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https://github.com/2OOP/pism.git
synced 2026-02-04 19:04:49 +00:00
fixed getLegalMoves & getFlips
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@@ -26,21 +26,28 @@ public class BitboardReversi extends BitboardGame<BitboardReversi> {
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setPlayerBitboard(0, (1L << (3 + 4 * 8)) | (1L << (4 + 3 * 8)));
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// White (player 1)
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setPlayerBitboard(1, (1L << (3 + 3 * 8)) | (1L << (4 + 4 * 8))); }
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setPlayerBitboard(1, (1L << (3 + 3 * 8)) | (1L << (4 + 4 * 8)));
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}
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public long getLegalMoves2() {
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final long player = getPlayerBitboard(getCurrentPlayerIndex());
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final long opponent = getPlayerBitboard(getNextPlayer());
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long legalMoves = 0L;
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// north & south
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legalMoves |= computeMoves(player, opponent, 8, -1L);
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legalMoves |= computeMoves(player, opponent, -8, -1L);
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// east & west
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legalMoves |= computeMoves(player, opponent, 1, notAFile);
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legalMoves |= computeMoves(player, opponent, -1, notHFile);
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// north-east & north-west & south-east & south-west
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legalMoves |= computeMoves(player, opponent, 9, notAFile);
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legalMoves |= computeMoves(player, opponent, 7, notHFile);
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legalMoves |= computeMoves(player, opponent, -7, notHFile);
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legalMoves |= computeMoves(player, opponent, -9, notAFile);
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legalMoves |= computeMoves(player, opponent, -7, notAFile);
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legalMoves |= computeMoves(player, opponent, -9, notHFile);
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return legalMoves;
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}
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@@ -50,14 +57,20 @@ public class BitboardReversi extends BitboardGame<BitboardReversi> {
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final long opponent = getPlayerBitboard(getNextPlayer());
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long flips = 0L;
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// north & south
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flips |= computeFlips(move, player, opponent, 8, -1L);
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flips |= computeFlips(move, player, opponent, -8, -1L);
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// east & west
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flips |= computeFlips(move, player, opponent, 1, notAFile);
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flips |= computeFlips(move, player, opponent, -1, notHFile);
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// north-east & north-west & south-east & south-west
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flips |= computeFlips(move, player, opponent, 9, notAFile);
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flips |= computeFlips(move, player, opponent, 7, notHFile);
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flips |= computeFlips(move, player, opponent, -7, notHFile);
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flips |= computeFlips(move, player, opponent, -9, notAFile);
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flips |= computeFlips(move, player, opponent, -7, notAFile);
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flips |= computeFlips(move, player, opponent, -9, notHFile);
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return flips;
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}
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