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289 server demo ready (#306)
* Server update with new dev changes (#305) * merge widgets with development * readd previous game thread code * Revert "readd previous game thread code" This reverts commitd24feef73e. * Revert "Merge remote-tracking branch 'origin/Development' into Development" This reverts commit59d46cb73c, reversing changes made to38681c5db0. * Revert "merge widgets with development" This reverts commit38681c5db0. * Merge 292 into development (#293) Applied template method pattern to abstract player * Added documentation to player classes and improved method names (#295) * mcts v1 * bitboard optimization * bitboard fix & mcts v2 & mcts v3. v3 still in progress and v4 coming soon * main * Hotfix for stuff * Logging and fixed user input getting stuck * Fixed merge mistakes
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@@ -47,9 +47,11 @@ public abstract class BitboardGame implements TurnBasedGame {
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this.playerBitboard = other.playerBitboard.clone();
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this.currentTurn = other.currentTurn;
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this.players = Arrays.stream(other.players)
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.map(Player::deepCopy)
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.toArray(Player[]::new);
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this.players = other.players;
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// TODO: Players are not deep copied, which is bad. I don't know why but deepcopying breaks it. Fix it
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//this.players = Arrays.stream(other.players)
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// .map(Player::deepCopy)
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// .toArray(Player[]::new);
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}
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public int getColumnSize() {
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@@ -8,6 +8,9 @@ import org.toop.framework.gameFramework.model.game.threadBehaviour.SupportsOnlin
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import org.toop.framework.gameFramework.model.player.Player;
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import org.toop.framework.game.players.OnlinePlayer;
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import java.util.concurrent.ExecutorService;
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import java.util.concurrent.Executors;
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/**
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* Handles online multiplayer game logic.
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* <p>
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@@ -15,6 +18,9 @@ import org.toop.framework.game.players.OnlinePlayer;
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* for the local player while receiving moves from other players.
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*/
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public class OnlineThreadBehaviour extends AbstractThreadBehaviour implements SupportsOnlinePlay {
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private ExecutorService moveExecutor = Executors.newSingleThreadExecutor();
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/**
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* Creates behaviour and sets the first local player
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* (non-online player) from the given array.
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@@ -51,9 +57,33 @@ public class OnlineThreadBehaviour extends AbstractThreadBehaviour implements Su
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*/
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@Override
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public void onYourTurn(long clientId) {
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if (!isRunning.get()) return;
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long move = game.getPlayer(game.getCurrentTurn()).getMove(game.deepCopy());
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sendMove(clientId, move);
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logger.info("Yourturn");
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if (!isRunning.get()) {
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logger.warn("Game is not running!");
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return;
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}
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TurnBasedGame gameCopy = game.deepCopy();
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if (gameCopy == null) {
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logger.error("Could not deep copy game");
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return;
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}
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logger.info("Successfully collected game copy");
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Player player = gameCopy.getPlayer(game.getCurrentTurn());
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if (player == null) {
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logger.error("Could not find current turn's player");
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return;
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}
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logger.info("Successfully collected current turn's player");
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moveExecutor.submit(() -> {
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long move = player.getMove(gameCopy);
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logger.info("Move set: {}", move);
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logger.info("Completed onYourTurn");
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sendMove(clientId, move);
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});
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}
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/**
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@@ -1,4 +1,4 @@
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package org.toop.game.players;
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package org.toop.framework.game.players;
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import org.toop.framework.gameFramework.model.game.TurnBasedGame;
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import org.toop.framework.gameFramework.model.player.AbstractPlayer;
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@@ -45,11 +45,16 @@ public class LocalPlayer extends AbstractPlayer {
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long legalMoves = gameCopy.getLegalMoves();
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long move;
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do {
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move = getLastMove();
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} while ((legalMoves & move) == 0);
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return move;
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try {
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do {
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move = getLastMove();
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IO.println("GETTING MOVE");
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} while ((legalMoves & move) == 0);
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return move;
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} catch (Exception e) {
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IO.println(e);
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}
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return -1;
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}
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/**
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@@ -11,8 +11,6 @@ import org.toop.framework.networking.server.Server;
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import org.toop.framework.networking.server.client.Client;
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import org.toop.framework.networking.server.parsing.Parser;
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import java.util.Arrays;
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public class NettyClientSession extends SimpleChannelInboundHandler<String> implements ClientSession<OnlineTurnBasedGame, ServerPlayer> {
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private final NettyClient client;
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@@ -41,13 +39,9 @@ public class NettyClientSession extends SimpleChannelInboundHandler<String> impl
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@Override
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protected void channelRead0(ChannelHandlerContext ctx, String msg) {
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IO.println(msg);
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ParsedMessage p = Parser.parse(msg);
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if (p == null) return;
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IO.println(p.command() + " " + Arrays.toString(p.args()));
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handler.handle(p);
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}
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