Moved the Move record into it's own file, seperated from Game

This commit is contained in:
2025-10-29 14:49:43 +01:00
parent 13bac113b7
commit 925c848fda
15 changed files with 99 additions and 87 deletions

View File

@@ -2,12 +2,13 @@ package org.toop.app.canvas;
import javafx.scene.paint.Color;
import org.toop.game.Game;
import org.toop.game.records.Move;
import java.util.concurrent.atomic.AtomicReference;
import java.util.function.Consumer;
public final class ReversiCanvas extends GameCanvas {
private Game.Move[] currentlyHighlightedMoves = null;
private Move[] currentlyHighlightedMoves = null;
public ReversiCanvas(Color color, int width, int height, Consumer<Integer> onCellClicked, Consumer<Integer> newCellEntered) {
super(color, new Color(0f,0.4f,0.2f,1f), width, height, 8, 8, 5, true, onCellClicked, newCellEntered);
drawStartingDots();
@@ -41,16 +42,16 @@ public final class ReversiCanvas extends GameCanvas {
currentlyHighlightedMoves = null;
}
public void drawHighlightDots(Game.Move[] moves){
public void drawHighlightDots(Move[] moves){
if (currentlyHighlightedMoves != null){
for (final Game.Move move : currentlyHighlightedMoves){
for (final Move move : currentlyHighlightedMoves){
Color color = move.value() == 'W'? Color.BLACK: Color.WHITE;
drawInnerDot(color, move.position(), true);
}
}
currentlyHighlightedMoves = moves;
if (moves != null) {
for (Game.Move move : moves) {
for (Move move : moves) {
Color color = move.value() == 'B' ? Color.BLACK : Color.WHITE;
drawInnerDot(color, move.position(), false);
}

View File

@@ -14,6 +14,7 @@ import org.toop.game.Connect4.Connect4;
import org.toop.game.Connect4.Connect4AI;
import org.toop.game.Game;
import org.toop.game.enumerators.GameState;
import org.toop.game.records.Move;
import java.util.concurrent.BlockingQueue;
import java.util.concurrent.LinkedBlockingQueue;
@@ -25,7 +26,7 @@ public class Connect4Game {
private final int myTurn;
private Runnable onGameOver;
private final BlockingQueue<Game.Move> moveQueue;
private final BlockingQueue<Move> moveQueue;
private final Connect4 game;
private final Connect4AI ai;
@@ -41,7 +42,7 @@ public class Connect4Game {
this.information = information;
this.myTurn = myTurn;
this.onGameOver = onGameOver;
moveQueue = new LinkedBlockingQueue<Game.Move>();
moveQueue = new LinkedBlockingQueue<Move>();
game = new Connect4();
@@ -69,7 +70,7 @@ public class Connect4Game {
final char value = game.getCurrentTurn() == 0? 'X' : 'O';
try {
moveQueue.put(new Game.Move(cell%columnSize, value));
moveQueue.put(new Move(cell%columnSize, value));
} catch (InterruptedException _) {}
}
} else {
@@ -77,7 +78,7 @@ public class Connect4Game {
final char value = myTurn == 0? 'X' : 'O';
try {
moveQueue.put(new Game.Move(cell%columnSize, value));
moveQueue.put(new Move(cell%columnSize, value));
} catch (InterruptedException _) {}
}
}
@@ -114,14 +115,14 @@ public class Connect4Game {
currentValue,
information.players[nextTurn].name);
Game.Move move = null;
Move move = null;
if (information.players[currentTurn].isHuman) {
try {
final Game.Move wants = moveQueue.take();
final Game.Move[] legalMoves = game.getLegalMoves();
final Move wants = moveQueue.take();
final Move[] legalMoves = game.getLegalMoves();
for (final Game.Move legalMove : legalMoves) {
for (final Move legalMove : legalMoves) {
if (legalMove.position() == wants.position() &&
legalMove.value() == wants.value()) {
move = wants;
@@ -182,7 +183,7 @@ public class Connect4Game {
playerChar = myTurn == 0? 'O' : 'X';
}
final Game.Move move = new Game.Move(Integer.parseInt(response.move()), playerChar);
final Move move = new Move(Integer.parseInt(response.move()), playerChar);
final GameState state = game.play(move);
if (state != GameState.NORMAL) {
@@ -233,7 +234,7 @@ public class Connect4Game {
position = moveQueue.take().position();
} catch (InterruptedException _) {}
} else {
final Game.Move move = ai.findBestMove(game, information.players[0].computerDifficulty);
final Move move = ai.findBestMove(game, information.players[0].computerDifficulty);
assert move != null;
position = move.position();

