mirror of
https://github.com/2OOP/pism.git
synced 2026-02-04 10:54:51 +00:00
Merge new framework into development (#269)
* Created a somewhat generic TurnBasedGame thread. Temporary UI that only works for TicTacToe rn. Added a LocalPlayer with the intent to add more players
* (RANDOM COMMIT) Hope it works
* Changes by bas
* Fixed dependency issues
* Fixed major issue in game deepcopy
* Merge conflict fix
* Removed unused import
* Update GTBGT branch from dev branch (#263)
* started a basis for the tutorials, tic tac toe is almost done with some general stuff still to do.
* rest van de tutorials toegevoegd
* Removed views
* Merge conflict fix
* Removed unused import
---------
Co-authored-by: michiel301b <m.brands.3@st.hanze.nl>
Co-authored-by: ramollia <>
Co-authored-by: Bas Antonius de Jong <49651652+BAFGdeJong@users.noreply.github.com>
* Revert "Update GTBGT branch from dev branch (#263)"
This reverts commit 9134d7e343.
* Fixed frontend not using GameController because of spaghetti code.
* Removed unused imports
* GameCanvas not implements a DrawPlayerMove that can be overridden for specific implementations
* Created an event that will request the controller to refresh the UI.
* ADDED DEPENDENCY. Renamed GameControllers to GameManagers, gameThread is not game controller.
* Attempt at adding an online player. I think it doesn't work because of unsubscriben after success not working
* Multiplayer is functional through OnlineThreadBehaviour. Empty slots are currently represented by -1 in the GUI.
* Removed sout spam, added logger than I can't get to work.
* Idek what these changes are
* Te lang geen commit, sorry
* Multiplayer seems to work pretty well now, hopefully I can add the other games soon.
* Added unsubscribe to EventFlow. ListenerHandler now functional. GlobalEventbus now user listenerHandler
* getAllListeners
* Removed nulls
* Inbetween commit of adding Reversi. This is a lot of spaghetti.
* Fixed stress tests
* Fixed typo in NetworkingGameClientHandler that prevented losses from being received
* Missed 2nd typo. Fixed
* Added docs, no more list creation when adding events to the bus.
* Fixed unsubscribe not working.
* Moved away from deprecated functions
* moved from wildcard to typed
* Moved away from deprecated function
* Added debugging to GlobalEventBus
* Fixed cleaning flow
* Fixed unsubscribe all
* Fixed unsubscribe all
* Removed unused import
* Works now with updated EventFlow(). Unsubscribing works. ReversiAIR has an issue where a forced move returns -1 and local play back button doesn't work properly. To be fixed
* Fixed ReversiR issue that caused skip turn desync
* Fixed color mismatch with server and online main player is now correct.
* Added a bunch of java doc and small changes
* Small changes
* Added a new Thread Behaviour to test framework.
* Fixed human error I made in TicTacToeR logic...
* Fixed broken event and wrong player being presented as winner.
* Idk changes
* Fixed PR conflicts
---------
Co-authored-by: michiel301b <m.brands.3@st.hanze.nl>
Co-authored-by: Bas Antonius de Jong <49651652+BAFGdeJong@users.noreply.github.com>
This commit is contained in:
@@ -13,6 +13,7 @@ public final class Main {
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static void main(String[] args) {
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initSystems();
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App.run(args);
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}
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private static void initSystems() {
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@@ -1,23 +1,24 @@
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package org.toop.app;
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import javafx.application.Platform;
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import javafx.geometry.Pos;
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import org.toop.app.game.Connect4Game;
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import org.toop.app.game.ReversiGame;
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import org.toop.app.game.TicTacToeGame;
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import org.toop.app.game.gameControllers.AbstractGameController;
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import org.toop.app.game.gameControllers.ReversiController;
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import org.toop.app.game.gameControllers.TicTacToeController;
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import org.toop.app.widget.WidgetContainer;
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import org.toop.app.widget.complex.LoadingWidget;
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import org.toop.app.widget.popup.ChallengePopup;
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import org.toop.app.widget.popup.ErrorPopup;
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import org.toop.app.widget.popup.SendChallengePopup;
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import org.toop.app.widget.view.ServerView;
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import org.toop.framework.eventbus.EventFlow;
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import org.toop.framework.eventbus.ListenerHandler;
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import org.toop.framework.networking.clients.TournamentNetworkingClient;
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import org.toop.framework.networking.events.NetworkEvents;
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import org.toop.framework.networking.types.NetworkingConnector;
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import org.toop.game.players.ArtificialPlayer;
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import org.toop.game.players.OnlinePlayer;
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import org.toop.game.players.AbstractPlayer;
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import org.toop.game.reversi.ReversiAIR;
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import org.toop.game.tictactoe.TicTacToeAIR;
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import org.toop.local.AppContext;
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import java.util.function.Consumer;
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import java.util.List;
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import java.util.concurrent.CopyOnWriteArrayList;
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@@ -27,6 +28,7 @@ import java.util.concurrent.TimeUnit;
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import java.util.concurrent.atomic.AtomicBoolean;
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public final class Server {
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// TODO: Keep track of listeners. Remove them on Server connection close so reference is deleted.
