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add: cli ui
This commit is contained in:
148
src/main/java/org/toop/ConsoleGui.java
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148
src/main/java/org/toop/ConsoleGui.java
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@@ -0,0 +1,148 @@
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package org.toop;
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import org.toop.game.*;
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import org.toop.game.tictactoe.*;
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import java.util.*;
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public class ConsoleGui {
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private Scanner scanner;
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private TicTacToe game;
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private MinMaxTicTacToe ai;
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String ai1 = null;
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String ai2 = null;
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public ConsoleGui() {
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scanner = new Scanner(System.in);
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Random random = new Random(3453498);
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int mode = -1;
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System.out.printf("1. player vs player\n2. player vs ai\n3. ai vs player\n4. ai v ai\nChoose mode (default is 1): ");
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String modeString = scanner.nextLine();
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try {
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mode = Integer.parseInt(modeString);
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} catch (Exception e) {
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}
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String player1 = null;
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String player2 = null;
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switch (mode) {
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// player vs ai
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case 2: {
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System.out.print("Please enter your name: ");
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String name = scanner.nextLine();
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player1 = name;
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ai2 = player2 = "AI #" + random.nextInt();
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break;
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}
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// ai vs player
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case 3: {
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System.out.print("Enter your name: ");
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String name = scanner.nextLine();
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ai1 = player1 = "AI #" + random.nextInt();
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player2 = name;
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break;
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}
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// ai vs ai
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case 4: {
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ai1 = player1 = "AI #" + random.nextInt();
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ai2 = player2 = "AI 2" + random.nextInt();
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break;
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}
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// player vs player
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case 1:
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default: {
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System.out.print("Player 1. Please enter your name: ");
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String name1 = scanner.nextLine();
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System.out.print("Player 2. Please enter your name: ");
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String name2 = scanner.nextLine();
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player1 = name1;
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player2 = name2;
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}
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}
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game = new TicTacToe(player1, player2);
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ai = new MinMaxTicTacToe();
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}
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public void print() {
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char[] seperator = new char[game.getSize() * 4 - 1];
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Arrays.fill(seperator, '-');
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for (int i = 0; i < game.getSize(); i++) {
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String buffer = " ";
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for (int j = 0; j < game.getSize() - 1; j++) {
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buffer += game.getGrid()[i * game.getSize() + j] + " | ";
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}
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buffer += game.getGrid()[i * game.getSize() + game.getSize() - 1];
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System.out.println(buffer);
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if (i < game.getSize() - 1) {
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System.out.println(seperator);
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}
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}
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}
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public boolean next() {
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Player current = game.getCurrentPlayer();
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int move = -1;
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if (ai1 != null && current.name() == ai1 || ai2 != null && current.name() == ai2) {
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try {
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Thread.sleep(2000);
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} catch (Exception e) {}
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move = ai.findBestMove(game);
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} else {
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System.out.printf("%s's (%c) turn. Please choose an empty cell between 0-8: ", current.name(), current.move());
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String input = scanner.nextLine();
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try {
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move = Integer.parseInt(input);
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}
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catch (NumberFormatException e) {
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}
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}
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GameBase.State state = game.play(move);
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switch (state) {
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case INVALID: {
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System.out.println("Please select an empty cell. Between 0-8");
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return true;
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}
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case DRAW: {
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System.out.println("Game ended in a draw.");
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return false;
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}
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case WIN: {
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System.out.printf("%s has won the game.\n", game.getCurrentPlayer().name());