View File

@@ -11,6 +11,7 @@ import org.toop.framework.eventbus.EventFlow;
import org.toop.framework.networking.events.NetworkEvents;
import org.toop.game.Game;
import org.toop.game.enumerators.GameState;
import org.toop.game.records.Move;
import org.toop.game.reversi.Reversi;
import org.toop.game.reversi.ReversiAI;
@@ -28,7 +29,7 @@ public final class ReversiGame {
private final int myTurn;
private Runnable onGameOver;
private final BlockingQueue<Game.Move> moveQueue;
private final BlockingQueue<Move> moveQueue;
private final Reversi game;
private final ReversiAI ai;
@@ -44,7 +45,7 @@ public final class ReversiGame {
this.myTurn = myTurn;
this.onGameOver = onGameOver;
moveQueue = new LinkedBlockingQueue<Game.Move>();
moveQueue = new LinkedBlockingQueue<Move>();
game = new Reversi();
ai = new ReversiAI();
@@ -72,7 +73,7 @@ public final class ReversiGame {
final char value = game.getCurrentTurn() == 0? 'B' : 'W';
try {
moveQueue.put(new Game.Move(cell, value));
moveQueue.put(new Move(cell, value));
} catch (InterruptedException _) {}
}
} else {
@@ -80,7 +81,7 @@ public final class ReversiGame {
final char value = myTurn == 0? 'B' : 'W';
try {
moveQueue.put(new Game.Move(cell, value));
moveQueue.put(new Move(cell, value));
} catch (InterruptedException _) {}
}
}
@@ -129,14 +130,14 @@ public final class ReversiGame {
currentValue,
information.players[nextTurn].name);
Game.Move move = null;
Move move = null;
if (information.players[currentTurn].isHuman) {
try {
final Game.Move wants = moveQueue.take();
final Game.Move[] legalMoves = game.getLegalMoves();
final Move wants = moveQueue.take();
final Move[] legalMoves = game.getLegalMoves();
for (final Game.Move legalMove : legalMoves) {
for (final Move legalMove : legalMoves) {
if (legalMove.position() == wants.position() &&
legalMove.value() == wants.value()) {
move = wants;
@@ -192,7 +193,7 @@ public final class ReversiGame {
playerChar = myTurn == 0? 'W' : 'B';
}
final Game.Move move = new Game.Move(Integer.parseInt(response.move()), playerChar);
final Move move = new Move(Integer.parseInt(response.move()), playerChar);
final GameState state = game.play(move);
if (state != GameState.NORMAL) {
@@ -236,7 +237,7 @@ public final class ReversiGame {
position = moveQueue.take().position();
} catch (InterruptedException _) {}
} else {
final Game.Move move = ai.findBestMove(game, information.players[0].computerDifficulty);
final Move move = ai.findBestMove(game, information.players[0].computerDifficulty);
assert move != null;
position = move.position();
@@ -266,13 +267,13 @@ public final class ReversiGame {
}
}
final Game.Move[] flipped = game.getMostRecentlyFlippedPieces();
final Move[] flipped = game.getMostRecentlyFlippedPieces();
final SequentialTransition animation = new SequentialTransition();
isPaused.set(true);
if (animate && flipped != null) {
for (final Game.Move flip : flipped) {
for (final Move flip : flipped) {
canvas.clear(flip.position());
final Color from = flip.value() == 'W' ? Color.BLACK : Color.WHITE;
@@ -287,9 +288,9 @@ public final class ReversiGame {
animation.setOnFinished(_ -> {
isPaused.set(false);
final Game.Move[] legalMoves = game.getLegalMoves();
final Move[] legalMoves = game.getLegalMoves();
for (final Game.Move legalMove : legalMoves) {
for (final Move legalMove : legalMoves) {
canvas.drawLegalPosition(legalMove.position(), game.getCurrentPlayer());
}
});
@@ -308,9 +309,9 @@ public final class ReversiGame {
}
private void highlightCells(int cellEntered) {
Game.Move[] legalMoves = game.getLegalMoves();
Move[] legalMoves = game.getLegalMoves();
boolean isLegalMove = false;
for (Game.Move move : legalMoves) {
for (Move move : legalMoves) {
if (move.position() == cellEntered){
isLegalMove = true;
break;
@@ -318,7 +319,7 @@ public final class ReversiGame {
}
if (cellEntered >= 0){
Game.Move[] moves = null;
Move[] moves = null;
if (isLegalMove) {
moves = game.getFlipsForPotentialMove(
new Point(cellEntered%game.columnSize,cellEntered/game.rowSize),

