mirror of
https://github.com/2OOP/pism.git
synced 2026-02-04 19:04:49 +00:00
Game receives commands
This commit is contained in:
@@ -39,7 +39,12 @@ public class Main {
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GlobalEventBus.post(new Events.ServerEvents.RunTicTacToeGame(serverId, ticTacToeGameId));
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GlobalEventBus.post(new Events.ServerEvents.Command(connectionId, "MOVE", "0"));
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GlobalEventBus.post(new Events.ServerEvents.EndTicTacToeGame(serverId, ticTacToeGameId));
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GlobalEventBus.post(new Events.ServerEvents.Command(connectionId, "MOVE", "1"));
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GlobalEventBus.post(new Events.ServerEvents.Command(connectionId, "MOVE", "2"));
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GlobalEventBus.post(new Events.ServerEvents.Command(connectionId, "MOVE", "3"));
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GlobalEventBus.post(new Events.ServerEvents.Command(connectionId, "MOVE", "4"));
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GlobalEventBus.post(new Events.ServerEvents.Command(connectionId, "MOVE", "5"));
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// GlobalEventBus.post(new Events.ServerEvents.EndTicTacToeGame(serverId, ticTacToeGameId));
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// for (int i = 0; i < 1; i++) {
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// Thread thread = new Thread(() -> {
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@@ -115,6 +115,8 @@ public class Events implements IEvents {
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*/
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public record StartConnectionRequest(String ip, String port, CompletableFuture<String> future) {}
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// public record StartGameConnectionRequest(String ip, String port, CompletableFuture<String> future) {}
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/**
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* Triggers when a connection to a server is established.
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*
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@@ -2,9 +2,12 @@ package org.toop.server.backend;
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import org.apache.logging.log4j.LogManager;
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import org.apache.logging.log4j.Logger;
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import org.toop.server.backend.tictactoe.ParsedCommand;
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import java.io.*;
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import java.net.*;
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import java.util.HashMap;
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import java.util.Map;
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import java.util.concurrent.*;
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import static java.lang.Thread.sleep;
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@@ -14,10 +17,13 @@ public class TcpServer implements Runnable {
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protected static final Logger logger = LogManager.getLogger(TcpServer.class);
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private final ExecutorService executor = Executors.newFixedThreadPool(2);
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private final BlockingQueue<String> receivedQueue = new LinkedBlockingQueue<>();
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private final BlockingQueue<String> sendQueue = new LinkedBlockingQueue<>();
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private final int WAIT_TIME = 500; // MS
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private final int RETRY_ATTEMPTS = 3;
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public final BlockingQueue<String> receivedQueue = new LinkedBlockingQueue<>();
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public final BlockingQueue<ParsedCommand> commandQueue = new LinkedBlockingQueue<>();
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public final BlockingQueue<String> sendQueue = new LinkedBlockingQueue<>();
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public final Map<Socket, String> knownPlayers = new HashMap<>();
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public final Map<String, String> playersGames = new HashMap<>();
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public final int WAIT_TIME = 500; // MS
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public final int RETRY_ATTEMPTS = 3;
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protected int port;
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protected ServerSocket serverSocket = null;
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@@ -62,17 +68,23 @@ public class TcpServer implements Runnable {
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}
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}
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protected String getNewestCommand() {
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try { return receivedQueue.poll(this.WAIT_TIME, TimeUnit.MILLISECONDS); }
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protected ParsedCommand getNewestCommand() {
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try {
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String rec = receivedQueue.poll(this.WAIT_TIME, TimeUnit.MILLISECONDS);
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if (rec != null) {
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return new ParsedCommand(rec);
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}
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}
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catch (InterruptedException e) {
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logger.error("Interrupted", e);
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return null;
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}
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return null;
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}
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protected void sendMessage(String message) throws InterruptedException {
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sendQueue.put(message);
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}
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//
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// protected void sendMessage(String message) throws InterruptedException {
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// sendQueue.put(message);
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// }
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protected void startWorkers(Socket clientSocket) {
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running = true;
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@@ -0,0 +1,144 @@
