Added AI and made the options of adding those AI's actually work.

This commit is contained in:
lieght
2025-09-19 19:17:52 +02:00
parent c901b35631
commit 9e3ee76254
2 changed files with 78 additions and 5 deletions

View File

@@ -66,7 +66,20 @@ public class LocalGameSelector extends JFrame {
String playerTypes = (String) playerTypeSelectionBox.getSelectedItem(); String playerTypes = (String) playerTypeSelectionBox.getSelectedItem();
String selectedGame = (String) gameSelectionComboBox.getSelectedItem(); String selectedGame = (String) gameSelectionComboBox.getSelectedItem();
LocalTicTacToe lttt = new LocalTicTacToe(true, "127.0.0.1", "5001"); LocalTicTacToe lttt = null;
if (playerTypes.equals("Player vs Player")) {
logger.info("Player vs Player");
lttt = new LocalTicTacToe(true, "127.0.0.1", "5001");
} else {
if (playerTypes.equals("Player vs AI")) {
logger.info("Player vs AI");
lttt = new LocalTicTacToe(true, "127.0.0.1", "5001", new boolean[] { false, true });
} else {
logger.info("AI vs Player");
lttt = new LocalTicTacToe(true, "127.0.0.1", "5001", new boolean[] { true, false });
}
}
if ("Tic Tac Toe".equalsIgnoreCase(selectedGame)) { if ("Tic Tac Toe".equalsIgnoreCase(selectedGame)) {
if (tttBoard == null) { if (tttBoard == null) {

View File

@@ -4,12 +4,15 @@ import org.apache.logging.log4j.LogManager;
import org.apache.logging.log4j.Logger; import org.apache.logging.log4j.Logger;
import org.toop.eventbus.Events; import org.toop.eventbus.Events;
import org.toop.eventbus.GlobalEventBus; import org.toop.eventbus.GlobalEventBus;
import org.toop.game.tictactoe.MinMaxTicTacToe;
import org.toop.game.tictactoe.TicTacToe;
import java.util.concurrent.*; import java.util.concurrent.*;
/** /**
* A representation of a local tic-tac-toe game. * A representation of a local tic-tac-toe game.
* Calls are made to a server for information about current game state. * Calls are made to a server for information about current game state.
* MOST OF THIS CODE IS TRASH, THROW IT OUT OF THE WINDOW AFTER DEMO.
*/ */
public class LocalTicTacToe { // TODO: Implement runnable public class LocalTicTacToe { // TODO: Implement runnable
private static final Logger logger = LogManager.getLogger(LocalTicTacToe.class); private static final Logger logger = LogManager.getLogger(LocalTicTacToe.class);
@@ -17,11 +20,26 @@ public class LocalTicTacToe { // TODO: Implement runnable
private final ExecutorService executor = Executors.newSingleThreadExecutor(); private final ExecutorService executor = Executors.newSingleThreadExecutor();
private final BlockingQueue<String> receivedQueue = new LinkedBlockingQueue<>(); private final BlockingQueue<String> receivedQueue = new LinkedBlockingQueue<>();
Object receivedMessageListener; private final Object receivedMessageListener;
volatile String gameId; private volatile String gameId;
volatile String connectionId; private final String connectionId;
volatile String serverId; private final String serverId;
private final TicTacToe ticTacToe = new TicTacToe("A", "B");
private boolean isGameWithAi = false;
/**
*
* @return Returns a boolean where True: a game with AI, false: A game without AI's
*/
public boolean isGameWithAi() {
return this.isGameWithAi;
}
private MinMaxTicTacToe[] aiPlayers = new MinMaxTicTacToe[2];
/** /**
* Is either 1 or 2. * Is either 1 or 2.
@@ -64,6 +82,32 @@ public class LocalTicTacToe { // TODO: Implement runnable
this.executor.submit(this::gameThread); this.executor.submit(this::gameThread);
} }
/**
*
* @param isLocalServer If the server is hosted locally.
* @param ip The IP of the server to connect to.
* @param port The port of the server to connect to.
* @param aiPlayers boolean[firstPlayerIsAI, SecondPlayerIsAI]
*/
public LocalTicTacToe(boolean isLocalServer, String ip, String port, boolean[] aiPlayers) {
this.receivedMessageListener = GlobalEventBus.subscribe(Events.ServerEvents.ReceivedMessage.class, this::receiveMessageAction);
GlobalEventBus.register(this.receivedMessageListener);
// TODO: Is blocking
if (isLocalServer) { this.serverId = this.createServer(port); }
else { this.serverId = null; } // TODO: What if null?
this.connectionId = this.createConnection(ip, port);
this.createGame(ip, port);
if (aiPlayers != null) {
this.isGameWithAi = true;
if (aiPlayers[0]) { this.aiPlayers[0] = new MinMaxTicTacToe(); }
if (aiPlayers[1]) { this.aiPlayers[1] = new MinMaxTicTacToe(); }
}
this.executor.submit(this::gameThread);
}
private String createServer(String port) { private String createServer(String port) {
CompletableFuture<String> serverIdFuture = new CompletableFuture<>(); CompletableFuture<String> serverIdFuture = new CompletableFuture<>();
GlobalEventBus.post(new Events.ServerEvents.StartServerRequest(port, "tictactoe", serverIdFuture)); GlobalEventBus.post(new Events.ServerEvents.StartServerRequest(port, "tictactoe", serverIdFuture));
@@ -129,6 +173,16 @@ public class LocalTicTacToe { // TODO: Implement runnable
boolean running = true; boolean running = true;
while (running) { while (running) {
try { try {
if (isGameWithAi) {
if (aiPlayers[playersTurn - 1] != null) {
logger.info("{}, AI's turn", playersTurn);
int move = aiPlayers[playersTurn - 1].findBestMove(ticTacToe);
logger.info("{}, move {}", playersTurn, move);
ticTacToe.play(move);
this.move(move);
}
}
String rec = this.receivedQueue.take(); String rec = this.receivedQueue.take();
if (rec.equalsIgnoreCase("ok")) {continue;} if (rec.equalsIgnoreCase("ok")) {continue;}
else if (rec.equalsIgnoreCase("svr game yourturn")) { else if (rec.equalsIgnoreCase("svr game yourturn")) {
@@ -141,6 +195,7 @@ public class LocalTicTacToe { // TODO: Implement runnable
} }
else if (rec.equalsIgnoreCase("svr game win")) { else if (rec.equalsIgnoreCase("svr game win")) {
endListeners(); endListeners();
running = false;
} }
} catch (InterruptedException e) { } catch (InterruptedException e) {
@@ -152,6 +207,10 @@ public class LocalTicTacToe { // TODO: Implement runnable
} }
public char[] getCurrentBoard() {
return ticTacToe.getGrid();
}
/** /**
* End the current game. * End the current game.
*/ */
@@ -163,6 +222,7 @@ public class LocalTicTacToe { // TODO: Implement runnable
* @param index The move to make. * @param index The move to make.
*/ */
public void move(int index) { public void move(int index) {
this.ticTacToe.play(index); // TODO Right now no server check if valid.
sendCommand("gameid", this.gameId, "player", "test", "move", String.valueOf(index)); sendCommand("gameid", this.gameId, "player", "test", "move", String.valueOf(index));
} }