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private String user = "";
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private long clientId = -1;
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@@ -36,10 +38,14 @@ public final class Server {
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private ServerView primary;
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private boolean isPolling = true;
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private AbstractGameController<?> gameController;
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private final AtomicBoolean isSingleGame = new AtomicBoolean(false);
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private ScheduledExecutorService scheduler;
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private EventFlow eventFlow = new EventFlow();
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public static GameInformation.Type gameToType(String game) {
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if (game.equalsIgnoreCase("tic-tac-toe")) {
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return GameInformation.Type.TICTACTOE;
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@@ -54,6 +60,9 @@ public final class Server {
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return null;
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}
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// Server has to deal with ALL network related listen events. This "server" can then interact with the manager to make stuff happen.
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// This prevents data races where events get sent to the game manager but the manager isn't ready yet.
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public Server(String ip, String port, String user) {
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if (ip.split("\\.").length < 4) {
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new ErrorPopup("\"" + ip + "\" " + AppContext.getString("is-not-a-valid-ip-address"));
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@@ -98,10 +107,14 @@ public final class Server {
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populateGameList();
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}).postEvent();
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new EventFlow().listen(NetworkEvents.ChallengeResponse.class, this::handleReceivedChallenge, false)
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.listen(NetworkEvents.GameMatchResponse.class, this::handleMatchResponse, false);
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startPopulateScheduler();
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populateGameList();
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eventFlow.listen(NetworkEvents.ChallengeResponse.class, this::handleReceivedChallenge, false)
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.listen(NetworkEvents.GameMatchResponse.class, this::handleMatchResponse, false)
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.listen(NetworkEvents.GameResultResponse.class, this::handleGameResult, false)
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.listen(NetworkEvents.GameMoveResponse.class, this::handleReceivedMove, false)
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.listen(NetworkEvents.YourTurnResponse.class, this::handleYourTurn, false);
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startPopulateScheduler();
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populateGameList();
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}
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private void sendChallenge(String opponent) {
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@@ -114,10 +127,16 @@ public final class Server {
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}
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private void handleMatchResponse(NetworkEvents.GameMatchResponse response) {
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if (!isPolling) return;
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// TODO: Redo all of this mess
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if (gameController != null) {
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gameController.stop();
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}
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gameController = null;
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//if (!isPolling) return;
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String gameType = extractQuotedValue(response.gameType());
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if (response.clientId() == clientId) {
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isPolling = false;
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onlinePlayers.clear();
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@@ -138,21 +157,58 @@ public final class Server {
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information.players[0].computerThinkTime = 1;
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information.players[1].name = response.opponent();
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AbstractPlayer[] players = new AbstractPlayer[2];
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players[(myTurn + 1) % 2] = new OnlinePlayer(response.opponent());
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switch (type){
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case TICTACTOE ->{
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players[myTurn] = new ArtificialPlayer<>(new TicTacToeAIR(), user);
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}
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case REVERSI ->{
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players[myTurn] = new ArtificialPlayer<>(new ReversiAIR(), user);
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}
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}
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Runnable onGameOverRunnable = isSingleGame.get()? null: this::gameOver;
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switch (type) {
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case TICTACTOE ->
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new TicTacToeGame(information, myTurn, this::forfeitGame, this::exitGame, this::sendMessage, onGameOverRunnable);
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case TICTACTOE ->{
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gameController = new TicTacToeController(players, false);
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}
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case REVERSI ->
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new ReversiGame(information, myTurn, this::forfeitGame, this::exitGame, this::sendMessage, onGameOverRunnable);
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gameController = new ReversiController(players, false);
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case CONNECT4 ->
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new Connect4Game(information, myTurn, this::forfeitGame, this::exitGame, this::sendMessage, onGameOverRunnable);
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default -> new ErrorPopup("Unsupported game type.");
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}
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if (gameController != null){
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gameController.start();
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}
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}
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}
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private void handleYourTurn(NetworkEvents.YourTurnResponse response) {
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if (gameController == null) {
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return;
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}
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gameController.yourTurn(response);
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}
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private void handleGameResult(NetworkEvents.GameResultResponse response) {
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if (gameController == null) {
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return;
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}
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gameController.gameFinished(response);
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}
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private void handleReceivedMove(NetworkEvents.GameMoveResponse response) {
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if (gameController == null) {