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return false;
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}
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case NORMAL:
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default: return true;
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}
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}
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public GameBase getGame() { return game; }
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}
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@@ -6,6 +6,9 @@ import org.toop.server.backend.ServerManager;
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import org.toop.server.frontend.ConnectionManager;
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import org.toop.server.backend.TcpServer;
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import org.toop.game.*;
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import org.toop.game.tictactoe.*;
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import org.apache.logging.log4j.Logger;
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import org.apache.logging.log4j.LogManager;
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@@ -62,11 +65,20 @@ public class Main {
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// String serverConnections = future6.get();
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// logger.info("Running connections: {}", serverConnections);
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ConsoleGui console = new ConsoleGui();
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GameBase.State state = GameBase.State.INVALID;
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console.print();
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while (console.next()) {
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console.print();
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}
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console.print();
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}
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public static void initSystems() {
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new ServerManager();
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new ConnectionManager();
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}
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}
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}
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60
src/main/java/org/toop/game/GameBase.java
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60
src/main/java/org/toop/game/GameBase.java
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@@ -0,0 +1,60 @@
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package org.toop.game;
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public abstract class GameBase {
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public enum State {
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INVALID,
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NORMAL,
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DRAW,
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WIN,
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}
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public static char EMPTY = '-';
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protected int size;
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protected char[] grid;
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protected Player[] players;
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protected int currentPlayer;
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public GameBase(int size, Player player1, Player player2) {
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this.size = size;
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grid = new char[size * size];
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for (int i = 0; i < grid.length; i++) {
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grid[i] = EMPTY;
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}
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players = new Player[2];
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players[0] = player1;
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players[1] = player2;
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currentPlayer = 0;
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}
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public boolean isInside(int index) {
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return index >= 0 && index < size * size;
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}
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public int getSize() { return size; }
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public char[] getGrid() { return grid; }
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public Player[] getPlayers() { return players; }
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public Player getCurrentPlayer() { return players[currentPlayer]; }
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public abstract State play(int index);
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/**
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* For AI use only. Does not validate.
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*/
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public void setGridAt(int index, char move) {
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grid[index] = move;
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}
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/**
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* For AI use only. Does not validate.
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*/
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public void setCurrentPlayer(int player) {
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currentPlayer = player;
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}
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}
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3
src/main/java/org/toop/game/Player.java
Normal file
3
src/main/java/org/toop/game/Player.java
Normal file
@@ -0,0 +1,3 @@
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package org.toop.game;
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public record Player(String name, char move) {}
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@@ -1,4 +1,6 @@
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package org.toop.server.backend.tictactoe.game;
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package org.toop.game.tictactoe;
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import org.toop.game.*;
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import org.apache.logging.log4j.LogManager;
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import org.apache.logging.log4j.Logger;
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@@ -16,14 +18,14 @@ public class MinMaxTicTacToe {
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int bestMove = 10; // set bestmove to something impossible
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// simulate all possible moves on the field
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for (int i = 0; i < game.grid.length; i++) {
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for (int i = 0; i < game.getGrid().length; i++) {
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if (game.validateMove(i)) { // check if the move is legal here
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TicTacToe copyGame = game.copyBoard(); // make a copy of the game
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State result = copyGame.playMove(i); // play a move on the copy board
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GameBase.State result = copyGame.play(i); // play a move on the copy board
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int thisMoveValue;
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if (result == State.WIN) {
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if (result == GameBase.State.WIN) {
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return i; // just return right away if you can win on the next move
