mirror of
https://github.com/2OOP/pism.git
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Merge branch 'Development' into ReversiML
# Conflicts: # app/src/main/java/org/toop/Main.java # app/src/main/java/org/toop/app/game/ReversiGame.java # game/pom.xml # game/src/main/java/org/toop/game/reversi/Reversi.java # game/src/main/java/org/toop/game/reversi/ReversiAI.java # game/src/test/java/org/toop/game/tictactoe/ReversiTest.java
This commit is contained in:
@@ -99,6 +99,12 @@
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<artifactId>error_prone_annotations</artifactId>
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<version>2.42.0</version>
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</dependency>
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<dependency>
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<groupId>org.toop</groupId>
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<artifactId>framework</artifactId>
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<version>0.1</version>
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<scope>compile</scope>
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</dependency>
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<dependency>
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<groupId>org.deeplearning4j</groupId>
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<artifactId>deeplearning4j-core</artifactId>
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@@ -110,7 +116,7 @@
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<version>1.0.0-M2.1</version>
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</dependency>
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</dependencies>
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</dependencies>
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<build>
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<plugins>
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@@ -1,6 +0,0 @@
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package org.toop.game;
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import org.toop.game.interfaces.IAIMove;
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public abstract class AI<T extends Game> implements IAIMove<T> {
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}
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@@ -1,116 +0,0 @@
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package org.toop.game.Connect4;
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import org.toop.game.TurnBasedGame;
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import org.toop.game.enumerators.GameState;
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import org.toop.game.records.Move;
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import java.util.ArrayList;
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public class Connect4 extends TurnBasedGame {
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private int movesLeft;
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public Connect4() {
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super(6, 7, 2);
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movesLeft = this.getBoard().length;
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}
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public Connect4(Connect4 other) {
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super(other);
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movesLeft = other.movesLeft;
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}
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@Override
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public Move[] getLegalMoves() {
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final ArrayList<Move> legalMoves = new ArrayList<>();
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final char currentValue = getCurrentValue();
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for (int i = 0; i < this.getColumnSize(); i++) {
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if (this.getBoard()[i] == EMPTY) {
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legalMoves.add(new Move(i, currentValue));
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}
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}
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return legalMoves.toArray(new Move[0]);
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}
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@Override
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public GameState play(Move move) {
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assert move != null;
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assert move.position() >= 0 && move.position() < this.getBoard().length;
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assert move.value() == getCurrentValue();
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int lowestEmptySpot = move.position();
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for (int i = 0; i < this.getRowSize(); i++) {
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int checkMovePosition = move.position() + this.getColumnSize() * i;
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if (checkMovePosition < this.getBoard().length) {
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if (this.getBoard()[checkMovePosition] == EMPTY) {
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lowestEmptySpot = checkMovePosition;
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}
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}
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}
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this.getBoard()[lowestEmptySpot] = move.value();
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movesLeft--;
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if (checkForWin()) {
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return GameState.WIN;
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}
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nextTurn();
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return GameState.NORMAL;
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}
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private boolean checkForWin() {
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char[][] boardGrid = makeBoardAGrid();
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for (int row = 0; row < this.getRowSize(); row++) {
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for (int col = 0; col < this.getColumnSize(); col++) {
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char cell = boardGrid[row][col];
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if (cell == ' ' || cell == 0) continue;
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if (col + 3 < this.getColumnSize() &&
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cell == boardGrid[row][col + 1] &&
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cell == boardGrid[row][col + 2] &&
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cell == boardGrid[row][col + 3]) {
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return true;
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}
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if (row + 3 < this.getRowSize() &&
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cell == boardGrid[row + 1][col] &&
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cell == boardGrid[row + 2][col] &&
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cell == boardGrid[row + 3][col]) {
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return true;
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}
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if (row + 3 < this.getRowSize() && col + 3 < this.getColumnSize() &&
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cell == boardGrid[row + 1][col + 1] &&
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cell == boardGrid[row + 2][col + 2] &&
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cell == boardGrid[row + 3][col + 3]) {
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return true;
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}
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if (row + 3 < this.getRowSize() && col - 3 >= 0 &&
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cell == boardGrid[row + 1][col - 1] &&
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cell == boardGrid[row + 2][col - 2] &&
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cell == boardGrid[row + 3][col - 3]) {
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return true;
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}
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}
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}
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return false;
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}
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private char[][] makeBoardAGrid() {
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char[][] boardGrid = new char[this.getRowSize()][this.getColumnSize()];
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for (int i = 0; i < this.getRowSize()*this.getColumnSize(); i++) {
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boardGrid[i / this.getColumnSize()][i % this.getColumnSize()] = this.getBoard()[i]; //this.getBoard()Grid[y -> row] [x -> column]
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}
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return boardGrid;
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}
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private char getCurrentValue() {
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return this.getCurrentTurn() == 0 ? 'X' : 'O';
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}
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}
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@@ -1,63 +0,0 @@
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package org.toop.game.Connect4;
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import org.toop.game.AI;
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import org.toop.game.enumerators.GameState;
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import org.toop.game.records.Move;
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public class Connect4AI extends AI<Connect4> {
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public Move findBestMove(Connect4 game, int depth) {
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assert game != null;
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assert depth >= 0;
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final Move[] legalMoves = game.getLegalMoves();
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if (legalMoves.length <= 0) {
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return null;
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}
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int bestScore = -depth;
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Move bestMove = null;
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for (final Move move : legalMoves) {
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final int score = getMoveScore(game, depth, move, true);
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if (score > bestScore) {
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bestMove = move;
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bestScore = score;
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}
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}
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return bestMove != null? bestMove : legalMoves[(int)(Math.random() * legalMoves.length)];
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}
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private int getMoveScore(Connect4 game, int depth, Move move, boolean maximizing) {
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final Connect4 copy = new Connect4(game);
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final GameState state = copy.play(move);
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switch (state) {
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case GameState.DRAW: return 0;
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case GameState.WIN: return maximizing? depth + 1 : -depth - 1;
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}
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if (depth <= 0) {
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return 0;
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}
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final Move[] legalMoves = copy.getLegalMoves();
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int score = maximizing? depth + 1 : -depth - 1;
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for (final Move next : legalMoves) {
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if (maximizing) {
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score = Math.min(score, getMoveScore(copy, depth - 1, next, false));
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} else {
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score = Math.max(score, getMoveScore(copy, depth - 1, next, true));
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}
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}
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return score;
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}
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}
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@@ -1,40 +0,0 @@
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package org.toop.game;
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import org.toop.game.interfaces.IPlayable;
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import org.toop.game.records.Move;
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import java.util.Arrays;
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public abstract class Game implements IPlayable {
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public static final char EMPTY = (char)0; // Constant
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private final int rowSize;
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private final int columnSize;
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private final char[] board;
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protected Game(int rowSize, int columnSize) {
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assert rowSize > 0 && columnSize > 0;
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this.rowSize = rowSize;
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this.columnSize = columnSize;
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board = new char[rowSize * columnSize];
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Arrays.fill(board, EMPTY);
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}
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protected Game(Game other) {
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rowSize = other.rowSize;
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columnSize = other.columnSize;
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board = Arrays.copyOf(other.board, other.board.length);
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}
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public int getRowSize() {return this.rowSize;}
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public int getColumnSize() {return this.columnSize;}
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public char[] getBoard() {return this.board;}
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protected void setBoard(Move move){this.board[move.position()] = move.value();}
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}
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3
game/src/main/java/org/toop/game/Move.java
Normal file
3
game/src/main/java/org/toop/game/Move.java
Normal file
@@ -0,0 +1,3 @@
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package org.toop.game;
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// TODO: Remove this, only used in ReversiCanvas. Needs to not
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public record Move(int position, char value) {}
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@@ -1,25 +0,0 @@
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package org.toop.game;
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public abstract class TurnBasedGame extends Game {
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private final int playerCount; // How many players are playing
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private int turn = 0; // What turn it is in the game
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protected TurnBasedGame(int rowSize, int columnSize, int playerCount) {
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super(rowSize, columnSize);
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this.playerCount = playerCount;
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}
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protected TurnBasedGame(TurnBasedGame other) {
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super(other);
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playerCount = other.playerCount;
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turn = other.turn;
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}
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protected void nextTurn() {
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turn += 1;
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}
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public int getCurrentTurn() {
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return turn % playerCount;
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}
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}
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@@ -1,9 +0,0 @@
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package org.toop.game.enumerators;
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public enum GameState {
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NORMAL,
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DRAW,
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WIN,
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TURN_SKIPPED,
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}
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@@ -0,0 +1,89 @@
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package org.toop.game.gameThreads;
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import org.toop.framework.eventbus.EventFlow;
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import org.toop.framework.gameFramework.GameState;
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import org.toop.framework.gameFramework.model.game.PlayResult;
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import org.toop.framework.gameFramework.model.game.threadBehaviour.AbstractThreadBehaviour;
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import org.toop.framework.gameFramework.view.GUIEvents;
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import org.toop.framework.gameFramework.model.game.TurnBasedGame;
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import org.toop.framework.gameFramework.model.player.Player;
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/**
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* Handles local turn-based game logic at a fixed update rate.