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return;
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}
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gameController.moveReceived(response);
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}
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private void handleReceivedChallenge(NetworkEvents.ChallengeResponse response) {
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if (!isPolling) return;
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@@ -1,6 +1,7 @@
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package org.toop.app.canvas;
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import javafx.scene.paint.Color;
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import org.toop.framework.gameFramework.abstractClasses.TurnBasedGameR;
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import java.util.function.Consumer;
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@@ -8,4 +9,9 @@ public class Connect4Canvas extends GameCanvas {
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public Connect4Canvas(Color color, int width, int height, Consumer<Integer> onCellClicked) {
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super(color, Color.TRANSPARENT, width, height, 7, 6, 10, true, onCellClicked,null);
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}
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@Override
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public void drawPlayerHover(int player, int move, TurnBasedGameR game) {
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}
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}
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@@ -0,0 +1,7 @@
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package org.toop.app.canvas;
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import org.toop.framework.gameFramework.abstractClasses.TurnBasedGameR;
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public interface DrawPlayerHover {
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void drawPlayerHover(int player, int move, TurnBasedGameR game);
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}
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@@ -0,0 +1,5 @@
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package org.toop.app.canvas;
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public interface DrawPlayerMove {
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void drawPlayerMove(int player, int move);
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}
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@@ -6,12 +6,13 @@ import javafx.scene.canvas.Canvas;
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import javafx.scene.canvas.GraphicsContext;
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import javafx.scene.input.MouseButton;
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import javafx.scene.paint.Color;
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import javafx.scene.text.Font;
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import javafx.util.Duration;
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import org.toop.framework.gameFramework.abstractClasses.TurnBasedGameR;
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import java.util.concurrent.atomic.AtomicReference;
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import java.util.function.Consumer;
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public abstract class GameCanvas {
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public abstract class GameCanvas<T extends TurnBasedGameR> implements DrawPlayerMove, DrawPlayerHover {
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protected record Cell(float x, float y, float width, float height) {
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public boolean isInside(double x, double y) {
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return x >= this.x && x <= this.x + width &&
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@@ -36,10 +37,18 @@ public abstract class GameCanvas {
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protected final Cell[] cells;
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private Consumer<Integer> onCellCLicked;
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public void setOnCellClicked(Consumer<Integer> onClick) {
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this.onCellCLicked = onClick;
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}
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protected GameCanvas(Color color, Color backgroundColor, int width, int height, int rowSize, int columnSize, int gapSize, boolean edges, Consumer<Integer> onCellClicked, Consumer<Integer> newCellEntered) {
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canvas = new Canvas(width, height);
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graphics = canvas.getGraphicsContext2D();
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this.onCellCLicked = onCellClicked;
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this.color = color;
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this.backgroundColor = backgroundColor;
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@@ -78,7 +87,7 @@ public abstract class GameCanvas {
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if (cell.isInside(event.getX(), event.getY())) {
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event.consume();
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onCellClicked.accept(column + row * rowSize);
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this.onCellCLicked.accept(column + row * rowSize);
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}
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});
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@@ -143,6 +152,19 @@ public abstract class GameCanvas {
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}
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}
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@Override
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public void drawPlayerMove(int player, int move) {
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final float x = cells[move].x() + gapSize;
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final float y = cells[move].y() + gapSize;
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final float width = cells[move].width() - gapSize * 2;
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final float height = cells[move].height() - gapSize * 2;
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graphics.setFill(color);
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graphics.setFont(Font.font("Arial", 40)); // TODO different font and size
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graphics.fillText(String.valueOf(player), x + width, y + height);
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}
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public void drawDot(Color color, int cell) {
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final float x = cells[cell].x() + gapSize;
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final float y = cells[cell].y() + gapSize;
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@@ -1,12 +1,14 @@
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package org.toop.app.canvas;
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import javafx.scene.paint.Color;
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import org.toop.framework.gameFramework.abstractClasses.TurnBasedGameR;
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import org.toop.game.records.Move;
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import org.toop.game.reversi.ReversiR;
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import java.util.concurrent.atomic.AtomicReference;
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import java.util.function.Consumer;
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public final class ReversiCanvas extends GameCanvas {
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public final class ReversiCanvas extends GameCanvas<ReversiR> {
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private Move[] currentlyHighlightedMoves = null;
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public ReversiCanvas(Color color, int width, int height, Consumer<Integer> onCellClicked, Consumer<Integer> newCellEntered) {
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super(color, new Color(0f,0.4f,0.2f,1f), width, height, 8, 8, 5, true, onCellClicked, newCellEntered);
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@@ -81,4 +83,14 @@ public final class ReversiCanvas extends GameCanvas {
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}
