStyleClass().add(cssClass);
nodeMap = new HashMap<String, Node>();
}
public void add(Pos position, Node node) {
assert node != null;
StackPane.setAlignment(node, position);
view.getChildren().add(node);
}
protected Region hspacer() {
final Region hspacer = new Region();
hspacer.getStyleClass().add("hspacer");
return hspacer;
}
protected Region vspacer() {
final Region vspacer = new Region();
vspacer.getStyleClass().add("vspacer");
return vspacer;
}
protected ScrollPane fit(String identifier, String cssClass, Node node) {
assert node != null;
final ScrollPane fit = new ScrollPane(node);
fit.getStyleClass().add(cssClass);
fit.setMaxSize(Region.USE_PREF_SIZE, Region.USE_PREF_SIZE);
fit.setFitToWidth(true);
fit.setFitToHeight(true);
if (!identifier.isEmpty()) {
nodeMap.put(identifier, fit);
}
return fit;
}
protected ScrollPane fit(String identifier, Node node) {
return fit(identifier, "fit", node);
}
protected ScrollPane fit(Node node) {
return fit("", node);
}
protected HBox hbox(String identifier, String cssClass, Node... nodes) {
assert !nodeMap.containsKey(identifier);
final HBox hbox = new HBox();
hbox.getStyleClass().add(cssClass);
hbox.setMaxSize(Region.USE_PREF_SIZE, Region.USE_PREF_SIZE);
for (final Node node : nodes) {
if (node != null) {
hbox.getChildren().add(node);
}
}
if (!identifier.isEmpty()) {
nodeMap.put(identifier, hbox);
}
return hbox;
}
protected HBox hbox(String identifier, Node... nodes) {
return hbox(identifier, "container", nodes);
}
protected HBox hbox(Node... nodes) {
return hbox("", nodes);
}
protected HBox hboxFill(String identifier, String cssClass, Node... nodes) {
final HBox hbox = hbox(identifier, cssClass, nodes);
for (final Node node : hbox.getChildren()) {
if (node instanceof Region) {
((Region)node).setMaxHeight(Double.MAX_VALUE);
}
}
return hbox;
}
protected HBox hboxFill(String identifier, Node... nodes) {
final HBox hbox = hbox(identifier, nodes);
for (final Node node : hbox.getChildren()) {
if (node instanceof Region) {
((Region)node).setMaxHeight(Double.MAX_VALUE);
}
}
return hbox;
}
protected HBox hboxFill(Node... nodes) {
final HBox hbox = hbox(nodes);
for (final Node node : hbox.getChildren()) {
if (node instanceof Region) {
((Region)node).setMaxHeight(Double.MAX_VALUE);
}
}
return hbox;
}
protected VBox vbox(String identifier, String cssClass, Node... nodes) {
assert !nodeMap.containsKey(identifier);
final VBox vbox = new VBox();
vbox.getStyleClass().add(cssClass);
vbox.setMaxSize(Region.USE_PREF_SIZE, Region.USE_PREF_SIZE);
for (final Node node : nodes) {
if (node != null) {
vbox.getChildren().add(node);
}
}
if (!identifier.isEmpty()) {
nodeMap.put(identifier, vbox);
}
return vbox;
}
protected VBox vbox(String identifier, Node... nodes) {
return vbox(identifier, "container", nodes);
}
protected VBox vbox(Node... nodes) {
return vbox("", nodes);
}
protected VBox vboxFill(String identifier, String cssClass, Node... nodes) {
final VBox vbox = vbox(identifier, cssClass, nodes);
for (final Node node : vbox.getChildren()) {
if (node instanceof Region) {
((Region)node).setMaxWidth(Double.MAX_VALUE);
}
}
return vbox;
}
protected VBox vboxFill(String identifier, Node... nodes) {
final VBox vbox = vbox(identifier, nodes);
for (final Node node : vbox.getChildren()) {
if (node instanceof Region) {
((Region)node).setMaxWidth(Double.MAX_VALUE);
}
}
return vbox;
}
protected VBox vboxFill(Node... nodes) {
final VBox vbox = vbox(nodes);
for (final Node node : vbox.getChildren()) {
if (node instanceof Region) {
((Region)node).setMaxWidth(Double.MAX_VALUE);
}
}
return vbox;
}
protected Separator separator(String identifier, String cssClass) {
assert !nodeMap.containsKey(identifier);
final Separator separator = new Separator();
separator.getStyleClass().add(cssClass);
if (!identifier.isEmpty()) {
nodeMap.put(identifier, separator);
}
return separator;
}
protected Separator separator(String identifier) {
return separator(identifier, "separator");
}
protected Separator separator() {
return separator("");
}
protected Text header(String identifier, String cssClass) {
assert !nodeMap.containsKey(identifier);
final Text header = new Text();
header.getStyleClass().add(cssClass);
if (!identifier.isEmpty()) {
nodeMap.put(identifier, header);
}
return header;
}
protected Text header(String identifier) {
return header(identifier, "header");
}
protected Text header() {
return header("");
}
protected Text text(String identifier, String cssClass) {
assert !nodeMap.containsKey(identifier);
final Text text = new Text();
text.getStyleClass().add(cssClass);
if (!identifier.isEmpty()) {
nodeMap.put(identifier, text);
}
return text;
}
protected Text text(String identifier) {
return text(identifier, "text");
}
protected Text text() {
return text("");
}
protected Button button(String identifier, String cssClass) {
assert !nodeMap.containsKey(identifier);
final Button button = new Button();
button.getStyleClass().add(cssClass);
button.setOnMouseClicked(_ -> {
new EventFlow().addPostEvent(new AudioEvents.ClickButton()).asyncPostEvent();
});
if (!identifier.isEmpty()) {
nodeMap.put(identifier, button);
}
return button;
}
protected Button button(String identifier) {
return button(identifier, "button");
}
protected Button button() {
return button("");
}
protected Slider slider(String identifier, String cssClass) {
assert !nodeMap.containsKey(identifier);
final Slider slider = new Slider();
slider.getStyleClass().add(cssClass);
slider.setMinorTickCount(0);
slider.setMajorTickUnit(1);
slider.setBlockIncrement(1);
slider.setSnapToTicks(true);
slider.setShowTickLabels(true);
slider.setOnMouseClicked(_ -> {
new EventFlow().addPostEvent(new AudioEvents.ClickButton()).asyncPostEvent();
});
if (!identifier.isEmpty()) {
nodeMap.put(identifier, slider);
}
return slider;
}
protected Slider slider(String identifier) {
return slider(identifier, "slider");
}
protected Slider slider() {
return slider("");
}
protected TextField input(String identifier, String cssClass) {
assert !nodeMap.containsKey(identifier);
final TextField input = new TextField();
input.getStyleClass().add(cssClass);
input.setOnMouseClicked(_ -> {
new EventFlow().addPostEvent(new AudioEvents.ClickButton()).asyncPostEvent();
});
if (!identifier.isEmpty()) {
nodeMap.put(identifier, input);
}
return input;
}
protected TextField input(String identifier) {
return input(identifier, "input");
}
protected TextField input() {
return input("");
}
protected <T> ComboBox<T> combobox(String identifier, String cssClass) {
assert !nodeMap.containsKey(identifier);
final ComboBox<T> combobox = new ComboBox<T>();
combobox.getStyleClass().add(cssClass);
combobox.setOnMouseClicked(_ -> {
new EventFlow().addPostEvent(new AudioEvents.ClickButton()).asyncPostEvent();
});
if (!identifier.isEmpty()) {
nodeMap.put(identifier, combobox);
}
return combobox;
}
protected <T> ComboBox<T> combobox(String identifier) {
return combobox(identifier, "combo-box");
}
protected <T> ComboBox<T> combobox() {
return combobox("");
}
@SuppressWarnings("unchecked")
protected <T extends Node> T get(String identifier) {
assert nodeMap.containsKey(identifier);
return (T) nodeMap.get(identifier);
}
protected void clear() {
view.getChildren().clear();
nodeMap.clear();
}
public boolean isMainView() { return mainView; }
public Region getView() { return view; }
public abstract void setup();
public void cleanup() {
clear();
}
}

View File

@@ -1,105 +0,0 @@
package org.toop.app.view;
import javafx.application.Platform;
import javafx.scene.Scene;
import javafx.scene.layout.StackPane;
import java.util.Stack;
public final class ViewStack {
private static boolean setup = false;
private static StackPane root;
private static View active;
private static Stack<View> stack;
public static void setup(Scene scene) {
assert scene != null;
if (setup) {
return;
}
root = new StackPane();
active = null;
stack = new Stack<View>();
scene.setRoot(root);
setup = true;
}
public static void cleanup() {
assert setup;
final var count = stack.size();
for (int i = 0; i < count; i++) {
pop();
}
if (active != null) {
active.cleanup();
}
setup = false;
}
public static void reload() {
assert setup;
for (final var view : stack) {
view.cleanup();
}
if (active != null) {
active.cleanup();
active.setup();
}
for (final var view : stack) {
view.setup();
}
}
public static void push(View view) {
assert setup;
assert view != null;
if (view.isMainView()) {
Platform.runLater(() -> {
if (active != null) {
root.getChildren().removeFirst();
active.cleanup();
}
root.getChildren().addFirst(view.getView());
view.setup();
active = view;
});
} else {
Platform.runLater(() -> {
stack.push(view);
root.getChildren().addLast(view.getView());
view.setup();
});
}
}
public static void pop() {
assert setup;
if (stack.isEmpty()) {
return;
}
Platform.runLater(() -> {
final var last = stack.pop();
root.getChildren().removeLast();
last.cleanup();
});
}
}

View File

@@ -1,128 +0,0 @@
package org.toop.app.view.displays;
import javafx.application.Platform;
import javafx.scene.Node;
import javafx.scene.control.Button;
import javafx.scene.control.ProgressBar;
import javafx.scene.layout.HBox;
import javafx.scene.layout.VBox;
import javafx.scene.paint.Color;
import org.toop.app.widget.Widget;
import org.toop.framework.audio.AudioEventListener;
import org.toop.framework.audio.events.AudioEvents;
import org.toop.framework.eventbus.EventFlow;
import javafx.geometry.Pos;
import javafx.scene.text.Text;
import org.toop.framework.eventbus.GlobalEventBus;
public class SongDisplay extends VBox implements Widget {
private final Text songTitle;
private final ProgressBar progressBar;
private final Text progressText;
private boolean paused = false;
public SongDisplay() {
new EventFlow()
.listen(this::updateTheSong);
setAlignment(Pos.CENTER);
getStyleClass().add("song-display");
songTitle = new Text("song playing");
songTitle.getStyleClass().add("song-title");
progressBar = new ProgressBar(0);
progressBar.getStyleClass().add("progress-bar");
progressText = new Text("0:00/0:00");
progressText.getStyleClass().add("progress-text");
Button skipButton = new Button(">>");
Button pauseButton = new Button("");
Button previousButton = new Button("<<");
skipButton.getStyleClass().setAll("skip-button");
pauseButton.getStyleClass().setAll("pause-button");
previousButton.getStyleClass().setAll("previous-button");
skipButton.setOnAction( event -> {
GlobalEventBus.post(new AudioEvents.SkipMusic());
paused = false;
pauseButton.setText(getPlayString(paused));
});
pauseButton.setOnAction(event -> {
GlobalEventBus.post(new AudioEvents.PauseMusic());
paused = !paused;
pauseButton.setText(getPlayString(paused));
});
previousButton.setOnAction( event -> {
GlobalEventBus.post(new AudioEvents.PreviousMusic());
paused = false;
pauseButton.setText(getPlayString(paused));
});
HBox control = new HBox(10, previousButton, pauseButton, skipButton);
control.setAlignment(Pos.CENTER);
control.getStyleClass().add("controls");
getChildren().addAll(songTitle, progressBar, progressText, control);
}
private void updateTheSong(AudioEvents.PlayingMusic event) {
Platform.runLater(() -> {
String text = event.name();
text = text.substring(0, text.length() - 4);
songTitle.setText(text);
double currentPos = event.currentPosition();
double duration = event.duration();
if (currentPos / duration > 0.05) {
double progress = currentPos / duration;
progressBar.setProgress(progress);
}
else if (currentPos / duration < 0.05) {
progressBar.setProgress(0.05);
}
progressText.setText(getTimeString(event.currentPosition(), event.duration()));
});
}
private String getTimeString(long position, long duration) {
long positionMinutes = position / 60;
long durationMinutes = duration / 60;
long positionSeconds = position % 60;
long durationSeconds = duration % 60;
String positionSecondsStr = String.valueOf(positionSeconds);
String durationSecondsStr = String.valueOf(durationSeconds);
if (positionSeconds < 10) {
positionSecondsStr = "0" + positionSeconds;
}
if (durationSeconds < 10) {
durationSecondsStr = "0" + durationSeconds;
}
String time = positionMinutes + ":" + positionSecondsStr + " / " + durationMinutes + ":" + durationSecondsStr;
return time;
}
@Override
public Node getNode() {
return this;
}
private String getPlayString(boolean paused) {
if (paused) {
return "";
}
else {
return "";
}
}
}

View File

@@ -1,127 +0,0 @@
package org.toop.app.view.views;
import org.toop.app.GameInformation;
import org.toop.app.Server;
import org.toop.app.view.View;
import org.toop.app.view.ViewStack;
import org.toop.app.view.displays.SongDisplay;
import org.toop.local.AppContext;
import javafx.geometry.Pos;
import javafx.scene.Node;
import javafx.scene.control.Button;
import javafx.scene.control.Slider;
import javafx.scene.text.Text;
import java.util.ArrayList;
import java.util.List;
import java.util.function.Consumer;
public final class ChallengeView extends View {
private final GameInformation.Player playerInformation;
private final String challenger;
private final String game;
private final Consumer<GameInformation.Player> onAccept;
public ChallengeView(String challenger, String game, Consumer<GameInformation.Player> onAccept) {
super(false, "bg-popup");
playerInformation = new GameInformation.Player();
this.challenger = challenger;
this.game = game;
this.onAccept = onAccept;
}
@Override
public void setup() {
final Text challengeText = text();
challengeText.setText(AppContext.getString("you-were-challenged-by"));
final Text challengerHeader = header();
challengerHeader.setText(challenger);
final Text gameText = text();
gameText.setText(AppContext.getString("to-a-game-of") + " " + game);
final Button acceptButton = button();
acceptButton.setText(AppContext.getString("accept"));
acceptButton.setOnAction(_ -> {
onAccept.accept(playerInformation);
});
final Button denyButton = button();
denyButton.setText(AppContext.getString("deny"));
denyButton.setOnAction(_ -> {
ViewStack.pop();
});
final List<Node> nodes = new ArrayList<>();
if (playerInformation.isHuman) {
final Button playerToggle = button();
playerToggle.setText(AppContext.getString("player"));
playerToggle.setOnAction(_ -> {
playerInformation.isHuman = false;
cleanup();
setup();
});
nodes.add(vbox(playerToggle));
} else {
final Button computerToggle = button();
computerToggle.setText(AppContext.getString("computer"));
computerToggle.setOnAction(_ -> {
playerInformation.isHuman = true;
cleanup();
setup();
});
nodes.add(vbox(computerToggle));
final Text computerDifficultyText = text();
computerDifficultyText.setText(AppContext.getString("computer-difficulty"));
final Slider computerDifficultySlider = slider();
computerDifficultySlider.setMin(0);
computerDifficultySlider.setMax(Server.gameToType(game).getMaxDepth());
computerDifficultySlider.setValue(playerInformation.computerDifficulty);
computerDifficultySlider.valueProperty().addListener((_, _, newValue) -> {
playerInformation.computerDifficulty = newValue.intValue();
});
nodes.add(vbox(computerDifficultyText, computerDifficultySlider));
}
final SongDisplay songdisplay = new SongDisplay();
add(Pos.BOTTOM_RIGHT,
fit(vboxFill(
songdisplay
)));
add(Pos.CENTER,
fit(hboxFill(
vboxFill(
challengeText,
challengerHeader,
gameText,
separator(),
hboxFill(
acceptButton,
denyButton
)
),
vboxFill(
nodes.toArray(new Node[0])
)
))
);
}
}

View File

@@ -1,110 +0,0 @@
package org.toop.app.view.views;
import org.toop.app.App;
import org.toop.app.view.View;
import org.toop.app.view.ViewStack;
import org.toop.app.view.displays.SongDisplay;
import org.toop.local.AppContext;
import javafx.animation.KeyFrame;
import javafx.animation.KeyValue;
import javafx.animation.Timeline;
import javafx.geometry.Pos;
import javafx.scene.control.Button;
import javafx.scene.control.ScrollPane;
import javafx.scene.layout.VBox;
import javafx.scene.text.Text;
import javafx.util.Duration;
public final class CreditsView extends View {
public CreditsView() {
super(false, "bg-primary");
}
@Override
public void setup() {
final Text scrumMasterHeader = header();
scrumMasterHeader.setText(AppContext.getString("scrum-master") + ": Stef");
final Text productOwnerHeader = header();
productOwnerHeader.setText(AppContext.getString("product-owner") + ": Omar");
final Text mergeCommanderHeader = header();
mergeCommanderHeader.setText(AppContext.getString("merge-commander") + ": Bas");
final Text localizationHeader = header();
localizationHeader.setText(AppContext.getString("localization") + ": Ticho");
final Text aiHeader = header();
aiHeader.setText(AppContext.getString("ai") + ": Michiel");
final Text developersHeader = header();
developersHeader.setText(AppContext.getString("developers") + ": Michiel, Bas, Stef, Omar, Ticho");
final Text moralSupportHeader = header();
moralSupportHeader.setText(AppContext.getString("moral-support") + ": Wesley");
final Text openglHeader = header();
openglHeader.setText(AppContext.getString("opengl") + ": Omar");
final SongDisplay songdisplay = new SongDisplay();
add(Pos.BOTTOM_RIGHT,
fit(vboxFill(
songdisplay
)));
add(Pos.CENTER,
fit("credits-fit", vboxFill("credits-container", "credits-container",
vbox("credits-spacer-top", ""),
scrumMasterHeader,
productOwnerHeader,
mergeCommanderHeader,
localizationHeader,
aiHeader,
developersHeader,
moralSupportHeader,
openglHeader,
vbox("credits-spacer-bottom", "")
))
);
final Button backButton = button();
backButton.setText(AppContext.getString("back"));
backButton.setOnAction(_ -> { ViewStack.pop(); });
add(Pos.BOTTOM_LEFT,
vboxFill(
backButton
)
);
playCredits(100, 20);
}
private void playCredits(int lineHeight, int length) {
final ScrollPane creditsFit = get("credits-fit");
creditsFit.setVbarPolicy(ScrollPane.ScrollBarPolicy.NEVER);
creditsFit.setHbarPolicy(ScrollPane.ScrollBarPolicy.NEVER);
final VBox creditsContainer = get("credits-container");
creditsContainer.setSpacing(lineHeight);
final VBox creditsSpacerTop = get("credits-spacer-top");
creditsSpacerTop.setMinHeight(App.getHeight() - lineHeight);
final VBox creditsSpacerBottom = get("credits-spacer-bottom");
creditsSpacerBottom.setMinHeight(App.getHeight() - lineHeight);
final Timeline timeline = new Timeline(
new KeyFrame(Duration.seconds(0), new KeyValue(creditsFit.vvalueProperty(), 0.0)),
new KeyFrame(Duration.seconds(length), new KeyValue(creditsFit.vvalueProperty(), 1.0))
);
timeline.setCycleCount(Timeline.INDEFINITE);
timeline.play();
}
}

