mirror of
https://github.com/2OOP/pism.git
synced 2026-02-04 10:54:51 +00:00
Added result comeback with a draw
This commit is contained in:
@@ -0,0 +1,7 @@
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package org.toop.framework.networking.server;
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import org.toop.framework.gameFramework.model.game.TurnBasedGame;
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import java.util.concurrent.CompletableFuture;
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public record GameResultFuture(OnlineGame<TurnBasedGame> game, CompletableFuture<Integer> result) {}
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@@ -6,7 +6,7 @@ import java.util.List;
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import java.util.concurrent.CompletableFuture;
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import java.util.concurrent.CompletableFuture;
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public interface GameServer<GAMETYPE, CLIENT, CHALLENGEIDTYPE> {
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public interface GameServer<GAMETYPE, CLIENT, CHALLENGEIDTYPE> {
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OnlineGame<TurnBasedGame> startGame(String gameType, CompletableFuture<Void> futureOrNull, CLIENT... clients);
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GameResultFuture startGame(String gameType, CLIENT... clients);
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void addClient(CLIENT client);
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void addClient(CLIENT client);
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void removeClient(CLIENT client);
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void removeClient(CLIENT client);
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@@ -17,24 +17,20 @@ public class OnlineTurnBasedGame implements OnlineGame<TurnBasedGame> {
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private TurnBasedGame game;
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private TurnBasedGame game;
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private ServerThreadBehaviour gameThread;
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private ServerThreadBehaviour gameThread;
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private final CompletableFuture<Void> futureOrNull;
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private final CompletableFuture<Integer> resultFuture;
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public OnlineTurnBasedGame(NettyClient[] admins, TurnBasedGame game, CompletableFuture<Void> futureOrNull, NettyClient... clients) {
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public OnlineTurnBasedGame(NettyClient[] admins, TurnBasedGame game, CompletableFuture<Integer> resultFuture, NettyClient... clients) {
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this.game = game;
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this.game = game;
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this.gameThread = new ServerThreadBehaviour(
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this.gameThread = new ServerThreadBehaviour(
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game,
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game,
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(pair) -> notifyMoveMade(pair.getLeft(), pair.getRight()),
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(pair) -> notifyMoveMade(pair.getLeft(), pair.getRight()),
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(pair) -> notifyGameEnd(pair.getLeft(), pair.getRight())
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(pair) -> notifyGameEnd(pair.getLeft(), pair.getRight())
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);
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);
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this.futureOrNull = futureOrNull;
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this.resultFuture = resultFuture;
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this.clients = clients;
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this.clients = clients;
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this.admins = admins;
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this.admins = admins;
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}
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}
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public OnlineTurnBasedGame(NettyClient[] admins, TurnBasedGame game, NettyClient... clients) {
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this(admins, game, null, clients);
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}
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private void notifyMoveMade(String speler, int move){
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private void notifyMoveMade(String speler, int move){
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for (NettyClient admin : admins) {
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for (NettyClient admin : admins) {
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admin.send(String.format("SVR GAME MOVE {PLAYER: \"%s\", MOVE: \"%s\", DETAILS: \"<reactie spel op zet>\"}", speler, move));
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admin.send(String.format("SVR GAME MOVE {PLAYER: \"%s\", MOVE: \"%s\", DETAILS: \"<reactie spel op zet>\"}", speler, move));
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@@ -44,7 +40,7 @@ public class OnlineTurnBasedGame implements OnlineGame<TurnBasedGame> {
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}
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}
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}
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}
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private void notifyGameEnd(GameState state, int winner){
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private void notifyGameEnd(GameState state, int winner) {
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if (state == GameState.DRAW) {
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if (state == GameState.DRAW) {
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Arrays.stream(admins).forEach(a -> a.send(
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Arrays.stream(admins).forEach(a -> a.send(
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String.format("SVR GAME END")
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String.format("SVR GAME END")
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@@ -56,7 +52,7 @@ public class OnlineTurnBasedGame implements OnlineGame<TurnBasedGame> {
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} else {
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} else {
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Arrays.stream(admins).forEach(a -> a.send("SVR GAME END"));
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Arrays.stream(admins).forEach(a -> a.send("SVR GAME END"));
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clients[winner].send(String.format("SVR GAME WIN {PLAYERONESCORE: \"<score speler1>\", PLAYERTWOSCORE: \"<score speler2>\", COMMENT: \"<comment>\"}"));
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clients[winner].send(String.format("SVR GAME WIN {PLAYERONESCORE: \"<score speler1>\", PLAYERTWOSCORE: \"<score speler2>\", COMMENT: \"<comment>\"}"));
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clients[1-winner].send(String.format("SVR GAME LOSS {PLAYERONESCORE: \"<score speler1>\", PLAYERTWOSCORE: \"<score speler2>\", COMMENT: \"<comment>\"}"));
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clients[(winner+1)%2].send(String.format("SVR GAME LOSS {PLAYERONESCORE: \"<score speler1>\", PLAYERTWOSCORE: \"<score speler2>\", COMMENT: \"<comment>\"}"));
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}
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}
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// Remove game from clients
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// Remove game from clients
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@@ -65,8 +61,9 @@ public class OnlineTurnBasedGame implements OnlineGame<TurnBasedGame> {
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client.clearGame();
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client.clearGame();
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}
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}
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if (futureOrNull != null) {
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if (resultFuture != null) {
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futureOrNull.complete(null);
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if (state.equals(GameState.DRAW)) resultFuture.complete(-1); // Return -1 if draw
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else resultFuture.complete(winner); // Return number for winner's index