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drawInnerDot(innerColor, cell,false);
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}
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@Override
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public void drawPlayerMove(int player ,int move){
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super.drawPlayerMove(player, move);
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}
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@Override
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public void drawPlayerHover(int player, int move, TurnBasedGameR game) {
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|
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}
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}
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@@ -1,14 +1,25 @@
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package org.toop.app.canvas;
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import javafx.scene.paint.Color;
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import org.toop.framework.gameFramework.abstractClasses.TurnBasedGameR;
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import org.toop.game.tictactoe.TicTacToeR;
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import java.util.function.Consumer;
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public final class TicTacToeCanvas extends GameCanvas {
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public final class TicTacToeCanvas extends GameCanvas<TicTacToeR> {
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public TicTacToeCanvas(Color color, int width, int height, Consumer<Integer> onCellClicked) {
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super(color, Color.TRANSPARENT, width, height, 3, 3, 30, false, onCellClicked,null);
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}
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||||
|
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@Override
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public void drawPlayerMove(int player, int move) {
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switch (player) {
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case 0 -> drawX(Color.RED, move);
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case 1 -> drawO(Color.BLUE, move);
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default -> super.drawPlayerMove(player, move);
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}
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}
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public void drawX(Color color, int cell) {
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graphics.setStroke(color);
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graphics.setLineWidth(gapSize);
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@@ -35,4 +46,9 @@ public final class TicTacToeCanvas extends GameCanvas {
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|
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graphics.strokeOval(x, y, width, height);
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}
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|
||||
@Override
|
||||
public void drawPlayerHover(int player, int move, TurnBasedGameR game) {
|
||||
|
||||
}
|
||||
}
|
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@@ -11,7 +11,7 @@ import org.toop.framework.eventbus.EventFlow;
|
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import org.toop.framework.networking.events.NetworkEvents;
|
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import org.toop.game.Connect4.Connect4;
|
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import org.toop.game.Connect4.Connect4AI;
|
||||
import org.toop.game.enumerators.GameState;
|
||||
import org.toop.framework.gameFramework.GameState;
|
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import org.toop.game.records.Move;
|
||||
|
||||
import java.util.concurrent.BlockingQueue;
|
||||
|
||||
@@ -8,7 +8,7 @@ import org.toop.app.widget.WidgetContainer;
|
||||
import org.toop.app.widget.view.GameView;
|
||||
import org.toop.framework.eventbus.EventFlow;
|
||||
import org.toop.framework.networking.events.NetworkEvents;
|
||||
import org.toop.game.enumerators.GameState;
|
||||
import org.toop.framework.gameFramework.GameState;
|
||||
import org.toop.game.records.Move;
|
||||
import org.toop.game.reversi.Reversi;
|
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import org.toop.game.reversi.ReversiAI;
|
||||
|
||||
@@ -7,7 +7,7 @@ import org.toop.app.widget.WidgetContainer;
|
||||
import org.toop.app.widget.view.GameView;
|
||||
import org.toop.framework.eventbus.EventFlow;
|
||||
import org.toop.framework.networking.events.NetworkEvents;
|
||||
import org.toop.game.enumerators.GameState;
|
||||
import org.toop.framework.gameFramework.GameState;
|
||||
import org.toop.game.records.Move;
|
||||
import org.toop.game.tictactoe.TicTacToe;
|
||||
import org.toop.game.tictactoe.TicTacToeAI;
|
||||
@@ -147,9 +147,9 @@ public final class TicTacToeGame {
|
||||
final GameState state = game.play(move);
|
||||
|
||||
if (move.value() == 'X') {
|
||||
canvas.drawX(Color.INDIANRED, move.position());
|
||||
//canvas.drawPlayer('X', Color.INDIANRED, move.position());
|
||||
} else if (move.value() == 'O') {
|
||||
canvas.drawO(Color.ROYALBLUE, move.position());
|
||||
//canvas.drawPlayer('O', Color.ROYALBLUE, move.position());
|
||||
}
|
||||
|
||||
if (state != GameState.NORMAL) {
|
||||
@@ -198,9 +198,9 @@ public final class TicTacToeGame {
|
||||
}
|
||||
|
||||
if (move.value() == 'X') {
|
||||
canvas.drawX(Color.RED, move.position());
|
||||
//canvas.drawPlayer('X', Color.RED, move.position());
|
||||
} else if (move.value() == 'O') {
|
||||
canvas.drawO(Color.BLUE, move.position());
|
||||
//canvas.drawPlayer('O', Color.BLUE, move.position());
|
||||
}
|
||||
|
||||
setGameLabels(game.getCurrentTurn() == myTurn);
|
||||
|
||||
@@ -5,7 +5,7 @@ import org.toop.app.GameInformation;
|
||||
import org.toop.app.canvas.TicTacToeCanvas;
|
||||
import org.toop.framework.eventbus.EventFlow;
|
||||
import org.toop.framework.networking.events.NetworkEvents;
|
||||
import org.toop.game.enumerators.GameState;
|
||||
import org.toop.framework.gameFramework.GameState;
|
||||
import org.toop.game.records.Move;
|
||||
import org.toop.game.tictactoe.TicTacToe;
|
||||
import org.toop.game.tictactoe.TicTacToeAI;
|
||||
@@ -47,8 +47,8 @@ public final class TicTacToeGameThread extends BaseGameThread<TicTacToe, TicTacT
|
||||
}
|
||||
|
||||
private void drawMove(Move move) {
|
||||
if (move.value() == 'X') canvas.drawX(Color.RED, move.position());
|
||||
else canvas.drawO(Color.BLUE, move.position());
|
||||
//if (move.value() == 'X') canvas.drawPlayer('X', Color.RED, move.position());
|
||||
//else canvas.drawPlayer('O', Color.BLUE, move.position());
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -0,0 +1,135 @@
|
||||
package org.toop.app.game.gameControllers;
|
||||
|
||||
import org.apache.logging.log4j.LogManager;
|
||||
import org.apache.logging.log4j.Logger;
|
||||
import org.toop.framework.gameFramework.interfaces.UpdatesGameUI;
|
||||
import org.toop.framework.gameFramework.GUIEvents;
|
||||
import org.toop.app.canvas.GameCanvas;
|
||||
import org.toop.framework.networking.events.NetworkEvents;
|
||||
import org.toop.game.GameThreadBehaviour.GameThreadStrategy;
|
||||
import org.toop.app.widget.view.GameView;
|
||||
import org.toop.framework.eventbus.EventFlow;
|
||||
import org.toop.game.GameThreadBehaviour.OnlineThreadBehaviour;
|
||||
import org.toop.framework.gameFramework.abstractClasses.TurnBasedGameR;
|
||||
import org.toop.framework.gameFramework.interfaces.SupportsOnlinePlay;
|
||||
import org.toop.game.players.AbstractPlayer;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
import java.util.function.Consumer;
|
||||
|
||||
public abstract class AbstractGameController<T extends TurnBasedGameR> implements UpdatesGameUI, GameThreadStrategy, SupportsOnlinePlay {
|
||||
protected final EventFlow eventFlow = new EventFlow();
|
||||
|
||||
protected final List<Consumer<?>> listeners = new ArrayList<>();
|
||||
|
||||
// Logger for logging ofcourse
|
||||
protected final Logger logger = LogManager.getLogger(this.getClass());
|
||||
|
||||
// Reference to primary view
|
||||
protected final GameView primary;
|
||||
|
||||
// Reference to game canvas
|
||||
protected final GameCanvas<T> canvas;
|
||||
|
||||
private final AbstractPlayer[] players; // List of players, can't be changed.
|
||||
protected final T game; // Reference to game instance
|
||||
private final GameThreadStrategy gameThreadBehaviour;
|
||||
|
||||
// TODO: Change gameType to automatically happen with either dependency injection or something else.
|
||||
// TODO: Make visualisation of moves a behaviour.