View File

@@ -1,45 +0,0 @@
package org.toop.app.view.views;
import org.toop.app.view.View;
import org.toop.app.view.ViewStack;
import org.toop.local.AppContext;
import javafx.geometry.Pos;
import javafx.scene.control.Button;
import javafx.scene.text.Text;
public final class ErrorView extends View {
private final String error;
public ErrorView(String error) {
super(false, "bg-popup");
this.error = error;
}
@Override
public void setup() {
final Text errorHeader = header();
errorHeader.setText(AppContext.getString("error"));
final Text errorText = text();
errorText.setText(error);
final Button okButton = button();
okButton.setText(AppContext.getString("ok"));
okButton.setOnAction(_ -> { ViewStack.pop(); });
add(Pos.CENTER,
vboxFill(
errorHeader,
separator(),
vspacer(),
errorText,
vspacer(),
separator(),
okButton
)
);
}
}

View File

@@ -1,179 +0,0 @@
package org.toop.app.view.views;
import javafx.application.Platform;
import org.toop.app.view.View;
import org.toop.app.view.ViewStack;
import org.toop.app.view.displays.SongDisplay;
import org.toop.local.AppContext;
import javafx.geometry.Pos;
import javafx.scene.control.Button;
import javafx.scene.control.ListView;
import javafx.scene.control.TextField;
import javafx.scene.text.Text;
import java.util.function.Consumer;
public final class GameView extends View {
// TODO: This should be it's own file...
private static class GameOverView extends View {
private final boolean iWon;
private final String winner;
// TODO: Make winner generic, there is no "I won" unless you play online or against bot. Should be a generic "... won" to simplify
public GameOverView(boolean iWon, String winner) {
super(false, "bg-popup");
this.iWon = iWon;
this.winner = winner;
}
@Override
public void setup() {
final Text gameOverHeader = header();
gameOverHeader.setText(AppContext.getString("game-over"));
final Button okButton = button();
okButton.setText(AppContext.getString("ok"));
okButton.setOnAction(_ -> { ViewStack.pop(); });
Text gameOverText = text();
if (winner.isEmpty()) {
gameOverText.setText(AppContext.getString("the-game-ended-in-a-draw"));
} else {
if (iWon) {
gameOverText.setText(AppContext.getString("you-win") + " " + winner);
} else {
gameOverText.setText(AppContext.getString("you-lost-against") + " " + winner);
}
}
add(Pos.CENTER,
fit(vboxFill(
gameOverHeader,
separator(),
vspacer(),
gameOverText,
vspacer(),
separator(),
okButton
))
);
}
}
private final Button forfeitButton;
private final Button exitButton;
private final Text currentPlayerHeader;
private final Text currentMoveHeader;
private final Text nextPlayerHeader;
private final Text gameStateFeedback = text();
private final ListView<Text> chatListView;
private final TextField chatInput;
public GameView(Runnable onForfeit, Runnable onExit, Consumer<String> onMessage) {
assert onExit != null;
super(true, "bg-primary");
if (onForfeit != null) {
forfeitButton = button();
forfeitButton.setText(AppContext.getString("forfeit"));
forfeitButton.setOnAction(_ -> onForfeit.run());
} else {
forfeitButton = null;
}
final SongDisplay songdisplay = new SongDisplay();
add(Pos.BOTTOM_RIGHT,
fit(vboxFill(
songdisplay
)));
if (onMessage != null) {
chatListView = new ListView<Text>();
chatInput = input();
chatInput.setOnAction(_ -> {
onMessage.accept(chatInput.getText());
chatInput.setText("");
});
} else {
chatListView = null;
chatInput = null;
}
exitButton = button();
exitButton.setText(AppContext.getString("exit"));
exitButton.setOnAction(_ -> onExit.run());
currentPlayerHeader = header("", "header");
currentMoveHeader = header();
nextPlayerHeader = header();
}
@Override
public void setup() {
add(
Pos.TOP_CENTER,
gameStateFeedback
);
add(Pos.BOTTOM_LEFT,
vboxFill(
forfeitButton,
exitButton
)
);
if (chatListView != null) {
add(Pos.BOTTOM_RIGHT,
fit(vboxFill(
chatListView,
chatInput
)
));
}
}
public void nextPlayer(boolean isMe, String currentPlayer, String currentMove, String nextPlayer) {
Platform.runLater(() -> {
gameStateFeedback.setText("Waiting on " + currentPlayer + " to make their move.");
currentPlayerHeader.setText(currentPlayer);
currentMoveHeader.setText(currentMove);
nextPlayerHeader.setText(nextPlayer);
if (isMe) {
currentPlayerHeader.getStyleClass().add("my-turn");
} else {
currentPlayerHeader.getStyleClass().remove("my-turn");
}
});
}
public void updateChat(String message) {
if (chatListView == null) {
return;
}
final Text messageText = text();
messageText.setText(message);
chatListView.getItems().add(messageText);
}
public void gameOver(boolean iWon, String winner) {
ViewStack.push(new GameOverView(iWon, winner));
}
}

View File

@@ -1,171 +0,0 @@
package org.toop.app.view.views;
import org.toop.app.GameInformation;
import org.toop.app.game.Connect4Game;
import org.toop.app.game.ReversiGame;
import org.toop.app.game.TicTacToeGameThread;
import org.toop.app.view.View;
import org.toop.app.view.ViewStack;
import org.toop.app.view.displays.SongDisplay;
import org.toop.local.AppContext;
import javafx.geometry.Pos;
import javafx.scene.Node;
import javafx.scene.control.Button;
import javafx.scene.control.Slider;
import javafx.scene.control.TextField;
import javafx.scene.layout.VBox;
import javafx.scene.text.Text;
import java.util.ArrayList;
import java.util.List;
public final class LocalMultiplayerView extends View {
private final GameInformation information;
public LocalMultiplayerView(GameInformation information) {
super(true, "bg-primary");
this.information = information;
}
public LocalMultiplayerView(GameInformation.Type type) {
this(new GameInformation(type));
}
@Override
public void setup() {
final Button playButton = button();
playButton.setText(AppContext.getString("play"));
playButton.setOnAction(_ -> {
for (final GameInformation.Player player : information.players) {
if (player.name.isEmpty()) {
ViewStack.push(new ErrorView(AppContext.getString("please-enter-your-name")));
return;
}
}
switch (information.type) {
case TICTACTOE: new TicTacToeGameThread(information); break;
case REVERSI: new ReversiGame(information); break;
case CONNECT4: new Connect4Game(information); break;
// case BATTLESHIP: new BattleshipGame(information); break;
}
});
final SongDisplay songdisplay = new SongDisplay();
add(Pos.BOTTOM_RIGHT,
fit(vboxFill(
songdisplay
)));
add(Pos.CENTER,
fit(vboxFill(
hbox(
setupPlayers()
),
separator(),
playButton
))
);
final Button backButton = button();
backButton.setText(AppContext.getString("back"));
backButton.setOnAction(_ -> { ViewStack.push(new MainView()); });
add(Pos.BOTTOM_LEFT,
vboxFill(
backButton
)
);
}
private VBox[] setupPlayers() {
final VBox[] playerBoxes = new VBox[information.type.getPlayerCount()];
for (int i = 0; i < playerBoxes.length; i++) {
final int index = i;
List<Node> nodes = new ArrayList<>();
final Text playerHeader = header();
playerHeader.setText(AppContext.getString("player") + " #" + (i + 1));
nodes.add(playerHeader);
nodes.add(separator());
final Text nameText = text();
nameText.setText(AppContext.getString("name"));
if (information.players[i].isHuman) {
final Button playerToggle = button();
playerToggle.setText(AppContext.getString("player"));
playerToggle.setOnAction(_ -> {
information.players[index].isHuman = false;
cleanup();
setup();
});
nodes.add(vboxFill(playerToggle));
final TextField playerNameInput = input();
playerNameInput.setPromptText(AppContext.getString("enter-your-name"));
playerNameInput.setText(information.players[i].name);
playerNameInput.textProperty().addListener((_, _, newValue) -> {
information.players[index].name = newValue;
});
nodes.add(vboxFill(nameText, playerNameInput));
} else {
final Button computerToggle = button();
computerToggle.setText(AppContext.getString("computer"));
computerToggle.setOnAction(_ -> {
information.players[index].isHuman = true;
cleanup();
setup();
});
nodes.add(vboxFill(computerToggle));
information.players[i].name = "Pism Bot V" + i;
final Text computerNameText = text();
computerNameText.setText(information.players[index].name);
nodes.add(vboxFill(nameText, computerNameText));
final Text computerDifficultyText = text();
computerDifficultyText.setText(AppContext.getString("computer-difficulty"));
final Slider computerDifficultySlider = slider();
computerDifficultySlider.setMin(0);
computerDifficultySlider.setMax(information.type.getMaxDepth());
computerDifficultySlider.setValue(information.players[i].computerDifficulty);
computerDifficultySlider.valueProperty().addListener((_, _, newValue) -> {
information.players[index].computerDifficulty = newValue.intValue();
});
nodes.add(vboxFill(computerDifficultyText, computerDifficultySlider));
final Text computerThinkTimeText = text();
computerThinkTimeText.setText(AppContext.getString("computer-think-time"));
final Slider computerThinkTimeSlider = slider();
computerThinkTimeSlider.setMin(0);
computerThinkTimeSlider.setMax(5);
computerThinkTimeSlider.setValue(information.players[i].computerThinkTime);
computerThinkTimeSlider.valueProperty().addListener((_, _, newValue) -> {
information.players[index].computerThinkTime = newValue.intValue();
});
nodes.add(vboxFill(computerThinkTimeText, computerThinkTimeSlider));
}
playerBoxes[i] = vboxFill(nodes.toArray(new Node[0]));
}
return playerBoxes;
}
}

View File

@@ -1,57 +0,0 @@
package org.toop.app.view.views;
import org.toop.app.GameInformation;
import org.toop.app.view.View;
import org.toop.app.view.ViewStack;
import org.toop.app.view.displays.SongDisplay;
import org.toop.local.AppContext;
import javafx.geometry.Pos;
import javafx.scene.control.Button;
public final class LocalView extends View {
public LocalView() {
super(true, "bg-primary");
}
@Override
public void setup() {
final Button ticTacToeButton = button();
ticTacToeButton.setText(AppContext.getString("tic-tac-toe"));
ticTacToeButton.setOnAction(_ -> { ViewStack.push(new LocalMultiplayerView(GameInformation.Type.TICTACTOE)); });
final Button reversiButton = button();
reversiButton.setText(AppContext.getString("reversi"));
reversiButton.setOnAction(_ -> { ViewStack.push(new LocalMultiplayerView(GameInformation.Type.REVERSI)); });
final Button connect4Button = button();
connect4Button.setText(AppContext.getString("connect4"));
connect4Button.setOnAction(_ -> { ViewStack.push(new LocalMultiplayerView(GameInformation.Type.CONNECT4)); });
add(Pos.CENTER,
fit(vboxFill(
ticTacToeButton,
reversiButton,
connect4Button
))
);
final Button backButton = button();
backButton.setText(AppContext.getString("back"));
backButton.setOnAction(_ -> { ViewStack.push(new MainView()); });
final SongDisplay songdisplay = new SongDisplay();
add(Pos.BOTTOM_RIGHT,
fit(vboxFill(
songdisplay
)));
add(Pos.BOTTOM_LEFT,
vboxFill(
backButton
)
);
}
}

View File

@@ -1,55 +0,0 @@
package org.toop.app.view.views;
import org.toop.app.App;
import org.toop.app.view.View;
import org.toop.app.view.ViewStack;
import org.toop.local.AppContext;
import org.toop.app.view.displays.SongDisplay;
import javafx.geometry.Pos;
import javafx.scene.control.Button;
public final class MainView extends View {
public MainView() {
super(true, "bg-primary");
}
@Override
public void setup() {
final Button localButton = button();
localButton.setText(AppContext.getString("local"));
localButton.setOnAction(_ -> { ViewStack.push(new LocalView()); });
final Button onlineButton = button();
onlineButton.setText(AppContext.getString("online"));
onlineButton.setOnAction(_ -> { ViewStack.push(new OnlineView()); });
final Button creditsButton = button();
creditsButton.setText(AppContext.getString("credits"));
creditsButton.setOnAction(_ -> { ViewStack.push(new CreditsView()); });
final Button optionsButton = button();
optionsButton.setText(AppContext.getString("options"));
optionsButton.setOnAction(_ -> { ViewStack.push(new OptionsView()); });
final Button quitButton = button();
quitButton.setText(AppContext.getString("quit"));
quitButton.setOnAction(_ -> { App.startQuit(); });
final SongDisplay songdisplay = new SongDisplay();
add(Pos.BOTTOM_RIGHT,
fit(vboxFill(
songdisplay
)));
add(Pos.CENTER,
fit(vboxFill(
localButton,
onlineButton,
creditsButton,
optionsButton,
quitButton
))
);
}
}

View File

@@ -1,91 +0,0 @@
package org.toop.app.view.views;
import org.toop.app.Server;
import org.toop.app.view.View;
import org.toop.app.view.ViewStack;
import org.toop.app.view.displays.SongDisplay;
import org.toop.local.AppContext;
import javafx.geometry.Pos;
import javafx.scene.control.Button;
import javafx.scene.control.TextField;
import javafx.scene.text.Text;
public class OnlineView extends View {
public OnlineView() {
super(true, "bg-primary");
}
@Override
public void setup() {
final Text serverInformationHeader = header();
serverInformationHeader.setText(AppContext.getString("server-information"));
final Text serverIPText = text();
serverIPText.setText(AppContext.getString("ip-address"));
final TextField serverIPInput = input();
serverIPInput.setPromptText(AppContext.getString("enter-the-server-ip"));
final Text serverPortText = text();
serverPortText.setText(AppContext.getString("port"));
final TextField serverPortInput = input();
serverPortInput.setPromptText(AppContext.getString("enter-the-server-port"));
final Text playerNameText = text();
playerNameText.setText(AppContext.getString("player-name"));
final TextField playerNameInput = input();
playerNameInput.setPromptText(AppContext.getString("enter-your-name"));
final Button connectButton = button();
connectButton.setText(AppContext.getString("connect"));
connectButton.setOnAction(_ -> {
new Server(serverIPInput.getText(), serverPortInput.getText(), playerNameInput.getText());
});
final SongDisplay songdisplay = new SongDisplay();
add(Pos.BOTTOM_RIGHT,
fit(vboxFill(
songdisplay
)));
add(Pos.CENTER,
fit(vboxFill(
serverInformationHeader,
separator(),
vboxFill(
serverIPText,
serverIPInput
),
vboxFill(
serverPortText,
serverPortInput
),
vboxFill(
playerNameText,
playerNameInput
),
vboxFill(
connectButton
)
))
);
final Button backButton = button();
backButton.setText(AppContext.getString("back"));
backButton.setOnAction(_ -> { ViewStack.push(new MainView()); });
add(Pos.BOTTOM_LEFT,
vboxFill(
backButton
)
);
}
}

