Deleted unnecessary imports

This commit is contained in:
lieght
2025-12-07 20:39:29 +01:00
parent 12bccb8854
commit a4f2a67d9c
15 changed files with 0 additions and 21 deletions

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@@ -5,7 +5,6 @@ import org.toop.framework.audio.interfaces.MusicManager;
import org.toop.framework.audio.interfaces.SoundEffectManager;
import org.toop.framework.audio.interfaces.VolumeManager;
import org.toop.framework.eventbus.EventFlow;
import org.toop.framework.eventbus.GlobalEventBus;
import org.toop.framework.eventbus.bus.EventBus;
import org.toop.framework.resource.types.AudioResource;

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@@ -2,8 +2,6 @@ package org.toop.framework.audio.events;
import org.toop.framework.audio.VolumeControl;
import org.toop.framework.eventbus.events.*;
import org.toop.framework.eventbus.events.ResponseToUniqueEvent;
import org.toop.framework.eventbus.events.UniqueEvent;
public class AudioEvents extends EventsBase {
/** Stops the audio manager. */

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@@ -1,12 +1,7 @@
package org.toop.framework.audio.interfaces;
import org.toop.framework.resource.resources.SoundEffectAsset;
import org.toop.framework.resource.types.AudioResource;
import javax.sound.sampled.LineUnavailableException;
import javax.sound.sampled.UnsupportedAudioFileException;
import java.io.IOException;
public interface SoundEffectManager<T extends AudioResource> extends AudioManager<T> {
void play(String name, boolean loop);
void stop(String name);

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@@ -3,7 +3,6 @@ package org.toop.framework.gameFramework.model.game.threadBehaviour;
import org.apache.logging.log4j.LogManager;
import org.apache.logging.log4j.Logger;
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
import org.toop.framework.gameFramework.model.player.Player;
import java.util.concurrent.atomic.AtomicBoolean;

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@@ -1,8 +1,6 @@
package org.toop.framework.gameFramework.model.game.threadBehaviour;
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
import org.toop.framework.gameFramework.model.player.AbstractPlayer;
import org.toop.framework.gameFramework.model.player.Player;
/**
* Strategy interface for controlling game thread behavior.