|
||||
protected AbstractGameController(GameCanvas<T> canvas, AbstractPlayer[] players, T game, GameThreadStrategy gameThreadBehaviour, String gameType) {
|
||||
logger.info("Creating AbstractGameController");
|
||||
// Make sure player list matches expected size
|
||||
if (players.length != game.getPlayerCount()){
|
||||
logger.error("Player count mismatch");
|
||||
throw new IllegalArgumentException("players and game's players must have same length");
|
||||
}
|
||||
|
||||
this.canvas = canvas;
|
||||
this.players = players;
|
||||
this.game = game;
|
||||
this.gameThreadBehaviour = gameThreadBehaviour;
|
||||
|
||||
// Let players know who they are
|
||||
for(int i = 0; i < players.length; i++){
|
||||
players[i].setPlayerIndex(i);
|
||||
}
|
||||
|
||||
primary = new GameView(null, null, null, gameType);
|
||||
addListeners();
|
||||
}
|
||||
|
||||
public void start(){
|
||||
logger.info("Starting GameManager");
|
||||
gameThreadBehaviour.start();;
|
||||
}
|
||||
|
||||
public void stop(){
|
||||
logger.info("Stopping GameManager");
|
||||
removeListeners();
|
||||
gameThreadBehaviour.stop();
|
||||
}
|
||||
|
||||
public AbstractPlayer getCurrentPlayer(){
|
||||
return gameThreadBehaviour.getCurrentPlayer();
|
||||
};
|
||||
|
||||
public int getCurrentPlayerIndex(){
|
||||
return getCurrentPlayer().getPlayerIndex();
|
||||
}
|
||||
|
||||
private void addListeners(){
|
||||
eventFlow
|
||||
.listen(GUIEvents.RefreshGameCanvas.class, this::onUpdateGameUI, false)
|
||||
.listen(GUIEvents.GameEnded.class, this::onGameFinish, false);
|
||||
}
|
||||
|
||||
private void removeListeners(){
|
||||
eventFlow.unsubscribeAll();
|
||||
}
|
||||
|
||||
private void onUpdateGameUI(GUIEvents.RefreshGameCanvas event){
|
||||
this.updateUI();
|
||||
}
|
||||
|
||||
private void onGameFinish(GUIEvents.GameEnded event){
|
||||
logger.info("Game Finished");
|
||||
String name = event.winner() == -1 ? null : getPlayer(event.winner()).getName();
|
||||
primary.gameOver(event.winOrTie(), name);
|
||||
stop();
|
||||
}
|
||||
|
||||
public AbstractPlayer getPlayer(int player){
|
||||
if (player < 0 || player >= players.length){
|
||||
logger.error("Invalid player index");
|
||||
throw new IllegalArgumentException("player out of range");
|
||||
}
|
||||
return players[player];
|
||||
}
|
||||
|
||||
private boolean isOnline(){
|
||||
return this.gameThreadBehaviour instanceof SupportsOnlinePlay;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void yourTurn(NetworkEvents.YourTurnResponse event){
|
||||
if (isOnline()){
|
||||
((OnlineThreadBehaviour) this.gameThreadBehaviour).yourTurn(event);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void moveReceived(NetworkEvents.GameMoveResponse event){
|
||||
if (isOnline()){
|
||||
((OnlineThreadBehaviour) this.gameThreadBehaviour).moveReceived(event);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void gameFinished(NetworkEvents.GameResultResponse event){
|
||||
if (isOnline()){
|
||||
((OnlineThreadBehaviour) this.gameThreadBehaviour).gameFinished(event);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,138 @@
|
||||
package org.toop.app.game.gameControllers;
|
||||
|
||||
import javafx.animation.SequentialTransition;
|
||||
import javafx.geometry.Pos;
|
||||
import javafx.scene.paint.Color;
|
||||
import org.toop.app.App;
|
||||
import org.toop.app.canvas.ReversiCanvas;
|
||||
import org.toop.app.widget.WidgetContainer;
|
||||
import org.toop.framework.eventbus.EventFlow;
|
||||
import org.toop.framework.gameFramework.abstractClasses.GameR;
|
||||
import org.toop.framework.gameFramework.GUIEvents;
|
||||
import org.toop.game.GameThreadBehaviour.LocalFixedRateThreadBehaviour;
|
||||
import org.toop.game.GameThreadBehaviour.OnlineThreadBehaviour;
|
||||
import org.toop.game.players.AbstractPlayer;
|
||||
import org.toop.game.players.LocalPlayer;
|
||||
import org.toop.game.reversi.ReversiR;
|
||||
|
||||
public class ReversiController extends AbstractGameController<ReversiR> {
|
||||
// TODO: Refactor GUI update methods to follow designed system
|
||||
public ReversiController(AbstractPlayer[] players, boolean local) {
|
||||
ReversiR ReversiR = new ReversiR();
|
||||
super(
|
||||
new ReversiCanvas(Color.GRAY, (App.getHeight() / 4) * 3, (App.getHeight() / 4) * 3,(c) -> {new EventFlow().addPostEvent(GUIEvents.PlayerAttemptedMove.class, c).postEvent();}, (c) -> {new EventFlow().addPostEvent(GUIEvents.PlayerMoveHovered.class, c).postEvent();}),
|
||||
players,
|
||||
ReversiR,
|
||||
local ? new LocalFixedRateThreadBehaviour(ReversiR, players) : new OnlineThreadBehaviour(ReversiR, players), // TODO: Player order matters here, this won't work atm
|
||||
"Reversi");
|
||||
eventFlow.listen(GUIEvents.PlayerAttemptedMove.class, event -> {if (getCurrentPlayer() instanceof LocalPlayer lp){lp.setMove(event.move());}}, false);
|
||||
eventFlow.listen(GUIEvents.PlayerMoveHovered.class, this::onHoverMove, false);
|
||||
initUI();
|
||||
}
|
||||
|
||||
|
||||
private void onHoverMove(GUIEvents.PlayerMoveHovered event){
|
||||
int cellEntered = event.move();
|
||||
canvas.drawPlayerHover(-1, cellEntered, game);
|
||||
/*// (information.players[game.getCurrentTurn()].isHuman) {
|
||||
int[] legalMoves = game.getLegalMoves();
|
||||
boolean isLegalMove = false;
|
||||
for (int move : legalMoves) {
|
||||
if (move == cellEntered){
|
||||
isLegalMove = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (cellEntered >= 0){
|
||||
int[] moves = null;
|
||||
if (isLegalMove) {
|
||||
moves = game.getFlipsForPotentialMove(
|
||||
new Point(cellEntered%game.getColumnSize(),cellEntered/game.getRowSize()),
|
||||
game.getCurrentPlayer());
|
||||
}
|
||||
canvas.drawHighlightDots(moves);
|
||||
}
|
||||
//}*/
|
||||
}
|
||||
|
||||
public ReversiController(AbstractPlayer[] players) {
|
||||
this(players, true);
|
||||
}
|
||||
|
||||
private void updateCanvas(boolean animate) {
|
||||
// Todo: this is very inefficient. still very fast but if the grid is bigger it might cause issues. improve.