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package org.toop.server.backend.tictactoe;
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import java.util.ArrayList;
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public class ParsedCommand {
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public TicTacToeServerCommand command;
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public ArrayList<Object> arguments;
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public boolean isValidCommand;
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public boolean isServerCommand;
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public TicTacToeServerMessage returnMessage;
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public String errorMessage;
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public String originalCommand;
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public ParsedCommand(String receivedCommand) {
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if (receivedCommand.isEmpty()) {
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this.command = null;
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this.arguments = null;
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this.isValidCommand = false;
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this.isServerCommand = true;
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this.returnMessage = TicTacToeServerMessage.ERR;
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this.errorMessage = "The received command is empty";
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this.originalCommand = receivedCommand;
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return;
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}
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String[] segments = receivedCommand.split(" ");
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if (segments[0].isEmpty()) {
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this.command = null;
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this.arguments = null;
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this.isValidCommand = false;
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this.isServerCommand = true;
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this.returnMessage = TicTacToeServerMessage.ERR;
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this.errorMessage = "The received command is empty or couldn't be split";
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this.originalCommand = receivedCommand;
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return;
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}
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TicTacToeServerCommand commandEnum = TicTacToeServerCommand.getCommand(segments[0]);
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switch (commandEnum) {
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case MOVE -> {
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if (segments.length == 2 && !segments[1].isEmpty()) {
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this.command = commandEnum;
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this.arguments = new ArrayList<>(1);
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this.arguments.add(segments[1]);
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this.returnMessage = TicTacToeServerMessage.OK;
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this.isValidCommand = true;
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this.isServerCommand = false;
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this.errorMessage = null;
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this.originalCommand = receivedCommand;
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return;
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}
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}
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case MESSAGE -> {
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if (segments.length == 3 && !segments[2].isEmpty()) {
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this.command = commandEnum;
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this.arguments = new ArrayList<>(2);
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this.arguments.add(segments[2]);
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this.returnMessage = TicTacToeServerMessage.OK;
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this.isValidCommand = true;
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this.isServerCommand = true;
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this.errorMessage = null;
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this.originalCommand = receivedCommand;
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return;
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}
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}
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case CHALLENGE -> {
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if (!segments[1].isEmpty() && segments[1].equals("accept") &&
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!segments[2].isEmpty()) {
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this.command = commandEnum;
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this.arguments = new ArrayList<>(2);
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this.arguments.add(segments[1]);
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this.arguments.add(segments[2]); // TODO: Needs to be a number.
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this.returnMessage = TicTacToeServerMessage.OK;
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this.isValidCommand = true;
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this.isServerCommand = true;
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this.errorMessage = null;
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this.originalCommand = receivedCommand;
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return;
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} else {
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this.command = commandEnum;
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this.arguments = null;
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this.returnMessage = TicTacToeServerMessage.ERR;
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this.isValidCommand = false;
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this.isServerCommand = true;
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this.errorMessage = "The challenge was not parsable";
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this.originalCommand = receivedCommand;
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return;
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}
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}
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case LOGIN -> { // TODO: Challenge needs to accept different game types later.
