Server update with new dev changes (#305)

* merge widgets with development

* readd previous game thread code

* Revert "readd previous game thread code"

This reverts commit d24feef73e.

* Revert "Merge remote-tracking branch 'origin/Development' into Development"

This reverts commit 59d46cb73c, reversing
changes made to 38681c5db0.

* Revert "merge widgets with development"

This reverts commit 38681c5db0.

* Merge 292 into development (#293)

Applied template method pattern to abstract player

* Added documentation to player classes and improved method names (#295)

* mcts v1

* bitboard optimization

* bitboard fix & mcts v2 & mcts v3. v3 still in progress and v4 coming soon

* main

---------

Co-authored-by: ramollia <>
Co-authored-by: Stef <stbuwalda@gmail.com>
Co-authored-by: Stef <48526421+StefBuwalda@users.noreply.github.com>
This commit is contained in:
Bas Antonius de Jong
2026-01-07 16:15:49 +01:00
committed by GitHub
parent 230f7480e4
commit c64a2e2c65
19 changed files with 1226 additions and 305 deletions

View File

@@ -4,6 +4,50 @@ import org.toop.app.App;
public final class Main {
static void main(String[] args) {
App.run(args);
App.run(args);
// testMCTS(10);
}
// Voor onderzoek
// private static void testMCTS(int games) {
// var random = new ArtificialPlayer<>(new RandomAI<BitboardReversi>(), "Random AI");
// var v1 = new ArtificialPlayer<>(new MCTSAI<BitboardTicTacToe>(10), "MCTS V1 AI");
// var v2 = new ArtificialPlayer<>(new MCTSAI2<BitboardTicTacToe>(10), "MCTS V2 AI");
// var v2_2 = new ArtificialPlayer<>(new MCTSAI2<BitboardTicTacToe>(100), "MCTS V2_2 AI");
// var v3 = new ArtificialPlayer<>(new MCTSAI3<BitboardTicTacToe>(10), "MCTS V3 AI");
// testAI(games, new Player[]{ v1, v2 });
// // testAI(games, new Player[]{ v1, v3 });
// // testAI(games, new Player[]{ random, v3 });
// // testAI(games, new Player[]{ v2, v3 });
// testAI(games, new Player[]{ v2, v3 });
// // testAI(games, new Player[]{ v3, v2 });
// }
// private static void testAI(int games, Player<BitboardReversi>[] ais) {
// int wins = 0;
// int ties = 0;
// for (int i = 0; i < games; i++) {
// final BitboardReversi match = new BitboardReversi(ais);
// while (!match.isTerminal()) {
// final int currentAI = match.getCurrentTurn();
// final long move = ais[currentAI].getMove(match);
// match.play(move);
// }
// if (match.getWinner() < 0) {
// ties++;
// continue;
// }
// wins += match.getWinner() == 0? 1 : 0;
// }
// System.out.printf("Out of %d games, %s won %d -- tied %d -- lost %d, games against %s\n", games, ais[0].getName(), wins, ties, games - wins - ties, ais[1].getName());
// System.out.printf("Average win rate was: %.2f\n\n", wins / (float)games);
// }
}

View File

@@ -11,17 +11,15 @@ import org.toop.app.widget.popup.ErrorPopup;
import org.toop.app.widget.popup.SendChallengePopup;
import org.toop.app.widget.view.ServerView;
import org.toop.framework.eventbus.EventFlow;
import org.toop.framework.game.players.LocalPlayer;
import org.toop.framework.game.players.OnlinePlayer;
import org.toop.framework.gameFramework.controller.GameController;
import org.toop.framework.eventbus.GlobalEventBus;
import org.toop.framework.gameFramework.model.player.Player;
import org.toop.framework.networking.connection.clients.TournamentNetworkingClient;
import org.toop.framework.networking.connection.events.NetworkEvents;
import org.toop.framework.networking.connection.types.NetworkingConnector;
import org.toop.framework.game.players.ArtificialPlayer;
import org.toop.framework.game.players.OnlinePlayer;
import org.toop.framework.game.players.ai.RandomAI;
import org.toop.framework.networking.server.gateway.NettyGatewayServer;
import org.toop.game.players.LocalPlayer;
import org.toop.local.AppContext;
import java.util.List;