|
||||
canvas.clearAll();
|
||||
|
||||
for (int i = 0; i < game.getBoard().length; i++) {
|
||||
if (game.getBoard()[i] == 0) {
|
||||
canvas.drawDot(Color.WHITE, i);
|
||||
} else if (game.getBoard()[i] == 1) {
|
||||
canvas.drawDot(Color.BLACK, i);
|
||||
}
|
||||
}
|
||||
|
||||
final int[] flipped = game.getMostRecentlyFlippedPieces();
|
||||
|
||||
final SequentialTransition animation = new SequentialTransition();
|
||||
|
||||
final Color fromColor = getCurrentPlayerIndex() == 0? Color.WHITE : Color.BLACK;
|
||||
final Color toColor = getCurrentPlayerIndex() == 0? Color.BLACK : Color.WHITE;
|
||||
|
||||
if (animate && flipped != null) {
|
||||
for (final int flip : flipped) {
|
||||
canvas.clear(flip);
|
||||
canvas.drawDot(fromColor, flip);
|
||||
animation.getChildren().addFirst(canvas.flipDot(fromColor, toColor, flip));
|
||||
}
|
||||
}
|
||||
|
||||
animation.setOnFinished(_ -> {
|
||||
|
||||
if (getCurrentPlayer() instanceof LocalPlayer) {
|
||||
final int[] legalMoves = game.getLegalMoves();
|
||||
|
||||
for (final int legalMove : legalMoves) {
|
||||
drawLegalPosition(legalMove, getCurrentPlayerIndex());
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
animation.play();
|
||||
primary.nextPlayer(true, getCurrentPlayer().getName(), game.getCurrentTurn() == 0 ? "X" : "O", getPlayer((game.getCurrentTurn() + 1) % 2).getName());
|
||||
}
|
||||
|
||||
@Override
|
||||
public void updateUI() {
|
||||
updateCanvas(false);
|
||||
}
|
||||
|
||||
public void drawLegalPosition(int cell, int player) {
|
||||
Color innerColor;
|
||||
if (player == 1) {
|
||||
innerColor = new Color(0.0f, 0.0f, 0.0f, 0.6f);
|
||||
}
|
||||
else {
|
||||
innerColor = new Color(1.0f, 1.0f, 1.0f, 0.75f);
|
||||
}
|
||||
canvas.drawInnerDot(innerColor, cell,false);
|
||||
}
|
||||
|
||||
private void initUI(){
|
||||
primary.add(Pos.CENTER, canvas.getCanvas());
|
||||
WidgetContainer.getCurrentView().transitionNext(primary, true);
|
||||
updateCanvas(false);
|
||||
}
|
||||
|
||||
private void drawMoves(){
|
||||
int[] board = game.getBoard();
|
||||
|
||||
// Draw each square
|
||||
for (int i = 0; i < board.length; i++){
|
||||
// If square isn't empty, draw player move
|
||||
if (board[i] != GameR.EMPTY){
|
||||
canvas.drawPlayerMove(board[i], i);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,63 @@
|
||||
package org.toop.app.game.gameControllers;
|
||||
|
||||
import javafx.geometry.Pos;
|
||||
import javafx.scene.paint.Color;
|
||||
import org.toop.app.App;
|
||||
import org.toop.app.canvas.TicTacToeCanvas;
|
||||
import org.toop.framework.eventbus.EventFlow;
|
||||
import org.toop.framework.gameFramework.GUIEvents;
|
||||
import org.toop.framework.gameFramework.abstractClasses.GameR;
|
||||
import org.toop.game.GameThreadBehaviour.LocalThreadBehaviour;
|
||||
import org.toop.game.GameThreadBehaviour.OnlineThreadBehaviour;
|
||||
import org.toop.game.players.LocalPlayer;
|
||||
import org.toop.game.players.AbstractPlayer;
|
||||
import org.toop.app.widget.WidgetContainer;
|
||||
import org.toop.game.tictactoe.TicTacToeR;
|
||||
|
||||
public class TicTacToeController extends AbstractGameController<TicTacToeR> {
|
||||
|
||||
public TicTacToeController(AbstractPlayer[] players, boolean local) {
|
||||
TicTacToeR ticTacToeR = new TicTacToeR();
|
||||
super(
|
||||
new TicTacToeCanvas(Color.GRAY, (App.getHeight() / 4) * 3, (App.getHeight() / 4) * 3,(c) -> {new EventFlow().addPostEvent(GUIEvents.PlayerAttemptedMove.class, c).postEvent();}),
|
||||
players,
|
||||
ticTacToeR,
|
||||
local ? new LocalThreadBehaviour(ticTacToeR, players) : new OnlineThreadBehaviour(ticTacToeR, players), // TODO: Player order matters here, this won't work atm
|
||||
"TicTacToe");
|
||||
|
||||
initUI();
|
||||
eventFlow.listen(GUIEvents.PlayerAttemptedMove.class, event -> {if (getCurrentPlayer() instanceof LocalPlayer lp){lp.setMove(event.move());}}, false);
|
||||
//addListener(GlobalEventBus.subscribe(GUIEvents.PlayerAttemptedMove.class, event -> {if (getCurrentPlayer() instanceof LocalPlayer lp){lp.setMove(event.move());}}));
