Merge changes on dev

This commit is contained in:
lieght
2026-01-16 14:45:48 +01:00
parent d02c7bd095
commit 95e96583ec
9 changed files with 54 additions and 48 deletions

View File

@@ -5,8 +5,8 @@ import org.toop.framework.gameFramework.model.player.AbstractAI;
import java.util.Random;
public class MCTSAI2 extends AbstractAI {
private static class Node {
public abstract class MCTSAI extends AbstractAI {
protected static class Node {
public TurnBasedGame state;
public long move;
@@ -181,7 +181,7 @@ public class MCTSAI2 extends AbstractAI {
return mostVisitedChild;
}
protected Node findOrResetRoot(Node root, T game) {
protected Node findOrResetRoot(Node root, TurnBasedGame game) {
if (root == null) {
return new Node(game.deepCopy());
}

View File

@@ -3,22 +3,22 @@ package org.toop.game.players.ai.mcts;
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
import org.toop.game.players.ai.MCTSAI;
public class MCTSAI1<T extends TurnBasedGame<T>> extends MCTSAI<T> {
public class MCTSAI1 extends MCTSAI {
public MCTSAI1(int milliseconds) {
super(milliseconds);
}
public MCTSAI1(MCTSAI1<T> other) {
public MCTSAI1(MCTSAI1 other) {
super(other);
}
@Override
public MCTSAI1<T> deepCopy() {
return new MCTSAI1<>(this);
public MCTSAI1 deepCopy() {
return new MCTSAI1(this);
}
@Override
public long getMove(T game) {
public long getMove(TurnBasedGame game) {
final Node root = new Node(game, null, 0L);
final long endTime = System.nanoTime() + milliseconds * 1_000_000L;

View File

@@ -3,7 +3,7 @@ package org.toop.game.players.ai.mcts;
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
import org.toop.game.players.ai.MCTSAI;
public class MCTSAI2<T extends TurnBasedGame<T>> extends MCTSAI<T> {
public class MCTSAI2 extends MCTSAI {
private Node root;
public MCTSAI2(int milliseconds) {
@@ -12,19 +12,19 @@ public class MCTSAI2<T extends TurnBasedGame<T>> extends MCTSAI<T> {
this.root = null;
}
public MCTSAI2(MCTSAI2<T> other) {
public MCTSAI2(MCTSAI2 other) {
super(other);
this.root = other.root;
}
@Override
public MCTSAI2<T> deepCopy() {
return new MCTSAI2<>(this);
public MCTSAI2 deepCopy() {
return new MCTSAI2(this);
}
@Override
public long getMove(T game) {
public long getMove(TurnBasedGame game) {
root = findOrResetRoot(root, game);
final long endTime = System.nanoTime() + milliseconds * 1_000_000L;

View File

@@ -10,7 +10,7 @@ import java.util.concurrent.ExecutorService;
import java.util.concurrent.Executors;
import java.util.concurrent.Future;
public class MCTSAI3<T extends TurnBasedGame<T>> extends MCTSAI<T> {
public class MCTSAI3 extends MCTSAI {
private final int threads;
public MCTSAI3(int milliseconds, int threads) {
@@ -19,19 +19,19 @@ public class MCTSAI3<T extends TurnBasedGame<T>> extends MCTSAI<T> {
this.threads = threads;
}
public MCTSAI3(MCTSAI3<T> other) {
public MCTSAI3(MCTSAI3 other) {
super(other);
this.threads = other.threads;
}
@Override
public MCTSAI3<T> deepCopy() {
return new MCTSAI3<>(this);
public MCTSAI3 deepCopy() {
return new MCTSAI3(this);
}
@Override
public long getMove(T game) {
public long getMove(TurnBasedGame game) {
final ExecutorService pool = Executors.newFixedThreadPool(threads);
final long endTime = System.nanoTime() + milliseconds * 1_000_000L;

View File

@@ -10,7 +10,7 @@ import java.util.concurrent.ExecutorService;
import java.util.concurrent.Executors;
import java.util.concurrent.Future;
public class MCTSAI4<T extends TurnBasedGame<T>> extends MCTSAI<T> {
public class MCTSAI4 extends MCTSAI {
private final int threads;
private final Node[] threadRoots;
@@ -21,7 +21,7 @@ public class MCTSAI4<T extends TurnBasedGame<T>> extends MCTSAI<T> {
this.threadRoots = new Node[threads];
}
public MCTSAI4(MCTSAI4<T> other) {
public MCTSAI4(MCTSAI4 other) {
super(other);
this.threads = other.threads;
@@ -29,12 +29,12 @@ public class MCTSAI4<T extends TurnBasedGame<T>> extends MCTSAI<T> {
}
@Override
public MCTSAI4<T> deepCopy() {
return new MCTSAI4<>(this);
public MCTSAI4 deepCopy() {
return new MCTSAI4(this);
}
@Override
public long getMove(T game) {
public long getMove(TurnBasedGame game) {
for (int i = 0; i < threads; i++) {
threadRoots[i] = findOrResetRoot(threadRoots[i], game);
}