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if (!segments[1].isEmpty()) {
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this.command = commandEnum;
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this.arguments = new ArrayList<>(1);
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this.arguments.add(segments[1]);
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this.returnMessage = TicTacToeServerMessage.OK;
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this.isValidCommand = true;
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this.isServerCommand = true;
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this.errorMessage = null;
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this.originalCommand = receivedCommand;
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return;
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} else {
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this.command = commandEnum;
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this.arguments = null;
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this.returnMessage = TicTacToeServerMessage.ERR;
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this.isValidCommand = false;
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this.isServerCommand = true;
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this.errorMessage = "The received name is empty or couldn't be understood";
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this.originalCommand = receivedCommand;
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return;
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}
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}
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// case GET -> { // TODO: Get needs to accept different game types later. And get the players
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//
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// }
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case BYE, DISCONNECT, LOGOUT, QUIT, EXIT, FORFEIT, SUBSCRIBE -> {
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this.command = commandEnum;
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this.arguments = null;
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this.returnMessage = TicTacToeServerMessage.OK;
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this.isValidCommand = true;
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this.isServerCommand = true;
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this.errorMessage = null;
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this.originalCommand = receivedCommand;
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return;
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}
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case null, default -> {
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this.command = null;
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this.arguments = null;
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this.returnMessage = TicTacToeServerMessage.ERR;
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this.isValidCommand = false;
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this.isServerCommand = true;
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this.errorMessage = segments[0] + " is not a supported command";
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this.originalCommand = receivedCommand;
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return;
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}
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}
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}
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//
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// public ParsedCommand parseCommand(String command) {
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// return null;
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// }
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}
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@@ -9,6 +9,7 @@ import java.io.IOException;
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import java.net.Socket;
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import java.util.*;
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import java.util.concurrent.ConcurrentHashMap;
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import java.util.concurrent.TimeUnit;
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public class TicTacToeServer extends TcpServer {
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@@ -32,17 +33,54 @@ public class TicTacToeServer extends TcpServer {
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logger.info("Connected to client: {}", clientSocket.getInetAddress());
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new Thread(() -> this.startWorkers(clientSocket)).start();
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new Thread(this::gameManagerThread).start();
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}
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} catch (IOException e) {
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e.printStackTrace();
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}
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}
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@Override
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protected ParsedCommand getNewestCommand() {
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try {
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String rec = receivedQueue.poll(this.WAIT_TIME, TimeUnit.MILLISECONDS);
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if (rec != null) {
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return new ParsedCommand(rec);
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}
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}
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catch (InterruptedException e) {
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logger.error("Interrupted", e);
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return null;
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}
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return null;
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}
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public void gameManagerThread() {
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while (true) { // TODO: Very heavy on thread
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try {
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wait(250);
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} catch (InterruptedException e) {
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logger.error("Interrupted", e);
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}
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ParsedCommand command = getNewestCommand();
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if (command != null && !command.isServerCommand) {
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TicTacToe testGame = games.values().iterator().next(); // TODO: Is to get first for testing, must be done a different way later.
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testGame.addCommandToQueue(command);
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logger.info("Added command to the game queue: {}", command);
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return;
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}
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}
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}
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public String newGame(String playerA, String playerB) {
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logger.info("Creating a new game: {} vs {}", playerA, playerB);
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String gameId = UUID.randomUUID().toString();
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TicTacToe game = new TicTacToe(playerA, playerB);
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this.games.put(gameId, game);
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// this.knownPlayers.put(sockA, playerA); // TODO: For remembering players and validation.
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// this.knownPlayers.put(sockB, playerB);
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// this.playersGames.put(playerA, gameId);
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// this.playersGames.put(playerB, gameId);
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logger.info("Created a new game: {}. {} vs {}", gameId, playerA, playerB);
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return gameId;
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}
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@@ -56,93 +94,12 @@ public class TicTacToeServer extends TcpServer {
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public void endGame(String gameId) {
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TicTacToe game = this.games.get(gameId);
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this.games.remove(gameId);
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// this.knownPlayers.put(sockA, playerA); // TODO: Remove players when game is done.
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// this.knownPlayers.put(sockB, playerB);
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// this.playersGames.put(playerA, gameId);
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// this.playersGames.put(playerB, gameId);
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logger.info("Ended game: {}", gameId);
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// TODO: Multithreading, close game in a graceful matter, etc.