|
||||
//new EventFlow().listen(GUIEvents.PlayerAttemptedMove.class, event -> {if (getCurrentPlayer() instanceof LocalPlayer lp){lp.setMove(event.move());}});
|
||||
}
|
||||
|
||||
public TicTacToeController(AbstractPlayer[] players) {
|
||||
this(players, true);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void updateUI() {
|
||||
canvas.clearAll();
|
||||
// TODO: wtf is even this pile of poop temp fix
|
||||
primary.nextPlayer(true, getCurrentPlayer().getName(), game.getCurrentTurn() == 0 ? "X" : "O", getPlayer((game.getCurrentTurn() + 1) % 2).getName());
|
||||
drawMoves();
|
||||
}
|
||||
|
||||
private void initUI(){
|
||||
primary.add(Pos.CENTER, canvas.getCanvas());
|
||||
WidgetContainer.getCurrentView().transitionNext(primary, true);
|
||||
updateUI();
|
||||
}
|
||||
|
||||
private void drawMoves(){
|
||||
int[] board = game.getBoard();
|
||||
|
||||
// Draw each square
|
||||
for (int i = 0; i < board.length; i++){
|
||||
// If square isn't empty, draw player move
|
||||
if (board[i] != GameR.EMPTY){
|
||||
canvas.drawPlayerMove(board[i], i);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -16,8 +16,18 @@ public abstract class ViewWidget extends StackWidget {
|
||||
replace(Pos.CENTER, view);
|
||||
}
|
||||
|
||||
public void transitionNext(ViewWidget view) {
|
||||
view.previous = this;
|
||||
public void transitionNext(ViewWidget view) {
|
||||
transitionNext(view, false);
|
||||
}
|
||||
|
||||
public void transitionNext(ViewWidget view, boolean aware) {
|
||||
if (aware && this.getClass().equals(view.getClass())) {
|
||||
view.previous = this.previous;
|
||||
}
|
||||
else{
|
||||
view.previous = this;
|
||||
}
|
||||
|
||||
replace(Pos.CENTER, view);
|
||||
|
||||
var backButton = Primitive.button("back", () -> {
|
||||
|
||||
@@ -7,18 +7,17 @@ import org.toop.local.AppContext;
|
||||
import javafx.geometry.Pos;
|
||||
|
||||
public final class GameOverPopup extends PopupWidget {
|
||||
public GameOverPopup(boolean iWon, String winner) {
|
||||
public GameOverPopup(boolean winOrTie, String winner) {
|
||||
var confirmWidget = new ConfirmWidget("game-over");
|
||||
|
||||
if (winner.isEmpty()) {
|
||||
confirmWidget.setMessage(AppContext.getString("the-game-ended-in-a-draw"));
|
||||
} else if (iWon) {
|
||||
confirmWidget.setMessage(AppContext.getString("you-win"));
|
||||
} else {
|
||||
confirmWidget.setMessage(AppContext.getString("you-lost-against") + ": " + winner);
|
||||
}
|
||||
if (winOrTie) {
|
||||
confirmWidget.setMessage(winner + " won the game!");
|
||||
}
|
||||
else{
|
||||
confirmWidget.setMessage("It was a tie!");
|
||||
}
|
||||
|
||||
confirmWidget.addButton("ok", () -> hide());
|
||||
confirmWidget.addButton("ok", this::hide);
|
||||
|
||||
add(Pos.CENTER, confirmWidget);
|
||||
}
|
||||
|
||||
@@ -2,14 +2,22 @@ package org.toop.app.widget.view;
|
||||
|
||||
import javafx.application.Platform;
|
||||
import org.toop.app.GameInformation;
|
||||
import org.toop.app.game.Connect4Game;
|
||||
import org.toop.app.game.ReversiGame;
|
||||
import org.toop.app.game.TicTacToeGameThread;
|
||||
import org.toop.app.game.*;
|
||||
import org.toop.app.game.gameControllers.AbstractGameController;
|
||||
import org.toop.app.game.gameControllers.ReversiController;
|
||||
import org.toop.app.game.gameControllers.TicTacToeController;
|
||||
import org.toop.game.players.ArtificialPlayer;
|
||||
import org.toop.game.players.LocalPlayer;
|
||||
import org.toop.game.players.AbstractPlayer;
|
||||
import org.toop.app.game.gameControllers.ReversiController;
|
||||
import org.toop.app.game.gameControllers.TicTacToeController;
|
||||
import org.toop.app.widget.Primitive;
|
||||
import org.toop.app.widget.WidgetContainer;
|
||||
import org.toop.app.widget.complex.PlayerInfoWidget;
|
||||
import org.toop.app.widget.complex.ViewWidget;
|
||||
import org.toop.app.widget.popup.ErrorPopup;
|
||||
import org.toop.game.reversi.ReversiAIR;
|
||||
import org.toop.game.tictactoe.TicTacToeAIR;
|
