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Demo 7 (#314)
* Changed pom to be correct. Fixed SnowflakeGenerator not making unique ids. Changed naming for event implementation. Automated id getter for events. Added Error-Prone to all modules. Added parents to all modules. Added processors module. * SoundEffectManager now generic * Removed ResourceManager from AudioManagers * Added linelistener to SoundEffectAsset * commit * commit ofzo * Tests for SoundEffectManager * getLegalMoves logic seems fixed //todo write better tests * Tests toegevoegd * punk toegevoegd * Added shuffling on user request * Reworked NetworkingClientManager into SRP model. * Forgot to remove * Improved API for dependency injection * Some better docs. * gui refactor * fixed merge conflicts * Added exceptions. Added reconnect attempts and changeable address * Fixed event bug * add: reversi game * add: server chat box * visual update * Refactor to make Events easier to work with. * Quick fix for closing connection. * Documentation * Correct client creation and user polling * begin van audio display * Polling music event, fires every 1 second * Updated test. * Updated timings * Nuke everything on close. * Basis Audio Display toegevoegd + standaard CSS toegevoegd Kan nu zien hoe lang de song duurt, hoe lang ie al bezig is met draaien en de titel (-.mp3) * Clips now also return positional information * Skip Button * Skip Button * Fixes for garbage code by Omar * Tiny fix when natural skip * Small event fix * Faster event schedule for PlayingMusic event * test fix * added method for sorting the flipped pieces by distance to Move.position * new reversi test (both players no legal moves) * connect4 with minimax AI * Toegevoegd: -Play Button + CSS + Events -Previous Button + CSS + Events -Changed interface for AudioResource to include a pause button which works really well with mediaplayer, however now SoundEffectAsset has an unnessescary pause * Made it so that it indicates with the play/pause button if its paused or played * add simple flip animations and fixed(?) server somewhat * fixed tests * can start game from playerlist screen * tourney ready * spam minder * fixed setgamelabels * spam minder v2 * canvas changes * moved score out of game * can now go to last using previous and being at the first song * mainview false for sendchallengeview * moved score out of game * kleine ui fix * updated music ma,es * started working on the widget system * iets met timing verkeerd temporary fix * Fixes for garbage code by Omar * Added replace to reduce boiler plate code * Manually fallback to the fallback locale when a ResourceBundle is missing a resource key. Fallsback to "MISSING RESOUREC" if it's not present in the fallback. * Removed unused import and unused parameter * cool onhover effect for reversi * Made the GameState enum it's own file and fixed imports * Removed unused import * Turned abstract methods into an interface * Moved the Move record into it's own file, seperated from Game * Removed unused imports * Renamed Interface Playtable to IPlayable * Turned Abstract Method for AI into interface * Refactored Game to follow encapsulation principle * Removed unused imports * Applied encapsulation principle to TurnBasedBame.java * Privated methods that didn't have to be public * Reversi: made method private * Changed checkForEarlyDraw so it doesn't need a game as input. * Fixed warning "Warning:(27, 12) Copy constructor does not copy field 'mostRecentlyFlippedPieces'", removed unused field * Made connect4 public method private * half done with the widget system * added some comments and made some methods a bit more readable * widget system almost complete * Functional code, is now object orientated * Removed no more needed comments * started a basis for the tutorials, tic tac toe is almost done with some general stuff still to do. * rest van de tutorials toegevoegd * resizable true * fixed turn skip bug fixed end score bug now only shows legal and highlight moves when human * Squashed commit of the following: commit a517f2f302baa89f8ef59946a31c7bb59c56770f Author: Stef <stbuwalda@gmail.com> Date: Thu Nov 27 15:43:43 2025 +0100 Make it so the game shows "Waiting on ... to make their move". Styling isn't done but it is easier to see who's turn it is. There is a lot of structuring to do in the previous code... * merge widgets with development * readd previous game thread code * Revert "readd previous game thread code" This reverts commitd24feef73e. * Revert "Merge remote-tracking branch 'origin/Development' into Development" This reverts commit59d46cb73c, reversing changes made to38681c5db0. * Revert "merge widgets with development" This reverts commit38681c5db0. * Fixed compilation errors * Changed the way turns are being stored in TurnBasedGame. * Removed views * Added function input for enabling/disabling localization p/text * Fix eventbus problems (#265) * Added unsubscribe to EventFlow. ListenerHandler now functional. GlobalEventbus now user listenerHandler * getAllListeners * Removed nulls * Fixed stress tests * Added docs, no more list creation when adding events to the bus. * Fixed unsubscribe not working. * Moved away from deprecated functions * moved from wildcard to typed * Moved away from deprecated function * Debugs for EventBus and fixed unsubscribe all (#266) * Added unsubscribe to EventFlow. ListenerHandler now functional. GlobalEventbus now user listenerHandler * getAllListeners * Removed nulls * Fixed stress tests * Added docs, no more list creation when adding events to the bus. * Fixed unsubscribe not working. * Moved away from deprecated functions * moved from wildcard to typed * Moved away from deprecated function * Added debugging to GlobalEventBus * Fixed cleaning flow * Fixed unsubscribe all * Fixed unsubscribe all * Removed unused import * Fix music display not working (#267) * Added unsubscribe to EventFlow. ListenerHandler now functional. GlobalEventbus now user listenerHandler * getAllListeners * Removed nulls * Fixed stress tests * Added docs, no more list creation when adding events to the bus. * Fixed unsubscribe