View File

@@ -16,7 +16,7 @@ import org.toop.framework.gameFramework.model.game.threadBehaviour.ThreadBehavio
import org.toop.framework.gameFramework.model.player.Player;
import org.toop.framework.gameFramework.view.GUIEvents;
import org.toop.framework.networking.connection.events.NetworkEvents;
import org.toop.framework.game.players.LocalPlayer;
import org.toop.game.players.LocalPlayer;
public class GenericGameController implements GameController {
protected final EventFlow eventFlow = new EventFlow();
@@ -55,9 +55,7 @@ public class GenericGameController implements GameController {
// Listen to updates
eventFlow
.listen(GUIEvents.GameEnded.class, this::onGameFinish, false)
.listen(GUIEvents.PlayerAttemptedMove.class, event -> {
if (getCurrentPlayer() instanceof LocalPlayer lp){lp.setMove(event.move());}
}, false);
.listen(GUIEvents.PlayerAttemptedMove.class, event -> {if (getCurrentPlayer() instanceof LocalPlayer lp){lp.setLastMove(event.move());}}, false);
}
public void start(){

View File

@@ -7,14 +7,16 @@ import org.toop.app.gameControllers.TicTacToeBitController;
import org.toop.framework.gameFramework.controller.GameController;
import org.toop.framework.gameFramework.model.player.Player;
import org.toop.framework.game.players.ArtificialPlayer;
import org.toop.framework.game.players.LocalPlayer;
import org.toop.app.widget.Primitive;
import org.toop.app.widget.complex.PlayerInfoWidget;
import org.toop.app.widget.complex.ViewWidget;
import org.toop.app.widget.popup.ErrorPopup;
import org.toop.app.widget.tutorial.*;
import org.toop.framework.game.players.ai.MiniMaxAI;
import org.toop.framework.game.players.ai.RandomAI;
import org.toop.game.players.LocalPlayer;
import org.toop.game.players.ai.MCTSAI;
import org.toop.game.players.ai.MCTSAI2;
import org.toop.game.players.ai.MCTSAI3;
import org.toop.game.players.ai.MiniMaxAI;
import org.toop.local.AppContext;
import javafx.geometry.Pos;
@@ -52,7 +54,7 @@ public class LocalMultiplayerView extends ViewWidget {
if (information.players[0].isHuman) {
players[0] = new LocalPlayer(information.players[0].name);
} else {
players[0] = new ArtificialPlayer(new RandomAI(), "Random AI");
players[0] = new ArtificialPlayer(new MCTSAI(100), "MCTS AI");
}
if (information.players[1].isHuman) {
players[1] = new LocalPlayer(information.players[1].name);
@@ -80,12 +82,13 @@ public class LocalMultiplayerView extends ViewWidget {
if (information.players[0].isHuman) {
players[0] = new LocalPlayer(information.players[0].name);
} else {
players[0] = new ArtificialPlayer(new RandomAI(), "Random AI");
// players[0] = new ArtificialPlayer(new RandomAI<BitboardReversi>(), "Random AI");
players[0] = new ArtificialPlayer(new MCTSAI3(50), "MCTS V3 AI");
}
if (information.players[1].isHuman) {
players[1] = new LocalPlayer(information.players[1].name);
} else {
players[1] = new ArtificialPlayer(new MiniMaxAI(6), "MiniMax");
players[1] = new ArtificialPlayer(new MCTSAI2(50), "MCTS V2 AI");
}
if (AppSettings.getSettings().getTutorialFlag() && AppSettings.getSettings().getFirstReversi()) {
new ShowEnableTutorialWidget(