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289 server demo ready (#306)
* Server update with new dev changes (#305) * merge widgets with development * readd previous game thread code * Revert "readd previous game thread code" This reverts commitd24feef73e. * Revert "Merge remote-tracking branch 'origin/Development' into Development" This reverts commit59d46cb73c, reversing changes made to38681c5db0. * Revert "merge widgets with development" This reverts commit38681c5db0. * Merge 292 into development (#293) Applied template method pattern to abstract player * Added documentation to player classes and improved method names (#295) * mcts v1 * bitboard optimization * bitboard fix & mcts v2 & mcts v3. v3 still in progress and v4 coming soon * main * Hotfix for stuff * Logging and fixed user input getting stuck * Fixed merge mistakes
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@@ -19,7 +19,7 @@ import org.toop.framework.networking.connection.clients.TournamentNetworkingClie
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import org.toop.framework.networking.connection.events.NetworkEvents;
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import org.toop.framework.networking.connection.types.NetworkingConnector;
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import org.toop.framework.networking.server.gateway.NettyGatewayServer;
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import org.toop.game.players.LocalPlayer;
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import org.toop.framework.game.players.LocalPlayer;
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import org.toop.local.AppContext;
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import java.util.List;
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@@ -196,30 +196,21 @@ public final class Server {
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return;
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}
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final int myTurn = response.playerToMove().equalsIgnoreCase(response.opponent()) ? 1 : 0;
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final String startingPlayer = response.playerToMove();
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final int userStartingTurn = startingPlayer.equalsIgnoreCase(user) ? 0 : 1;
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final int opponentStartingTurn = 1 - userStartingTurn;
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final GameInformation information = new GameInformation(type);
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//information.players[0] = playerInformation;
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information.players[0].name = user;
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information.players[0].isHuman = true; // Make false and uncomment/comment code at lines HERE To make use of AI.
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// information.players[0].computerDifficulty = 5; // HERE
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// information.players[0].computerThinkTime = 1; // HERE
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information.players[1].name = response.opponent();
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information.players[userStartingTurn].name = user;
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information.players[opponentStartingTurn].name = response.opponent();
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Player[] players = new Player[2];
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players[userStartingTurn] = new LocalPlayer(user);
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players[opponentStartingTurn] = new OnlinePlayer(response.opponent());
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switch (type) {
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case TICTACTOE -> {
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Player[] players = new Player[2];
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players[Math.abs(myTurn-1)] = new OnlinePlayer(response.opponent());
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players[myTurn] = new LocalPlayer(user); // HERE
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// players[myTurn] = new ArtificialPlayer(new RandomAI(), user); // HERE
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gameController = new TicTacToeBitController(players);
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}
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case REVERSI -> {
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Player[] players = new Player[2];
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players[Math.abs(myTurn-1)] = new OnlinePlayer(response.opponent());
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players[myTurn] = new LocalPlayer(user); // HERE
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// players[myTurn] = new ArtificialPlayer(new RandomAI(), user); // HERE
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gameController = new ReversiBitController(players);}
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case TICTACTOE -> gameController = new TicTacToeBitController(players);
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case REVERSI -> gameController = new ReversiBitController(players);
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default -> new ErrorPopup("Unsupported game type.");
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}
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@@ -78,6 +78,7 @@ public abstract class BitGameCanvas implements GameCanvas {
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}
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canvas.setOnMouseClicked(event -> {
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if (event.getButton() != MouseButton.PRIMARY) {
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return;
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}
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@@ -93,9 +94,6 @@ public abstract class BitGameCanvas implements GameCanvas {
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}
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});
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render();
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}
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@@ -16,7 +16,7 @@ import org.toop.framework.gameFramework.model.game.threadBehaviour.ThreadBehavio
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import org.toop.framework.gameFramework.model.player.Player;
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import org.toop.framework.gameFramework.view.GUIEvents;
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import org.toop.framework.networking.connection.events.NetworkEvents;
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import org.toop.game.players.LocalPlayer;
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import org.toop.framework.game.players.LocalPlayer;
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public class GenericGameController implements GameController {
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protected final EventFlow eventFlow = new EventFlow();
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@@ -35,14 +35,16 @@ public class GenericGameController implements GameController {
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// TODO: Change gameType to automatically happen with either dependency injection or something else.