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}
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}
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}
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}
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@@ -86,7 +83,7 @@ public class OnlineTurnBasedGame implements OnlineGame<TurnBasedGame> {
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}
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}
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@Override
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@Override
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public void start(){
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public void start() {
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this.gameThread.start();
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this.gameThread.start();
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}
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}
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}
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}
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@@ -110,7 +110,7 @@ public class Server implements GameServer<TurnBasedGame, NettyClient, Long> {
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public void acceptChallenge(Long challengeId) {
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public void acceptChallenge(Long challengeId) {
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for (var challenge : gameChallenges) {
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for (var challenge : gameChallenges) {
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if (challenge.id() == challengeId) {
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if (challenge.id() == challengeId) {
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startGame(challenge.acceptChallenge(), null, challenge.getUsers());
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startGame(challenge.acceptChallenge(), challenge.getUsers());
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break;
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break;
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}
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}
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}
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}
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@@ -132,12 +132,23 @@ public class Server implements GameServer<TurnBasedGame, NettyClient, Long> {
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}
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}
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@Override
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@Override
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public OnlineGame<TurnBasedGame> startGame(String gameType, CompletableFuture<Void> futureOrNull, NettyClient... clients) {
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public GameResultFuture startGame(String gameType, NettyClient... clients) {
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if (!gameTypesStore.all().containsKey(gameType)) return null;
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if (!gameTypesStore.all().containsKey(gameType)) return null;
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try {
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try {
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ServerPlayer[] players = new ServerPlayer[clients.length];
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ServerPlayer[] players = new ServerPlayer[clients.length];
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var game = new OnlineTurnBasedGame(getAdmins().toArray(NettyClient[]::new), gameTypesStore.create(gameType), futureOrNull, clients);
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var gameResult = new CompletableFuture<Integer>();
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var game = new OnlineTurnBasedGame(
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getAdmins().toArray(NettyClient[]::new),
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gameTypesStore.create(gameType),
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gameResult,
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clients
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);
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var grfReturn = new GameResultFuture(game, gameResult);
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for (int i = 0; i < clients.length; i++) {
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for (int i = 0; i < clients.length; i++) {
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players[i] = new ServerPlayer(clients[i]);
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players[i] = new ServerPlayer(clients[i]);
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@@ -156,7 +167,7 @@ public class Server implements GameServer<TurnBasedGame, NettyClient, Long> {
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gameType,
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gameType,
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clients[0].name()));
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clients[0].name()));
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game.start();
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game.start();
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return game;
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return grfReturn;
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} catch (Exception e) {
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} catch (Exception e) {
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IO.println("ERROR: Failed to start OnlineTurnBasedGame");
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IO.println("ERROR: Failed to start OnlineTurnBasedGame");
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e.printStackTrace();
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e.printStackTrace();
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@@ -18,19 +18,17 @@ public class BasicTournamentRunner implements TournamentRunner {
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try {
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try {
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threadPool.execute(() -> {
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threadPool.execute(() -> {
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for (var match : matchMaker) {
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for (var match : matchMaker) {
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final CompletableFuture<Void> finished = new CompletableFuture<>();
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// Play game and await the results
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// Play game and await the results
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OnlineGame<TurnBasedGame> game = server.startGame(gameType, finished, match.getClient0(), match.getClient1()); // TODO can possibly create a race condition
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var game = server.startGame(gameType, match.getClient0(), match.getClient1());
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finished.join();
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int result = game.result().join();
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// End
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// End
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// Get result and calculate new score
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// Get result and calculate new score
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switch (game.game().getWinner()) {
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switch (result) {
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case 0 -> scoreSystem.addScore(match.getClient0());
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case 0 -> scoreSystem.addScore(match.getClient0());
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case 1 -> scoreSystem.addScore(match.getClient1());
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case 1 -> scoreSystem.addScore(match.getClient1());
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default -> {
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case -1 -> {} // Draw
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}
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default -> {}
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}
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}
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match.getClient0().clearGame();
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match.getClient0().clearGame();
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