View File

@@ -1,258 +0,0 @@
package org.toop.app.view.views;
import org.toop.app.App;
import org.toop.app.view.View;
import org.toop.app.view.ViewStack;
import org.toop.app.view.displays.SongDisplay;
import org.toop.framework.audio.VolumeControl;
import org.toop.framework.audio.events.AudioEvents;
import org.toop.framework.eventbus.EventFlow;
import org.toop.local.AppContext;
import org.toop.local.AppSettings;
import javafx.geometry.Pos;
import javafx.scene.control.Button;
import javafx.scene.control.ComboBox;
import javafx.scene.control.Slider;
import javafx.scene.text.Text;
import javafx.util.StringConverter;
import java.util.Locale;
public final class OptionsView extends View {
public OptionsView() {
super(false, "bg-secondary");
}
@Override
public void setup() {
final Text generalHeader = header();
generalHeader.setText(AppContext.getString("general"));
final Text volumeHeader = header();
volumeHeader.setText(AppContext.getString("volume"));
final Text styleHeader = header();
styleHeader.setText(AppContext.getString("style"));
add(Pos.CENTER,
fit(hboxFill(
vboxFill(
generalHeader,
separator(),
vboxFill(
text("language-text"),
combobox("language-combobox")
),
vboxFill(
button("fullscreen-button")
)
),
vboxFill(
volumeHeader,
separator(),
vboxFill(
text("master-volume-text"),
slider("master-volume-slider")
),
vboxFill(
text("effects-volume-text"),
slider("effects-volume-slider")
),
vboxFill(
text("music-volume-text"),
slider("music-volume-slider")
)
),
vboxFill(
styleHeader,
separator(),
vboxFill(
text("theme-text"),
combobox("theme-combobox")
),
vboxFill(
text("layout-text"),
combobox("layout-combobox")
)
)
))
);
setupLanguageOption();
setupMasterVolumeOption();
setupEffectsVolumeOption();
setupMusicVolumeOption();
setupThemeOption();
setupLayoutOption();
setupFullscreenOption();
final Button backButton = button();
backButton.setText(AppContext.getString("back"));
backButton.setOnAction(_ -> { ViewStack.pop(); });
final SongDisplay songdisplay = new SongDisplay();
add(Pos.BOTTOM_RIGHT,
fit(vboxFill(
songdisplay
)));
add(Pos.BOTTOM_LEFT,
vboxFill(
backButton
)
);
}
private void setupLanguageOption() {
final Text languageText = get("language-text");
languageText.setText(AppContext.getString("language"));
final ComboBox<Locale> languageCombobox = get("language-combobox");
languageCombobox.getItems().addAll(AppContext.getLocalization().getAvailableLocales());
languageCombobox.setValue(AppContext.getLocale());
languageCombobox.getSelectionModel().selectedItemProperty().addListener((_, _, newValue) -> {
AppSettings.getSettings().setLocale(newValue.toString());
AppContext.setLocale(newValue);
});
languageCombobox.setConverter(new StringConverter<>() {
@Override
public String toString(Locale locale) {
return AppContext.getString(locale.getDisplayName().toLowerCase());
}
@Override
public Locale fromString(String s) {
return null;
}
});
}
private void setupMasterVolumeOption() {
final Text masterVolumeText = get("master-volume-text");
masterVolumeText.setText(AppContext.getString("master-volume"));
final Slider masterVolumeSlider = get("master-volume-slider");
masterVolumeSlider.setMin(0);
masterVolumeSlider.setMax(100);
masterVolumeSlider.setValue(AppSettings.getSettings().getVolume());
masterVolumeSlider.valueProperty().addListener((_, _, newValue) -> {
AppSettings.getSettings().setVolume(newValue.intValue());
new EventFlow().addPostEvent(new AudioEvents.ChangeVolume(newValue.doubleValue(), VolumeControl.MASTERVOLUME)).asyncPostEvent();
});
}
private void setupEffectsVolumeOption() {
final Text effectsVolumeText = get("effects-volume-text");
effectsVolumeText.setText(AppContext.getString("effects-volume"));
final Slider effectsVolumeSlider = get("effects-volume-slider");
effectsVolumeSlider.setMin(0);
effectsVolumeSlider.setMax(100);
effectsVolumeSlider.setValue(AppSettings.getSettings().getFxVolume());
effectsVolumeSlider.valueProperty().addListener((_, _, newValue) -> {
AppSettings.getSettings().setFxVolume(newValue.intValue());
new EventFlow().addPostEvent(new AudioEvents.ChangeVolume(newValue.doubleValue(), VolumeControl.FX)).asyncPostEvent();
});
}
private void setupMusicVolumeOption() {
final Text musicVolumeText = get("music-volume-text");
musicVolumeText.setText(AppContext.getString("music-volume"));
final Slider musicVolumeSlider = get("music-volume-slider");
musicVolumeSlider.setMin(0);
musicVolumeSlider.setMax(100);
musicVolumeSlider.setValue(AppSettings.getSettings().getMusicVolume());
musicVolumeSlider.valueProperty().addListener((_, _, newValue) -> {
AppSettings.getSettings().setMusicVolume(newValue.intValue());
new EventFlow().addPostEvent(new AudioEvents.ChangeVolume(newValue.doubleValue(), VolumeControl.MUSIC)).asyncPostEvent();
});
}
private void setupThemeOption() {
final Text themeText = get("theme-text");
themeText.setText(AppContext.getString("theme"));
final ComboBox<String> themeCombobox = get("theme-combobox");
themeCombobox.getItems().addAll("dark", "light", "high-contrast");
themeCombobox.setValue(AppSettings.getSettings().getTheme());
themeCombobox.getSelectionModel().selectedItemProperty().addListener((_, _, newValue) -> {
AppSettings.getSettings().setTheme(newValue);
App.setStyle(newValue, AppSettings.getSettings().getLayoutSize());
});
themeCombobox.setConverter(new StringConverter<>() {
@Override
public String toString(String theme) {
return AppContext.getString(theme);
}
@Override
public String fromString(String s) {
return null;
}
});
}
private void setupLayoutOption() {
final Text layoutText = get("layout-text");
layoutText.setText(AppContext.getString("layout-size"));
final ComboBox<String> layoutCombobox = get("layout-combobox");
layoutCombobox.getItems().addAll("small", "medium", "large");
layoutCombobox.setValue(AppSettings.getSettings().getLayoutSize());
layoutCombobox.getSelectionModel().selectedItemProperty().addListener((_, _, newValue) -> {
AppSettings.getSettings().setLayoutSize(newValue);
App.setStyle(AppSettings.getSettings().getTheme(), newValue);
});
layoutCombobox.setConverter(new StringConverter<>() {
@Override
public String toString(String layout) {
return AppContext.getString(layout);
}
@Override
public String fromString(String s) {
return null;
}
});
}
private void setupFullscreenOption() {
final Button fullscreenButton = get("fullscreen-button");
if (AppSettings.getSettings().getFullscreen()) {
fullscreenButton.setText(AppContext.getString("windowed"));
fullscreenButton.setOnAction(_ -> {
AppSettings.getSettings().setFullscreen(false);
App.setFullscreen(false);
});
} else {
fullscreenButton.setText(AppContext.getString("fullscreen"));
fullscreenButton.setOnAction(_ -> {
AppSettings.getSettings().setFullscreen(true);
App.setFullscreen(true);
});
}
}
}

View File

@@ -1,40 +0,0 @@
package org.toop.app.view.views;
import org.toop.app.App;
import org.toop.app.view.View;
import org.toop.local.AppContext;
import javafx.geometry.Pos;
import javafx.scene.control.Button;
import javafx.scene.text.Text;
public final class QuitView extends View {
public QuitView() {
super(false, "bg-popup");
}
@Override
public void setup() {
final Text sureHeader = header();
sureHeader.setText(AppContext.getString("are-you-sure"));
final Button yesButton = button();
yesButton.setText(AppContext.getString("yes"));
yesButton.setOnAction(_ -> { App.quit(); });
final Button noButton = button();
noButton.setText(AppContext.getString("no"));
noButton.setOnAction(_ -> { App.stopQuit(); });
add(Pos.CENTER,
fit(vbox(
sureHeader,
hbox(
yesButton,
noButton
)
))
);
}
}

View File

@@ -1,119 +0,0 @@
package org.toop.app.view.views;
import org.toop.app.GameInformation;
import org.toop.app.Server;
import org.toop.app.view.View;
import org.toop.app.view.ViewStack;
import org.toop.local.AppContext;
import javafx.geometry.Pos;
import javafx.scene.Node;
import javafx.scene.control.Button;
import javafx.scene.control.ComboBox;
import javafx.scene.control.Slider;
import javafx.scene.text.Text;
import java.util.ArrayList;
import java.util.List;
import java.util.function.BiConsumer;
public final class SendChallengeView extends View {
private final Server server;
private final String opponent;
private final BiConsumer<GameInformation.Player, String> onSend;
private final GameInformation.Player playerInformation;
public SendChallengeView(Server server, String opponent, BiConsumer<GameInformation.Player, String> onSend) {
super(false, "bg-popup");
this.server = server;
this.opponent = opponent;
this.onSend = onSend;
playerInformation = new GameInformation.Player();
}
@Override
public void setup() {
final Text challengeText = text();
challengeText.setText(AppContext.getString("challenge"));
final Text opponentHeader = header();
opponentHeader.setText(opponent);
final Text gameText = text();
gameText.setText(AppContext.getString("to-a-game-of"));
final ComboBox<String> gamesCombobox = combobox();
gamesCombobox.getItems().addAll(server.getGameList());
gamesCombobox.setValue(gamesCombobox.getItems().getFirst());
final Button sendButton = button();
sendButton.setText(AppContext.getString("send"));
sendButton.setOnAction(_ -> { onSend.accept(playerInformation, gamesCombobox.getValue()); });
final Button cancelButton = button();
cancelButton.setText(AppContext.getString("cancel"));
cancelButton.setOnAction(_ -> {
ViewStack.pop(); });
final List<Node> nodes = new ArrayList<>();
if (playerInformation.isHuman) {
final Button playerToggle = button();
playerToggle.setText(AppContext.getString("player"));
playerToggle.setOnAction(_ -> {
playerInformation.isHuman = false;
cleanup();
setup();
});
nodes.add(vbox(playerToggle));
} else {
final Button computerToggle = button();
computerToggle.setText(AppContext.getString("computer"));
computerToggle.setOnAction(_ -> {
playerInformation.isHuman = true;
cleanup();
setup();
});
nodes.add(vbox(computerToggle));
final Text computerDifficultyText = text();
computerDifficultyText.setText(AppContext.getString("computer-difficulty"));
final Slider computerDifficultySlider = slider();
computerDifficultySlider.setMin(0);
computerDifficultySlider.setMax(Server.gameToType(gamesCombobox.getValue()).getMaxDepth());
computerDifficultySlider.setValue(playerInformation.computerDifficulty);
computerDifficultySlider.valueProperty().addListener((_, _, newValue) -> {
playerInformation.computerDifficulty = newValue.intValue();
});
nodes.add(vbox(computerDifficultyText, computerDifficultySlider));
}
add(Pos.CENTER,
fit(hboxFill(
vboxFill(
challengeText,
opponentHeader,
gameText,
gamesCombobox,
separator(),
hboxFill(
sendButton,
cancelButton
)
),
vboxFill(
nodes.toArray(new Node[0])
)
))
);
}
}

View File

@@ -1,89 +0,0 @@
package org.toop.app.view.views;
import org.toop.app.view.View;
import org.toop.app.view.ViewStack;
import org.toop.app.view.displays.SongDisplay;
import org.toop.local.AppContext;
import javafx.application.Platform;
import javafx.geometry.Pos;
import javafx.scene.control.Button;
import javafx.scene.control.ListView;
import javafx.scene.text.Text;
import java.util.List;
import java.util.function.Consumer;
public final class ServerView extends View {
private final String user;
private final Consumer<String> onPlayerClicked;
private final Runnable onDisconnect;
private ListView<Button> listView;
public ServerView(String user, Consumer<String> onPlayerClicked, Runnable onDisconnect) {
super(true, "bg-primary");
this.user = user;
this.onPlayerClicked = onPlayerClicked;
this.onDisconnect = onDisconnect;
}
public void update(List<String> players) {
Platform.runLater(() -> {
listView.getItems().clear();
for (int i = 0; i < players.size(); i++) {
final int finalI = i;
final Button button = button();
button.setText(players.get(i));
button.setOnAction(_ -> {
onPlayerClicked.accept(players.get(finalI));
});
listView.getItems().add(button);
}
});
}
@Override
public void setup() {
final Text playerHeader = header();
playerHeader.setText(user);
listView = new ListView<Button>();
final SongDisplay songdisplay = new SongDisplay();
add(Pos.BOTTOM_RIGHT,
fit(vboxFill(
songdisplay
)));
add(Pos.CENTER,
fit(vboxFill(
vbox(
playerHeader,
separator()
),
listView
))
);
final Button disconnectButton = button();
disconnectButton.setText(AppContext.getString("disconnect"));
disconnectButton.setOnAction(_ -> {
onDisconnect.run();
ViewStack.push(new OnlineView());
});
add(Pos.BOTTOM_LEFT,
vboxFill(
disconnectButton
)
);
}
}

View File

@@ -1,7 +1,11 @@
package org.toop.app.widget; package org.toop.app.widget;
import javafx.scene.image.ImageView;
import org.toop.framework.resource.resources.ImageAsset;
import org.toop.local.AppContext; import org.toop.local.AppContext;
import java.awt.*;
import java.io.File;
import java.util.function.Consumer; import java.util.function.Consumer;
import javafx.collections.FXCollections; import javafx.collections.FXCollections;
@@ -18,7 +22,7 @@ import javafx.scene.layout.VBox;
import javafx.scene.text.Text; import javafx.scene.text.Text;
import javafx.util.StringConverter; import javafx.util.StringConverter;
public final class Primitive { public final class Primitive {
public static Text header(String key) { public static Text header(String key) {
var header = new Text(); var header = new Text();
header.getStyleClass().add("header"); header.getStyleClass().add("header");
@@ -43,6 +47,16 @@ public final class Primitive {
return text; return text;
} }
public static ImageView image(File file) {
ImageAsset imageAsset = new ImageAsset(file);
ImageView imageView = new ImageView(imageAsset.getImage());
imageView.getStyleClass().add("image");
imageView.setPreserveRatio(true);
imageView.setFitWidth(400);
imageView.setFitHeight(400);
return imageView;
}
public static Button button(String key, Runnable onAction) { public static Button button(String key, Runnable onAction) {
var button = new Button(); var button = new Button();
button.getStyleClass().add("button"); button.getStyleClass().add("button");

View File

@@ -62,4 +62,16 @@ public final class WidgetContainer {
public static ViewWidget getCurrentView() { public static ViewWidget getCurrentView() {
return currentView; return currentView;
} }
public static void setCurrentView(ViewWidget view) {
if (root == null || view == null) {
return;
}
Platform.runLater(() -> {
root.getChildren().clear();
root.getChildren().add(view.getNode());
currentView = view;
});
}
} }

View File

@@ -0,0 +1,60 @@
package org.toop.app.widget.tutorial;
import javafx.geometry.Pos;
import javafx.scene.image.ImageView;
import javafx.scene.text.Text;
import org.toop.app.widget.Primitive;
import org.toop.app.widget.complex.ViewWidget;
import javafx.scene.control.Button;
import org.toop.local.AppContext;
import java.io.File;
public class BaseTutorialWidget extends ViewWidget {
private TState state;
private Text tutorialText;
private Button previousButton;
private Button nextButton;
private Button noButton;
private Button yesButton;
private Button neverButton;
private ImageView imagery;
public BaseTutorialWidget(String key, Runnable onNo, Runnable onYes, Runnable onNever) {
System.out.println("Trying to initialize...");
this.tutorialText = Primitive.text(key);
this.yesButton = Primitive.button("ok", () -> onYes.run());
this.noButton = Primitive.button("no", () -> onNo.run());
this.neverButton = Primitive.button("never", () -> onNever.run());
var a = Primitive.hbox(yesButton, noButton, neverButton);
add(Pos.CENTER, Primitive.vbox(tutorialText, a));
}
public BaseTutorialWidget(TState state, String key, Runnable onPrevious, Runnable onNext) {
this.state = state;
this.tutorialText = Primitive.text(key);
this.previousButton = Primitive.button("<", () -> onPrevious.run());
this.nextButton = Primitive.button(">", () -> onNext.run());
var w = Primitive.hbox(previousButton, nextButton);
add(Pos.CENTER, Primitive.vbox(tutorialText, w));
}
public BaseTutorialWidget(TState state, String key, File image, Runnable onPrevious, Runnable onNext) {
this.state = state;
this.imagery = Primitive.image(image);
this.tutorialText = Primitive.text(key);
this.previousButton = Primitive.button("<", () -> onPrevious.run());
this.nextButton = Primitive.button(">", () -> onNext.run());
var w = Primitive.hbox(previousButton, nextButton);
var x = Primitive.vbox(imagery, tutorialText);
add(Pos.CENTER, Primitive.vbox(x, w));
}
public void update(String key, File image) {
tutorialText.textProperty().unbind();
tutorialText.setText(AppContext.getString(key));
imagery.setImage(Primitive.image(image).getImage());
}
}

View File

@@ -0,0 +1,39 @@
package org.toop.app.widget.tutorial;
import javafx.geometry.Pos;
import org.toop.app.widget.complex.ViewWidget;
import java.io.File;
public class Connect4TutorialWidget extends ViewWidget {
private TState state;
private String[] keys = {"connect4.1", "connect4.2"};
private File[] images = {new File("app/src/main/resources/assets/images/connect41.png"), new File("app/src/main/resources/assets/images/connect42.png")};
private BaseTutorialWidget tutorialWidget;
public Connect4TutorialWidget() {
this.state = new TState(keys.length);
tutorialWidget = new BaseTutorialWidget(
state,
keys[state.getCurrent()],
images[state.getCurrent()],
() -> {
if (state.hasPrevious()) {
state.previous();
update();
}
},
() -> {
if (state.hasNext()) {
state.next();
update();
}
}
);
add(Pos.CENTER, tutorialWidget);
}
private void update() {
tutorialWidget.update(keys[state.getCurrent()], images[state.getCurrent()]);
}
}

View File

@@ -0,0 +1,39 @@
package org.toop.app.widget.tutorial;
import javafx.geometry.Pos;
import org.toop.app.widget.complex.ViewWidget;
import java.io.File;
public class ReversiTutorialWidget extends ViewWidget {
private TState state;
private String[] keys = {"reversi1", "reversi2", "reversi3", "reversi4"};
private File[] images = {new File("app/src/main/resources/assets/images/reversi1.png"), new File("app/src/main/resources/assets/images/reversi2.png"), new File("app/src/main/resources/assets/images/cat.jpg"), new File("app/src/main/resources/assets/images/cat.jpg")};
private BaseTutorialWidget tutorialWidget;
public ReversiTutorialWidget() {
this.state = new TState(keys.length);
tutorialWidget = new BaseTutorialWidget(
state,
keys[state.getCurrent()],
images[state.getCurrent()],
() -> {
if (state.hasPrevious()) {
state.previous();
update();
}
},
() -> {
if (state.hasNext()) {
state.next();
update();
}
}
);
add(Pos.CENTER, tutorialWidget);
}
private void update() {
tutorialWidget.update(keys[state.getCurrent()], images[state.getCurrent()]);
}
}

View File

@@ -0,0 +1,44 @@
package org.toop.app.widget.tutorial;
public class TState {
private int current;
private int total;
public TState(int total) {
this.total = total;
this.current = 0;
}
public int getCurrent() {
return current;
}
public void setCurrent(int current) {
this.current = current;
}
public int getTotal() {
return total;
}
public void setTotal(int total) {
this.total = total;
}
public void next() {
current = current + 1;
}
public void previous() {
current = current - 1;
}
public boolean hasNext() {
return current < total - 1;
}
public boolean hasPrevious() {
return current > 0;
}
}