||||
import org.toop.app.widget.tutorial.*;
|
||||
import org.toop.local.AppContext;
|
||||
|
||||
@@ -17,9 +25,12 @@ import javafx.geometry.Pos;
|
||||
import javafx.scene.control.ScrollPane;
|
||||
import javafx.scene.layout.VBox;
|
||||
import org.toop.local.AppSettings;
|
||||
|
||||
public class LocalMultiplayerView extends ViewWidget {
|
||||
private final GameInformation information;
|
||||
|
||||
private AbstractGameController gameController;
|
||||
|
||||
public LocalMultiplayerView(GameInformation.Type type) {
|
||||
this(new GameInformation(type));
|
||||
}
|
||||
@@ -27,6 +38,9 @@ public class LocalMultiplayerView extends ViewWidget {
|
||||
public LocalMultiplayerView(GameInformation information) {
|
||||
this.information = information;
|
||||
var playButton = Primitive.button("play", () -> {
|
||||
if (gameController != null) {
|
||||
gameController.stop();
|
||||
}
|
||||
for (var player : information.players) {
|
||||
if (player.isHuman && player.name.isEmpty()) {
|
||||
new ErrorPopup(AppContext.getString("please-enter-your-name")).show(Pos.CENTER);
|
||||
@@ -34,27 +48,64 @@ public class LocalMultiplayerView extends ViewWidget {
|
||||
}
|
||||
}
|
||||
|
||||
// TODO: Fix this temporary ass way of setting the players (Only works for TicTacToe)
|
||||
AbstractPlayer[] players = new AbstractPlayer[2];
|
||||
|
||||
switch (information.type) {
|
||||
case TICTACTOE:
|
||||
if (information.players[0].isHuman){
|
||||
players[0] = new LocalPlayer(information.players[0].name);
|
||||
}
|
||||
else {
|
||||
players[0] = new ArtificialPlayer<>(new TicTacToeAIR(), information.players[0].name);
|
||||
}
|
||||
if (information.players[1].isHuman){
|
||||
players[1] = new LocalPlayer(information.players[1].name);
|
||||
}
|
||||
else {
|
||||
players[1] = new ArtificialPlayer<>(new TicTacToeAIR(), information.players[1].name);
|
||||
}
|
||||
if (AppSettings.getSettings().getTutorialFlag() && AppSettings.getSettings().getFirstTTT()) {
|
||||
new ShowEnableTutorialWidget(
|
||||
() -> new TicTacToeTutorialWidget(() -> new TicTacToeGameThread(information)),
|
||||
() -> Platform.runLater(() -> new TicTacToeGameThread(information)),
|
||||
() -> new TicTacToeTutorialWidget(() -> {gameController = new TicTacToeController(players);
|
||||
gameController.start();}),
|
||||
() -> Platform.runLater(() -> {gameController = new TicTacToeController(players);
|
||||
gameController.start();}),
|
||||
() -> AppSettings.getSettings().setFirstTTT(false)
|
||||
);
|
||||
} else {
|
||||
new TicTacToeGameThread(information);
|
||||
gameController = new TicTacToeController(players);
|
||||
gameController.start();
|
||||
}
|
||||
break;
|
||||
case REVERSI:
|
||||
if (information.players[0].isHuman){
|
||||
players[0] = new LocalPlayer(information.players[0].name);
|
||||
}
|
||||
else {
|
||||
players[0] = new ArtificialPlayer<>(new ReversiAIR(), information.players[0].name);
|
||||
}
|
||||
if (information.players[1].isHuman){
|
||||
players[1] = new LocalPlayer(information.players[1].name);
|
||||
}
|
||||
else {
|
||||
players[1] = new ArtificialPlayer<>(new ReversiAIR(), information.players[1].name);
|
||||
}
|
||||
if (AppSettings.getSettings().getTutorialFlag() && AppSettings.getSettings().getFirstReversi()) {
|
||||
new ShowEnableTutorialWidget(
|
||||
() -> new ReversiTutorialWidget(() -> new ReversiGame(information)),
|
||||
() -> Platform.runLater(() -> new ReversiGame(information)),
|
||||
() -> new ReversiTutorialWidget(() -> {
|
||||
gameController = new ReversiController(players);
|
||||
gameController.start();
|
||||
}),
|
||||
() -> Platform.runLater(() -> {
|
||||
gameController = new ReversiController(players);
|
||||
gameController.start();
|
||||
}),
|
||||
() -> AppSettings.getSettings().setFirstReversi(false)
|
||||
);
|
||||
} else {
|
||||
new ReversiGame(information);
|
||||
gameController = new ReversiController(players);
|
||||
gameController.start();
|
||||
}
|
||||
break;
|
||||
case CONNECT4:
|
||||
|
||||
Reference in New Issue
Block a user