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* <p>
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* Runs a separate thread that executes game turns at a fixed frequency (default 60 updates/sec),
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* applying player moves, updating the game state, and dispatching UI events.
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*/
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public class LocalFixedRateThreadBehaviour<T extends TurnBasedGame<T>> extends AbstractThreadBehaviour<T> implements Runnable {
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/** All players participating in the game. */
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private final Player<T>[] players;
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/**
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* Creates a fixed-rate behaviour for a local turn-based game.
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*
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* @param game the game instance
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* @param players the list of players in turn order
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*/
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public LocalFixedRateThreadBehaviour(T game, Player<T>[] players) {
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super(game);
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this.players = players;
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}
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/** Starts the game loop thread if not already running. */
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@Override
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public void start() {
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if (isRunning.compareAndSet(false, true)) {
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new Thread(this).start();
|
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}
|
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}
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|
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/** Stops the game loop after the current iteration. */
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@Override
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public void stop() {
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isRunning.set(false);
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}
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|
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/**
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* Main loop running at a fixed rate.
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* <p>
|
||||
* Fetches the current player's move, applies it to the game,
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||||
* updates the UI, and handles game-ending states.
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*/
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@Override
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public void run() {
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||||
final int UPS = 60;
|
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final long UPDATE_INTERVAL = 1_000_000_000L / UPS;
|
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long nextUpdate = System.nanoTime();
|
||||
|
||||
while (isRunning.get()) {
|
||||
long now = System.nanoTime();
|
||||
if (now >= nextUpdate) {
|
||||
nextUpdate += UPDATE_INTERVAL;
|
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|
||||
Player<T> currentPlayer = game.getPlayer(game.getCurrentTurn());
|
||||
int move = currentPlayer.getMove(game.deepCopy());
|
||||
PlayResult result = game.play(move);
|
||||
new EventFlow().addPostEvent(GUIEvents.RefreshGameCanvas.class).postEvent();
|
||||
|
||||
GameState state = result.state();
|
||||
switch (state) {
|
||||
case WIN, DRAW -> {
|
||||
isRunning.set(false);
|
||||
new EventFlow().addPostEvent(GUIEvents.GameEnded.class, state == GameState.WIN, result.player()).postEvent();
|
||||
}
|
||||
case NORMAL, TURN_SKIPPED -> { /* continue */ }
|
||||
default -> {
|
||||
logger.error("Unexpected state {}", state);
|
||||
isRunning.set(false);
|
||||
throw new RuntimeException("Unknown state: " + state);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
try {
|
||||
Thread.sleep(10);
|
||||
} catch (InterruptedException ignored) {}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,74 @@
|
||||
package org.toop.game.gameThreads;
|
||||
|
||||
import org.toop.framework.eventbus.EventFlow;
|
||||
import org.toop.framework.gameFramework.model.game.threadBehaviour.AbstractThreadBehaviour;
|
||||
import org.toop.framework.gameFramework.view.GUIEvents;
|
||||
import org.toop.framework.gameFramework.model.game.PlayResult;
|
||||
import org.toop.framework.gameFramework.GameState;
|
||||
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
|
||||
import org.toop.framework.gameFramework.model.player.Player;
|
||||
|
||||
/**
|
||||
* Handles local turn-based game logic in its own thread.
|
||||
* <p>
|
||||
* Repeatedly gets the current player's move, applies it to the game,
|
||||
* updates the UI, and stops when the game ends or {@link #stop()} is called.
|
||||
*/
|
||||
public class LocalThreadBehaviour<T extends TurnBasedGame<T>> extends AbstractThreadBehaviour<T> implements Runnable {
|
||||
|
||||
/**
|
||||
* Creates a new behaviour for a local turn-based game.
|
||||
*
|
||||
* @param game the game instance
|
||||
* @param players the list of players in turn order
|
||||
*/
|
||||
public LocalThreadBehaviour(T game, Player<T>[] players) {
|
||||
super(game);
|
||||
}
|
||||
|
||||
/** Starts the game loop in a new thread. */
|
||||
@Override
|
||||
public void start() {
|
||||
if (isRunning.compareAndSet(false, true)) {
|
||||
new Thread(this).start();
|
||||
}
|
||||
}
|
||||
|
||||
/** Stops the game loop after the current iteration. */
|
||||
@Override
|
||||
public void stop() {
|
||||
isRunning.set(false);
|
||||
}
|
||||
|
||||
/**
|
||||
* Main game loop: gets the current player's move, applies it,
|
||||
* updates the UI, and handles end-of-game states.
|
||||
*/
|
||||
@Override
|
||||
public void run() {
|
||||
while (isRunning.get()) {
|
||||
Player<T> currentPlayer = game.getPlayer(game.getCurrentTurn());
|
||||
int move = currentPlayer.getMove(game.deepCopy());
|
||||
PlayResult result = game.play(move);
|
||||
new EventFlow().addPostEvent(GUIEvents.RefreshGameCanvas.class).postEvent();
|
||||
|
||||
GameState state = result.state();
|
||||
switch (state) {
|
||||
case WIN, DRAW -> {
|
||||
isRunning.set(false);
|
||||
new EventFlow().addPostEvent(
|
||||
GUIEvents.GameEnded.class,
|
||||
state == GameState.WIN,
|
||||
result.player()
|
||||
).postEvent();
|
||||
}
|
||||
case NORMAL, TURN_SKIPPED -> { /* continue normally */ }
|
||||
default -> {
|
||||
logger.error("Unexpected state {}", state);
|
||||
isRunning.set(false);
|
||||
throw new RuntimeException("Unknown state: " + state);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,95 @@
|
||||
package org.toop.game.gameThreads;
|
||||
|
||||
import org.toop.framework.eventbus.EventFlow;
|
||||
import org.toop.framework.gameFramework.model.game.threadBehaviour.AbstractThreadBehaviour;
|
||||
import org.toop.framework.gameFramework.view.GUIEvents;
|
||||
import org.toop.framework.gameFramework.model.game.AbstractGame;
|
||||
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
|
||||
import org.toop.framework.networking.events.NetworkEvents;
|
||||
import org.toop.framework.gameFramework.model.game.SupportsOnlinePlay;
|
||||
import org.toop.framework.gameFramework.model.player.Player;
|
||||
import org.toop.game.players.OnlinePlayer;
|
||||
|
||||
/**
|
||||
* Handles online multiplayer game logic.
|
||||
* <p>
|
||||
* Reacts to server events, sending moves and updating the game state
|
||||
* for the local player while receiving moves from other players.
|
||||
*/
|
||||
public class OnlineThreadBehaviour<T extends TurnBasedGame<T>> extends AbstractThreadBehaviour<T> implements SupportsOnlinePlay {
|
||||
|
||||
/** The local player controlled by this client. */
|
||||
private final Player<T> mainPlayer;
|
||||
private final int playerTurn;
|
||||
|
||||
/**
|
||||
* Creates behaviour and sets the first local player
|
||||
* (non-online player) from the given array.