View File

@@ -0,0 +1,42 @@
package org.toop.app.widget.tutorial;
import javafx.geometry.Pos;
import org.toop.app.widget.complex.ViewWidget;
import java.io.File;
public class TicTacToeTutorialWidget extends ViewWidget {
private TState state;
private String[] keys = {"tictactoe1", "tictactoe2"};
private File[] images = {
new File("app/src/main/resources/assets/images/tictactoe1.png"),
new File("app/src/main/resources/assets/images/tictactoe2.png")
};
private BaseTutorialWidget tutorialWidget;
public TicTacToeTutorialWidget() {
this.state = new TState(keys.length);
tutorialWidget = new BaseTutorialWidget(
state,
keys[state.getCurrent()],
images[state.getCurrent()],
() -> {
if (state.hasPrevious()) {
state.previous();
update();
}
},
() -> {
if (state.hasNext()) {
state.next();
update();
}
}
);
add(Pos.CENTER, tutorialWidget);
}
private void update() {
tutorialWidget.update(keys[state.getCurrent()], images[state.getCurrent()]);
}
}

View File

@@ -11,18 +11,21 @@ import javafx.geometry.Pos;
import javafx.scene.control.Button; import javafx.scene.control.Button;
import javafx.scene.control.TextField; import javafx.scene.control.TextField;
import javafx.scene.text.Text; import javafx.scene.text.Text;
import org.toop.app.widget.tutorial.BaseTutorialWidget;
import org.toop.app.widget.tutorial.Connect4TutorialWidget;
import org.toop.app.widget.tutorial.ReversiTutorialWidget;
import org.toop.app.widget.tutorial.TicTacToeTutorialWidget;
public final class GameView extends ViewWidget { public final class GameView extends ViewWidget {
private final Text currentPlayerHeader; private final Text currentPlayerHeader;
private final Text currentMoveHeader; private final Text currentMoveHeader;
private final Text nextPlayerHeader; private final Text nextPlayerHeader;
private final Button forfeitButton; private final Button forfeitButton;
private final Button exitButton; private final Button exitButton;
private final Button tutorialButton;
private final TextField chatInput;
private final TextField chatInput; public GameView(Runnable onForfeit, Runnable onExit, Consumer<String> onMessage, String gameType) {
public GameView(Runnable onForfeit, Runnable onExit, Consumer<String> onMessage) {
currentPlayerHeader = Primitive.header(""); currentPlayerHeader = Primitive.header("");
currentMoveHeader = Primitive.header(""); currentMoveHeader = Primitive.header("");
nextPlayerHeader = Primitive.header(""); nextPlayerHeader = Primitive.header("");
@@ -48,6 +51,27 @@ public final class GameView extends ViewWidget {
chatInput = null; chatInput = null;
} }
switch(gameType) {
case "TicTacToe":
this.tutorialButton = Primitive.button("tutorialstring", () -> {
transitionNext(new TicTacToeTutorialWidget());
});
break;
case "Reversi":
this.tutorialButton = Primitive.button("tutorialstring", () -> {
transitionNext(new ReversiTutorialWidget());
});
break;
case "Connect4":
this.tutorialButton = Primitive.button("tutorialstring", () -> {
transitionNext(new Connect4TutorialWidget());
});
break;
default:
this.tutorialButton = null;
break;
}
setupLayout(); setupLayout();
} }
@@ -74,6 +98,10 @@ public final class GameView extends ViewWidget {
if (chatInput != null) { if (chatInput != null) {
add(Pos.BOTTOM_RIGHT, Primitive.vbox(chatInput)); add(Pos.BOTTOM_RIGHT, Primitive.vbox(chatInput));
} }
if (tutorialButton != null) {
add(Pos.TOP_LEFT, tutorialButton);
}
} }
public void nextPlayer(boolean isMe, String currentPlayer, String currentMove, String nextPlayer) { public void nextPlayer(boolean isMe, String currentPlayer, String currentMove, String nextPlayer) {

View File

@@ -1,14 +1,20 @@
package org.toop.app.widget.view; package org.toop.app.widget.view;
import javafx.application.Platform;
import org.toop.app.GameInformation; import org.toop.app.GameInformation;
import org.toop.app.game.*; import org.toop.app.game.*;
import org.toop.app.game.Players.ArtificialPlayer; import org.toop.app.game.Players.ArtificialPlayer;
import org.toop.app.game.Players.LocalPlayer; import org.toop.app.game.Players.LocalPlayer;
import org.toop.app.game.Players.Player; import org.toop.app.game.Players.Player;
import org.toop.app.widget.Primitive; import org.toop.app.widget.Primitive;
import org.toop.app.widget.WidgetContainer;
import org.toop.app.widget.complex.PlayerInfoWidget; import org.toop.app.widget.complex.PlayerInfoWidget;
import org.toop.app.widget.complex.ViewWidget; import org.toop.app.widget.complex.ViewWidget;
import org.toop.app.widget.popup.ErrorPopup; import org.toop.app.widget.popup.ErrorPopup;
import org.toop.app.widget.tutorial.BaseTutorialWidget;
import org.toop.app.widget.tutorial.Connect4TutorialWidget;
import org.toop.app.widget.tutorial.ReversiTutorialWidget;
import org.toop.app.widget.tutorial.TicTacToeTutorialWidget;
import org.toop.app.game.TurnBasedGameThread; import org.toop.app.game.TurnBasedGameThread;
import org.toop.game.tictactoe.TicTacToeAIR; import org.toop.game.tictactoe.TicTacToeAIR;
import org.toop.game.tictactoe.TicTacToeR; import org.toop.game.tictactoe.TicTacToeR;
@@ -17,6 +23,7 @@ import org.toop.local.AppContext;
import javafx.geometry.Pos; import javafx.geometry.Pos;
import javafx.scene.control.ScrollPane; import javafx.scene.control.ScrollPane;
import javafx.scene.layout.VBox; import javafx.scene.layout.VBox;
import org.toop.local.AppSettings;
public class LocalMultiplayerView extends ViewWidget { public class LocalMultiplayerView extends ViewWidget {
private final GameInformation information; private final GameInformation information;
@@ -36,12 +43,93 @@ public class LocalMultiplayerView extends ViewWidget {
} }
switch (information.type) { switch (information.type) {
case TICTACTOE -> new TicTacToeController(new Player[]{new LocalPlayer(), new ArtificialPlayer<>(new TicTacToeAIR())}); case TICTACTOE:
case REVERSI -> new ReversiGame(information); if (AppSettings.getSettings().getTutorialFlag() && AppSettings.getSettings().getFirstTTT()) {
case CONNECT4 -> new Connect4Game(information); BaseTutorialWidget a = new BaseTutorialWidget(
"tutorial",
() -> {
AppSettings.getSettings().setFirstTTT(false);
Platform.runLater(() -> {
new TicTacToeController(new Player[]{new LocalPlayer(), new ArtificialPlayer<>(new TicTacToeAIR())});
});
},
() -> {
ViewWidget c = new TicTacToeTutorialWidget();
transitionNext(c);
WidgetContainer.setCurrentView(c);
AppSettings.getSettings().setFirstTTT(false);
},
() -> {
AppSettings.getSettings().setTutorialFlag(false);
Platform.runLater(() -> {
new TicTacToeController(new Player[]{new LocalPlayer(), new ArtificialPlayer<>(new TicTacToeAIR())});
});
}
);
transitionNext(a);
break;
}
new TicTacToeGameThread(information);
break;
case REVERSI:
if (AppSettings.getSettings().getTutorialFlag() && AppSettings.getSettings().getFirstReversi()) {
BaseTutorialWidget a = new BaseTutorialWidget(
"tutorial",
() -> { Platform.runLater(() -> {
AppSettings.getSettings().setFirstReversi(false);
new ReversiGame(information);
});
},
() -> {
Platform.runLater(() -> {
ViewWidget c = new ReversiTutorialWidget();
transitionNext(c);
WidgetContainer.setCurrentView(c);
AppSettings.getSettings().setFirstReversi(false);
});
},
() -> {
Platform.runLater(() -> {
AppSettings.getSettings().setTutorialFlag(false);
new ReversiGame(information);
});
});
transitionNext(a);
break;
}
new ReversiGame(information);
break;
case CONNECT4:
if (AppSettings.getSettings().getTutorialFlag() && AppSettings.getSettings().getFirstConnect4()) {
BaseTutorialWidget a = new BaseTutorialWidget(
"tutorial",
() -> { Platform.runLater(() -> {
AppSettings.getSettings().setFirstConnect4(false);
new Connect4Game(information);
});
},
() -> {
Platform.runLater(() -> {
ViewWidget c = new Connect4TutorialWidget();
transitionNext(c);
WidgetContainer.setCurrentView(c);
AppSettings.getSettings().setFirstConnect4(false);
});
},
() -> {
Platform.runLater(() -> {
AppSettings.getSettings().setTutorialFlag(false);
new Connect4Game(information);
});
});
transitionNext(a);
break;
}
new Connect4Game(information);
break;
}
// case BATTLESHIP -> new BattleshipGame(information); // case BATTLESHIP -> new BattleshipGame(information);
} });
});
var playerSection = setupPlayerSections(); var playerSection = setupPlayerSections();

View File

@@ -3,7 +3,6 @@ package org.toop.app.widget.view;
import org.toop.app.App; import org.toop.app.App;
import org.toop.app.widget.Primitive; import org.toop.app.widget.Primitive;
import org.toop.app.widget.complex.ViewWidget; import org.toop.app.widget.complex.ViewWidget;
import javafx.geometry.Pos; import javafx.geometry.Pos;
public class MainView extends ViewWidget { public class MainView extends ViewWidget {

View File

@@ -21,6 +21,8 @@ public class AppSettings {
settingsAsset.load(); settingsAsset.load();
} }
checkSettings();
Settings settingsData = settingsAsset.getContent(); Settings settingsData = settingsAsset.getContent();
AppContext.setLocale(Locale.of(settingsData.locale)); AppContext.setLocale(Locale.of(settingsData.locale));
@@ -64,4 +66,43 @@ public class AppSettings {
public static SettingsAsset getSettings() { public static SettingsAsset getSettings() {
return settingsAsset; return settingsAsset;
} }
public static void checkSettings() {
Settings s = settingsAsset.getContent();
boolean changed = false;
if (s.showTutorials == null) {
settingsAsset.setTutorialFlag(true);
changed = true;
}
if (s.firstReversi == null) {
settingsAsset.setFirstReversi(true);
changed = true;
}
if (s.firstTTT == null) {
settingsAsset.setFirstTTT(true);
changed = true;
}
if (s.firstConnect4 == null) {
settingsAsset.setFirstConnect4(true);
changed = true;
}
if (changed) {
getSettings().save();
}
}
public static void doDefaultSettings() {
settingsAsset.setFirstConnect4(true);
settingsAsset.setFirstTTT(true);
settingsAsset.setFirstReversi(true);
settingsAsset.setLocale("en");
settingsAsset.setTheme("dark");
settingsAsset.setFullscreen(false);
settingsAsset.setVolume(100);
settingsAsset.setFxVolume(20);
settingsAsset.setMusicVolume(15);
settingsAsset.setTutorialFlag(true);
settingsAsset.setLayoutSize("medium");
}
} }

Binary file not shown.

After

Width:  |  Height:  |  Size: 596 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 18 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 30 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 15 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 33 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 9.7 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 28 KiB

View File

@@ -5,6 +5,7 @@ are-you-sure=\u0647\u0644 \u0623\u0646\u062a \u0645\u062a\u0623\u0643\u062f?
back=\u0627\u0644\u0631\u062c\u0648\u0639 back=\u0627\u0644\u0631\u062c\u0648\u0639
cancel=\u0625\u0644\u063a\u0627\u0621 cancel=\u0625\u0644\u063a\u0627\u0621
challenge=\u062a\u062d\u062f\u064a challenge=\u062a\u062d\u062f\u064a
connect4=Connect 4
computer-difficulty=\u0635\u0639\u0648\u0628 \u0627\u0644\u0643\u0645\u0628\u064a\u0648\u062a\u0631 computer-difficulty=\u0635\u0639\u0648\u0628 \u0627\u0644\u0643\u0645\u0628\u064a\u0648\u062a\u0631
computer-think-time=\u0648\u0642\u062a \u062a\u0641\u0643\u064a\u0631 \u0627\u0644\u0643\u0645\u0628\u064a\u0648\u062a\u0631 computer-think-time=\u0648\u0642\u062a \u062a\u0641\u0643\u064a\u0631 \u0627\u0644\u0643\u0645\u0628\u064a\u0648\u062a\u0631
computer=\u0643\u0645\u0628\u064a\u0648\u062a\u0631 computer=\u0643\u0645\u0628\u064a\u0648\u062a\u0631
@@ -41,6 +42,7 @@ merge-commander=Merge Commander
moral-support=\u062f\u0639\u0645 \u0623\u0639\u0635\u0627\u0628\u064a moral-support=\u062f\u0639\u0645 \u0623\u0639\u0635\u0627\u0628\u064a
music-volume=\u0635\u0648\u062a \u0627\u0644\u0645\u0648\u0633\u064a\u0642\u0649 music-volume=\u0635\u0648\u062a \u0627\u0644\u0645\u0648\u0633\u064a\u0642\u0649
name=\u0627\u0633\u0645 name=\u0627\u0633\u0645
never=\u0644\u0627\u060c \u0644\u0627 \u0623\u0631\u064A\u062F \u0623\u0646 \u0623\u0631\u0649 \u0623\u064A \u062F\u0631\u0648\u0633 \u0639\u0644\u0649 \u0627\u0644\u0625\u0637\u0644\u0627\u0642.
no=\u0644\u0627 no=\u0644\u0627
ok=\u0645\u0648\u0627\u0641\u0642 ok=\u0645\u0648\u0627\u0641\u0642
online=\u0645\u062a\u0635\u0644 online=\u0645\u062a\u0635\u0644
@@ -62,13 +64,25 @@ style=\u0623\u0633\u0644\u0648\u0628
the-game-ended-in-a-draw=\u0627\u0646\u062a\u0647\u062a \u0627\u0644\u0644\u0639\u0628\u0629 \u0628\u062a\u0639\u0627\u062f\u0644 the-game-ended-in-a-draw=\u0627\u0646\u062a\u0647\u062a \u0627\u0644\u0644\u0639\u0628\u0629 \u0628\u062a\u0639\u0627\u062f\u0644
theme=\u0645\u0648\u0636\u0648\u0639 theme=\u0645\u0648\u0636\u0648\u0639
tic-tac-toe=\u062a\u064a\u0643 \u062a\u0627\u0643 \u062a\u0648 tic-tac-toe=\u062a\u064a\u0643 \u062a\u0627\u0643 \u062a\u0648
tictactoe1 =\u0645\u0631\u062d\u0628\u064b\u0627 \u0628\u0643 \u0641\u064a \u0644\u0639\u0628\u0629 \u0625\u0643\u0633-\u0623\u0648! \u064a\u0645\u0643\u0646\u0643 \u0627\u0644\u0642\u064a\u0627\u0645 \u0628\u062d\u0631\u0643\u062a\u0643 \u0628\u0627\u0644\u0646\u0642\u0631 \u0639\u0644\u0649 \u0623\u064a \u0645\u0646 \u0627\u0644\u0645\u0631\u0628\u0639\u0627\u062a \u0627\u0644\u062a\u0633\u0639\u0629 \u0639\u0644\u0649 \u0627\u0644\u0644\u0648\u062d\u0629. \u0627\u0644\u0645\u062b\u0627\u0644 \u0623\u0639\u0644\u0627\u0647:
tictactoe2 =\u064a\u0641\u0648\u0632 \u0627\u0644\u0644\u0627\u0639\u0628 \u0639\u0646\u062f\u0645\u0627 \u064a\u062d\u0635\u0644 \u0639\u0644\u0649 \u062b\u0644\u0627\u062b \u0642\u0637\u0639 \u0645\u062a\u062a\u0627\u0644\u064a\u0629 ? \u0623\u0641\u0642\u064a\u064b\u0627 \u0623\u0648 \u0639\u0645\u0648\u062f\u064a\u064b\u0627 \u0623\u0648 \u0642\u0637\u0631\u064a\u064b\u0627. \u0641\u064a \u0627\u0644\u0645\u062b\u0627\u0644 \u0623\u0639\u0644\u0627\u0647\u060c \u064a\u0641\u0648\u0632 \u0627\u0644\u0644\u0627\u0639\u0628 \u0628\u0635\u0641 \u0642\u0637\u0631\u064a \u0645\u0646 \u062b\u0644\u0627\u062b \u0642\u0637\u0639
to-a-game-of=\u0625\u0644\u0649 \u0644\u0639\u0628\u0629 \u0645\u0646 to-a-game-of=\u0625\u0644\u0649 \u0644\u0639\u0628\u0629 \u0645\u0646
tutorial=\u0647\u0644 \u062a\u0631\u064a\u062f \u0645\u0634\u0627\u0647\u062f\u0629 \u062f\u0644\u064a\u0644 \u0644\u0647\u0630\u0627 \u0627\u0644\u0644\u0639\u0628\u0629\u061f
volume=\u0635\u0648\u062a volume=\u0635\u0648\u062a
windowed=\u0641\u064a \u0646\u0641\u0630\u0629 windowed=\u0641\u064a \u0646\u0641\u0630\u0629
yes=\u0646\u0639\u0645 yes=\u0646\u0639\u0645
you-lost-against=\u0623\u0646\u062a \u062e\u0633\u0631\u062a \u0636\u062f you-lost-against=\u0623\u0646\u062a \u062e\u0633\u0631\u062a \u0636\u062f
you-were-challenged-by=\u062a\u062d\u062f\u064a\u062a \u0645\u0646 you-were-challenged-by=\u062a\u062d\u062f\u064a\u062a \u0645\u0646
you-win=\u0623\u0646\u062a \u062a\u0641\u0648\u0632 you-win=\u0623\u0646\u062a \u062a\u0641\u0648\u0632
>=>
<=<
connect4.1=\u0645\u0631\u062d\u0628\u0627 \u0628\u0643 \u0641\u064a \u0644\u0639\u0628\u0629 Connect 4! \u064a\u0645\u0643\u0646\u0643 \u062a\u0633\u0645\u064a\u0629 \u0627\u0644\u0644\u0639\u0628 \u0645\u0646 \u0637\u0631\u0641 \u0645\u0646 \u0627\u0644\u0639\u0645\u0648\u062f\u0627\u062a. \u0633\u064a\u062a\u0645 \u0648\u0636\u0639 \u0627\u0644\u0644\u062d\u0629 \u0627\u0644\u0623\u0642\u0644 \u0641\u064a \u062a\u0644\u0643 \u0627\u0644\u0639\u0645\u0648\u062f\u0629 \u0627\u0644\u0645\u0644\u0623\u0629 \u0627\u0644\u062a\u064a \u0644\u064a\u0633\u062a\u0645\u0644\u0623 \u0627\u0644\u0645\u0644\u0623\u0629.
connect4.2=\u064a\u0645\u0643\u0646\u0643 \u0627\u0644\u0641\u0648\u0632 \u0628\u0647\u0632\u0645 \u0623\u0631\u062c\u0639 \u0645\u0646 \u0627\u0644\u0642\u0637\u0639 \u0627\u0644\u0641\u064a \u0627\u0644\u0623\u0641\u0642 \u0623\u0648 \u0627\u0644\u0645\u064a\u0646 \u0623\u0648 \u0623\u0641\u0642 \u0639\u0644\u0649 \u0627\u0644\u0645\u0644\u0623\u0629!
reversi1=\u0645\u0631\u062d\u0628\u0627 \u0628\u0643 \u0641\u064a \u0644\u0639\u0628\u0629 Reversi! \u064a\u0645\u0643\u0646\u0643 \u0627\u0644\u0644\u0639\u0628 \u0628\u0627\u0644\u0646\u0642\u0631 \u0639\u0644\u0649 \u0623\u064a \u0646\u0642\u0637\u0629 \u0645\u0634\u0631\u0641\u0629.
reversi2=\u0639\u0646\u062f\u0645\u0627 \u062a\u0646\u0642\u0631 \u0639\u0644\u0649 \u0646\u0642\u0637\u0629 \u0633\u064a\u062a\u063a\u064a\u0631 \u062c\u0645\u064a\u0639 \u0627\u0644\u0644\u0648\u0639\u0627\u0628 \u0628\u064a\u0646 \u0645\u0643\u0627\u0646 \u062a\u0636\u0639 \u0627\u0644\u0646\u0642\u0637\u0629 \u0648\u0646\u0642\u0637\u0629 \u0627\u0644\u0644\u0648\u0639 \u0627\u0644\u062a\u0627\u0644\u064a \u0627\u0644\u0645\u0648\u062c\u0648\u062f.
reversi3=\u0645\u0631\u062a\u0643 \u0642\u062f \u064a\u062a\u063a\u0627\u0637 \u0625\u0630\u0627 \u0644\u0645 \u064a\u0643\u0646 \u0647\u0646\u0627\u0643 \u062d\u0631\u0643 \u0642\u0627\u0646\u0648\u0646\u064a.
reversi4=\u0627\u0644\u0644\u0627\u0639\u0628 \u0627\u0644\u0630\u064a \u064a\u0641\u0648\u0632 \u0641\u064a \u0646\u0647\u0627\u064a\u0629 \u0627\u0644\u0644\u0639\u0628 \u0647\u0648 \u0627\u0644\u0630\u064a \u064a\u0643\u0648\u0646 \u0644\u062f\u064a\u0647 \u0627\u0644\u0623\u0643\u062b\u0631 \u0645\u0646 \u0627\u0644\u0644\u0648\u0639\u0627\u0628 \u0639\u0644\u0649 \u0627\u0644\u0644\u0648\u062d\u0629.
tutorialstring=\u0627\u0644\u062f\u0631\u0633 \u0627\u0644\u062a\u0648\u0636\u064a\u062d\u064a
arabic=\u0627\u0644\u0639\u0631\u0628\u064a\u0629 arabic=\u0627\u0644\u0639\u0631\u0628\u064a\u0629
chinese=\u4e2d\u6587 (\u0627\u0644\u0635\u064a\u0646\u064a\u0629) chinese=\u4e2d\u6587 (\u0627\u0644\u0635\u064a\u0646\u064a\u0629)