not working. * Moved away from deprecated functions * moved from wildcard to typed * Moved away from deprecated function * Added debugging to GlobalEventBus * Fixed cleaning flow * Fixed unsubscribe all * Fixed unsubscribe all * Removed unused import * Added LoadingWidget.java for server feedback * Replace deprecated with correct function * Removed loading widget from Server.java * Fixed old new EventFlow().listen() missing false as third param * Tutorials to Dev (#264) * Fixed garbage code * added a pop button * Tutorial images now use ImageAsset.java * Added button to continue and start game. Refactors * Refactored nextScreen runnable * Removed unused imports * Refactored switch statement * Added documentation * Removed space * Added translations * Added function input for enabling/disabling localization p/text --------- Co-authored-by: ramollia <> * Merge new framework into development (#269) * Created a somewhat generic TurnBasedGame thread. Temporary UI that only works for TicTacToe rn. Added a LocalPlayer with the intent to add more players * (RANDOM COMMIT) Hope it works * Changes by bas * Fixed dependency issues * Fixed major issue in game deepcopy * Merge conflict fix * Removed unused import * Update GTBGT branch from dev branch (#263) * started a basis for the tutorials, tic tac toe is almost done with some general stuff still to do. * rest van de tutorials toegevoegd * Removed views * Merge conflict fix * Removed unused import --------- Co-authored-by: michiel301b <m.brands.3@st.hanze.nl> Co-authored-by: ramollia <> Co-authored-by: Bas Antonius de Jong <49651652+BAFGdeJong@users.noreply.github.com> * Revert "Update GTBGT branch from dev branch (#263)" This reverts commit9134d7e343. * Fixed frontend not using GameController because of spaghetti code. * Removed unused imports * GameCanvas not implements a DrawPlayerMove that can be overridden for specific implementations * Created an event that will request the controller to refresh the UI. * ADDED DEPENDENCY. Renamed GameControllers to GameManagers, gameThread is not game controller. * Attempt at adding an online player. I think it doesn't work because of unsubscriben after success not working * Multiplayer is functional through OnlineThreadBehaviour. Empty slots are currently represented by -1 in the GUI. * Removed sout spam, added logger than I can't get to work. * Idek what these changes are * Te lang geen commit, sorry * Multiplayer seems to work pretty well now, hopefully I can add the other games soon. * Added unsubscribe to EventFlow. ListenerHandler now functional. GlobalEventbus now user listenerHandler * getAllListeners * Removed nulls * Inbetween commit of adding Reversi. This is a lot of spaghetti. * Fixed stress tests * Fixed typo in NetworkingGameClientHandler that prevented losses from being received * Missed 2nd typo. Fixed * Added docs, no more list creation when adding events to the bus. * Fixed unsubscribe not working. * Moved away from deprecated functions * moved from wildcard to typed * Moved away from deprecated function * Added debugging to GlobalEventBus * Fixed cleaning flow * Fixed unsubscribe all * Fixed unsubscribe all * Removed unused import * Works now with updated EventFlow(). Unsubscribing works. ReversiAIR has an issue where a forced move returns -1 and local play back button doesn't work properly. To be fixed * Fixed ReversiR issue that caused skip turn desync * Fixed color mismatch with server and online main player is now correct. * Added a bunch of java doc and small changes * Small changes * Added a new Thread Behaviour to test framework. * Fixed human error I made in TicTacToeR logic... * Fixed broken event and wrong player being presented as winner. * Idk changes * Fixed PR conflicts --------- Co-authored-by: michiel301b <m.brands.3@st.hanze.nl> Co-authored-by: Bas Antonius de Jong <49651652+BAFGdeJong@users.noreply.github.com> * added back button sounds because SOMEONE fucked it up..... * 231 connecting to server feedback (#275) * Added unsubscribe to EventFlow. ListenerHandler now functional. GlobalEventbus now user listenerHandler * getAllListeners * Removed nulls * Fixed stress tests * Added docs, no more list creation when adding events to the bus. * Fixed unsubscribe not working. * Moved away from deprecated functions * moved from wildcard to typed * Moved away from deprecated function * Added debugging to GlobalEventBus * Fixed cleaning flow * Fixed unsubscribe all * Fixed unsubscribe all * Removed unused import * Added LoadingWidget.java for server feedback * Imports * fixed loadingwidget * Workable LoadingWidget and trying to connect to server * Removed output * Small bug temp fix --------- Co-authored-by: ramollia <> * Double loading call fix, LoadingWidget docs * Main menu loader (#277) * LoadingWidget main menu * fixed garbage code * Fixed garbage code 2 * LoadWidget fix, added loading to starting the game. Removed unnecessary console output --------- Co-authored-by: ramollia <> * Fixed systems starting, before assets being loaded (I am retarded) * Added infinite boolean, fixed loading behaviour at startup * 272 remake game framework interfaces to properly represent vmc (#278) * Cleaned up a lot of old files and renamed/remade interfaces to better suit the framework * Broken commit * Fixed online play * Better file structure and closer to MVC * Best fix for white screen at start * Making threads verbose regarding exceptions * Loading circle, better loading colors. * Event bus now testable, improved UI (#284) * turn updates * smalle fixes aan turn updates * better human/ai selector with bot selection and depth on TicTacToeAIR * depth + thinktime back to AIs, along with a a specific TicTacToeAIRSleep * fixed overlapping back and disconnect buttons * Changed to debug instead of info * changed the transitionNextCustom to be easier to use * added getAllWidgets to WidgetContainer * Correct back view * added replacePrevious in ViewWidget * added removeIndexFromPreviousChain * fixed incorrect index counting * Fixt wrong view order * Removed todo * Challenge popups "Fixed" * Popups now remove themselves * localize the ChallengePopup text * made the game text a header instead * fixed getAllWidgets * Escape popup * fixed redundant container * Escape remove popup * Working escape menu * Added find functionality * Tutorials moved to escape menu * Escape can't be opened in mainview now * Can now test the event bus, created testable interfaces * Logging errors * Made events and handlers more generic * Suppress * Managers now have changeable eventbus * Tutorials fixed * Removed import * Single threaded eventbus * Fixed wrong eventbus * Removed get * Removed old code * Renaming * Optimization * Removed useless comment * Removed unnecessary imports * Rename * Renaming, refactor and type safety * Rename * Removed import --------- Co-authored-by: michiel301b <m.brands.3@st.hanze.nl> Co-authored-by: ramollia <> * initSystems now uses latch instead of timer. Moved single threads to Executor * Safety * Deleted unnecessary imports * Code cleanup * changed "fullscreen exit key combination" from esc to F11 * shitty fix for player selector spacing issue * shitty fix for player selector spacing issue v2 * fixed reversi colors being switched, causing multiple issues * Merge bitboards into development (#285) * added new classes for the games that use bitboards instead. also combined game with turnbasedgame * (DOES NOT COMPILE) In-between commit * turn updates * smalle fixes aan turn updates * Bitboard implemented with scuffed TicTacToe translation done by game. This should be done by the view. * Almost done with implementing bitboards. Reversi is broken and artifical players don't work yet. * better human/ai selector with bot selection and depth on TicTacToeAIR * fixed getLegalMoves * depth + thinktime back to AIs, along with a a specific TicTacToeAIRSleep * fixed overlapping back and disconnect buttons * Changed to debug instead of info * changed the transitionNextCustom to be easier to use * added getAllWidgets to WidgetContainer * Correct back view * added replacePrevious in ViewWidget * added removeIndexFromPreviousChain * fixed incorrect index counting * Fixt wrong view order * fixed? getLegalMoves * Everything is broken * Removed todo * fixed getLegalMoves & getFlips * Challenge popups "Fixed" * Fixed local and online play for both games * Popups now remove themselves * Removed souts for debugging * localize the ChallengePopup text * made the game text a header instead * made more classes deepClonable. * fixed getAllWidgets * Added comment * Escape popup * fixed redundant container * Made all network events async again * Escape remove popup * Working escape menu * Removed old AI and old files. Added a new generic random AI. game no longer deals with translation. * Drawing of board on canvas is now done from bitboards rather than translating. * Added a method getWinner() to game interface.Controller now tells gameThreads how to deal with drawing UI and sending a move to server. * Added find functionality * Added a ChatGPT generated MiniMaxAI based on the old MiniMaxAI but with alpha-beta pruning and heuristics for Reversi * Removed System-Outs to clean up console * Update BitGameCanvas.java * Merge fixes * Removed unused imports --------- Co-authored-by: ramollia <> Co-authored-by: michiel301b <m.brands.3@st.hanze.nl> Co-authored-by: lieght <49651652+BAFGdeJong@users.noreply.github.com> * Better limits to generic acceptance * Will fix tests etc later * Merge 292 into development (#293) Applied template method pattern to abstract player * Added documentation to player classes and improved method names (#295) * Init server code * Moves * Testing code * Removed Generics, pray nothing breaks. * Code cleanup * Tests and better instantiation * Init challenges * Working challenges * Fixed bugs, easy to use host button * Fixed tic tac toe naming * Fixes * Removed Generics, pray nothing breaks. * Added ability to take ServerPlayer from user * Added pairs * Using pairs now in server.java * Removed space in naming * Werkt nog niet * Fixed hasArgs * Closable server * Making moves works. Game notifies when game has ended. * Partial server refactor * Refactor done, added ability to subscribe * Working subscription, button only subs to reversi right now * Small improvements to usability, auto disconnect when server closes connection * Missed a boolean * Quick fix so more than one game can be played in succession * Removed user from subscription if in a game * UI fixes after game end * TableWidget * mcts v1 * Moved subscriptions to store * bitboard optimization * Collapsed interfaces from model portion * Fixed runtime error I forgot to fix. * Collapsed interfaces in Controller section * Collapsed interfaces in View section * Code readability * bitboard fix & mcts v2 & mcts v3. v3 still in progress and v4 coming soon * main * 289 server demo ready (#306) * Server update with new dev changes (#305) * merge widgets with development * readd previous game thread code * Revert "readd previous game thread code" This reverts commitd24feef73e. * Revert "Merge remote-tracking branch 'origin/Development' into Development" This reverts commit59d46cb73c, reversing changes made to38681c5db0. * Revert "merge widgets with development" This reverts commit38681c5db0. * Merge 292 into development (#293) Applied template method pattern to abstract player * Added documentation to player classes and improved method names (#295) * mcts v1 * bitboard optimization * bitboard fix & mcts v2 & mcts v3. v3 still in progress and v4 coming soon * main * Hotfix for stuff * Logging and fixed user input getting stuck * Fixed merge mistakes * Revert "Merge remote-tracking branch 'refs/remotes/origin/main' into Development" This reverts commite2132b549d, reversing changes made to9aefcb9b7b. * Turn information * legal move highlight and onhover effect added back * 289 server (#308) Incremental server update, with working tournament and player input timeout * Server update with new dev changes (#305) * merge widgets with development * readd previous game thread code * Revert "readd previous game thread code" This reverts commitd24feef73e. * Revert "Merge remote-tracking branch 