|
||||
*/
|
||||
public OnlineThreadBehaviour(T game, Player<T>[] players) {
|
||||
super(game);
|
||||
this.playerTurn = getFirstNotOnlinePlayer(players);
|
||||
this.mainPlayer = players[this.playerTurn];
|
||||
}
|
||||
|
||||
/** Finds the first non-online player in the array. */
|
||||
private int getFirstNotOnlinePlayer(Player<T>[] players) {
|
||||
for (int i = 0; i < players.length; i++) {
|
||||
if (!(players[i] instanceof OnlinePlayer)) {
|
||||
return i;
|
||||
}
|
||||
}
|
||||
throw new RuntimeException("All players are online players");
|
||||
}
|
||||
|
||||
/** Starts processing network events for the local player. */
|
||||
@Override
|
||||
public void start() {
|
||||
isRunning.set(true);
|
||||
}
|
||||
|
||||
/** Stops processing network events. */
|
||||
@Override
|
||||
public void stop() {
|
||||
isRunning.set(false);
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when the server notifies that it is the local player's turn.
|
||||
* Sends the generated move back to the server.
|
||||
*/
|
||||
@Override
|
||||
public void onYourTurn(NetworkEvents.YourTurnResponse event) {
|
||||
if (!isRunning.get()) return;
|
||||
int move = mainPlayer.getMove(game.deepCopy());
|
||||
new EventFlow().addPostEvent(NetworkEvents.SendMove.class, event.clientId(), (short) move).postEvent();
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles a move received from the server for any player.
|
||||
* Updates the game state and triggers a UI refresh.
|
||||
*/
|
||||
@Override
|
||||
public void onMoveReceived(NetworkEvents.GameMoveResponse event) {
|
||||
if (!isRunning.get()) return;
|
||||
game.play(Integer.parseInt(event.move()));
|
||||
new EventFlow().addPostEvent(GUIEvents.RefreshGameCanvas.class).postEvent();
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the end of the game as notified by the server.
|
||||
* Updates the UI to show a win or draw result for the local player.
|
||||
*/
|
||||
@Override
|
||||
public void gameFinished(NetworkEvents.GameResultResponse event) {
|
||||
switch(event.condition().toUpperCase()){
|
||||
case "WIN" -> new EventFlow().addPostEvent(GUIEvents.GameEnded.class, true, playerTurn).postEvent();
|
||||
case "DRAW" -> new EventFlow().addPostEvent(GUIEvents.GameEnded.class, false, AbstractGame.EMPTY).postEvent();
|
||||
case "LOSS" -> new EventFlow().addPostEvent(GUIEvents.GameEnded.class, true, (playerTurn + 1)%2).postEvent();
|
||||
default -> {
|
||||
logger.error("Invalid condition");
|
||||
throw new RuntimeException("Unknown condition");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,42 @@
|
||||
package org.toop.game.gameThreads;
|
||||
|
||||
import org.toop.framework.gameFramework.model.game.AbstractGame;
|
||||
import org.toop.framework.networking.events.NetworkEvents;
|
||||
import org.toop.framework.gameFramework.model.player.AbstractPlayer;
|
||||
|
||||
/**
|
||||
* Online thread behaviour that adds a fixed delay before processing
|
||||
* the local player's turn.
|
||||
* <p>
|
||||
* This is identical to {@link OnlineThreadBehaviour}, but inserts a
|
||||
* short sleep before delegating to the base implementation.
|
||||
*/
|
||||
public class OnlineWithSleepThreadBehaviour extends OnlineThreadBehaviour {
|
||||
|
||||
/**
|
||||
* Creates the behaviour and forwards the players to the base class.
|
||||
*
|
||||
* @param game the online-capable turn-based game
|
||||
* @param players the list of local and remote players
|
||||
*/
|
||||
public OnlineWithSleepThreadBehaviour(AbstractGame game, AbstractPlayer[] players) {
|
||||
super(game, players);
|
||||
}
|
||||
|
||||
/**
|
||||
* Waits briefly before handling the "your turn" event.
|
||||
*
|
||||
* @param event the network event indicating it's this client's turn
|
||||
*/
|
||||
@Override
|
||||
public void onYourTurn(NetworkEvents.YourTurnResponse event) {
|
||||
|
||||
try {
|
||||
Thread.sleep(1000);
|
||||
} catch (InterruptedException e) {
|
||||
e.printStackTrace();
|
||||
}
|
||||
|
||||
super.onYourTurn(event);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,15 @@
|
||||
package org.toop.game.games.reversi;
|
||||
|
||||
import org.toop.framework.gameFramework.model.player.AbstractAI;
|
||||
|
||||
import java.util.Random;
|
||||
|
||||
public final class ReversiAIR extends AbstractAI<ReversiR> {
|
||||
public int getMove(ReversiR game) {
|
||||
int[] moves = game.getLegalMoves();
|
||||
if (moves.length == 0) return -1;
|
||||
|
||||
int inty = new Random().nextInt(0, moves.length);
|
||||
return moves[inty];
|
||||
}
|
||||
}
|
||||
260
game/src/main/java/org/toop/game/games/reversi/ReversiR.java
Normal file
260
game/src/main/java/org/toop/game/games/reversi/ReversiR.java
Normal file
@@ -0,0 +1,260 @@
|
||||
package org.toop.game.games.reversi;
|
||||
|
||||
import org.toop.framework.gameFramework.GameState;
|
||||
import org.toop.framework.gameFramework.model.game.PlayResult;
|
||||
import org.toop.framework.gameFramework.model.game.AbstractGame;
|
||||
import org.toop.framework.gameFramework.model.player.Player;
|
||||
|
||||
import java.awt.*;
|
||||
import java.util.ArrayList;
|
||||
import java.util.Arrays;
|
||||
import java.util.HashSet;
|
||||
import java.util.Set;
|
||||
|
||||
|
||||
public final class ReversiR extends AbstractGame<ReversiR> {
|
||||
private int movesTaken;
|
||||
private Set<Point> filledCells = new HashSet<>();
|
||||
private int[] mostRecentlyFlippedPieces;
|
||||
|
||||
@Override
|
||||
public ReversiR deepCopy() {
|
||||
return new ReversiR(this);
|
||||
}
|
||||
|
||||
// TODO: Don't hardcore for two players :)
|
||||
public record Score(int player1Score, int player2Score) {}
|
||||
|
||||
public ReversiR(Player<ReversiR>[] players) {
|
||||
super(8, 8, 2, players);
|
||||
addStartPieces();
|
||||
}
|
||||
|
||||
public ReversiR(ReversiR other) {
|
||||
super(other);
|
||||
this.movesTaken = other.movesTaken;
|
||||
this.filledCells = other.filledCells;
|
||||
this.mostRecentlyFlippedPieces = other.mostRecentlyFlippedPieces;
|
||||
}
|
||||
|
||||
|
||||
private void addStartPieces() {
|
||||
this.setBoard(27, 1);
|
||||
this.setBoard(28, 0);
|
||||
this.setBoard(35, 0);
|
||||
this.setBoard(36, 1);
|
||||
updateFilledCellsSet();
|
||||
}
|
||||
private void updateFilledCellsSet() {
|
||||
for (int i = 0; i < 64; i++) {
|
||||
if (this.getBoard()[i] != EMPTY) {
|
||||
filledCells.add(new Point(i % this.getColumnSize(), i / this.getRowSize()));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public int[] getLegalMoves() {
|
||||
final ArrayList<Integer> legalMoves = new ArrayList<>();
|
||||
int[][] boardGrid = makeBoardAGrid();
|
||||
int currentPlayer = this.getCurrentTurn();
|
||||
Set<Point> adjCell = getAdjacentCells(boardGrid);
|
||||
for (Point point : adjCell){
|
||||
int[] moves = getFlipsForPotentialMove(point,currentPlayer);
|
||||
int score = moves.length;
|
||||
if (score > 0){
|
||||
legalMoves.add(point.x + point.y * this.getRowSize());
|
||||
}
|
||||
}
|
||||
return legalMoves.stream().mapToInt(Integer::intValue).toArray();
|
||||
}
|
||||
|
||||
private Set<Point> getAdjacentCells(int[][] boardGrid) {
|
||||
Set<Point> possibleCells = new HashSet<>();
|
||||
for (Point point : filledCells) { //for every filled cell
|
||||
for (int deltaColumn = -1; deltaColumn <= 1; deltaColumn++){ //check adjacent cells
|
||||
for (int deltaRow = -1; deltaRow <= 1; deltaRow++){ //orthogonally and diagonally