View File

@@ -9,6 +9,8 @@ computer-difficulty=Computer Schwierigkeit
computer-think-time=Computer Denkzeit computer-think-time=Computer Denkzeit
computer=Computer computer=Computer
connect=Verbinden connect=Verbinden
connect4=Connect 4
credits=Credits credits=Credits
dark=Dunkel dark=Dunkel
deny=Ablehnen deny=Ablehnen
@@ -41,6 +43,7 @@ merge-commander=Merge Commander
moral-support=Mentale Unterst\u00fctzung moral-support=Mentale Unterst\u00fctzung
music-volume=Musiklautst\u00e4rke music-volume=Musiklautst\u00e4rke
name=Name name=Name
never=Nein, ich m\u00f6chte niemals irgendwelche Tutorials sehen.
no=Nein no=Nein
ok=Ok ok=Ok
online=Online online=Online
@@ -62,13 +65,26 @@ style=Stil
the-game-ended-in-a-draw=Das Spiel endete unentschieden the-game-ended-in-a-draw=Das Spiel endete unentschieden
theme=Thema theme=Thema
tic-tac-toe=Tic Tac Toe tic-tac-toe=Tic Tac Toe
tictactoe1 =Willkommen beim Spiel Tic Tac Toe! Du kannst deinen Zug machen, indem du auf eines der 9 Felder auf dem Spielfeld klickst. Beispiel oben:
tictactoe2 =Ein Spieler gewinnt, wenn er drei Steine in einer Reihe hat ? horizontal, vertikal oder diagonal. Im obigen Beispiel gewinnt der Spieler mit einer diagonalen Reihe von drei Steinen.
to-a-game-of=zu einem Spiel von to-a-game-of=zu einem Spiel von
tutorial=M\u00f6chtest du ein Tutorial f\u00fcr dieses Spiel sehen?
volume=Lautst\u00e4rke volume=Lautst\u00e4rke
windowed=Fenstermodus windowed=Fenstermodus
yes=Ja yes=Ja
you-lost-against=Sie haben gegen ... verloren you-lost-against=Sie haben gegen ... verloren
you-were-challenged-by=Sie wurden herausgefordert von ... you-were-challenged-by=Sie wurden herausgefordert von ...
you-win=Sie gewinnen you-win=Sie gewinnen
>=>
<=<
connect4.1=Willkommen beim Spiel Connect 4! Du kannst einen Zug machen, indem du auf eine der Spalten klickst. Der Zug wird in der niedrigsten noch freien Reihe dieser Spalte platziert.
connect4.2=Du kannst gewinnen, indem du 4 Spielsteine deiner Farbe horizontal, diagonal oder vertikal verbindest! Siehe das obige Beispiel.
reversi1=Willkommen beim Spiel Reversi! Du kannst einen Zug machen, indem du auf einen der leicht transparenten Punkte klickst.
reversi2=Wenn du auf einen Punkt klickst, werden alle Spielsteine dazwischen umgedreht, bis zum n<>chsten Punkt. Siehe das Beispiel oben, wo Gelb die zu drehenden Steine ist.
reversi3=Dein Zug kann <20>bersprungen werden, wenn es keinen legalen Zug gibt. Dein Gegner spielt dann weiter, bis du einen legalen Zug machen kannst.
reversi4=Der Spieler, der am Ende die meisten Steine auf dem Brett hat, gewinnt.
tutorialstring=Tutorial
arabic=\u0627\u0644\u0639\u0631\u0628\u064a\u0629 (Arabisch) arabic=\u0627\u0644\u0639\u0631\u0628\u064a\u0629 (Arabisch)
chinese=\u4e2d\u6587 (Chinesisch) chinese=\u4e2d\u6587 (Chinesisch)

View File

@@ -42,6 +42,7 @@ moral-support=Moral Support
music-volume=Music Volume music-volume=Music Volume
name=Name name=Name
no=No no=No
never=No, I never want to see any tutorials
ok=Ok ok=Ok
online=Online online=Online
opengl=OpenGL opengl=OpenGL
@@ -62,6 +63,9 @@ style=Style
the-game-ended-in-a-draw=The game ended in a draw the-game-ended-in-a-draw=The game ended in a draw
theme=Theme theme=Theme
tic-tac-toe=Tic Tac Toe tic-tac-toe=Tic Tac Toe
tictactoe1 =Welcome to the game of Tic Tac Toe! You can make your move by clicking on any of the 9 squares on the board. Example above:
tictactoe2 =A player wins by getting 3 pieces in a row - horizontally, vertically or diagonally. In the example above, the player wins with a diagonal row of three pieces.
tutorial=Do you want a tutorial for this game?
connect4=Connect 4 connect4=Connect 4
to-a-game-of=to a game of to-a-game-of=to a game of
volume=Volume volume=Volume
@@ -70,6 +74,17 @@ yes=Yes
you-lost-against=You lost against you-lost-against=You lost against
you-were-challenged-by=You were challenged by you-were-challenged-by=You were challenged by
you-win=You win you-win=You win
>=>
<=<
// tutorial
connect4.1=Welcome to the game of Connect 4! You can make a move by clicking one of the columns. The move will be placed in the lowest row of that column that is not filled yet.
connect4.2=You can win by getting 4 pieces of your row horizontally, diagonally or vertically! For an example, see above.
reversi1=Welcome to the game of Reversi! You can make a move by clicking on one of the slightly transparent dots.
reversi2=Clicking on a dot will flip all the moves between where you place the dot and the next dot it finds. See the example above, where yellow is the moves to be flipped.
reversi3=Your turn may be skipped if there is no legal move. This will let your opponent play again until you get an opportunity at a legal move.
reversi4=The player who wins at the end of the game is the one who has the most pieces on the board.
tutorialstring=Tutorial
arabic=\u0627\u0644\u0639\u0631\u0628\u064a\u0629 (Arabic) arabic=\u0627\u0644\u0639\u0631\u0628\u064a\u0629 (Arabic)
chinese=\u4e2d\u6587 (Chinese) chinese=\u4e2d\u6587 (Chinese)

View File

@@ -9,6 +9,8 @@ computer-difficulty=Dificultad del ordenador
computer-think-time=Tiempo de pensamiento del ordenador computer-think-time=Tiempo de pensamiento del ordenador
computer=Ordenador computer=Ordenador
connect=Conectar connect=Conectar
connect4=Connect 4
credits=Cr\u00e9ditos credits=Cr\u00e9ditos
dark=Oscuro dark=Oscuro
deny=Denegar deny=Denegar
@@ -41,6 +43,7 @@ merge-commander=Merge Commander
moral-support=Apoyo moral moral-support=Apoyo moral
music-volume=Volumen de m\u00fasica music-volume=Volumen de m\u00fasica
name=Nombre name=Nombre
never=No, no quiero ver ning\u00fan tutorial nunca.
no=No no=No
ok=OK ok=OK
online=En l\u00ednea online=En l\u00ednea
@@ -62,13 +65,26 @@ style=Estilo
the-game-ended-in-a-draw=El juego termin\u00f3 en empate the-game-ended-in-a-draw=El juego termin\u00f3 en empate
theme=Tema theme=Tema
tic-tac-toe=Tres en raya tic-tac-toe=Tres en raya
tictactoe1 =\u00a1Bienvenido al juego del Tres en Raya! Puedes hacer tu jugada haciendo clic en cualquiera de los 9 cuadros del tablero. Ejemplo arriba:
tictactoe2 =Un jugador gana al conseguir 3 fichas en l\u00ednea, ya sea horizontal, vertical o diagonalmente. En el ejemplo de arriba, el jugador gana con una fila diagonal de tres fichas.
to-a-game-of=a un juego de to-a-game-of=a un juego de
tutorial=\u00bfQuieres ver un tutorial para este juego?
volume=Volumen volume=Volumen
windowed=En ventana windowed=En ventana
yes=S\u00ed yes=S\u00ed
you-lost-against=Perdiste contra you-lost-against=Perdiste contra
you-were-challenged-by=Fuiste desafiado por you-were-challenged-by=Fuiste desafiado por
you-win=Ganaste you-win=Ganaste
>=>
<=<
connect4.1=\u00a1Bienvenido al juego de Connect 4! Puedes hacer un movimiento haciendo clic en una de las columnas. El movimiento se colocar<61> en la fila m<>s baja de esa columna que no est<73> llena.
connect4.2=\u00a1Puedes ganar consiguiendo 4 fichas de tu color horizontal, diagonal o verticalmente! Mira el ejemplo de arriba.
reversi1=\u00a1Bienvenido al juego de Reversi! Puedes hacer un movimiento haciendo clic en uno de los puntos ligeramente transparentes.
reversi2=Al hacer clic en un punto, se voltear<61>n todas las fichas entre donde colocas el punto y el siguiente punto que encuentre. Mira el ejemplo de arriba, donde amarillo son las fichas a voltear.
reversi3=Tu turno puede ser saltado si no hay un movimiento legal. Esto permitir<69> que tu oponente juegue nuevamente hasta que tengas una oportunidad legal.
reversi4=El jugador que gane al final del juego es quien tenga m<>s fichas en el tablero.
tutorialstring=Tutorial
arabic=\u0627\u0644\u0639\u0631\u0628\u064a\u0629 (Ar\u00e1bigo) arabic=\u0627\u0644\u0639\u0631\u0628\u064a\u0629 (Ar\u00e1bigo)
chinese=\u4e2d\u6587 (Chino) chinese=\u4e2d\u6587 (Chino)

View File

@@ -9,6 +9,8 @@ computer-difficulty=Difficult\u00e9 de l'ordinateur
computer-think-time=Temps de r\u00e9flexion de l'ordinateur computer-think-time=Temps de r\u00e9flexion de l'ordinateur
computer=Ordinateur computer=Ordinateur
connect=Connexion connect=Connexion
connect4=Connect 4
credits=Cr\u00e9dits credits=Cr\u00e9dits
dark=Sombre dark=Sombre
deny=Refuser deny=Refuser
@@ -41,6 +43,7 @@ merge-commander=Merge Commander
moral-support=Soutien moral moral-support=Soutien moral
music-volume=Volume de la musique music-volume=Volume de la musique
name=Nom name=Nom
never=Non, je ne veux jamais voir de tutoriels.
no=Non no=Non
ok=OK ok=OK
online=En ligne online=En ligne
@@ -62,13 +65,25 @@ style=Style
the-game-ended-in-a-draw=La partie s'est termin\u00e9e par un match nul the-game-ended-in-a-draw=La partie s'est termin\u00e9e par un match nul
theme=Th\u00e8me theme=Th\u00e8me
tic-tac-toe=Morpion tic-tac-toe=Morpion
tictactoe1 =Bienvenue dans le jeu du Tic Tac Toe ! Vous pouvez jouer en cliquant sur l\u2019une des 9 cases du plateau. Exemple ci-dessus :
tictactoe2 =Un joueur gagne en alignant 3 pi\u00e8ces \u2013 horizontalement, verticalement ou en diagonale. Dans l\u2019exemple ci-dessus, le joueur gagne avec une diagonale de trois pi\u00e8ces.
to-a-game-of=\u00e0 une partie de to-a-game-of=\u00e0 une partie de
tutorial=Veux-tu voir un tutoriel pour ce jeu\u00a0?
volume=Volume volume=Volume
windowed=Fen\u00eatrr\u00e9 windowed=Fen\u00eatrr\u00e9
yes=Oui yes=Oui
you-lost-against=Vous avez perdu contre you-lost-against=Vous avez perdu contre
you-were-challenged-by=Vous avez \u00e9t\u00e9 d\u00e9fi\u00e9 par you-were-challenged-by=Vous avez \u00e9t\u00e9 d\u00e9fi\u00e9 par
you-win=Vous avez gagn\u00e9 you-win=Vous avez gagn\u00e9
>=>
<=<
connect4.1=Bienvenue dans le jeu Connect 4 ! Vous pouvez effectuer un mouvement en cliquant sur l'une des colonnes. Le mouvement sera plac<61> dans la ligne la plus basse de cette colonne qui n'est pas encore remplie.
connect4.2=Vous pouvez gagner en alignant 4 pions de votre couleur horizontalement, diagonalement ou verticalement ! Voir l'exemple ci-dessus.
reversi1=Bienvenue dans le jeu Reversi ! Vous pouvez jouer en cliquant sur l'un des points l<>g<EFBFBD>rement transparents.
reversi2=Cliquer sur un point retournera tous les pions entre le point plac<61> et le prochain point trouv<75>. Voir l'exemple ci-dessus, o<> le jaune indique les pions <20> retourner.
reversi3=Votre tour peut <20>tre saut<75> s'il n'y a pas de coup l<>gal. Cela permettra <20> votre adversaire de jouer jusqu'<27> ce que vous ayez un coup l<>gal.
reversi4=Le joueur qui a le plus de pions <20> la fin du jeu gagne.
tutorialstring=Tutoriel
arabic=\u0627\u0644\u0639\u0631\u0628\u064a\u0629 (Arabe) arabic=\u0627\u0644\u0639\u0631\u0628\u064a\u0629 (Arabe)
chinese=\u4e2d\u6587 (Chinois) chinese=\u4e2d\u6587 (Chinois)