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public GenericGameController(GameCanvas canvas, TurnBasedGame game, ThreadBehaviour gameThreadBehaviour, String gameType) {
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logger.info("Creating: " + this.getClass());
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logger.info("Creating: {}", this.getClass());
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this.canvas = canvas;
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this.game = game;
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this.gameThreadBehaviour = gameThreadBehaviour;
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// Tell thread how to send moves
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this.gameThreadBehaviour.setOnSendMove((id, m) -> GlobalEventBus.get().post(new NetworkEvents.SendMove(id, (short)translateMove(m))));
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this.gameThreadBehaviour.setOnSendMove(
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(id, m) -> GlobalEventBus.get().post(new NetworkEvents.SendMove(id, (short)translateMove(m)))
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);
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// Tell thread how to update UI
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this.gameThreadBehaviour.setOnUpdateUI(() -> Platform.runLater(this::updateUI));
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@@ -53,21 +55,37 @@ public class GenericGameController implements GameController {
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WidgetContainer.getCurrentView().transitionNext(gameView, true);
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// Listen to updates
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logger.info("Game controller started listening");
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eventFlow
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.listen(GUIEvents.GameEnded.class, this::onGameFinish, false)
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.listen(GUIEvents.PlayerAttemptedMove.class, event -> {if (getCurrentPlayer() instanceof LocalPlayer lp){lp.setLastMove(event.move());}}, false);
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.listen(GUIEvents.PlayerAttemptedMove.class, event -> {
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logger.info("User attempting move {}", event.move());
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logger.info("Current player's turn {}", getCurrentPlayer().getName());
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logger.info("First player {}", game.getPlayer(0).getName());
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logger.info("Username {}", getCurrentPlayer().getName());
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logger.info("User is class {}, {}", getCurrentPlayer().getClass(), getCurrentPlayer() instanceof LocalPlayer);
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if (getCurrentPlayer() instanceof LocalPlayer lp) {
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try {
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lp.setLastMove(event.move());
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} catch (Exception e) {
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IO.println(e);
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}
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}
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}, false);
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}
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public void start(){
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logger.info("Starting GameManager");
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updateUI();
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gameThreadBehaviour.start();
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logger.info("GameManager started");
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}
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public void stop(){
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logger.info("Stopping GameManager");
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removeListeners();
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gameThreadBehaviour.stop();
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logger.info("GameManager stopped");
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}
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public Player getCurrentPlayer(){
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@@ -98,7 +116,7 @@ public class GenericGameController implements GameController {
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}
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public Player getPlayer(int player){
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if (player < 0 || player >= 2){ // TODO: Make game turn player count
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if (player < 0 || player > game.getPlayerCount()-1){ // TODO: Make game turn player count
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logger.error("Invalid player index");
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throw new IllegalArgumentException("player out of range");
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}
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@@ -7,7 +7,6 @@ import org.toop.framework.game.gameThreads.LocalThreadBehaviour;
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import org.toop.framework.game.gameThreads.OnlineThreadBehaviour;
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import org.toop.framework.game.games.tictactoe.BitboardTicTacToe;
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import org.toop.framework.game.players.OnlinePlayer;
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import org.toop.framework.networking.server.OnlineGame;
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import java.util.Arrays;
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@@ -19,6 +18,6 @@ public class TicTacToeBitController extends GenericGameController {
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ThreadBehaviour thread = Arrays.stream(players).anyMatch(e -> e instanceof OnlinePlayer) ?
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new OnlineThreadBehaviour(game) : new LocalThreadBehaviour(game);
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super(new TicTacToeBitCanvas(), game, thread , "TicTacToe");
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super(new TicTacToeBitCanvas(), game, thread, "TicTacToe");
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}
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}
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@@ -12,7 +12,7 @@ import org.toop.app.widget.complex.PlayerInfoWidget;
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import org.toop.app.widget.complex.ViewWidget;
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import org.toop.app.widget.popup.ErrorPopup;
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import org.toop.app.widget.tutorial.*;
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import org.toop.game.players.LocalPlayer;
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import org.toop.framework.game.players.LocalPlayer;
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import org.toop.game.players.ai.MCTSAI;
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import org.toop.game.players.ai.MCTSAI2;
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import org.toop.game.players.ai.MCTSAI3;
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