|
||||
int newX = point.x + deltaColumn, newY = point.y + deltaRow;
|
||||
if (deltaColumn == 0 && deltaRow == 0 //continue if out of bounds
|
||||
|| !isOnBoard(newX, newY)) {
|
||||
continue;
|
||||
}
|
||||
if (boardGrid[newY][newX] == EMPTY) { //check if the cell is empty
|
||||
possibleCells.add(new Point(newX, newY)); //and then add it to the set of possible moves
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return possibleCells;
|
||||
}
|
||||
|
||||
public int[] getFlipsForPotentialMove(Point point, int currentPlayer) {
|
||||
final ArrayList<Integer> movesToFlip = new ArrayList<>();
|
||||
for (int deltaColumn = -1; deltaColumn <= 1; deltaColumn++) { //for all directions
|
||||
for (int deltaRow = -1; deltaRow <= 1; deltaRow++) {
|
||||
if (deltaColumn == 0 && deltaRow == 0){
|
||||
continue;
|
||||
}
|
||||
int[] moves = getFlipsInDirection(point,makeBoardAGrid(),currentPlayer,deltaColumn,deltaRow);
|
||||
if (moves != null) { //getFlipsInDirection
|
||||
Arrays.stream(moves).forEach(movesToFlip::add);
|
||||
}
|
||||
}
|
||||
}
|
||||
return movesToFlip.stream().mapToInt(Integer::intValue).toArray();
|
||||
}
|
||||
|
||||
private int[] getFlipsInDirection(Point point, int[][] boardGrid, int currentPlayer, int dirX, int dirY) {
|
||||
int opponent = getOpponent(currentPlayer);
|
||||
final ArrayList<Integer> movesToFlip = new ArrayList<>();
|
||||
int x = point.x + dirX;
|
||||
int y = point.y + dirY;
|
||||
|
||||
if (!isOnBoard(x, y) || boardGrid[y][x] != opponent) { //there must first be an opponents tile
|
||||
return null;
|
||||
}
|
||||
|
||||
while (isOnBoard(x, y) && boardGrid[y][x] == opponent) { //count the opponents tiles in this direction
|
||||
|
||||
movesToFlip.add(x+y*this.getRowSize());
|
||||
x += dirX;
|
||||
y += dirY;
|
||||
}
|
||||
if (isOnBoard(x, y) && boardGrid[y][x] == currentPlayer) {
|
||||
return movesToFlip.stream().mapToInt(Integer::intValue).toArray(); //only return the count if last tile is ours
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
private boolean isOnBoard(int x, int y) {
|
||||
return x >= 0 && x < this.getColumnSize() && y >= 0 && y < this.getRowSize();
|
||||
}
|
||||
|
||||
private int[][] makeBoardAGrid() {
|
||||
int[][] boardGrid = new int[this.getRowSize()][this.getColumnSize()];
|
||||
for (int i = 0; i < 64; i++) {
|
||||
boardGrid[i / this.getRowSize()][i % this.getColumnSize()] = this.getBoard()[i]; //boardGrid[y -> row] [x -> column]
|
||||
}
|
||||
return boardGrid;
|
||||
}
|
||||
|
||||
private boolean gameOver(){
|
||||
ReversiR gameCopy = deepCopy();
|
||||
return gameCopy.getLegalMoves().length == 0 && gameCopy.skipTurn().getLegalMoves().length == 0;
|
||||
}
|
||||
|
||||
@Override
|
||||
public PlayResult play(int move) {
|
||||
/*int[] legalMoves = getLegalMoves();
|
||||
boolean moveIsLegal = false;
|
||||
for (int legalMove : legalMoves) { //check if the move is legal
|
||||
if (move == legalMove) {
|
||||
moveIsLegal = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (!moveIsLegal) {
|
||||
return null;
|
||||
}
|
||||
|
||||
int[] moves = sortMovesFromCenter(Arrays.stream(getFlipsForPotentialMove(new Point(move%this.getColumnSize(),move/this.getRowSize()), getCurrentTurn())).boxed().toArray(Integer[]::new),move);
|
||||
mostRecentlyFlippedPieces = moves;
|
||||
this.setBoard(move); //place the move on the board
|
||||
for (int m : moves) {
|
||||
this.setBoard(m); //flip the correct pieces on the board
|
||||
}
|
||||
filledCells.add(new Point(move % this.getRowSize(), move / this.getColumnSize()));
|
||||
nextTurn();
|
||||
if (getLegalMoves().length == 0) { //skip the players turn when there are no legal moves
|
||||
skipMyTurn();
|
||||
if (getLegalMoves().length > 0) {
|
||||
return new PlayResult(GameState.TURN_SKIPPED, getCurrentTurn());
|
||||
}
|
||||
else { //end the game when neither player has a legal move
|
||||
Score score = getScore();
|
||||
if (score.player1Score() == score.player2Score()) {
|
||||
return new PlayResult(GameState.DRAW, EMPTY);
|
||||
}
|
||||
else {
|
||||
return new PlayResult(GameState.WIN, getCurrentTurn());
|
||||
}
|
||||
}
|
||||
}
|
||||
return new PlayResult(GameState.NORMAL, EMPTY);*/
|
||||
|
||||
// Check if move is legal
|
||||
if (!contains(getLegalMoves(), move)){
|
||||
// Next person wins
|
||||
return new PlayResult(GameState.WIN, (getCurrentTurn() + 1) % 2);
|
||||
}
|
||||
|
||||
// Move is legal, proceed as normal
|
||||
int[] moves = sortMovesFromCenter(Arrays.stream(getFlipsForPotentialMove(new Point(move%this.getColumnSize(),move/this.getRowSize()), getCurrentTurn())).boxed().toArray(Integer[]::new),move);
|
||||
mostRecentlyFlippedPieces = moves;
|
||||
this.setBoard(move); //place the move on the board
|
||||
for (int m : moves) {
|
||||
this.setBoard(m); //flip the correct pieces on the board
|
||||
}
|
||||
filledCells.add(new Point(move % this.getRowSize(), move / this.getColumnSize()));
|
||||
|
||||
nextTurn();
|
||||
|
||||
// Check for forced turn skip
|
||||
if (getLegalMoves().length == 0){
|
||||
PlayResult result;
|
||||
// Check if next turn is also a force skip
|
||||
if (deepCopy().skipTurn().getLegalMoves().length == 0){
|
||||
// Game over
|
||||
int winner = getWinner();
|
||||
result = new PlayResult(winner == EMPTY ? GameState.DRAW : GameState.WIN, winner);
|
||||
}else{
|
||||
// Turn skipped
|
||||
result = new PlayResult(GameState.TURN_SKIPPED, getCurrentTurn());
|
||||
skipTurn();
|
||||
}
|
||||
return result;
|
||||
}
|
||||
return new PlayResult(GameState.NORMAL, EMPTY);
|
||||
}
|
||||
|
||||
private ReversiR skipTurn(){
|
||||
nextTurn();
|
||||
return this;
|
||||
}
|
||||
|
||||
private int getOpponent(int currentPlayer){
|
||||
return (currentPlayer + 1)%2;
|
||||
}
|
||||
|
||||
public int getWinner(){
|
||||
int player1Score = 0, player2Score = 0;
|
||||
for (int count = 0; count < this.getRowSize() * this.getColumnSize(); count++) {
|
||||
if (this.getBoard()[count] == 0) {
|
||||
player1Score += 1;
|
||||
}
|
||||
if (this.getBoard()[count] == 1) {
|
||||
player2Score += 1;
|
||||
}
|
||||
}
|
||||
return player1Score == player2Score? -1 : player1Score > player2Score ? 0 : 1;
|
||||
}
|
||||
private int[] sortMovesFromCenter(Integer[] moves, int center) { //sorts the pieces to be flipped for animation purposes
|
||||
int centerX = center%this.getColumnSize();
|
||||
int centerY = center/this.getRowSize();
|
||||
Arrays.sort(moves, (a, b) -> {
|
||||
int dxA = a%this.getColumnSize() - centerX;
|
||||
int dyA = a/this.getRowSize() - centerY;
|
||||
int dxB = b%this.getColumnSize() - centerX;
|
||||
int dyB = b/this.getRowSize() - centerY;
|
||||
|
||||
int distA = dxA * dxA + dyA * dyA;
|
||||
int distB = dxB * dxB + dyB * dyB;
|
||||
|
||||
return Integer.compare(distA, distB);
|
||||
});
|
||||
return Arrays.stream(moves).mapToInt(Integer::intValue).toArray();
|
||||
}
|
||||
public int[] getMostRecentlyFlippedPieces() {
|
||||
return mostRecentlyFlippedPieces;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,108 @@
|
||||
package org.toop.game.games.tictactoe;
|
||||
|
||||
import org.toop.framework.gameFramework.model.player.AbstractAI;
|
||||
import org.toop.framework.gameFramework.model.game.PlayResult;
|
||||
import org.toop.framework.gameFramework.GameState;
|
||||
|
||||
/**
|
||||
* AI implementation for playing Tic-Tac-Toe.