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}
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else {
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@@ -56,7 +58,7 @@ public class MinMaxTicTacToe {
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else {
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boolean empty = false;
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for (char cell : game.grid) { // else, look at draw conditions. we check per cell if it's empty or not
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for (char cell : game.getGrid()) { // else, look at draw conditions. we check per cell if it's empty or not
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if (cell == ' ') {
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empty = true; // if a thing is empty, set to true
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break; // break the loop
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@@ -69,10 +71,10 @@ public class MinMaxTicTacToe {
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if (maximizing) { // it's the maximizing players turn, the AI
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int bestVal = -100; // set the value to lowest as possible
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for (int i = 0; i < game.grid.length; i++) { // loop through the grid
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for (int i = 0; i < game.getGrid().length; i++) { // loop through the grid
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if (game.validateMove(i)) {
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TicTacToe copyGame = game.copyBoard();
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copyGame.playMove(i); // play the move on a copy board
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copyGame.play(i); // play the move on a copy board
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int value = doMinimax(copyGame, depth - 1, false); // keep going with the minimax
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bestVal = Math.max(bestVal, value); // select the best value for the maximizing player (the AI)
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}
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@@ -82,10 +84,10 @@ public class MinMaxTicTacToe {
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else { // it's the minimizing players turn, the player
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int bestVal = 100; // set the value to the highest possible
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for (int i = 0; i < game.grid.length; i++) { // loop through the grid
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for (int i = 0; i < game.getGrid().length; i++) { // loop through the grid
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if (game.validateMove(i)) {
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TicTacToe copyGame = game.copyBoard();
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copyGame.playMove(i); // play the move on a copy board
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copyGame.play(i); // play the move on a copy board
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int value = doMinimax(copyGame, depth - 1, true); // keep minimaxing
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bestVal = Math.min(bestVal, value); // select the lowest score for the minimizing player, they want to make it hard for us
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}
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87
src/main/java/org/toop/game/tictactoe/TicTacToe.java
Normal file
87
src/main/java/org/toop/game/tictactoe/TicTacToe.java
Normal file
@@ -0,0 +1,87 @@
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package org.toop.game.tictactoe;
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import org.toop.game.*;
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public class TicTacToe extends GameBase {
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private int movesLeft;
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public TicTacToe(String player1, String player2) {
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super(3, new Player(player1, 'X'), new Player(player2, 'O'));
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movesLeft = size * size;
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}
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@Override
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public State play(int index) {
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if (!validateMove(index)) {
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return State.INVALID;
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}
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grid[index] = getCurrentPlayer().move();
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movesLeft--;
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if (checkWin()) {
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return State.WIN;
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}
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if (movesLeft <= 0) {
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return State.DRAW;
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}
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currentPlayer = (currentPlayer + 1) % players.length;
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return State.NORMAL;
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}
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public boolean validateMove(int index) {
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return movesLeft > 0 && isInside(index) && grid[index] == EMPTY;
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}
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public boolean checkWin() {
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// Horizontal
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for (int i = 0; i < 3; i++) {
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final int index = i * 3;
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if (grid[index] != EMPTY && grid[index] == grid[index + 1] && grid[index] == grid[index + 2]) {
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return true;
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}
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}
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// Vertical
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for (int i = 0; i < 3; i++) {
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int index = i;
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if (grid[index] != EMPTY && grid[index] == grid[index + 3] && grid[index] == grid[index + 6]) {
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return true;
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}
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}
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// B-Slash
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if (grid[0] != EMPTY && grid[0] == grid[4] && grid[0] == grid[8]) {
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return true;
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}
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// F-Slash
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if (grid[2] != EMPTY && grid[2] == grid[4] && grid[2] == grid[6]) {
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return true;
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}
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return false;
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}
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/**
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* For AI use only.
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*/
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public void decrementMovesLeft() {
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movesLeft--;
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}
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public TicTacToe copyBoard() {
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/**
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* This method copies the board, mainly for AI use.