'origin/Development' into Development" This reverts commit59d46cb73c, reversing changes made to38681c5db0. * Revert "merge widgets with development" This reverts commit38681c5db0. * Merge 292 into development (#293) Applied template method pattern to abstract player * Added documentation to player classes and improved method names (#295) * mcts v1 * bitboard optimization * bitboard fix & mcts v2 & mcts v3. v3 still in progress and v4 coming soon * main --------- Co-authored-by: ramollia <> Co-authored-by: Stef <stbuwalda@gmail.com> Co-authored-by: Stef <48526421+StefBuwalda@users.noreply.github.com> * Hotfix for stuff * Logging and fixed user input getting stuck * Fixed merge mistakes * Working tournament * GlobalEventBus is now async instead * Shuffle now changeable, host can now switch tournament gametype * Tournament results are now send back to the clients connected to the server * Tournament now returns result to clients * Refactored tournament to use interfaces and builders * Removed unnecessary imports * Tournament refactor for better naming and easier to understand code * Starting a tournament now requires to be admin * Request admin list * Added admins to games * Tournament is now without admins * Added result comeback with a draw * Async tournament runner * Added back ability to shuffle matchmaker * Moved scoring calculation into scoring system * Tournament now uses propper builder pattern * Null handling * Removed input mistake, removed print * Refactored Tournament to use matchExecutor and ResultBroadcaster. Added turnTime and players are now added through Tournament creation instead of on MatchMaker/ScoreSystem creation * Added shuffle to builder * Removed unnecessary throw * More adaptable scoring system * Moved async runner to virtual thread * Timeout added * AI player given time change --------- Co-authored-by: Stef <stbuwalda@gmail.com> Co-authored-by: Stef <48526421+StefBuwalda@users.noreply.github.com> * update mcts, incremental merge (#311) * mcts v1, v2, v3, v4 done. v5 wip * update mcts * mcts v1, v2, v3, v4 done. v5 wip * update mcts * Merge changes on dev * update mcts --------- Co-authored-by: ramollia <> * Research Experiment Data generator * added visual score to reversi * New CSV structure thats cleaner, the code in AITest is also cleaner * implement solved * fixed things * saving games data to games.csv * readded the exploration constant * changed the way multithreading worked * Better data collection for overnight run * Infinite game collection * Correct time data visualization effect on timetable lookup for data collection purposes * Back to 10ms * m4 nu 8 threads * AI data now correct * Data collection fixes * name fixes * AI wait fixes * Added thread test * Small thread count fix * Fixes * name fixes * fixed extra wait time for threads * readded threads argument * Parameters added to tests * Moved back in threads * AI Thread fixes --------- Co-authored-by: Ticho Hidding <tichohidding@gmail.com> Co-authored-by: Stef <stbuwalda@gmail.com> Co-authored-by: michiel <m.brands.3@st.hanze.nl> Co-authored-by: ramollia <@> Co-authored-by: ramollia <> Co-authored-by: tichohidding <58555714+tichohidding@users.noreply.github.com> Co-authored-by: Stef <48526421+StefBuwalda@users.noreply.github.com>
This commit is contained in:
committed by
GitHub
parent
429e5bc90b
commit
b3e29a3262
@@ -4,50 +4,6 @@ import org.toop.app.App;
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public final class Main {
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static void main(String[] args) {
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App.run(args);
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// testMCTS(10);
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App.run(args);
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}
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// Voor onderzoek
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// private static void testMCTS(int games) {
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// var random = new ArtificialPlayer<>(new RandomAI<BitboardReversi>(), "Random AI");
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// var v1 = new ArtificialPlayer<>(new MCTSAI<BitboardTicTacToe>(10), "MCTS V1 AI");
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// var v2 = new ArtificialPlayer<>(new MCTSAI2<BitboardTicTacToe>(10), "MCTS V2 AI");
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// var v2_2 = new ArtificialPlayer<>(new MCTSAI2<BitboardTicTacToe>(100), "MCTS V2_2 AI");
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// var v3 = new ArtificialPlayer<>(new MCTSAI3<BitboardTicTacToe>(10), "MCTS V3 AI");
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// testAI(games, new Player[]{ v1, v2 });
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// // testAI(games, new Player[]{ v1, v3 });
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// // testAI(games, new Player[]{ random, v3 });
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// // testAI(games, new Player[]{ v2, v3 });
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// testAI(games, new Player[]{ v2, v3 });
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// // testAI(games, new Player[]{ v3, v2 });
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// }
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// private static void testAI(int games, Player<BitboardReversi>[] ais) {
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// int wins = 0;
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// int ties = 0;
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// for (int i = 0; i < games; i++) {
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// final BitboardReversi match = new BitboardReversi(ais);
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// while (!match.isTerminal()) {
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// final int currentAI = match.getCurrentTurn();
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// final long move = ais[currentAI].getMove(match);