|
||||
* <p>
|
||||
* This AI uses a recursive minimax-like strategy with a limited depth to
|
||||
* evaluate moves. It attempts to maximize its chances of winning while
|
||||
* minimizing the opponent's opportunities. Random moves are used in the
|
||||
* opening or when no clear best move is found.
|
||||
* </p>
|
||||
*/
|
||||
public class TicTacToeAIR extends AbstractAI<TicTacToeR> {
|
||||
|
||||
/**
|
||||
* Determines the best move for the given Tic-Tac-Toe game state.
|
||||
* <p>
|
||||
* Uses a depth-limited recursive strategy to score each legal move and
|
||||
* selects the move with the highest score. If no legal moves are available,
|
||||
* returns -1. If multiple moves are equally good, picks one randomly.
|
||||
* </p>
|
||||
*
|
||||
* @param game the current Tic-Tac-Toe game state
|
||||
* @param depth the depth of lookahead for evaluating moves (non-negative)
|
||||
* @return the index of the best move, or -1 if no moves are available
|
||||
*/
|
||||
|
||||
private int depth;
|
||||
|
||||
public TicTacToeAIR(int depth) {
|
||||
this.depth = depth;
|
||||
}
|
||||
|
||||
public int getMove(TicTacToeR game) {
|
||||
assert game != null;
|
||||
final int[] legalMoves = game.getLegalMoves();
|
||||
|
||||
// If there are no moves, return -1
|
||||
if (legalMoves.length == 0) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
// If first move, pick a corner
|
||||
if (legalMoves.length == 9) {
|
||||
return switch ((int)(Math.random() * 4)) {
|
||||
case 0 -> legalMoves[2];
|
||||
case 1 -> legalMoves[6];
|
||||
case 2 -> legalMoves[8];
|
||||
default -> legalMoves[0];
|
||||
};
|
||||
}
|
||||
|
||||
int bestScore = -depth;
|
||||
int bestMove = -1;
|
||||
|
||||
// Calculate Move score of each move, keep track what moves had the best score
|
||||
for (final int move : legalMoves) {
|
||||
final int score = getMoveScore(game, depth, move, true);
|
||||
|
||||
if (score > bestScore) {
|
||||
bestMove = move;
|
||||
bestScore = score;
|
||||
}
|
||||
}
|
||||
return bestMove != -1 ? bestMove : legalMoves[(int)(Math.random() * legalMoves.length)];
|
||||
}
|
||||
|
||||
/**
|
||||
* Recursively evaluates the score of a potential move using a minimax-like approach.
|
||||
*
|
||||
* @param game the current Tic-Tac-Toe game state
|
||||
* @param depth remaining depth to evaluate
|
||||
* @param move the move to evaluate
|
||||
* @param maximizing true if the AI is to maximize score, false if minimizing
|
||||
* @return the score of the move
|
||||
*/
|
||||
private int getMoveScore(TicTacToeR game, int depth, int move, boolean maximizing) {
|
||||
final TicTacToeR copy = game.deepCopy();
|
||||
final PlayResult result = copy.play(move);
|
||||
|
||||
GameState state = result.state();
|
||||
|
||||
switch (state) {
|
||||
case DRAW: return 0;
|
||||
case WIN: return maximizing ? depth + 1 : -depth - 1;
|
||||
}
|
||||
|
||||
if (depth <= 0) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
final int[] legalMoves = copy.getLegalMoves();
|
||||
int score = maximizing ? depth + 1 : -depth - 1;
|
||||
|
||||
for (final int next : legalMoves) {
|
||||
if (maximizing) {
|
||||
score = Math.min(score, getMoveScore(copy, depth - 1, next, false));
|
||||
} else {
|
||||
score = Math.max(score, getMoveScore(copy, depth - 1, next, true));
|
||||
}
|
||||
}
|
||||
|
||||
return score;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,25 @@
|
||||
package org.toop.game.games.tictactoe;
|
||||
|
||||
import java.util.Random;
|
||||
|
||||
public class TicTacToeAIRSleep extends TicTacToeAIR {
|
||||
|
||||
private int thinkTime;
|
||||
|
||||
public TicTacToeAIRSleep(int depth, int thinkTime) {
|
||||
super(depth);
|
||||
this.thinkTime = thinkTime;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getMove(TicTacToeR game) {
|
||||
int score = super.getMove(game);
|
||||
try {
|
||||
Random random = new Random();
|
||||
Thread.sleep(this.thinkTime * 1000L + random.nextInt(1000));
|
||||
} catch (Exception e) {
|
||||
e.printStackTrace();
|
||||
}
|
||||
return score;
|
||||
}
|
||||
}
|
||||
118
game/src/main/java/org/toop/game/games/tictactoe/TicTacToeR.java
Normal file
118
game/src/main/java/org/toop/game/games/tictactoe/TicTacToeR.java
Normal file
@@ -0,0 +1,118 @@
|
||||
package org.toop.game.games.tictactoe;
|
||||
|
||||
import org.toop.framework.gameFramework.model.game.PlayResult;
|
||||
import org.toop.framework.gameFramework.model.game.AbstractGame;
|
||||
import org.toop.framework.gameFramework.GameState;
|
||||
import org.toop.framework.gameFramework.model.player.Player;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.Objects;
|
||||
|
||||
public final class TicTacToeR extends AbstractGame<TicTacToeR> {
|
||||
private int movesLeft;
|
||||
|
||||
public TicTacToeR(Player<TicTacToeR>[] players) {
|
||||
super(3, 3, 2, players);
|
||||
movesLeft = this.getBoard().length;
|
||||
}
|
||||
|
||||
public TicTacToeR(TicTacToeR other) {
|
||||
super(other);
|
||||
movesLeft = other.movesLeft;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int[] getLegalMoves() {
|
||||
final ArrayList<Integer> legalMoves = new ArrayList<Integer>();
|
||||
|
||||
for (int i = 0; i < this.getBoard().length; i++) {
|
||||
if (Objects.equals(this.getBoard()[i], EMPTY)) {
|
||||
legalMoves.add(i);
|
||||
}
|
||||
}
|
||||
return legalMoves.stream().mapToInt(Integer::intValue).toArray();
|
||||
}
|
||||
|
||||
@Override
|
||||
public PlayResult play(int move) {
|
||||
// NOT MY ASSERTIONS - Stef
|
||||
assert move >= 0 && move < this.getBoard().length;
|
||||
|
||||
// Player loses if move is invalid
|
||||
if (!contains(getLegalMoves(), move)) {
|
||||
// Next player wins
|
||||
return new PlayResult(GameState.WIN, (getCurrentTurn() + 1)%2); // TODO: Make this a generic method like getNextPlayer() or something similar.
|
||||
}
|
||||
|
||||
// Move is valid, make move.
|
||||
this.setBoard(move);
|
||||
movesLeft--;
|
||||
nextTurn();
|
||||
|
||||
// Check if current player won TODO: Make this generic?
|
||||
// Not sure why I am checking for ANY win when only current player should be able to win.