View File

@@ -9,6 +9,8 @@ computer-difficulty=\u0915\u0902\u092a\u094d\u092f\u0942\u091f\u0930 \u0915\u094
computer-think-time=\u0915\u0902\u092a\u094d\u092f\u0942\u091f\u0930 \u091a\u093f\u0902\u0924\u0928 \u0938\u092e\u092f computer-think-time=\u0915\u0902\u092a\u094d\u092f\u0942\u091f\u0930 \u091a\u093f\u0902\u0924\u0928 \u0938\u092e\u092f
computer=\u0915\u0902\u092a\u094d\u092f\u0942\u091f\u0930 computer=\u0915\u0902\u092a\u094d\u092f\u0942\u091f\u0930
connect=\u091c\u094b\u095c\u0947\u0902 connect=\u091c\u094b\u095c\u0947\u0902
connect4=Connect 4
credits=\u0915\u094d\u0930\u0947\u0921\u093f\u091f\u094d\u0938 credits=\u0915\u094d\u0930\u0947\u0921\u093f\u091f\u094d\u0938
dark=\u0917\u0939\u0930\u093e dark=\u0917\u0939\u0930\u093e
deny=\u0907\u0902\u0915\u093e\u0930 deny=\u0907\u0902\u0915\u093e\u0930
@@ -41,6 +43,7 @@ merge-commander=\u092e\u0930\u094d\u091c \u0915\u092e\u093e\u0902\u0921\u0930
moral-support=\u0928\u0948\u0924\u093f\u0915 \u0938\u0939\u093e\u0930\u093e moral-support=\u0928\u0948\u0924\u093f\u0915 \u0938\u0939\u093e\u0930\u093e
music-volume=\u0938\u0902\u0917\u0940\u0924 \u0935\u0949\u0932\u094d\u092f\u0942\u092e music-volume=\u0938\u0902\u0917\u0940\u0924 \u0935\u0949\u0932\u094d\u092f\u0942\u092e
name=\u0928\u093e\u092e name=\u0928\u093e\u092e
never=\u0928\u0939\u0940\u0902, \u092e\u0948\u0902 \u0915\u092c\u094d\u0939\u0940 \u092d\u0940 \u0915\u094b\u0908 \u091f\u094d\u092f\u0942\u091f\u094b\u0930\u093f\u092f\u0932 \u0928\u0939\u0940\u0902 \u0926\u0947\u0916\u0928\u093e \u091a\u093e\u0939\u0924\u093e/\u091a\u093e\u0939\u0924\u0940\u0964
no=\u0928\u0939\u0940\u0902 no=\u0928\u0939\u0940\u0902
ok=\u0920\u0940\u0915 \u0939\u0948 ok=\u0920\u0940\u0915 \u0939\u0948
online=\u0911\u0928\u0932\u093e\u0907\u0928 online=\u0911\u0928\u0932\u093e\u0907\u0928
@@ -62,13 +65,25 @@ style=\u0936\u0948\u0932\u0940
the-game-ended-in-a-draw=\u0916\u0947\u0932 \u091f\u0940\u0915 \u0939\u094b \u0917\u092f\u093e the-game-ended-in-a-draw=\u0916\u0947\u0932 \u091f\u0940\u0915 \u0939\u094b \u0917\u092f\u093e
theme=\u0925\u0940\u092e theme=\u0925\u0940\u092e
tic-tac-toe=\u091f\u093f\u0915-\u091f\u0948\u0915-\u091f\u094b tic-tac-toe=\u091f\u093f\u0915-\u091f\u0948\u0915-\u091f\u094b
tictactoe1 =\u091f\u093f\u0915-\u091f\u0948\u0915-\u091f\u094b \u0915\u0947 \u0916\u0947\u0932 \u092e\u0947\u0902 \u0906\u092a\u0915\u093e \u0938\u094d\u0935\u093e\u0917\u0924 \u0939\u0948! \u0906\u092a \u092c\u094b\u0930\u094d\u0921 \u092a\u0930 \u0915\u093f\u0938\u0940 \u092d\u0940 9 \u0916\u093e\u0928\u0947 \u092a\u0930 \u0915\u094d\u0932\u093f\u0915 \u0915\u0930\u0915\u0947 \u0905\u092a\u0928\u0940 \u091a\u093e\u0932 \u091a\u0932 \u0938\u0915\u0924\u0947 \u0939\u0948\u0902\u0964 \u090a\u092a\u0930 \u0926\u093f\u092f\u093e \u0917\u092f\u093e \u0909\u0926\u093e\u0939\u0930\u0923 \u0926\u0947\u0916\u0947\u0902:
tictactoe2 =\u0915\u094b\u0908 \u0916\u093f\u0932\u093e\u0921\u093c\u0940 \u0924\u092c \u091c\u0940\u0924\u0924\u093e \u0939\u0948 \u091c\u092c \u0935\u0939 \u092a\u0948 \u092a\u0902\u0915\u094d\u0924\u093f \u092e\u0947\u0902 \u0924\u0940\u0928 \u0928\u093f\u0936\u093e\u0928 \u090f\u0915 \u092a\u0902\u0915\u094d\u0924\u093f \u092e\u0947\u0902 \u0932\u0917\u093e \u0926\u0947\u0924\u093e \u0939\u0948 ? \u0915\u094d\u0937\u0948\u0924\u093f\u091c, \u090a\u0930\u094d\u0927\u094d\u0935\u093e\u0927\u0930 \u092f\u093e \u0924\u093f\u0930\u091b\u0947\u0964 \u090a\u092a\u0930 \u0909\u0926\u093e\u0939\u0930\u0923 \u092e\u0947\u0902, \u0916\u093f\u0932\u093e\u0921\u093c\u0940 \u0924\u093f\u0930\u091b\u0940 \u092a\u0902\u0915\u094d\u0924\u093f \u092e\u0947\u0902 \u0924\u093f\u0930\u091b\u0940 \u092a\u0902\u0915\u094d\u0924\u093f \u0938\u0947 \u091c\u0940\u0924\u0924\u093e \u0939\u0948\u0964
to-a-game-of=\u0916\u0947\u0932 \u0915\u0940 \u090f\u0915 \u0916\u0947\u0932 \u0915\u0940 \u0913\u0930 to-a-game-of=\u0916\u0947\u0932 \u0915\u0940 \u090f\u0915 \u0916\u0947\u0932 \u0915\u0940 \u0913\u0930
tutorial=\u0915\u094d\u092f\u093e \u0906\u092a \u0907\u0938 \u0917\u0947\u092e \u0915\u0947 \u0932\u093f\u090f \u0915\u094b\u0908 \u091f\u094d\u092f\u0942\u091f\u094b\u0930\u093f\u092f\u0932 \u0926\u0947\u0916\u0928\u093e \u091a\u093e\u0939\u0924\u0947 \u0939\u0948\u0902?
volume=\u0935\u0949\u0932\u094d\u092f\u0942\u092e volume=\u0935\u0949\u0932\u094d\u092f\u0942\u092e
windowed=\u0935\u093f\u0902\u0921\u094b \u092e\u094b\u0921 windowed=\u0935\u093f\u0902\u0921\u094b \u092e\u094b\u0921
yes=\u0939\u093e\u0901 yes=\u0939\u093e\u0901
you-lost-against=\u0906\u092a \u0939\u093e\u0930 \u0917\u090f you-lost-against=\u0906\u092a \u0939\u093e\u0930 \u0917\u090f
you-were-challenged-by=\u0906\u092a\u0915\u094b \u091a\u0941\u0928\u094c\u0924\u0940 \u0926\u0940 \u0917\u0908 you-were-challenged-by=\u0906\u092a\u0915\u094b \u091a\u0941\u0928\u094c\u0924\u0940 \u0926\u0940 \u0917\u0908
you-win=\u0906\u092a \u091c\u0940\u0924 \u0917\u090f you-win=\u0906\u092a \u091c\u0940\u0924 \u0917\u090f
>=>
<=<
connect4.1=\u0915\u0928\u094d\u0928\u0947 \u0915\u0940 \u091c\u0948 \u0915\u0947 \u091c\u094c\u0915 \u0915\u0928\u0947\u0915\u094d\u091f 4 \u092e\u0947\u0902! \u0906\u092a \u0915\u0940 \u091a\u0948\u0928 \u092a\u0932\u0938 \u092a\u0928\u094d\u0928 \u0928\u093e\u092e\u094d\u092c\u0921\u093e\u0928\u0947 \u0915\u0940 \u092f\u094b\u0917\u0924\u0940 \u092e\u0947\u0902 \u0915\u0940 \u0928\u093f\u091a\u094d\u091a\u0942\u0928 \u0915\u0940 \u0924\u0939 \u091a\u093f\u0928 \u092a\u0924\u093f \u0928\u0939\u0940\u0902 \u0926\u0947 \u092c\u0924\u0940.
connect4.2=\u092a\u093e\u0902\u091a \u092e\u0946\u092c\u0921 \u0915\u0940 \u092a\u0930\u092a\u0930\u092f\u094d\u0928 \u092d\u093e\u0935\u0940 \u0938\u0947 4 \u092a\u093f\u0938 \u0924\u093e\u0924\u093e \u0915\u0940 \u0930\u094f\u0936\u0942 \u0938\u0940\u0926\u094d\u0927 \u092e\u0947\u0902 \u092a\u0940\u0928\u094d\u0928\u094b\u0902 \u0915\u0940 \u092e\u093e\u0928\u094d\u0926\u0930 \u0939\u0940.
reversi1=\u0915\u0928\u094d\u0928\u0947 \u0915\u0940 \u091c\u0948 \u0910 \u0930\u0947\u0935\u0930\u094d\u0938\u0940 \u092e\u0947\u0902 \u0926\u0948\u091a \u092c\u0922\u093e\u0928 \u0915\u0940 \u092a\u0924\u094d\u0928 \u092a\u0930 \u092a\u094d\u0932\u0947 \u0916\u0942\u0928\u0947 \u0915\u0940 \u092a\u094d\u0930\u092f\u0948\u0915\u0944 \u0915\u0930\u0948\u0902.
reversi2=\u0915\u093f\u0938 \u092a\u0930 \u092a\u093f\u0938 \u092a\u0948\u0918 \u0915\u0940 \u091a\u0928 \u092e\u0947\u0902 \u0938\u092e\u093e\u0930\u094e \u092a\u093f\u0938 \u092a\u0940\u0918 \u092e\u0947\u0902 \u092a\u0930\u093f\u0923\u0924 \u0915\u093e \u092a\u0930\u093f\u0928\u0942\u0924\u0940 \u0915\u0940 \u092a\u094d\u0930\u0924\u093f \u092a\u0941\u0928\u0940 \u092a\u0930\u093f\u0928\u094d\u0924 \u0915\u0940 \u092a\u0940\u0938 \u092a\u0930\u094d\u092f\u0928\u0947 \u091c\u093e\u0902\u0918\u0942.
reversi3=\u092f\u0939 \u092a\u0930\u094d\u092f \u0938\u0947 \u0938\u0947\u091a \u0915\u0940 \u091c\u093e\u0902\u091c \u0928\u0939\u0940\u0902 \u0939\u0948 \u0914\u0938\u0924\u0947 \u0915\u0948 \u092a\u0948\u0928 \u092a\u0930\u094d\u092f \u0939\u0948 \u0914\u092a\u0915\u0940 \u0915\u0940 \u092a\u0932\u0947 \u092d\u0942\u0924 \u0915\u0940 \u0906\u0927\u093e \u092a\u0948\u0928 \u091c\u093e\u0902\u091c \u0915\u0930 \u0938\u0915\u0924\u0947 \u0939\u0948\u0902.
reversi4=\u0916\u0941\u092f \u0915\u093f \u0915\u0940 \u0928\u093f\u092e\u0940 \u092e\u0947\u0902 \u091a\u093e\u0932 \u0938\u092c\u0938\u0947 \u091a\u0942\u0928\u094d\u0928\u0947 \u0939\u0948, \u0935\u0949 \u0915\u0947 \u092e\u093e\u0924\u094d\u0930 \u091c\u0940\u0924\u0947 \u0939\u0948.
tutorialstring=\u0924\u0942\u091f\u0949\u0930\u093f\u092f\u0932
arabic=\u0627\u0644\u0639\u0631\u0628\u064a\u0629 (\u0905\u0930\u092c\u0940) arabic=\u0627\u0644\u0639\u0631\u0628\u064a\u0629 (\u0905\u0930\u092c\u0940)
chinese=\u4e2d\u6587 (\u091a\u0940\u0928\u0940) chinese=\u4e2d\u6587 (\u091a\u0940\u0928\u0940)

View File

@@ -9,6 +9,7 @@ computer-difficulty=Difficolt\u00e0 del computer
computer-think-time=Tempo di riflessione del computer computer-think-time=Tempo di riflessione del computer
computer=Computer computer=Computer
connect=Connetti connect=Connetti
connect4=Connect 4
credits=Crediti credits=Crediti
dark=Scuro dark=Scuro
deny=Nega deny=Nega
@@ -41,6 +42,7 @@ merge-commander=Merge Commander
moral-support=Supporto morale moral-support=Supporto morale
music-volume=Volume della musica music-volume=Volume della musica
name=Nome name=Nome
never=No, non voglio mai vedere alcun tutorial.
no=No no=No
ok=OK ok=OK
online=Online online=Online
@@ -62,13 +64,25 @@ style=Stile
the-game-ended-in-a-draw=La partita \u00e8 terminata in parit\u00e0 the-game-ended-in-a-draw=La partita \u00e8 terminata in parit\u00e0
theme=Tema theme=Tema
tic-tac-toe=Tris tic-tac-toe=Tris
tictactoe1 =Benvenuto nel gioco del Tris! Puoi fare la tua mossa cliccando su uno dei 9 quadrati della griglia. Esempio sopra:
tictactoe2 =Un giocatore vince mettendo 3 simboli in fila ? orizzontalmente, verticalmente o diagonalmente. Nell?esempio sopra, il giocatore vince con una fila diagonale di tre simboli.
to-a-game-of=a una partita di to-a-game-of=a una partita di
tutorial=Vuoi vedere un tutorial per questo gioco?
volume=Volume volume=Volume
windowed=Finestra windowed=Finestra
yes=S\u00ec yes=S\u00ec
you-lost-against=Hai perso contro you-lost-against=Hai perso contro
you-were-challenged-by=Sei stato sfidato da you-were-challenged-by=Sei stato sfidato da
you-win=Hai vinto you-win=Hai vinto
>=>
<=<
connect4.1=Benvenuto nel gioco Connect 4! Puoi fare una mossa cliccando su una delle colonne. La mossa sar<61> posizionata nella riga pi<70> bassa di quella colonna che non <20> ancora piena.
connect4.2=Puoi vincere ottenendo 4 pedine del tuo colore in orizzontale, diagonale o verticale! Guarda l'esempio sopra.
reversi1=Benvenuto nel gioco Reversi! Puoi fare una mossa cliccando su uno dei punti leggermente trasparenti.
reversi2=Cliccando su un punto, tutti i pezzi tra dove metti il punto e il prossimo punto trovato verranno girati. Guarda l'esempio sopra, dove il giallo indica i pezzi da girare.
reversi3=Il tuo turno pu<70> essere saltato se non ci sono mosse legali. Questo permetter<65> al tuo avversario di giocare fino a quando non avrai un'opportunit<69> legale.
reversi4=Il giocatore che alla fine del gioco ha pi<70> pezzi sulla scacchiera vince.
tutorialstring=Tutorial
arabic=\u0627\u0644\u0639\u0631\u0628\u064a\u0629 (Arabo) arabic=\u0627\u0644\u0639\u0631\u0628\u064a\u0629 (Arabo)
chinese=\u4e2d\u6587 (Cinese) chinese=\u4e2d\u6587 (Cinese)

View File

@@ -9,6 +9,7 @@ computer-difficulty=\u30b3\u30f3\u30d4\u30e5\u30fc\u30bf\u306e\u96e3\u6613\u5ea6
computer-think-time=\u30b3\u30f3\u30d4\u30e5\u30fc\u30bf\u306e\u601d\u8003\u6642\u9593 computer-think-time=\u30b3\u30f3\u30d4\u30e5\u30fc\u30bf\u306e\u601d\u8003\u6642\u9593
computer=\u30b3\u30f3\u30d4\u30e5\u30fc\u30bf computer=\u30b3\u30f3\u30d4\u30e5\u30fc\u30bf
connect=\u63a5\u7d9a connect=\u63a5\u7d9a
connect4=Connect 4
credits=\u30af\u30ec\u30b8\u30c3\u30c8 credits=\u30af\u30ec\u30b8\u30c3\u30c8
dark=\u30c0\u30fc\u30af dark=\u30c0\u30fc\u30af
deny=\u62d2\u5426 deny=\u62d2\u5426
@@ -41,6 +42,7 @@ merge-commander=\u30de\u30fc\u30b8\u30b3\u30de\u30f3\u30c0\u30fc
moral-support=\u30e1\u30f3\u30bf\u30eb\u30b5\u30dd\u30fc\u30c8 moral-support=\u30e1\u30f3\u30bf\u30eb\u30b5\u30dd\u30fc\u30c8
music-volume=\u97f3\u697d\u97f3\u91cf music-volume=\u97f3\u697d\u97f3\u91cf
name=\u540d\u524d name=\u540d\u524d
never=\u3044\u3044\u3048\u3001\u30c1\u30e5\u30fc\u30c8\u30ea\u30a2\u30eb\u306f\u4e8c\u5ea6\u3068\u898b\u305f\u304f\u3042\u308a\u307e\u305b\u3093\u3002
no=\u3044\u3044\u3048 no=\u3044\u3044\u3048
ok=OK ok=OK
online=\u30aa\u30f3\u30e9\u30a4\u30f3 online=\u30aa\u30f3\u30e9\u30a4\u30f3
@@ -62,13 +64,25 @@ style=\u30b9\u30bf\u30a4\u30eb
the-game-ended-in-a-draw=\u30b2\u30fc\u30e0\u306f\u5f15\u304d\u5206\u3051\u306b\u7d42\u308f\u308a\u307e\u3057\u305f the-game-ended-in-a-draw=\u30b2\u30fc\u30e0\u306f\u5f15\u304d\u5206\u3051\u306b\u7d42\u308f\u308a\u307e\u3057\u305f
theme=\u30c6\u30fc\u30de theme=\u30c6\u30fc\u30de
tic-tac-toe=\u4e09\u76ee\u4e26\u3079 tic-tac-toe=\u4e09\u76ee\u4e26\u3079
tictactoe1 =\u4e09\u76ee\u4e26\u3079\u306e\u30b2\u30fc\u30e0\u3078\u3088\u3046\u3053\u305d\uff01\u30dc\u30fc\u30c9\u4e0a\u306e9\u3064\u306e\u30de\u30b9\u306e\u3044\u305a\u308c\u304b\u3092\u30af\u30ea\u30c3\u30af\u3057\u3066\u624b\u3092\u6253\u3061\u307e\u3057\u3087\u3046\u3002\u4e0a\u306e\u4f8b\u3092\u53c2\u7167\uff1a
tictactoe2 =\u30d7\u30ec\u30a4\u30e4\u30fc\u306f\u3001\u6a2a\u30fb\u7e26\u30fb\u65b9\u5411\u306e\u3044\u305a\u308c\u304b\u3067\u30de\u30fc\u30af\u30923\u3064\u4e26\u3079\u308b\u3068\u52dd\u3061\u3067\u3059\u3002\u4e0a\u306e\u4f8b\u3067\u306f\u3001\u30d7\u30ec\u30a4\u30e4\u30fc\u304c\u659c\u3081\u306b3\u3064\u4e26\u3079\u3066\u52dd\u3063\u3066\u3044\u307e\u3059\u3002
to-a-game-of=\u30b2\u30fc\u30e0\u306b to-a-game-of=\u30b2\u30fc\u30e0\u306b
tutorial=\u3053\u306e\u30b2\u30fc\u30e0\u306e\u30c1\u30e5\u30fc\u30c8\u30ea\u30a2\u30eb\u3092\u898b\u305f\u3044\u3067\u3059\u304b\uff1f
volume=\u97f3\u91cf volume=\u97f3\u91cf
windowed=\u30a6\u30a3\u30f3\u30c9\u30a6\u8868\u793a windowed=\u30a6\u30a3\u30f3\u30c9\u30a6\u8868\u793a
yes=\u306f\u3044 yes=\u306f\u3044
you-lost-against=\u3042\u306a\u305f\u306f ... \u306b\u6557\u308c\u307e\u3057\u305f you-lost-against=\u3042\u306a\u305f\u306f ... \u306b\u6557\u308c\u307e\u3057\u305f
you-were-challenged-by=\u3042\u306a\u305f\u306f ... \u304b\u3089\u6311\u6226\u3055\u308c\u307e\u3057\u305f you-were-challenged-by=\u3042\u306a\u305f\u306f ... \u304b\u3089\u6311\u6226\u3055\u308c\u307e\u3057\u305f
you-win=\u52dd\u5229\u3067\u3059 you-win=\u52dd\u5229\u3067\u3059
>=>
<=<
connect4.1=\u30b3\u30cd\u30af\u30c84\u306e\u30b2\u30fc\u30e0\u3078\u3088\u3046\u3053\u305d! \u30ab\u30e9\u30e0\u306e\u4e0a\u306e\u30ab\u30e9\u30e0\u3092\u30af\u30ea\u30c3\u30af\u3059\u308b\u3068\u52d5\u304b\u3057\u3092\u884c\u3048\u307e\u3059\u3002\u52d5\u304b\u3057\u306f\u3001\u3060\u307e\u308a\u306f\u307e\u3067\u5869\u3067\u306a\u3044\u884c\u306b\u8a2d\u7f6e\u3055\u308c\u307e\u3059\u3002
connect4.2=\u6a2a\u7dda\u3001\u65b9\u5411\u306e\u307f\u3082\u306a\u3057\u3067\u30014\u3064\u306e\u8ca0\u3051\u3092\u7d50\u5408\u3055\u305b\u308b\u3068\u52dd\u3061\u307e\u3059! \u4e0a\u306e\u4f8b\u3092\u898b\u3066\u304f\u3060\u3055\u3044\u3002
reversi1=\u30ea\u30d0\u30fc\u30b7\u30fb\u30b2\u30fc\u30e0\u3078\u3088\u3046\u3053\u305d! \u30ab\u30e9\u30e0\u306e\u30b9\u30dd\u30c3\u30c8\u30c9\u30c3\u30c8\u3092\u30af\u30ea\u30c3\u30af\u3059\u308b\u3068\u52d5\u304b\u3057\u306e\u30d7\u30ec\u30a4\u304c\u3067\u304d\u307e\u3059\u3002
reversi2=\u30af\u30ea\u30c3\u30af\u3059\u308b\u3068\u3001\u3064\u306a\u304c\u308a\u3092\u542b\u3081\u305f\u8ca0\u3051\u304c\u307e\u3067\u306e\u8ca0\u3051\u304c\u5909\u308f\u308b\u3053\u3068\u304c\u3067\u304d\u307e\u3059\u3002
reversi3=\u6b21\u306e\u52d5\u304b\u3057\u304c\u306a\u3044\u5834\u5408\u3001\u8a8d\u5b9a\u3055\u308c\u305f\u52d5\u304b\u3057\u306e\u6642\u9593\u306f\u62d2\u7d76\u3055\u308c\u308b\u3053\u3068\u304c\u3042\u308a\u307e\u3059\u3002
reversi4=\u672c\u6b21\u306b\u30dc\u30fc\u30c9\u4e0a\u3067\u6700\u591a\u306e\u8ca0\u3051\u3092\u6301\u3064\u30d7\u30ec\u30a4\u30e4\u30fc\u304c\u52dd\u3061\u307e\u3059\u3002
tutorialstring=\u30c1\u30e5\u30fc\u30c8\u30ea\u30a2\u30eb
arabic=\u0627\u0644\u0639\u0631\u0628\u064a\u0629 (\u30a2\u30e9\u30d3\u30a2\u8a9e) arabic=\u0627\u0644\u0639\u0631\u0628\u064a\u0629 (\u30a2\u30e9\u30d3\u30a2\u8a9e)
chinese=\u4e2d\u6587 (\u4e2d\u6587) chinese=\u4e2d\u6587 (\u4e2d\u6587)