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// match.play(move);
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// }
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// if (match.getWinner() < 0) {
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// ties++;
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// continue;
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// }
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// wins += match.getWinner() == 0? 1 : 0;
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// }
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// System.out.printf("Out of %d games, %s won %d -- tied %d -- lost %d, games against %s\n", games, ais[0].getName(), wins, ties, games - wins - ties, ais[1].getName());
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// System.out.printf("Average win rate was: %.2f\n\n", wins / (float)games);
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// }
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}
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@@ -11,6 +11,7 @@ import org.toop.app.widget.popup.ErrorPopup;
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import org.toop.app.widget.popup.SendChallengePopup;
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import org.toop.app.widget.view.ServerView;
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import org.toop.framework.eventbus.EventFlow;
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import org.toop.framework.game.players.ArtificialPlayer;
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import org.toop.framework.game.players.OnlinePlayer;
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import org.toop.framework.gameFramework.controller.GameController;
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import org.toop.framework.eventbus.GlobalEventBus;
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@@ -19,9 +20,10 @@ import org.toop.framework.networking.connection.clients.TournamentNetworkingClie
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import org.toop.framework.networking.connection.events.NetworkEvents;
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import org.toop.framework.networking.connection.types.NetworkingConnector;
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import org.toop.framework.networking.server.gateway.NettyGatewayServer;
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import org.toop.framework.game.players.LocalPlayer;
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import org.toop.game.players.ai.mcts.MCTSAI3;
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import org.toop.local.AppContext;
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import java.util.Arrays;
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import java.util.List;
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import java.util.concurrent.CopyOnWriteArrayList;
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import java.util.concurrent.Executors;
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@@ -117,7 +119,8 @@ public final class Server {
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return;
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}
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primary = new ServerView(user, this::sendChallenge, clientId);
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primary = new ServerView(user, this::sendChallenge, user, clientId);
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WidgetContainer.getCurrentView().transitionNextCustom(primary, "disconnect", this::disconnect);
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a.unsubscribe("connecting");
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@@ -159,7 +162,8 @@ public final class Server {
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.listen(NetworkEvents.GameResultResponse.class, this::handleGameResult, false, "game-result")
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.listen(NetworkEvents.GameMoveResponse.class, this::handleReceivedMove, false, "game-move")
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.listen(NetworkEvents.YourTurnResponse.class, this::handleYourTurn, false, "your-turn")
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.listen(NetworkEvents.ClosedConnection.class, this::closedConnection, false, "closed-connection");
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.listen(NetworkEvents.ClosedConnection.class, this::closedConnection, false, "closed-connection")
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.listen(NetworkEvents.TournamentResultResponse.class, this::handleTournamentResult, false, "tournament-result");
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connectFlow = a;
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}
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@@ -205,7 +209,8 @@ public final class Server {
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information.players[opponentStartingTurn].name = response.opponent();
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Player[] players = new Player[2];
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players[userStartingTurn] = new LocalPlayer(user);
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players[userStartingTurn] = new ArtificialPlayer(new MCTSAI3(1000, 8), user);
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players[opponentStartingTurn] = new OnlinePlayer(response.opponent());
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switch (type) {
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@@ -238,6 +243,13 @@ public final class Server {
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gameController.gameFinished(response);
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}
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private void handleTournamentResult(NetworkEvents.TournamentResultResponse response) {
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IO.println(response.gameType());
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IO.println(Arrays.toString(response.names()));