|
||||
int t = checkForWin();
|
||||
if (t != EMPTY) {
|
||||
return new PlayResult(GameState.WIN, t);
|
||||
}
|
||||
|
||||
// Check for (early) draw
|
||||
if (movesLeft <= 3) {
|
||||
if (checkForEarlyDraw()) {
|
||||
return new PlayResult(GameState.DRAW, EMPTY);
|
||||
}
|
||||
}
|
||||
|
||||
// Nothing weird happened, continue on as normal
|
||||
return new PlayResult(GameState.NORMAL, EMPTY);
|
||||
}
|
||||
|
||||
private int checkForWin() {
|
||||
// Horizontal
|
||||
for (int i = 0; i < 3; i++) {
|
||||
|
||||
final int index = i * 3;
|
||||
|
||||
if (!Objects.equals(this.getBoard()[index], EMPTY)
|
||||
&& Objects.equals(this.getBoard()[index], this.getBoard()[index + 1])
|
||||
&& Objects.equals(this.getBoard()[index], this.getBoard()[index + 2])) {
|
||||
return this.getBoard()[index];
|
||||
}
|
||||
}
|
||||
|
||||
// Vertical
|
||||
for (int i = 0; i < 3; i++) {
|
||||
if (!Objects.equals(this.getBoard()[i], EMPTY) && Objects.equals(this.getBoard()[i], this.getBoard()[i + 3]) && Objects.equals(this.getBoard()[i], this.getBoard()[i + 6])) {
|
||||
return this.getBoard()[i];
|
||||
}
|
||||
}
|
||||
|
||||
// B-Slash
|
||||
if (!Objects.equals(this.getBoard()[0], EMPTY) && Objects.equals(this.getBoard()[0], this.getBoard()[4]) && Objects.equals(this.getBoard()[0], this.getBoard()[8])) {
|
||||
return this.getBoard()[0];
|
||||
}
|
||||
|
||||
// F-Slash
|
||||
if (!Objects.equals(this.getBoard()[2], EMPTY) && Objects.equals(this.getBoard()[2], this.getBoard()[4]) && Objects.equals(this.getBoard()[2], this.getBoard()[6]))
|
||||
return this.getBoard()[2];
|
||||
|
||||
// Default return
|
||||
return EMPTY;
|
||||
}
|
||||
|
||||
private boolean checkForEarlyDraw() {
|
||||
for (final int move : this.getLegalMoves()) {
|
||||
final TicTacToeR copy = this.deepCopy();
|
||||
|
||||
if (copy.play(move).state() == GameState.WIN || !copy.checkForEarlyDraw()) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public TicTacToeR deepCopy() {
|
||||
return new TicTacToeR(this);
|
||||
}
|
||||
}
|
||||
@@ -1,8 +0,0 @@
|
||||
package org.toop.game.interfaces;
|
||||
|
||||
import org.toop.game.Game;
|
||||
import org.toop.game.records.Move;
|
||||
|
||||
public interface IAIMove <T extends Game>{
|
||||
Move findBestMove(T game, int depth);
|
||||
}
|
||||
@@ -1,9 +0,0 @@
|
||||
package org.toop.game.interfaces;
|
||||
|
||||
import org.toop.game.enumerators.GameState;
|
||||
import org.toop.game.records.Move;
|
||||
|
||||
public interface IPlayable {
|
||||
Move[] getLegalMoves();
|
||||
GameState play(Move move);
|
||||
}
|
||||
@@ -0,0 +1,47 @@
|
||||
package org.toop.game.players;
|
||||
|
||||
import org.toop.framework.gameFramework.model.player.AbstractAI;
|
||||
import org.toop.framework.gameFramework.model.player.AbstractPlayer;
|
||||
import org.toop.framework.gameFramework.model.player.MoveProvider;
|
||||
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
|
||||
|
||||
/**
|
||||
* Represents a player controlled by an AI in a game.
|
||||
* <p>
|
||||
* This player uses an {@link AbstractAI} instance to determine its moves. The generic
|
||||
* parameter {@code T} specifies the type of {@link GameR} the AI can handle.
|
||||
* </p>
|
||||
*
|
||||
* @param <T> the specific type of game this AI player can play
|
||||
*/
|
||||
public class ArtificialPlayer<T extends TurnBasedGame<T>> extends AbstractPlayer<T> {
|
||||
|
||||
/** The AI instance used to calculate moves. */
|
||||
private final MoveProvider<T> ai;
|
||||
|
||||
/**
|
||||
* Constructs a new ArtificialPlayer using the specified AI.
|
||||
*
|
||||
* @param ai the AI instance that determines moves for this player
|
||||
*/
|
||||
public ArtificialPlayer(MoveProvider<T> ai, String name) {
|
||||
super(name);
|
||||
this.ai = ai;
|
||||
}
|
||||
|
||||
/**
|
||||
* Determines the next move for this player using its AI.
|
||||
* <p>
|
||||
* This method overrides {@link AbstractPlayer#getMove(GameR)}. Because the AI is
|
||||
* typed to {@code T}, a runtime cast is required. It is the caller's
|
||||
* responsibility to ensure that {@code gameCopy} is of type {@code T}.
|
||||
* </p>
|
||||
*
|
||||
* @param gameCopy a copy of the current game state
|
||||
* @return the integer representing the chosen move
|
||||
* @throws ClassCastException if {@code gameCopy} is not of type {@code T}
|
||||
*/
|
||||
public int getMove(T gameCopy) {
|
||||
return ai.getMove(gameCopy);
|
||||
}
|
||||
}
|
||||
75
game/src/main/java/org/toop/game/players/LocalPlayer.java
Normal file
75
game/src/main/java/org/toop/game/players/LocalPlayer.java
Normal file
@@ -0,0 +1,75 @@
|
||||
package org.toop.game.players;
|
||||
|
||||
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
|
||||
import org.toop.framework.gameFramework.model.player.AbstractPlayer;
|
||||
|
||||
import java.util.concurrent.CompletableFuture;
|
||||
import java.util.concurrent.ExecutionException;
|
||||
|
||||
public class LocalPlayer<T extends TurnBasedGame<T>> extends AbstractPlayer<T> {
|
||||
// Future can be used with event system, IF unsubscribeAfterSuccess works...
|
||||
// private CompletableFuture<Integer> LastMove = new CompletableFuture<>();
|
||||
|
||||
private CompletableFuture<Integer> LastMove;
|
||||
|
||||
public LocalPlayer(String name) {
|
||||
super(name);
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getMove(T gameCopy) {
|
||||
return getValidMove(gameCopy);
|
||||
}
|
||||
|
||||
public void setMove(int move) {
|
||||
LastMove.complete(move);
|
||||
}
|
||||
|
||||
// TODO: helper function, would like to replace to get rid of this method
|
||||
public static boolean contains(int[] array, int value){
|
||||
for (int i : array) if (i == value) return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
private int getMove2(T gameCopy) {
|
||||
LastMove = new CompletableFuture<>();
|
||||
int move = -1;
|
||||
try {
|
||||
move = LastMove.get();
|
||||
} catch (InterruptedException | ExecutionException e) {
|
||||
// TODO: Add proper logging.
|
||||
e.printStackTrace();
|
||||
}
|
||||
return move;
|
||||
}
|
||||
|
||||
protected int getValidMove(T gameCopy){
|
||||
// Get this player's valid moves
|
||||
int[] validMoves = gameCopy.getLegalMoves();
|
||||
// Make sure provided move is valid
|
||||
// TODO: Limit amount of retries?
|
||||
// TODO: Stop copying game so many times
|
||||
int move = getMove2(gameCopy.deepCopy());
|
||||
while (!contains(validMoves, move)) {
|
||||
System.out.println("Not a valid move, try again");
|
||||
move = getMove2(gameCopy.deepCopy());
|
||||
}
|
||||
return move;
|
||||
}
|
||||
|
||||
/*public void register() {
|
||||
// Listening to PlayerAttemptedMove
|
||||
new EventFlow().listen(GUIEvents.PlayerAttemptedMove.class, event -> {
|
||||
if (!LastMove.isDone()) {
|
||||
LastMove.complete(event.move()); // complete the future
|
||||
}
|
||||
}, true); // auto-unsubscribe
|
||||
}
|
||||
|
||||
// This blocks until the next move arrives
|
||||
public int take() throws ExecutionException, InterruptedException {
|
||||
int move = LastMove.get(); // blocking
|
||||
LastMove = new CompletableFuture<>(); // reset for next move
|
||||
return move;
|
||||
}*/
|
||||
}
|
||||
26
game/src/main/java/org/toop/game/players/OnlinePlayer.java
Normal file
26
game/src/main/java/org/toop/game/players/OnlinePlayer.java
Normal file
@@ -0,0 +1,26 @@
|
||||
package org.toop.game.players;
|
||||
|
||||
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
|
||||
import org.toop.framework.gameFramework.model.player.AbstractPlayer;
|
||||
|
||||
/**
|
||||
* Represents a player controlled remotely or over a network.