View File

@@ -10,6 +10,7 @@ import org.toop.framework.eventbus.EventFlow;
import org.toop.framework.networking.events.NetworkEvents;
import org.toop.game.Game;
import org.toop.game.enumerators.GameState;
import org.toop.game.records.Move;
import org.toop.game.tictactoe.TicTacToe;
import org.toop.game.tictactoe.TicTacToeAI;
@@ -26,7 +27,7 @@ public final class TicTacToeGame {
private final int myTurn;
private Runnable onGameOver;
private final BlockingQueue<Game.Move> moveQueue;
private final BlockingQueue<Move> moveQueue;
private final TicTacToe game;
private final TicTacToeAI ai;
@@ -41,7 +42,7 @@ public final class TicTacToeGame {
this.myTurn = myTurn;
this.onGameOver = onGameOver;
moveQueue = new LinkedBlockingQueue<Game.Move>();
moveQueue = new LinkedBlockingQueue<Move>();
game = new TicTacToe();
ai = new TicTacToeAI();
@@ -68,7 +69,7 @@ public final class TicTacToeGame {
final char value = game.getCurrentTurn() == 0? 'X' : 'O';
try {
moveQueue.put(new Game.Move(cell, value));
moveQueue.put(new Move(cell, value));
} catch (InterruptedException _) {}
}
} else {
@@ -76,7 +77,7 @@ public final class TicTacToeGame {
final char value = myTurn == 0? 'X' : 'O';
try {
moveQueue.put(new Game.Move(cell, value));
moveQueue.put(new Move(cell, value));
} catch (InterruptedException _) {}
}
}
@@ -112,14 +113,14 @@ public final class TicTacToeGame {
currentValue,
information.players[nextTurn].name);
Game.Move move = null;
Move move = null;
if (information.players[currentTurn].isHuman) {
try {
final Game.Move wants = moveQueue.take();
final Game.Move[] legalMoves = game.getLegalMoves();
final Move wants = moveQueue.take();
final Move[] legalMoves = game.getLegalMoves();
for (final Game.Move legalMove : legalMoves) {
for (final Move legalMove : legalMoves) {
if (legalMove.position() == wants.position() &&
legalMove.value() == wants.value()) {
move = wants;
@@ -179,7 +180,7 @@ public final class TicTacToeGame {
playerChar = myTurn == 0? 'O' : 'X';
}
final Game.Move move = new Game.Move(Integer.parseInt(response.move()), playerChar);
final Move move = new Move(Integer.parseInt(response.move()), playerChar);
final GameState state = game.play(move);
if (state != GameState.NORMAL) {
@@ -230,7 +231,7 @@ public final class TicTacToeGame {
position = moveQueue.take().position();
} catch (InterruptedException _) {}
} else {
final Game.Move move;
final Move move;
move = ai.findBestMove(game, information.players[0].computerDifficulty);
assert move != null;
position = move.position();