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IO.println(Arrays.toString(response.scoreTypes()));
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IO.println(Arrays.toString(response.scores().toArray()));
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}
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private void handleReceivedMove(NetworkEvents.GameMoveResponse response) {
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if (gameController == null) {
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return;
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@@ -337,7 +349,8 @@ public final class Server {
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private void gamesListFromServerHandler(NetworkEvents.GamelistResponse event) {
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gameList.clear();
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var gl = List.of(event.gamelist());
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var gl = new java.util.ArrayList<>(List.of(event.gamelist()));
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gl.sort(String::compareTo);
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gameList.addAll(gl);
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primary.updateGameList(gl);
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}
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@@ -2,9 +2,13 @@ package org.toop.app.canvas;
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import javafx.scene.paint.Color;
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import org.toop.app.App;
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import org.toop.framework.game.games.reversi.BitboardReversi;
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import org.toop.framework.game.players.LocalPlayer;
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import org.toop.framework.gameFramework.model.game.TurnBasedGame;
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public class ReversiBitCanvas extends BitGameCanvas {
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private TurnBasedGame gameCopy;
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private int previousCell;
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public ReversiBitCanvas() {
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super(Color.GRAY, new Color(0f, 0.4f, 0.2f, 1f), (App.getHeight() / 4) * 3, (App.getHeight() / 4) * 3, 8, 8, 5, true);
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canvas.setOnMouseMoved(event -> {
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@@ -20,6 +24,9 @@ public class ReversiBitCanvas extends BitGameCanvas {
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break;
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}
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}
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if (hovered != null) {
|
||||
checkHoverDots(hovered, cellId);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
@@ -31,9 +38,31 @@ public class ReversiBitCanvas extends BitGameCanvas {
|
||||
|
||||
@Override
|
||||
public void redraw(TurnBasedGame gameCopy) {
|
||||
this.gameCopy = gameCopy;
|
||||
clearAll();
|
||||
long[] board = gameCopy.getBoard();
|
||||
loopOverBoard(board[0], (i) -> drawDot(Color.WHITE, i));
|
||||
loopOverBoard(board[1], (i) -> drawDot(Color.BLACK, i));
|
||||
}
|
||||
|
||||
public void drawLegalDots(TurnBasedGame gameCopy){
|
||||
long legal = gameCopy.getLegalMoves();
|
||||
loopOverBoard(legal, (i) -> drawInnerDot(gameCopy.getCurrentTurn()==0?new Color(1f,1f,1f,0.65f) :new Color(0f,0f,0f,0.65f), i,false));
|
||||
}
|
||||
|
||||
private void checkHoverDots(BitGameCanvas.Cell hovered, int cellId){
|
||||
if (previousCell == cellId){
|
||||
return;
|
||||
}
|
||||
long backflips = ((BitboardReversi)gameCopy).getFlips(1L << previousCell);
|
||||
loopOverBoard(backflips, (i) -> drawInnerDot(gameCopy.getCurrentTurn()==1?Color.WHITE:Color.BLACK, i,true));
|
||||
previousCell = cellId;
|
||||
if (gameCopy.getPlayer(gameCopy.getCurrentTurn()) instanceof LocalPlayer) {
|
||||
long legal = gameCopy.getLegalMoves();
|
||||
if ((legal & (1L << cellId)) != 0) {
|
||||
long flips = ((BitboardReversi) gameCopy).getFlips(1L << cellId);
|
||||
loopOverBoard(flips, (i) -> drawInnerDot(gameCopy.getCurrentTurn() == 0 ? Color.WHITE : Color.BLACK, i, false));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -5,10 +5,12 @@ import javafx.geometry.Pos;
|
||||
import org.apache.logging.log4j.LogManager;
|
||||
import org.apache.logging.log4j.Logger;
|
||||
import org.toop.app.canvas.GameCanvas;
|
||||
import org.toop.app.canvas.ReversiBitCanvas;
|
||||
import org.toop.app.widget.WidgetContainer;
|
||||
import org.toop.app.widget.view.GameView;
|
||||
import org.toop.framework.eventbus.EventFlow;
|
||||
import org.toop.framework.eventbus.GlobalEventBus;
|
||||
import org.toop.framework.game.games.reversi.BitboardReversi;
|
||||
import org.toop.framework.gameFramework.controller.GameController;
|
||||
import org.toop.framework.gameFramework.model.game.threadBehaviour.SupportsOnlinePlay;
|
||||
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
|
||||
@@ -153,6 +155,18 @@ public class GenericGameController implements GameController {
|
||||
|
||||
@Override
|
||||
public void updateUI() {
|
||||
canvas.redraw(game.deepCopy());
|
||||
TurnBasedGame gameCopy = game.deepCopy();
|
||||
canvas.redraw(gameCopy);
|
||||
String gameType = game.getClass().getSimpleName().replace("Bitboard","");
|
||||
gameView.nextPlayer(true, getCurrentPlayer().getName(), game.getPlayer(1-getCurrentPlayerIndex()).getName(),gameType);
|
||||
if (gameType.equals("Reversi")) {
|
||||
BitboardReversi reversiGame = (BitboardReversi) game;
|
||||
BitboardReversi.Score reversiScore = reversiGame.getScore();
|
||||
gameView.setPlayer1Score(reversiScore.black());
|
||||
gameView.setPlayer2Score(reversiScore.white());
|
||||
if (getCurrentPlayer() instanceof LocalPlayer) {
|
||||