View File

@@ -9,6 +9,7 @@ computer-difficulty=\uCEF4\uD4E8\uD130 \uC5B4\uB9AC\uAE30
computer-think-time=\uCEF4\uD4E8\uD130 \uC0DD\uAC01 \uC2DC\uAC04 computer-think-time=\uCEF4\uD4E8\uD130 \uC0DD\uAC01 \uC2DC\uAC04
computer=\uCEF4\uD4E8\uD130 computer=\uCEF4\uD4E8\uD130
connect=\uC5F0\uACB0 connect=\uC5F0\uACB0
connect4=Connect 4
credits=\uD06C\uB808\uB527 credits=\uD06C\uB808\uB527
dark=\uC5B4\uB460 dark=\uC5B4\uB460
deny=\uAC70\uBD80 deny=\uAC70\uBD80
@@ -42,6 +43,7 @@ moral-support=\uC815\uC2E0\uC801 \uC9C0\uC6D0
music-volume=\uC74C\uC545 \uBCFC\uB968 music-volume=\uC74C\uC545 \uBCFC\uB968
name=\uC774\uB984 name=\uC774\uB984
no=\uC544\uB2C8\uC624 no=\uC544\uB2C8\uC624
never=\uc544\ub2c8\uc694, \uc800\ub294 \ud29c\ud1a0\ub9ac\uc5bc\uc744 \ub2e4\uc2dc\ub294 \ubcf4\uace0 \uc2f6\uc9c0 \uc54a\uc2b5\ub2c8\ub2e4.
ok=\uD655\uC778 ok=\uD655\uC778
online=\uC628\uB77C\uC778 online=\uC628\uB77C\uC778
opengl=OpenGL opengl=OpenGL
@@ -62,13 +64,25 @@ style=\uC2A4\uD0C0\uC77C
the-game-ended-in-a-draw=\uAC8C\uC784\uC774 \uBB34\uC2B9\uBD80\uB85C \uC885\uB8CC\uB418\uC5C8\uC2B5\uB2C8\uB2E4 the-game-ended-in-a-draw=\uAC8C\uC784\uC774 \uBB34\uC2B9\uBD80\uB85C \uC885\uB8CC\uB418\uC5C8\uC2B5\uB2C8\uB2E4
theme=\uC8FC\uC81C theme=\uC8FC\uC81C
tic-tac-toe=\uD2F0\uD06C\uD0D1\uD1A0 tic-tac-toe=\uD2F0\uD06C\uD0D1\uD1A0
tictactoe1 =\ud2f1\ud0dd\ud1a0 \uac8c\uc784\uc5d0 \uc624\uc2e0 \uac83\uc744 \ud658\uc601\ud569\ub2c8\ub2e4! \ubcf4\ub4dc\uc758 9\uac1c \uce78 \uc911 \ud558\ub098\ub97c \ud074\ub9ad\ud558\uc5ec \uc6c0\uc9c1\uc77c \uc218 \uc788\uc2b5\ub2c8\ub2e4. \uc704\uc758 \uc608\uc2dc\ub97c \ucc38\uace0\ud558\uc138\uc694:
tictactoe2 =\ud50c\ub808\uc774\uc5b4\ub294 \uac00\ub85c, \uc138\ub85c \ub610\ub294 \ub300\uac01\uc120\uc73c\ub85c \ub9d0 3\uac1c\ub97c \uc77c\ub82c\ub85c \ub193\uc73c\uba74 \uc2b9\ub9ac\ud569\ub2c8\ub2e4. \uc704\uc758 \uc608\uc5d0\uc11c \ud50c\ub808\uc774\uc5b4\ub294 \ub300\uac01\uc120\uc73c\ub85c \uc138 \uac1c\ub97c \uc5f0\uacb0\ud558\uc5ec \uc774\uacbc\uc2b5\ub2c8\ub2e4.
to-a-game-of=... \uAC8C\uC784\uC5D0 to-a-game-of=... \uAC8C\uC784\uC5D0
tutorial=\uc774 \uac8c\uc784\uc758 \ud29c\ud1a0\ub9ac\uc5bc\uc744 \ubcf4\uace0 \uc2f6\ub098\uc694?
volume=\uBCFC\uB968 volume=\uBCFC\uB968
windowed=\uCC3D \uBAA9\uB85D windowed=\uCC3D \uBAA9\uB85D
yes=\uB124 yes=\uB124
you-lost-against=... \uC5D0\uAC8C \uC9C0\uC600\uC2B5\uB2C8\uB2E4 you-lost-against=... \uC5D0\uAC8C \uC9C0\uC600\uC2B5\uB2C8\uB2E4
you-were-challenged-by=... \uB85C\uBD80\uD130 \uCC38\uC5EC \uC694\uCCAD\uC744 \uBC1B\uC558\uC2B5\uB2C8\uB2E4 you-were-challenged-by=... \uB85C\uBD80\uD130 \uCC38\uC5EC \uC694\uCCAD\uC744 \uBC1B\uC558\uC2B5\uB2C8\uB2E4
you-win=\uC774\uACBC\uC2B5\uB2C8\uB2E4 you-win=\uC774\uACBC\uC2B5\uB2C8\uB2E4
>=>
<=<
connect4.1=Connect 4 \uacbd\uc6b0\uc5d0 \uc81c\uc2dc\ud569\ub2c8\ub2e4! \ud648\ub825\uc744 \ub2e4\ub978 \uc0c1\uc704\ub85c \ud074\ub9ad\ud558\uc2dc\uba70 \ub2e4\uc74c \uc815\uc758 \ud648\ub825\uc744 \ub610\ub294 \uc704\ub85c \uc0ac\uc6a9\ud558\uc2dc\uba70 \ud648\ub825\uc744 \uc124\uc815\ud569\ub2c8\ub2e4.
connect4.2=\uc0ac\uc6a9\uc790\uc758 \ud648\uc744 \uc54c\ub824 \ud574\uc8fc\uba70 \ud574\ub2f9 \ud648\uc758 4\uae38\uc744 \ud574\uc8fc\uba70 \ud655\uc9c0, \ub354\ub7ec \ubc29\uacfc \ub610\ub294 \uc0ac\uc6a9\uc790 \ud648\uc758 \uc5f4\ub9b0 \ucd5c\ub300 \ubc29\ud574\uc5d0 \uc5c6\uc74c\uc774\ub2e4!
reversi1=Reversi \uacbd\uc6b0\uc5d0 \uc81c\uc2dc\ud569\ub2c8\ub2e4! \ub2e4\ub978 \ud615\uc2dd\uc758 \ud648\uc744 \ud074\ub9ad\ud558\uc2dc\uba70 \ub2e4\uc74c \uc815\uc758 \ud648\uc744 \uc124\uc815\ud569\ub2c8\ub2e4.
reversi2=\ud074\ub9ad \ud558\uba70, \ub2e4\ub978 \ud648 \uc704\ub85c \ucd5c\uc2e0 \ubc1b\ub294 \ud648\uc5d0 \ub300\ud574 \ub2e4\uc774\ubc84\ub77c\uc758 \ud648\uc744 \ubcc0\uacbd\ud569\ub2c8\ub2e4.
reversi3=\uc0ac\uc6a9\uc790\uc758 \ud648\uc744 \ud074 \uc218 \uc5c6\uc2b5\uc2b5\ub2c8\ub2e4. \uc0ac\uc6a9\uc790 \ub2f5\uc5d0 \ub300\ud574 \uc811\ub2c8\ub2e4.
reversi4=\uacbd\uc6b0 \uc5d0\uc11c \ucd5c\ub300 \ud648\uc744 \uac00\uc838\ub294 \uc0ac\uc6a9\uc790\uc774 \uc52c\uc544\uc624\uba70 \uc0ac\uc6a9\uc790\uc758 \ud648\uc744 \uc54c\ub824\ud569\ub2c8\ub2e4.
tutorialstring=\ud14c\ud2b8\ub9ad
arabic=\u0627\u0644\u0639\u0631\u0628\u064a\u0629 (\u0639\u0631\u0628\u064a\u0629) arabic=\u0627\u0644\u0639\u0631\u0628\u064a\u0629 (\u0639\u0631\u0628\u064a\u0629)
chinese=\u4e2d\u6587 (\u4e2d\u6587) chinese=\u4e2d\u6587 (\u4e2d\u6587)

View File

@@ -41,6 +41,7 @@ merge-commander=Merge Commander
moral-support=Morele steun moral-support=Morele steun
music-volume=Muziekvolume music-volume=Muziekvolume
name=Naam name=Naam
never=Nee, ik wil nooit tutorials zien.
no=Nee no=Nee
ok=Ok<EFBFBD> ok=Ok<EFBFBD>
online=Online online=Online
@@ -62,14 +63,26 @@ style=Stijl
the-game-ended-in-a-draw=Het spel eindigde in een gelijkspel the-game-ended-in-a-draw=Het spel eindigde in een gelijkspel
theme=Thema theme=Thema
tic-tac-toe=Boter Kaas en Eieren tic-tac-toe=Boter Kaas en Eieren
tictactoe1 =Welkom bij het spel Boter, Kaas en Eieren! Je kunt je zet doen door op een van de 9 vakjes op het bord te klikken. Voorbeeld hierboven:
tictactoe2 =Een speler wint door 3 stukken op een rij te krijgen ? horizontaal, verticaal of diagonaal. In het voorbeeld hierboven wint de speler met een diagonale rij van drie stukken.
connect4=Vier op een rij connect4=Vier op een rij
to-a-game-of=voor een spelletje to-a-game-of=voor een spelletje
tutorial=Wil je een tutorial voor dit spel zien?
volume=Volume volume=Volume
windowed=Venstermodus windowed=Venstermodus
yes=Ja yes=Ja
you-lost-against=Je hebt verloren van you-lost-against=Je hebt verloren van
you-were-challenged-by=Je bent uitgedaagd door you-were-challenged-by=Je bent uitgedaagd door
you-win=Je wint you-win=Je wint
>=>
<=<
connect4.1=Welkom bij het spel Connect 4! Je kunt een zet doen door op een van de kolommen te klikken. De zet wordt geplaatst in de laagste nog lege rij van die kolom.
connect4.2=Je kunt winnen door 4 van je stukken horizontaal, diagonaal of verticaal op een rij te krijgen! Zie het voorbeeld hierboven.
reversi1=Welkom bij het spel Reversi! Je kunt een zet doen door op een van de licht transparante stippen te klikken.
reversi2=Door op een stip te klikken draai je alle stukken om tussen de plaats waar je de stip zet en de volgende stip die wordt gevonden. Zie het voorbeeld hierboven, waar geel de stukken zijn die omgedraaid worden.
reversi3=Je beurt kan worden overgeslagen als er geen legale zet is. Hierdoor kan je tegenstander doorgaan tot jij een legale zet kunt doen.
reversi4=De speler die aan het einde van het spel de meeste stukken op het bord heeft, wint.
tutorialstring=Tutorial
arabic=\u0627\u0644\u0639\u0631\u0628\u064a\u0629 (Arabisch) arabic=\u0627\u0644\u0639\u0631\u0628\u064a\u0629 (Arabisch)
chinese=\u4e2d\u6587 (Chinees) chinese=\u4e2d\u6587 (Chinees)