|
||||
* <p>
|
||||
* This class extends {@link AbstractPlayer} and can be used to implement game logic
|
||||
* where moves are provided by an external source (e.g., another user or a server).
|
||||
* Currently, this class is a placeholder and does not implement move logic.
|
||||
* </p>
|
||||
*/
|
||||
public class OnlinePlayer<T extends TurnBasedGame<T>> extends AbstractPlayer<T> {
|
||||
|
||||
/**
|
||||
* Constructs a new OnlinePlayer.
|
||||
* <p>
|
||||
* Currently, no additional initialization is performed. Subclasses or
|
||||
* future implementations should provide mechanisms to receive moves from
|
||||
* an external source.
|
||||
*/
|
||||
public OnlinePlayer(String name) {
|
||||
super(name);
|
||||
}
|
||||
}
|
||||
@@ -1,3 +0,0 @@
|
||||
package org.toop.game.records;
|
||||
|
||||
public record Move(int position, char value) {}
|
||||
@@ -1,103 +0,0 @@
|
||||
package org.toop.game.tictactoe;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import org.toop.game.TurnBasedGame;
|
||||
import org.toop.game.enumerators.GameState;
|
||||
import org.toop.game.records.Move;
|
||||
|
||||
public final class TicTacToe extends TurnBasedGame {
|
||||
private int movesLeft;
|
||||
|
||||
public TicTacToe() {
|
||||
super(3, 3, 2);
|
||||
movesLeft = this.getBoard().length;
|
||||
}
|
||||
|
||||
public TicTacToe(TicTacToe other) {
|
||||
super(other);
|
||||
movesLeft = other.movesLeft;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Move[] getLegalMoves() {
|
||||
final ArrayList<Move> legalMoves = new ArrayList<>();
|
||||
final char currentValue = getCurrentValue();
|
||||
|
||||
for (int i = 0; i < this.getBoard().length; i++) {
|
||||
if (this.getBoard()[i] == EMPTY) {
|
||||
legalMoves.add(new Move(i, currentValue));
|
||||
}
|
||||
}
|
||||
|
||||
return legalMoves.toArray(new Move[0]);
|
||||
}
|
||||
|
||||
@Override
|
||||
public GameState play(Move move) {
|
||||
assert move != null;
|
||||
assert move.position() >= 0 && move.position() < this.getBoard().length;
|
||||
assert move.value() == getCurrentValue();
|
||||
|
||||
// TODO: Make sure this move is allowed, maybe on the board side?
|
||||
this.setBoard(move);
|
||||
movesLeft--;
|
||||
|
||||
if (checkForWin()) {
|
||||
return GameState.WIN;
|
||||
}
|
||||
|
||||
nextTurn();
|
||||
|
||||
if (movesLeft <= 2) {
|
||||
if (movesLeft <= 0 || checkForEarlyDraw()) {
|
||||
return GameState.DRAW;
|
||||
}
|
||||
}
|
||||
|
||||
return GameState.NORMAL;
|
||||
}
|
||||
|
||||
private boolean checkForWin() {
|
||||
// Horizontal
|
||||
for (int i = 0; i < 3; i++) {
|
||||
final int index = i * 3;
|
||||
|
||||
if (this.getBoard()[index] != EMPTY
|
||||
&& this.getBoard()[index] == this.getBoard()[index + 1]
|
||||
&& this.getBoard()[index] == this.getBoard()[index + 2]) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
// Vertical
|
||||
for (int i = 0; i < 3; i++) {
|
||||
if (this.getBoard()[i] != EMPTY && this.getBoard()[i] == this.getBoard()[i + 3] && this.getBoard()[i] == this.getBoard()[i + 6]) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
// B-Slash
|
||||
if (this.getBoard()[0] != EMPTY && this.getBoard()[0] == this.getBoard()[4] && this.getBoard()[0] == this.getBoard()[8]) {
|
||||
return true;
|
||||
}
|
||||
|
||||
// F-Slash
|
||||
return this.getBoard()[2] != EMPTY && this.getBoard()[2] == this.getBoard()[4] && this.getBoard()[2] == this.getBoard()[6];
|
||||
}
|
||||
|
||||
private boolean checkForEarlyDraw() {
|
||||
for (final Move move : this.getLegalMoves()) {
|
||||
final TicTacToe copy = new TicTacToe(this);
|
||||
|
||||
if (copy.play(move) == GameState.WIN || !copy.checkForEarlyDraw()) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private char getCurrentValue() {
|
||||
return this.getCurrentTurn() == 0 ? 'X' : 'O';
|
||||
}
|
||||
}
|
||||
@@ -1,87 +0,0 @@
|
||||
package org.toop.game.tictactoe;
|
||||
|
||||
import org.toop.game.AI;
|
||||
import org.toop.game.enumerators.GameState;
|
||||
import org.toop.game.records.Move;
|
||||
|
||||
public final class TicTacToeAI extends AI<TicTacToe> {
|
||||
@Override
|
||||
public Move findBestMove(TicTacToe game, int depth) {
|
||||
assert game != null;
|
||||
assert depth >= 0;
|
||||
|
||||
final Move[] legalMoves = game.getLegalMoves();
|
||||
|
||||
if (legalMoves.length == 0) {
|
||||
return null;
|
||||
}
|
||||
|
||||
if (legalMoves.length == 9) {
|
||||
return switch ((int)(Math.random() * 4)) {
|
||||
case 0 -> legalMoves[2];
|
||||
case 1 -> legalMoves[6];
|
||||
case 2 -> legalMoves[8];
|
||||
default -> legalMoves[0];
|
||||
};
|
||||
}
|
||||
|
||||
int bestScore = -depth;
|
||||
Move bestMove = null;
|
||||
|
||||
for (final Move move : legalMoves) {
|
||||
final int score = getMoveScore(game, depth, move, true);
|
||||
|
||||
if (score > bestScore) {
|
||||
bestMove = move;
|
||||
bestScore = score;
|
||||
}
|
||||
}
|
||||
|
||||
return bestMove != null? bestMove : legalMoves[(int)(Math.random() * legalMoves.length)];
|
||||
}
|
||||
public Move findWorstMove(TicTacToe game, int depth){
|
||||
|
||||
|
||||
Move[] legalMoves = game.getLegalMoves();
|
||||
|
||||
int bestScore = -depth;
|
||||
Move bestMove = null;
|
||||
|
||||
for (final Move move : legalMoves) {
|
||||
final int score = getMoveScore(game, depth, move, false);
|
||||
|
||||
if (score > bestScore) {
|
||||
bestMove = move;
|
||||
bestScore = score;
|
||||
}
|
||||
}
|
||||
return bestMove;
|
||||
}
|
||||
|
||||
private int getMoveScore(TicTacToe game, int depth, Move move, boolean maximizing) {
|
||||
final TicTacToe copy = new TicTacToe(game);
|
||||
final GameState state = copy.play(move);
|
||||
|
||||
switch (state) {
|
||||
case GameState.DRAW: return 0;
|
||||
case GameState.WIN: return maximizing? depth + 1 : -depth - 1;
|
||||
}
|
||||
|
||||
if (depth <= 0) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
final Move[] legalMoves = copy.getLegalMoves();
|
||||
int score = maximizing? depth + 1 : -depth - 1;
|
||||
|
||||
for (final Move next : legalMoves) {
|
||||
if (maximizing) {
|
||||
score = Math.min(score, getMoveScore(copy, depth - 1, next, false));
|
||||
} else {
|
||||
score = Math.max(score, getMoveScore(copy, depth - 1, next, true));
|
||||
}
|
||||
}
|
||||
|
||||
return score;
|
||||
}
|
||||
}
|
||||
121
game/src/test/java/org/toop/game/tictactoe/TicTacToeAIRTest.java
Normal file
121
game/src/test/java/org/toop/game/tictactoe/TicTacToeAIRTest.java
Normal file
@@ -0,0 +1,121 @@
|
||||
package org.toop.game.tictactoe;
|
||||
|
||||
import org.junit.jupiter.api.DisplayName;
|
||||
import org.junit.jupiter.api.Test;
|
||||
import org.toop.framework.gameFramework.model.player.Player;
|
||||
import org.toop.game.games.tictactoe.TicTacToeAIR;
|
||||
import org.toop.game.games.tictactoe.TicTacToeR;
|
||||
|
||||
import static org.junit.jupiter.api.Assertions.*;
|
||||
|
||||
final class TicTacToeAIRTest {
|
||||
|
||||
private final TicTacToeAIR ai = new TicTacToeAIR(9);
|
||||
|
||||
// Helper: play multiple moves in sequence on a fresh board
|
||||
private TicTacToeR playSequence(int... moves) {
|
||||
TicTacToeR game = new TicTacToeR(new Player[2]);
|
||||
for (int move : moves) {
|
||||
game.play(move);
|
||||
}
|
||||
return game;
|
||||
}
|
||||
|
||||
@Test
|
||||
@DisplayName("AI first move must choose a corner")
|
||||
void testFirstMoveIsCorner() {
|
||||
TicTacToeR game = new TicTacToeR(new Player[2]);
|
||||
int move = ai.getMove(game);
|
||||
|
||||
assertTrue(
|
||||
move == 0 || move == 2 || move == 6 || move == 8,
|
||||
"AI should pick a corner as first move"
|
||||
);
|
||||
}
|
||||
|
||||
@Test
|
||||
@DisplayName("AI doesn't make losing move in specific situation")
|
||||
void testWinningMove(){
|
||||
TicTacToeR game = playSequence(new int[] { 0, 4, 5, 3, 6, 1, 7});
|
||||
int move = ai.getMove(game);
|
||||
|
||||
assertEquals(8, move);
|
||||
}
|
||||
|
||||
|
||||
@Test
|
||||
@DisplayName("AI takes immediate winning move")
|
||||
void testAiTakesWinningMove() {
|
||||
// X = AI, O = opponent
|
||||
// Board state (X to play):
|
||||
// X | X | .