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}
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private static class ParsedCommand {
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public TicTacToeServerCommand command;
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public ArrayList<Object> arguments;
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public boolean isValidCommand;
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public TicTacToeServerMessage returnMessage;
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public String errorMessage;
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public String originalCommand;
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ParsedCommand(String receivedCommand) {
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if (receivedCommand.isEmpty()) {
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this.command = null;
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this.arguments = null;
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this.isValidCommand = false;
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this.returnMessage = TicTacToeServerMessage.ERR;
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this.errorMessage = "The received command is empty";
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this.originalCommand = receivedCommand;
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return;
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}
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String[] segments = receivedCommand.split(" ");
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if (segments[0].isEmpty()) {
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this.command = null;
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this.arguments = null;
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this.isValidCommand = false;
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this.returnMessage = TicTacToeServerMessage.ERR;
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this.errorMessage = "The received command is empty or couldn't be split";
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this.originalCommand = receivedCommand;
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return;
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};
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TicTacToeServerCommand commandEnum = TicTacToeServerCommand.getCommand(segments[0]);
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switch (commandEnum) {
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case MOVE -> {
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if (segments.length == 2 && !segments[1].isEmpty()) {
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this.command = commandEnum;
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this.arguments = new ArrayList<Object>(1);
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this.arguments.add(segments[1]);
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this.returnMessage = TicTacToeServerMessage.OK;
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this.isValidCommand = true;
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this.errorMessage = null;
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this.originalCommand = receivedCommand;
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return;
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}
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}
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case FORFEIT -> {
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this.command = commandEnum;
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this.arguments = null;
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this.returnMessage = TicTacToeServerMessage.OK;
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this.isValidCommand = true;
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this.errorMessage = null;
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this.originalCommand = receivedCommand;
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return;
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}
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case MESSAGE -> {
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if (segments.length == 3 && !segments[2].isEmpty()) {
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this.command = commandEnum;
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this.arguments = new ArrayList<Object>(2);
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this.arguments.add(segments[2]);
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this.returnMessage = TicTacToeServerMessage.OK;
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this.isValidCommand = true;
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this.errorMessage = null;
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this.originalCommand = receivedCommand;
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return;
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}
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}
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case BYE, DISCONNECT, LOGOUT, QUIT, EXIT -> {
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this.command = commandEnum;
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this.arguments = null;
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this.returnMessage = TicTacToeServerMessage.OK;
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this.isValidCommand = true;
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this.errorMessage = null;
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this.originalCommand = receivedCommand;
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return;
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}
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}
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this.command = command;
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this.arguments = arguments;
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}
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}
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private ParsedCommand parseCommand(String command) {
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return null;
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}
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}
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@@ -2,13 +2,19 @@ package org.toop.server.backend.tictactoe.game;
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import org.apache.logging.log4j.LogManager;
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import org.apache.logging.log4j.Logger;
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import org.toop.Main;
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import org.toop.server.backend.tictactoe.ParsedCommand;
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import java.util.concurrent.BlockingQueue;
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import java.util.concurrent.LinkedBlockingQueue;
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public class TicTacToe extends GameBase implements Runnable {
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private static final Logger logger = LogManager.getLogger(TicTacToe.class);
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public int moveCount;
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public Thread gameThread;
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public BlockingQueue<ParsedCommand> commandQueue = new LinkedBlockingQueue<>();
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public BlockingQueue<String> sendQueue = new LinkedBlockingQueue<>();
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public TicTacToe(String player1, String player2) {
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super(3); // 3x3 Grid
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@@ -19,6 +25,10 @@ public class TicTacToe extends GameBase implements Runnable {
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moveCount = 0;
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}
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public void addCommandToQueue(ParsedCommand command) {
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commandQueue.add(command);
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}
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@Override
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public void run() {
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this.gameThread = new Thread(this::gameThread);
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@@ -31,6 +41,10 @@ public class TicTacToe extends GameBase implements Runnable {
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// command = this.parseCommand(command).toString();
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// if (command == null) { continue; }
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if (commandQueue.poll() != null) {
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logger.info(commandQueue.poll());
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}
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// TODO: Game
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}
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