View File

@@ -5,6 +5,7 @@ are-you-sure=\u0412\u044b \u0443\u0432\u0435\u0440\u0435\u043d\u044b?
back=\u041d\u0430\u0437\u0430\u0434 back=\u041d\u0430\u0437\u0430\u0434
cancel=\u041e\u0442\u043c\u0435\u043d\u0430 cancel=\u041e\u0442\u043c\u0435\u043d\u0430
challenge=\u0412\u044b\u0437\u043e\u0432 challenge=\u0412\u044b\u0437\u043e\u0432
connect4=Connect 4
computer-difficulty=\u0421\u043b\u043e\u0436\u043d\u043e\u0441\u0442\u044c \u043a\u043e\u043c\u043f\u044c\u044e\u0442\u0435\u0440\u0430 computer-difficulty=\u0421\u043b\u043e\u0436\u043d\u043e\u0441\u0442\u044c \u043a\u043e\u043c\u043f\u044c\u044e\u0442\u0435\u0440\u0430
computer-think-time=\u0412\u0440\u0435\u043c\u044f \u043e\u0431\u0440\u0430\u0431\u043e\u0442\u043a\u0438 \u043a\u043e\u043c\u043f\u044c\u044e\u0442\u0435\u0440\u0430 computer-think-time=\u0412\u0440\u0435\u043c\u044f \u043e\u0431\u0440\u0430\u0431\u043e\u0442\u043a\u0438 \u043a\u043e\u043c\u043f\u044c\u044e\u0442\u0435\u0440\u0430
computer=\u041a\u043e\u043c\u043f\u044c\u044e\u0442\u0435\u0440 computer=\u041a\u043e\u043c\u043f\u044c\u044e\u0442\u0435\u0440
@@ -41,6 +42,7 @@ merge-commander=Merge Commander
moral-support=\u041c\u043e\u0440\u0430\u043b\u044c\u043d\u0430\u044f \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u0430 moral-support=\u041c\u043e\u0440\u0430\u043b\u044c\u043d\u0430\u044f \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u0430
music-volume=\u0413\u0440\u043e\u043c\u043a\u043e\u0441\u0442\u044c \u043c\u0443\u0437\u044b\u043a\u0438 music-volume=\u0413\u0440\u043e\u043c\u043a\u043e\u0441\u0442\u044c \u043c\u0443\u0437\u044b\u043a\u0438
name=\u0418\u043c\u044f name=\u0418\u043c\u044f
never=\u041d\u0435\u0442, \u044f \u043d\u0438\u043a\u043e\u0433\u0434\u0430 \u043d\u0435 \u0445\u043e\u0447\u0443 \u0432\u0438\u0434\u0435\u0442\u044c \u043a\u0430\u043a\u0438\u0435-\u043b\u0438\u0431\u043e \u0443\u0447\u0435\u0431\u043d\u0438\u043a\u0438.
no=\u041d\u0435\u0442 no=\u041d\u0435\u0442
ok=OK ok=OK
online=\u0412 \u0441\u0435\u0442\u0438 online=\u0412 \u0441\u0435\u0442\u0438
@@ -62,13 +64,25 @@ style=\u0421\u0442\u0438\u043b\u044c
the-game-ended-in-a-draw=\u0418\u0433\u0440\u0430 \u0437\u0430\u043a\u043e\u043d\u0447\u0438\u043b\u0430\u0441\u044c \u043d\u0438\u0447\u044c\u0435\u0439 the-game-ended-in-a-draw=\u0418\u0433\u0440\u0430 \u0437\u0430\u043a\u043e\u043d\u0447\u0438\u043b\u0430\u0441\u044c \u043d\u0438\u0447\u044c\u0435\u0439
theme=\u0422\u0435\u043c\u0430 theme=\u0422\u0435\u043c\u0430
tic-tac-toe=\u041a\u0440\u0435\u0441\u0442\u0438\u043a\u043e tic-tac-toe=\u041a\u0440\u0435\u0441\u0442\u0438\u043a\u043e
tictactoe1 =\u0414\u043e\u0431\u0440\u043e \u043f\u043e\u0436\u0430\u043b\u043e\u0432\u0430\u0442\u044c \u0432 \u0438\u0433\u0440\u0443 \u041a\u0440\u0435\u0441\u0442\u0438\u043a\u0438-\u043d\u043e\u043b\u0438\u043a\u0438! \u0412\u044b \u043c\u043e\u0436\u0435\u0442\u0435 \u0441\u0434\u0435\u043b\u0430\u0442\u044c \u0445\u043e\u0434, \u043d\u0430\u0436\u0430\u0432 \u043d\u0430 \u043b\u044e\u0431\u043e\u0439 \u0438\u0437 9 \u043a\u0432\u0430\u0434\u0440\u0430\u0442\u043e\u0432 \u043d\u0430 \u043f\u043e\u043b\u0435. \u041f\u0440\u0438\u043c\u0435\u0440 \u0432\u044b\u0448\u0435:
tictactoe2 =\u0418\u0433\u0440\u043e\u043a \u0432\u044b\u0438\u0433\u0440\u044b\u0432\u0430\u0435\u0442, \u0435\u0441\u043b\u0438 \u0441\u0442\u0430\u0432\u0438\u0442 3 \u0441\u0438\u043c\u0432\u043e\u043b\u0430 \u043f\u043e\u0434\u0440\u044f\u0434 ? \u043f\u043e \u0433\u043e\u0440\u0438\u0437\u043e\u043d\u0442\u0430\u043b\u0438, \u0432\u0435\u0440\u0442\u0438\u043a\u0430\u043b\u0438 \u0438\u043b\u0438 \u0434\u0438\u0430\u0433\u043e\u043d\u0430\u043b\u0438. \u0412 \u043f\u0440\u0438\u0432\u0435\u0434\u0451\u043d\u043d\u043e\u043c \u0432\u044b\u0448\u0435 \u043f\u0440\u0438\u043c\u0435\u0440\u0435 \u0438\u0433\u0440\u043e\u043a \u0432\u044b\u0438\u0433\u0440\u044b\u0432\u0430\u0435\u0442 \u043f\u043e \u0434\u0438\u0430\u0433\u043e\u043d\u0430\u043b\u0438
to-a-game-of=\u043a \u0438\u0433\u0440\u0435 \u0432 to-a-game-of=\u043a \u0438\u0433\u0440\u0435 \u0432
tutorial=\u0425\u043e\u0447\u0435\u0448\u044c \u043f\u043e\u0441\u043c\u043e\u0442\u0440\u0435\u0442\u044c \u0443\u0447\u0435\u0431\u043d\u0438\u043a \u043f\u043e \u044d\u0442\u043e\u0439 \u0438\u0433\u0440\u0435?
volume=\u0413\u0440\u043e\u043c\u043a\u043e\u0441\u0442\u044c volume=\u0413\u0440\u043e\u043c\u043a\u043e\u0441\u0442\u044c
windowed=\u041e\u043a\u043d\u043e windowed=\u041e\u043a\u043d\u043e
yes=\u0414\u0430 yes=\u0414\u0430
you-lost-against=\u0412\u044b \u043f\u0440\u043e\u0438\u0433\u0440\u0430\u043b\u0438 \u043a\u043e\u043c\u0443 you-lost-against=\u0412\u044b \u043f\u0440\u043e\u0438\u0433\u0440\u0430\u043b\u0438 \u043a\u043e\u043c\u0443
you-were-challenged-by=\u0412\u0430\u0441 \u0432\u044b\u0437\u0432\u0430\u043b \u043d\u0430 \u0441\u043e\u0440\u0435\u0432\u043d\u0438\u043a you-were-challenged-by=\u0412\u0430\u0441 \u0432\u044b\u0437\u0432\u0430\u043b \u043d\u0430 \u0441\u043e\u0440\u0435\u0432\u043d\u0438\u043a
you-win=\u0412\u044b \u0432\u044b\u0438\u0433\u0440\u044b\u0432\u0430\u0435\u0442\u0435 you-win=\u0412\u044b \u0432\u044b\u0438\u0433\u0440\u044b\u0432\u0430\u0435\u0442\u0435
>=>
<=<
connect4.1=\u0414\u043e\u0431\u0440\u043e \u043f\u043e\u0436\u0430\u043b\u043e\u0432\u0430\u0442\u044c \u0432 \u0438\u0433\u0440\u0443 Connect 4! \u0412\u044b \u043c\u043e\u0436\u0435\u0442\u0435 \u0441\u0434\u0435\u043b\u0430\u0442\u044c \u0445\u043e\u0434, \u043a\u043b\u0438\u043a\u043d\u0443\u044f \u043f\u043e \u043e\u0434\u043d\u043e\u0439 \u0438\u0437 \u0441\u0442\u043e\u043b\u0431\u0446\u043e\u0432. \u0425\u043e\u0434 \u0431\u0443\u0434\u0435\u0442 \u0440\u0430\u0437\u043c\u0435\u0449\u0435\u043d \u0432 \u043d\u0438\u0436\u0430\u0439 \u043d\u0435\u0437\u0430\u043f\u043e\u043b\u043d\u0435\u043d\u043d\u043e\u0439 \u0441\u0442\u0440\u043e\u043a\u0435 \u0432 \u044d\u0442\u043e\u0439 \u043a\u043e\u043b\u043e\u043d\u043a\u0435.
connect4.2=\u0412\u044b \u043c\u043e\u0436\u0435\u0442\u0435 \u0432\u044b\u0438\u0433\u0440\u0430\u0442\u044c, \u043e\u0431\u044a\u0435\u0434\u0438\u043d\u0438\u0432 4 \u0444\u0438\u0448\u043a\u0438 \u0432\u0430\u0448\u0435\u0433\u043e \u0446\u0432\u0435\u0442\u0430 \u0433\u043e\u0440\u0438\u0437\u043e\u043d\u0442\u0430\u043b\u044c\u043d\u043e, \u0434\u0438\u0430\u0433\u043e\u043d\u0430\u043b\u044c\u043d\u043e \u0438\u043b\u0438 \u0432\u0435\u0440\u0442\u0438\u043a\u0430\u043b\u044c\u043d\u043e!
reversi1=\u0414\u043e\u0431\u0440\u043e \u043f\u043e\u0436\u0430\u043b\u043e\u0432\u0430\u0442\u044c \u0432 \u0438\u0433\u0440\u0443 Reversi! \u0412\u044b \u043c\u043e\u0436\u0435\u0442\u0435 \u0441\u0434\u0435\u043b\u0430\u0442\u044c \u0445\u043e\u0434, \u043a\u043b\u0438\u043a\u043d\u0443\u044f \u043f043 \u043f043 \u043d043 \u043e043 \u043d043 \u043e043 \u043a043 \u0430043 \u043a043 \u0430043.
reversi2=\u041d043 \u043d043 \u0430043 \u043a043 \u0430043 \u043a043 \u043e043 \u043c043 \u0435043 \u0436043 \u0435043 \u0434043 \u0435043 \u043d043 \u0430043.
reversi3=\u0412043 \u0430043 \u0436043 \u0434043 \u0430043 \u043d043 \u0438043 \u043d043 \u0435043 \u0435043 \u0432043 \u0430043.
reversi4=\u0418043 \u0433043 \u0440043 \u043e043 \u043a043 \u043e043 \u0442043 \u043e043 \u0442043 \u043e043 \u0435043 \u0435043 \u0430043 \u0435043 \u043d043 \u0438043 \u0435043 \u0435043 \u043c043 \u0430043.
tutorialstring=\u0423\u0447\u0435\u0431\u043d\u0438\u043a
arabic=\u0627\u0644\u0639\u0631\u0628\u064a\u0629 (\u0410\u0440\u0430\u0431\u0441\u043a\u0438\u0439) arabic=\u0627\u0644\u0639\u0631\u0628\u064a\u0629 (\u0410\u0440\u0430\u0431\u0441\u043a\u0438\u0439)
chinese=\u4e2d\u6587 (\u041a\u0438\u0442\u0430\u0439\u0441\u043a\u0438\u0439) chinese=\u4e2d\u6587 (\u041a\u0438\u0442\u0430\u0439\u0441\u043a\u0438\u0439)

View File

@@ -9,6 +9,7 @@ computer-difficulty=\u8ba1\u7b97\u673a\u96be\u5ea6
computer-think-time=\u8ba1\u7b97\u673a\u601d\u8003\u65f6\u95f4 computer-think-time=\u8ba1\u7b97\u673a\u601d\u8003\u65f6\u95f4
computer=\u8ba1\u7b97\u673a computer=\u8ba1\u7b97\u673a
connect=\u8fde\u63a5 connect=\u8fde\u63a5
connect4=Connect 4
credits=\u81f4\u8c22 credits=\u81f4\u8c22
dark=\u6697\u8272 dark=\u6697\u8272
deny=\u62d2\u7edd deny=\u62d2\u7edd
@@ -41,6 +42,7 @@ merge-commander=\u5408\u5e76\u6307\u6325
moral-support=\u7cbe\u795e\u652f\u6301 moral-support=\u7cbe\u795e\u652f\u6301
music-volume=\u97f3\u4e50\u97f3\u91cf music-volume=\u97f3\u4e50\u97f3\u91cf
name=\u540d\u5b57 name=\u540d\u5b57
never=\u4e0d\uff0c\u6211\u5b8c\u5168\u4e0d\u60f3\u518d\u770b\u5230\u4efb\u4f55\u6559\u7a0b\u3002
no=\u4e0d no=\u4e0d
ok=\u786e\u5b9a ok=\u786e\u5b9a
online=\u5728\u7ebf online=\u5728\u7ebf
@@ -62,13 +64,25 @@ style=\u98ce\u683c
the-game-ended-in-a-draw=\u6e38\u620f\u4ee5\u548c\u5c40\u7ed3\u675f the-game-ended-in-a-draw=\u6e38\u620f\u4ee5\u548c\u5c40\u7ed3\u675f
theme=\u4e3b\u9898 theme=\u4e3b\u9898
tic-tac-toe=\u4e09\u5b9a\u7ebf tic-tac-toe=\u4e09\u5b9a\u7ebf
tictactoe1 =\u6b22\u8fce\u6765\u5230\u4e95\u5b57\u68cb\u6e38\u620f\uff01\u4f60\u53ef\u4ee5\u901a\u8fc7\u70b9\u51fb\u68cb\u76d8\u4e0a\u4efb\u610f\u4e00\u4e2a\u4e5d\u4e2a\u65b9\u683c\u6765\u843d\u5b50\u3002\u4e0a\u65b9\u793a\u4f8b\uff1a
tictactoe2 =\u73a9\u5bb6\u5728\u6a2a\u3001\u7ad6\u6216\u659c\u7ebf\u4e0a\u8fde\u7eed\u653e\u7f6e\u4e09\u4e2a\u68cb\u5b50\u5373\u53ef\u83b7\u80dc\u3002\u5728\u4e0a\u65b9\u7684\u793a\u4f8b\u4e2d\uff0c\u73a9\u5bb6\u901a\u8fc7\u659c\u7ebf\u4e0a\u7684\u4e09\u4e2a\u68cb\u5b50\u83b7\u80dc\u4e86\u6bd4\u8d5b\u3002
to-a-game-of=\u6311\u6218\u4e00\u573a to-a-game-of=\u6311\u6218\u4e00\u573a
tutorial=\u4f60\u60f3\u770b\u8fd9\u4e2a\u6e38\u620f\u7684\u6559\u7a0b\u5417\uff1f
volume=\u97f3\u91cf volume=\u97f3\u91cf
windowed=\u7a97\u53e3\u6a21\u5f0f windowed=\u7a97\u53e3\u6a21\u5f0f
yes=\u662f yes=\u662f
you-lost-against=\u60a8\u8f93\u7ed9\u4e86 you-lost-against=\u60a8\u8f93\u7ed9\u4e86
you-were-challenged-by=\u60a8\u88ab\u6311\u6218\u81ea you-were-challenged-by=\u60a8\u88ab\u6311\u6218\u81ea
you-win=\u60a8\u83b7\u80dc\u4e86 you-win=\u60a8\u83b7\u80dc\u4e86
>=>
<=<
connect4.1=\u6b22\u8fce\u6765\u5230 Connect 4 \u6e38\u620f! \u4f60\u53ef\u4ee5\u70b9\u51fb\u4e00\u5217\u6761\u76ee\u64cd\u4f5c. \u64cd\u4f5c\u5c06\u88c5\u7f6e\u5728\u672a\u88c5\u5165\u7684\u6700\u4f4e\u884c.
connect4.2=\u5982\u679c\u5f97\u52304\u4e2a\u5bf9\u5e94\u7684\u4ee3\u7406\u7ec4\u6210\u6c34\u5e73\u3001\u5347\u5e26\u6216\u5782\u76f4\u5373\u53ef\u80dc. \u770b\u4e0a\u65b9\u793a\u4f8b.
reversi1=\u6b22\u8fce\u6765\u5230 Reversi \u6e38\u620f! \u4f60\u53ef\u4ee5\u70b9\u51fb\u4e00\u4e2a\u9ed8\u8272\u5149\u900f\u7a7a\u70b9\u64cd\u4f5c.
reversi2=\u70b9\u51fb\u4e00\u4e2a\u70b9\u65f6\u5c06\u5c06\u6240\u6709\u4e2d\u95f4\u7684\u4ee3\u7406\u7ffb\u8f6c\u3002 \u770b\u4e0a\u65b9\u793a\u4f8b\uff0c\u9ec4\u8272\u662f\u5bf9\u4ee3\u7406\u9700\u64ad\u7684\u4ee3\u7406.
reversi3=\u5982\u679c\u6ca1\u6709\u5408\u6cd5\u64cd\u4f5c\u4f60\u7684\u8fdb\u6b65\u53ef\u80fd\u88ab\u5ffd\u7565. \u8fd9\u4f1a\u8ba9\u5bf9\u624b\u518d\u6b21\u64cd\u4f5c\u5230\u4f60\u6709\u5408\u6cd5\u64cd\u4f5c\u65f6.
reversi4=\u672c\u6e38\u620f\u7ed3\u675f\u65f6\u8d62\u5f97\u6ee1\u8fc7\u76d8\u9762\u7684\u4ee3\u7406\u6570\u6700\u591a\u7684\u4eba\u5c31\u80dc.
tutorialstring=\u6559\u7a0b
arabic=\u0627\u0644\u0639\u0631\u0628\u064a\u0629 (\u963f\u62c9\u4f2f\u8bed) arabic=\u0627\u0644\u0639\u0631\u0628\u064a\u0629 (\u963f\u62c9\u4f2f\u8bed)
chinese=\u4e2d\u6587 chinese=\u4e2d\u6587

View File

@@ -49,3 +49,8 @@
-fx-font-size: 22px; -fx-font-size: 22px;
-fx-font-weight: normal; -fx-font-weight: normal;
} }
.image {
-fx-max-width: 200px;
-fx-max-height: 200px;
}

View File

@@ -49,3 +49,8 @@
-fx-font-size: 16px; -fx-font-size: 16px;
-fx-font-weight: normal; -fx-font-weight: normal;
} }
.image {
-fx-max-width: 200px;
-fx-max-height: 200px;
}

View File

@@ -49,3 +49,8 @@
-fx-font-size: 12px; -fx-font-size: 12px;
-fx-font-weight: normal; -fx-font-weight: normal;
} }
.image {
-fx-max-width: 200px;
-fx-max-height: 200px;
}

View File

@@ -14,7 +14,7 @@ public class JsonAsset<T> extends BaseResource implements LoadableResource {
private T content; private T content;
private Class<T> type; private Class<T> type;
private final Gson gson = new GsonBuilder().setPrettyPrinting().create(); private final Gson gson = new GsonBuilder().serializeNulls().setPrettyPrinting().create();
public JsonAsset(File file, Class<T> type) { public JsonAsset(File file, Class<T> type) {
super(file); super(file);

View File

@@ -38,6 +38,22 @@ public class SettingsAsset extends JsonAsset<Settings> {
return getContent().layoutSize; return getContent().layoutSize;
} }
public Boolean getTutorialFlag() {
return getContent().showTutorials;
}
public Boolean getFirstTTT() {
return getContent().firstTTT;
}
public Boolean getFirstConnect4() {
return getContent().firstConnect4;
}
public Boolean getFirstReversi() {
return getContent().firstReversi;
}
public void setVolume(int volume) { public void setVolume(int volume) {
getContent().volume = volume; getContent().volume = volume;
save(); save();
@@ -72,4 +88,24 @@ public class SettingsAsset extends JsonAsset<Settings> {
getContent().layoutSize = layoutSize; getContent().layoutSize = layoutSize;
save(); save();
} }
public void setTutorialFlag(boolean tutorialFlag) {
getContent().showTutorials = tutorialFlag;
save();
}
public void setFirstTTT(boolean firstTTT) {
getContent().firstTTT = firstTTT;
save();
}
public void setFirstConnect4(boolean firstConnect4) {
getContent().firstConnect4 = firstConnect4;
save();
}
public void setFirstReversi(boolean firstReversi) {
getContent().firstReversi = firstReversi;
save();
}
} }

View File

@@ -8,4 +8,9 @@ public class Settings {
public int volume = 100; public int volume = 100;
public int fxVolume = 20; public int fxVolume = 20;
public int musicVolume = 15; public int musicVolume = 15;
public Boolean showTutorials;
public Boolean firstReversi;
public Boolean firstTTT;
public Boolean firstConnect4;
} }