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*/
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TicTacToe clone = new TicTacToe(players[0].name(), players[1].name());
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System.arraycopy(this.grid, 0, clone.grid, 0, this.grid.length);
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clone.movesLeft = this.movesLeft;
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clone.currentPlayer = this.currentPlayer;
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return clone;
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}
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}
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@@ -1,6 +1,6 @@
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package org.toop.server.backend.tictactoe;
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import org.toop.server.backend.tictactoe.game.TicTacToe;
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import org.toop.game.tictactoe.*;
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import org.toop.server.backend.TcpServer;
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import java.io.IOException;
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@@ -1,39 +0,0 @@
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package org.toop.server.backend.tictactoe.game;
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public abstract class GameBase {
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protected Player[] players;
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public int currentPlayer;
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protected int size;
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public char[] grid;
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public GameBase(int size) {
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currentPlayer = 0;
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this.size = size;
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grid = new char[size * size];
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for (int i = 0; i < grid.length; i++) {
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grid[i] = ' ';
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}
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}
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public Player[] getPlayers() {
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return players;
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}
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public Player getCurrentPlayer() {
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return players[currentPlayer];
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}
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public int getSize() {
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return size;
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}
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public char[] getGrid() {
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return grid;
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}
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public abstract boolean validateMove(int index);
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public abstract State playMove(int index);
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}
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@@ -1,19 +0,0 @@
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package org.toop.server.backend.tictactoe.game;
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public class Player {
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private String name;
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private char move;
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public Player(String name, char move) {
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this.name = name;
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this.move = move;
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}
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public String Name() {
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return name;
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}
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public char Move() {
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return move;
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||||
}
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}
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@@ -1,9 +0,0 @@
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package org.toop.server.backend.tictactoe.game;
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||||
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||||
public enum State {
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||||
INVALID,
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||||
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||||
NORMAL,
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DRAW,
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WIN,
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}
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@@ -1,92 +0,0 @@
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package org.toop.server.backend.tictactoe.game;
|
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||||
import org.apache.logging.log4j.LogManager;
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import org.apache.logging.log4j.Logger;
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import org.toop.Main;
|
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public class TicTacToe extends GameBase {
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public int moveCount;
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private static final Logger logger = LogManager.getLogger(TicTacToe.class);
|
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|
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public TicTacToe(String player1, String player2) {
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super(3); // 3x3 Grid
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players = new Player[2];
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players[0] = new Player(player1, 'X');
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||||
players[1] = new Player(player2, 'O');
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moveCount = 0;
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}
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@Override
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public boolean validateMove(int index) {
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||||
if (index < 0 || index > (size * size - 1)) {
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||||
return false;
|
||||
}
|
||||
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||||
return grid[index] == ' ';
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||||
}
|
||||
|
||||
@Override
|
||||
public State playMove(int index) {
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if (!validateMove(index)) {
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return State.INVALID;
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||||
}
|
||||
|
||||
grid[index] = players[currentPlayer].Move();
|
||||
moveCount += 1;
|
||||
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||||
if (checkWin()) {
|
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return State.WIN;
|
||||
}
|
||||
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||||
if (moveCount >= grid.length) {
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||||
return State.DRAW;
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||||
}
|
||||
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||||
currentPlayer = (currentPlayer + 1) % players.length;
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||||
return State.NORMAL;
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||||
}
|
||||
|
||||
public boolean checkWin() {
|
||||
// Horizontal
|
||||
for (int i = 0; i < 3; i++) {
|
||||
int index = i * 3;
|
||||
|
||||
if (grid[index] == grid[index + 1] && grid[index] == grid[index + 2]) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
// Vertical
|
||||
for (int i = 0; i < 3; i++) {
|
||||
int index = i;
|
||||
|
||||
if (grid[index] == grid[index + 3] && grid[index] == grid[index + 6]) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
// F-Slash
|
||||
if (grid[2] == grid[4] && grid[2] == grid[6]) {
|
||||
return true;
|
||||
}
|
||||
|
||||
// B-Slash
|
||||
if (grid[0] == grid[4] && grid[0] == grid[8]) {
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public TicTacToe copyBoard() {
|
||||
/**
|
||||
* This method copies the board, mainly for AI use.
|
||||
*/
|
||||
TicTacToe clone = new TicTacToe(players[0].Name(), players[1].Name());
|
||||
System.arraycopy(this.grid, 0, clone.grid, 0, this.grid.length);
|
||||
clone.moveCount = this.moveCount;
|
||||
clone.currentPlayer = this.currentPlayer;
|
||||
return clone;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user