((ReversiBitCanvas)canvas).drawLegalDots(gameCopy);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -11,13 +11,19 @@ import org.toop.framework.game.players.OnlinePlayer;
|
||||
import java.util.Arrays;
|
||||
|
||||
public class ReversiBitController extends GenericGameController {
|
||||
|
||||
private BitboardReversi game;
|
||||
|
||||
public ReversiBitController(Player[] players) {
|
||||
BitboardReversi game = new BitboardReversi();
|
||||
game.init(players);
|
||||
|
||||
ThreadBehaviour thread = Arrays.stream(players).anyMatch(e -> e instanceof OnlinePlayer) ?
|
||||
new OnlineThreadBehaviour(game) : new LocalThreadBehaviour(game);
|
||||
|
||||
super(new ReversiBitCanvas(), game, thread, "Reversi");
|
||||
}
|
||||
|
||||
public BitboardReversi.Score getScore() {
|
||||
return game.getScore();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4,6 +4,7 @@ import org.toop.app.widget.complex.ConfirmWidget;
|
||||
import org.toop.app.widget.complex.PopupWidget;
|
||||
|
||||
import javafx.geometry.Pos;
|
||||
import org.toop.framework.game.games.reversi.BitboardReversi;
|
||||
|
||||
public final class GameOverPopup extends PopupWidget {
|
||||
public GameOverPopup(boolean winOrTie, String winner) {
|
||||
@@ -15,7 +16,6 @@ public final class GameOverPopup extends PopupWidget {
|
||||
else{
|
||||
confirmWidget.setMessage("It was a tie!");
|
||||
}
|
||||
|
||||
confirmWidget.addButton("ok", this::hide);
|
||||
|
||||
add(Pos.CENTER, confirmWidget);
|
||||
|
||||
@@ -6,6 +6,8 @@ import javafx.scene.text.Font;
|
||||
import org.toop.app.widget.Primitive;
|
||||
import org.toop.app.widget.complex.ViewWidget;
|
||||
import org.toop.app.widget.popup.GameOverPopup;
|
||||
|
||||
import java.util.Objects;
|
||||
import java.util.function.Consumer;
|
||||
import javafx.application.Platform;
|
||||
import javafx.geometry.Pos;
|
||||
@@ -24,6 +26,8 @@ public final class GameView extends ViewWidget {
|
||||
private final Text player2Header;
|
||||
private Circle player1Icon;
|
||||
private Circle player2Icon;
|
||||
private final Text player1Score;
|
||||
private final Text player2Score;
|
||||
private final Button forfeitButton;
|
||||
private final Button exitButton;
|
||||
private final TextField chatInput;
|
||||
@@ -38,6 +42,8 @@ public final class GameView extends ViewWidget {
|
||||
player2Header = Primitive.header("");
|
||||
player1Icon = new Circle();
|
||||
player2Icon = new Circle();
|
||||
player1Score = Primitive.header("");
|
||||
player2Score = Primitive.header("");
|
||||
|
||||
if (onForfeit != null) {
|
||||
forfeitButton = Primitive.button("forfeit", () -> onForfeit.run(), false);
|
||||
@@ -94,7 +100,7 @@ public final class GameView extends ViewWidget {
|
||||
}
|
||||
}
|
||||
|
||||
public void nextPlayer(boolean isMe, String currentPlayer, String currentMove, String nextPlayer, char GameType) {
|
||||
public void nextPlayer(boolean isMe, String currentPlayer, String nextPlayer, String GameType) {
|
||||
Platform.runLater(() -> {
|
||||
if (!(hasSet)) {
|
||||
playerHeader.setText(currentPlayer + " vs. " + nextPlayer);
|
||||
@@ -112,8 +118,8 @@ public final class GameView extends ViewWidget {
|
||||
new GameOverPopup(iWon, winner).show(Pos.CENTER);
|
||||
}
|
||||
|
||||
private void setPlayerHeaders(boolean isMe, String currentPlayer, String nextPlayer, char GameType) {
|
||||
if (GameType == 'T') {
|
||||
private void setPlayerHeaders(boolean isMe, String currentPlayer, String nextPlayer, String GameType) {
|
||||
if (Objects.equals(GameType, "TicTacToe")) {
|
||||
if (isMe) {
|
||||
player1Header.setText("X: " + currentPlayer);
|
||||
player2Header.setText("O: " + nextPlayer);
|
||||
@@ -124,7 +130,7 @@ public final class GameView extends ViewWidget {
|
||||
}
|
||||
setPlayerInfoTTT();
|
||||
}
|
||||
else if (GameType == 'R') {
|
||||
else if (Objects.equals(GameType, "Reversi")) {
|
||||
if (isMe) {
|
||||
player1Header.setText(currentPlayer);
|
||||
player2Header.setText(nextPlayer);
|
||||
@@ -151,14 +157,16 @@ public final class GameView extends ViewWidget {
|
||||
private void setPlayerInfoReversi() {
|
||||
var player1box = Primitive.hbox(
|
||||
player1Icon,
|
||||
player1Header
|
||||
player1Header,
|
||||
player1Score
|
||||
);
|
||||
|
||||
player1box.getStyleClass().add("hboxspacing");
|
||||
|
||||
var player2box = Primitive.hbox(
|
||||
player2Icon,
|
||||
player2Header
|
||||
player2Header,
|
||||
player2Score
|
||||
);
|
||||
|
||||
player2box.getStyleClass().add("hboxspacing");
|
||||
@@ -172,8 +180,16 @@ public final class GameView extends ViewWidget {
|
||||
|
||||
player1Icon.setRadius(player1Header.fontProperty().map(Font::getSize).getValue());
|
||||
player2Icon.setRadius(player2Header.fontProperty().map(Font::getSize).getValue());
|
||||
player1Icon.setFill(Color.BLACK);
|
||||
player2Icon.setFill(Color.WHITE);
|
||||
player1Icon.setFill(Color.WHITE);
|
||||
player2Icon.setFill(Color.BLACK);
|
||||
add(Pos.TOP_RIGHT, playerInfo);
|
||||
}
|
||||
|
||||
public void setPlayer1Score(int score) {
|
||||
player1Score.setText("(" + Integer.toString(score) + ")");
|
||||
}
|
||||
|
||||
public void setPlayer2Score(int score) {
|
||||
player2Score.setText("(" + Integer.toString(score) + ")");
|
||||
}
|
||||
}
|
||||
@@ -4,6 +4,7 @@ import javafx.application.Platform;
|
||||
import org.toop.app.GameInformation;
|
||||
import org.toop.app.gameControllers.ReversiBitController;
|
||||
import org.toop.app.gameControllers.TicTacToeBitController;
|
||||
import org.toop.framework.game.players.LocalPlayer;
|
||||
import org.toop.framework.gameFramework.controller.GameController;
|
||||
import org.toop.framework.gameFramework.model.player.Player;
|
||||
import org.toop.framework.game.players.ArtificialPlayer;
|
||||
@@ -12,11 +13,10 @@ import org.toop.app.widget.complex.PlayerInfoWidget;
|
||||
import org.toop.app.widget.complex.ViewWidget;
|
||||
import org.toop.app.widget.popup.ErrorPopup;
|
||||
import org.toop.app.widget.tutorial.*;
|
||||
import org.toop.framework.game.players.LocalPlayer;
|
||||
import org.toop.game.players.ai.MCTSAI;
|
||||
import org.toop.game.players.ai.MCTSAI2;
|
||||
import org.toop.game.players.ai.MCTSAI3;
|
||||