|
||||
// O | O | .
|
||||
// . | . | .
|
||||
//
|
||||
// AI must play 2 (top-right) to win.
|
||||
TicTacToeR game = playSequence(
|
||||
0, 3, // X, O
|
||||
1, 4 // X, O
|
||||
);
|
||||
|
||||
int move = ai.getMove(game);
|
||||
assertEquals(2, move, "AI must take the winning move at index 2");
|
||||
}
|
||||
|
||||
@Test
|
||||
@DisplayName("AI blocks opponent's winning move")
|
||||
void testAiBlocksOpponent() {
|
||||
// Opponent threatens to win:
|
||||
// X | . | .
|
||||
// O | O | .
|
||||
// . | . | X
|
||||
// O is about to win at index 5; AI must block it.
|
||||
|
||||
TicTacToeR game = playSequence(
|
||||
0, 3, // X, O
|
||||
8, 4 // X, O (O threatens at 5)
|
||||
);
|
||||
|
||||
int move = ai.getMove(game);
|
||||
assertEquals(5, move, "AI must block opponent at index 5");
|
||||
}
|
||||
|
||||
@Test
|
||||
@DisplayName("AI returns -1 when no legal moves exist")
|
||||
void testNoMovesAvailable() {
|
||||
TicTacToeR full = new TicTacToeR(new Player[2]);
|
||||
// Fill board alternating
|
||||
for (int i = 0; i < 9; i++) full.play(i);
|
||||
|
||||
int move = ai.getMove(full);
|
||||
assertEquals(-1, move, "AI should return -1 when board is full");
|
||||
}
|
||||
|
||||
@Test
|
||||
@DisplayName("Minimax depth does not cause crashes and produces valid move")
|
||||
void testDepthStability() {
|
||||
TicTacToeR game = playSequence(0, 4); // Simple mid-game state
|
||||
int move = ai.getMove(game);
|
||||
|
||||
assertTrue(move >= -1 && move <= 8, "AI must return a valid move index");
|
||||
}
|
||||
|
||||
@Test
|
||||
@DisplayName("AI chooses the optimal forced draw move")
|
||||
void testForcedDrawScenario() {
|
||||
// Scenario where only one move avoids immediate loss:
|
||||
//
|
||||
// X | O | X
|
||||
// X | O | .
|
||||
// O | X | .
|
||||
//
|
||||
// Legal moves: 5, 8
|
||||
// Only move 5 avoids losing.
|
||||
TicTacToeR game = new TicTacToeR(new Player[2]);
|
||||
int[] moves = {0,1,2,4,3,6,7}; // Hard-coded board setup
|
||||
for (int m : moves) game.play(m);
|
||||
|
||||
int move = ai.getMove(game);
|
||||
assertEquals(5, move, "AI must choose the only move that avoids losing");
|
||||
}
|
||||
}
|
||||
@@ -1,81 +0,0 @@
|
||||
package org.toop.game.tictactoe;
|
||||
|
||||
import static org.junit.jupiter.api.Assertions.*;
|
||||
|
||||
import java.util.Set;
|
||||
import org.junit.jupiter.api.BeforeEach;
|
||||
import org.junit.jupiter.api.Test;
|
||||
import org.toop.game.records.Move;
|
||||
|
||||
class TicTacToeAITest {
|
||||
private TicTacToe game;
|
||||
private TicTacToeAI ai;
|
||||
|
||||
@BeforeEach
|
||||
void setup() {
|
||||
game = new TicTacToe();
|
||||
ai = new TicTacToeAI();
|
||||
}
|
||||
|
||||
@Test
|
||||
void testBestMove_returnWinningMoveWithDepth1() {
|
||||
// X X -
|
||||
// O O -
|
||||
// - - -
|
||||
game.play(new Move(0, 'X'));
|
||||
game.play(new Move(3, 'O'));
|
||||
game.play(new Move(1, 'X'));
|
||||
game.play(new Move(4, 'O'));
|
||||
|
||||
final Move move = ai.findBestMove(game, 1);
|
||||
|
||||
assertNotNull(move);
|
||||
assertEquals('X', move.value());
|
||||
assertEquals(2, move.position());
|
||||
}
|
||||
|
||||
@Test
|
||||
void testBestMove_blockOpponentWinDepth1() {
|
||||
// - - -
|
||||
// O - -
|
||||
// X X -
|
||||
game.play(new Move(6, 'X'));
|
||||
game.play(new Move(3, 'O'));
|
||||
game.play(new Move(7, 'X'));
|
||||
|
||||
final Move move = ai.findBestMove(game, 1);
|
||||
|
||||
assertNotNull(move);
|
||||
assertEquals('O', move.value());
|
||||
assertEquals(8, move.position());
|
||||
}
|
||||
|
||||
@Test
|
||||
void testBestMove_preferCornerOnEmpty() {
|
||||
final Move move = ai.findBestMove(game, 0);
|
||||
|
||||
assertNotNull(move);
|
||||
assertEquals('X', move.value());
|
||||
assertTrue(Set.of(0, 2, 6, 8).contains(move.position()));
|
||||
}
|
||||
|
||||
@Test
|
||||
void testBestMove_findBestMoveDraw() {
|
||||
// O X -
|
||||
// - O X
|
||||
// X O X
|
||||
game.play(new Move(1, 'X'));
|
||||
game.play(new Move(0, 'O'));
|
||||
game.play(new Move(5, 'X'));
|
||||
game.play(new Move(4, 'O'));
|
||||
game.play(new Move(6, 'X'));
|
||||
game.play(new Move(7, 'O'));
|
||||
game.play(new Move(8, 'X'));
|
||||
|
||||
final Move move = ai.findBestMove(game, game.getLegalMoves().length);
|
||||
|
||||
assertNotNull(move);
|
||||
assertEquals('O', move.value());
|
||||
assertEquals(2, move.position());
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user