import org.toop.game.players.ai.MiniMaxAI;
|
||||
import org.toop.game.players.ai.mcts.MCTSAI1;
|
||||
import org.toop.game.players.ai.mcts.MCTSAI3;
|
||||
import org.toop.game.players.ai.mcts.MCTSAI4;
|
||||
import org.toop.local.AppContext;
|
||||
|
||||
import javafx.geometry.Pos;
|
||||
@@ -54,7 +54,7 @@ public class LocalMultiplayerView extends ViewWidget {
|
||||
if (information.players[0].isHuman) {
|
||||
players[0] = new LocalPlayer(information.players[0].name);
|
||||
} else {
|
||||
players[0] = new ArtificialPlayer(new MCTSAI(100), "MCTS AI");
|
||||
players[0] = new ArtificialPlayer(new MCTSAI1(100), "MCTS AI");
|
||||
}
|
||||
if (information.players[1].isHuman) {
|
||||
players[1] = new LocalPlayer(information.players[1].name);
|
||||
@@ -82,13 +82,13 @@ public class LocalMultiplayerView extends ViewWidget {
|
||||
if (information.players[0].isHuman) {
|
||||
players[0] = new LocalPlayer(information.players[0].name);
|
||||
} else {
|
||||
// players[0] = new ArtificialPlayer(new RandomAI<BitboardReversi>(), "Random AI");
|
||||
players[0] = new ArtificialPlayer(new MCTSAI3(50), "MCTS V3 AI");
|
||||
// players[0] = new ArtificialPlayer(new RandomAI(), "Random AI");
|
||||
players[0] = new ArtificialPlayer(new MCTSAI1(100), "MCTS V1 AI");
|
||||
}
|
||||
if (information.players[1].isHuman) {
|
||||
players[1] = new LocalPlayer(information.players[1].name);
|
||||
} else {
|
||||
players[1] = new ArtificialPlayer(new MCTSAI2(50), "MCTS V2 AI");
|
||||
players[1] = new ArtificialPlayer(new MCTSAI4(100, 8), "MCTS V4 AI");
|
||||
}
|
||||
if (AppSettings.getSettings().getTutorialFlag() && AppSettings.getSettings().getFirstReversi()) {
|
||||
new ShowEnableTutorialWidget(
|
||||
|
||||
@@ -6,6 +6,8 @@ import javafx.scene.control.ComboBox;
|
||||
import org.toop.app.widget.Primitive;
|
||||
import org.toop.app.widget.complex.ViewWidget;
|
||||
|
||||
import java.io.Reader;
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
import java.util.Locale;
|
||||
import java.util.function.Consumer;
|
||||
@@ -15,6 +17,7 @@ import javafx.geometry.Pos;
|
||||
import javafx.scene.control.Button;
|
||||
import javafx.scene.control.ListView;
|
||||
import org.toop.framework.eventbus.EventFlow;
|
||||
import org.toop.framework.eventbus.GlobalEventBus;
|
||||
import org.toop.framework.networking.connection.events.NetworkEvents;
|
||||
|
||||
public final class ServerView extends ViewWidget {
|
||||
@@ -22,46 +25,65 @@ public final class ServerView extends ViewWidget {
|
||||
private final Consumer<String> onPlayerClicked;
|
||||
private final long clientId;
|
||||
|
||||
private final ComboBox<String> gameList;
|
||||
private final ComboBox<String> gameListSub;
|
||||
private final ComboBox<String> gameListTour;
|
||||
private final ListView<Button> listView;
|
||||
private Button subscribeButton;
|
||||
|
||||
public ServerView(String user, Consumer<String> onPlayerClicked, long clientId) {
|
||||
public ServerView(String user, Consumer<String> onPlayerClicked, String userName, long clientId) {
|
||||
this.user = user;
|
||||
this.onPlayerClicked = onPlayerClicked;
|
||||
this.clientId = clientId;
|
||||
|
||||
this.gameList = new ComboBox<>();
|
||||
this.gameListSub = new ComboBox<>();
|
||||
this.gameListTour = new ComboBox<>();
|
||||
this.listView = new ListView<>();
|
||||
|
||||
setupLayout();
|
||||
setupLayout(userName);
|
||||
}
|
||||
|
||||
private void setupLayout() {
|
||||
private void setupLayout(String userName) {
|
||||
var playerHeader = Primitive.header(user, false);
|
||||
|
||||
subscribeButton = Primitive.button(
|
||||
"subscribe",
|
||||
() -> new EventFlow().addPostEvent(new NetworkEvents.SendSubscribe(clientId, gameList.getValue())).postEvent(),
|
||||
false,
|
||||
true
|
||||
); // TODO localize
|
||||
if (userName.equals("host")) { // TODO is fragile
|
||||
var tournamentButton = Primitive.hbox(
|
||||
gameListTour,
|
||||
Primitive.button(
|
||||
"tournament",
|
||||
() -> GlobalEventBus.get().post(new NetworkEvents.SendCommand(clientId, "tournament", "start", gameListTour.getValue())),
|
||||
false,
|
||||
false
|
||||
)
|
||||
);
|
||||
|
||||
var subscribe = Primitive.hbox(gameList, subscribeButton);
|
||||
add(Pos.BOTTOM_CENTER, tournamentButton);
|
||||
} else {
|
||||
subscribeButton = Primitive.button(
|
||||
"subscribe",
|
||||
() -> new EventFlow().addPostEvent(new NetworkEvents.SendSubscribe(clientId, gameListSub.getValue())).postEvent(),
|
||||
false,
|
||||
true
|
||||
); // TODO localize
|
||||
|
||||
var playerListSection = Primitive.vbox(
|
||||
playerHeader,
|
||||
Primitive.separator(),
|
||||
subscribe,
|
||||
listView
|
||||
);
|
||||
var subscribe = Primitive.hbox(gameListSub, subscribeButton);
|
||||
|
||||
add(Pos.CENTER, playerListSection);
|
||||
var playerListSection = Primitive.vbox(
|
||||
playerHeader,
|
||||
Primitive.separator(),
|
||||
subscribe,
|
||||
listView
|
||||
);
|
||||
|
||||
var disconnectButton = Primitive.button(
|
||||
"disconnect", () -> transitionPrevious(), false);
|
||||
add(Pos.CENTER, playerListSection);
|
||||
|
||||
add(Pos.BOTTOM_LEFT, Primitive.vbox(disconnectButton));
|
||||
var disconnectButton = Primitive.button(
|
||||
"disconnect",
|
||||
this::transitionPrevious,
|
||||
false
|
||||
);
|
||||
|
||||
add(Pos.BOTTOM_LEFT, Primitive.vbox(disconnectButton));
|
||||
}
|
||||
}
|
||||
|
||||
public void update(List<String> players) {
|
||||
@@ -77,9 +99,13 @@ public final class ServerView extends ViewWidget {
|
||||
|
||||
public void updateGameList(List<String> games) {
|
||||
Platform.runLater(() -> {
|
||||
gameList.getItems().clear();
|
||||
gameList.setItems(FXCollections.observableArrayList(games));
|
||||
gameList.getSelectionModel().select(0);
|
||||
gameListSub.getItems().clear();
|
||||
gameListSub.setItems(FXCollections.observableArrayList(games));
|
||||
gameListSub.getSelectionModel().select(0);
|
||||
|
||||
gameListTour.getItems().clear();
|
||||
gameListTour.setItems(FXCollections.observableArrayList(games));
|
||||
gameListTour.getSelectionModel().select(0);
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user